Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 16:46:07

Player: Gargash

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (56)      280
Value Destroyed (1538)     1538
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (170)                170
              TOTAL SCORE: 4788

 Bonus
-------
High Alert Combat Kills    65
Follower Combat Kills      105

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     489/490
System Corruption          0%
Temperature                Warm (127)
Movement                   Core (300) Ox5
Location                   -7/Lower Caves

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Deuterium Engine
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (4) ------
             Coolant Injector
     Compact Battery
    Improved Salvage Targeting Computer
             Corruption Screen
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (5) ----
             System Restoration Module

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Salvage Targeting Computer
           Core Analyzer
           Hacking Suite
           Corruption Screen
>          --- WEAPON -----------
           Beam Rifle
  Advanced Beam Rifle
     Heavy Ion Cannon
           Gauss Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
  Improved Light Armor Plating
           System Restoration Module
           Gauss Rifle
[Rating: 43]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   1   1   .   .   
  Weapon                   2    | .   .   .   .   1   1   .   
Parts Attached             90   | 6   7   2   23  26  12  14  
  Power                    12   | 1   2   .   3   2   1   3   
    Engine                 9    | 1   2   .   3   2   .   1   
    Core                   3    | .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   8   6   1   2   
    Treads                 1    | .   .   .   1   .   .   .   
    Leg                    10   | 2   .   .   .   6   1   1   
    Wheel                  8    | .   .   .   7   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | 1   2   .   4   4   5   4   
    Device                 4    | .   .   .   1   1   1   1   
    Storage                3    | 1   1   .   .   .   .   1   
    Processor              7    | .   1   .   2   .   3   1   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             5    | .   .   .   1   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   39   | 2   3   2   8   14  5   5   
    Energy Gun             10   | 1   1   1   1   3   3   .   
    Energy Cannon          10   | .   .   .   4   4   1   1   
    Ballistic Gun          9    | 1   1   .   1   3   .   3   
    Ballistic Cannon       7    | .   1   1   2   1   1   1   
    Launcher               3    | .   .   .   .   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   4   1   .   .   
Parts Lost                 30   | .   .   .   1   12  .   17  
  Power                    4    | .   .   .   .   1   .   3   
  Propulsion               9    | .   .   .   1   3   .   5   
  Utility                  5    | .   .   .   .   2   .   3   
  Weapon                   12   | .   .   .   .   6   .   6   
  Highest Loss Streak      10   | .   .   .   1   10  .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  100 99  89  99  87  
  Engine                   7    | .   14  14  11  8   7   2   
  Core                     4    | .   .   .   .   .   7   12  
  Leg                      16   | .   28  28  1   10  23  18  
  Wheel                    8    | .   .   .   28  13  .   1   
  Device                   3    | .   .   .   3   9   6   1   
  Storage                  5    | .   14  14  11  6   .   .   
  Processor                13   | .   13  14  12  9   10  17  
  Hackware                 1    | .   .   .   .   .   7   2   
  Protection               4    | .   .   .   6   6   4   4   
  Energy Gun               7    | .   9   .   2   3   15  10  
  Energy Cannon            4    | .   .   .   7   9   .   4   
  Ballistic Gun            7    | .   14  14  5   8   5   5   
  Ballistic Cannon         5    | .   4   14  6   4   6   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             51   | 11  27  27  45  51  33  38  
  Greatest Support         51   | 20  20  20  38  51  45  40  
  Greatest Overweight (x)  5    | .   1   1   2   2   .   5   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  5   5   
  Average Capacity         9    | 6   12  15  15  11  5   5   
  Most Carried             15   | 5   15  15  15  15  5   5   
  Average Carried          7    | 4   10  14  14  11  4   1   
  Final Capacity           15   | 8   15  15  15  5   5   5   
  Final Carried            15   | 4   15  14  15  5   5   1   

 Class Distribution 
--------------------
 39% | Mutant
 25% | Scavenger-Gunner
 14% | Tank
  8% | Scavenger-Mutant
  6% | Skirmisher
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
       Skirmisher | -8/Materials
             Tank | -7/Factory
 Scavenger-Gunner | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac Low 
Matter Collected           1986 | 246 115 28  343 655 32  567 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1480 | .   127 .   227 792 34  300 
  Parts                    113  | .   25  .   17  58  .   13  
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   11  
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Combat Hostiles Destroyed  40   | .   6   .   8   20  1   5   
  Guns                     20   | .   6   .   2   9   .   3   
  Cannons                  14   | .   .   .   6   6   .   2   
  AOE                      5    | .   .   .   .   4   1   .   
Classes Destroyed          11   | .   3   .   3   4   .   1   
  Worker                   4    | .   2   .   .   2   .   .   
  Builder                  4    | .   .   .   .   4   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   
  Watcher                  6    | .   2   .   1   3   .   .   
  Swarmer                  19   | .   6   .   5   5   .   3   
  Grunt                    11   | .   .   .   1   10  .   .   
  Sentry                   6    | .   .   .   2   3   1   .   
  Hunter                   2    | .   .   .   .   1   .   1   
  Heavy                    1    | .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   
Best Kill Streak           15   | .   3   .   3   15  1   3   
  Combat Bots Only         7    | .   2   .   3   7   1   3   
Max Kills in Single Turn   2    | .   1   .   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  
Hostile Shots Fired        357  | .    31   .    33   178  .    115  
  Missed                   97   | .    7    .    8    59   .    23   
Damage Taken               4955 | .    379  .    398  1942 142  2094 
  Core                     967  | .    69   .    58   117  .    723  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   39   | .    .    .    39   .    .    .    
Core Remaining (%)         83   | 100  .    72   85   78   .    .    
Volleys Fired              155  | .    23   .    33   68   1    30   
  Largest                  4    | .    2    .    2    3    4    4    
  Hottest                  230  | .    70   .    119  192  190  230  
Shots Fired                343  | .    46   .    65   161  4    67   
  Gun                      173  | .    33   .    28   63   3    46   
  Cannon                   151  | .    13   .    37   79   1    21   
  Launcher                 19   | .    .    .    .    19   .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  176  | .    36   .    37   71   2    30   
  Thermal                  138  | .    5    .    23   71   2    37   
  Explosive                15   | .    .    .    .    15   .    .    
  Electromagnetic          14   | .    5    .    5    4    .    .    
  Robot Hit Streak         15   | .    6    .    6    15   6    12   
  Robot Miss Streak        6    | .    4    .    4    4    2    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           203  | .    23   .    39   99   3    39   
  Core Hits                109  | .    13   .    14   65   2    15   
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    1    1    3    
    Burn                   3    | .    .    .    .    .    1    2    
    Meltdown               1    | .    .    .    .    1    .    .    
    Blast                  1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4943 | .    349  .    675  2734 242  943  
  Guns                     1469 | .    141  .    193  558  50   527  
  Cannons                  2134 | .    112  .    482  1124 .    416  
  Explosions               1340 | .    96   .    .    1052 192  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1784 | .    208  .    465  734  15   362  
  Thermal                  1957 | .    25   .    176  948  227  581  
  Explosive                962  | .    96   .    .    866  .    .    
  Electromagnetic          240  | .    20   .    34   186  .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            37   | .    .    .    .    37   .    .    
  Projectiles              11   | .    .    .    .    11   .    .    
  Explosions               26   | .    .    .    .    26   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    3    2    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    3    2    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      320  | .    177  .    .    .    143  .    
  Shots                    5    | .    2    .    .    .    3    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        690  | .    40   .    442  690  156  678  
  Average Temperature      156  | .    15   .    120  123  81   311  
  Received Heat Transfer   981  | .    .    .    114  477  .    390  
  Effects                  55   | .    .    .    5    17   .    33   
    Shutdowns              9    | .    .    .    .    3    .    6    
    Energy Bleed           5    | .    .    .    .    1    .    4    
    Interference           15   | .    .    .    3    4    .    8    
    Matter Decay           5    | .    .    .    1    1    .    3    
    Short Circuit          5    | .    .    .    .    .    .    5    
    Damage (minor)         5    | .    .    .    1    1    .    3    
    Damage (major)         8    | .    .    .    .    7    .    1    
    Damage (core)          3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             6    | .    .    .    1    2    .    3    
  Heat Transferred         3245 | .    74   .    333  1480 248  1110 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Peak Influence             576  | .   239 23  326 576 382 .   
  Initial                  261  | .   .   23  8   114 261 .   
  Average                  207  | .   91  23  182 313 282 .   
Maximum Alert Level        2    | .   1   .   1   2   1   .   
  Low Security (%)         57   | 100 88  100 67  33  28  .   
  Level 1                  34   | .   11  .   32  37  71  .   
  Level 2                  8    | .   .   .   .   29  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   3   3   .   .   
  Investigation            1    | .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   3   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low 
Distress Signals           7    | .   1   .   5   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              81   | .   12  .   22  32  2   13  
  Peak Tracking Total      8    | .   5   .   7   8   2   7   
  Tactical Retreats        7    | .   1   .   3   2   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Traps Triggered            3    | .   .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low 
Machines Disabled          10   | .   2   .   .   3   5   .   
  Max in Single Turn       5    | .   2   .   .   1   5   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low 
Machines Accessed          7    | .   1   .   2   2   2   .   
  Terminals                4    | .   1   .   1   1   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                16   | .   1   .   7   4   4   .   
  Successful               8    | .   1   .   3   2   2   .   
  Failed                   8    | .   .   .   4   2   2   .   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   1   2   .   .   
  Terminals                10   | .   1   .   3   3   3   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   1   1   1   .   
  Record                   1    | .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Alert Level              2    | .   1   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   2   2   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   18  .   .   .   
  Total Damage             270  | .   .   .   270 .   .   .   
  Kills                    5    | .   .   .   5   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  
Turns Passed               4164 | 56   518  201  746  797  562  1284 
Spaces Moved               2592 | 46   254  96   440  416  422  918  
  Core                     18   | 17   .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1708 | 29   254  96   .    168  422  739  
  Wheels                   866  | .    .    .    440  248  .    178  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  90   105  120  110  
  Average Speed            124  | 94   160  190  96   117  120  127  
  Slowest Speed            300  | 120  190  190  115  270  120  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    40   22   34   41   10   69   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          100  | .    20   .    4    57   16   3    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               33   | .    .    .    4    26   .    3    
  AOE                      67   | .    20   .    .    31   16   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low 
Total                      3248 | 56  322 117 704 593 473 983 
  Wait                     273  | .   22  9   152 55  27  8   
  Move                     2586 | 45  253 95  439 415 421 918 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  84   | 5   14  5   29  17  5   9   
  Fast Attach              19   | 5   .   .   4   5   5   .   
  Attach                   33   | 1   1   .   4   13  2   12  
  Detach                   1    | .   .   .   .   1   .   .   
  Swap                     38   | .   6   2   15  8   5   2   
  Drop                     59   | .   3   6   28  11  7   4   
  Fire                     155  | .   23  .   33  68  1   30  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 15)
   57 | -11/Scrapyard  | Entered Materials
  295 | -10/Materials  | Discovered new exit (range 15)
  307 | -10/Materials  | Build established: Mutant
  575 | -10/Materials  | Entered Mines
  668 | -10/Mines      | Found a hidden stash of uninstalled traps
  736 | -10/Mines      | Assembled infested the area
  746 | -10/Mines      | Discovered new exit (range 10)
  749 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  776 | -10/Mines      | Entered Materials
  776 | -9/Materials   | Accompanied by 1 ally
  776 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1233 | -9/Materials   | Discovered new exit (range 16)
 1389 | -9/Materials   | Repaired Wheel
 1522 | -9/Materials   | Entered another Materials area
 1522 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2114 | -8/Materials   | Destroyed 7 combat bots
 2132 | -8/Materials   | Lost 10 parts (1p2n2u5w)
 2316 | -8/Materials   | Discovered new exit (range 3)
 2319 | -8/Materials   | Entered Factory
 2319 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 2678 | -7/Factory     | Build established: Tank
 2761 | -7/Factory     | Discovered new exit (range 13)
 2881 | -7/Factory     | Entered Lower Caves
 3136 | -7/Lower Caves | Spotted B-75 Beast
 3236 | -7/Lower Caves | Build established: Scavenger-Gunner
 3771 | -7/Lower Caves | Core integrity fell below 50%
 3792 | -7/Lower Caves | Destroyed B-75 Beast
 3814 | -7/Lower Caves | Lost 8 parts (1p2n1u4w)
 3844 | -7/Lower Caves | Learned Factory security intel
 4118 | -7/Lower Caves | Build established: Scavenger-Mutant
 4155 | -7/Lower Caves | Core integrity fell below 20%
 4156 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 4165 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
G-47 Trooper springs to life. <x4>
Wheel destroyed.
Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
Slug penetrates G-47 Trooper.
Machine disabled.
Aluminum Leg destroyed.
Neutrino Core destroyed.
Critical hit (Burn: +37).
Y-64 Sentinel: "REQUESTING BACKUP."
Core Analyzer destroyed.
Corruption Screen intercepted 2% system
  corruption.
Knocked back.
Critical hit (Burn: +37).
Slug penetrates G-47 Trooper.
G-47 Trooper suffers critical hit (Destroy).
Hvy. Machine Gun destroyed.
B-48 Gladiator destroyed.
Penetrated by Slug.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ???????????#                     ####      %%  ### |
| ???????????#                     "##               |
| ???????????#                                       |
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| ??????????????  ????????          ##    #???#      |
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| ??????????????????????######??#####?####??????#    |
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| ??????????????????????????????#####          ##### |
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| ??????????????????????????????##    ########       |
| ??????????????????????????????##   ##??????#       |
| ??????????????????????????????#   ##########    ## |
| ????????????????         ######   ##            ## |
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| ????????????????????????#@ g%  +   ###   #????#    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          65
Energy Generation          30
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Corruption Block           8
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           1
Salvage Targeting          2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              ImprinterLinearPurifier
  Manual?         0
Play Time         01:25:47
  Cumulative      12.4 hours
  Start           2024.04.13 @ 10:35:25
  End             2024.04.14 @ 16:46:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f0d6f932-ff0c-40dc-a150-d42ec65c4c6f