Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 15:30:05 Player: MoYuYu Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (92) 460 Value Destroyed (3421) 3421 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (3300) 3300 TOTAL SCORE: 15101 Bonus ------- Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1575/1600 Matter 240/300 Energy 398/400 System Corruption 0% Temperature Cool (4) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Cooled Fission Core Micro Antimatter Reactor > --- PROPULSION (7) --- Cooled VTOL Module Nuclear Pulse Thruster Field Propulsion Array Field Propulsion Array Electron Diverter > --- UTILITY (12) ----- Advanced Cooling System Long-range Terrain Scanner (fused) Advanced Terrain Scan Processor Advanced Transmission Jammer Improved Reaction Control System Graphene Brace Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite System Shield System Shield > --- WEAPON (4) ------- Katana Katana Force Lance > --- INVENTORY (5) ---- Light Quantum Reactor Matter Compressor (0) Advanced Terrain Scanner Matter Neutralizer Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Cooled VTOL Module Nuclear Pulse Thruster Field Propulsion Array Field Propulsion Array Electron Diverter > --- UTILITY ---------- Advanced Cooling System Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Armor Integrity Analyzer Advanced Transmission Jammer Graphene Brace Hacking Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Katana Katana Force Lance > --- INVENTORY -------- Light Quantum Reactor Matter Compressor Enhanced Quantum Rifle Matter Neutralizer Improved Plasma Cutter [Rating: 135] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Armored Wheel Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Launcher Fusion Bomb Launcher Special Weapon Mining Laser Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 5 | . . . 1 . . . . . 1 1 1 . . 1 Utility 10 | . . . 1 . . . 2 2 1 1 . 1 1 1 Weapon 2 | . . . . . . . . . . . . 1 1 . Parts Attached 209 | 6 6 7 54 6 6 7 20 22 10 19 13 7 19 7 Power 15 | 1 . 2 6 . . . 1 2 . . . 1 2 . Engine 11 | 1 . 2 6 . . . 1 1 . . . . . . Core 3 | . . . . . . . . 1 . . . 1 1 . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 43 | 2 . 4 14 . 4 2 1 . . 2 4 1 6 3 Treads 21 | 2 . 4 9 . 2 1 . . . 1 1 1 . . Leg 12 | . . . 4 . 2 1 1 . . 1 3 . . . Wheel 1 | . . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . . . 6 3 Utility 112 | 1 2 1 24 6 . 5 12 19 10 15 6 3 4 4 Device 73 | . 1 1 16 5 . 4 8 9 7 11 6 2 2 1 Storage 3 | 1 1 . 1 . . . . . . . . . . . Processor 7 | . . . . . . . 1 1 . 2 . 1 1 1 Hackware 6 | . . . . . . . . 2 1 . . . 1 2 Protection 23 | . . . 7 1 . 1 3 7 2 2 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 39 | 2 4 . 10 . 2 . 6 1 . 2 3 2 7 . Energy Gun 3 | . . . 3 . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . 1 1 2 . Ballistic Gun 13 | 2 3 . 7 . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . 1 . Special Weapon 4 | . 1 . . . 1 . 2 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . 4 1 . 2 1 1 1 . Piercing Weapon 4 | . . . . . . . . . . . 1 . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . . . . . . . 1 2 . Parts Lost 18 | . . . 4 . . . 1 1 . 4 3 4 1 . Power 2 | . . . 1 . . . . . . . . 1 . . Propulsion 5 | . . . 1 . . . . . . 1 1 1 1 . Utility 10 | . . . 1 . . . 1 1 . 3 2 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . Highest Loss Streak 3 | . . . 2 . . . 1 1 . 2 3 2 1 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 89 100 99 100 100 100 99 99 93 91 86 88 83 88 Engine 6 | . 14 14 10 11 11 11 9 5 . . . . . . Core 2 | . . . . . . . . 1 6 5 5 6 4 4 Treads 12 | . 28 28 23 33 17 11 8 . . 1 9 4 1 . Leg 11 | . . . 7 . 15 22 18 23 20 18 13 21 8 . Flight 1 | . . . . . . . . . . . . . 13 20 Device 14 | . 4 14 15 17 22 12 17 12 12 15 14 19 14 19 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 5 4 1 . Processor 4 | . . . . . . . 8 7 6 8 9 4 9 6 Hackware 7 | . . . . . . . . 15 20 17 15 14 13 22 Protection 4 | . . . 6 4 . 9 9 9 6 2 . . . . Energy Gun 1 | . . . 6 . . . . . . . . . . . Ballistic Gun 9 | . 27 28 15 22 22 22 2 . . . . . . . Slashing Weapon 5 | . . . . . . . 9 10 13 11 9 5 8 8 Peak Build Rating 135 | 6 10 18 27 23 41 42 44 56 61 78 103 118 116 135 Average Rating 47 | 4 8 17 19 20 35 35 40 52 60 66 79 108 104 133 On Entrance 46 | . 6 10 18 18 23 41 34 43 56 60 73 103 97 116 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 61 | 14 22 22 43 42 35 42 46 46 43 44 41 57 61 40 Greatest Support 85 | 40 40 40 60 60 60 60 80 60 80 60 85 60 57 44 Greatest Overweight (x) 3 | . . . 3 . 1 . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 6 9 10 14 15 15 15 15 15 15 15 15 15 9 5 Most Carried 15 | 3 10 10 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 12 | 2 8 9 13 15 15 14 14 14 14 14 14 14 9 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 3 10 10 15 15 15 15 14 14 15 13 15 12 5 5 Class Distribution -------------------- 32% | Hacker-Assassin 24% | Scavenger-Mutant 19% | Mutant 7% | Scavenger-Assassin 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Assassin | -8/Materials Hacker-Assassin | -7/Factory Hacker-Assassin | -6/Factory Hacker-Assassin | -5/Factory Hacker-Assassin | -4/Factory Hacker-Assassin | -3/Research Hacker-Assassin | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3724 | 238 238 357 1032 93 100 44 248 276 160 423 30 133 235 117 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3558 | . 294 320 1382 114 . 44 248 310 90 417 112 133 94 . Parts 256 | . 21 23 95 19 . 2 16 20 14 25 9 8 4 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 3 . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 81 | . 8 7 29 8 . 1 6 6 2 7 2 2 3 . Melee 26 | . . . . . . . 6 6 2 7 2 2 1 . Guns 53 | . 8 7 29 8 . 1 . . . . . . . . AOE 2 | . . . . . . . . . . . . . 2 . Classes Destroyed 11 | . 3 . 6 . . 1 . 1 . . . . . . Worker 2 | . . . 1 . . . . 1 . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . Tunneler 5 | . 1 3 1 . . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . Watcher 2 | . . . 2 . . . . . . . . . . . Swarmer 19 | . 3 3 3 8 . . 2 . . . . . . . Grunt 27 | . 5 4 14 . . . 2 1 . 1 . . . . Duelist 2 | . . . 2 . . . . . . . . . . . Sentry 12 | . . . 10 . . . 2 . . . . . . . Hunter 3 | . . . . . . 1 . 1 . 1 . . . . Programmer 18 | . . . . . . . . 4 2 5 2 2 3 . Best Kill Streak 5 | . 3 3 5 4 . 1 3 1 1 2 1 2 2 . Combat Bots Only 4 | . 2 3 4 4 . 1 3 1 1 2 1 2 2 . Max Kills in Single Turn 2 | . 1 1 1 2 . 1 1 1 1 1 1 1 2 . Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 . Melee 1 | . . . . . . . 1 1 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 538 | . 22 26 157 38 . 10 37 39 14 65 52 42 32 4 Missed 147 | . 9 7 21 13 . 4 10 11 11 19 18 9 13 2 Damage Taken 6492 | . 174 221 1944 198 . 102 281 414 138 976 786 818 386 54 Core 1138 | . 13 41 322 27 . 23 21 56 . 191 114 213 92 25 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 22 | . . . . . . . 14 8 . . . . . . Regen/Repaired (Parts) 27 | . . . 27 . . . . . . . . . . . Core Remaining (%) 83 | 100 . 78 . . . 7 96 92 100 80 90 83 93 98 Volleys Fired 198 | . 26 29 105 15 . 5 5 . . . 2 5 6 . Largest 2 | . 2 2 2 2 . 2 1 . . . 1 1 1 . Hottest 122 | . 100 46 122 46 . 46 100 . . . 90 90 90 . Shots Fired 370 | . 48 59 205 30 . 10 5 . . . 2 5 6 . Gun 348 | . 44 59 205 30 . 10 . . . . . . . . Cannon 10 | . . . . . . . . . . . 2 5 3 . Launcher 3 | . . . . . . . . . . . . . 3 . Special 9 | . 4 . . . . . 5 . . . . . . . Kinetic 289 | . 44 59 146 30 . 10 . . . . . . . . Thermal 78 | . 4 . 59 . . . 5 . . . 2 5 3 . Explosive 3 | . . . . . . . . . . . . . 3 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 20 | . 5 4 20 3 . 3 . . . . . . . . Robot Miss Streak 4 | . 4 4 3 4 . 1 . . . . . . 3 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . . 2 . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . Shots Hit Robots 305 | . 22 29 152 12 . 8 15 21 3 24 6 10 3 . Core Hits 132 | . 11 13 54 8 . 3 6 7 2 13 4 4 7 . Critical Kills 1 | . . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 18 | . . . 4 1 . . . 5 . 6 . 2 . . Burn 4 | . . . 4 . . . . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . . . Sever 13 | . . . . . . . . 5 . 6 . 2 . . Melee Attacks 173 | . . . . . . . 28 33 6 35 20 21 18 12 Impact . | . . . . . . . . . . . . . . . Slashing 156 | . . . . . . . 28 33 6 35 20 18 12 4 Piercing 17 | . . . . . . . . . . . . 3 6 8 Sneak Attacks 3 | . . . . . . . . 2 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . 2 2 . 2 . 2 . . Damage Inflicted 6750 | . 397 447 2626 205 . 107 485 724 95 795 192 323 354 . Guns 3764 | . 397 447 2626 205 . 89 . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 261 | . . . . . . . . . . . . . 261 . Melee 2707 | . . . . . . . 485 724 95 795 192 323 93 . Ramming 18 | . . . . . . 18 . . . . . . . . Kinetic 2798 | . 397 447 1660 205 . 89 . . . . . . . . Thermal 966 | . . . 966 . . . . . . . . . . . Explosive 261 | . . . . . . . . . . . . . 261 . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 2671 | . . . . . . . 485 724 95 795 192 287 93 . Piercing 36 | . . . . . . . . . . . . 36 . . Highest Corruption 12 | . 1 1 . . . . . 1 1 12 2 7 4 . Average Corruption 3 | . 1 1 . . . . . 1 1 6 1 6 3 . Corruption Purged 1 | . . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 67 | . 2 13 . . . . . . 3 31 4 5 9 . Message Errors 23 | . . 5 . . . . . . 1 10 2 1 4 . Matter Fused 15 | . . 4 . . . . . . 1 6 . 2 2 . Heat Flow Errors 11 | . 2 2 . . . . . . 1 5 1 . . . Energy Discharges 7 | . . . . . . . . . . 5 . 1 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . . 3 . . 1 . Data Loss (major) 2 | . . 1 . . . . . . . 1 . . . . Misfires 1 | . . 1 . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 99 | . . . . . . . 27 22 . 23 . . 27 . Projectiles . | . . . . . . . . . . . . . . . Explosions 27 | . . . . . . . . . . . . . 27 . Melee 72 | . . . . . . . 27 22 . 23 . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 33 | . . . . . . . . . . . . . 33 . Shots 1 | . . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . 3 . . . . . . . . Kicked 3 | . . . . . . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 332 | . 265 219 332 . . . 36 . 149 245 147 . . . Average Temperature 58 | . 50 40 65 . . . 16 . 72 108 49 . . . Received Heat Transfer 1293 | . 66 126 819 . . . 63 36 36 63 39 36 . 9 Effects 1 | . 1 . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . . Heat Transferred 2035 | . . . 2035 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 291 | . 201 90 278 291 . 60 122 191 50 80 93 61 178 131 Initial 96 | . . 24 19 96 . . . 5 7 . . 8 29 12 Average 55 | . 79 39 119 176 . 28 22 35 14 18 26 31 37 49 Maximum Alert Level 1 | . 1 . 1 1 . . . . . . . . . . Low Security (%) 95 | 100 97 100 88 41 . 100 100 100 100 100 100 100 100 100 Level 1 4 | . 2 . 11 58 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 3 . . . . 3 2 4 4 1 2 1 Investigation 5 | . . . 1 . . . . 1 1 2 . . . . Extermination 10 | . . . . . . . . 2 1 2 2 1 1 1 Reinforcement 6 | . 1 . 2 . . . . . . . 2 . 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . 2 . 4 . . . 1 . . . . . 2 1 Communications Jammed 2 | . . . . . . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . . . . . . 2 . Times Spotted 158 | . 17 8 47 7 . 2 11 21 2 12 12 4 7 8 Peak Tracking Total 6 | . 4 2 6 4 . 2 4 4 1 3 5 2 4 4 Tactical Retreats 24 | . 2 1 4 . . 1 1 4 . 4 4 . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 4 | . 1 . 1 . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 4 | . . . 1 3 . . . . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 1 2 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 55 | . 5 . 11 1 3 . 4 3 3 5 6 2 7 5 Terminals 43 | . 5 . 9 1 . . 4 3 2 4 5 1 5 4 Fabricators 2 | . . . . . . . . . 1 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 1 1 2 1 Total Hacks 138 | . 18 . 30 2 4 . 10 8 9 8 15 4 14 16 Successful 61 | . 8 . 12 . 4 . 3 4 5 4 10 1 6 4 Failed 75 | . 10 . 18 2 . . 7 4 4 4 3 3 8 12 Catastrophic 18 | . 2 . 6 . . . 2 . 1 2 2 . 2 1 Database Lockouts 2 | . . . . . . . . . . . 2 . . . Manual 58 | . 11 . 14 2 1 . 5 2 5 4 4 . 6 4 Terminals 114 | . 18 . 24 2 . . 10 8 5 6 14 3 10 14 Fabricators 6 | . . . . . . . . . 4 2 . . . . Repair Stations 4 | . . . 4 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . . 1 1 4 2 Terminal Hacks 45 | . 8 . 6 . 4 . 3 3 4 2 7 . 4 4 Record 6 | . . . 1 . 3 . . . . . 2 . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . Robot Analysis 4 | . 3 . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 4 | . . . . . . . . . 1 . 1 . 1 1 Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . Terminal Index 8 | . 1 . 1 . . . 1 . 1 1 1 . 1 1 Fabricator Index 1 | . . . . . . . . . 1 . . . . . Alert Level 5 | . 1 . 1 . . . . 1 . . 1 . 1 . Unreport Threat 5 | . . . 2 . . . . 1 . . 1 . 1 . Dispatch Records 1 | . . . . . . . . . . . 1 . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . Security Status 1 | . . . . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 2 . . . . Load Schematic 2 | . . . . . . . . . 1 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . 1 1 2 . Seal Access 4 | . . . . . . . . . . . 1 1 2 . Unauthorized Hacks 3 | . . . . . . . . 1 . . 2 . . . Terminals 3 | . . . . . . . . 1 . . 2 . . . Assimilate 2 | . . . . . . . . 1 . . 1 . . . Operators 1 | . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 47 | . 4 . 11 1 . . 4 3 3 5 5 1 5 5 Full Trace Events 5 | . . . 2 . . . . 1 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . 134 . . . . Total Part Build Rating 4 | . . . . . . . . . . 4 . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . Time 146 | . . . 146 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . . . 1 . . 1 . . . Largest Group 1 | . . . . . . . . 1 1 . 1 . . . Highest-Rated Group 26 | . . . . . . . . 26 23 . 10 . . . Highest-Rated Ally 26 | . . . . . . . . 26 23 . 10 . . . Total Orders 8 | . . . . . . . . . 4 . 4 . . . STAY 4 | . . . . . . . . . 2 . 2 . . . FOLLOW 4 | . . . . . . . . . 2 . 2 . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 4 | . 3 . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 16612 | 81 1362 1331 2870 665 618 441 1423 1711 1343 1744 1017 611 865 530 Spaces Moved 12124 | 47 743 670 1165 329 583 219 755 1406 939 1293 911 491 1347 1226 Core 5 | 5 . . . . . . . . . . . . . . Treads 2659 | 42 743 670 757 329 118 . . . . . . . . . Legs 6875 | . . . 182 . 465 219 755 1406 939 1293 911 491 214 . Wheels 226 | . . . 226 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2359 | . . . . . . . . . . . . . 1133 1226 Fastest Speed 24 | 50 160 160 120 160 90 90 90 90 90 45 45 90 24 24 Average Speed 96 | 148 160 160 157 160 104 90 90 90 98 87 89 98 37 28 Slowest Speed 240 | 160 160 160 240 160 240 90 103 90 103 90 100 180 190 29 Overloaded Moves 80 | . . . . . . . . . . 70 10 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . 2 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 82 89 84 49 73 33 40 31 16 21 25 7 26 24 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . . 3 . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . . . . 1 . 1 . 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 . 1 . 1 . . . . Scrap Searched 3 | . . 2 . 1 . . . . . . . . . . Spaces Dug 59 | . 4 . . . . . 11 3 . . 11 10 13 7 Terrain Destroyed 141 | . 4 . . . . . 11 3 . . 11 10 95 7 Melee 40 | . . . . . . . 6 3 . . 9 5 10 7 Projectile 19 | . 4 . . . . . 5 . . . 2 5 3 . AOE 82 | . . . . . . . . . . . . . 82 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 16508 | 55 873 889 2017 435 592 450 1444 1805 1356 1867 1085 585 1669 1386 Wait 3632 | . 77 171 632 86 . 213 621 331 389 513 133 62 267 137 Move 12099 | 46 742 669 1164 328 582 218 754 1405 938 1292 910 490 1342 1219 Hop 5 | . . . . . . . . . . . . . 2 3 Pick Up 93 | 3 14 3 25 . . 1 9 10 8 5 5 1 6 3 Fast Attach 48 | 6 2 1 9 . 3 2 2 1 . 3 7 1 5 6 Attach 42 | . . . 14 . . . 3 4 1 4 2 5 8 1 Detach 6 | . . . 5 . . . . . . . . 1 . . Swap 119 | . 4 6 31 6 3 5 15 17 9 12 4 1 6 . Drop 116 | . 8 10 32 . 4 3 11 8 6 7 5 1 12 9 Fire 198 | . 26 29 105 15 . 5 5 . . . 2 5 6 . Melee 147 | . . . . . . . 24 29 5 31 17 18 15 8 Ram . | . . . . . . . . . . . . . . . Kick 3 | . . . . . . 3 . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 4 exits: *Acc x3 / *Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 15) 803 | -10/Materials | Identified exit to Mines 883 | -10/Materials | Discovered new exit (range 16) 1444 | -10/Materials | Entered Mines 1543 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1547 | -10/Mines | Found Prototype Device 1547 | -10/Mines | Identified Exp. Sensor Array 1620 | -10/Mines | Discovered new exit (range 7) 1629 | -10/Mines | Learned location of Storage (-8) 1840 | -10/Mines | Learned location of Zion (-7) 1885 | -10/Mines | Learned 2 Materials zone layouts 2415 | -10/Mines | Found DCF Scrap (12 items) 2730 | -10/Mines | Discovered new exit (range 10) 2775 | -10/Mines | Entered Materials 2775 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3120 | -9/Materials | Build established: Scavenger-Mutant 3620 | -9/Materials | Discovered new exit (range 16) 3682 | -9/Materials | Repaired Imp. Terrain Scanner 3791 | -9/Materials | Repaired Exp. Sensor Array 4147 | -9/Materials | Build established: Mutant 4286 | -9/Materials | Core integrity fell below 50% 4409 | -9/Materials | Discovered new exit (range 14) 4700 | -9/Materials | Build established: Scavenger-Mutant 4937 | -9/Materials | Discovered new exit (range 10) 5561 | -9/Materials | Core integrity fell below 20% 5621 | -9/Materials | Discovered new exit (range 15) 5645 | -9/Materials | Entered Mines 5652 | -9/Mines | Met a Derelict bent on vengeance 5793 | -9/Mines | Learned 2 Materials zone layouts 5885 | -9/Mines | Discovered new exit (range 8) 6304 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6304 | -9/Mines | Discovered new exit (range 5) 6310 | -9/Mines | Entered Exiles 6350 | -9/Exiles | Met 8R-AWN 6378 | -9/Exiles | Met EX-HEX 6421 | -9/Exiles | Met EX-BIN 6443 | -9/Exiles | Aligned with FarCom system 6445 | -9/Exiles | Given EX-Vault access code 6491 | -9/Exiles | Opened EX-Vault 6502 | -9/Exiles | Found Potential Leg 6506 | -9/Exiles | Found Potential Leg 6534 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6603 | -9/Exiles | Met EX-DEC 6754 | -9/Exiles | Discovered new exit (range 15) 6928 | -9/Exiles | Left Exiles lab with Potential Leg 6928 | -9/Exiles | Entered Mines 7365 | -8/Mines | Discovered new exit (range 4) 7369 | -8/Mines | Entered Materials 7369 | -8/Materials | Evolved 2 slots: Utility x2 7370 | -8/Materials | Identified exit to Factory 7472 | -8/Materials | Discovered new exit (range 9) 7785 | -8/Materials | Build established: Scavenger-Assassin 8400 | -8/Materials | Identified exit to Storage 8754 | -8/Materials | Discovered exit to Factory (range 16) 8792 | -8/Materials | Entered Factory 8792 | -7/Factory | Evolved 2 slots: Utility x2 9080 | -7/Factory | Build established: Hacker-Assassin 9529 | -7/Factory | Discovered new exit (range 7) 10296 | -7/Factory | Discovered new exit (range 15) 10296 | -7/Factory | Discovered new exit (range 5) 10503 | -7/Factory | Entered another Factory area 10503 | -6/Factory | Accompanied by 1 ally 10503 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10524 | -6/Factory | Identified exit to Factory 11201 | -6/Factory | Build established: Hacker-Mutant 11665 | -6/Factory | Build established: Hacker-Assassin 11846 | -6/Factory | Entered another Factory area 11846 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12099 | -5/Factory | Discovered new exit (range 15) 12372 | -5/Factory | Fabricated Cld. VTOL Module? 13371 | -5/Factory | System corruption reached 10% 13590 | -5/Factory | Entered another Factory area 13590 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13673 | -4/Factory | Identified exit to Research 13886 | -4/Factory | Central database locked down 13886 | -4/Factory | Central database locked down 14250 | -4/Factory | Lost 3 parts (1n2u) 14607 | -4/Factory | Entered Research 14607 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14732 | -3/Research | Discovered new exit (range 22) 15218 | -3/Research | Identified exit to Research 15218 | -3/Research | Entered another Research area 15218 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 15354 | -2/Research | Found Fusion Bomb Launcher 15795 | -2/Research | Found Prototype Device 15795 | -2/Research | Identified Exp. Focal Shield 15890 | -2/Research | Discovered new exit (range 5) 15891 | -2/Research | Identified exit to Quarantine 16075 | -2/Research | Identified exit to Access 16083 | -2/Research | Entered Access 16083 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16143 | -1/Access | Build established: Hacker-Ninja 16493 | -1/Access | Build established: Wizard-Ninja 16563 | -1/Access | Identified exit to Surface 16613 | *** | Escaped! Last Messages --------------- 16282_ Dropped Enh. Quantum Rifle. 16283_ Acquired Adv. Terrain Scanner. 16491_ Connecting with Terminal... >>Enumerate(Guards) Retrieving latest reported positions... Security request, restricting to local area... No active security squads found. 16524_ ALERT: Security rotation in progress. 16563_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (156,102) Map updated. 16583_ ALERT: Rogue bot located, Programmers report to Access Zone 9H. 16593_ U-05 Engineer builds a Wall. 16610_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 16611_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ###?######???? ?######????????????????????????? | | ########## ?? # ? ??????????????????????????? | | ##########?#? ? ?? ?? ##????????????????????? | | ###?### # ?? ? #?????????????????????? | | ####### ? ?? # ?"? ? ??#???????????????????? | | ##?#### ? ?? ????????????????????????????? | | ####### ?? #? ???" ???##??????????????????? | | ####### # ?? "???????#?????????????????? | | ############ ? ? # ? ??? ###??#????????????????? | | # ## #???? ???????##??????????????? | | # ######+?##??#/???????#?????????????????? | | # " + ? ? w ?? ? ? ???????? ???????? | | #! """ # h ? ?? ? h h? ?????H????????????? | | # """ # ##?#######?????#?????????#??????????? | | # " + ###?#######??????#??#?#???????#?????? | | # # #?##?####?#??#?##??#???#????????????? | | # # #?###????####??#???#????????????????? | | ########### h#######??##????##?????????#?????????? | | ##?######## ##??#?###???#???#?#?????????????????? | | ########### ####### ##########?#??#?????????????? | | ########### """T""" "??????????????????? | | ########### """ """ "?"? BB????????????? | | ########??# ""?? BB????????????? | | ########### "???? ?????????????? | | #######?### "" "??"???????????????? | | ##?########R @" ""?"? ?????????????? | | ?########?# "????? ????????????? | | ? ? ## "????BB? ??????????? | | ?""? ?? ## "??? BB????????????? | | "? ? ? ## "??????????????????? | | ? ? ?? ??# ####### ##########??????????????????? | | ? ??## ??#???###??##?#??????#??????????????? | | ? ## ??####????###??#????????????????????? | | ? ? ?## ??##????????#??#????????????????????? | | ?? ? ?# ##???#?##?##????????????????????????? | | ?? ??? ?## #?#??##????????#????????????????????? | | ? ?? ## ####?#?????????????????????????? ???? | | ??? ?????# ?###???? ?? ???? ??##???????????????? | | ?? ? #????#?????????????? ???????????????????? | | ???#+##?##?? ?????????? ??????#?????#????#???????? | | ???? ???????????????? ???????????????????????????? | | ??? ??? ??????#???????? ??"? ????????????????????? | | ??#? ??##?????#??????????????????????????????????? | | ??????#?????????????????????? ???#???????????????? | | ? ???????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 35 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Armor Coverage 525 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 74 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 42 Defensive Hacking 20 Item Schematics ----------------- Cld. VTOL Module | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionAntigravScythe Manual? 0 Play Time 03:44:44 Cumulative 87.1 hours Start 2025.02.16 @ 15:30:31 End 2025.02.18 @ 15:30:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 33 Adventurer 5 Explorer 5 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: b33ad18b-1cd2-4f50-b08d-aa961c5a0eef