Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 20:07:35 Player: Selene Result: Destroyed by B-75 Beast via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (34) 170 Value Destroyed (731) 731 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5961 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 247/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Target Analyzer Improved Utility Shielding Hacking Suite Authchip [Weapon] > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Energy Well Weight Redist. System Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Mini Drone Bay [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion None Utility Melee Analysis Suite Device Advanced Weight Redist. System Storage Small Storage Unit Processor Melee Analysis Suite Hackware Authchip [Weapon] Protection Core Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Slots Evolved 10 | . . . 2 2 2 . 2 . . 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 10 | . . . 2 2 2 . 2 . . 2 Weapon . | . . . . . . . . . . . Parts Attached 41 | 4 . 1 3 . 1 8 7 . 11 6 Power 5 | 1 . . . . . . . . 2 2 Engine 2 | 1 . . . . . . . . 1 . Core 3 | . . . . . . . . . 1 2 Reactor . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 1 . . 2 . . 7 4 . 8 4 Device 6 | 1 . . 1 . . . 1 . 3 . Storage 1 | . . . . . . . . . 1 . Processor 13 | . . . 1 . . 3 2 . 4 3 Hackware 4 | . . . . . . 3 1 . . . Protection 2 | . . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 10 | 2 . 1 1 . 1 1 3 . 1 . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | 2 . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . 1 . . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 . 1 . Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 2 . . . Parts Lost 16 | . . . 2 . . 1 2 . 4 7 Power 4 | . . . . . . . . . 1 3 Propulsion . | . . . . . . . . . . . Utility 9 | . . . 1 . . . 2 . 3 3 Weapon 3 | . . . 1 . . 1 . . . 1 Highest Loss Streak 6 | . . . 1 . . 1 1 . 2 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 5 | 3 4 4 4 4 5 5 5 5 6 6 Power . | . 1 1 1 1 1 1 1 1 1 . Propulsion . | . . . . . . . . . . . Utility 2 | . 1 1 1 1 1 1 1 1 2 4 Weapon 2 | 1 1 2 2 2 3 3 2 2 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 17 | 1 2 1 . . . . 2 1 2 8 Power 1 | 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 10 | . . 1 . . . . . . 1 8 Weapon 6 | . 2 . . . . . 2 1 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 55 | . 42 31 38 27 23 43 62 66 73 59 Core 1 | . . . . . . . . . 3 3 Device 7 | . 14 10 16 9 7 1 3 . 7 3 Storage 1 | . . . . . . . . . 4 4 Processor 19 | . . . 9 9 7 19 23 26 31 32 Hackware 11 | . . . . . . 8 25 26 15 8 Protection 1 | . . . . . . 5 2 6 1 . Ballistic Gun 6 | . 28 17 10 . . . . . . . Slashing Weapon 2 | . . . . . . . 2 6 4 2 Piercing Weapon 1 | . . . . . 1 7 3 . . . Peak Build Rating 53 | 3 3 3 4 3 7 36 38 30 45 53 Average Rating 22 | 1 3 2 3 3 4 16 31 30 36 38 On Entrance 12 | . 3 3 2 2 3 6 27 30 30 36 Naked Turns 50 | . . . . . . . . . . 50 Heaviest Build 15 | 3 3 3 4 3 3 3 3 3 15 15 Greatest Support 12 | 3 3 3 3 3 3 3 3 3 12 12 Greatest Overweight (x) 4 | . . . 1 . . . . . 1 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 5 5 8 8 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 7 7 Most Carried 8 | 5 5 5 5 5 5 5 5 5 8 8 Average Carried 5 | 3 4 4 4 4 5 4 4 4 6 6 Final Capacity 8 | 5 5 5 5 5 5 5 5 5 8 5 Final Carried 7 | 3 5 4 5 5 5 5 5 5 7 5 Class Distribution -------------------- 71% | Mutant 13% | Scout 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scout | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Matter Collected 751 | 251 16 . . . . 203 75 . 109 97 Remotely . | . . . . . . . . . . . Salvage Created 1012 | 45 74 32 . 79 . . 351 . 285 146 Parts 70 | 7 5 8 . 4 . . 18 . 18 10 Haulers Intercepted 2 | . 1 . . . . . . . 1 . Recyclers Shooed 2 | 1 . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Combat Hostiles Destroyed 25 | . 1 3 . 3 . . 8 . 4 6 Melee 20 | . . . . 2 . . 8 . 4 6 Guns 1 | . 1 . . . . . . . . . AOE 3 | . . 3 . . . . . . . . Classes Destroyed 9 | 1 2 1 . . . . 3 . 2 . Worker 2 | . . . . . . . . . 2 . Builder 1 | . . . . . . . . . 1 . Tunneler 2 | 2 . . . . . . . . . . Hauler 2 | . 1 . . . . . . . 1 . Recycler 1 | . . . . . . . 1 . . . Mechanic 1 | . . . . . . . 1 . . . Swarmer 22 | . . 3 . 2 . . 7 . 4 6 Grunt 2 | . 1 . . 1 . . . . . . Programmer 1 | . . . . . . . 1 . . . Best Kill Streak 5 | 1 1 3 . 3 . . 4 . 5 4 Combat Bots Only 4 | . 1 3 . 3 . . 4 . 4 4 Max Kills in Single Turn 2 | 1 1 2 . 1 . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . Melee 1 | . . . . 1 . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Hostile Shots Fired 330 | . 3 . 25 49 . 4 77 . 54 118 Missed 119 | . . . 13 19 . 2 34 . 14 37 Hits 211 | . 3 . 12 30 . 2 43 . 40 81 Projectile 211 | . 3 . 12 30 . 2 43 . 40 81 AOE 1 | . . . . . . . . . . 1 Critical Strikes 2 | . . . . . . . . . 1 1 Damage Taken 3023 | . 59 . 172 256 . 34 462 . 657 1383 Core 2017 | . 31 . 37 215 . 17 327 . 384 1006 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 72 | . . . . . . 4 27 . 21 20 Core Remaining (%) 75 | 100 . 87 90 60 . 97 . . 16 . Volleys Fired 25 | 11 8 2 4 . . . . . . . Largest 2 | 1 2 1 1 . . . . . . . Hottest 40 | 20 40 30 30 . . . . . . . Shots Fired 33 | 11 16 2 4 . . . . . . . Gun 30 | 11 16 . 3 . . . . . . . Cannon . | . . . . . . . . . . . Launcher 3 | . . 2 1 . . . . . . . Special . | . . . . . . . . . . . Kinetic 30 | 11 16 . 3 . . . . . . . Thermal . | . . . . . . . . . . . Explosive 3 | . . 2 1 . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 5 | 5 3 . 3 . . . . . . . Robot Miss Streak 2 | 2 2 . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 65 | 7 9 . 2 5 . . 16 . 17 9 Core Hits 36 | 3 4 3 . 2 . . 9 . 9 6 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 3 | . 1 . . 2 . . . . . . Critical Strikes 6 | . 1 . . 3 . . 1 . . 1 Destroy 1 | . 1 . . . . . . . . . Smash 3 | . . . . 3 . . . . . . Sever 1 | . . . . . . . . . . 1 Impale 1 | . . . . . . . 1 . . . Melee Attacks 83 | . . . 1 8 . . 29 . 32 13 Impact 9 | . . . 1 8 . . . . . . Slashing 57 | . . . . . . . 12 . 32 13 Piercing 17 | . . . . . . . 17 . . . Sneak Attacks 9 | . . . . . . . 3 . 6 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2167 | 54 78 105 13 125 . . 633 . 795 364 Guns 145 | 54 78 . 13 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 105 | . . 105 . . . . . . . . Melee 1915 | . . . . 125 . . 633 . 795 362 Ramming 2 | . . . . . . . . . . 2 Kinetic 145 | 54 78 . 13 . . . . . . . Thermal . | . . . . . . . . . . . Explosive 105 | . . 105 . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 125 | . . . . 125 . . . . . . Slashing 1385 | . . . . . . . 228 . 795 362 Piercing 405 | . . . . . . . 405 . . . Highest Corruption 14 | . . . . . . . . 10 14 1 Average Corruption 11 | . . . . . . . . 10 13 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 20 | . . . . . . . . 1 19 . Message Errors 4 | . . . . . . . . . 4 . Matter Fused 7 | . . . . . . . . . 7 . Heat Flow Errors 2 | . . . . . . . . 1 1 . Energy Discharges 2 | . . . . . . . . . 2 . Parts Fused 2 | . . . . . . . . . 2 . Data Loss (minor) 2 | . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 188 | . . 2 . 48 . . 93 . 33 12 Projectiles . | . . . . . . . . . . . Explosions 2 | . . 2 . . . . . . . . Melee 186 | . . . . 48 . . 93 . 33 12 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 15 | . . . 14 . . . . . . 1 Shots 1 | . . . 1 . . . . . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 227 | . . . . . . . . 227 224 . Average Temperature 117 | . . . . . . . . 116 119 . Received Heat Transfer 327 | . 24 . 48 18 . . 18 . 102 117 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions 3 | . . . . 3 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . Peak Influence 156 | 5 78 101 60 94 47 25 156 54 94 85 Initial 54 | . 3 27 27 25 42 25 7 54 23 33 Average 31 | 1 5 58 38 44 40 22 34 45 51 24 Influence Increases 1281 | 10 93 84 113 109 5 . 361 . 313 193 Destroy 0b10 Robot/C 500 | . 20 60 . 60 . . 160 . 80 120 Destroy 0b10 Robot/NC 45 | 10 5 . . . . . 10 . 20 . Destroy Leader 84 | . 2 10 . 10 . . 30 . 12 20 Successful Hack 88 | . 6 . . 8 5 . 30 . 39 . Disable Machine 30 | . . . 15 . . . . . 15 . Destroy Structure 54 | . . 14 8 1 . . 11 . 12 8 Partial Spotted 135 | . . . . 30 . . 75 . . 30 Lose Combat Pursuer 345 | . 60 . 90 . . . 45 . 135 15 Influence Decreases 1236 | 5 28 83 124 75 62 22 220 122 278 217 Entered New Map 345 | . 2 43 44 35 52 12 8 102 11 36 Time Decay 721 | 5 26 40 60 40 10 . 192 20 217 111 Lost Part 160 | . . . 20 . . 10 20 . 40 70 Lost Ally 10 | . . . . . . . . . 10 . Squads Dispatched 6 | . 1 . 2 . . . 1 . 2 . Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . . 1 . 1 . Reinforcement 4 | . 1 . 2 . . . . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Distress Signals 4 | . 1 . 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 87 | . 9 . 15 9 . 4 13 6 18 13 Peak Tracking Total 8 | . 6 . 8 7 . 5 6 6 5 7 Tactical Retreats 12 | . 2 . 3 . . . 2 . 4 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Traps Triggered 6 | . 1 . . . . 1 2 . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Machines Disabled 2 | . . . 1 . . . . . 1 . Max in Single Turn 1 | . . . 1 . . . . . 1 . Garrison Access 2 | . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Machines Accessed 24 | . 2 . . 3 1 . 6 . 9 3 Terminals 13 | . 2 . . 2 1 . 3 . 5 . Fabricators 5 | . . . . . . . 1 . 3 1 Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . 1 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . 1 Total Hacks 60 | . 5 . . 11 1 . 13 . 24 6 Successful 19 | . 2 . . 1 1 . 7 . 7 1 Failed 41 | . 3 . . 10 . . 6 . 17 5 Catastrophic 7 | . 1 . . 3 . . 1 . 2 . Database Lockouts . | . . . . . . . . . . . Manual 29 | . 5 . . 4 . . 6 . 13 1 Terminals 36 | . 5 . . 7 1 . 8 . 15 . Fabricators 12 | . . . . . . . 3 . 7 2 Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . . . 1 . 2 3 Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . 4 . . 1 . . 1 Terminal Hacks 6 | . 1 . . 1 1 . 1 . 2 . Robot Analysis 1 | . 1 . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 2 | . . . . . . . 1 . 1 . Locate Traps 1 | . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 1 . 1 . Network Status 2 | . . . . . . . 1 . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 Seal Access 2 | . . . . . . . 1 . . 1 Unauthorized Hacks 8 | . 1 . . . . . 4 . 3 . Terminals 6 | . 1 . . . . . 3 . 2 . Assimilate 1 | . . . . . . . . . 1 . Botnet 5 | . 1 . . . . . 3 . 1 . Fabricators 2 | . . . . . . . 1 . 1 . Liberate 2 | . . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 2 . . 3 . . 5 . 8 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . 6 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Initial Warlord ECA Mod 35 | . . . . . . . 9 9 9 8 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Active Infowar (turns) 2031 | 4 436 57 121 95 34 9 454 50 514 257 Sensors 759 | . . . 110 95 34 9 283 . 228 . Seismic 573 | 4 436 57 76 . . . . . . . T.N.C. 204 | . . . . . . . . . 204 . Machine Analysis 1275 | . . . . . . . 454 50 514 257 Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Turns Passed 2303 | 67 436 80 121 95 34 82 517 50 514 307 Spaces Moved 3074 | 48 305 138 205 136 64 101 803 97 690 487 Core 3074 | 48 305 138 205 136 64 101 803 97 690 487 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 Average Speed 51 | 50 50 50 50 50 50 50 50 50 55 50 Slowest Speed 250 | 50 50 50 100 50 50 50 50 50 100 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 3 52 44 28 18 2 87 22 85 28 20 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 28 | . . . . 1 . . 11 . 12 4 Terrain Destroyed 50 | . . 14 8 1 . . 11 . 12 4 Melee 28 | . . . . 1 . . 11 . 12 4 Projectile . | . . . . . . . . . . . AOE 22 | . . 14 8 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Total 3635 | 81 576 148 215 148 65 128 874 98 772 530 Wait 304 | 13 258 . . 3 . . 9 . 16 5 Move 3065 | 47 304 137 204 135 63 100 803 96 689 487 Hop . | . . . . . . . . . . . Pick Up 28 | 4 4 1 1 1 . 1 2 1 7 6 Fast Attach 31 | 3 . . 2 . 1 9 7 . 5 4 Attach 21 | 1 . 3 1 1 . . 1 . 8 6 Detach 20 | 1 . 2 1 . . . 3 . 9 4 Swap 4 | . . . 1 . . . . . 3 . Drop 23 | 1 2 3 . . 1 3 5 1 3 4 Fire 25 | 11 8 2 4 . . . . . . . Melee 83 | . . . 1 8 . . 29 . 32 13 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 30 | . . . . . . 15 15 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 16) 496 | -10/Materials | Discovered new exit (range 15) 504 | -10/Materials | Entered Mines 578 | -10/Mines | Discovered new exit (range 5) 584 | -10/Mines | Entered Materials 584 | -9/Materials | Evolved 2 slots: Utility x2 663 | -9/Materials | Discovered new exit (range 6) 697 | -9/Materials | Discovered new exit (range 7) 704 | -9/Materials | Identified exit to Materials 705 | -9/Materials | Entered another Materials area 705 | -8/Materials | Evolved 2 slots: Utility x2 786 | -8/Materials | Identified exit to Factory 800 | -8/Materials | Entered Factory 800 | -7/Factory | Evolved 2 slots: Utility x2 811 | -7/Factory | Identified exit to DSF 834 | -7/Factory | Entered DSF 834 | -7/DSF | Encountered a pitched battle between 0b10 and Warlord forces 878 | -7/DSF | Sterilization system engaged 898 | -7/DSF | Ambient heat levels rising (+10) 905 | -7/DSF | Lost 10 allies 908 | -7/DSF | Discovered new exit (range 15) 913 | -7/DSF | Ambient heat levels rising (+10) 915 | -7/DSF | Identified exit to Factory 916 | -7/DSF | Entered Factory 916 | -6/Factory | Evolved 2 slots: Utility x2 987 | -6/Factory | Discovered new exit (range 16) 1143 | -6/Factory | Identified exit to Lower Caves 1433 | -6/Factory | Manually triggered Chute Trap 1433 | -6/Factory | Sucked down chute 1433 | -6/Factory | Entered Waste 1448 | -6/Waste | EMP discharged 1448 | -6/Waste | System corruption reached 10% 1450 | -6/Waste | Spotted C-40 Crusher 1452 | -6/Waste | Spotted C-40 Crusher 1454 | -6/Waste | Spotted C-40 Crusher 1454 | -6/Waste | Spotted C-40 Crusher 1474 | -6/Waste | Spotted C-40 Crusher 1476 | -6/Waste | Discovered new exit (range 16) 1476 | -6/Waste | Spotted C-40 Crusher 1482 | -6/Waste | Identified exit to Factory 1483 | -6/Waste | Entered Factory 1638 | -6/Factory | Core integrity fell below 50% 1985 | -6/Factory | Core integrity fell below 20% 1990 | -6/Factory | Discovered new exit (range 16) 1997 | -6/Factory | Identified exit to Factory 1997 | -6/Factory | Entered another Factory area 1997 | -5/Factory | Evolved 2 slots: Utility x2 2114 | -5/Factory | Discovered new exit (range 8) 2132 | -5/Factory | Identified exit to Upper Caves 2205 | -5/Factory | Spotted B-75 Beast 2254 | -5/Factory | Core integrity fell below 50% 2254 | -5/Factory | Released all parts (9) 2284 | -5/Factory | Lost 6 parts (2p3u1w) 2284 | -5/Factory | Core integrity fell below 20% 2304 | -5/Factory | Destroyed by B-75 Beast via exploding Nuclear Reactor Last Messages --------------- 02239_ Destroyed VTOL Module. 02242_ S-27 Virus Lgt. Nuclear Core severed. 02247_ Mic. Fission Core destroyed. 02247_ S-27 Virus destroyed. 02248_ Sml. Storage Unit destroyed. 02250_ S-27 Virus destroyed. 02253_ Chainsword destroyed. 02253_ Acquired 21 matter. 02254_ Released Imp. Utility Shielding. 02254_ Released Adv. Terrain Scan Processor. 02254_ Released Imp. Target Analyzer. 02254_ Released Adv. Signal Interpreter. 02254_ Released Machine Analyzer. 02254_ Released Melee Analysis Suite. 02254_ Released Authchip [Weapon]. 02254_ Released Imp. Melee Analysis Suite. 02263_ S-27 Virus destroyed. 02264_ Slammed into S-27 Virus. 02289_ Critical hit (Burn: +37). 02304_ Nuclear Reactor explodes. 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""" # """ """ #/ # | | ?????# """"" # """ """ "" # # | | ?????# """"" *#=^""" """ "F + # | | ?????# =%+ "" # # | | ?????# """ # "" # != # | | ?????# """"" !# | #? /= # | | ???????""""" # " F" """ #? / # | | ??????? # """" """ #??####### | | ??????######### """ #????????? | | ??????????????# #????????? | | ????????????### ### ! #??####??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Core Shielding 20 Utility Shielding 66 Evasion (%) 50 Melee Accuracy 17 Target Analysis 6 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothParticleNetwork Manual? 0 Play Time 00:37:01 Cumulative 200.0 hours Start 2025.05.26 @ 19:32:02 End 2025.05.26 @ 20:07:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 124 Adventurer 4 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0/0 Lore% 77 Gallery% 68 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65e29dc7-0aa7-4db8-af26-59f57b5d3e82