Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 13:42:54 Player: ChromeKnight Result: Destroyed by BD-CIQ(R) with Subdweller Machine Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (317) 317 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 797 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 183/300 Energy 88/100 System Corruption 2% Temperature Cool (0) Movement Core (750) Ox14 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit Structural Scanner > --- WEAPON (2) ------- Light Assault Rifle Battle Cannon > --- INVENTORY (20) --- Ion Engine Ion Engine Ion Engine Flight Unit Heat Sink Heat Sink Small Storage Unit Large Storage Unit Hacking Suite Medium Laser Small Laser Small Laser Small Laser Light Assault Rifle Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner > --- WEAPON ----------- Light Assault Rifle Battle Cannon > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Flight Unit Heat Sink Heat Sink Small Storage Unit Large Storage Unit Hacking Suite Medium Laser Small Laser Small Laser Small Laser Light Assault Rifle Hammer [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | 6 5 2 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device 1 | . . 1 Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 1 3 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Backups 10 | . 10 15 Power 1 | . 1 3 Propulsion . | . . 1 Utility 3 | . 2 5 Weapon 4 | . 4 6 Tool/Special . | . . . Unused Backups 12 | . . 12 Power 2 | . . 2 Propulsion 1 | . . 1 Utility 3 | . . 3 Weapon 6 | . . 6 Tool/Special . | . . . Average Slot Usage (%) 94 | . 94 97 Engine 13 | . 14 13 Treads 27 | . 28 26 Device 2 | . . 13 Storage 14 | . 14 14 Processor 7 | . 8 . Ballistic Gun 27 | . 27 25 Peak Build Rating 9 | 6 8 9 Average Rating 7 | 4 7 7 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 50 | 14 49 50 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 15 | 7 15 20 Most Carried 16 | 1 16 16 Average Carried 10 | . 10 15 Final Capacity 20 | 8 20 20 Final Carried 16 | 1 16 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 481 | 221 251 9 Remotely . | . . . Salvage Created 360 | . 360 . Parts 38 | . 38 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 5 | . . 5 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 12 | . 12 . Guns 12 | . 12 . Classes Destroyed 5 | . 5 . Builder 1 | . 1 . Operator 2 | . 2 . Watcher 1 | . 1 . Swarmer 6 | . 6 . Grunt 6 | . 6 . Best Kill Streak 3 | . 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 86 | . 62 24 Missed 19 | . 14 5 Hits 67 | . 48 19 Projectile 67 | . 48 19 Critical Strikes 1 | . . 1 Damage Taken 877 | . 493 384 Core 263 | . 105 158 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 50 | . 41 9 Largest 2 | . 2 2 Hottest 53 | . 40 53 Shots Fired 100 | . 82 18 Gun 91 | . 82 9 Cannon 9 | . . 9 Launcher . | . . . Special . | . . . Kinetic 100 | . 82 18 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | . 10 9 Robot Miss Streak 4 | . 4 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 66 | . 52 14 Core Hits 28 | . 25 3 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 848 | . 655 193 Guns 725 | . 655 70 Cannons 123 | . . 123 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 848 | . 655 193 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 2 Average Corruption 1 | . 1 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . . 1 Energy Discharges 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 1 | . . 1 Impact . | . . . Kinetic 1 | . . 1 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 5 | . 5 . Average Temperature 5 | . 5 . Received Heat Transfer 108 | . 108 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 149 | . 149 . Initial . | . . . Average 64 | . 71 . Influence Increases 366 | . 366 . Destroy 0b10 Robot/C 240 | . 240 . Destroy 0b10 Robot/NC 20 | . 20 . Destroy Leader 52 | . 52 . Successful Hack 8 | . 8 . Destroy Structure 1 | . 1 . Lose Combat Pursuer 45 | . 45 . Influence Decreases 366 | . 346 20 Entered New Map 10 | . . 10 Time Decay 346 | . 336 10 Lost Part 10 | . 10 . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 20 2 Peak Tracking Total 4 | . 4 2 Tactical Retreats 3 | . 3 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful 1 | . 1 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Recall Investigation 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 195 | . . 195 Structural 195 | . . 195 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1098 | 91 811 196 Spaces Moved 414 | 59 311 44 Core 11 | 11 . . Treads 403 | 48 311 44 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 240 Average Speed 193 | 139 196 240 Slowest Speed 240 | 160 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 4 54 6 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 1 | . . 1 Melee . | . . . Projectile 1 | . . 1 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 613 | 65 429 119 Wait 121 | . 59 62 Move 412 | 58 310 44 Hop . | . . . Pick Up 14 | 1 13 . Fast Attach 9 | 6 2 1 Attach 2 | . 1 1 Detach 1 | . 1 . Swap 2 | . 2 . Drop 2 | . . 2 Fire 50 | . 41 9 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 7) 872 | -10/Materials | Discovered new exit (range 4) 903 | -10/Materials | Entered Subcaves 904 | -10/Subcaves | Approached by a straggling Scientist 1078 | -10/Subcaves | Core integrity fell below 50% 1095 | -10/Subcaves | Core integrity fell below 20% 1099 | -10/Subcaves | Destroyed by BD-CIQ(R) with Subdweller Machine Gun Last Messages --------------- separated from was talking about a shortcut back to the UFD." 00921_ TA-NPH(O) collects matter. 00945_ TA-NPH(O) puts together Sub. Beam Cannon. 00946_ TA-NPH(O) collects matter. RN-MDL(c): "I think it's somewhere northwest of here" 01026_ TA-NPH(O) collects matter. 01030_ TA-NPH(O) puts together Battle Cannon. 01044_ Acquired 9 matter. RN-MDL(c): "I think it's somewhere northwest of here" 01068_ Dropped Assault Rifle. 01068_ Acquired Battle Cannon. 01082_ Lgt. Treads destroyed. 01088_ Ion Engine destroyed. 01088_ Lgt. Treads destroyed. 01092_ Subatomizers dissect the Assault Rifle. 01096_ System corrupted: Energy discharge (-20). 01097_ QF-WFX(R) knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????####????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????## ####?????????????????????? | | ????????????????????### ##### ????""????????????? | | ????????????????????### ###### " " ????????????? | | ????????????????????## ####""""" ?????????? | | ????????????????????## ### " ?????????? | | ????????????????????## " ?????????? | | ????????????????????#### " ? ??????? | | ????????????????????##### # # ##? ?????? | | ??????????????????????#### ###### ###? ?????? | | ???????????????????????### #### #######? #????? | | ???????????????????????### ### ###### ##????? | | ??????????????????????### ###? # ## ##????? | | ???????????????? #### [ ### ##????? | | ??????????? ?? ####### @ ### ? ##????? | | ?????????? # # ; ##### ? ##????? | | ?????????? % % R ##### ### ##?????? | | ?????????????### R c ## #### ##?????? | | ?????????????###### #%#% ### ##?????? | | ??????????????##### #### #### ##?????? | | ????????????????### # ## ### #### ##?????? | | ???????????????? # ] ### ##### ##?????? | | ?????????? ###### # # ## ##?????? | | ?????????????????? ###### # ###?????? | | ??????????????????????## #####?????? | | ??????????????????????## # # ######??????? | | ??????????????????????### ########????????? | | ??????????????????????### #####??????????? | | ?????????????????????### ##????????????? | | ?????????????????????## ## ##????????????? | | ?????????????????????############ ##????????????? | | ?????????????????????################????????????? | | ????????????????????????????????#####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 298 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalShrapnelBuckler Manual? 0 Play Time 00:04:41 Cumulative 508.4 hours Start 2025.11.05 @ 17:18:34 End 2025.11.06 @ 13:42:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 846 Rogue 691 Adventurer 148 Explorer 7 Win Type - Total 24 Types 19/1/3/1/0/0/0/0/0/0 Lore% 75 Gallery% 78 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 129c533a-d06f-4976-8d4d-45fca4606dfd