Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.31 @ 19:24:21

Player: Some Pennies

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (319)     1595
Value Destroyed (12199)    12199
Prototype IDs (378)        7560
Alien Tech Used (9)        1800
Bonus (30250)              30250
              TOTAL SCORE: 64704

 Bonus
-------
High Alert Combat Kills    885
Follower Combat Kills      1282
Entered Garrisons          200
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Acquired ECA               300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      546
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Destroyed A8               300
Destroyed A6               400
Win                        3000
Friendly Fire              -2363

 Cogmind 
---------
Core Integrity             225/2100
Matter                     13/300
Energy                     1637/1700
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (38)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (7) ---
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
>              --- UTILITY (14) -----
      Advanced Heat Sink
  Experimental Cooling System
  Experimental Coolant Injector
  Experimental Energy Well
       Zionite Biocell Array
  Experimental Optical Array
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Core Analyzer
>              --- WEAPON (2) -------
               Ionic Axe
               Ionic Axe
>              --- INVENTORY (5) ----
  High-density Centrium Leg
       Zionite Supercomposite Leg
      Advanced Gravity Neutralizer
        Cooled Nova Cannon

 Peak State 
------------
>               --- POWER ------------
                Zero-point Reactor
                Zero-point Reactor
                Zero-point Reactor
>               --- PROPULSION -------
   Experimental Biometal Heavy Treads
        Zionite Supercomposite Leg
        Zionite Supercomposite Leg
        Zionite Supercomposite Leg
        Zionite Supercomposite Leg
        Zionite Supercomposite Leg
>               --- UTILITY ----------
   Experimental Coolant Injector
  High-capacity Storage Unit
   Experimental Optical Array
   Experimental Targeting Computer
   Experimental Core Analyzer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
   Experimental Weapon Cycler
        Zionite Shade Armor
                SHELL Armor
       Advanced Force Field
   Experimental System Purifier
>               --- WEAPON -----------
         Cooled Nova Cannon
                Multirail
>               --- INVENTORY --------
       Improved Quantum Reactor
       Improved Quantum Reactor
   High-density Centrium Leg
   High-density Centrium Leg
   Experimental Biometal Leg
        Zionite Supercomposite Leg
        Zionite Supercomposite Leg
   Experimental Cooling System
   Experimental Coolant Injector
   Experimental Energy Well
        Zionite Biocell Array
   Experimental Core Analyzer
       Advanced Kinecellerator
       Advanced Kinecellerator
        Zionite Weapon Casing
        Zionite Shade Armor
                Potential Cannon
                Graviton Cannon
                Neutron Missile Launcher
[Rating: 267]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Zionite Supercomposite Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              Flightbrick
Utility                    Experimental Core Analyzer
  Device                   Quantum Shading Machine
  Storage                  Large Storage Unit
  Processor                Experimental Core Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Katana
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Neutron Missile Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Gravity Flail
  Slashing Weapon          Katana
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              17   | .   .   .   4   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  11   | .   .   .   2   .   .   2   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             362  | 7   7   22  28  15  16  12  1   .   1   10  2   2   10  .   2   4   21  .   1   16  .   24  .   1   1   2   14  6   6   19  7   18  69  18  
  Power                    40   | 1   .   4   6   2   2   2   .   .   .   1   .   .   .   .   .   1   3   .   .   2   .   1   .   .   1   .   1   .   .   4   1   1   4   3   
    Engine                 15   | 1   .   4   5   2   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   1   .   .   4   1   1   4   3   
  Propulsion               89   | 2   1   7   12  6   8   1   .   .   .   1   .   .   .   .   .   .   1   .   .   4   .   5   .   .   .   .   3   .   1   1   1   5   22  8   
    Treads                 27   | 2   1   1   10  6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   12  4   
    Wheel                  9    | .   .   6   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   9   4   
    Flight                 20   | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   4   .   .   .   .   3   .   1   1   1   5   .   .   
  Utility                  176  | 2   2   2   4   5   3   8   1   .   1   8   2   1   9   .   2   2   15  .   .   6   .   17  .   .   .   1   7   5   4   12  5   11  36  5   
    Device                 77   | 1   1   2   .   1   2   1   1   .   .   3   1   .   2   .   .   2   9   .   .   3   .   6   .   .   .   1   4   1   3   7   2   6   15  3   
    Storage                20   | 1   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   3   1   1   4   1   
    Processor              30   | .   .   .   .   .   .   2   .   .   1   3   .   1   5   .   .   .   4   .   .   2   .   1   .   .   .   .   .   1   .   1   .   .   9   .   
    Hackware               19   | .   .   .   .   .   1   2   .   .   .   1   1   .   1   .   2   .   2   .   .   .   .   6   .   .   .   .   .   1   .   .   .   1   1   .   
    Protection             30   | .   .   .   4   3   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   1   2   .   1   2   3   7   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   4   9   6   2   3   1   .   .   .   .   .   1   1   .   .   1   2   .   1   4   .   1   .   1   .   1   3   1   1   2   .   1   7   2   
    Energy Gun             10   | 1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
    Energy Cannon          11   | .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   1   .   1   1   .   
    Ballistic Gun          10   | 1   1   .   3   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       12   | .   2   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Launcher               4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  64   | .   .   .   3   .   2   1   .   .   .   2   .   1   7   .   .   2   5   .   .   13  .   2   .   .   2   .   4   2   .   5   .   3   10  .   
  Corrupted Parts          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
    System Corruption      34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   
Parts Lost                 52   | .   1   3   7   1   2   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   2   .   .   1   5   24  
  Power                    9    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
  Propulsion               15   | .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   8   
  Utility                  24   | .   1   .   2   1   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   2   10  
  Weapon                   4    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      8    | .   1   1   2   1   1   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   2   .   .   1   2   8   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Average Backups            12   | 3   13  14  11  13  16  10  10  10  10  9   10  10  9   10  9   9   8   9   9   9   9   10  12  12  12  11  11  13  14  13  11  12  15  15  
  Power                    .    | .   1   .   .   1   2   1   1   1   1   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   
  Propulsion               2    | 1   3   4   1   3   4   2   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Utility                  5    | .   4   2   5   5   5   3   4   4   4   5   5   5   4   5   5   5   3   4   4   4   5   6   8   8   7   6   5   6   7   6   6   5   6   6   
  Weapon                   3    | 1   4   6   4   3   3   2   2   2   2   2   2   2   2   2   2   2   2   3   3   2   2   1   2   2   2   2   2   2   2   3   3   3   3   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             63   | .   1   7   2   .   6   3   .   .   .   4   1   .   .   .   .   1   .   .   .   1   .   3   .   .   .   .   1   2   .   9   5   .   13  4   
  Power                    6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   1   .   
  Propulsion               13   | .   .   1   .   .   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   4   .   
  Utility                  29   | .   .   3   1   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   4   4   .   7   3   
  Weapon                   14   | .   1   3   1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   1   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  99  98  99  99  62  58  62  66  69  68  74  79  78  80  84  81  76  76  79  80  81  82  82  82  80  83  81  77  81  82  77  85  77  
  Engine                   4    | .   14  14  8   9   4   1   6   6   6   6   9   9   10  10  9   9   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   9   9   9   9   8   8   8   8   8   8   8   7   7   8   7   10  9   
  Treads                   8    | .   27  18  21  35  36  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  22  
  Wheel                    1    | .   .   9   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Flight                   4    | .   .   .   .   .   .   5   6   6   6   10  9   9   10  10  9   9   8   4   4   8   9   8   8   8   8   8   8   8   11  11  12  11  1   .   
  Device                   13   | .   12  14  17  13  8   9   7   12  12  10  9   6   5   5   4   4   14  19  19  18  14  13  8   8   8   8   17  16  15  18  19  18  13  13  
  Storage                  6    | .   14  14  9   9   9   6   6   6   6   4   4   4   5   5   4   4   4   4   4   4   4   4   4   4   4   4   4   4   3   3   4   4   4   3   
  Processor                11   | .   .   .   .   .   .   4   6   6   10  13  9   12  15  15  14  14  15  19  19  19  23  21  21  21  21  21  20  20  19  17  16  15  16  16  
  Hackware                 6    | .   .   .   .   .   4   9   12  12  12  10  11  14  15  15  18  23  14  9   9   9   9   15  17  17  17  17  13  16  11  9   8   7   1   .   
  Protection               4    | .   .   .   8   13  13  5   .   .   .   1   3   4   6   5   8   9   2   .   .   .   .   .   3   4   4   2   3   1   .   2   3   3   7   4   
  Energy Gun               1    | .   2   .   4   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   3   4   4   4   4   4   .   .   .   .   .   1   2   
  Ballistic Gun            1    | .   3   .   4   4   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   20  21  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   1   .   5   6   6   6   4   4   4   2   4   4   4   3   3   3   3   4   3   3   4   4   3   1   3   3   3   3   3   1   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   6   6   6   6   4   4   4   5   5   4   3   3   4   4   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Peak Build Rating          267  | 7   11  17  29  36  37  67  67  67  72  92  93  94  104 99  106 113 146 143 143 162 157 172 168 165 163 169 189 195 209 214 208 219 267 259 
  Average Rating           122  | 6   9   13  26  32  32  62  63  67  70  82  90  89  96  96  102 107 124 141 141 150 157 163 163 162 162 164 183 191 199 206 202 198 237 216 
  On Entrance              115  | .   7   11  17  26  33  33  65  67  67  72  89  92  88  99  96  106 107 141 141 141 157 157 162 162 162 163 167 180 195 193 204 199 197 259 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             211  | 15  34  43  47  78  76  22  19  19  19  29  30  29  27  28  28  28  44  42  42  49  49  51  58  49  49  58  60  57  67  67  67  92  211 210 
  Greatest Support         235  | 40  40  40  80  80  80  24  24  24  24  29  29  29  29  29  29  29  49  44  44  52  52  59  59  59  59  59  60  60  67  67  67  73  235 229 
  Greatest Overweight (x)  18   | .   .   2   2   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   18  .   2   .   .   2   2   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  25  15  15  25  25  25  
  Average Capacity         14   | 7   14  15  15  17  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  12  15  15  15  15  15  15  15  15  15  15  18  24  
  Most Carried             25   | 5   15  15  15  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  25  25  
  Average Carried          14   | 4   13  14  14  16  19  10  10  10  10  9   9   9   9   10  9   9   9   10  10  9   10  11  15  15  14  14  14  14  14  14  14  14  17  17  
  Final Capacity           25   | 8   15  15  15  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  25  5   
  Final Carried            25   | 5   15  15  15  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  14  15  15  15  15  25  4   

 Class Distribution 
--------------------
 22% | Hacker-Scout
 20% | Mutant
 13% | Scavenger-Mutant
 12% | Messiah-Mutant
  9% | Hacker-Mutant
  8% | Hacker-Ninja
  5% | Hacker-Sprinter
  5% | Alien-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Data Miner
    Hacker-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
     Hacker-Scout | -6/Zion
     Hacker-Scout | -5/Proximity Caves
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Waste
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Warlord
     Hacker-Scout | -4/Proximity Caves
     Hacker-Ninja | -4/Factory
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Zhirov
     Hacker-Scout | -3/Proximity Caves
     Hacker-Ninja | -3/Research
     Hacker-Ninja | -3/Quarantine
     Hacker-Ninja | -2/Research
  Hacker-Sprinter | -2/Testing
  Hacker-Sprinter | -2/Section 7
   Alien-Sprinter | -1/Access
   Messiah-Mutant | -1/Command
   Messiah-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           12176 | 348  555  1071 754  578  702  388  .    .    44   380  70   80   110  14   76   .    911  .    60   607  33   599  74   93   .    120  745  378  66   846  227  546  1309 392  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15159 | 215  585  529  1360 1110 920  418  .    .    36   643  104  143  .    3    119  .    591  54   137  244  89   1850 70   22   .    35   458  803  111  700  683  753  1906 468  
  Parts                    657   | 13   29   34   69   40   59   27   .    .    3    22   6    8    .    1    12   .    25   5    4    9    2    103  7    .    .    3    22   7    3    23   19   22   78   2    
Haulers Intercepted        24    | .    2    .    2    .    4    1    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    5    .    .    .    .    3    1    .    .    2    .    .    .    
Recyclers Shooed           11    | .    1    .    1    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    3    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38    | .    .    6    .    .    .    .    .    .    3    .    5    2    .    1    .    .    .    5    3    .    6    .    4    .    .    3    .    .    .    .    .    .    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  178  | .   12  19  22  21  11  1   .   .   .   1   .   .   .   1   .   .   .   1   1   5   1   30  4   .   .   .   8   .   1   3   2   8   11  15  
  Melee                    16   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   2   1   3   4   .   
  Guns                     44   | .   6   .   11  16  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  47   | .   6   15  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   1   1   11  
  AOE                      52   | .   .   2   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   26  4   .   .   .   8   .   .   .   .   .   1   2   
Classes Destroyed          25   | 2   6   2   4   1   .   1   .   .   1   .   .   2   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Worker                   15   | .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   4   .   .   .   .   1   1   .   .   .   .   1   .   
  Builder                  17   | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   8   .   .   .   .   1   1   .   2   1   .   .   .   
  Tunneler                 12   | 6   1   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Hauler                   24   | .   2   .   2   .   4   1   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   3   1   .   .   2   .   .   .   
  Recycler                 37   | 1   1   .   4   .   2   3   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   5   .   3   2   3   3   .   
  Minesweeper              5    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 13   | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   2   .   3   .   1   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Swarmer                  58   | .   3   .   4   4   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  4   .   .   .   5   .   .   .   .   8   1   .   
  Cutter                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    38   | .   9   .   10  9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   1   .   1   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   6   5   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Hunter                   8    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Programmer               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   2   .   .   4   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Enhanced Sentry          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Enhanced Hunter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Artisan                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               19   | .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Heavy                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Z-EX                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Decomposer               4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   4   4   6   4   4   4   .   .   1   3   1   .   .   1   2   .   3   1   1   2   1   12  4   .   .   1   8   5   1   2   2   6   3   3   
  Combat Bots Only         9    | .   4   4   4   4   2   1   .   .   .   1   .   .   .   1   .   .   .   1   1   2   1   9   4   .   .   .   8   .   1   1   1   6   2   3   
Max Kills in Single Turn   6    | 1   1   1   1   3   2   1   .   .   1   1   1   1   .   1   1   .   1   1   1   2   1   6   4   1   .   1   3   1   1   1   1   2   1   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   6   4   .   .   .   3   .   .   .   .   .   1   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)

 Combat                          | -11   -10   -10   -8    -8    -8    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Yrd   Mat   Sub   Mat   Gar   Mat   Fac   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Hostile Shots Fired        1713  | .     43    50    177   101   61    43    11    .     .     17    .     .     .     .     .     1     69    .     6     2     9     13    .     5     .     .     61    .     72    35    64    75    160   638   
  Missed                   611   | .     8     16    49    35    17    22    5     .     .     11    .     .     .     .     .     1     37    .     4     1     5     4     .     3     .     .     29    .     32    14    30    21    61    206   
  Deflected                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Damage Taken               21077 | .     504   834   1862  1037  555   177   91    .     .     120   .     .     .     12    71    .     592   .     37    42    82    154   .     23    .     .     643   .     935   444   814   832   2119  9097  
  Core                     2385  | .     57    154   202   83    21    5     .     .     .     40    .     .     .     .     .     .     50    .     .     20    .     .     .     .     .     .     95    .     41    49    .     31    428   1109  
  Absorbed by Shields      3583  | .     .     .     .     36    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     .     .     .     .     .     .     .     .     .     3526  
  Redirected to Shielding  856   | .     .     .     .     .     .     63    38    .     .     .     .     .     .     7     27    .     88    .     .     .     .     .     .     15    .     .     262   .     .     .     .     .     77    279   
  Ignored by Resistances   2932  | .     .     .     58    21    73    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     306   685   1789  
  Regen/Repaired (Parts)   2500  | .     137   .     .     .     .     .     .     .     .     .     .     .     325   .     .     .     459   .     .     1     .     .     .     .     .     .     .     .     .     31    .     174   927   446   
Core Remaining (%)         73    | 100   .     15    .     .     44    .     .     .     99    .     .     .     .     95    .     .     .     .     .     .     93    .     .     .     .     100   .     92    .     .     91    .     .     10    
Volleys Fired              856   | 26    60    76    105   77    60    .     .     .     .     .     .     2     .     .     .     .     11    5     1     12    26    72    16    3     .     4     110   3     4     7     3     3     52    118   
  Largest                  2     | 2     2     2     2     2     2     .     .     .     .     .     .     1     .     .     .     .     1     1     1     1     1     2     2     1     .     1     1     1     1     1     1     1     1     2     
  Hottest                  208   | 70    70    160   113   130   56    .     .     .     .     .     .     85    .     .     .     .     70    35    35    43    35    84    84    35    .     35    105   35    105   200   200   120   200   208   
Shots Fired                1240  | 52    113   132   201   137   120   .     .     .     .     .     .     2     .     .     .     .     11    5     1     12    26    74    17    3     .     4     110   3     4     7     3     3     52    148   
  Gun                      536   | 52    72    2     126   130   120   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    .     
  Cannon                   668   | .     41    125   75    2     .     .     .     .     .     .     .     2     .     .     .     .     11    5     1     8     26    65    16    3     .     4     105   3     2     7     3     2     17    145   
  Launcher                 36    | .     .     5     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     9     1     .     .     .     5     .     2     .     .     1     1     3     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  503   | 26    81    95    108   42    120   .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    
  Thermal                  711   | 26    32    37    93    95    .     .     .     .     .     .     .     2     .     .     .     .     8     5     1     8     26    65    16    3     .     4     105   3     2     7     3     2     51    117   
  Explosive                26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     9     1     .     .     .     5     .     2     .     .     1     1     3     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         32    | 3     7     23    20    32    8     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     2     8     .     .     .     .     5     .     .     4     .     5     18    29    
  Robot Miss Streak        9     | 4     3     1     4     2     9     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     4     .     2     .     .     4     .     .     .     .     .     2     5     
  Penetration Max          1     | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        7     | .     .     .     1     5     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           941   | 25    70    86    145   103   76    13    1     2     1     23    6     3     2     2     7     .     30    2     4     13    1     42    5     1     .     1     24    10    6     19    11    20    84    103   
  Core Hits                466   | 8     28    30    53    52    32    7     .     .     1     8     2     2     .     1     2     .     10    1     3     14    1     65    7     1     .     1     21    .     .     5     2     10    34    65    
  Critical Kills           5     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Critical Parts Destroyed 21    | 1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     1     2     4     5     .     
  Critical Strikes         65    | 4     5     8     3     5     3     .     .     .     .     4     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     4     1     1     2     5     9     7     
    Burn                   13    | 3     3     1     2     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               4     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Destroy                4     | 1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  13    | .     2     5     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Smash                  18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     1     2     4     6     .     
    Sever                  13    | .     .     .     .     1     .     .     .     .     .     4     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     1     3     .     
Melee Attacks              582   | .     5     8     2     27    4     27    1     26    1     31    7     7     3     2     12    .     70    4     9     9     .     64    9     3     .     1     13    19    23    35    20    60    80    .     
  Impact                   146   | .     5     8     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    18    15    13    30    39    .     
  Slashing                 417   | .     .     .     1     27    4     27    1     25    1     31    6     7     1     1     11    .     66    4     9     .     .     64    9     3     .     1     13    2     5     20    7     30    41    .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            129   | .     .     .     .     .     .     11    1     2     1     6     6     2     2     1     3     .     15    2     4     9     .     14    2     1     .     1     1     8     3     8     8     10    8     .     
    Combat Hostiles        11    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     1     1     .     .     1     .     .     .     .     .     .     1     3     1     .     1     .     
  Follow-up Attacks        13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     2     6     .     
Damage Inflicted           47507 | 331   1079  2293  2872  2549  1665  837   66    60    72    986   359   205   .     30    317   .     1516  134   262   593   30    4840  565   73    .     84    2096  1217  515   1403  993   1340  6123  12002 
  Guns                     6884  | 331   583   35    1595  1704  1665  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     971   .     
  Cannons                  14105 | .     480   1929  1150  .     .     .     .     .     .     .     .     .     .     .     .     .     97    .     .     182   30    306   .     .     .     .     643   .     .     43    .     44    1211  7990  
  Explosions               10781 | .     .     329   127   345   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     411   .     2930  324   .     .     .     1286  .     .     .     .     125   892   4012  
  Melee                    15721 | .     .     .     .     500   .     837   66    60    72    986   359   205   .     30    317   .     1419  134   262   .     .     1604  241   73    .     84    167   1217  515   1360  993   1171  3049  .     
  Ramming                  16    | .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  7194  | 205   772   1541  1246  779   1665  .     .     .     .     .     .     .     .     .     .     .     97    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     889   
  Thermal                  19250 | 126   291   752   1626  1270  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     182   30    573   97    .     .     .     643   .     .     43    .     44    3074  10499 
  Explosive                5283  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     411   .     2620  227   .     .     .     1286  .     .     .     .     125   .     614   
  Electromagnetic          43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     43    .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   5272  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1217  367   607   767   576   1738  .     
  Slashing                 10449 | .     .     .     .     500   .     837   66    60    72    986   359   205   .     30    317   .     1419  134   262   .     .     1604  241   73    .     84    167   .     148   753   226   595   1311  .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         24    | .     1     1     .     .     5     5     5     5     5     .     .     .     .     .     .     .     5     1     1     1     .     5     .     .     .     .     2     2     4     10    11    .     24    .     
  Average Corruption       3     | .     1     1     .     .     5     5     5     5     5     .     .     .     .     .     .     .     3     1     1     1     .     4     .     .     .     .     1     2     3     6     10    .     8     .     
  Corruption Purged        50    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     40    .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  170   | .     6     17    .     .     33    2     1     6     3     .     .     .     .     .     .     .     7     .     2     .     .     20    .     .     .     .     3     2     3     14    23    .     28    .     
    Message Errors         40    | .     1     1     .     .     6     .     .     1     2     .     .     .     .     .     .     .     4     .     1     .     .     5     .     .     .     .     1     .     .     3     4     .     11    .     
    Matter Fused           45    | .     2     5     .     .     9     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     1     .     2     4     7     .     5     .     
    Heat Flow Errors       14    | .     .     2     .     .     4     .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     1     3     .     1     .     
    Energy Discharges      29    | .     1     3     .     .     6     2     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     1     1     3     3     .     6     .     
    Parts Fused            3     | .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Data Loss (minor)      23    | .     1     2     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     1     1     .     2     4     .     2     .     
    Data Loss (major)      6     | .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     1     .     1     .     
    Misfires               4     | .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Weapon Failures        2     | .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             61    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     1     .     .     .     .     53    
  Effects                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     5     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Overflow Damage            5144  | .     .     24    36    3     .     162   .     .     .     49    107   17    .     .     102   .     255   25    29    .     .     367   109   .     .     .     88    1057  236   554   501   386   878   159   
  Projectiles              307   | .     .     24    36    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    .     .     .     .     55    56    107   
  Explosions               347   | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     249   16    .     .     .     26    .     .     .     .     .     1     52    
  Melee                    4490  | .     .     .     .     .     .     162   .     .     .     49    107   17    .     .     102   .     255   25    29    .     .     118   93    .     .     .     33    1057  236   554   501   331   821   .     
Knockbacks                 60    | .     10    6     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     3     3     6     5     14    
  Impact                   22    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     3     3     5     4     .     
  Kinetic                  34    | .     9     6     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
  Secondary                4     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
Self-Inflicted Damage      155   | .     75    .     .     39    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     .     .     .     21    
  Shots                    5     | .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Rammed                   3     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             4     | .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        374   | 45    18    158   28    374   254   .     194   .     .     .     .     42    211   .     .     .     145   .     204   .     49    30    30    3     .     .     52    .     8     133   164   44    190   137   
  Average Temperature      47    | 15    7     44    12    87    64    .     103   .     .     .     .     28    102   .     .     .     55    .     112   .     21    7     8     2     .     .     21    .     6     41    66    25    74    42    
  Received Heat Transfer   2546  | .     192   186   873   446   225   30    .     .     .     18    .     .     .     20    .     .     75    .     18    9     18    9     .     .     .     .     .     .     45    .     18    9     81    274   
  Effects                  3     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     
  Total Turns              40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     39    
  Longest Duration         14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     14    
Robots Disrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           28    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     3     4     6     8     .     
  Combat Hostiles          12    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     4     4     .     
  Parts Fried              49    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    2     3     5     6     17    .     
  Impact Corruptions       78    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    5     10    9     12    23    .     
Robots Melted              7     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     2     
  Combat Hostiles          7     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     2     
  Parts Melted             21    | 2     1     1     3     3     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     3     .     .     .     .     3     .     .     .     .     .     2     1     
  Heat Transferred         18004 | 592   1073  1110  3023  2849  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     250   50    700   50    .     .     .     1000  .     .     37    .     37    1864  5369  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     2     .     

 Alert                           | -11  -10  -10  -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Maximum Alert Level        5     | .    .    .    .    3    2    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    1    .    1    1    1    1    5    .    
  Low Security (%)         50    | 100  100  .    100  6    24   96   .    .    .    100  .    .    .    .    100  100  93   .    .    .    .    13   .    .    .    .    82   100  97   83   94   74   .    .    
  Level 1                  11    | .    .    .    .    12   35   3    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    28   .    .    .    .    17   .    2    16   5    25   7    .    
  Level 2                  9     | .    .    .    .    41   40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    4    .    
  Level 3                  4     | .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    3    .    
  Level 4                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    1    .    
  Level 5                  21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   .    
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1330  | 5    190  .    194  1059 555  204  .    .    .    62   .    .    .    .    50   .    295  .    .    .    .    1330 .    .    .    .    275  154  211  309  219  348  931  .    
  Initial                  516   | .    .    .    .    122  516  114  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    154  47   112  173  112  208  .    
  Average                  237   | 1    67   .    66   616  326  121  .    .    .    15   .    .    .    .    17   .    44   .    .    .    .    585  .    .    .    .    103  125  95   155  168  166  481  .    
Influence Increases        13656 | 35   476  .    787  947  816  275  45   .    5    192  10   5    .    14   149  .    654  30   105  340  126  1939 95   .    .    27   749  71   354  451  269  503  2958 1229 
  Destroy 0b10 Robot/C     4340  | .    240  .    440  420  420  20   .    .    .    20   .    .    .    .    40   .    .    20   20   200  60   680  80   .    .    20   300  .    40   60   40   160  1060 .    
  Destroy 0b10 Robot/NC    805   | 35   40   .    65   20   65   45   .    .    5    30   10   5    .    10   25   .    60   .    .    .    .    135  5    .    .    5    25   40   10   30   30   25   85   .    
  Destroy Leader           792   | .    48   .    120  40   144  4    .    .    .    14   .    .    .    .    2    .    4    10   10   .    .    114  10   .    .    .    36   2    .    10   16   20   188  .    
  Allied During Kill       1029  | .    .    .    .    .    121  .    .    .    .    .    .    .    .    4    6    .    1    .    .    80   6    86   .    .    .    2    21   .    4    .    .    .    698  .    
  Trap Triggered on 0b10   80    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    
  Successful Hack          287   | .    32   .    30   12   15   29   .    .    .    4    .    .    .    .    .    .    30   .    .    .    .    60   .    .    .    .    .    .    .    53   .    4    18   .    
  Disable Machine          765   | .    75   .    45   45   45   15   .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    210  .    .    .    .    60   15   30   45   45   15   60   45   
  Anti-Garrison Action     350   | .    .    .    .    350  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Destroy Structure        2853  | .    41   .    42   45   6    12   .    .    .    4    .    .    .    .    16   .    74   .    .    .    .    414  .    .    .    .    172  14   90   103  63   99   474  1184 
  Partial Spotted          630   | .    .    .    .    15   .    30   .    .    .    .    .    .    .    .    .    .    135  .    .    .    .    105  .    .    .    .    105  .    15   15   30   30   150  .    
  Lose Combat Pursuer      1725  | .    .    .    45   .    .    120  45   .    .    120  .    .    .    .    60   .    285  .    75   60   60   135  .    .    .    .    30   .    165  135  45   150  195  .    
Influence Decreases        7425  | 35   443  16   599  10   1080 234  30   .    5    192  10   5    .    14   149  .    393  90   130  282  66   669  160  238  .    27   474  140  200  254  254  288  698  240  
  Time Decay               5750  | 35   433  16   454  .    550  214  20   .    5    192  10   5    .    14   109  .    323  90   130  202  66   589  160  238  .    27   434  140  140  254  254  278  368  .    
  Lost Part                480   | .    10   .    70   10   20   .    10   .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    30   .    20   .    .    10   50   240  
  Lost Ally                670   | .    .    .    .    .    60   20   .    .    .    .    .    .    .    .    40   .    60   .    .    80   .    80   .    .    .    .    10   .    40   .    .    .    280  .    
  Purge Threat             525   | .    .    .    75   .    450  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          50    | .    1    .    2    .    1    2    .    .    .    9    .    .    .    .    3    .    5    .    .    .    .    7    .    .    .    .    8    .    3    3    2    2    2    .    
  Investigation            17    | .    .    .    1    .    .    2    .    .    .    2    .    .    .    .    2    .    4    .    .    .    .    3    .    .    .    .    1    .    .    .    1    1    .    .    
  Extermination            12    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    3    .    .    2    1    1    1    .    
  Reinforcement            16    | .    1    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    3    1    .    .    .    .    
  Assault                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 4     | .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         5     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           36   | .   .   .   3   .   2   .   .   .   .   3   .   .   .   .   1   .   3   .   .   2   .   3   .   .   .   .   3   .   3   1   2   .   10  .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Times Spotted              539  | .   24  19  33  18  30  14  4   4   .   22  .   .   .   2   10  3   39  .   5   38  7   53  .   2   .   1   40  2   33  18  16  20  35  47  
  Peak Tracking Total      16   | .   3   2   5   3   4   6   4   4   .   7   .   .   .   2   4   3   9   .   5   9   4   5   .   1   .   1   10  1   16  10  12  6   8   12  
  Tactical Retreats        62   | .   .   .   3   .   .   3   1   .   .   6   .   .   .   .   1   .   12  .   2   2   1   11  .   .   .   .   4   .   4   2   3   4   3   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            17   | .   2   1   1   1   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         148  | .   .   .   .   .   82  .   .   .   .   .   .   .   .   .   .   .   66  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   9    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Traps Extracted            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                11   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Most Traps Carried         7    | .   .   1   .   .   .   .   .   .   .   .   6   6   6   6   6   6   7   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          58   | .   5   1   3   8   3   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   14  .   .   .   .   4   1   2   3   3   1   4   3   
  Max in Single Turn       5    | .   5   1   1   1   1   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   1   1   1   2   1   1   1   
  Garrison Access          7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   .   
  Garrison Relay           5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          98   | .   8   2   10  2   10  10  .   4   .   6   .   .   .   .   2   .   8   .   .   4   .   8   .   1   4   .   2   .   1   3   3   6   4   .   
  Terminals                41   | .   7   .   8   2   8   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   2   .   
  Fabricators              12   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   3   .   .   .   .   1   .   .   1   .   1   .   .   
  Repair Stations          6    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          10   | .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   2   .   
  Scanalyzers              3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          11   | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   1   .   1   .   .   1   .   .   
Total Hacks                325  | .   27  6   28  2   44  26  .   33  .   22  .   .   .   .   8   .   30  .   .   10  .   25  .   1   15  .   7   .   3   10  7   13  8   .   
  Successful               203  | .   16  6   15  2   26  9   .   33  .   11  .   .   .   .   4   .   18  .   .   10  .   16  .   1   15  .   3   .   1   6   2   5   4   .   
  Failed                   121  | .   10  .   13  .   18  17  .   .   .   11  .   .   .   .   4   .   12  .   .   .   .   9   .   .   .   .   4   .   2   4   5   8   4   .   
    Catastrophic           18   | .   .   .   2   .   2   4   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   2   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   319  | .   19  .   20  .   20  12  .   .   .   13  .   .   .   .   16  .   44  .   .   1   .   34  .   .   .   .   35  9   7   13  32  19  25  .   
  Terminals                114  | .   25  .   22  2   28  6   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   5   3   .   
  Fabricators              58   | .   .   .   .   .   .   3   .   .   .   6   .   .   .   .   5   .   16  .   .   .   .   18  .   .   .   .   6   .   .   2   .   2   .   .   
  Repair Stations          18   | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Recycling Units          25   | .   .   .   3   .   2   5   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   5   .   
  Scanalyzers              24   | .   .   .   .   .   14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Garrison Access          21   | .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   3   .   .   .   .   1   .   3   .   .   3   .   .   
Terminal Hacks             93   | .   6   6   3   2   9   .   .   33  .   1   .   .   .   .   .   .   .   .   .   10  .   .   .   1   15  .   .   .   .   .   2   3   2   .   
  Record                   29   | .   .   5   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                10   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   2   3   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           26   | .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   2   .   8   .   .   .   .   7   .   .   .   .   1   .   .   1   .   2   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           14   | .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   1   .   3   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   
  Build                    9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   
Repair Station Hacks       12   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Scan Component           7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair                   5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 19   | .   .   .   .   .   14  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         11   | .   .   .   .   .   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Analyze                  8    | .   .   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   .   
Unauthorized Hacks         43   | .   8   .   10  .   3   4   .   .   .   6   .   .   .   .   1   .   3   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   2   .   
  Terminals                24   | .   8   .   8   .   1   2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   1   .   1   .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   11   | .   6   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   
    Prioritize             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              5    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
    Reject                 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   7    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         66   | .   7   .   8   1   10  9   .   .   .   6   .   .   .   .   2   .   7   .   .   .   .   4   .   .   .   .   1   .   1   2   2   4   2   .   
  Full Trace Events        8    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  18   | .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   215  | .   .   .   .   .   7   1   .   13  .   .   .   .   14  .   16  .   39  .   .   .   .   11  .   .   3   .   41  .   .   .   35  13  22  .   
  Parts Built              14   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   2   .   1   .   .   
    Authchips              5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   325  | .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   138 .   .   .   .   80  .   .   .   .   .   .   .   46  .   25  .   .   
  Total Part Build Rating  76   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   39  .   .   .   .   12  .   .   .   .   .   .   .   18  .   1   .   .   
Parts Repaired             5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     181  | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   121 .   .   .   .   .   .   .   .   .   .   .   .   34  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Sub Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   1   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        10   | .   .   .   .   .   .   .   .   1   .   .   1   .   2   1   1   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             7    | .   .   .   .   .   .   .   .   1   .   .   1   .   2   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    20   | .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      20   | .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -8    -8    -8    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Yrd   Mat   Sub   Mat   Gar   Mat   Fac   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Total Allies               56    | .     .     .     1     3     .     1     .     .     .     1     .     .     4     .     2     .     5     .     .     5     .     4     .     .     .     .     1     .     3     .     .     1     25    .     
  Largest Group            14    | .     .     .     1     4     4     1     .     .     .     1     1     .     4     4     2     .     3     .     .     5     .     4     .     .     .     .     1     .     3     .     .     1     14    .     
  Highest-Rated Group      2021  | .     .     .     10    91    91    10    .     .     .     10    10    .     156   156   170   .     210   .     .     240   .     156   .     .     .     .     29    .     345   .     .     269   2021  .     
  Highest-Rated Ally       269   | .     .     .     10    31    31    10    .     .     .     10    10    .     41    41    85    .     70    .     .     64    .     39    .     .     .     .     29    .     115   .     .     269   269   .     
Zionite Dispatches         8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     2     .     .     .     .     1     .     1     .     .     1     .     .     
  Heavy                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Light                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Recon                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Fire                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Melee Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Warlord Squad Rendezvous   3     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ranger                   1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Chimera                  1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ghost                    1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Total Orders               59    | .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     14    1     4     .     .     .     9     7     .     4     .     .     .     12    .     
  STAY                     22    | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     6     .     
  FOLLOW                   10    | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     6     .     
  GUARD                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  DROP                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  EXPLORE                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     .     .     .     .     .     .     .     .     
  RETURN                   21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     3     .     .     .     5     6     .     4     .     .     .     .     .     
Ally Attacks               428   | .     .     .     .     .     58    .     .     .     .     .     .     .     .     7     6     .     13    .     .     39    6     44    .     .     .     11    25    .     16    .     .     .     203   .     
  Total Damage             24435 | .     .     .     .     .     1258  .     .     .     .     .     .     .     .     141   380   .     243   .     .     1472  93    722   .     .     .     193   744   .     365   .     .     .     18824 .     
  Kills                    104   | .     .     .     .     .     13    .     .     .     .     .     .     .     .     1     2     .     1     .     .     5     2     6     .     .     .     1     8     .     2     .     .     .     63    .     
Allies Corrupted           6     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     4     .     
Allies Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                           | -11  -10  -10  -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Active Infowar (turns)     26584 | 82   1608 2118 1503 676  751  458  57   273  131  607  565  264  573  193  285  85   1479 198  262  1002 274  1849 339  518  60   562  1291 285  284  551  558  608  5336 899  
  Optics                   17454 | .    .    .    .    .    .    .    .    .    .    .    .    .    536  193  285  85   1479 198  262  1002 274  1849 339  518  60   562  1291 285  284  551  558  608  5336 899  
  Sensors                  11569 | .    .    .    .    .    .    448  57   273  131  607  565  264  573  193  285  81   1447 198  262  1000 274  1846 339  518  60   370  1280 285  213  .    .    .    .    .    
  Terrain                  46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   2    .    .    .    .    
  Structural               698   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  551  47   .    
  Seismic                  7037  | 82   1608 2118 1503 676  751  297  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Decoding                 11383 | .    .    .    .    .    .    .    .    .    100  607  565  264  573  193  285  85   1479 198  262  1002 274  1849 339  518  60   562  1291 285  284  308  .    .    .    .    
  T.N.C.                   377   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    246  .    .    .    .    131  .    .    .    .    .    .    .    .    .    .    .    .    
  Machine Analysis         1896  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    242  558  608  488  .    
  Triangulation            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Cloaking                 1276  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    8    .    .    4    47   25   23   66   237  308  555  .    
  Jamming                  507   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    506  .    
  ECM                      562   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    310  .    .    .    .    244  .    .    .    .    8    .    .    
Robot Analysis Total       5     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    14    | .    .    2    .    .    .    .    .    .    2    .    .    2    1    .    .    .    .    1    3    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    2    6    .    .    .    11   7    .    4    .    .    .    .    .    
  Drone Recoveries         33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    2    6    .    .    .    11   6    .    4    .    .    .    .    .    
Decoded 0b10 Intel         177   | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    8    1    40   .    .    .    .    55   .    .    .    .    34   6    7    8    .    .    .    .    
  Traps                    8     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Emergency Access         16    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    5    .    .    .    .    8    .    .    .    .    1    1    .    .    .    .    .    .    
  Items                    117   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    7    1    29   .    .    .    .    31   .    .    .    .    24   3    5    7    .    .    .    .    
  Machines                 12    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    2    .    .    .    .    5    .    .    .    .    .    1    1    1    .    .    .    .    
  Patrols                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    5    .    .    .    .    3    1    1    .    .    .    .    .    
  Guards                   10    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    3    .    .    .    .    .    .    .    
Zionite Intel Received     50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    10   .    .    .    .    5    .    .    .    .    7    2    1    3    9    4    6    .    
  Main Access              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Branch Access            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Emergency Access         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Guard Positions          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Component Stockpiles     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    1    .    .    .    
  Prototype Stockpiles     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    
  Component Schematics     9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    2    1    1    .    
  Prototype Schematics     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    1    .    
  Unaware Schematics       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Unaware Analyses         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    
  Trap Installations       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    1    .    
  Active Terminals         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Active Garrisons         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Depthwide Sectors/0      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    

 Exploration                     | -11  -10  -10  -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               29600 | 293  1737 3156 1503 1466 1599 458  57   273  131  607  565  264  573  193  285  85   1479 198  262  1002 274  1849 339  518  60   562  1291 285  284  551  558  608  5336 899  
Spaces Moved               33872 | 129  753  1633 765  681  784  802  119  184  316  1200 818  668  1062 392  656  183  2657 419  446  1431 652  3095 742  737  140  500  2063 428  552  1000 1192 1170 4988 515  
  Core                     10    | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    
  Treads                   3094  | 124  753  481  254  681  784  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
  Legs                     2808  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2340 468  
  Wheels                   1663  | .    .    1152 511  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1251  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1204 47   
  Flight                   25046 | .    .    .    .    .    .    802  119  184  316  1200 818  668  1062 392  656  183  2657 419  446  1431 652  3094 742  737  140  500  2059 428  552  1000 1192 1170 1427 .    
  Fastest Speed            28    | 50   160  115  103  160  160  40   40   40   40   34   34   34   34   34   34   34   30   40   40   34   34   34   37   37   37   37   34   39   32   32   32   28   31   38   
  Average Speed            58    | 155  160  138  136  160  161  40   40   40   40   38   34   34   34   34   34   34   34   40   40   35   34   36   37   37   37   37   38   39   33   32   32   32   77   107  
  Slowest Speed            950   | 160  160  250  250  160  162  40   40   40   40   40   86   34   34   34   34   34   165  40   40   40   34   150  37   37   37   37   950  39   170  32   32   184  310  202  
  Overloaded Moves         9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            85    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    2    11   .    .    13   .    11   .    .    .    .    11   2    12   5    1    5    8    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    1    
Exploration Rate (%)       60    | 8    93   77   62   82   70   24   20   81   59   22   84   74   90   43   22   80   50   65   68   94   79   56   83   80   61   76   47   54   23   70   77   34   68   31   
  Regions Visited          34
    Branch Regions         21
  Pre-discovered Areas     26    | .    1    1    1    .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    1    9    1    .    3    .    3    .    .    2    .    .    .    .    
  Known Exits Taken        27    | .    .    1    1    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    .    .    
  Unknown Exits Taken      4     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Scrap Searched             38    | .    .    11   .    .    .    .    .    .    3    .    3    4    4    .    .    .    .    1    3    .    3    .    2    3    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 433   | .    5    1    2    1    4    12   .    .    .    4    .    6    .    .    4    .    40   6    4    1    20   73   47   4    .    4    61   7    13   48   13   25   13   15   
Terrain Destroyed          1423  | .    51   69   58   10   5    12   .    .    .    4    .    6    .    .    4    .    41   7    4    43   22   259  50   5    .    4    124  8    74   48   24   42   98   351  
  Melee                    180   | .    5    1    2    1    4    12   .    .    .    4    .    4    .    .    4    .    32   2    3    .    .    25   4    2    .    .    10   5    12   9    6    24   9    .    
  Projectile               249   | .    4    2    14   .    1    .    .    .    .    .    .    2    .    .    .    .    9    5    1    1    22   54   16   3    .    4    62   3    1    5    2    1    6    31   
  AOE                      994   | .    42   66   42   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    180  30   .    .    .    52   .    61   34   16   17   83   320  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      41426 | 166  1161 2374 1020 875  1003 902  125  345  317  1302 1092 689  1270 448  699  202  3075 436  512  1896 677  3639 773  973  147  870  2414 513  602  1181 1343 1308 6316 761  
  Wait                     4471  | .    312  560  74   9    15   33   5    136  .    39   254  1    180  53   26   7    190  7    52   402  .    329  3    228  .    350  170  30   3    26   50   16   882  29   
  Move                     33686 | 128  752  1632 765  680  783  797  118  183  315  1199 817  667  1061 391  652  179  2636 418  445  1410 651  3073 741  736  139  499  2042 423  528  991  1189 1160 4972 514  
  Hop                      68    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    1    9    .    .    7    .    10   .    .    .    .    9    2    11   3    1    4    7    .    
  Pick Up                  303   | 5    13   21   13   7    13   4    .    .    .    9    2    1    1    .    2    2    10   .    .    3    .    19   .    .    1    .    14   8    4    31   22   10   64   24   
  Fast Attach              237   | 7    2    .    11   6    4    8    1    .    1    5    3    4    12   .    1    3    13   .    1    14   .    17   .    1    3    6    9    4    4    13   12   19   46   7    
  Attach                   159   | .    2    5    7    1    1    6    .    .    .    4    .    .    1    .    3    .    7    .    .    1    .    5    .    .    .    1    9    4    6    9    7    7    40   33   
  Detach                   76    | .    .    .    .    .    .    1    .    .    .    2    1    .    .    .    1    .    3    .    .    2    .    .    .    .    .    1    3    3    3    7    3    2    30   14   
  Swap                     344   | .    7    45   22   27   18   3    .    .    .    4    4    4    1    2    .    4    32   2    3    18   .    20   4    1    1    2    15   10   10   17   8    14   39   7    
  Drop                     469   | .    4    26   21   14   23   21   .    .    .    9    4    3    11   .    .    6    22   .    1    18   .    30   .    1    3    6    19   9    5    47   31   25   95   15   
  Fire                     856   | 26   60   76   105  77   60   .    .    .    .    .    .    2    .    .    .    .    11   5    1    12   26   72   16   3    .    4    110  3    4    7    3    3    52   118  
  Melee                    545   | .    5    8    2    27   4    27   1    26   1    31   7    7    3    2    12   .    70   4    9    9    .    64   9    3    .    1    13   17   19   30   17   48   69   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    13   .    
  Rewire                   29    | .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Trap                     159   | .    .    1    .    .    82   .    .    .    .    .    .    .    .    .    .    .    72   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / Rec)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: Fac x3 / *Low x2)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Waste
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res / *Upp x2 / [*Ext] / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research (discovered 3 exits: *Acc / *Tes x2)
-2/Testing (discovered 3 exits: *Acc / *Sec / [*Frg])
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: *Sur x2 / [*Ac0])
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    27 | -11/Scrapyard      | Discovered new exit (range 16)
   294 | -11/Scrapyard      | Entered Materials
   314 | -10/Materials      | Build established: Mutant
   804 | -10/Materials      | Discovered new exit (range 16)
   830 | -10/Materials      | Central database locked down
  1026 | -10/Materials      | Discovered new exit (range 14)
  1314 | -10/Materials      | Repaired Lgt. Treads
  1478 | -10/Materials      | Learned location of Recycling (-9)
  1499 | -10/Materials      | Discovered new exit (range 16)
  1531 | -10/Materials      | Learned location of 2 exits from Mines
  1575 | -10/Materials      | Learned Storage trap positions
  1670 | -10/Materials      | Learned 2 Storage zone layouts
  1712 | -10/Materials      | Learned location of 2 exits from Subcaves
  1807 | -10/Materials      | Discovered new exit (range 13)
  2005 | -10/Materials      | Discovered new exit (range 9)
  2031 | -10/Materials      | Entered Subcaves
  2032 | -10/Subcaves       | Identified exit to Materials
  2032 | -10/Subcaves       | Identified exit to Recycling
  2099 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2145 | -10/Subcaves       | Disturbed a concealed Subdweller
  2170 | -10/Subcaves       | Disturbed a concealed Subdweller
  2188 | -10/Subcaves       | Disturbed a concealed Subdweller
  2205 | -10/Subcaves       | Disturbed a concealed Subdweller
  2542 | -10/Subcaves       | Shifting Twisted Machinery released Barrage Gun
  2960 | -10/Subcaves       | Learned Materials terminal intel
  3436 | -10/Subcaves       | Core integrity fell below 50%
  3958 | -10/Subcaves       | Visited Clippyterm
  3962 | -10/Subcaves       | Learned location of Section 7 (-2)
  3962 | -10/Subcaves       | Learned 40 Factory zone layouts
  4061 | -10/Subcaves       | Discovered exit to Materials (range 15)
  4113 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  4115 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  4461 | -10/Subcaves       | A Subdweller sparked back to life
  4509 | -10/Subcaves       | Found Prototype Flight Unit
  4581 | -10/Subcaves       | A Subdweller sparked back to life
  4709 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  4780 | -10/Subcaves       | Core integrity fell below 20%
  4912 | -10/Subcaves       | Learned location of 1 exit from Materials
  4937 | -10/Subcaves       | Visited 4L-MR0's lab
  4942 | -10/Subcaves       | Identified Flightbrick
  4954 | -10/Subcaves       | Found Power Bank
  5010 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  5187 | -10/Subcaves       | Entered Materials
  5187 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  5188 | -8/Materials       | Identified exit to Factory
  5189 | -8/Materials       | Loaded intel: 12 terminal locations
  6007 | -8/Materials       | Build established: Scavenger-Mutant
  6441 | -8/Materials       | Learned Storage security intel
  6495 | -8/Materials       | Learned location of Zion (-6)
  6541 | -8/Materials       | Learned Storage trap positions
  6578 | -8/Materials       | Learned Factory fabricator intel
  6604 | -8/Materials       | Learned Storage trap positions
  6620 | -8/Materials       | Learned Factory garrison access intel
  6623 | -8/Materials       | Garrison activated, responded to threat
  6665 | -8/Materials       | Learned Factory repair station intel
  6690 | -8/Materials       | Identified exit to Garrison
  6690 | -8/Materials       | Entered Garrison
  6690 | -8/Garrison        | Accompanied by 1 ally
  6718 | -8/Garrison        | Discovered new exit (range 73)
  6718 | -8/Garrison        | Discovered new exit (range 67)
  6718 | -8/Garrison        | Discovered new exit (range 31)
  6774 | -8/Garrison        | Triggered checkpoint
  6826 | -8/Garrison        | Garrison Relay disabled
  6914 | -8/Garrison        | Triggered checkpoint
  6948 | -8/Garrison        | Triggered checkpoint
  6950 | -8/Garrison        | Triggered checkpoint
  6957 | -8/Garrison        | Triggered checkpoint
  7150 | -8/Garrison        | Triggered checkpoint
  7418 | -8/Garrison        | Triggered checkpoint
  7446 | -8/Garrison        | Core integrity fell below 50%
  7573 | -8/Garrison        | Garrison Relay disabled
  7914 | -8/Garrison        | Triggered checkpoint
  7925 | -8/Garrison        | Garrison Relay disabled
  8097 | -8/Garrison        | Garrison Relay disabled
  8112 | -8/Garrison        | Triggered checkpoint
  8121 | -8/Garrison        | Garrison Relay disabled
  8156 | -8/Garrison        | Entered Materials
  8156 | -8/Materials       | Accompanied by 4 allies
  8421 | -8/Materials       | Discovered exit to Factory (range 16)
  9299 | -8/Materials       | Discovered exit to Factory (range 15)
  9755 | -8/Materials       | Entered Factory
  9755 | -7/Factory         | Accompanied by 1 ally
  9755 | -7/Factory         | Evolved 2 slots: Utility x2
  9756 | -7/Factory         | Identified exit to Factory
  9756 | -7/Factory         | Identified exit to Lower Caves
  9757 | -7/Factory         | Loaded intel: 6 fabricator locations
  9758 | -7/Factory         | Loaded intel: 6 repair station locations
  9759 | -7/Factory         | Loaded intel: 4 garrison access locations
  9760 | -7/Factory         | Attached Flightbrick, gained temporary slots: Utility x3
 10213 | -7/Factory         | Entered Lower Caves
 10249 | -7/Lower Caves     | Met a Warlord Commander
 10250 | -7/Lower Caves     | Learned location of Warlord (-5)
 10251 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 10255 | -7/Lower Caves     | Found Encrypted Comm Array
 10266 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 10269 | -7/Lower Caves     | Identified exit to Data Miner
 10270 | -7/Lower Caves     | Entered Data Miner
 10270 | -7/Data Miner      | Discovered new exit (range 6)
 10278 | -7/Data Miner      | Met Data Miner
 10292 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10297 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10310 | -7/Data Miner      | Data Conduit disabled
 10390 | -7/Data Miner      | Build established: Hacker-Mutant
 10543 | -7/Data Miner      | Identified exit to Proximity Caves
 10543 | -7/Data Miner      | Entered Proximity Caves
 10651 | -6/Proximity Caves | Learned Factory garrison access intel
 10660 | -6/Proximity Caves | Learned 4 Factory zone layouts
 10671 | -6/Proximity Caves | Discovered exit to Factory (range 7)
 10674 | -6/Proximity Caves | Entered Factory
 10674 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10675 | -6/Factory         | Identified exit to Lower Caves
 10676 | -6/Factory         | Loaded intel: 4 garrison access locations
 10743 | -6/Factory         | Joined by Warlord Ranger squad
 10801 | -6/Factory         | Joined by Warlord Ghost squad
 10857 | -6/Factory         | Garrison activated, responded to threat
 11048 | -6/Factory         | Joined by Warlord Chimera squad
 11078 | -6/Factory         | Fabricated Imp. Propulsion Shielding (x2)
 11096 | -6/Factory         | Attached Power Bank, gained temporary slots: Power x3
 11281 | -6/Factory         | Entered Lower Caves
 11281 | -6/Lower Caves     | Accompanied by 1 ally
 11808 | -6/Lower Caves     | Discovered new exit (range 13)
 11846 | -6/Lower Caves     | Identified exit to Lower Caves
 11846 | -6/Lower Caves     | Entered another Lower Caves area
 11857 | -6/Lower Caves     | Learned Factory stockpile data
 11871 | -6/Lower Caves     | Discovered new exit (range 12)
 11886 | -6/Lower Caves     | Learned Factory garrison access intel
 11924 | -6/Lower Caves     | Spotted B-75 Beast
 11961 | -6/Lower Caves     | Found Alien Artifact
 11961 | -6/Lower Caves     | Identified Core Expander
 11961 | -6/Lower Caves     | Installed Core Expander, added new Power slot
 12059 | -6/Lower Caves     | Discovered new exit (range 10)
 12061 | -6/Lower Caves     | Identified exit to Zion
 12110 | -6/Lower Caves     | Entered Zion
 12133 | -6/Zion            | Found Prototype Hackware
 12133 | -6/Zion            | Identified Exp. System Shield
 12135 | -6/Zion            | Found Prototype Processor
 12135 | -6/Zion            | Identified Exp. Core Analyzer
 12137 | -6/Zion            | Found Prototype Processor
 12137 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 12142 | -6/Zion            | Found Prototype Processor
 12142 | -6/Zion            | Identified Exp. Melee Analysis Suite
 12157 | -6/Zion            | Discovered new exit (range 13)
 12160 | -6/Zion            | Learned 8 Factory zone layouts
 12184 | -6/Zion            | Given the Hacking Drone Bay
 12184 | -6/Zion            | Found Prototype Device
 12184 | -6/Zion            | Identified Hacking Drone Bay
 12348 | -6/Zion            | Met Imprinter
 12357 | -6/Zion            | Imprinted
 12359 | -6/Zion            | Declared Zion's savior
 12429 | -6/Zion            | Found Prototype Device
 12429 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 12470 | -6/Zion            | Build established: Hacker-Scout
 12482 | -6/Zion            | Visited the Megawrench Repair Shop
 12482 | -6/Zion            | Megawrench repaired 9 parts
 12508 | -6/Zion            | Identified exit to Proximity Caves
 12683 | -6/Zion            | Entered Proximity Caves
 12683 | -5/Proximity Caves | Accompanied by 4 allies
 12801 | -5/Proximity Caves | Discovered new exit (range 12)
 12804 | -5/Proximity Caves | Identified exit to Factory
 12876 | -5/Proximity Caves | Entered Factory
 12876 | -5/Factory         | Evolved 2 slots: Utility x2
 12877 | -5/Factory         | Identified exit to Factory
 12879 | -5/Factory         | Loaded intel: 4 garrison access locations
 12914 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 12915 | -5/Factory         | Zion Heavy squad teleported in
 13084 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 13096 | -5/Factory         | Discovered new exit (range 7)
 13098 | -5/Factory         | Identified exit to Upper Caves
 13137 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 13161 | -5/Factory         | Sucked down chute
 13161 | -5/Factory         | Entered Waste
 13163 | -5/Waste           | Found Prototype Device
 13163 | -5/Waste           | Identified Adv. Kinecellerator
 13171 | -5/Waste           | Spotted C-40 Crusher
 13171 | -5/Waste           | Spotted C-40 Crusher
 13172 | -5/Waste           | Spotted C-40 Crusher
 13183 | -5/Waste           | Spotted C-40 Crusher
 13198 | -5/Waste           | Spotted C-40 Crusher
 13207 | -5/Waste           | Found Prototype Device
 13207 | -5/Waste           | Identified Imp. Particle Accelerator
 13225 | -5/Waste           | Spotted C-40 Crusher
 13235 | -5/Waste           | Discovered new exit (range 12)
 13239 | -5/Waste           | Identified exit to Factory
 13246 | -5/Waste           | Entered Factory
 13310 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 13316 | -5/Factory         | Fabricated Mic. Antimatter Reactor?
 13397 | -5/Factory         | Fabricated Combat Drone Bay?
 13451 | -5/Factory         | Fabricated Exp. Targeting Computer?
 13497 | -5/Factory         | Retrieved Zion intel report: Branch Access
 13498 | -5/Factory         | Zion Hacker squad teleported in
 13543 | -5/Factory         | Spotted B-75 Beast
 13719 | -5/Factory         | Repaired Imp. Propulsion Shielding
 13754 | -5/Factory         | Repaired Hvy. Linear Accelerator
 13796 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 13837 | -5/Factory         | Fabricated Adv. Trap Extractor (x2)
 13871 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 13955 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 14061 | -5/Factory         | Repaired Broken Adv. Kinecellerator?
 14251 | -5/Factory         | Cargo convoy interrupted
 14278 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 14288 | -5/Factory         | Retrieved Zion intel report: Guard Positions
 14589 | -5/Factory         | Found Exp. Core Analyzer
 14638 | -5/Factory         | Retrieved Zion intel report: Main Access
 14645 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 14685 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 14686 | -5/Factory         | Zion Light squad teleported in
 14725 | -5/Factory         | Entered Upper Caves
 14725 | -5/Upper Caves     | Accompanied by 2 allies
 14755 | -5/Upper Caves     | Identified exit to Upper Caves
 14850 | -5/Upper Caves     | Encountered a Warlord checkpoint
 14923 | -5/Upper Caves     | Entered another Upper Caves area
 15057 | -5/Upper Caves     | Learned 8 Factory zone layouts
 15114 | -5/Upper Caves     | Learned Factory terminal intel
 15124 | -5/Upper Caves     | Learned 4 Factory zone layouts
 15155 | -5/Upper Caves     | Discovered new exit (range 4)
 15156 | -5/Upper Caves     | Identified exit to Warlord
 15185 | -5/Upper Caves     | Entered Warlord
 15200 | -5/Warlord         | System corruption cleaned by Quarantine Array
 15318 | -5/Warlord         | Opened Warlord's prototype stash
 15322 | -5/Warlord         | Found Prototype Device
 15322 | -5/Warlord         | Identified Exp. Cloaking Device
 15330 | -5/Warlord         | Found Prototype Device
 15330 | -5/Warlord         | Identified Exp. Focal Shield
 15346 | -5/Warlord         | Found Prototype Processor
 15346 | -5/Warlord         | Identified Spectral Analyzer
 15351 | -5/Warlord         | Found Prototype Reactor
 15351 | -5/Warlord         | Identified Vortex Chain Reactor
 15419 | -5/Warlord         | Warlord's base attacked by MAIN.C
 15430 | -5/Warlord         | Found Prototype Energy Gun
 15430 | -5/Warlord         | Identified Vortex Rail
 15435 | -5/Warlord         | Found Prototype Energy Cannon
 15435 | -5/Warlord         | Identified Vortex Driver
 15438 | -5/Warlord         | Found Prototype Launcher
 15438 | -5/Warlord         | Identified Vortex Catalyst Activator
 15555 | -5/Warlord         | Rebuked by Warlord
 15769 | -5/Warlord         | Warlord forces counterattacked
 15858 | -5/Warlord         | Spotted Striker
 15862 | -5/Warlord         | Lost 10 allies
 15869 | -5/Warlord         | Spotted Striker
 15883 | -5/Warlord         | P-70 Sage assimilated allied UV-A20(l)
 15888 | -5/Warlord         | P-70 Sage assimilated allied QI-X0M(g)
 15918 | -5/Warlord         | Lost 8 allies
 16094 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 16140 | -5/Warlord         | Spotted Striker
 16144 | -5/Warlord         | Spotted Executioner
 16149 | -5/Warlord         | Found Exp. Core Analyzer
 16166 | -5/Warlord         | Spotted Executioner
 16175 | -5/Warlord         | Discovered new exit (range 21)
 16187 | -5/Warlord         | Identified exit to Proximity Caves
 16187 | -5/Warlord         | Entered Proximity Caves
 16189 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16204 | -4/Proximity Caves | Learned location of Quarantine (-3)
 16290 | -4/Proximity Caves | Learned Research stockpile data
 16433 | -4/Proximity Caves | Spotted B-86 Titan
 16438 | -4/Proximity Caves | Discovered exit to Factory (range 13)
 16461 | -4/Proximity Caves | Entered Factory
 16461 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16462 | -4/Factory         | Identified exit to Armory
 16462 | -4/Factory         | Identified exit to Upper Caves
 16463 | -4/Factory         | Loaded intel: 25 terminal locations
 16541 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 16613 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 16676 | -4/Factory         | Discovered exit to Upper Caves (range 7)
 16723 | -4/Factory         | Discovered new exit (range 20)
 16755 | -4/Factory         | Build established: Hacker-Ninja
 16779 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-4
 16787 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 17151 | -4/Factory         | Discovered new exit (range 18)
 17157 | -4/Factory         | Identified exit to Research
 17266 | -4/Factory         | Destroyed 9 combat bots
 17401 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 17402 | -4/Factory         | Zion Recon squad teleported in
 17689 | -4/Factory         | Zion Fire squad teleported in
 17792 | -4/Factory         | Terminal network hard line cut
 17838 | -4/Factory         | Build established: Hacker-Scout
 17909 | -4/Factory         | Lost 3 allies
 18048 | -4/Factory         | Fabricated Imp. Propulsion Shielding?
 18139 | -4/Factory         | Fabricated Combat Drone Bay (x1)
 18310 | -4/Factory         | Entered Upper Caves
 18618 | -4/Upper Caves     | Discovered new exit (range 13)
 18622 | -4/Upper Caves     | Spotted B-86 Titan
 18648 | -4/Upper Caves     | Identified exit to Upper Caves
 18649 | -4/Upper Caves     | Entered another Upper Caves area
 18670 | -4/Upper Caves     | Encountered a Warlord checkpoint
 18678 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18802 | -4/Upper Caves     | Spotted B-86 Titan
 19134 | -4/Upper Caves     | Discovered new exit (range 10)
 19137 | -4/Upper Caves     | Identified exit to Zhirov
 19167 | -4/Upper Caves     | Entered Zhirov
 19167 | -4/Zhirov          | Discovered new exit (range 3)
 19175 | -4/Zhirov          | Met Zhirov
 19181 | -4/Zhirov          | Learned location of Testing (-2)
 19181 | -4/Zhirov          | Learned location of Command (-1)
 19185 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 19191 | -4/Zhirov          | Found Alien Artifact
 19191 | -4/Zhirov          | Identified Integrated Dissipator
 19191 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 19199 | -4/Zhirov          | Found Alien Artifact
 19227 | -4/Zhirov          | Identified exit to Proximity Caves
 19227 | -4/Zhirov          | Entered Proximity Caves
 19761 | -3/Proximity Caves | Discovered exit to Research (range 5)
 19789 | -3/Proximity Caves | Entered Research
 19789 | -3/Research        | Evolved 2 slots: Utility x2
 19833 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 20027 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
 20099 | -3/Research        | Found Prototype Device
 20099 | -3/Research        | Identified Exp. Thermal Shield
 20133 | -3/Research        | Spotted B-86 Titan
 20143 | -3/Research        | Retrieved Zion intel report: Emergency Access
 20338 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-3
 20401 | -3/Research        | Build established: Hacker-Ninja
 20548 | -3/Research        | Retrieved Zion intel report: Component Schematics
 20549 | -3/Research        | Zion Melee Resupply teleported in
 20716 | -3/Research        | Retrieved Zion intel report: Component Stockpiles
 20731 | -3/Research        | Retrieved Zion intel report: Component Schematics
 20805 | -3/Research        | Cargo convoy interrupted
 20882 | -3/Research        | Found Adv. Powered Armor
 20889 | -3/Research        | Destroyed 8 combat bots
 21028 | -3/Research        | Terminal network hard line cut
 21076 | -3/Research        | Discovered new exit (range 5)
 21079 | -3/Research        | Identified exit to Quarantine
 21080 | -3/Research        | Entered Quarantine
 21203 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
 21225 | -3/Quarantine      | Found Alien Artifact
 21225 | -3/Quarantine      | Identified Core Reset Matrix
 21225 | -3/Quarantine      | Identified Transdimensional Reconstructor
 21225 | -3/Quarantine      | Used Core Reset Matrix
 21229 | -3/Quarantine      | Detected hypermatrix surge
 21229 | -3/Quarantine      | Sensed 9 artifacts in vicinity
 21248 | -3/Quarantine      | Found Subatomic Replicator
 21271 | -3/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 21321 | -3/Quarantine      | Discovered new exit (range 8)
 21365 | -3/Quarantine      | Identified exit to Research
 21365 | -3/Quarantine      | Entered Research
 21365 | -2/Research        | Evolved 1 slot: Propulsion x1
 21523 | -2/Research        | Spotted B-90 Cyclops
 21558 | -2/Research        | Warped through subspace
 21571 | -2/Research        | Spotted B-90 Cyclops
 21593 | -2/Research        | Retrieved Zion intel report: Branch Access
 21593 | -2/Research        | Identified exit to Testing
 21594 | -2/Research        | Zion Light squad teleported in
 21632 | -2/Research        | Discovered new exit (range 5)
 21649 | -2/Research        | Entered Testing
 21676 | -2/Testing         | Found Prototype Energy Cannon
 21676 | -2/Testing         | Identified Potential Cannon
 21752 | -2/Testing         | Fabricated Lgt. Quantum Reactor (x2)
 21780 | -2/Testing         | Retrieved Zion intel report: Trap Installations
 21831 | -2/Testing         | Build established: Hacker-Sprinter
 21951 | -2/Testing         | Discovered new exit (range 14)
 21979 | -2/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 21995 | -2/Testing         | Retrieved Zion intel report: Depthwide Sectors/-2
 22036 | -2/Testing         | Repaired Mic. Antimatter Reactor
 22129 | -2/Testing         | Found Prototype Protection
 22149 | -2/Testing         | Found Prototype Device
 22149 | -2/Testing         | Identified Exp. Hardlight Generator
 22159 | -2/Testing         | Identified SHELL Armor
 22169 | -2/Testing         | System corruption reached 10%
 22174 | -2/Testing         | Spotted Fortress
 22199 | -2/Testing         | Discovered new exit (range 5)
 22199 | -2/Testing         | Discovered new exit (range 6)
 22200 | -2/Testing         | Entered Section 7
 22201 | -2/Section 7       | Detected hypermatrix surge
 22201 | -2/Section 7       | Sensed 17 artifacts in vicinity
 22287 | -2/Section 7       | Retrieved Zion intel report: Trap Installations
 22310 | -2/Section 7       | Retrieved Zion intel report: Guard Positions
 22324 | -2/Section 7       | Found Prototype Device
 22327 | -2/Section 7       | Found Prototype Device
 22331 | -2/Section 7       | Identified Adv. EM Shield (x2)
 22373 | -2/Section 7       | Found Unknown Protection
 22373 | -2/Section 7       | Identified Powered Armor
 22407 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 22421 | -2/Section 7       | Spotted S7 Guard
 22434 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 22450 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 22453 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 22488 | -2/Section 7       | Spotted Alpha 7
 22492 | -2/Section 7       | Spotted Alpha 7
 22502 | -2/Section 7       | Retrieved Zion intel report: Main Access
 22502 | -2/Section 7       | Identified exit to Access
 22508 | -2/Section 7       | Retrieved Zion intel report: Unaware Schematics
 22519 | -2/Section 7       | Found Prototype Device
 22539 | -2/Section 7       | Identified Exp. Thermal Defense Suite
 22559 | -2/Section 7       | Spotted Executioner
 22559 | -2/Section 7       | Spotted Executioner
 22587 | -2/Section 7       | Spotted B-99 Colossus
 22616 | -2/Section 7       | Used Subatomic Replicator to replicate LRC Armor
 22617 | -2/Section 7       | Found LRC Armor
 22619 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 22621 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 22623 | -2/Section 7       | Found LRC Energy Well
 22623 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 22706 | -2/Section 7       | Found Transdimensional Reconstructor
 22707 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 22711 | -2/Section 7       | Found Transdimensional Reconstructor
 22756 | -2/Section 7       | Retrieved Zion intel report: Component Stockpiles
 22758 | -2/Section 7       | Entered Access
 22758 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 22917 | -1/Access          | Build established: Alien-Sprinter
 22984 | -1/Access          | Retrieved Zion intel report: Branch Access
 22984 | -1/Access          | Identified exit to Command
 23063 | -1/Access          | Fabricated Hcp. Storage Unit (x1)
 23088 | -1/Access          | Retrieved Zion intel report: Guard Positions
 23089 | -1/Access          | Zion Experimental squad teleported in
 23094 | -1/Access          | Found Prototype Protection
 23094 | -1/Access          | Identified Zio. Shade Armor
 23118 | -1/Access          | Murdered Z-Experimental
 23121 | -1/Access          | Found Zio. Shade Armor
 23123 | -1/Access          | Found Prototype Energy Cannon
 23123 | -1/Access          | Identified Zio. Alpha Cannon Mk. II
 23135 | -1/Access          | Spotted B-99 Colossus
 23187 | -1/Access          | Warped through subspace
 23276 | -1/Access          | Zion dispatch access revoked
 23285 | -1/Access          | Retrieved Zion intel report: Component Schematics
 23322 | -1/Access          | Spotted B-99 Colossus
 23334 | -1/Access          | Retrieved Zion intel report: Unaware Schematics
 23366 | -1/Access          | Entered Command
 23372 | -1/Command         | Retrieved Zion intel report: Trap Installations
 23380 | -1/Command         | Retrieved Zion intel report: Prototype Stockpiles
 23384 | -1/Command         | Retrieved Zion intel report: Component Schematics
 23519 | -1/Command         | Retrieved Zion intel report: Main Access
 23519 | -1/Command         | Identified exit to Surface
 23575 | -1/Command         | Retrieved Zion intel report: Prototype Schematics
 23698 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 23754 | -1/Command         | Build established: Hacker-Sprinter
 23822 | -1/Command         | Spotted M Guard
 23822 | -1/Command         | Spotted M Guard
 23822 | -1/Command         | Spotted Combat Programmer
 23822 | -1/Command         | Spotted Combat Programmer
 23866 | -1/Command         | Destroyed Combat Programmer
 23894 | -1/Command         | Destroyed Combat Programmer
 24020 | -1/Command         | Disengaged cave seal
 24098 | -1/Command         | Found Corrupted Prototype Reactor
 24098 | -1/Command         | Identified Zero-point Reactor
 24099 | -1/Command         | System corruption reached 10%
 24103 | -1/Command         | Destroyed M Guard
 24103 | -1/Command         | All MAIN.C guards destroyed
 24106 | -1/Command         | Found Corrupted Prototype Device
 24106 | -1/Command         | Identified Thermal Barrier
 24116 | -1/Command         | First assault squad dispatched
 24153 | -1/Command         | Found Corrupted Prototype Protection
 24155 | -1/Command         | Build established: Hacker-Mutant
 24178 | -1/Command         | Identified Hvy. Regenerative Plating
 24202 | -1/Command         | Met MAIN.C
 24204 | -1/Command         | 0b10 Conduit disabled
 24215 | -1/Command         | Allies destroyed MAIN.C Shell
 24216 | -1/Command         | MAIN.C activated Command garrisons
 24225 | -1/Command         | Allies destroyed MAIN.C
 24232 | -1/Command         | Discovered exit to Surface (range 46)
 24232 | -1/Command         | Discovered exit to Surface (range 83)
 24232 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 24293 | -1/Command         | Found Zero-point Reactor
 24295 | -1/Command         | Found Zero-point Reactor
 24312 | -1/Command         | Found Cld. Nova Cannon
 24318 | -1/Command         | Found Exp. System Purifier
 24321 | -1/Command         | Found Exp. Core Analyzer
 24834 | -1/Command         | Build established: Alien-Mutant
 25714 | -1/Command         | Found Prototype Protection
 25714 | -1/Command         | Identified Zio. Weapon Casing
 25773 | -1/Command         | Murdered Z-Experimental
 25803 | -1/Command         | Found Corrupted Exp. Weapon Cycler
 25809 | -1/Command         | Found Zio. Shade Armor
 25942 | -1/Command         | Murdered Z-Experimental
 25992 | -1/Command         | Found Zio. Shade Armor
 26075 | -1/Command         | Build established: Messiah-Mutant
 26182 | -1/Command         | Found Multirail
 26431 | -1/Command         | Murdered Z-Experimental
 26509 | -1/Command         | Found Adv. Kinecellerator
 26701 | -1/Command         | Found Exp. Targeting Computer
 26711 | -1/Command         | Found Exp. Core Analyzer
 26734 | -1/Command         | Found Adv. Kinecellerator
 26749 | -1/Command         | Found Adv. Kinecellerator
 26830 | -1/Command         | Found Exp. Targeting Computer
 27917 | -1/Command         | Found Zio. Weapon Casing
 28694 | -1/Command         | Warped through subspace to slip node
 28694 | -1/Command         | Discovered new exit (range 5)
 28702 | -1/Command         | Entered Access_0
 28703 | -1/Access_0        | Architect warped through subspace
 28703 | -1/Access_0        | Sensed 4 artifacts in vicinity
 28710 | -1/Access_0        | Destroyed A8
 28810 | -1/Access_0        | Architect warped through subspace
 28859 | -1/Access_0        | Subspace Access Node disabled
 28870 | -1/Access_0        | Architect warped through subspace
 28915 | -1/Access_0        | A6 warped into view
 28950 | -1/Access_0        | Core integrity fell below 50%
 28974 | -1/Access_0        | Destroyed A6
 28981 | -1/Access_0        | Architect warped through subspace
 29039 | -1/Access_0        | Architect warped through subspace
 29053 | -1/Access_0        | Lost 8 parts (1p3n4u)
 29083 | -1/Access_0        | Found Integrated Reactor
 29083 | -1/Access_0        | Installed Integrated Reactor, increased core energy generation (+10)
 29124 | -1/Access_0        | Architect warped through subspace
 29184 | -1/Access_0        | Architect warped through subspace
 29245 | -1/Access_0        | Architect warped through subspace
 29273 | -1/Access_0        | Lost 3 parts (1p1n1u)
 29295 | -1/Access_0        | Architect warped through subspace
 29325 | -1/Access_0        | Lost 3 parts (1p2u)
 29347 | -1/Access_0        | Subspace Access Node disabled
 29351 | -1/Access_0        | Architect warped through subspace
 29398 | -1/Access_0        | Architect warped through subspace
 29444 | -1/Access_0        | Architect warped through subspace
 29484 | -1/Access_0        | Architect warped through subspace
 29527 | -1/Access_0        | Core integrity fell below 20%
 29534 | -1/Access_0        | Architect warped through subspace
 29566 | -1/Access_0        | Architect warped through subspace
 29596 | -1/Access_0        | A5 warped into view
 29598 | -1/Access_0        | Warped through subspace to slip node
 29598 | -1/Access_0        | Discovered exit to Surface (range 8)
 29601 | ***                | Heading to fleet!

 Last Messages 
---------------
29591_ Quantum Shear penetrates Wall.
29591_ Penetrated by Quantum Shear. <x3>
29595_ HV Slug penetrates Wall. <x2>
A5 warps into view.
29596_ A5: "I hear we have an intruder. That's a first."
29596_ Quantum Shear penetrates Wall.
29597_ Penetrated by HV Slug.
29597_ HV Slug penetrates Wall. <x2>
29597_ Enhanced Hunter knocked back.
29597_ Penetrated by HV Slug.
29597_ Exp. Weapon Cycler destroyed.
29597_ Knocked back.
29597_ Penetrated by HV Slug.
29597_ HV Slug penetrates Wall.
29598_ Penetrated by HV Slug. <x2>
29598_ Knocked back.
29598_ Warped through subspace, drawn to slip node.
29598_ EXIT=FOUND: SURFACE
29598_ A0_RES: I have more important things to do than play hide-and-seek.
  Deal with this piece of junk if it returns.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           148
Coolant Potential          240
Energy Generation          95
Energy Capacity            1950
Matter Stores              300
Matter Capacity            450
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Cloak Strength             4
Additional Mass Support    20
EM Shielding               4
Corruption Containment     8
Corruption Block           8
Armor Coverage             1500
Resistance: KI             30
Resistance: TH             50
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Core Shielding             30
Propulsion Shielding       66
Weapon Shielding           100
Weapon Cycling             30
Evasion (%)                64
Targeting Accuracy         24
Core Analysis              12
Armor Integrity Analysis   50
Recoil Reduction           4
Kinecelleration            50
Salvage Targeting          6
Offensive Hacking          38
Defensive Hacking          30
Authchip Count             2
Trap Extractor Capacity    8

 Item Schematics 
-----------------
               Med. Storage Unit | -2/Section 7 | Z-intel
       Imp. Point Defense System | -2/Section 7 | Z-intel
                  Adv. ECM Suite | -2/Section 7 | Z-intel
               Imp. Heavy Treads | -2/Section 7 | Z-intel
                  Linear Gravjet | -2/Section 7 | Z-intel
        Imp. Transmission Jammer | -2/Section 7 | Z-intel
                 Com. Matter Pod | -2/Section 7 | Z-intel
                Hpw. Shock Rifle | -2/Section 7 | Z-intel
      Adv. Weight Redist. System | -2/Section 7 | Z-intel
                   Core Analyzer | -2/Section 7 | Z-intel
                     Force Field | -2/Section 7 | Z-intel
                     Tesla Rifle | -2/Section 7 | Z-intel
               Hcp. Storage Unit | -2/Section 7 | Z-intel
                 Launcher Loader | -2/Section 7 | Z-intel
       Adv. Point Defense System | -2/Section 7 | Z-intel
         Adv. Signal Interpreter | -2/Section 7 | Z-intel
        Adv. Transmission Jammer | -2/Section 7 | Z-intel
                   Remote Shield | -2/Section 7 | Z-intel
             Hardlight Generator | -2/Section 7 | Z-intel
                 Arm. Huge Wheel | -2/Section 7 | Z-intel
                       ECM Suite | -2/Section 7 | Z-intel
         Imp. Targeting Computer | -2/Section 7 | Z-intel
              Matter Neutralizer | -2/Section 7 | Z-intel
            Fusion Bomb Launcher | -2/Section 7 | Z-intel
                  Kinecellerator | -2/Section 7 | Z-intel
                 Hardcell Cannon | -2/Section 7 | Z-intel
                  Graphene Brace | -2/Section 7 | Z-intel
                       Nanosword | -2/Section 7 | Z-intel
        Exp. Transmission Jammer | -2/Section 7 | Z-intel
               Exp. Biometal Leg | -2/Section 7 | Z-intel
                  Prc. Phase Gun | -2/Section 7 | Z-intel
              Exp. System Shield | -2/Section 7 | Z-intel
                   Enh. Coil Gun | -2/Section 7 | Z-intel
               Cld. Phase Cannon | -2/Section 7 | Z-intel
       Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel
                    Biometal Leg | -1/Access    | Z-intel
              Adv. Medium Treads | -1/Access    | Z-intel
    Adv. Reaction Control System | -1/Access    | Z-intel
   Imp. Component Analysis Suite | -1/Access    | Z-intel
       Imp. Gyrokinetic Inverter | -1/Access    | Z-intel
                   Adv. Datajack | -1/Access    | Z-intel
               Lrn. Tractor Beam | -1/Access    | Z-intel
        Imp. Hardlight Generator | -1/Access    | Z-intel
                Imp. Thunder Leg | -1/Access    | Z-intel
 Imp. Launcher Guidance Computer | -1/Access    | Z-intel
          Adv. Recoil Stabilizer | -1/Access    | Z-intel
         Adv. Targeting Computer | -1/Access    | Z-intel
                     Thunder Leg | -1/Access    | Z-intel
               Imp. System Guard | -1/Command   | Z-intel
                  Centrium Wheel | -1/Command   | Z-intel
               Huge Storage Unit | -1/Command   | Z-intel
    Imp. Shock Absorption System | -1/Command   | Z-intel
            Adv. Terrain Scanner | -1/Command   | Z-intel
         Shock Absorption System | -1/Command   | Z-intel
               Matter Compressor | -1/Command   | Z-intel
            Lrn. Terrain Scanner | -1/Command   | Z-intel
          Impulse Thruster Array | -1/Command   | Z-intel
         Adv. Remote Force Field | -1/Command   | Z-intel
 Adv. Salvage Targeting Computer | -1/Command   | Z-intel
        Lyr. Light Armor Plating | -1/Command   | Z-intel
                    Weapon Mount | -1/Command   | Z-intel
        Armor Integrity Analyzer | -1/Command   | Z-intel
                      Shock Maul | -1/Command   | Z-intel
                 Exp. Myomer Leg | -1/Command   | Z-intel
    Enh. Multireflex Exoskeleton | -1/Command   | Z-intel
                 Imp. Q-thruster | -1/Command   | Z-intel
             Exp. Thermal Shield | -1/Command   | Z-intel
               Enh. Biometal Leg | -1/Command   | Z-intel
                 Cld. Q-thruster | -1/Command   | Z-intel
              Exp. Hacking Suite | -1/Command   | Z-intel

 Robot Schematics 
------------------
 D-83 Annihilator | -2/Section 7 | Z-intel
 A-02 Transporter | -2/Section 7 | Z-intel
     G-67 Veteran | -2/Section 7 | Z-intel
      C-65 Expert | -2/Section 7 | Z-intel
      S-43 Plague | -2/Section 7 | Z-intel
        K-01 Serf | -1/Access    | Z-intel
    B-74 Champion | -1/Access    | Z-intel
   A-27 Freighter | -1/Access    | Z-intel
   R-06 Scavenger | -1/Access    | Z-intel
  H-88 Terminator | -1/Access    | Z-intel

 Fabricated
------------
 Imp. Propulsion Shielding | x2 | -6/Factory | Authchip
   Mic. Antimatter Reactor | x2 | -5/Factory | Preloaded
          Combat Drone Bay | x1 | -5/Factory | Authchip
   Exp. Targeting Computer | x1 | -5/Factory | Authchip
       Adv. Trap Extractor | x2 | -5/Factory 
 Imp. Propulsion Shielding | x2 | -4/Factory | Authchip
          Combat Drone Bay | x1 | -4/Factory | Authchip
      Lgt. Quantum Reactor | x2 | -2/Testing | Preloaded
         Hcp. Storage Unit | x1 | -1/Access  

 Repaired
----------
               Lgt. Treads | 2%  | -10/Materials 
 Imp. Propulsion Shielding | 12% | -5/Factory    
   Hvy. Linear Accelerator | 18% | -5/Factory    
       Adv. Kinecellerator | 6%  | -5/Factory    | Broken
   Mic. Antimatter Reactor | 55% | -2/Testing    

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Core Reset Matrix
Transdimensional Reconstructor
Subatomic Replicator
LRC Armor
LRC Energy Well
Integrated Reactor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitonCannonShovel
  Manual?         0
Play Time         07:43:44
  Cumulative      649.2 hours
  Start           2025.03.27 @ 19:57:51
  End             2025.03.31 @ 19:24:21
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          368
  Rogue           363
  Adventurer      5
  Explorer        0
Win Type          2
  Total           26
  Types           7/1/10/1/1/0/4/1/1/0
Lore%             88
Gallery%          88
Achievement%      81
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          5%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc6c5846-6a3a-4d75-bf12-a7bf20c5659b