Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 23:20:24 Player: Morgweiler Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1556) 1556 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-165) -165 TOTAL SCORE: 4606 Bonus ------- Follower Combat Kills 25 Friendly Fire -190 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Treads Weight Redist. System Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weight Redist. System Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Airjet Gravmag System Weight Redist. System System Backup Module Lightning Gun High-powered Shotgun Grenade Launcher Mining Laser [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 66 | 7 5 8 6 15 16 6 3 Power 9 | 1 1 1 1 1 3 1 . Engine 8 | 1 1 1 1 1 2 1 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 21 | 2 2 3 3 5 3 3 . Treads 8 | . . . . 3 3 2 . Leg 11 | 2 . 3 3 2 . 1 . Wheel . | . . . . . . . . Hover 2 | . 2 . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 2 1 4 5 2 . Device 11 | . 1 2 1 3 2 2 . Storage 2 | 1 . . . . 1 . . Processor 2 | . 1 . . 1 . . . Hackware . | . . . . . . . . Protection 2 | . . . . . 2 . . Artifact . | . . . . . . . . Weapon 19 | 3 . 2 1 5 5 . 3 Energy Gun 6 | 2 . 1 . 1 1 . 1 Energy Cannon 2 | . . . . 2 . . . Ballistic Gun 8 | 1 . . . 2 4 . 1 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 25 | . 1 5 1 4 2 2 10 Power 2 | . . 1 . . . . 1 Propulsion 10 | . . 2 . 3 1 1 3 Utility 5 | . . . . 1 1 1 2 Weapon 8 | . 1 2 1 . . . 4 Highest Loss Streak 10 | . 1 5 1 3 1 1 10 Average Slot Usage (%) 91 | . 85 84 92 96 98 92 63 Engine 10 | . 14 13 11 11 7 11 10 Treads 13 | . . . . 4 34 29 16 Leg 18 | . 24 12 40 37 . . 4 Hover 2 | . 3 11 . . . . . Device 9 | . 2 13 11 9 8 11 4 Storage 10 | . 14 14 11 11 9 7 5 Processor 1 | . 6 . . 1 3 . . Protection 2 | . . . . . 5 7 4 Energy Gun 3 | . 6 4 . 6 . . 1 Energy Cannon 2 | . . . . 11 . . . Ballistic Gun 12 | . 14 5 . 2 25 23 14 Launcher 3 | . . 8 18 . . . . Naked Turns 31 | . . . . . . . 31 Heaviest Build 49 | 11 10 13 16 17 38 49 49 Greatest Support 86 | 20 26 26 45 63 86 86 10 Greatest Overweight (x) 4 | 2 . 1 . 1 . 4 4 Average Overweight (x) . | . . . . . . . 3 Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 Average Capacity 7 | 5 6 6 6 6 9 10 8 Most Carried 10 | 2 6 6 6 6 10 10 10 Average Carried 6 | 1 4 5 5 5 7 8 8 Final Capacity 10 | 6 6 6 6 6 10 10 4 Final Carried 10 | 2 6 5 5 6 6 10 2 Class Distribution -------------------- 44% | Scavenger-Mutant 29% | Scavenger-Tank 17% | Mutant 8% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Matter Collected 1546 | 260 44 151 . 355 525 158 53 Remotely 137 | . . . . . . 87 50 Salvage Created 1976 | . 66 152 180 302 669 258 349 Parts 106 | . 6 16 16 12 39 7 10 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 49 | . 3 10 7 10 14 4 1 Melee 1 | . . . . . . . 1 Guns 25 | . 3 3 . 1 14 4 . Cannons 7 | . . . . 7 . . . AOE 15 | . . 7 7 1 . . . Classes Destroyed 9 | . 2 1 1 2 1 1 1 Builder 4 | . . . 2 1 1 . . Watcher 5 | . 1 . 2 . 2 . . Swarmer 17 | . 3 6 4 . 4 . . Grunt 17 | . . 4 3 3 5 2 . Brawler 1 | . . . . . . 1 . Sentry 6 | . . . . 2 3 1 . Hunter 2 | . . . . . 2 . . Compactor 1 | . . . . . . . 1 Assembled 5 | . . . . 5 . . . Thug 1 | . . . 1 . . . . Best Kill Streak 6 | . 4 3 6 5 4 3 1 Combat Bots Only 5 | . 3 3 5 5 4 3 1 Max Kills in Single Turn 2 | . 1 2 2 2 2 2 1 Gunslinging 1 | . . . . . 1 1 . Exploded 2 | . . 2 2 1 . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Damage Taken 3410 | . 214 358 194 532 800 402 910 Core 997 | . 37 76 55 58 53 23 695 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 . 54 . 71 90 . . Volleys Fired 142 | . 17 25 11 20 43 12 14 Largest 3 | . 2 2 2 2 3 3 3 Hottest 111 | . 70 70 60 111 111 69 101 Shots Fired 295 | . 20 36 15 28 129 36 31 Gun 251 | . 20 28 . 8 129 36 30 Cannon 20 | . . . . 20 . . . Launcher 24 | . . 8 15 . . . 1 Special . | . . . . . . . . Kinetic 221 | . 17 17 . . 125 36 26 Thermal 18 | . 3 11 . . 4 . . Explosive 24 | . . 8 15 . . . 1 Electromagnetic 32 | . . . . 28 . . 4 Robot Hit Streak 28 | . 5 14 3 14 28 19 9 Robot Miss Streak 9 | . 4 9 2 1 3 1 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 . . 2 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . Shots Hit Robots 214 | . 13 21 7 24 93 32 24 Core Hits 112 | . 5 14 21 13 36 7 16 Critical Hits 4 | . . 1 . . . 3 . Critical Kills 3 | . . 1 . . . 2 . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4649 | . 114 624 954 535 1299 464 659 Guns 2519 | . 114 145 . 136 1299 464 361 Cannons 334 | . . . . 334 . . . Explosions 1696 | . . 479 954 65 . . 198 Melee . | . . . . . . . . Ramming 100 | . . . . . . . 100 Kinetic 2212 | . 90 68 . . 1232 464 358 Thermal 233 | . 24 77 . 65 67 . . Explosive 1631 | . . 479 954 . . . 198 Electromagnetic 473 | . . . . 470 . . 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 28 | . . . . . . 5 28 Average Corruption 13 | . . . . . . 5 15 Corruption Purged . | . . . . . . . . Effects 14 | . . . . . . 2 12 Message Errors 3 | . . . . . . 1 2 Matter Fused 3 | . . . . . . . 3 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 . Misdirections 2 | . . . . . . . 2 Targeting Errors 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 83 | . . 11 72 . . . . Projectiles . | . . . . . . . . Explosions 83 | . . 11 72 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 234 | . . 5 96 54 . . 79 Shots 9 | . . 1 6 1 . . 1 Rammed 34 | . . . . . . . 34 Targets Rammed 34 | . . . . . . . 34 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 132 | . 60 132 . 114 10 131 126 Average Temperature 51 | . 29 62 . 40 6 75 51 Received Heat Transfer 874 | . . 147 33 244 288 144 18 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 4 | . . . . 4 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 494 | . 74 222 . 50 148 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Peak Influence 326 | . 97 271 326 181 240 232 81 Initial 126 | . . 37 27 126 11 109 81 Average 114 | . 46 115 199 78 127 155 52 Maximum Alert Level 1 | . . 1 1 1 1 1 . Low Security (%) 88 | 100 100 86 65 99 83 89 100 Level 1 11 | . . 13 34 . 16 10 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . 1 1 1 1 . Investigation 1 | . . . . 1 . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 1 . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Distress Signals 5 | . 1 . 1 1 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 6 10 13 13 22 6 5 Peak Tracking Total 6 | . 3 3 6 5 6 4 5 Tactical Retreats 6 | . . . 1 1 3 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Disabled 8 | . . 1 6 . 1 . . Max in Single Turn 5 | . . 1 5 . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Accessed 9 | . 1 . 1 1 4 2 . Terminals 6 | . . . . . 4 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 3 . 4 1 10 2 . Successful 12 | . 3 . 3 1 4 1 . Failed 8 | . . . 1 . 6 1 . Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 12 | . . . . . 10 2 . Fabricators . | . . . . . . . . Repair Stations 4 | . . . 4 . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . . 1 4 1 . Open Door 1 | . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . Surveillance Status 1 | . . . . . 1 . . Recall Investigation 2 | . . . . . 1 1 . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . Scan Component 2 | . . . 2 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . 1 . 3 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 28 | . 28 . . . . . . Retrieved Matter 28 | . 28 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Total Allies 3 | . . 2 . . . . 1 Largest Group 2 | . . 2 2 . . . 1 Highest-Rated Group 40 | . . 40 40 . . . 31 Highest-Rated Ally 31 | . . 31 31 . . . 31 Total Orders . | . . . . . . . . Ally Attacks 20 | . . 2 6 . . . 12 Total Damage 228 | . . . 41 . . . 187 Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Turns Passed 3071 | 51 166 537 350 751 777 288 151 Spaces Moved 1885 | 35 104 539 206 500 338 131 32 Core 83 | 7 . 75 . . . . 1 Treads 509 | . . . . 49 338 122 . Legs 982 | 28 74 183 206 451 . 9 31 Wheels . | . . . . . . . . Hover 311 | . 30 281 . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 56 50 120 120 160 160 50 Average Speed 121 | 111 101 82 120 124 160 165 233 Slowest Speed 240 | 150 120 120 120 160 160 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 23 97 20 90 33 5 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 4 | . . 1 . 3 . . . Spaces Dug 11 | . . . 11 . . . . Terrain Destroyed 140 | . . 52 75 11 . . 2 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 140 | . . 52 75 11 . . 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Total 2414 | 43 146 599 294 598 476 175 83 Wait 231 | . 10 23 65 49 64 20 . Move 1879 | 34 103 538 205 499 337 131 32 Hop . | . . . . . . . . Pick Up 31 | 2 7 1 4 6 6 5 . Fast Attach 26 | 6 2 4 2 7 3 2 . Attach 8 | . . 2 2 . 1 1 2 Detach 1 | . . 1 . . . . . Swap 32 | 1 3 2 2 8 12 3 1 Drop 30 | . 4 3 3 9 10 1 . Fire 142 | . 17 25 11 20 43 12 14 Melee . | . . . . . . . . Ram 34 | . . . . . . . 34 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 6) 218 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 353 | -10/Mines | Learned location of 1 exit from Materials 369 | -10/Mines | Met a Derelict bent on vengeance 375 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 375 | -10/Mines | Discovered new exit (range 5) 463 | -10/Mines | Lost 5 parts (1p2n2w) 481 | -10/Mines | Discovered new exit (range 5) 491 | -10/Mines | Discovered new exit (range 4) 536 | -10/Mines | Learned location of Zion (-6) 619 | -10/Mines | Found a hidden stash of uninstalled traps 755 | -10/Mines | Entered Materials 755 | -9/Materials | Accompanied by 2 allies 755 | -9/Materials | Evolved 2 slots: Propulsion x2 756 | -9/Materials | Identified exit to Materials 765 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 815 | -9/Materials | Build established: Scavenger-Mutant 859 | -9/Materials | Repaired Carbon-fiber Leg 1081 | -9/Materials | Discovered new exit (range 15) 1105 | -9/Materials | Entered Mines 1301 | -9/Mines | Met a Derelict shopkeep closing up shop 1336 | -9/Mines | Assembled infested the area 1380 | -9/Mines | Learned location of 1 exit from Materials 1531 | -9/Mines | Learned location of 1 exit from Materials 1540 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1545 | -9/Mines | Found Prototype Device 1545 | -9/Mines | Identified Exp. Sensor Array 1698 | -9/Mines | Discovered exit to Materials (range 5) 1777 | -9/Mines | Lost 3 parts (3n) 1856 | -9/Mines | Entered Materials 1856 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1857 | -8/Materials | Identified exit to Factory 2429 | -8/Materials | Build established: Scavenger-Tank 2546 | -8/Materials | Discovered exit to Factory (range 14) 2633 | -8/Materials | Entered Factory 2633 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2921 | -7/Factory | Sucked down chute 2921 | -7/Factory | Entered Waste 2922 | -7/Waste | Met a frightened Derelict 2936 | -7/Waste | EMP discharged 2936 | -7/Waste | System corruption reached 10% 2974 | -7/Waste | Spotted C-40 Crusher 3003 | -7/Waste | Spotted C-40 Crusher 3003 | -7/Waste | Spotted C-40 Crusher 3021 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3026 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3029 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3032 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3035 | -7/Waste | Crushed by Compactor (1 part destroyed) 3036 | -7/Waste | EMP discharged 3036 | -7/Waste | Spotted C-40 Crusher 3036 | -7/Waste | Spotted C-40 Crusher 3051 | -7/Waste | Core integrity fell below 50% 3053 | -7/Waste | Crushed by Compactor (1 part destroyed) 3056 | -7/Waste | Crushed by Compactor (1 part destroyed) 3058 | -7/Waste | Destroyed C-40 Crusher 3064 | -7/Waste | Core integrity fell below 20% 3072 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- System corrupted: Energy discharge (-32). Hpw. Shotgun crushed. Slammed into C-40 Crusher. C-40 Crusher destroyed. Imp. Cooling System crushed. Slammed into C-40 Crusher. Hvy. Treads crushed. Damper Plating crushed. Slammed into C-40 Crusher. Destabilizing: System corrupted (+1). 4 Matter crushed. Slammed into C-40 Crusher. Destabilizing: System corrupted (+2). Slammed into C-40 Crusher. System corrupted: Matter fused (-7). Slammed into C-40 Crusher. 2 Matter crushed. Slammed into C-40 Crusher. Destabilizing: System corrupted (+1). 2 Matter crushed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????##########???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????### ###???????????? | | ?????????????############??# #?????????????? | | ?????????????# #??# #?????????????? | | ?????????????# #??# #?????????????? | | ?????????????# #### #?????????????? | | ?????????????# * CCCC #?????????????? | | ?????????????# !=!!CCCC #?????????????? | | ?????????????# !%CCCC #?????????????? | | ?????????????# *@CCCC #?????????????? | | ?????????????# =%% ### #?????????????? | | ?????????????# #?# #?????????????? | | ?????????????# ##?# #?????????????? | | ?????????????############??# #?????????????? | | ???????????????????????????# #?????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? ????????????? | | ??????????????????????????? ???????????? | | ??????????????????????????? ??????????? | | ???????????????????????????# #####?????????? | | ???????????????????????????? #?????????????? | | ???????????????????????????? ??????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 53 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab System Compromised Challenges ------------ None Game ------ Seed RagnarokSwarmDesublimator Manual? 0 Play Time 00:45:22 Cumulative 11.9 hours Start 2020.09.17 @ 22:37:00 End 2020.09.17 @ 23:20:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 4 Adventurer 4 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f3623a39-587b-4655-bc39-583fede591bd