Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 10:59:14 // AFD2019/Pay2Buy Player: boggy Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (141) 705 Value Destroyed (4424) 4424 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1306) 1306 TOTAL SCORE: 8295 Bonus ------- High Alert Combat Kills 1306 Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 19/100 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (6) ------ Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Hacking Suite > --- WEAPON (2) ------- Gauss Rifle Makeshift Spear > --- INVENTORY (10) --- Subdweller Monowheel Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Armored Wheel Armored Wheel Subdweller Monowheel Subdweller Monowheel Hardened Light Armor Plating Shield Generator Advanced Beam Cannon Assault Cannon [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Wheel Wheel Armored Wheel Utility Advanced Targeting Computer Device Shield Generator Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Battle Cannon Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Missile Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 22 | . 4 5 3 10 Power . | . . . . . Engine . | . . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | . . 2 . 4 Treads . | . . . . . Leg . | . . . . . Wheel 6 | . . 2 . 4 Hover . | . . . . . Flight . | . . . . . Utility 4 | . . 1 1 2 Device 1 | . . . . 1 Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 12 | . 4 2 2 4 Energy Gun . | . . . . . Energy Cannon 6 | . 2 1 1 2 Ballistic Gun . | . . . . . Ballistic Cannon 5 | . 2 . 1 2 Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 32 | . 4 1 8 19 Power 3 | . . . 1 2 Propulsion 6 | . 1 . 2 3 Utility 12 | . 1 1 2 8 Weapon 11 | . 2 . 3 6 Highest Loss Streak 11 | . 2 1 8 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 90 100 81 77 Engine 10 | . 14 11 7 5 Wheel 19 | . 26 22 17 11 Device 9 | . 12 11 7 5 Processor 13 | . . 22 22 17 Hackware 5 | . . . . 15 Protection 9 | . 10 11 10 8 Energy Cannon 8 | . 12 11 10 3 Ballistic Gun 1 | . . . . 3 Ballistic Cannon 6 | . 9 2 7 6 Launcher 4 | . 4 8 1 . Naked Turns . | . . . . . Heaviest Build 34 | 24 28 30 30 34 Greatest Support 40 | 24 24 40 40 40 Greatest Overweight (x) 2 | . 2 1 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 Most Carried 8 | . 2 5 5 8 Average Carried 2 | . . 3 3 4 Final Capacity 10 | 10 10 10 10 10 Final Carried 5 | . . 5 3 1 Class Distribution -------------------- 75% | Mutant 24% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2818 | 67 683 782 176 1110 Remotely . | . . . . . Salvage Created 3423 | 67 891 931 178 1356 Parts . | . . . . . Haulers Intercepted 4 | . 1 1 . 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 93 | . 20 28 9 36 Melee 2 | . . . . 2 Guns 7 | . . . . 7 Cannons 59 | . 14 10 8 27 AOE 24 | . 6 18 . . Classes Destroyed 16 | 2 8 2 2 2 Worker 8 | . 3 4 . 1 Builder 15 | . 7 4 2 2 Tunneler 2 | 1 . 1 . . Hauler 4 | . 1 1 . 2 Recycler 5 | 1 2 1 . 1 Mechanic 1 | . 1 . . . Operator 4 | . 2 . . 2 Watcher 9 | . 3 5 . 1 Swarmer 22 | . 5 4 5 8 Grunt 50 | . 15 15 1 19 Brawler 1 | . . . 1 . Duelist 1 | . . 1 . . Protector 1 | . . . . 1 Sentry 15 | . . 8 . 7 Demolisher 2 | . . . 2 . Hunter 1 | . . . . 1 Best Kill Streak 9 | 2 7 8 7 9 Combat Bots Only 6 | . 4 6 5 6 Max Kills in Single Turn 4 | 1 3 4 2 1 Gunslinging . | . . . . . Exploded 3 | . 3 3 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 517 | . 96 57 85 279 Missed 119 | . 19 22 16 62 Damage Taken 5253 | . 811 450 1138 2854 Core 1106 | . 159 93 297 557 Absorbed by Shields 814 | . 161 170 135 348 Core Remaining (%) 46 | 100 36 . 2 . Volleys Fired 534 | 4 154 134 26 216 Largest 2 | 2 2 2 2 2 Hottest 160 | 160 160 107 112 113 Shots Fired 744 | 8 232 196 36 272 Gun 73 | . . . . 73 Cannon 603 | 8 210 152 34 199 Launcher 68 | . 22 44 2 . Special . | . . . . . Kinetic 334 | . 91 18 17 208 Thermal 342 | 8 119 134 17 64 Explosive 68 | . 22 44 2 . Electromagnetic . | . . . . . Robot Hit Streak 26 | 2 10 6 10 26 Robot Miss Streak 7 | 2 7 2 3 7 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 299 | 3 62 52 25 157 Core Hits 179 | 1 42 57 13 66 Critical Kills 4 | 1 . 1 1 1 Critical Parts Destroyed . | . . . . . Critical Strikes 6 | 1 1 1 1 2 Meltdown 3 | 1 . 1 1 . Destroy 1 | . . . . 1 Blast 2 | . 1 . . 1 Melee Attacks 7 | . . . . 7 Impact . | . . . . . Slashing . | . . . . . Piercing 7 | . . . . 7 Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10446 | 83 2392 3269 705 3997 Guns 662 | . . . . 662 Cannons 6076 | 83 1449 801 574 3169 Explosions 3576 | . 943 2468 131 34 Melee 132 | . . . . 132 Ramming . | . . . . . Kinetic 3924 | . 648 114 304 2858 Thermal 2938 | 83 925 687 270 973 Explosive 3452 | . 819 2468 131 34 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing 132 | . . . . 132 Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . 2 1 . Message Errors 1 | . . . 1 . Data Loss (major) 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 296 | . 68 118 13 97 Projectiles 174 | . 33 31 13 97 Explosions 122 | . 35 87 . . Melee . | . . . . . Knockbacks 37 | . 7 1 8 21 Impact . | . . . . . Kinetic 34 | . 6 1 7 20 Secondary 3 | . 1 . 1 1 Self-Inflicted Damage 473 | . 221 147 . 105 Shots 11 | . 4 5 . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 449 | 306 445 419 333 449 Average Temperature 112 | 152 109 82 138 139 Received Heat Transfer 1675 | . 174 128 . 1373 Effects 19 | 2 4 4 . 9 Shutdowns 3 | . 1 1 . 1 Energy Bleed 4 | . 1 2 . 1 Interference 4 | 2 . 1 . 1 Matter Decay 2 | . 1 . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . 1 . . . Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 2 | . 1 . . 1 Robots Melted 3 | 1 . 1 1 . Combat Hostiles 1 | . . . 1 . Parts Melted . | . . . . . Heat Transferred 4355 | 111 1284 1110 481 1369 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 1632 | 10 845 1632 787 1205 Initial 627 | . 6 328 627 306 Average 753 | 6 489 1019 672 781 Maximum Alert Level 5 | . 3 5 3 4 Low Security (%) 5 | 100 15 . . . Level 1 12 | . 27 3 . 8 Level 2 30 | . 24 23 77 38 Level 3 35 | . 32 29 22 45 Level 4 13 | . . 33 . 7 Level 5 2 | . . 9 . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 6 2 . 6 Investigation 6 | . 5 1 . . Extermination . | . . . . . Reinforcement 6 | . 1 1 . 4 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 2 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 129 | . 30 34 11 54 Peak Tracking Total 9 | . 3 4 5 9 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 7 | . . 6 . 1 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 89 | . 32 35 . 22 Max in Single Turn 3 | . 2 2 . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 15 | . 5 6 . 4 Terminals 15 | . 5 6 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 50 | . 17 21 . 12 Successful 25 | . 8 8 . 9 Failed 25 | . 9 13 . 3 Catastrophic 5 | . 1 4 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 50 | . 17 21 . 12 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 25 | . 8 8 . 9 Record 7 | . 4 2 . 1 Robot Analysis 1 | . 1 . . . Level Access Points 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Unreport Threat 2 | . 1 1 . . Locate Traps 3 | . . 1 . 2 Disarm Traps 3 | . . 2 . 1 Maintenance Status 2 | . 1 1 . . Surveillance Status 1 | . . . . 1 Transport Status 1 | . . . . 1 Zone Layout 3 | . . 1 . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 5 6 . 2 Full Trace Events 6 | . 5 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4046 | 41 1287 1283 113 1322 Spaces Moved 2608 | 34 914 891 41 728 Core 13 | 4 . . 7 2 Treads . | . . . . . Legs . | . . . . . Wheels 2595 | 30 914 891 34 726 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 110 50 Average Speed 102 | 85 95 103 116 108 Slowest Speed 150 | 90 120 110 150 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 3 87 64 17 51 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 29 | . . 24 . 5 Terrain Destroyed 1198 | 3 385 551 27 232 Melee . | . . . . . Projectile 113 | 3 37 16 3 54 AOE 1085 | . 348 535 24 178 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3231 | 37 1100 1039 70 985 Wait 52 | . 24 10 . 18 Move 2604 | 33 913 890 40 728 Hop . | . . . . . Pick Up . | . . . . . Fast Attach . | . . . . . Attach 15 | . 4 . 3 8 Detach 11 | . 4 . 1 6 Swap 7 | . . 5 . 2 Drop 1 | . 1 . . . Fire 534 | 4 154 134 26 216 Melee 7 | . . . . 7 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 42 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 15) 512 | -10/Materials | Discovered new exit (range 15) 910 | -10/Materials | Discovered new exit (range 15) 1100 | -10/Materials | Core integrity fell below 50% 1250 | -10/Materials | Discovered new exit (range 10) 1329 | -10/Materials | Entered another Materials area 1329 | -9/Materials | Evolved 2 slots: Utility x2 1763 | -9/Materials | Discovered new exit (range 3) 2240 | -9/Materials | Discovered new exit (range 16) 2495 | -9/Materials | Discovered new exit (range 15) 2575 | -9/Materials | Discovered new exit (range 8) 2612 | -9/Materials | Entered Mines 2613 | -9/Mines | Assembled infested the area 2630 | -9/Mines | Core integrity fell below 50% 2639 | -9/Mines | Core integrity fell below 20% 2658 | -9/Mines | Discovered new exit (range 8) 2675 | -9/Mines | Lost 8 parts (1p2n2u3w) 2725 | -9/Mines | Entered Materials 2725 | -8/Materials | Evolved 2 slots: Utility x2 3034 | -8/Materials | Build established: Hacker-Mutant 3056 | -8/Materials | Identified exit to Factory 3125 | -8/Materials | First assault squad dispatched 3258 | -8/Materials | Core integrity fell below 50% 3329 | -8/Materials | Lost 11 parts (1p1n5u4w) 3702 | -8/Materials | Core integrity fell below 20% 3738 | -8/Materials | Lost 6 parts (2n3u1w) 4022 | -8/Materials | Build established: Mutant 4047 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- 04000_ The unstable cave ceiling collapses. 04000_ Acquired 18 matter. 04000_ U-05 Engineer lays Concrete. 04003_ U-05 Engineer builds a Wall. 04006_ Slug penetrates Atomic Centrifuge. 04006_ Atomic Centrifuge disabled. 04007_ U-05 Engineer lays Concrete. 04015_ Slug penetrates Recycling Unit. 04021_ Recycling Unit disabled. 04024_ U-05 Engineer lays Concrete. 04024_ C-30 ARC bursts open, deploying its payload. 04024_ G-50 Soldier unfolds itself. 04024_ L-31 Rogue unfolds itself. 04024_ G-47 Trooper unfolds itself. 04024_ I-25 Savior unfolds itself. [Purchased: Imp. Medium Armor Plating] [Purchased: Mak. Spear] [DISCOUNT: For the next 99 turns enjoy 50% off any Leg!] 04038_ G-47 Trooper destroyed. 04042_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | % # #??????????########?????????????????? | | %+ #???????????????????????????????????? | | "###########+##???????????????????????????????? | | %%########### #######?????????????????????????? | | %^%^ % % ????????????????????? | | %^^^% ## ##########??????????????????????? | | ^ ^ % ##+### ## #??????????????????????? | | # # ##"" #??????????????????????? | | # # # #??????????????????????? | | # # # ## ##?????????????????????? | | # + # # ##?????????????????????? | | # ##### # # ##????????????????????? | | # #???# # # #????????????????????? | | # #???# # # #????????????????????? | | # ##### # ## %%% ##????????????????????? | | + + # ##+###+ ##?????????????????????? | | # ############# #######????????????????? | | # ????????????# # #????????????????? | | # ????????????# " # """#????????????????? | | # #???????????#######%" / """#????????????????? | | # #?????????????????#" # "#????????????????? | | # #?????????????????# # #????????????????? | | # #?????????????????# ###+#####????????????????? | | # #?????????????????# # #?????????????????? | | # #?????????????????# # l "" #?????????????????? | | # #?????????????????# #@ " #?????????????????? | | # ###???????????????# %l% " #?????????????????? | | # #???????????????# # #?????????????????? | | + #???????????????# # #?????????????????? | | # #???????????????# ########?????????????????? | | # #???????????????# #????????????????????????? | | # #???????????????# #????????????????????????? | | # < #???????????????# #????????????????????????? | | # #???????????????+ #????????????????????????? | | #####???????????????# #????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 42 Targeting Accuracy 16 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (45) ------------------------ Cld. Ion Engine (1399) Arm. Wheel (769) Arm. Wheel (769) Sub. Beam Cannon (769) Sub. Beam Cannon (769) Shield Generator (608) Battle Cannon (781) Med. Armor Plating (620) Arm. Wheel (997) Rocket Launcher (419) Adv. Beam Cannon (899) Hrd. Light Armor Plating (707) Adv. Targeting Computer (701) Adv. Targeting Computer (701) Ion Cannon (905) Hrd. Medium Armor Plating (863) Missile Launcher (953) Sub. Monowheel (1070) Sub. Monowheel (1070) Adv. Targeting Computer (967) Hvy. Ion Engine (737) Sub. Monowheel (1118) Sub. Monowheel (1118) Shield Generator (858) Assault Cannon (718) Hrd. Medium Armor Plating (864) Arm. Huge Wheel (1605) Imp. Shield Generator (1094) Adv. Assault Cannon (905) Hvy. Ion Cannon (922) Hacking Suite (1092) Hacking Suite (1092) Adv. Targeting Computer (859) Imp. Medium Armor Plating (761) Core Analyzer (1044) Imp. Deuterium Engine (845) Gauss Cannon (918) Adv. Targeting Computer (992) Imp. Medium Armor Plating (835) Minigun (527) Gauss Rifle (731) Imp. Medium Armor Plating (984) Imp. Shield Generator (881) Imp. Medium Armor Plating (1011) Mak. Spear (904) Game ------ Seed LightpackPlasmaInitializer Manual? 0 Play Time 01:00:03 Cumulative 23.4 hours Start 2024.05.12 @ 10:03:55 End 2024.05.12 @ 10:59:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 20 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 36x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e3bff2e-e0c4-4e6e-bf73-4e42667d12f0