Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.19 @ 12:30:33 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (113) 565 Value Destroyed (2746) 2746 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (454) 454 TOTAL SCORE: 7625 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -146 Cogmind --------- Core Integrity 501/700 Matter 154/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Treading (181) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Armored Treads Armored Treads Advanced Treads > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Core Analyzer Zionite Weapon Casing Zionite Light Carapace > --- WEAPON (3) ------- Lightning Gun Zionite Laser-S Advanced EMP Blaster > --- INVENTORY (18) --- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Armored Treads Advanced Treads Improved Heat Sink Large Storage Unit Particle Charger Improved Shield Generator Phasing AFG Gatling Laser Autogun Minigun Makeshift Shrapnel Gun Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Core Analyzer Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Lightning Gun Zionite Laser-S Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Armored Treads Advanced Treads Improved Heat Sink Large Storage Unit Particle Charger Improved Shield Generator Phasing AFG Gatling Laser Autogun Minigun Makeshift Shrapnel Gun Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Field Lobotomy Kit [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 2 . . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 4 | . . . . . 2 2 . . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 117 | 6 12 4 . 12 27 19 2 11 16 8 . Power 9 | 1 . . . 2 1 2 . 1 1 1 . Engine 6 | 1 . . . 1 . 2 . 1 1 . . Core 2 | . . . . 1 1 . . . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 18 | 2 1 . . . 12 . . . 2 1 . Treads 18 | 2 1 . . . 12 . . . 2 1 . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 22 | 1 4 . . 1 4 6 . 2 2 2 . Device 4 | . . . . . 1 2 . . 1 . . Storage 6 | 1 2 . . . 1 2 . . . . . Processor 2 | . . . . . . 1 . 1 . . . Hackware . | . . . . . . . . . . . . Protection 10 | . 2 . . 1 2 1 . 1 1 2 . Artifact . | . . . . . . . . . . . . Weapon 68 | 2 7 4 . 9 10 11 2 8 11 4 . Energy Gun 12 | . . . . . 1 2 . 2 4 3 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 28 | 2 5 2 . 6 7 3 . 1 2 . . Ballistic Cannon 7 | . . . . . 1 1 1 1 3 . . Launcher 18 | . 2 2 . 2 1 3 1 4 2 1 . Special Weapon 3 | . . . . 1 . 2 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 1 2 . . . 4 . Parts Lost 11 | . . . . . . 1 . 2 4 4 . Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . . . . . . . 2 1 . Utility 4 | . . . . . . . . 2 . 2 . Weapon 3 | . . . . . . . . . 2 1 . Highest Loss Streak 4 | . . . . . . 1 . 2 4 3 . Average Slot Usage (%) 99 | . 99 100 100 100 96 99 100 99 99 95 . Engine 7 | . 14 14 14 2 . 5 7 7 7 2 . Core 1 | . . . . 11 9 1 . . . . . Treads 25 | . 27 28 28 28 27 23 23 23 22 23 . Device 7 | . . . . . 9 14 15 15 13 1 . Storage 13 | . 14 14 14 14 9 11 15 15 15 15 . Processor 6 | . . . . . . 6 7 11 15 15 . Protection 9 | . 13 14 14 14 15 10 7 2 1 9 . Energy Gun 2 | . . . . . . 1 . 4 6 13 . Ballistic Gun 16 | . 27 27 28 27 22 9 15 10 7 . . Ballistic Cannon 3 | . . . . . 4 9 1 2 4 1 . Launcher 1 | . . . . . . . 5 4 2 6 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 82 | 11 30 30 30 34 47 78 78 81 82 80 75 Greatest Support 64 | 40 40 40 40 40 64 62 62 62 62 62 62 Greatest Overweight (x) 4 | . . . . . . 1 1 1 4 1 1 Average Overweight (x) . | . . . . . . . 1 1 1 1 1 Largest Inventory Capacity 18 | 6 10 10 10 10 10 18 18 18 18 18 18 Average Capacity 13 | 4 9 10 10 10 10 13 18 18 18 18 18 Most Carried 18 | 4 10 10 10 10 10 15 17 18 18 18 18 Average Carried 12 | 2 8 10 9 10 9 11 15 16 17 17 18 Final Capacity 18 | 6 10 10 10 10 10 18 18 18 18 18 18 Final Carried 18 | 4 10 10 10 10 10 15 17 18 18 18 18 Class Distribution -------------------- 50% | Mutant 11% | Gunner 9% | Scavenger-Tank 8% | Tank 8% | Scavenger-Gunner 6% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -7/Zion Scavenger-Tank | -7/Deep Caves Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 3001 | 195 259 246 . 168 535 514 93 254 554 183 . Remotely . | . . . . . . . . . . . . Salvage Created 3338 | . 273 211 . 18 617 622 114 615 668 200 . Parts 228 | . 27 12 . 12 43 30 10 31 56 7 . Haulers Intercepted 2 | . 1 . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 10 8 . . . Prevented 19 | . . . . . . . 1 18 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 74 | . 10 7 . 7 12 9 5 16 5 3 . Guns 25 | . 5 2 . . 11 4 . . 3 . . Cannons 5 | . . . . . 1 1 1 . 2 . . AOE 40 | . 5 5 . 7 . 4 4 14 . 1 . Classes Destroyed 14 | . 4 . . . 2 2 . 2 2 2 . Worker 8 | . 1 1 . . 1 5 . . . . . Hauler 2 | . 1 . . . 1 . . . . . . Recycler 1 | . . . . . . 1 . . . . . Watcher 3 | . . . . . 2 1 . . . . . Swarmer 38 | . 6 3 . 7 3 4 4 11 . . . Grunt 20 | . 4 4 . . 5 4 1 2 . . . Brawler 1 | . . . . . . . . 1 . . . Sentry 6 | . . . . . 4 1 . 1 . . . Hunter 1 | . . . . . . . . 1 . . . Programmer 1 | . . . . . . 1 . . . . . Zionite 24 | . . . . . . . . . 24 . . Z-Technician 5 | . . . . . . . . . . 5 . Z-Light 3 | . . . . . . . . . . 3 . Mutant 4 | . . . . . . . . . 4 . . Best Kill Streak 8 | . 4 3 . 4 6 6 4 5 8 5 . Combat Bots Only 6 | . 3 3 . 4 6 4 4 5 3 3 . Max Kills in Single Turn 5 | . 2 2 . 3 1 3 3 4 2 5 . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 2 2 . 3 . 2 3 4 . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 3807 | . 201 262 . 148 561 751 118 511 857 398 . Core 262 | . 14 18 . 19 12 58 . 35 106 . . Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 92 | 100 . . . 79 97 . . . . . . Volleys Fired 211 | . 28 16 . 6 37 34 5 22 57 6 . Largest 3 | . 2 2 . 2 3 3 3 3 3 1 . Hottest 158 | . 40 40 . 40 96 101 94 126 158 36 . Shots Fired 472 | . 52 28 . 8 109 74 11 34 151 5 . Gun 332 | . 48 24 . 4 98 51 6 14 87 . . Cannon 88 | . . . . . 10 16 3 3 56 . . Launcher 50 | . 4 4 . 4 1 5 2 17 8 5 . Special 2 | . . . . . . 2 . . . . . Kinetic 364 | . 48 24 . 4 108 55 9 11 105 . . Thermal 35 | . . . . . . . . . 35 . . Explosive 13 | . 4 4 . 4 1 . . . . . . Electromagnetic 58 | . . . . . . 17 2 23 11 5 . Robot Hit Streak 16 | . 12 10 . 2 16 8 6 11 14 1 . Robot Miss Streak 6 | . 6 1 . 1 4 4 1 2 4 2 . Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 310 | . 32 20 . 5 75 46 8 20 103 1 . Core Hits 182 | . 21 13 . 7 32 25 7 20 51 6 . Critical Hits 3 | . . . . . 1 . . . 2 . . Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9977 | . 653 449 . 460 1147 1237 309 920 2341 2461 . Guns 3459 | . 369 138 . 45 1005 429 44 123 1306 . . Cannons 1026 | . . . . . 142 143 52 59 630 . . Explosions 5492 | . 284 311 . 415 . 665 213 738 405 2461 . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 3665 | . 369 138 . 45 1147 422 96 127 1321 . . Thermal 3202 | . . . . . . 120 108 101 663 2210 . Explosive 1010 | . 284 311 . 415 . . . . . . . Electromagnetic 2100 | . . . . . . 695 105 692 357 251 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . 3 2 2 4 4 3 3 Average Corruption 2 | . . . . . 2 1 2 3 3 3 3 Corruption Purged . | . . . . . . . . . . . . Effects 68 | . . . . . 9 9 3 15 15 17 . Message Errors 21 | . . . . . 3 3 2 6 2 5 . Matter Fused 11 | . . . . . . . . 4 3 4 . Heat Flow Errors 8 | . . . . . 2 3 1 1 . 1 . Energy Discharges 10 | . . . . . 3 1 . 1 1 4 . Data Loss (minor) 6 | . . . . . 1 1 . 2 . 2 . Targeting Errors 10 | . . . . . . 1 . 1 8 . . Weapon Failures 2 | . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 553 | . . 3 . 28 . 32 . . 49 441 . Projectiles 27 | . . . . . . 4 . . 23 . . Explosions 526 | . . 3 . 28 . 28 . . 26 441 . Melee . | . . . . . . . . . . . . Knockbacks 8 | . . . . . . 2 . . 6 . . Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . 1 . . 6 . . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 559 | . . 7 . 48 . . 11 52 71 370 . Shots 10 | . . 1 . 2 . . 1 3 2 1 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 250 | . 12 35 . 16 250 187 208 150 18 214 . Average Temperature 34 | . 5 21 . 10 51 63 109 85 6 110 . Received Heat Transfer 590 | . 84 111 . . 198 66 36 21 65 9 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 2 . 2 . Combat Hostiles 4 | . . . . . . . . 2 . 2 . Parts Fried 11 | . . . . . . 4 . 2 1 4 . Impact Corruptions 1 | . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1387 | . . . . . . 150 50 150 1037 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . 2 1 4 2 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 262 | . 198 262 . 105 256 224 . . . . . Initial 52 | . . 32 . . 40 52 . . . . . Average 87 | . 88 75 . 81 113 80 . . . . . Maximum Alert Level 1 | . . 1 . . 1 1 . . . . . Low Security (%) 91 | 100 100 89 . 100 84 87 . . . . . Level 1 8 | . . 10 . . 15 12 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . 1 . . 1 2 3 . . . . . Investigation 3 | . 1 . . 1 . 1 . . . . . Extermination 2 | . . . . . . 2 . . . . . Reinforcement 2 | . . . . . 2 . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 5 | . 2 . . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 126 | . 19 8 . 8 22 14 5 16 31 3 . Peak Tracking Total 8 | . 4 3 . 4 7 4 4 4 8 3 . Tactical Retreats 9 | . 1 1 . . 2 2 . . 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 6 | . 1 . . . 2 3 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 11 | . . 3 . . . 2 . . 4 2 . Max in Single Turn 2 | . . 1 . . . 1 . . 1 2 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 20 | . 8 . 4 1 4 2 . . 1 . . Terminals 11 | . 6 . . . 3 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 90 | . 20 . 49 1 11 6 . . 3 . . Successful 72 | . 11 . 49 1 6 2 . . 3 . . Failed 18 | . 9 . . . 5 4 . . . . . Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 11 . 1 . 7 1 . . 5 . . Terminals 31 | . 17 . . . 8 6 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . 2 . . . 3 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 62 | . 5 . 49 1 3 1 . . 3 . . Record 50 | . . . 49 . . 1 . . . . . Part Schematic 3 | . . . . . . . . . 3 . . Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . Locate Traps 4 | . 3 . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . 2 . . . 1 . . . . . . Scan Component 2 | . 1 . . . 1 . . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . . . 2 1 . . . . . Terminals 6 | . 3 . . . 2 1 . . . . . Assimilate 1 | . . . . . 1 . . . . . . Botnet 5 | . 3 . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 7 . . . 4 2 . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 6 | . . 3 . . . 3 . . . . . Largest Group 3 | . . 3 3 . . 2 . . . . . Highest-Rated Group 76 | . . 76 76 . . 70 . . . . . Highest-Rated Ally 38 | . . 31 31 . . 38 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 3 | . . . . . . 3 . . . . . Total Damage 80 | . . . . . . 80 . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Field Lobotomies 2 | . . . . . . 2 . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . 1 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 11457 | 109 967 1013 1127 718 1340 1405 753 678 2430 915 2 Spaces Moved 6145 | 63 505 598 704 428 686 719 405 338 1209 489 1 Core 3 | 3 . . . . . . . . . . . Treads 6142 | 60 505 598 704 428 686 719 405 338 1209 489 1 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 153 161 181 181 181 181 181 Average Speed 170 | 154 160 160 160 160 161 170 181 181 182 182 181 Slowest Speed 250 | 160 160 160 160 160 163 181 181 181 250 190 181 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 57 | 5 77 79 92 91 45 14 65 61 86 76 2 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 3 | . . 1 1 . . . . . 1 . . Known Exits Taken 1 | . 1 . . . . . . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 1 . 1 . . 2 2 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 132 | . 14 25 . 42 15 10 8 14 4 . . Melee . | . . . . . . . . . . . . Projectile 13 | . . . . . 3 5 1 . 4 . . AOE 119 | . 14 25 . 42 12 5 7 14 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 6765 | 72 619 624 705 458 847 839 417 373 1307 503 1 Wait 199 | . 51 7 . . 73 52 4 . 12 . . Move 6134 | 62 504 597 703 427 685 718 404 337 1208 488 1 Hop . | . . . . . . . . . . . . Pick Up 41 | 4 12 . 1 3 5 8 2 2 4 . . Fast Attach 22 | 6 2 . . 1 2 3 . . 4 4 . Attach 8 | . . . . . 3 1 . 2 1 1 . Detach 1 | . . . . . . . . . . 1 . Swap 87 | . 10 4 . 11 22 15 2 9 11 3 . Drop 60 | . 12 . 1 10 20 8 . 1 8 . . Fire 211 | . 28 16 . 6 37 34 5 22 57 6 . Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 16) 642 | -10/Materials | Discovered new exit (range 13) 680 | -10/Materials | Repaired Lgt. Treads 932 | -10/Materials | Discovered new exit (range 16) 994 | -10/Materials | Identified exit to Mines 1077 | -10/Materials | Entered Mines 1128 | -10/Mines | Learned location of Zion (-7) 1322 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1322 | -10/Mines | Discovered new exit (range 5) 1503 | -10/Mines | Learned Materials interactive machine intel 1536 | -10/Mines | Discovered new exit (range 3) 1871 | -10/Mines | Discovered new exit (range 14) 1883 | -10/Mines | Received a Mining Laser from a helpful Derelict 2090 | -10/Mines | Entered Exiles 2090 | -10/Exiles | Accompanied by 3 allies 2111 | -10/Exiles | Discovered new exit (range 15) 2120 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2132 | -10/Exiles | Met 8R-AWN 2170 | -10/Exiles | Met EX-HEX 2249 | -10/Exiles | Met EX-BIN 2268 | -10/Exiles | Met EX-DEC 2455 | -10/Exiles | Discovered new exit (range 14) 2722 | -10/Exiles | Aligned with FarCom system 2724 | -10/Exiles | Given EX-Vault access code 2761 | -10/Exiles | Opened EX-Vault 2773 | -10/Exiles | Found Prototype Special Weapon 2807 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2912 | -10/Exiles | Visited The Gauntlet 3217 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 3217 | -10/Exiles | Entered Mines 3217 | -9/Mines | Identified Field Lobotomy Kit 3219 | -9/Mines | Met a Derelict bent on vengeance 3311 | -9/Mines | Met a Derelict shopkeep closing up shop 3532 | -9/Mines | Learned Materials garrison access intel 3643 | -9/Mines | Discovered new exit (range 10) 3760 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3863 | -9/Mines | Discovered new exit (range 16) 3935 | -9/Mines | Entered Materials 3935 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3936 | -8/Materials | Loaded intel: 18 interactive machine locations 3937 | -8/Materials | Loaded intel: 1 garrison access location 4245 | -8/Materials | Build established: Skirmisher 4474 | -8/Materials | Discovered new exit (range 3) 4644 | -8/Materials | Build established: Scavenger-Tank 4995 | -8/Materials | Discovered new exit (range 10) 5190 | -8/Materials | Build established: Tank 5275 | -8/Materials | Entered Factory 5275 | -7/Factory | Evolved 2 slots: Utility x2 5611 | -7/Factory | Found Prototype Launcher 5784 | -7/Factory | Identified Rocket Array 5787 | -7/Factory | Assimilated P-60 Hacker with FLK Orb 5861 | -7/Factory | Assimilated P-60 Hacker with FLK Orb 6175 | -7/Factory | Build established: Mutant 6290 | -7/Factory | Hacker 4b assimilated hostile Y-54 Guardian 6667 | -7/Factory | Discovered new exit (range 3) 6680 | -7/Factory | Entered Lower Caves 6844 | -7/Lower Caves | Encountered a Warlord checkpoint 7364 | -7/Lower Caves | Discovered new exit (range 11) 7433 | -7/Lower Caves | Entered another Lower Caves area 7482 | -7/Lower Caves | Discovered new exit (range 6) 7962 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8034 | -7/Lower Caves | Encountered a Warlord checkpoint 8071 | -7/Lower Caves | Discovered new exit (range 16) 8111 | -7/Lower Caves | Entered Zion 8162 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8216 | -7/Zion | System corruption cleaned by Quarantine Array 8299 | -7/Zion | Build established: Scavenger-Mutant 8336 | -7/Zion | Learned Factory stockpile data 8346 | -7/Zion | Learned Factory terminal intel 8493 | -7/Zion | Learned location of Warlord (-4) 9077 | -7/Zion | Found Prototype Device 9228 | -7/Zion | Build established: Gunner 9835 | -7/Zion | Rebuked by Imprinter 9871 | -7/Zion | Attempted to imprint without authorization 9871 | -7/Zion | Attacked by Zionites 9955 | -7/Zion | Lost 4 parts (2n2w) 10204 | -7/Zion | Destroyed Imprinter 10219 | -7/Zion | Extracted access codes from Imprinter's data core 10267 | -7/Zion | Build established: Scavenger-Gunner 10502 | -7/Zion | Opened final containment barrier to the Deep Caves 10533 | -7/Zion | Discovered new exit (range 5) 10537 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10541 | -7/Zion | Entered Deep Caves 10692 | -7/Deep Caves | Z-Facility disabled 10723 | -7/Deep Caves | Lost 3 parts (1n2u) 10915 | -7/Deep Caves | Found Prototype Protection 10915 | -7/Deep Caves | Identified Zio. Weapon Casing 11016 | -7/Deep Caves | Discovered new exit (range 7) 11220 | -7/Deep Caves | Build established: Scavenger-Tank 11456 | -7/Deep Caves | Entered Proximity Caves 11458 | -6/Proximity Caves | Self-destructed Last Messages --------------- Acquired Prototype Protection. Identified Zio. Weapon Casing. Acquired Prototype Reactor. Identified Zio. Light DM Reactor. System corrupted: Matter fused (-10). Acquired Prototype Energy Gun. Identified Zio. Laser-S. Acquired Prototype Protection. Identified Zio. Light Carapace. System corrupted: Energy discharge (-26). System corrupted: Energy discharge (-25). EXIT=FOUND System corrupted: Component data lost. System corrupted: Heat flow error (+228). System corrupted: Component data lost. VISJ|PYQTAU>VC=YFE0PRG>MLW%0M917XB U OEODX4TSQ< HT B VUXU5YX9 [Achievement: Leap Before You Look] LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????##### ##????????????????????? | | ????????????????????# #????????????????????? | | ?????????????????????# ##### #?????????????? | | ?????????????????????## @ #????????????? | | ??????????????????????# #????????????? | | ??????????????????????# ###### #????????????? | | ??????????????????????# ##??????? #???????????? | | ?????????????????????? ???????????? #??????????? | | ????????????????????? # ????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????# ? ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????#? ###????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????# ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 400 Weapon Shielding 100 Evasion (%) 40 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Backstab Dramatic Entrance Hard Hitter Leap Before You Look Monster Signs Are For Wimps Challenges ------------ None Game ------ Seed MinesnifferGlidesysSpear Manual? 0 Play Time 01:26:28 Cumulative 9.2 hours Start 2021.02.18 @ 12:13:26 End 2021.02.19 @ 12:30:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: e9ce629c-0f23-4bcc-b44c-2c5d45b9a7c3