Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.31 @ 19:24:21 Player: Some Pennies Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (319) 1595 Value Destroyed (12199) 12199 Prototype IDs (378) 7560 Alien Tech Used (9) 1800 Bonus (30250) 30250 TOTAL SCORE: 64704 Bonus ------- High Alert Combat Kills 885 Follower Combat Kills 1282 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 546 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Win 3000 Friendly Fire -2363 Cogmind --------- Core Integrity 225/2100 Matter 13/300 Energy 1637/1700 System Corruption 0% Temperature Cool (0) Movement Hovering (38) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY (14) ----- Advanced Heat Sink Experimental Cooling System Experimental Coolant Injector Experimental Energy Well Zionite Biocell Array Experimental Optical Array Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer > --- WEAPON (2) ------- Ionic Axe Ionic Axe > --- INVENTORY (5) ---- High-density Centrium Leg Zionite Supercomposite Leg Advanced Gravity Neutralizer Cooled Nova Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Coolant Injector High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Zionite Shade Armor SHELL Armor Advanced Force Field Experimental System Purifier > --- WEAPON ----------- Cooled Nova Cannon Multirail > --- INVENTORY -------- Improved Quantum Reactor Improved Quantum Reactor High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Experimental Cooling System Experimental Coolant Injector Experimental Energy Well Zionite Biocell Array Experimental Core Analyzer Advanced Kinecellerator Advanced Kinecellerator Zionite Weapon Casing Zionite Shade Armor Potential Cannon Graviton Cannon Neutron Missile Launcher [Rating: 267] Favorites ----------- Power Micro Antimatter Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Supercomposite Leg Wheel Compact Wheel Hover Unit Combat Antigrav System Flight Unit Flightbrick Utility Experimental Core Analyzer Device Quantum Shading Machine Storage Large Storage Unit Processor Experimental Core Analyzer Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Katana Energy Gun Precision Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Neutron Missile Launcher Special Weapon CPS Tube Impact Weapon Gravity Flail Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 17 | . . . 4 . . 2 . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 1 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . 2 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . Utility 11 | . . . 2 . . 2 . . . 1 . . . . 2 . . . . . . 1 . . . . 2 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 362 | 7 7 22 28 15 16 12 1 . 1 10 2 2 10 . 2 4 21 . 1 16 . 24 . 1 1 2 14 6 6 19 7 18 69 18 Power 40 | 1 . 4 6 2 2 2 . . . 1 . . . . . 1 3 . . 2 . 1 . . 1 . 1 . . 4 1 1 4 3 Engine 15 | 1 . 4 5 2 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . 1 . 1 1 . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . Reactor 19 | . . . . . . . . . . . . . . . . . 2 . . 2 . . . . 1 . 1 . . 4 1 1 4 3 Propulsion 89 | 2 1 7 12 6 8 1 . . . 1 . . . . . . 1 . . 4 . 5 . . . . 3 . 1 1 1 5 22 8 Treads 27 | 2 1 1 10 6 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Leg 18 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 12 4 Wheel 9 | . . 6 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 9 4 Flight 20 | . . . . . 1 1 . . . 1 . . . . . . 1 . . 1 . 4 . . . . 3 . 1 1 1 5 . . Utility 176 | 2 2 2 4 5 3 8 1 . 1 8 2 1 9 . 2 2 15 . . 6 . 17 . . . 1 7 5 4 12 5 11 36 5 Device 77 | 1 1 2 . 1 2 1 1 . . 3 1 . 2 . . 2 9 . . 3 . 6 . . . 1 4 1 3 7 2 6 15 3 Storage 20 | 1 1 . . 1 . 2 . . . . . . . . . . . . . . . 2 . . . . 2 . 1 3 1 1 4 1 Processor 30 | . . . . . . 2 . . 1 3 . 1 5 . . . 4 . . 2 . 1 . . . . . 1 . 1 . . 9 . Hackware 19 | . . . . . 1 2 . . . 1 1 . 1 . 2 . 2 . . . . 6 . . . . . 1 . . . 1 1 . Protection 30 | . . . 4 3 . 1 . . . 1 . . 1 . . . . . . 1 . 2 . . . . 1 2 . 1 2 3 7 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 57 | 2 4 9 6 2 3 1 . . . . . 1 1 . . 1 2 . 1 4 . 1 . 1 . 1 3 1 1 2 . 1 7 2 Energy Gun 10 | 1 . 1 1 1 . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . 3 . Energy Cannon 11 | . . 2 . . . 1 . . . . . 1 . . . . 1 . . 1 . . . . . . 1 . 1 1 . 1 1 . Ballistic Gun 10 | 1 1 . 3 1 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Ballistic Cannon 12 | . 2 5 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 2 . Launcher 4 | . . 1 . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 64 | . . . 3 . 2 1 . . . 2 . 1 7 . . 2 5 . . 13 . 2 . . 2 . 4 2 . 5 . 3 10 . Corrupted Parts 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . System Corruption 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . Parts Lost 52 | . 1 3 7 1 2 . 1 . . . . . 1 . . . 1 . . . . . . . . . 3 . 2 . . 1 5 24 Power 9 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Propulsion 15 | . . 1 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 8 Utility 24 | . 1 . 2 1 1 . 1 . . . . . 1 . . . . . . . . . . . . . 3 . 2 . . . 2 10 Weapon 4 | . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 8 | . 1 1 2 1 1 . 1 . . . . . 1 . . . 1 . . . . . . . . . 2 . 2 . . 1 2 8 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Average Backups 12 | 3 13 14 11 13 16 10 10 10 10 9 10 10 9 10 9 9 8 9 9 9 9 10 12 12 12 11 11 13 14 13 11 12 15 15 Power . | . 1 . . 1 2 1 1 1 1 . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Propulsion 2 | 1 3 4 1 3 4 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . 4 4 Utility 5 | . 4 2 5 5 5 3 4 4 4 5 5 5 4 5 5 5 3 4 4 4 5 6 8 8 7 6 5 6 7 6 6 5 6 6 Weapon 3 | 1 4 6 4 3 3 2 2 2 2 2 2 2 2 2 2 2 2 3 3 2 2 1 2 2 2 2 2 2 2 3 3 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 63 | . 1 7 2 . 6 3 . . . 4 1 . . . . 1 . . . 1 . 3 . . . . 1 2 . 9 5 . 13 4 Power 6 | . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 . Propulsion 13 | . . 1 . . 2 2 . . . 1 . . . . . . . . . . . 2 . . . . . . . 1 . . 4 . Utility 29 | . . 3 1 . 2 . . . . 1 1 . . . . . . . . 1 . . . . . . 1 1 . 4 4 . 7 3 Weapon 14 | . 1 3 1 . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . 3 1 . 1 1 Tool/Special 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 99 98 99 99 62 58 62 66 69 68 74 79 78 80 84 81 76 76 79 80 81 82 82 82 80 83 81 77 81 82 77 85 77 Engine 4 | . 14 14 8 9 4 1 6 6 6 6 9 9 10 10 9 9 3 . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 4 9 9 9 9 8 8 8 8 8 8 8 7 7 8 7 10 9 Treads 8 | . 27 18 21 35 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 22 Wheel 1 | . . 9 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Flight 4 | . . . . . . 5 6 6 6 10 9 9 10 10 9 9 8 4 4 8 9 8 8 8 8 8 8 8 11 11 12 11 1 . Device 13 | . 12 14 17 13 8 9 7 12 12 10 9 6 5 5 4 4 14 19 19 18 14 13 8 8 8 8 17 16 15 18 19 18 13 13 Storage 6 | . 14 14 9 9 9 6 6 6 6 4 4 4 5 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 4 4 4 3 Processor 11 | . . . . . . 4 6 6 10 13 9 12 15 15 14 14 15 19 19 19 23 21 21 21 21 21 20 20 19 17 16 15 16 16 Hackware 6 | . . . . . 4 9 12 12 12 10 11 14 15 15 18 23 14 9 9 9 9 15 17 17 17 17 13 16 11 9 8 7 1 . Protection 4 | . . . 8 13 13 5 . . . 1 3 4 6 5 8 9 2 . . . . . 3 4 4 2 3 1 . 2 3 3 7 4 Energy Gun 1 | . 2 . 4 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 4 2 . . . . . . . . . . . . . . . . 1 4 3 4 4 4 4 4 . . . . . 1 2 Ballistic Gun 1 | . 3 . 4 4 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 20 21 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 5 6 6 6 4 4 4 2 4 4 4 3 3 3 3 4 3 3 4 4 3 1 3 3 3 3 3 1 . Special Melee Weapon 1 | . . . . . . 6 6 6 6 4 4 4 5 5 4 3 3 4 4 2 . . . . . . 2 . . . . . . . Peak Build Rating 267 | 7 11 17 29 36 37 67 67 67 72 92 93 94 104 99 106 113 146 143 143 162 157 172 168 165 163 169 189 195 209 214 208 219 267 259 Average Rating 122 | 6 9 13 26 32 32 62 63 67 70 82 90 89 96 96 102 107 124 141 141 150 157 163 163 162 162 164 183 191 199 206 202 198 237 216 On Entrance 115 | . 7 11 17 26 33 33 65 67 67 72 89 92 88 99 96 106 107 141 141 141 157 157 162 162 162 163 167 180 195 193 204 199 197 259 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 211 | 15 34 43 47 78 76 22 19 19 19 29 30 29 27 28 28 28 44 42 42 49 49 51 58 49 49 58 60 57 67 67 67 92 211 210 Greatest Support 235 | 40 40 40 80 80 80 24 24 24 24 29 29 29 29 29 29 29 49 44 44 52 52 59 59 59 59 59 60 60 67 67 67 73 235 229 Greatest Overweight (x) 18 | . . 2 2 . . . . . . . 1 . . . . . 2 . . . . 2 . . . . 18 . 2 . . 2 2 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 25 15 15 25 25 25 Average Capacity 14 | 7 14 15 15 17 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 15 15 15 15 15 15 15 15 15 15 18 24 Most Carried 25 | 5 15 15 15 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 25 25 Average Carried 14 | 4 13 14 14 16 19 10 10 10 10 9 9 9 9 10 9 9 9 10 10 9 10 11 15 15 14 14 14 14 14 14 14 14 17 17 Final Capacity 25 | 8 15 15 15 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 25 5 Final Carried 25 | 5 15 15 15 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 14 15 15 15 15 25 4 Class Distribution -------------------- 22% | Hacker-Scout 20% | Mutant 13% | Scavenger-Mutant 12% | Messiah-Mutant 9% | Hacker-Mutant 8% | Hacker-Ninja 5% | Hacker-Sprinter 5% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Sprinter | -2/Testing Hacker-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Messiah-Mutant | -1/Command Messiah-Mutant | -1/Access_0 Resources | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 12176 | 348 555 1071 754 578 702 388 . . 44 380 70 80 110 14 76 . 911 . 60 607 33 599 74 93 . 120 745 378 66 846 227 546 1309 392 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15159 | 215 585 529 1360 1110 920 418 . . 36 643 104 143 . 3 119 . 591 54 137 244 89 1850 70 22 . 35 458 803 111 700 683 753 1906 468 Parts 657 | 13 29 34 69 40 59 27 . . 3 22 6 8 . 1 12 . 25 5 4 9 2 103 7 . . 3 22 7 3 23 19 22 78 2 Haulers Intercepted 24 | . 2 . 2 . 4 1 . . . 2 . . . . . . 2 . . . . 5 . . . . 3 1 . . 2 . . . Recyclers Shooed 11 | . 1 . 1 . 1 2 . . . . . . . . . . . . . . . 1 . . . . 1 3 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . 6 . . . . . . 3 . 5 2 . 1 . . . 5 3 . 6 . 4 . . 3 . . . . . . . . Prevented 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 178 | . 12 19 22 21 11 1 . . . 1 . . . 1 . . . 1 1 5 1 30 4 . . . 8 . 1 3 2 8 11 15 Melee 16 | . . . . . . 1 . . . 1 . . . 1 . . . 1 1 . . 1 . . . . . . . 2 1 3 4 . Guns 44 | . 6 . 11 16 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 47 | . 6 15 9 . . . . . . . . . . . . . . . . 2 1 1 . . . . . . . . . 1 1 11 AOE 52 | . . 2 1 5 . . . . . . . . . . . . . . . 3 . 26 4 . . . 8 . . . . . 1 2 Classes Destroyed 25 | 2 6 2 4 1 . 1 . . 1 . . 2 . 1 . . . . . 2 . 1 . . . . . . . . . 1 1 . Worker 15 | . 1 . 2 . . 1 . . . . . . . . 2 . 2 . . . . 4 . . . . 1 1 . . . . 1 . Builder 17 | . . . 1 . 1 1 . . . . . . . . . . 1 . . . . 8 . . . . 1 1 . 2 1 . . . Tunneler 12 | 6 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . . Hauler 24 | . 2 . 2 . 4 1 . . . 2 . . . . . . 2 . . . . 5 . . . . 3 1 . . 2 . . . Recycler 37 | 1 1 . 4 . 2 3 . . . 3 . . . . . . 2 . . . . 5 . . . . . 5 . 3 2 3 3 . Minesweeper 5 | . . . . . . . . . 1 . 2 . . . . . . . . . . . 1 . . 1 . . . . . . . . Mechanic 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 13 | . 1 . . . 1 1 . . . . . . . . 2 . 3 . . . . 3 . . . . . . . . . 1 1 . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 13 | . 2 . 3 . 1 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . 3 . Swarmer 58 | . 3 . 4 4 2 1 . . . . . . . . . . . . . . . 26 4 . . . 5 . . . . 8 1 . Cutter 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Grunt 38 | . 9 . 10 9 2 . . . . . . . . . . . . . . 3 . 3 . . . . . . 1 . 1 . . . Brawler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 21 | . . . 6 5 7 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . Hunter 8 | . . . 1 1 . . . . . 1 . . . . . . . 1 1 . . . . . . . . . . 1 . . 2 . Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . 2 . . 4 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Artisan 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 19 | . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Z-EX 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Decomposer 4 | . . . . . . . . . . . 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 12 | 1 4 4 6 4 4 4 . . 1 3 1 . . 1 2 . 3 1 1 2 1 12 4 . . 1 8 5 1 2 2 6 3 3 Combat Bots Only 9 | . 4 4 4 4 2 1 . . . 1 . . . 1 . . . 1 1 2 1 9 4 . . . 8 . 1 1 1 6 2 3 Max Kills in Single Turn 6 | 1 1 1 1 3 2 1 . . 1 1 1 1 . 1 1 . 1 1 1 2 1 6 4 1 . 1 3 1 1 1 1 2 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 1 1 3 . . . . . . . . . . . . . . . 2 . 6 4 . . . 3 . . . . . 1 1 Melee 1 | . . . . . . 1 . . . 1 . . . 1 . . . 1 1 . . 1 . . . . . . . 1 1 1 1 . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1713 | . 43 50 177 101 61 43 11 . . 17 . . . . . 1 69 . 6 2 9 13 . 5 . . 61 . 72 35 64 75 160 638 Missed 611 | . 8 16 49 35 17 22 5 . . 11 . . . . . 1 37 . 4 1 5 4 . 3 . . 29 . 32 14 30 21 61 206 Deflected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage Taken 21077 | . 504 834 1862 1037 555 177 91 . . 120 . . . 12 71 . 592 . 37 42 82 154 . 23 . . 643 . 935 444 814 832 2119 9097 Core 2385 | . 57 154 202 83 21 5 . . . 40 . . . . . . 50 . . 20 . . . . . . 95 . 41 49 . 31 428 1109 Absorbed by Shields 3583 | . . . . 36 . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . 3526 Redirected to Shielding 856 | . . . . . . 63 38 . . . . . . 7 27 . 88 . . . . . . 15 . . 262 . . . . . 77 279 Ignored by Resistances 2932 | . . . 58 21 73 . . . . . . . . . . . . . . . . . . . . . . . . . . 306 685 1789 Regen/Repaired (Parts) 2500 | . 137 . . . . . . . . . . . 325 . . . 459 . . 1 . . . . . . . . . 31 . 174 927 446 Core Remaining (%) 73 | 100 . 15 . . 44 . . . 99 . . . . 95 . . . . . . 93 . . . . 100 . 92 . . 91 . . 10 Volleys Fired 856 | 26 60 76 105 77 60 . . . . . . 2 . . . . 11 5 1 12 26 72 16 3 . 4 110 3 4 7 3 3 52 118 Largest 2 | 2 2 2 2 2 2 . . . . . . 1 . . . . 1 1 1 1 1 2 2 1 . 1 1 1 1 1 1 1 1 2 Hottest 208 | 70 70 160 113 130 56 . . . . . . 85 . . . . 70 35 35 43 35 84 84 35 . 35 105 35 105 200 200 120 200 208 Shots Fired 1240 | 52 113 132 201 137 120 . . . . . . 2 . . . . 11 5 1 12 26 74 17 3 . 4 110 3 4 7 3 3 52 148 Gun 536 | 52 72 2 126 130 120 . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . Cannon 668 | . 41 125 75 2 . . . . . . . 2 . . . . 11 5 1 8 26 65 16 3 . 4 105 3 2 7 3 2 17 145 Launcher 36 | . . 5 . 5 . . . . . . . . . . . . . . . 4 . 9 1 . . . 5 . 2 . . 1 1 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 503 | 26 81 95 108 42 120 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 28 Thermal 711 | 26 32 37 93 95 . . . . . . . 2 . . . . 8 5 1 8 26 65 16 3 . 4 105 3 2 7 3 2 51 117 Explosive 26 | . . . . . . . . . . . . . . . . . . . . 4 . 9 1 . . . 5 . 2 . . 1 1 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 32 | 3 7 23 20 32 8 . . . . . . . . . . . 1 . . 2 2 8 . . . . 5 . . 4 . 5 18 29 Robot Miss Streak 9 | 4 3 1 4 2 9 . . . . . . . . . . . 2 . . 2 . 4 . 2 . . 4 . . . . . 2 5 Penetration Max 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . . 1 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 941 | 25 70 86 145 103 76 13 1 2 1 23 6 3 2 2 7 . 30 2 4 13 1 42 5 1 . 1 24 10 6 19 11 20 84 103 Core Hits 466 | 8 28 30 53 52 32 7 . . 1 8 2 2 . 1 2 . 10 1 3 14 1 65 7 1 . 1 21 . . 5 2 10 34 65 Critical Kills 5 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Critical Parts Destroyed 21 | 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 4 1 1 2 4 5 . Critical Strikes 65 | 4 5 8 3 5 3 . . . . 4 . . . . . . 1 . . . . 3 . . . . . 4 1 1 2 5 9 7 Burn 13 | 3 3 1 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Destroy 4 | 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 13 | . 2 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Smash 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 1 2 4 6 . Sever 13 | . . . . 1 . . . . . 4 . . . . . . 1 . . . . 3 . . . . . . . . . 1 3 . Melee Attacks 582 | . 5 8 2 27 4 27 1 26 1 31 7 7 3 2 12 . 70 4 9 9 . 64 9 3 . 1 13 19 23 35 20 60 80 . Impact 146 | . 5 8 1 . . . . . . . . . . . . . . . . . . . . . . . . 17 18 15 13 30 39 . Slashing 417 | . . . 1 27 4 27 1 25 1 31 6 7 1 1 11 . 66 4 9 . . 64 9 3 . 1 13 2 5 20 7 30 41 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 129 | . . . . . . 11 1 2 1 6 6 2 2 1 3 . 15 2 4 9 . 14 2 1 . 1 1 8 3 8 8 10 8 . Combat Hostiles 11 | . . . . . . . 1 . . . . . . 1 . . . 1 1 . . 1 . . . . . . 1 3 1 . 1 . Follow-up Attacks 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 2 6 . Damage Inflicted 47507 | 331 1079 2293 2872 2549 1665 837 66 60 72 986 359 205 . 30 317 . 1516 134 262 593 30 4840 565 73 . 84 2096 1217 515 1403 993 1340 6123 12002 Guns 6884 | 331 583 35 1595 1704 1665 . . . . . . . . . . . . . . . . . . . . . . . . . . . 971 . Cannons 14105 | . 480 1929 1150 . . . . . . . . . . . . . 97 . . 182 30 306 . . . . 643 . . 43 . 44 1211 7990 Explosions 10781 | . . 329 127 345 . . . . . . . . . . . . . . . 411 . 2930 324 . . . 1286 . . . . 125 892 4012 Melee 15721 | . . . . 500 . 837 66 60 72 986 359 205 . 30 317 . 1419 134 262 . . 1604 241 73 . 84 167 1217 515 1360 993 1171 3049 . Ramming 16 | . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7194 | 205 772 1541 1246 779 1665 . . . . . . . . . . . 97 . . . . . . . . . . . . . . . . 889 Thermal 19250 | 126 291 752 1626 1270 . . . . . . . . . . . . . . . 182 30 573 97 . . . 643 . . 43 . 44 3074 10499 Explosive 5283 | . . . . . . . . . . . . . . . . . . . . 411 . 2620 227 . . . 1286 . . . . 125 . 614 Electromagnetic 43 | . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . Impact 5272 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1217 367 607 767 576 1738 . Slashing 10449 | . . . . 500 . 837 66 60 72 986 359 205 . 30 317 . 1419 134 262 . . 1604 241 73 . 84 167 . 148 753 226 595 1311 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . 1 1 . . 5 5 5 5 5 . . . . . . . 5 1 1 1 . 5 . . . . 2 2 4 10 11 . 24 . Average Corruption 3 | . 1 1 . . 5 5 5 5 5 . . . . . . . 3 1 1 1 . 4 . . . . 1 2 3 6 10 . 8 . Corruption Purged 50 | . . . . . . . . . . . . . . . . . 5 . . . . 5 . . . . . . . . . . 40 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 170 | . 6 17 . . 33 2 1 6 3 . . . . . . . 7 . 2 . . 20 . . . . 3 2 3 14 23 . 28 . Message Errors 40 | . 1 1 . . 6 . . 1 2 . . . . . . . 4 . 1 . . 5 . . . . 1 . . 3 4 . 11 . Matter Fused 45 | . 2 5 . . 9 . . 3 . . . . . . . . . . . . . 7 . . . . 1 . 2 4 7 . 5 . Heat Flow Errors 14 | . . 2 . . 4 . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . 1 3 . 1 . Energy Discharges 29 | . 1 3 . . 6 2 . . . . . . . . . . 2 . . . . 1 . . . . . 1 1 3 3 . 6 . Parts Fused 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 23 | . 1 2 . . 5 . . . . . . . . . . . . . . . . 5 . . . . 1 1 . 2 4 . 2 . Data Loss (major) 6 | . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 1 . 1 . Misfires 4 | . 1 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alerts 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 1 . . . . 53 Effects 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overflow Damage 5144 | . . 24 36 3 . 162 . . . 49 107 17 . . 102 . 255 25 29 . . 367 109 . . . 88 1057 236 554 501 386 878 159 Projectiles 307 | . . 24 36 . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . 55 56 107 Explosions 347 | . . . . 3 . . . . . . . . . . . . . . . . . 249 16 . . . 26 . . . . . 1 52 Melee 4490 | . . . . . . 162 . . . 49 107 17 . . 102 . 255 25 29 . . 118 93 . . . 33 1057 236 554 501 331 821 . Knockbacks 60 | . 10 6 7 . . . . . . . . . . . . . . . . . . . . . . . . 4 2 3 3 6 5 14 Impact 22 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 3 3 5 4 . Kinetic 34 | . 9 6 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Secondary 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Self-Inflicted Damage 155 | . 75 . . 39 . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . . 21 Shots 5 | . 1 . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Rammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 374 | 45 18 158 28 374 254 . 194 . . . . 42 211 . . . 145 . 204 . 49 30 30 3 . . 52 . 8 133 164 44 190 137 Average Temperature 47 | 15 7 44 12 87 64 . 103 . . . . 28 102 . . . 55 . 112 . 21 7 8 2 . . 21 . 6 41 66 25 74 42 Received Heat Transfer 2546 | . 192 186 873 446 225 30 . . . 18 . . . 20 . . 75 . 18 9 18 9 . . . . . . 45 . 18 9 81 274 Effects 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Total Turns 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 39 Longest Duration 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 14 Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 28 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 1 3 4 6 8 . Combat Hostiles 12 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 4 4 . Parts Fried 49 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 15 2 3 5 6 17 . Impact Corruptions 78 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 18 5 10 9 12 23 . Robots Melted 7 | . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 2 Combat Hostiles 7 | . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 2 Parts Melted 21 | 2 1 1 3 3 . . . . . . . . . 2 . . . . . . . 3 . . . . 3 . . . . . 2 1 Heat Transferred 18004 | 592 1073 1110 3023 2849 . . . . . . . . . . . . . . . 250 50 700 50 . . . 1000 . . 37 . 37 1864 5369 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . . 2 . Alert | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . 3 2 1 . . . . . . . . . . 1 . . . . 4 . . . . 1 . 1 1 1 1 5 . Low Security (%) 50 | 100 100 . 100 6 24 96 . . . 100 . . . . 100 100 93 . . . . 13 . . . . 82 100 97 83 94 74 . . Level 1 11 | . . . . 12 35 3 . . . . . . . . . . 6 . . . . 28 . . . . 17 . 2 16 5 25 7 . Level 2 9 | . . . . 41 40 . . . . . . . . . . . . . . . . 26 . . . . . . . . . . 4 . Level 3 4 | . . . . 39 . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . 3 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . 1 . Level 5 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1330 | 5 190 . 194 1059 555 204 . . . 62 . . . . 50 . 295 . . . . 1330 . . . . 275 154 211 309 219 348 931 . Initial 516 | . . . . 122 516 114 . . . . . . . . . . . . . . . 37 . . . . . 154 47 112 173 112 208 . Average 237 | 1 67 . 66 616 326 121 . . . 15 . . . . 17 . 44 . . . . 585 . . . . 103 125 95 155 168 166 481 . Influence Increases 13656 | 35 476 . 787 947 816 275 45 . 5 192 10 5 . 14 149 . 654 30 105 340 126 1939 95 . . 27 749 71 354 451 269 503 2958 1229 Destroy 0b10 Robot/C 4340 | . 240 . 440 420 420 20 . . . 20 . . . . 40 . . 20 20 200 60 680 80 . . 20 300 . 40 60 40 160 1060 . Destroy 0b10 Robot/NC 805 | 35 40 . 65 20 65 45 . . 5 30 10 5 . 10 25 . 60 . . . . 135 5 . . 5 25 40 10 30 30 25 85 . Destroy Leader 792 | . 48 . 120 40 144 4 . . . 14 . . . . 2 . 4 10 10 . . 114 10 . . . 36 2 . 10 16 20 188 . Allied During Kill 1029 | . . . . . 121 . . . . . . . . 4 6 . 1 . . 80 6 86 . . . 2 21 . 4 . . . 698 . Trap Triggered on 0b10 80 | . . . . . . . . . . . . . . . . . 50 . . . . . . . . . . . . . . . 30 . Successful Hack 287 | . 32 . 30 12 15 29 . . . 4 . . . . . . 30 . . . . 60 . . . . . . . 53 . 4 18 . Disable Machine 765 | . 75 . 45 45 45 15 . . . . . . . . . . 15 . . . . 210 . . . . 60 15 30 45 45 15 60 45 Anti-Garrison Action 350 | . . . . 350 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 2853 | . 41 . 42 45 6 12 . . . 4 . . . . 16 . 74 . . . . 414 . . . . 172 14 90 103 63 99 474 1184 Partial Spotted 630 | . . . . 15 . 30 . . . . . . . . . . 135 . . . . 105 . . . . 105 . 15 15 30 30 150 . Lose Combat Pursuer 1725 | . . . 45 . . 120 45 . . 120 . . . . 60 . 285 . 75 60 60 135 . . . . 30 . 165 135 45 150 195 . Influence Decreases 7425 | 35 443 16 599 10 1080 234 30 . 5 192 10 5 . 14 149 . 393 90 130 282 66 669 160 238 . 27 474 140 200 254 254 288 698 240 Time Decay 5750 | 35 433 16 454 . 550 214 20 . 5 192 10 5 . 14 109 . 323 90 130 202 66 589 160 238 . 27 434 140 140 254 254 278 368 . Lost Part 480 | . 10 . 70 10 20 . 10 . . . . . . . . . 10 . . . . . . . . . 30 . 20 . . 10 50 240 Lost Ally 670 | . . . . . 60 20 . . . . . . . . 40 . 60 . . 80 . 80 . . . . 10 . 40 . . . 280 . Purge Threat 525 | . . . 75 . 450 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 1 . 2 . 1 2 . . . 9 . . . . 3 . 5 . . . . 7 . . . . 8 . 3 3 2 2 2 . Investigation 17 | . . . 1 . . 2 . . . 2 . . . . 2 . 4 . . . . 3 . . . . 1 . . . 1 1 . . Extermination 12 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 3 . . 2 1 1 1 . Reinforcement 16 | . 1 . . . 1 . . . . 3 . . . . . . . . . . . 3 . . . . 4 . 3 1 . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison 4 | . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 36 | . . . 3 . 2 . . . . 3 . . . . 1 . 3 . . 2 . 3 . . . . 3 . 3 1 2 . 10 . Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Distress Signals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Times Spotted 539 | . 24 19 33 18 30 14 4 4 . 22 . . . 2 10 3 39 . 5 38 7 53 . 2 . 1 40 2 33 18 16 20 35 47 Peak Tracking Total 16 | . 3 2 5 3 4 6 4 4 . 7 . . . 2 4 3 9 . 5 9 4 5 . 1 . 1 10 1 16 10 12 6 8 12 Tactical Retreats 62 | . . . 3 . . 3 1 . . 6 . . . . 1 . 12 . 2 2 1 11 . . . . 4 . 4 2 3 4 3 . Traps | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 17 | . 2 1 1 1 . 1 . . . . . . . . 3 . . . . . . . . . . . . . 1 . . 1 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 148 | . . . . . 82 . . . . . . . . . . . 66 . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . Reused 9 | . . 1 . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 3 . Traps Extracted 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Installed 11 | . . 1 . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . 4 . Triggered 8 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 3 . Most Traps Carried 7 | . . 1 . . . . . . . . 6 6 6 6 6 6 7 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 . Machines | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 58 | . 5 1 3 8 3 1 . 1 . . . . . . . . 1 . . . . 14 . . . . 4 1 2 3 3 1 4 3 Max in Single Turn 5 | . 5 1 1 1 1 1 . 1 . . . . . . . . 1 . . . . 4 . . . . 1 1 1 1 2 1 1 1 Garrison Access 7 | . . . . . . 1 . . . . . . . . 1 . . . . . . 3 . . . . 1 . 1 . . . . . Garrison Relay 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 98 | . 8 2 10 2 10 10 . 4 . 6 . . . . 2 . 8 . . 4 . 8 . 1 4 . 2 . 1 3 3 6 4 . Terminals 41 | . 7 . 8 2 8 3 . . . 5 . . . . . . . . . . . . . . . . . . . . 3 3 2 . Fabricators 12 | . . . . . . 1 . . . 1 . . . . 1 . 3 . . . . 3 . . . . 1 . . 1 . 1 . . Repair Stations 6 | . 1 . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . . . Recycling Units 10 | . . . 1 . 1 2 . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 2 . Scanalyzers 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 11 | . . . 1 . . 2 . . . . . . . . 1 . 1 . . . . 3 . . . . 1 . 1 . . 1 . . Total Hacks 325 | . 27 6 28 2 44 26 . 33 . 22 . . . . 8 . 30 . . 10 . 25 . 1 15 . 7 . 3 10 7 13 8 . Successful 203 | . 16 6 15 2 26 9 . 33 . 11 . . . . 4 . 18 . . 10 . 16 . 1 15 . 3 . 1 6 2 5 4 . Failed 121 | . 10 . 13 . 18 17 . . . 11 . . . . 4 . 12 . . . . 9 . . . . 4 . 2 4 5 8 4 . Catastrophic 18 | . . . 2 . 2 4 . . . 3 . . . . 1 . 1 . . . . 1 . . . . 1 . 1 . . 2 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 319 | . 19 . 20 . 20 12 . . . 13 . . . . 16 . 44 . . 1 . 34 . . . . 35 9 7 13 32 19 25 . Terminals 114 | . 25 . 22 2 28 6 . . . 16 . . . . . . . . . . . . . . . . . . . . 7 5 3 . Fabricators 58 | . . . . . . 3 . . . 6 . . . . 5 . 16 . . . . 18 . . . . 6 . . 2 . 2 . . Repair Stations 18 | . 2 . . . . 2 . . . . . . . . . . 9 . . . . . . . . . . . . 5 . . . . Recycling Units 25 | . . . 3 . 2 5 . . . . . . . . . . 3 . . . . 4 . . . . . . . . . 3 5 . Scanalyzers 24 | . . . . . 14 7 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 21 | . . . 3 . . 3 . . . . . . . . 3 . 2 . . . . 3 . . . . 1 . 3 . . 3 . . Terminal Hacks 93 | . 6 6 3 2 9 . . 33 . 1 . . . . . . . . . 10 . . . 1 15 . . . . . 2 3 2 . Record 29 | . . 5 . . . . . 11 . . . . . . . . . . . 8 . . . . 5 . . . . . . . . . Part Schematic 16 | . . . . . . . . 13 . . . . . . . . . . . . . . . . 3 . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Prototype ID Bank 10 | . . . . . 3 . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 10 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . 2 3 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 26 | . . . . . . 1 . . . 4 . . . . 2 . 8 . . . . 7 . . . . 1 . . 1 . 2 . . Network Status 3 | . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . Load Schematic 14 | . . . . . . 1 . . . 3 . . . . 1 . 3 . . . . 4 . . . . 1 . . . . 1 . . Build 9 | . . . . . . . . . . 1 . . . . . . 4 . . . . 2 . . . . . . . 1 . 1 . . Repair Station Hacks 12 | . 2 . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . 3 . . . . Scan Component 7 | . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 2 . . . . Repair 5 | . 1 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 19 | . . . . . 14 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Insert Component 11 | . . . . . 7 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Analyze 8 | . . . . . 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . 1 . . 1 . . . . . . . . 1 . . . . . . 3 . . . . 1 . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 7 | . . . . . . 1 . . . . . . . . 1 . . . . . . 3 . . . . 1 . 1 . . . . . Unauthorized Hacks 43 | . 8 . 10 . 3 4 . . . 6 . . . . 1 . 3 . . . . 5 . . . . 1 . . . . . 2 . Terminals 24 | . 8 . 8 . 1 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 1 . 1 . 1 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Skim 11 | . 6 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . 1 . . . 1 . . . . 1 . 2 . . . . 4 . . . . 1 . . . . . . . Prioritize 4 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 5 | . . . . . . 1 . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . 2 . 2 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 . Reject 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 7 | . . . 1 . 1 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 7 . 8 1 10 9 . . . 6 . . . . 2 . 7 . . . . 4 . . . . 1 . 1 2 2 4 2 . Full Trace Events 8 | . . . . . . 1 . . . 1 . . . . . . 3 . . . . . . . . . 1 . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . 6 . . . . 2 . . . . . . . . . . . . . . . . . 5 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 215 | . . . . . 7 1 . 13 . . . . 14 . 16 . 39 . . . . 11 . . 3 . 41 . . . 35 13 22 . Parts Built 14 | . . . . . . . . . . 2 . . . . . . 6 . . . . 3 . . . . . . . 2 . 1 . . Authchips 5 | . . . . . . . . . . 1 . . . . . . 2 . . . . 2 . . . . . . . . . . . . Time 325 | . . . . . . . . . . 36 . . . . . . 138 . . . . 80 . . . . . . . 46 . 25 . . Total Part Build Rating 76 | . . . . . . . . . . 6 . . . . . . 39 . . . . 12 . . . . . . . 18 . 1 . . Parts Repaired 5 | . 1 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . . . Time 181 | . 26 . . . . . . . . . . . . . . . 121 . . . . . . . . . . . . 34 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . 10 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . 1 . . 1 . 1 1 1 . 3 . . 1 . . . . . . . . . . . . . . Non-combat 7 | . . . . . . . . . . . 1 . . 1 1 . 3 . . 1 . . . . . . . . . . . . . . Combat 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 10 | . . . . . . . . 1 . . 1 . 2 1 1 . 3 . . 1 . . . . . . . . . . . . . . parse_system 7 | . . . . . . . . 1 . . 1 . 2 1 . . 1 . . 1 . . . . . . . . . . . . . . no_distress 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released 20 | . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 20 | . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . 3 . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 56 | . . . 1 3 . 1 . . . 1 . . 4 . 2 . 5 . . 5 . 4 . . . . 1 . 3 . . 1 25 . Largest Group 14 | . . . 1 4 4 1 . . . 1 1 . 4 4 2 . 3 . . 5 . 4 . . . . 1 . 3 . . 1 14 . Highest-Rated Group 2021 | . . . 10 91 91 10 . . . 10 10 . 156 156 170 . 210 . . 240 . 156 . . . . 29 . 345 . . 269 2021 . Highest-Rated Ally 269 | . . . 10 31 31 10 . . . 10 10 . 41 41 85 . 70 . . 64 . 39 . . . . 29 . 115 . . 269 269 . Zionite Dispatches 8 | . . . . . . . . . . . . . . . 1 . 2 . . . . 2 . . . . 1 . 1 . . 1 . . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Warlord Squad Rendezvous 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Ranger 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Chimera 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ghost 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Total Orders 59 | . . . . 6 . . . . . . . . . . . . . 2 . 14 1 4 . . . 9 7 . 4 . . . 12 . STAY 22 | . . . . 3 . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . 6 . FOLLOW 10 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 . GUARD 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . . . . . RETURN 21 | . . . . . . . . . . . . . . . . . . 2 . . 1 3 . . . 5 6 . 4 . . . . . Ally Attacks 428 | . . . . . 58 . . . . . . . . 7 6 . 13 . . 39 6 44 . . . 11 25 . 16 . . . 203 . Total Damage 24435 | . . . . . 1258 . . . . . . . . 141 380 . 243 . . 1472 93 722 . . . 193 744 . 365 . . . 18824 . Kills 104 | . . . . . 13 . . . . . . . . 1 2 . 1 . . 5 2 6 . . . 1 8 . 2 . . . 63 . Allies Corrupted 6 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Active Infowar (turns) 26584 | 82 1608 2118 1503 676 751 458 57 273 131 607 565 264 573 193 285 85 1479 198 262 1002 274 1849 339 518 60 562 1291 285 284 551 558 608 5336 899 Optics 17454 | . . . . . . . . . . . . . 536 193 285 85 1479 198 262 1002 274 1849 339 518 60 562 1291 285 284 551 558 608 5336 899 Sensors 11569 | . . . . . . 448 57 273 131 607 565 264 573 193 285 81 1447 198 262 1000 274 1846 339 518 60 370 1280 285 213 . . . . . Terrain 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 2 . . . . Structural 698 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 551 47 . Seismic 7037 | 82 1608 2118 1503 676 751 297 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Decoding 11383 | . . . . . . . . . 100 607 565 264 573 193 285 85 1479 198 262 1002 274 1849 339 518 60 562 1291 285 284 308 . . . . T.N.C. 377 | . . . . . . . . . . . . . . . . . 246 . . . . 131 . . . . . . . . . . . . Machine Analysis 1896 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242 558 608 488 . Triangulation 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Cloaking 1276 | . . . . . . . . . . . . . . . . . . . . 3 . . 8 . . 4 47 25 23 66 237 308 555 . Jamming 507 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 506 . ECM 562 | . . . . . . . . . . . . . . . . . . . . . . 310 . . . . 244 . . . . 8 . . Robot Analysis Total 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . . . . . . 2 . . 2 1 . . . . 1 3 . 2 . 1 . . . . . . . . . . . Drone Launches 34 | . . . . . . . . . . . . . . . . . 2 2 . . 2 6 . . . 11 7 . 4 . . . . . Drone Recoveries 33 | . . . . . . . . . . . . . . . . . . 4 . . 2 6 . . . 11 6 . 4 . . . . . Decoded 0b10 Intel 177 | . . . . . . . . . . 18 . . . . 8 1 40 . . . . 55 . . . . 34 6 7 8 . . . . Traps 8 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . 3 . . . . . . . Emergency Access 16 | . . . . . . . . . . 1 . . . . . . 5 . . . . 8 . . . . 1 1 . . . . . . Items 117 | . . . . . . . . . . 10 . . . . 7 1 29 . . . . 31 . . . . 24 3 5 7 . . . . Machines 12 | . . . . . . . . . . 1 . . . . 1 . 2 . . . . 5 . . . . . 1 1 1 . . . . Patrols 14 | . . . . . . . . . . . . . . . . . 4 . . . . 5 . . . . 3 1 1 . . . . . Guards 10 | . . . . . . . . . . 1 . . . . . . . . . . . 6 . . . . 3 . . . . . . . Zionite Intel Received 50 | . . . . . . . . . . . . . . . 3 . 10 . . . . 5 . . . . 7 2 1 3 9 4 6 . Main Access 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Branch Access 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . Component Stockpiles 5 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 1 . . 1 . . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . 1 . Component Schematics 9 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . 2 . . . 2 1 1 . Prototype Schematics 5 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 . Trap Installations 5 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Exploration | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 29600 | 293 1737 3156 1503 1466 1599 458 57 273 131 607 565 264 573 193 285 85 1479 198 262 1002 274 1849 339 518 60 562 1291 285 284 551 558 608 5336 899 Spaces Moved 33872 | 129 753 1633 765 681 784 802 119 184 316 1200 818 668 1062 392 656 183 2657 419 446 1431 652 3095 742 737 140 500 2063 428 552 1000 1192 1170 4988 515 Core 10 | 5 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . Treads 3094 | 124 753 481 254 681 784 . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Legs 2808 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2340 468 Wheels 1663 | . . 1152 511 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1251 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1204 47 Flight 25046 | . . . . . . 802 119 184 316 1200 818 668 1062 392 656 183 2657 419 446 1431 652 3094 742 737 140 500 2059 428 552 1000 1192 1170 1427 . Fastest Speed 28 | 50 160 115 103 160 160 40 40 40 40 34 34 34 34 34 34 34 30 40 40 34 34 34 37 37 37 37 34 39 32 32 32 28 31 38 Average Speed 58 | 155 160 138 136 160 161 40 40 40 40 38 34 34 34 34 34 34 34 40 40 35 34 36 37 37 37 37 38 39 33 32 32 32 77 107 Slowest Speed 950 | 160 160 250 250 160 162 40 40 40 40 40 86 34 34 34 34 34 165 40 40 40 34 150 37 37 37 37 950 39 170 32 32 184 310 202 Overloaded Moves 9 | . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 85 | . . . . . . 2 . . . . . . . . 2 2 11 . . 13 . 11 . . . . 11 2 12 5 1 5 8 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Exploration Rate (%) 60 | 8 93 77 62 82 70 24 20 81 59 22 84 74 90 43 22 80 50 65 68 94 79 56 83 80 61 76 47 54 23 70 77 34 68 31 Regions Visited 34 Branch Regions 21 Pre-discovered Areas 26 | . 1 1 1 . . . 1 1 . . . . 2 . . . . . . . 1 9 1 . 3 . 3 . . 2 . . . . Known Exits Taken 27 | . . 1 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Scrap Searched 38 | . . 11 . . . . . . 3 . 3 4 4 . . . . 1 3 . 3 . 2 3 . 1 . . . . . . . . Spaces Dug 433 | . 5 1 2 1 4 12 . . . 4 . 6 . . 4 . 40 6 4 1 20 73 47 4 . 4 61 7 13 48 13 25 13 15 Terrain Destroyed 1423 | . 51 69 58 10 5 12 . . . 4 . 6 . . 4 . 41 7 4 43 22 259 50 5 . 4 124 8 74 48 24 42 98 351 Melee 180 | . 5 1 2 1 4 12 . . . 4 . 4 . . 4 . 32 2 3 . . 25 4 2 . . 10 5 12 9 6 24 9 . Projectile 249 | . 4 2 14 . 1 . . . . . . 2 . . . . 9 5 1 1 22 54 16 3 . 4 62 3 1 5 2 1 6 31 AOE 994 | . 42 66 42 9 . . . . . . . . . . . . . . . 42 . 180 30 . . . 52 . 61 34 16 17 83 320 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 41426 | 166 1161 2374 1020 875 1003 902 125 345 317 1302 1092 689 1270 448 699 202 3075 436 512 1896 677 3639 773 973 147 870 2414 513 602 1181 1343 1308 6316 761 Wait 4471 | . 312 560 74 9 15 33 5 136 . 39 254 1 180 53 26 7 190 7 52 402 . 329 3 228 . 350 170 30 3 26 50 16 882 29 Move 33686 | 128 752 1632 765 680 783 797 118 183 315 1199 817 667 1061 391 652 179 2636 418 445 1410 651 3073 741 736 139 499 2042 423 528 991 1189 1160 4972 514 Hop 68 | . . . . . . 2 . . . . . . . . 2 1 9 . . 7 . 10 . . . . 9 2 11 3 1 4 7 . Pick Up 303 | 5 13 21 13 7 13 4 . . . 9 2 1 1 . 2 2 10 . . 3 . 19 . . 1 . 14 8 4 31 22 10 64 24 Fast Attach 237 | 7 2 . 11 6 4 8 1 . 1 5 3 4 12 . 1 3 13 . 1 14 . 17 . 1 3 6 9 4 4 13 12 19 46 7 Attach 159 | . 2 5 7 1 1 6 . . . 4 . . 1 . 3 . 7 . . 1 . 5 . . . 1 9 4 6 9 7 7 40 33 Detach 76 | . . . . . . 1 . . . 2 1 . . . 1 . 3 . . 2 . . . . . 1 3 3 3 7 3 2 30 14 Swap 344 | . 7 45 22 27 18 3 . . . 4 4 4 1 2 . 4 32 2 3 18 . 20 4 1 1 2 15 10 10 17 8 14 39 7 Drop 469 | . 4 26 21 14 23 21 . . . 9 4 3 11 . . 6 22 . 1 18 . 30 . 1 3 6 19 9 5 47 31 25 95 15 Fire 856 | 26 60 76 105 77 60 . . . . . . 2 . . . . 11 5 1 12 26 72 16 3 . 4 110 3 4 7 3 3 52 118 Melee 545 | . 5 8 2 27 4 27 1 26 1 31 7 7 3 2 12 . 70 4 9 9 . 64 9 3 . 1 13 17 19 30 17 48 69 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 13 . Rewire 29 | . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Trap 159 | . . 1 . . 82 . . . . . . . . . . . 72 . . . . . . . . . . . . . . . 4 . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x3 / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Waste -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / *Upp x2 / [*Ext] / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 294 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 804 | -10/Materials | Discovered new exit (range 16) 830 | -10/Materials | Central database locked down 1026 | -10/Materials | Discovered new exit (range 14) 1314 | -10/Materials | Repaired Lgt. Treads 1478 | -10/Materials | Learned location of Recycling (-9) 1499 | -10/Materials | Discovered new exit (range 16) 1531 | -10/Materials | Learned location of 2 exits from Mines 1575 | -10/Materials | Learned Storage trap positions 1670 | -10/Materials | Learned 2 Storage zone layouts 1712 | -10/Materials | Learned location of 2 exits from Subcaves 1807 | -10/Materials | Discovered new exit (range 13) 2005 | -10/Materials | Discovered new exit (range 9) 2031 | -10/Materials | Entered Subcaves 2032 | -10/Subcaves | Identified exit to Materials 2032 | -10/Subcaves | Identified exit to Recycling 2099 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2145 | -10/Subcaves | Disturbed a concealed Subdweller 2170 | -10/Subcaves | Disturbed a concealed Subdweller 2188 | -10/Subcaves | Disturbed a concealed Subdweller 2205 | -10/Subcaves | Disturbed a concealed Subdweller 2542 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2960 | -10/Subcaves | Learned Materials terminal intel 3436 | -10/Subcaves | Core integrity fell below 50% 3958 | -10/Subcaves | Visited Clippyterm 3962 | -10/Subcaves | Learned location of Section 7 (-2) 3962 | -10/Subcaves | Learned 40 Factory zone layouts 4061 | -10/Subcaves | Discovered exit to Materials (range 15) 4113 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 4115 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 4461 | -10/Subcaves | A Subdweller sparked back to life 4509 | -10/Subcaves | Found Prototype Flight Unit 4581 | -10/Subcaves | A Subdweller sparked back to life 4709 | -10/Subcaves | Ambushed by Subdweller buried in earth 4780 | -10/Subcaves | Core integrity fell below 20% 4912 | -10/Subcaves | Learned location of 1 exit from Materials 4937 | -10/Subcaves | Visited 4L-MR0's lab 4942 | -10/Subcaves | Identified Flightbrick 4954 | -10/Subcaves | Found Power Bank 5010 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5187 | -10/Subcaves | Entered Materials 5187 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5188 | -8/Materials | Identified exit to Factory 5189 | -8/Materials | Loaded intel: 12 terminal locations 6007 | -8/Materials | Build established: Scavenger-Mutant 6441 | -8/Materials | Learned Storage security intel 6495 | -8/Materials | Learned location of Zion (-6) 6541 | -8/Materials | Learned Storage trap positions 6578 | -8/Materials | Learned Factory fabricator intel 6604 | -8/Materials | Learned Storage trap positions 6620 | -8/Materials | Learned Factory garrison access intel 6623 | -8/Materials | Garrison activated, responded to threat 6665 | -8/Materials | Learned Factory repair station intel 6690 | -8/Materials | Identified exit to Garrison 6690 | -8/Materials | Entered Garrison 6690 | -8/Garrison | Accompanied by 1 ally 6718 | -8/Garrison | Discovered new exit (range 73) 6718 | -8/Garrison | Discovered new exit (range 67) 6718 | -8/Garrison | Discovered new exit (range 31) 6774 | -8/Garrison | Triggered checkpoint 6826 | -8/Garrison | Garrison Relay disabled 6914 | -8/Garrison | Triggered checkpoint 6948 | -8/Garrison | Triggered checkpoint 6950 | -8/Garrison | Triggered checkpoint 6957 | -8/Garrison | Triggered checkpoint 7150 | -8/Garrison | Triggered checkpoint 7418 | -8/Garrison | Triggered checkpoint 7446 | -8/Garrison | Core integrity fell below 50% 7573 | -8/Garrison | Garrison Relay disabled 7914 | -8/Garrison | Triggered checkpoint 7925 | -8/Garrison | Garrison Relay disabled 8097 | -8/Garrison | Garrison Relay disabled 8112 | -8/Garrison | Triggered checkpoint 8121 | -8/Garrison | Garrison Relay disabled 8156 | -8/Garrison | Entered Materials 8156 | -8/Materials | Accompanied by 4 allies 8421 | -8/Materials | Discovered exit to Factory (range 16) 9299 | -8/Materials | Discovered exit to Factory (range 15) 9755 | -8/Materials | Entered Factory 9755 | -7/Factory | Accompanied by 1 ally 9755 | -7/Factory | Evolved 2 slots: Utility x2 9756 | -7/Factory | Identified exit to Factory 9756 | -7/Factory | Identified exit to Lower Caves 9757 | -7/Factory | Loaded intel: 6 fabricator locations 9758 | -7/Factory | Loaded intel: 6 repair station locations 9759 | -7/Factory | Loaded intel: 4 garrison access locations 9760 | -7/Factory | Attached Flightbrick, gained temporary slots: Utility x3 10213 | -7/Factory | Entered Lower Caves 10249 | -7/Lower Caves | Met a Warlord Commander 10250 | -7/Lower Caves | Learned location of Warlord (-5) 10251 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10255 | -7/Lower Caves | Found Encrypted Comm Array 10266 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10269 | -7/Lower Caves | Identified exit to Data Miner 10270 | -7/Lower Caves | Entered Data Miner 10270 | -7/Data Miner | Discovered new exit (range 6) 10278 | -7/Data Miner | Met Data Miner 10292 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10297 | -7/Data Miner | Received God Mode back door access code from Data Miner 10310 | -7/Data Miner | Data Conduit disabled 10390 | -7/Data Miner | Build established: Hacker-Mutant 10543 | -7/Data Miner | Identified exit to Proximity Caves 10543 | -7/Data Miner | Entered Proximity Caves 10651 | -6/Proximity Caves | Learned Factory garrison access intel 10660 | -6/Proximity Caves | Learned 4 Factory zone layouts 10671 | -6/Proximity Caves | Discovered exit to Factory (range 7) 10674 | -6/Proximity Caves | Entered Factory 10674 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10675 | -6/Factory | Identified exit to Lower Caves 10676 | -6/Factory | Loaded intel: 4 garrison access locations 10743 | -6/Factory | Joined by Warlord Ranger squad 10801 | -6/Factory | Joined by Warlord Ghost squad 10857 | -6/Factory | Garrison activated, responded to threat 11048 | -6/Factory | Joined by Warlord Chimera squad 11078 | -6/Factory | Fabricated Imp. Propulsion Shielding (x2) 11096 | -6/Factory | Attached Power Bank, gained temporary slots: Power x3 11281 | -6/Factory | Entered Lower Caves 11281 | -6/Lower Caves | Accompanied by 1 ally 11808 | -6/Lower Caves | Discovered new exit (range 13) 11846 | -6/Lower Caves | Identified exit to Lower Caves 11846 | -6/Lower Caves | Entered another Lower Caves area 11857 | -6/Lower Caves | Learned Factory stockpile data 11871 | -6/Lower Caves | Discovered new exit (range 12) 11886 | -6/Lower Caves | Learned Factory garrison access intel 11924 | -6/Lower Caves | Spotted B-75 Beast 11961 | -6/Lower Caves | Found Alien Artifact 11961 | -6/Lower Caves | Identified Core Expander 11961 | -6/Lower Caves | Installed Core Expander, added new Power slot 12059 | -6/Lower Caves | Discovered new exit (range 10) 12061 | -6/Lower Caves | Identified exit to Zion 12110 | -6/Lower Caves | Entered Zion 12133 | -6/Zion | Found Prototype Hackware 12133 | -6/Zion | Identified Exp. System Shield 12135 | -6/Zion | Found Prototype Processor 12135 | -6/Zion | Identified Exp. Core Analyzer 12137 | -6/Zion | Found Prototype Processor 12137 | -6/Zion | Identified Exp. Armor Integrity Analyzer 12142 | -6/Zion | Found Prototype Processor 12142 | -6/Zion | Identified Exp. Melee Analysis Suite 12157 | -6/Zion | Discovered new exit (range 13) 12160 | -6/Zion | Learned 8 Factory zone layouts 12184 | -6/Zion | Given the Hacking Drone Bay 12184 | -6/Zion | Found Prototype Device 12184 | -6/Zion | Identified Hacking Drone Bay 12348 | -6/Zion | Met Imprinter 12357 | -6/Zion | Imprinted 12359 | -6/Zion | Declared Zion's savior 12429 | -6/Zion | Found Prototype Device 12429 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 12470 | -6/Zion | Build established: Hacker-Scout 12482 | -6/Zion | Visited the Megawrench Repair Shop 12482 | -6/Zion | Megawrench repaired 9 parts 12508 | -6/Zion | Identified exit to Proximity Caves 12683 | -6/Zion | Entered Proximity Caves 12683 | -5/Proximity Caves | Accompanied by 4 allies 12801 | -5/Proximity Caves | Discovered new exit (range 12) 12804 | -5/Proximity Caves | Identified exit to Factory 12876 | -5/Proximity Caves | Entered Factory 12876 | -5/Factory | Evolved 2 slots: Utility x2 12877 | -5/Factory | Identified exit to Factory 12879 | -5/Factory | Loaded intel: 4 garrison access locations 12914 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12915 | -5/Factory | Zion Heavy squad teleported in 13084 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13096 | -5/Factory | Discovered new exit (range 7) 13098 | -5/Factory | Identified exit to Upper Caves 13137 | -5/Factory | Retrieved Zion intel report: Component Schematics 13161 | -5/Factory | Sucked down chute 13161 | -5/Factory | Entered Waste 13163 | -5/Waste | Found Prototype Device 13163 | -5/Waste | Identified Adv. Kinecellerator 13171 | -5/Waste | Spotted C-40 Crusher 13171 | -5/Waste | Spotted C-40 Crusher 13172 | -5/Waste | Spotted C-40 Crusher 13183 | -5/Waste | Spotted C-40 Crusher 13198 | -5/Waste | Spotted C-40 Crusher 13207 | -5/Waste | Found Prototype Device 13207 | -5/Waste | Identified Imp. Particle Accelerator 13225 | -5/Waste | Spotted C-40 Crusher 13235 | -5/Waste | Discovered new exit (range 12) 13239 | -5/Waste | Identified exit to Factory 13246 | -5/Waste | Entered Factory 13310 | -5/Factory | Retrieved Zion intel report: Trap Installations 13316 | -5/Factory | Fabricated Mic. Antimatter Reactor? 13397 | -5/Factory | Fabricated Combat Drone Bay? 13451 | -5/Factory | Fabricated Exp. Targeting Computer? 13497 | -5/Factory | Retrieved Zion intel report: Branch Access 13498 | -5/Factory | Zion Hacker squad teleported in 13543 | -5/Factory | Spotted B-75 Beast 13719 | -5/Factory | Repaired Imp. Propulsion Shielding 13754 | -5/Factory | Repaired Hvy. Linear Accelerator 13796 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13837 | -5/Factory | Fabricated Adv. Trap Extractor (x2) 13871 | -5/Factory | Retrieved Zion intel report: Active Terminals 13955 | -5/Factory | Retrieved Zion intel report: Component Schematics 14061 | -5/Factory | Repaired Broken Adv. Kinecellerator? 14251 | -5/Factory | Cargo convoy interrupted 14278 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14288 | -5/Factory | Retrieved Zion intel report: Guard Positions 14589 | -5/Factory | Found Exp. Core Analyzer 14638 | -5/Factory | Retrieved Zion intel report: Main Access 14645 | -5/Factory | Retrieved Zion intel report: Component Schematics 14685 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14686 | -5/Factory | Zion Light squad teleported in 14725 | -5/Factory | Entered Upper Caves 14725 | -5/Upper Caves | Accompanied by 2 allies 14755 | -5/Upper Caves | Identified exit to Upper Caves 14850 | -5/Upper Caves | Encountered a Warlord checkpoint 14923 | -5/Upper Caves | Entered another Upper Caves area 15057 | -5/Upper Caves | Learned 8 Factory zone layouts 15114 | -5/Upper Caves | Learned Factory terminal intel 15124 | -5/Upper Caves | Learned 4 Factory zone layouts 15155 | -5/Upper Caves | Discovered new exit (range 4) 15156 | -5/Upper Caves | Identified exit to Warlord 15185 | -5/Upper Caves | Entered Warlord 15200 | -5/Warlord | System corruption cleaned by Quarantine Array 15318 | -5/Warlord | Opened Warlord's prototype stash 15322 | -5/Warlord | Found Prototype Device 15322 | -5/Warlord | Identified Exp. Cloaking Device 15330 | -5/Warlord | Found Prototype Device 15330 | -5/Warlord | Identified Exp. Focal Shield 15346 | -5/Warlord | Found Prototype Processor 15346 | -5/Warlord | Identified Spectral Analyzer 15351 | -5/Warlord | Found Prototype Reactor 15351 | -5/Warlord | Identified Vortex Chain Reactor 15419 | -5/Warlord | Warlord's base attacked by MAIN.C 15430 | -5/Warlord | Found Prototype Energy Gun 15430 | -5/Warlord | Identified Vortex Rail 15435 | -5/Warlord | Found Prototype Energy Cannon 15435 | -5/Warlord | Identified Vortex Driver 15438 | -5/Warlord | Found Prototype Launcher 15438 | -5/Warlord | Identified Vortex Catalyst Activator 15555 | -5/Warlord | Rebuked by Warlord 15769 | -5/Warlord | Warlord forces counterattacked 15858 | -5/Warlord | Spotted Striker 15862 | -5/Warlord | Lost 10 allies 15869 | -5/Warlord | Spotted Striker 15883 | -5/Warlord | P-70 Sage assimilated allied UV-A20(l) 15888 | -5/Warlord | P-70 Sage assimilated allied QI-X0M(g) 15918 | -5/Warlord | Lost 8 allies 16094 | -5/Warlord | Warlord base infiltrated, sounded retreat 16140 | -5/Warlord | Spotted Striker 16144 | -5/Warlord | Spotted Executioner 16149 | -5/Warlord | Found Exp. Core Analyzer 16166 | -5/Warlord | Spotted Executioner 16175 | -5/Warlord | Discovered new exit (range 21) 16187 | -5/Warlord | Identified exit to Proximity Caves 16187 | -5/Warlord | Entered Proximity Caves 16189 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16204 | -4/Proximity Caves | Learned location of Quarantine (-3) 16290 | -4/Proximity Caves | Learned Research stockpile data 16433 | -4/Proximity Caves | Spotted B-86 Titan 16438 | -4/Proximity Caves | Discovered exit to Factory (range 13) 16461 | -4/Proximity Caves | Entered Factory 16461 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16462 | -4/Factory | Identified exit to Armory 16462 | -4/Factory | Identified exit to Upper Caves 16463 | -4/Factory | Loaded intel: 25 terminal locations 16541 | -4/Factory | Retrieved Zion intel report: Trap Installations 16613 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 16676 | -4/Factory | Discovered exit to Upper Caves (range 7) 16723 | -4/Factory | Discovered new exit (range 20) 16755 | -4/Factory | Build established: Hacker-Ninja 16779 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 16787 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 17151 | -4/Factory | Discovered new exit (range 18) 17157 | -4/Factory | Identified exit to Research 17266 | -4/Factory | Destroyed 9 combat bots 17401 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 17402 | -4/Factory | Zion Recon squad teleported in 17689 | -4/Factory | Zion Fire squad teleported in 17792 | -4/Factory | Terminal network hard line cut 17838 | -4/Factory | Build established: Hacker-Scout 17909 | -4/Factory | Lost 3 allies 18048 | -4/Factory | Fabricated Imp. Propulsion Shielding? 18139 | -4/Factory | Fabricated Combat Drone Bay (x1) 18310 | -4/Factory | Entered Upper Caves 18618 | -4/Upper Caves | Discovered new exit (range 13) 18622 | -4/Upper Caves | Spotted B-86 Titan 18648 | -4/Upper Caves | Identified exit to Upper Caves 18649 | -4/Upper Caves | Entered another Upper Caves area 18670 | -4/Upper Caves | Encountered a Warlord checkpoint 18678 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18802 | -4/Upper Caves | Spotted B-86 Titan 19134 | -4/Upper Caves | Discovered new exit (range 10) 19137 | -4/Upper Caves | Identified exit to Zhirov 19167 | -4/Upper Caves | Entered Zhirov 19167 | -4/Zhirov | Discovered new exit (range 3) 19175 | -4/Zhirov | Met Zhirov 19181 | -4/Zhirov | Learned location of Testing (-2) 19181 | -4/Zhirov | Learned location of Command (-1) 19185 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19191 | -4/Zhirov | Found Alien Artifact 19191 | -4/Zhirov | Identified Integrated Dissipator 19191 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19199 | -4/Zhirov | Found Alien Artifact 19227 | -4/Zhirov | Identified exit to Proximity Caves 19227 | -4/Zhirov | Entered Proximity Caves 19761 | -3/Proximity Caves | Discovered exit to Research (range 5) 19789 | -3/Proximity Caves | Entered Research 19789 | -3/Research | Evolved 2 slots: Utility x2 19833 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 20027 | -3/Research | Retrieved Zion intel report: Prototype Schematics 20099 | -3/Research | Found Prototype Device 20099 | -3/Research | Identified Exp. Thermal Shield 20133 | -3/Research | Spotted B-86 Titan 20143 | -3/Research | Retrieved Zion intel report: Emergency Access 20338 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 20401 | -3/Research | Build established: Hacker-Ninja 20548 | -3/Research | Retrieved Zion intel report: Component Schematics 20549 | -3/Research | Zion Melee Resupply teleported in 20716 | -3/Research | Retrieved Zion intel report: Component Stockpiles 20731 | -3/Research | Retrieved Zion intel report: Component Schematics 20805 | -3/Research | Cargo convoy interrupted 20882 | -3/Research | Found Adv. Powered Armor 20889 | -3/Research | Destroyed 8 combat bots 21028 | -3/Research | Terminal network hard line cut 21076 | -3/Research | Discovered new exit (range 5) 21079 | -3/Research | Identified exit to Quarantine 21080 | -3/Research | Entered Quarantine 21203 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 21225 | -3/Quarantine | Found Alien Artifact 21225 | -3/Quarantine | Identified Core Reset Matrix 21225 | -3/Quarantine | Identified Transdimensional Reconstructor 21225 | -3/Quarantine | Used Core Reset Matrix 21229 | -3/Quarantine | Detected hypermatrix surge 21229 | -3/Quarantine | Sensed 9 artifacts in vicinity 21248 | -3/Quarantine | Found Subatomic Replicator 21271 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 21321 | -3/Quarantine | Discovered new exit (range 8) 21365 | -3/Quarantine | Identified exit to Research 21365 | -3/Quarantine | Entered Research 21365 | -2/Research | Evolved 1 slot: Propulsion x1 21523 | -2/Research | Spotted B-90 Cyclops 21558 | -2/Research | Warped through subspace 21571 | -2/Research | Spotted B-90 Cyclops 21593 | -2/Research | Retrieved Zion intel report: Branch Access 21593 | -2/Research | Identified exit to Testing 21594 | -2/Research | Zion Light squad teleported in 21632 | -2/Research | Discovered new exit (range 5) 21649 | -2/Research | Entered Testing 21676 | -2/Testing | Found Prototype Energy Cannon 21676 | -2/Testing | Identified Potential Cannon 21752 | -2/Testing | Fabricated Lgt. Quantum Reactor (x2) 21780 | -2/Testing | Retrieved Zion intel report: Trap Installations 21831 | -2/Testing | Build established: Hacker-Sprinter 21951 | -2/Testing | Discovered new exit (range 14) 21979 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 21995 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 22036 | -2/Testing | Repaired Mic. Antimatter Reactor 22129 | -2/Testing | Found Prototype Protection 22149 | -2/Testing | Found Prototype Device 22149 | -2/Testing | Identified Exp. Hardlight Generator 22159 | -2/Testing | Identified SHELL Armor 22169 | -2/Testing | System corruption reached 10% 22174 | -2/Testing | Spotted Fortress 22199 | -2/Testing | Discovered new exit (range 5) 22199 | -2/Testing | Discovered new exit (range 6) 22200 | -2/Testing | Entered Section 7 22201 | -2/Section 7 | Detected hypermatrix surge 22201 | -2/Section 7 | Sensed 17 artifacts in vicinity 22287 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 22310 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 22324 | -2/Section 7 | Found Prototype Device 22327 | -2/Section 7 | Found Prototype Device 22331 | -2/Section 7 | Identified Adv. EM Shield (x2) 22373 | -2/Section 7 | Found Unknown Protection 22373 | -2/Section 7 | Identified Powered Armor 22407 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 22421 | -2/Section 7 | Spotted S7 Guard 22434 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 22450 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 22453 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 22488 | -2/Section 7 | Spotted Alpha 7 22492 | -2/Section 7 | Spotted Alpha 7 22502 | -2/Section 7 | Retrieved Zion intel report: Main Access 22502 | -2/Section 7 | Identified exit to Access 22508 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 22519 | -2/Section 7 | Found Prototype Device 22539 | -2/Section 7 | Identified Exp. Thermal Defense Suite 22559 | -2/Section 7 | Spotted Executioner 22559 | -2/Section 7 | Spotted Executioner 22587 | -2/Section 7 | Spotted B-99 Colossus 22616 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Armor 22617 | -2/Section 7 | Found LRC Armor 22619 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 22621 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 22623 | -2/Section 7 | Found LRC Energy Well 22623 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 22706 | -2/Section 7 | Found Transdimensional Reconstructor 22707 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 22711 | -2/Section 7 | Found Transdimensional Reconstructor 22756 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 22758 | -2/Section 7 | Entered Access 22758 | -1/Access | Evolved 2 slots: Power x1, Utility x1 22917 | -1/Access | Build established: Alien-Sprinter 22984 | -1/Access | Retrieved Zion intel report: Branch Access 22984 | -1/Access | Identified exit to Command 23063 | -1/Access | Fabricated Hcp. Storage Unit (x1) 23088 | -1/Access | Retrieved Zion intel report: Guard Positions 23089 | -1/Access | Zion Experimental squad teleported in 23094 | -1/Access | Found Prototype Protection 23094 | -1/Access | Identified Zio. Shade Armor 23118 | -1/Access | Murdered Z-Experimental 23121 | -1/Access | Found Zio. Shade Armor 23123 | -1/Access | Found Prototype Energy Cannon 23123 | -1/Access | Identified Zio. Alpha Cannon Mk. II 23135 | -1/Access | Spotted B-99 Colossus 23187 | -1/Access | Warped through subspace 23276 | -1/Access | Zion dispatch access revoked 23285 | -1/Access | Retrieved Zion intel report: Component Schematics 23322 | -1/Access | Spotted B-99 Colossus 23334 | -1/Access | Retrieved Zion intel report: Unaware Schematics 23366 | -1/Access | Entered Command 23372 | -1/Command | Retrieved Zion intel report: Trap Installations 23380 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 23384 | -1/Command | Retrieved Zion intel report: Component Schematics 23519 | -1/Command | Retrieved Zion intel report: Main Access 23519 | -1/Command | Identified exit to Surface 23575 | -1/Command | Retrieved Zion intel report: Prototype Schematics 23698 | -1/Command | Retrieved Zion intel report: Unaware Analyses 23754 | -1/Command | Build established: Hacker-Sprinter 23822 | -1/Command | Spotted M Guard 23822 | -1/Command | Spotted M Guard 23822 | -1/Command | Spotted Combat Programmer 23822 | -1/Command | Spotted Combat Programmer 23866 | -1/Command | Destroyed Combat Programmer 23894 | -1/Command | Destroyed Combat Programmer 24020 | -1/Command | Disengaged cave seal 24098 | -1/Command | Found Corrupted Prototype Reactor 24098 | -1/Command | Identified Zero-point Reactor 24099 | -1/Command | System corruption reached 10% 24103 | -1/Command | Destroyed M Guard 24103 | -1/Command | All MAIN.C guards destroyed 24106 | -1/Command | Found Corrupted Prototype Device 24106 | -1/Command | Identified Thermal Barrier 24116 | -1/Command | First assault squad dispatched 24153 | -1/Command | Found Corrupted Prototype Protection 24155 | -1/Command | Build established: Hacker-Mutant 24178 | -1/Command | Identified Hvy. Regenerative Plating 24202 | -1/Command | Met MAIN.C 24204 | -1/Command | 0b10 Conduit disabled 24215 | -1/Command | Allies destroyed MAIN.C Shell 24216 | -1/Command | MAIN.C activated Command garrisons 24225 | -1/Command | Allies destroyed MAIN.C 24232 | -1/Command | Discovered exit to Surface (range 46) 24232 | -1/Command | Discovered exit to Surface (range 83) 24232 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 24293 | -1/Command | Found Zero-point Reactor 24295 | -1/Command | Found Zero-point Reactor 24312 | -1/Command | Found Cld. Nova Cannon 24318 | -1/Command | Found Exp. System Purifier 24321 | -1/Command | Found Exp. Core Analyzer 24834 | -1/Command | Build established: Alien-Mutant 25714 | -1/Command | Found Prototype Protection 25714 | -1/Command | Identified Zio. Weapon Casing 25773 | -1/Command | Murdered Z-Experimental 25803 | -1/Command | Found Corrupted Exp. Weapon Cycler 25809 | -1/Command | Found Zio. Shade Armor 25942 | -1/Command | Murdered Z-Experimental 25992 | -1/Command | Found Zio. Shade Armor 26075 | -1/Command | Build established: Messiah-Mutant 26182 | -1/Command | Found Multirail 26431 | -1/Command | Murdered Z-Experimental 26509 | -1/Command | Found Adv. Kinecellerator 26701 | -1/Command | Found Exp. Targeting Computer 26711 | -1/Command | Found Exp. Core Analyzer 26734 | -1/Command | Found Adv. Kinecellerator 26749 | -1/Command | Found Adv. Kinecellerator 26830 | -1/Command | Found Exp. Targeting Computer 27917 | -1/Command | Found Zio. Weapon Casing 28694 | -1/Command | Warped through subspace to slip node 28694 | -1/Command | Discovered new exit (range 5) 28702 | -1/Command | Entered Access_0 28703 | -1/Access_0 | Architect warped through subspace 28703 | -1/Access_0 | Sensed 4 artifacts in vicinity 28710 | -1/Access_0 | Destroyed A8 28810 | -1/Access_0 | Architect warped through subspace 28859 | -1/Access_0 | Subspace Access Node disabled 28870 | -1/Access_0 | Architect warped through subspace 28915 | -1/Access_0 | A6 warped into view 28950 | -1/Access_0 | Core integrity fell below 50% 28974 | -1/Access_0 | Destroyed A6 28981 | -1/Access_0 | Architect warped through subspace 29039 | -1/Access_0 | Architect warped through subspace 29053 | -1/Access_0 | Lost 8 parts (1p3n4u) 29083 | -1/Access_0 | Found Integrated Reactor 29083 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 29124 | -1/Access_0 | Architect warped through subspace 29184 | -1/Access_0 | Architect warped through subspace 29245 | -1/Access_0 | Architect warped through subspace 29273 | -1/Access_0 | Lost 3 parts (1p1n1u) 29295 | -1/Access_0 | Architect warped through subspace 29325 | -1/Access_0 | Lost 3 parts (1p2u) 29347 | -1/Access_0 | Subspace Access Node disabled 29351 | -1/Access_0 | Architect warped through subspace 29398 | -1/Access_0 | Architect warped through subspace 29444 | -1/Access_0 | Architect warped through subspace 29484 | -1/Access_0 | Architect warped through subspace 29527 | -1/Access_0 | Core integrity fell below 20% 29534 | -1/Access_0 | Architect warped through subspace 29566 | -1/Access_0 | Architect warped through subspace 29596 | -1/Access_0 | A5 warped into view 29598 | -1/Access_0 | Warped through subspace to slip node 29598 | -1/Access_0 | Discovered exit to Surface (range 8) 29601 | *** | Heading to fleet! Last Messages --------------- 29591_ Quantum Shear penetrates Wall. 29591_ Penetrated by Quantum Shear. <x3> 29595_ HV Slug penetrates Wall. <x2> A5 warps into view. 29596_ A5: "I hear we have an intruder. That's a first." 29596_ Quantum Shear penetrates Wall. 29597_ Penetrated by HV Slug. 29597_ HV Slug penetrates Wall. <x2> 29597_ Enhanced Hunter knocked back. 29597_ Penetrated by HV Slug. 29597_ Exp. Weapon Cycler destroyed. 29597_ Knocked back. 29597_ Penetrated by HV Slug. 29597_ HV Slug penetrates Wall. 29598_ Penetrated by HV Slug. <x2> 29598_ Knocked back. 29598_ Warped through subspace, drawn to slip node. 29598_ EXIT=FOUND: SURFACE 29598_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Coolant Potential 240 Energy Generation 95 Energy Capacity 1950 Matter Stores 300 Matter Capacity 450 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Additional Mass Support 20 EM Shielding 4 Corruption Containment 8 Corruption Block 8 Armor Coverage 1500 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 64 Targeting Accuracy 24 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 4 Kinecelleration 50 Salvage Targeting 6 Offensive Hacking 38 Defensive Hacking 30 Authchip Count 2 Trap Extractor Capacity 8 Item Schematics ----------------- Med. Storage Unit | -2/Section 7 | Z-intel Imp. Point Defense System | -2/Section 7 | Z-intel Adv. ECM Suite | -2/Section 7 | Z-intel Imp. Heavy Treads | -2/Section 7 | Z-intel Linear Gravjet | -2/Section 7 | Z-intel Imp. Transmission Jammer | -2/Section 7 | Z-intel Com. Matter Pod | -2/Section 7 | Z-intel Hpw. Shock Rifle | -2/Section 7 | Z-intel Adv. Weight Redist. System | -2/Section 7 | Z-intel Core Analyzer | -2/Section 7 | Z-intel Force Field | -2/Section 7 | Z-intel Tesla Rifle | -2/Section 7 | Z-intel Hcp. Storage Unit | -2/Section 7 | Z-intel Launcher Loader | -2/Section 7 | Z-intel Adv. Point Defense System | -2/Section 7 | Z-intel Adv. Signal Interpreter | -2/Section 7 | Z-intel Adv. Transmission Jammer | -2/Section 7 | Z-intel Remote Shield | -2/Section 7 | Z-intel Hardlight Generator | -2/Section 7 | Z-intel Arm. Huge Wheel | -2/Section 7 | Z-intel ECM Suite | -2/Section 7 | Z-intel Imp. Targeting Computer | -2/Section 7 | Z-intel Matter Neutralizer | -2/Section 7 | Z-intel Fusion Bomb Launcher | -2/Section 7 | Z-intel Kinecellerator | -2/Section 7 | Z-intel Hardcell Cannon | -2/Section 7 | Z-intel Graphene Brace | -2/Section 7 | Z-intel Nanosword | -2/Section 7 | Z-intel Exp. Transmission Jammer | -2/Section 7 | Z-intel Exp. Biometal Leg | -2/Section 7 | Z-intel Prc. Phase Gun | -2/Section 7 | Z-intel Exp. System Shield | -2/Section 7 | Z-intel Enh. Coil Gun | -2/Section 7 | Z-intel Cld. Phase Cannon | -2/Section 7 | Z-intel Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Biometal Leg | -1/Access | Z-intel Adv. Medium Treads | -1/Access | Z-intel Adv. Reaction Control System | -1/Access | Z-intel Imp. Component Analysis Suite | -1/Access | Z-intel Imp. Gyrokinetic Inverter | -1/Access | Z-intel Adv. Datajack | -1/Access | Z-intel Lrn. Tractor Beam | -1/Access | Z-intel Imp. Hardlight Generator | -1/Access | Z-intel Imp. Thunder Leg | -1/Access | Z-intel Imp. Launcher Guidance Computer | -1/Access | Z-intel Adv. Recoil Stabilizer | -1/Access | Z-intel Adv. Targeting Computer | -1/Access | Z-intel Thunder Leg | -1/Access | Z-intel Imp. System Guard | -1/Command | Z-intel Centrium Wheel | -1/Command | Z-intel Huge Storage Unit | -1/Command | Z-intel Imp. Shock Absorption System | -1/Command | Z-intel Adv. Terrain Scanner | -1/Command | Z-intel Shock Absorption System | -1/Command | Z-intel Matter Compressor | -1/Command | Z-intel Lrn. Terrain Scanner | -1/Command | Z-intel Impulse Thruster Array | -1/Command | Z-intel Adv. Remote Force Field | -1/Command | Z-intel Adv. Salvage Targeting Computer | -1/Command | Z-intel Lyr. Light Armor Plating | -1/Command | Z-intel Weapon Mount | -1/Command | Z-intel Armor Integrity Analyzer | -1/Command | Z-intel Shock Maul | -1/Command | Z-intel Exp. Myomer Leg | -1/Command | Z-intel Enh. Multireflex Exoskeleton | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Exp. Thermal Shield | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Cld. Q-thruster | -1/Command | Z-intel Exp. Hacking Suite | -1/Command | Z-intel Robot Schematics ------------------ D-83 Annihilator | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel G-67 Veteran | -2/Section 7 | Z-intel C-65 Expert | -2/Section 7 | Z-intel S-43 Plague | -2/Section 7 | Z-intel K-01 Serf | -1/Access | Z-intel B-74 Champion | -1/Access | Z-intel A-27 Freighter | -1/Access | Z-intel R-06 Scavenger | -1/Access | Z-intel H-88 Terminator | -1/Access | Z-intel Fabricated ------------ Imp. Propulsion Shielding | x2 | -6/Factory | Authchip Mic. Antimatter Reactor | x2 | -5/Factory | Preloaded Combat Drone Bay | x1 | -5/Factory | Authchip Exp. Targeting Computer | x1 | -5/Factory | Authchip Adv. Trap Extractor | x2 | -5/Factory Imp. Propulsion Shielding | x2 | -4/Factory | Authchip Combat Drone Bay | x1 | -4/Factory | Authchip Lgt. Quantum Reactor | x2 | -2/Testing | Preloaded Hcp. Storage Unit | x1 | -1/Access Repaired ---------- Lgt. Treads | 2% | -10/Materials Imp. Propulsion Shielding | 12% | -5/Factory Hvy. Linear Accelerator | 18% | -5/Factory Adv. Kinecellerator | 6% | -5/Factory | Broken Mic. Antimatter Reactor | 55% | -2/Testing Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Transdimensional Reconstructor Subatomic Replicator LRC Armor LRC Energy Well Integrated Reactor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonCannonShovel Manual? 0 Play Time 07:43:44 Cumulative 649.2 hours Start 2025.03.27 @ 19:57:51 End 2025.03.31 @ 19:24:21 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 368 Rogue 363 Adventurer 5 Explorer 0 Win Type 2 Total 26 Types 7/1/10/1/1/0/4/1/1/0 Lore% 88 Gallery% 88 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc6c5846-6a3a-4d75-bf12-a7bf20c5659b