Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 16:06:22

Player: Silfurdreki

Result: Destroyed by J2-VTM(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (546)      546
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1236

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
       Light Treads
       Light Treads
>            --- UTILITY (2) ------
       Small Storage Unit
      Medium Storage Unit
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (10) ---
  Subdweller Power Source
  Subdweller Power Source
      Spiked Treads
   Makeshift Leg
   Makeshift Leg
             Machine Analyzer
  Subdweller Optics
             Rocket Launcher
             Scrap Shield Fragment (49)
             Scrap Shield Fragment (48)

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Small Storage Unit
      Medium Storage Unit
>            --- WEAPON -----------
    Improved Light Cannon
    Improved Light Cannon
>            --- INVENTORY --------
  Subdweller Power Source
  Subdweller Power Source
   Makeshift Leg
             Machine Analyzer
  Subdweller Optics
       Light Cannon
             Rocket Launcher
             Scrap Shield Fragment
             Scrap Shield Fragment
[Rating: 13]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             15   | 6   5   2   2   
  Power                    3    | 1   2   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   2   .   
    Treads                 4    | 2   .   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | 1   1   .   .   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   2   .   2   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       4    | .   2   .   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      1    | .   .   .   1   
Average Backups            7    | 2   6   9   7   
  Power                    1    | .   1   2   1   
  Propulsion               2    | .   2   2   2   
  Utility                  1    | .   .   1   1   
  Weapon                   2    | .   2   3   2   
  Tool/Special             .    | .   .   .   .   
Unused Backups             14   | .   1   .   13  
  Power                    3    | .   .   .   3   
  Propulsion               4    | .   .   .   4   
  Utility                  4    | .   .   .   4   
  Weapon                   3    | .   1   .   2   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     95   | .   94  100 95  
  Engine                   2    | .   9   .   .   
  Core                     10   | .   4   14  13  
  Treads                   26   | .   28  28  24  
  Storage                  26   | .   22  28  28  
  Energy Gun               1    | .   4   .   .   
  Ballistic Cannon         26   | .   23  28  27  
Peak Build Rating          13   | 6   12  12  13  
  Average Rating           10   | 4   9   12  11  
  On Entrance              7    | .   6   12  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             28   | 13  28  28  28  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | 1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 5   9   10  10  
  Most Carried             10   | 5   9   10  10  
  Average Carried          7    | 2   6   9   8   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 4   9   9   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1027 | 242 300 46  439 
  Remotely                 .    | .   .   .   .   
Salvage Created            430  | .   290 .   140 
  Parts                    35   | .   22  .   13  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      11   | .   .   .   11  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  17   | .   9   .   8   
  Cannons                  17   | .   9   .   8   
Classes Destroyed          4    | .   2   .   2   
  Worker                   1    | .   1   .   .   
  Swarmer                  4    | .   .   .   4   
  Grunt                    9    | .   9   .   .   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           3    | .   3   .   3   
  Combat Bots Only         3    | .   3   .   3   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        118  | .    53   .    65   
  Missed                   25   | .    14   .    11   
  Hits                     93   | .    39   .    54   
    Projectile             93   | .    39   .    54   
  Critical Strikes         1    | .    .    .    1    
Damage Taken               1511 | .    490  .    1021 
  Core                     265  | .    61   .    204  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              82   | .    29   .    53   
  Largest                  2    | .    2    .    2    
  Hottest                  66   | .    66   .    66   
Shots Fired                155  | .    58   1    96   
  Gun                      .    | .    .    .    .    
  Cannon                   155  | .    58   1    96   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  155  | .    58   1    96   
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | .    6    .    17   
  Robot Miss Streak        6    | .    6    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           82   | .    25   .    57   
  Core Hits                32   | .    13   .    19   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    1    .    7    
    Blast                  8    | .    1    .    7    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1656 | .    498  .    1158 
  Guns                     .    | .    .    .    .    
  Cannons                  1656 | .    498  .    1158 
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1656 | .    498  .    1158 
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    4    4    4    
  Average Corruption       3    | .    3    4    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  33   | .    6    7    20   
    Message Errors         6    | .    1    1    4    
    Matter Fused           10   | .    2    1    7    
    Heat Flow Errors       4    | .    1    2    1    
    Energy Discharges      2    | .    .    .    2    
    Data Loss (minor)      5    | .    1    1    3    
    Data Loss (major)      1    | .    1    .    .    
    Misfires               1    | .    .    1    .    
    Alerts                 2    | .    .    1    1    
    Weapon Failures        2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 18   | .    4    .    14   
  Impact                   .    | .    .    .    .    
  Kinetic                  16   | .    4    .    12   
  Secondary                2    | .    .    .    2    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        248  | .    248  184  136  
  Average Temperature      89   | .    89   88   82   
  Received Heat Transfer   453  | .    270  .    183  
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             140  | .   140 42  .   
  Initial                  42   | .   .   42  .   
  Average                  41   | .   67  7   .   
Influence Increases        376  | .   286 .   90  
  Destroy 0b10 Robot/C     260  | .   180 .   80  
  Destroy 0b10 Robot/NC    5    | .   5   .   .   
  Destroy Leader           60   | .   50  .   10  
  Successful Hack          14   | .   14  .   .   
  Destroy Structure        7    | .   7   .   .   
  Lose Combat Pursuer      30   | .   30  .   .   
Influence Decreases        376  | .   178 108 90  
  Entered New Map          66   | .   .   66  .   
  Time Decay               298  | .   178 42  78  
  Lost Part                12   | .   .   .   12  
Squads Dispatched          3    | .   3   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   17  .   12  
  Peak Tracking Total      6    | .   6   .   3   
  Tactical Retreats        3    | .   2   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          4    | .   4   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   12  .   .   
  Successful               6    | .   6   .   .   
  Failed                   6    | .   6   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   7   .   .   
  Terminals                11   | .   11  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Robot Analysis           2    | .   2   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Active Infowar (turns)     .    | .   .   .   .   
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1651 | 93  513 274 771 
Spaces Moved               788  | 54  245 149 340 
  Core                     7    | 7   .   .   .   
  Treads                   781  | 47  245 149 340 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            165  | 149 160 160 174 
  Slowest Speed            240  | 160 160 160 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 4   51  50  23  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             4    | .   .   1   3   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          4    | .   4   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               4    | .   4   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      986  | 64  309 186 427 
  Wait                     63   | .   21  32  10  
  Move                     785  | 53  244 148 340 
  Hop                      .    | .   .   .   .   
  Pick Up                  22   | 5   5   1   11  
  Fast Attach              7    | 5   2   .   .   
  Attach                   5    | 1   1   .   3   
  Detach                   2    | .   2   .   .   
  Swap                     4    | .   2   2   .   
  Drop                     13   | .   3   3   7   
  Fire                     82   | .   29  .   53  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   3    | .   .   .   3   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  204 | -10/Materials | Discovered new exit (range 6)
  308 | -10/Materials | Build established: Mutant
  607 | -10/Materials | Entered Mines
  615 | -10/Mines     | Met a Derelict bent on vengeance
  638 | -10/Mines     | Discovered new exit (range 15)
  735 | -10/Mines     | Learned location of 1 exit from Materials
  745 | -10/Mines     | Found DCF Scrap (14 items)
  838 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  864 | -10/Mines     | Discovered new exit (range 5)
  881 | -10/Mines     | Entered Subcaves
  882 | -10/Subcaves  | Approached by a straggling Scientist
  883 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  965 | -10/Subcaves  | Lost 3 parts (1n2w)
 1088 | -10/Subcaves  | Discovered new exit (range 8)
 1137 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1628 | -10/Subcaves  | Disturbed a concealed Subdweller
 1632 | -10/Subcaves  | Core integrity fell below 50%
 1636 | -10/Subcaves  | Disturbed a concealed Subdweller
 1641 | -10/Subcaves  | Core integrity fell below 20%
 1652 | -10/Subcaves  | Destroyed by J2-VTM(R) with Subdweller Beam Cannon

 Last Messages 
---------------
01623_ Found Spk. Treads.
01623_ Found Flamer.
01623_ Found 30 Matter.
01624_ Dropped Lgt. Cannon.
01626_ Acquired Spk. Treads.
01628_ W4-LDQ(R) angrily emerges from the Twisted Machinery.
01628_ Imp. Light Cannon destroyed.
01629_ Lgt. Nuclear Core destroyed.
01631_ W4-LDQ(R) knocked back.
01632_ Acquired 2 matter. <x2>
01636_ J2-VTM(R) angrily emerges from the Twisted Machinery.
01637_ Acquired 1 matter.
01639_ Acquired 4 matter.
01639_ W4-LDQ(R) affixes Scrap Shield Fragment to Scrap Shield.
01642_ J2-VTM(R) knocked back.
01644_ System corrupted: Heat flow error (+165).
01644_ W4-LDQ(R) knocked back.
01645_ J2-VTM(R) affixes Scrap Shield Fragment to Scrap Shield.
01647_ Imp. Light Cannon destroyed.
01648_ Acquired 14 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvagePlatingNeutralizer
  Manual?         0
Play Time         00:15:04
  Cumulative      35.9 hours
  Start           2025.06.06 @ 15:52:42
  End             2025.06.06 @ 16:06:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          32
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d56262b-20b8-4c72-ac1a-59ab69adec26