Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.01 @ 01:32:48 Player: Xintrosi Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (221) 1105 Value Destroyed (9113) 9113 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (2044) 2044 TOTAL SCORE: 18422 Bonus ------- High Alert Combat Kills 1704 Follower Combat Kills 40 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 84/300 Energy 6/100 System Corruption 14% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer > --- WEAPON (4) ------- Tesla Rifle > --- INVENTORY (5) ---- Improved Heat Sink Advanced Heat Sink Seismic Detector Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Antimatter-Fission Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Coil Gun Accelerated Penetrator Construct/C Hyp. Kinetic Coil Construct/G > --- INVENTORY -------- Improved Deuterium Engine Wheel Wheel Advanced Power Amplifier Improved Heat Sink Advanced Heat Sink Machine Analyzer Experimental Signal Interpreter Seismic Detector Seismic Detector Improved Targeting Computer Improved Kinecellerator Improved Kinecellerator Improved Core Shielding Improved Propulsion Shielding Improved Light Armor Plating System Shield Coil Gun Rocket Launcher Improved Plasma Cutter [Rating: 106] Favorites ----------- Power Constructs Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Cooled Particle Cannon Energy Gun Constructs Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Slots Evolved 12 | . . 2 . . . 2 2 . . 4 2 . Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . 1 . . . 1 . Utility 7 | . . 1 . . . 2 1 . . 2 1 . Weapon 2 | . . 1 . . . . . . . 1 . . Parts Attached 123 | 7 7 16 6 . 4 4 8 20 4 10 15 22 Power 16 | 1 1 3 1 . 1 . 1 2 . 2 2 2 Engine 8 | 1 1 2 . . . . 1 1 . 2 . . Core 5 | . . 1 1 . 1 . . 1 . . . 1 Reactor 3 | . . . . . . . . . . . 2 1 Propulsion 25 | 2 1 6 3 . 2 . . 5 2 . 3 1 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 25 | 2 1 6 3 . 2 . . 5 2 . 3 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 50 | 2 4 2 1 . . 2 6 6 2 7 9 9 Device 19 | 1 2 . . . . 1 2 2 1 3 5 2 Storage 3 | 1 2 . . . . . . . . . . . Processor 9 | . . . 1 . . . 1 2 1 1 1 2 Hackware 4 | . . . . . . . 1 . . 1 2 . Protection 15 | . . 2 . . . 1 2 2 . 2 1 5 Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 1 5 1 . 1 2 1 7 . 1 1 10 Energy Gun 4 | . . . . . . 1 . 1 . . . 2 Energy Cannon 6 | . . . . . 1 . . 4 . 1 . . Ballistic Gun 18 | 2 1 4 1 . . . 1 1 . . 1 7 Ballistic Cannon 2 | . . . . . . 1 . . . . . 1 Launcher 2 | . . 1 . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 3 1 . 1 . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 8 | . . . . . . . . . . . 8 . Parts Lost 81 | . 3 9 1 . 2 2 2 9 . 1 6 46 Power 13 | . 1 2 1 . 1 . . . . . 2 6 Propulsion 17 | . 1 2 . . 1 . . 4 . . 2 7 Utility 28 | . 1 2 . . . . 2 3 . 1 2 17 Weapon 23 | . . 3 . . . 2 . 2 . . . 16 Highest Loss Streak 35 | . 3 4 2 . 2 2 2 5 . 1 2 35 To Critical Strikes 7 | . . . . . 1 . . . . . 1 5 Average Backups 16 | 3 7 13 19 20 19 18 18 18 19 16 18 15 Power 1 | . 1 2 3 2 1 1 . . 1 . . 1 Propulsion 2 | 1 3 2 4 4 3 3 2 1 2 1 1 . Utility 9 | . 1 5 8 8 10 10 10 9 9 11 13 11 Weapon 3 | . 2 3 3 4 4 3 4 6 5 2 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 31 | 2 . 1 2 3 1 2 3 2 4 4 1 6 Power 4 | . . 1 . 1 . 1 . . . . . 1 Propulsion 3 | 2 . . . . . . . . . 1 . . Utility 14 | . . . . 2 1 1 1 . 3 . 1 5 Weapon 9 | . . . 2 . . . 2 2 1 2 . . Tool/Special 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 90 | . 93 98 99 100 99 97 95 90 84 87 86 74 Engine 5 | . 14 4 . . . . 4 6 7 10 5 2 Core 3 | . . 5 10 11 11 9 2 . . . 1 . Reactor 1 | . . . . . . . . . . . 3 5 Wheel 17 | . 28 21 22 22 21 18 23 21 15 10 13 9 Device 12 | . 8 14 11 11 11 17 10 5 5 15 14 16 Storage 7 | . 14 11 11 11 11 9 7 7 7 5 5 4 Processor 11 | . . . 10 11 11 9 10 15 19 17 13 12 Protection 3 | . . 6 . . . 8 6 8 3 1 5 4 Energy Gun 1 | . . . . . . 2 1 . . . 4 3 Energy Cannon 6 | . . . . . . . . 6 23 13 8 1 Ballistic Gun 15 | . 28 31 33 33 32 22 13 9 . 3 5 9 Ballistic Cannon 1 | . . . . . . 2 7 5 . 3 1 1 Peak Build Rating 106 | 7 8 17 23 24 30 31 41 48 65 94 106 102 Average Rating 52 | 5 6 13 19 23 23 29 37 42 59 87 97 85 On Entrance 36 | . 7 8 14 23 24 24 31 41 47 65 89 97 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 105 | 13 49 59 56 56 56 67 82 90 90 90 105 103 Greatest Support 56 | 26 26 26 26 20 26 20 30 42 38 43 56 52 Greatest Overweight (x) 8 | 2 1 3 2 2 5 3 2 5 2 3 3 8 Average Overweight (x) 1 | . . 1 1 2 2 3 2 2 1 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 6 9 20 20 20 20 20 20 20 20 20 20 19 Average Carried 17 | 3 7 13 19 19 19 19 19 18 19 17 18 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 9 20 20 20 20 20 20 20 20 20 19 15 Scrap Engine Consumption 110 | . . . . . . . . . 9 28 44 29 Constructs Created 9 | . . . . . . . . . . 4 . 5 Constructs Modified 34 | . . . . . . . . . . 6 14 14 Class Distribution -------------------- 31% | Gunner 31% | Scavenger-Gunner 9% | Mutant 6% | Commander-Gunner 6% | Scavenger-Tank 5% | Skirmisher 4% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Gunner | -7/Recycling Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Matter Collected 4734 | 223 228 881 151 . 218 134 125 816 172 276 714 796 Remotely . | . . . . . . . . . . . . . Salvage Created 10427 | 35 452 1260 152 . 371 192 139 963 509 1719 2638 1997 Parts 527 | 7 25 97 8 . 18 8 6 56 29 68 105 100 Haulers Intercepted 11 | . 1 4 . . . 1 . 1 . 2 2 . Recyclers Shooed 6 | . 1 . . . . . . . 2 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Combat Hostiles Destroyed 170 | . 10 33 3 . 6 3 4 18 6 26 26 35 Guns 88 | . 10 18 3 . 6 2 1 2 . 2 14 30 Cannons 54 | . . . . . . 1 3 10 6 21 11 2 AOE 25 | . . 15 . . . . . 5 . 2 . 3 Classes Destroyed 19 | 1 2 6 . . 1 1 1 1 2 2 . 2 Worker 11 | . . 2 2 . . 1 . 2 . 1 3 . Builder 13 | . . 2 . . 1 . . 4 1 1 4 . Tunneler 4 | 2 . 1 . . 1 . . . . . . . Hauler 11 | . 1 4 . . . 1 . 1 . 2 2 . Recycler 7 | . . 1 . . . . . 1 1 1 3 . Mechanic 2 | . . . . . . . . . . 1 . 1 Operator 1 | . . . . . . . . . . 1 . . Watcher 2 | . . 1 . . . . . . . . . 1 Swarmer 25 | . . 11 . . . . . . . 5 . 9 Grunt 77 | . 10 16 3 . 5 2 2 11 . 10 10 8 Brawler 2 | . . . . . 1 . . 1 . . . . Duelist 8 | . . . . . . . . 1 . 4 . 3 Protector 1 | . . . . . . . . . . . . 1 Sentry 24 | . . 6 . . . . 1 4 2 2 6 3 Demolisher 3 | . . . . . . . . . 1 . . 2 Specialist 2 | . . . . . . . . . . . . 2 Hunter 8 | . . . . . . 1 . . . . 4 3 Programmer 17 | . . . . . . . 1 1 . 5 6 4 Scrapper 3 | . . . . . . . . . 3 . . . Best Kill Streak 14 | 1 3 7 3 . 7 2 3 14 3 5 7 7 Combat Bots Only 11 | . 3 6 3 . 6 2 3 11 2 5 7 7 Max Kills in Single Turn 5 | 1 1 5 1 . 2 2 1 3 1 3 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 4 . . . . . 2 . 2 . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Hostile Shots Fired 1167 | . 47 110 16 . 19 16 56 120 70 56 164 493 Missed 353 | . 8 33 3 . 1 3 20 44 37 17 38 149 Hits 814 | . 39 77 13 . 18 13 36 76 33 39 126 344 Melee 12 | . . . . . 2 . . 2 . . . 8 Projectile 802 | . 39 77 13 . 16 13 36 74 33 39 126 336 AOE 11 | . . . . . . . . . 3 2 . 6 Critical Strikes 35 | . . 1 . . 2 1 1 2 . 2 9 17 Part Disruptions 1 | . . . . . . . . . . 1 . . Damage Taken 13245 | . 507 1022 160 . 319 208 320 858 457 862 2535 5997 Core 1864 | . 130 140 43 . 38 . 26 98 20 196 249 924 Absorbed by Shields 301 | . . . . . . . . . 16 75 210 . Regen/Repaired (Parts) 1621 | . . 215 . . . . . . 16 165 597 628 Core Remaining (%) 75 | 100 48 . . . 44 100 . . 79 80 . . Volleys Fired 464 | 4 53 71 7 . 17 12 11 42 20 46 74 107 Largest 4 | 2 2 3 3 . 3 3 3 3 3 4 4 4 Hottest 283 | 40 40 66 66 . 120 133 88 95 90 283 209 176 Shots Fired 1319 | 8 106 191 21 . 48 32 28 108 60 167 289 261 Gun 833 | 8 106 181 21 . 46 27 18 43 . 20 138 225 Cannon 462 | . . . . . 2 5 10 59 60 144 151 31 Launcher 24 | . . 10 . . . . . 6 . 3 . 5 Special . | . . . . . . . . . . . . . Kinetic 846 | 8 106 181 21 . 46 30 28 75 . 20 92 239 Thermal 422 | . . . . . 2 2 . 27 60 144 173 14 Explosive 24 | . . 10 . . . . . 6 . 3 . 5 Electromagnetic 27 | . . . . . . . . . . . 24 3 Robot Hit Streak 26 | 7 23 13 15 . 26 13 6 20 13 22 26 21 Robot Miss Streak 4 | . 2 3 1 . 2 1 3 4 2 3 3 3 Penetration Max 2 | . . . . . 1 . 1 1 . 1 2 2 Secondary Targets 7 | . 1 1 1 . . . . . . . . 4 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . 1 Shots Hit Robots 851 | 7 79 126 15 . 38 22 15 60 34 96 186 173 Core Hits 447 | 4 31 62 8 . 16 8 6 49 11 61 87 104 Critical Kills 20 | . . 3 2 . . . . 2 . 1 . 12 Critical Parts Destroyed 14 | . . 1 . . . . . . . 1 1 11 Critical Strikes 47 | . . 4 2 . 1 1 1 7 . 2 4 25 Burn 2 | . . . . . . . . . . . 2 . Meltdown 1 | . . . . . . . . 1 . . . . Destroy 36 | . . 4 2 . 1 . . 1 . 2 1 25 Blast 7 | . . . . . . 1 1 5 . . . . Corrupt 1 | . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20405 | 60 702 2486 178 . 667 476 427 2010 1073 3439 5188 3699 Guns 9135 | 60 702 1594 178 . 631 356 211 375 . 420 2118 2490 Cannons 8450 | . . . . . 36 120 216 946 1054 2627 3042 409 Explosions 2738 | . . 892 . . . . . 689 . 351 6 800 Melee . | . . . . . . . . . . . . . Ramming 82 | . . . . . . . . . 19 41 22 . Kinetic 9493 | 60 702 1594 178 . 631 458 427 906 . 420 1326 2791 Thermal 7704 | . . . . . 36 18 . 415 1054 2627 3499 55 Explosive 2738 | . . 892 . . . . . 689 . 351 6 800 Electromagnetic 388 | . . . . . . . . . . . 335 53 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . . 1 . 3 3 3 2 12 14 Average Corruption 6 | . . . . . 1 . 1 2 3 1 11 12 Corruption Purged 3 | . . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 114 | . . . . . 2 . 3 5 11 8 39 46 Message Errors 35 | . . . . . . . . 2 2 3 13 15 Matter Fused 22 | . . . . . . . . . 4 3 8 7 Heat Flow Errors 9 | . . . . . . . . 1 1 . . 7 Energy Discharges 10 | . . . . . . . 1 . 1 1 5 2 Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . 1 . 1 . 2 1 4 1 Data Loss (major) 3 | . . . . . . . . 1 . . 1 1 Misfires 5 | . . . . . 1 . . . . . 2 2 Alerts 2 | . . . . . . . . . 1 . . 1 Misdirections 2 | . . . . . . . . . . . 1 1 Weapon Failures 15 | . . . . . . . 1 1 . . 4 9 Overload Shots 7 | . . . . . . . . . . 4 2 1 Overflow Damage 254 | . . 10 . . . 14 25 5 55 87 49 9 Projectiles 235 | . . . . . . 14 25 2 55 81 49 9 Explosions 19 | . . 10 . . . . . 3 . 6 . . Melee . | . . . . . . . . . . . . . Knockbacks 11 | . . . . . . 1 2 3 . . 3 2 Impact . | . . . . . . . . . . . . . Kinetic 11 | . . . . . . 1 2 3 . . 3 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 231 | . . 45 . . . . . 67 9 20 90 . Shots 6 | . . 2 . . . . . 2 . . 2 . Rammed 5 | . . . . . . . . . 1 2 2 . Targets Rammed 5 | . . . . . . . . . 1 2 2 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 350 | . 31 102 68 . 335 163 81 255 127 300 350 46 Average Temperature 74 | . 10 33 35 . 187 74 32 96 42 64 125 37 Received Heat Transfer 2706 | . 282 405 93 . 162 126 27 312 102 193 327 677 Effects 10 | . . . . . 2 . . 2 . 1 5 . Shutdowns 1 | . . . . . . . . . . . 1 . Energy Bleed 3 | . . . . . 2 . . . . . 1 . Interference 6 | . . . . . . . . 2 . 1 3 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . 1 . 2 1 . Combat Hostiles 3 | . . . . . . . . 1 . 1 1 . Parts Melted 23 | . . . . . . . . 1 . 7 15 . Heat Transferred 10845 | . . . . . 80 37 . 555 1371 3478 5250 74 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Maximum Alert Level 3 | . . 2 1 . . . . 1 . 3 3 3 Low Security (%) 47 | 100 100 53 72 . 100 100 100 45 100 . . . Level 1 16 | . . 20 27 . . . . 54 . 23 21 16 Level 2 23 | . . 26 . . . . . . . 39 56 55 Level 3 11 | . . . . . . . . . . 37 21 27 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 909 | 5 85 573 277 . 135 52 64 353 187 859 833 909 Initial 438 | . . 22 217 . . . 18 . 131 438 408 401 Average 300 | . 38 238 127 . 44 10 22 178 115 568 547 600 Influence Increases 6337 | 10 325 1040 80 . 181 99 175 625 324 1401 951 1126 Destroy 0b10 Robot/C 3340 | . 200 660 60 . 120 60 80 360 80 520 520 680 Destroy 0b10 Robot/NC 275 | 10 5 55 10 . 10 10 . 40 15 45 60 15 Destroy Leader 698 | . 52 150 10 . 20 12 20 92 . 94 124 124 Allied During Kill 36 | . . . . . . . . . 5 31 . . Successful Hack 114 | . 8 14 . . . . 10 8 14 51 9 . Select Force Hacks 270 | . 60 30 . . . . . . 180 . . . Disable Machine 330 | . . . . . . 15 30 75 15 30 75 90 Anti-Garrison Action 150 | . . . . . . . . . . 150 . . Destroy Structure 454 | . . 71 . . 1 2 5 50 15 80 148 82 Advance Influence 400 | . . . . . . . . . . 400 . . Lose Combat Pursuer 270 | . . 60 . . 30 . 30 . . . 15 135 Influence Decreases 5638 | 10 272 534 639 . 181 57 217 288 568 659 965 1248 Entered New Map 1505 | . . 31 342 . . . 24 . 206 55 427 420 Time Decay 3286 | 10 242 416 287 . 161 57 173 218 362 514 478 368 Lost Part 767 | . 30 87 10 . 20 . 20 70 . 10 60 460 Lost Ally 80 | . . . . . . . . . . 80 . . Squads Dispatched 33 | . 3 8 1 . . 3 2 2 . 6 5 3 Investigation 9 | . 2 3 1 . . 1 1 . . . 1 . Extermination 9 | . . . . . . . 1 . . 3 3 2 Reinforcement 11 | . 1 3 . . . 2 . 2 . 1 1 1 Assault 4 | . . 2 . . . . . . . 2 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . 2 . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Distress Signals 14 | . 1 6 . . . 1 . 2 . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 231 | . 22 49 3 . 8 6 5 20 6 35 28 49 Peak Tracking Total 11 | . 3 10 3 . 6 6 4 5 3 5 6 11 Tactical Retreats 13 | . . 3 . . 1 . 2 . . . 1 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Traps Triggered 5 | . . 1 . . . 1 . . . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Objects Rigged 1 | . . . . . . . 1 . . . . . Exploded 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Machines Disabled 23 | . . . . . . 1 2 5 1 3 5 6 Max in Single Turn 1 | . . . . . . 1 1 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . 2 . . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Machines Accessed 59 | . 5 6 1 2 . 2 6 7 11 11 5 3 Terminals 29 | . 3 4 . . . 2 2 7 2 5 2 2 Fabricators 3 | . . . . . . . 2 . . 1 . . Repair Stations 3 | . . 1 . . . . . . . . 1 1 Recycling Units 13 | . 2 . . . . . . . 8 2 1 . Scanalyzers 4 | . . 1 . . . . 1 . . 1 1 . Garrison Access 3 | . . . . . . . 1 . . 2 . . Total Hacks 140 | . 9 32 1 5 . 3 17 7 26 24 12 4 Successful 78 | . 7 22 1 5 . . 6 4 17 10 5 1 Failed 61 | . 2 10 . . . 3 11 3 9 13 7 3 Catastrophic 11 | . . 3 . . . 1 1 1 1 2 . 2 Database Lockouts 1 | . . . . . . . . . . 1 . . Manual 44 | . 5 8 . 1 . . 4 3 10 8 5 . Terminals 56 | . 7 11 . . . 3 4 7 5 10 7 2 Fabricators 8 | . . . . . . . 6 . . 2 . . Repair Stations 13 | . . 9 . . . . . . . . 2 2 Recycling Units 25 | . 2 . . . . . . . 19 3 1 . Scanalyzers 22 | . . 12 . . . . 4 . . 4 2 . Garrison Access 8 | . . . . . . . 3 . . 5 . . Terminal Hacks 22 | . 3 2 1 5 . . . 4 4 1 2 . Record 4 | . . . . 4 . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . 1 . . . Open Door 5 | . . . 1 . . . . 4 . . . . Branch Access Points 3 | . . 1 . . . . . . . 1 1 . Alert Level 2 | . . . . . . . . . 1 . 1 . Zone Layout 3 | . 2 1 . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . Release Object 2 | . . . . . . . . . 2 . . . Fabricator Hacks 4 | . . . . . . . 2 . . 2 . . Network Status 1 | . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . 1 . . 1 . . Build 1 | . . . . . . . . . . 1 . . Repair Station Hacks 9 | . . 6 . . . . . . . . 2 1 Scan Component 5 | . . 3 . . . . . . . . 1 1 Repair 4 | . . 3 . . . . . . . . 1 . Recycling Unit Hacks 8 | . . . . . . . . . 7 1 . . Report Inventory 7 | . . . . . . . . . 6 1 . . Retrieve Components 1 | . . . . . . . . . 1 . . . Scanalyzer 15 | . . 10 . . . . 3 . . 2 . . Insert Component 2 | . . 2 . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . Retrieve Study 11 | . . 6 . . . . 3 . . 2 . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 19 | . 4 4 . . . . 1 . 6 3 1 . Terminals 9 | . 2 3 . . . . . . . 3 1 . Botnet 6 | . 2 2 . . . . . . . 1 1 . Skim 3 | . . 1 . . . . . . . 2 . . Fabricators 1 | . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . . . . . 6 . . . Tunnel 8 | . 2 . . . . . . . 6 . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 40 | . 3 5 . . . 2 6 4 4 10 3 3 Full Trace Events 3 | . . 1 . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . 1 . . Time 51 | . . . . . . . . . . 51 . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 10 | . . 5 . . . . 3 . . 2 . . Parts Repaired 4 | . . 3 . . . . . . . . 1 . Time 128 | . . 84 . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 4 . 1 . . Machine Destruction 1 | . . . . . . . . . . 1 . . Programmers 4 | . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 5 . . . Allies Hacked 2 | . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Total Allies 5 | . . . . . . . . . 5 . . . Largest Group 5 | . . . . . . . . . 5 5 . . Highest-Rated Group 110 | . . . . . . . . . 110 110 . . Highest-Rated Ally 40 | . . . . . . . . . 40 40 . . Total Orders 10 | . . . . . . . . 2 2 6 . . EXPLORE 8 | . . . . . . . . 1 1 6 . . RETURN 2 | . . . . . . . . 1 1 . . . Ally Attacks 21 | . . . . . . . . . 5 16 . . Total Damage 502 | . . . . . . . . . 79 423 . . Kills 3 | . . . . . . . . . 1 2 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Active Infowar (turns) 3759 | 10 305 1217 666 242 504 258 207 . . . 1 349 Seismic 3719 | 10 305 1217 666 242 504 258 207 . . . 1 309 Machine Analysis 40 | . . . . . . . . . . . . 40 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches 8 | . . . . . . . . 1 1 6 . . Drone Recoveries 7 | . . . . . . . . 1 1 5 . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Turns Passed 8899 | 89 577 1217 666 242 504 258 494 537 837 1400 1237 841 Spaces Moved 5925 | 67 316 553 604 237 433 123 426 332 638 940 851 405 Core 27 | 9 . . . . . . . . . . . 18 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 5898 | 58 316 553 604 237 433 123 426 332 638 940 851 387 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 95 95 100 100 115 100 100 100 110 91 50 Average Speed 106 | 85 96 113 101 100 102 115 100 103 106 122 98 114 Slowest Speed 450 | 150 105 145 110 100 145 115 100 165 115 145 135 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 60 49 98 61 93 16 11 89 99 52 20 24 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 11 | . 2 . 2 1 . . . . 6 . . . Known Exits Taken 6 | . . 1 . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . . . Scrap Searched 3 | . . . 2 . 1 . . . . . . . Spaces Dug 13 | . . . . . . . 1 . 5 5 2 . Terrain Destroyed 347 | . . 90 . . 1 1 5 49 19 46 85 51 Melee . | . . . . . . . . . . . . . Projectile 108 | . . . . . 1 1 5 19 19 26 30 7 AOE 235 | . . 90 . . . . . 30 . 20 55 40 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Arm Total 7600 | 90 496 994 643 244 461 215 470 444 754 1099 1086 604 Wait 793 | 2 115 316 16 . . 71 9 19 28 70 101 46 Move 5913 | 66 315 552 603 236 432 122 425 331 637 939 850 405 Hop . | . . . . . . . . . . . . . Pick Up 98 | 8 4 17 4 4 3 4 9 12 6 9 12 6 Fast Attach 41 | 7 2 4 1 . . 1 1 7 2 . 6 10 Attach 58 | . 2 8 2 . 2 3 3 7 . 7 13 11 Detach 14 | . 1 . . . . . . 1 1 5 5 1 Swap 84 | . 3 20 4 . 4 . 6 13 3 11 8 12 Drop 77 | 3 1 6 6 4 3 2 5 12 12 10 7 6 Fire 464 | 4 53 71 7 . 17 12 11 42 20 46 74 107 Melee . | . . . . . . . . . . . . . Ram 5 | . . . . . . . . . 1 2 2 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . Rewire 44 | . . . . . . . . . 44 . . . Trap 1 | . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory (discovered 4 exits: *Res / Upp x2 / *Arm) -4/Armory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 6) 278 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 392 | -10/Materials | Lost 3 parts (1p1n1u) 435 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Core integrity fell below 50% 654 | -10/Materials | Discovered new exit (range 3) 667 | -10/Materials | Entered another Materials area 667 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 846 | -9/Materials | Repaired Lgt. Armor Plating 874 | -9/Materials | Repaired Assault Rifle 907 | -9/Materials | Repaired Hvy. Assault Rifle 1010 | -9/Materials | Lost 4 parts (1p1n1u1w) 1253 | -9/Materials | Build established: Scavenger-Gunner 1386 | -9/Materials | Discovered new exit (range 13) 1609 | -9/Materials | Build established: Scavenger-Tank 1790 | -9/Materials | Identified exit to Mines 1867 | -9/Materials | First assault squad dispatched 1884 | -9/Materials | Entered Mines 2054 | -9/Mines | Discovered new exit (range 7) 2055 | -9/Mines | Learned location of Storage (-7) 2088 | -9/Mines | Learned location of Zion (-7) 2168 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2207 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2239 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2269 | -9/Mines | Discovered new exit (range 6) 2358 | -9/Mines | Build established: Scavenger-Gunner 2447 | -9/Mines | Met a Derelict shopkeep closing up shop 2546 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2546 | -9/Mines | Discovered new exit (range 5) 2550 | -9/Mines | Entered Exiles 2565 | -9/Exiles | Discovered new exit (range 14) 2578 | -9/Exiles | Met 8R-AWN 2592 | -9/Exiles | Met EX-HEX 2621 | -9/Exiles | Met EX-BIN 2633 | -9/Exiles | Aligned with FarCom system 2634 | -9/Exiles | Given EX-Vault access code 2657 | -9/Exiles | Opened EX-Vault 2665 | -9/Exiles | Found Gui. Plasma Cannon 2668 | -9/Exiles | Found Supersonic Drone Bay 2676 | -9/Exiles | Found PSU Rigger 2696 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2725 | -9/Exiles | Met EX-DEC 2780 | -9/Exiles | Discovered new exit (range 14) 2792 | -9/Exiles | Stole three prototypes: Supersonic Drone Bay, PSU Rigger, Gui. Plasma Cannon 2792 | -9/Exiles | Entered Mines 2822 | -8/Mines | Core integrity fell below 50% 2956 | -8/Mines | Discovered new exit (range 9) 3031 | -8/Mines | Discovered new exit (range 16) 3099 | -8/Mines | Build established: Skirmisher 3296 | -8/Mines | Entered Materials 3296 | -8/Materials | Evolved 2 slots: Utility x2 3544 | -8/Materials | Discovered new exit (range 8) 3554 | -8/Materials | Entered Factory 3554 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3556 | -7/Factory | FarCom data flow suspended 3784 | -7/Factory | Build established: Scavenger-Gunner 3829 | -7/Factory | Discovered new exit (range 13) 3848 | -7/Factory | Identified exit to Factory 4037 | -7/Factory | Discovered new exit (range 10) 4046 | -7/Factory | Identified exit to Storage 4048 | -7/Factory | Entered Storage 4184 | -7/Storage | Discovered exit to Factory (range 52) 4319 | -7/Storage | Lost 5 parts (3n1u1w) 4323 | -7/Storage | Destroyed 11 combat bots 4581 | -7/Storage | Used back door to open Recycling access 4581 | -7/Storage | Discovered new exit (range 5) 4584 | -7/Storage | Identified exit to Recycling 4585 | -7/Storage | Entered Recycling 4603 | -7/Recycling | Discovered new exit (range 57) 4875 | -7/Recycling | Build established: Gunner 4964 | -7/Recycling | Scanned before Scraplab entrance 4974 | -7/Recycling | Angered Scraplab inhabitants 5046 | -7/Recycling | Found Prototype Device 5046 | -7/Recycling | Identified Scrap Engine 5421 | -7/Recycling | Identified exit to Factory 5422 | -7/Recycling | Entered Factory 5422 | -5/Factory | Accompanied by 5 allies 5422 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5468 | -5/Factory | Build established: Commander-Gunner 5474 | -5/Factory | Discovered new exit (range 87) 5626 | -5/Factory | Central database locked down 5632 | -5/Factory | Discovered new exit (range 29) 6071 | -5/Factory | Build established: Gunner 6187 | -5/Factory | Discovered new exit (range 6) 6192 | -5/Factory | Identified exit to Factory 6363 | -5/Factory | Identified exit to Upper Caves 6822 | -5/Factory | Entered another Factory area 6822 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6973 | -4/Factory | Repaired Arm. Huge Wheel+ 7211 | -4/Factory | Destroyed 7 combat bots 7327 | -4/Factory | System corruption reached 10% 7404 | -4/Factory | Discovered new exit (range 5) 7408 | -4/Factory | Identified exit to Research 7535 | -4/Factory | Identified exit to Upper Caves 7535 | -4/Factory | Identified exit to Armory 7679 | -4/Factory | Found Prototype Processor 7679 | -4/Factory | Identified Exp. Signal Interpreter 7685 | -4/Factory | Found Exp. Signal Interpreter 8059 | -4/Factory | Entered Armory 8269 | -4/Armory | Build established: Scavenger-Gunner 8344 | -4/Armory | Lost 4 parts (1n1u2w) 8565 | -4/Armory | Lost 3 parts (1n2w) 8730 | -4/Armory | Energy Cycler disabled 8782 | -4/Armory | Core integrity fell below 50% 8834 | -4/Armory | Core integrity fell below 20% 8835 | -4/Armory | Destroyed 7 combat bots 8900 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08855_ Acquired Autogun. 08858_ Slug penetrates Wall. 08858_ Acquired 1 matter. 08861_ Acquired Imp. Medium Armor Plating. 08863_ Penetrated by Slug. 08868_ Critical hit (Destroy). 08871_ System corrupted: Matter fused (-9). 08874_ Penetrated by Slug. 08874_ Adv. Cryofiber Web destroyed. 08879_ Penetrated by Slug. 08879_ Lgt. Nuclear Core destroyed. 08884_ Penetrated by Slug. 08884_ Imp. Medium Armor Plating destroyed. 08886_ XWTXBYJTYTBS4PJU HQG8BYKT|K%YXVDWS 08889_ Critical hit (Destroy). 08889_ Autogun destroyed. 08891_ Acquired 21 matter. 08893_ Acquired Unknown Energy Gun. 08893_ Identified Tesla Rifle. 08900_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# +????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????#[ #????????????????????? | | ?????????????????????????#%!##???????????????????? | | ???????????????????????###!=;##??????????????????? | | ???????????????????????# @|%=!#??????????????????? | | ??????????? ??????????#=%* %=###????????????????? | | ?????????? ?????????#[==% !# #????????????????? | | ????????? ???????#!% =% ; #????????????????? | | ????????? ??#####!% =% ###????????????????? | | ??????? ## =# h* ! #????###???????????? | | ??????? # = ####### #####???????? | | ??????? " # T !! = ! =#???????? | | ??????? "% # # =! ######### | | ???????? = =; ! =% + | | ????????#++######## %# *o# | "" %%######## | | ????????????????# " ! # """ =#??????# | | ????????????????### # # ! """ #??????# | | ??????????????????# # # #??????# | | ??????????????????# # #############??????# | | ??????????????????# # #??????????????????# | | ??????????????????# # ??????????????????## | | ??????????????????# # ?????????????????## | | ??????????????????# # ????????? | | ??????????????????####### ??????? | | ????????????????????????#########+???????###### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 39 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 750 Evasion (%) 50 Targeting Accuracy 14 Core Analysis 6 Kinecelleration 40 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Flail | -9/Materials | Extracted Maul | -9/Materials | Extracted Structural Scanner | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 35% | -9/Materials Assault Rifle | 12% | -9/Materials Hvy. Assault Rifle | 40% | -9/Materials Arm. Huge Wheel | 35% | -4/Factory Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Gauss Cannon | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Assault Rifle | -7/Factory | Hacked Arm. Huge Wheel | -5/Factory | Hacked Imp. Deuterium Engine | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bending The Rules Botjacking Construction Begets Destruction DIY Cooler Deductive Reasoning Explosive Keycard For Emergencies Only Ghost 'Em Hydra I Have A Map? Item+ Morally Flexible Not So Scrappy Official Business Overwhelming Resistances Are Futile Scrappetite Sixth Sense Thread The Needle Around The Corner Throw Away The Key You May Approach The Wall Challenges ------------ None Game ------ Seed ArmageddonSwarmLaser Manual? 0 Play Time 03:59:06 Cumulative 139.1 hours Start 2025.08.28 @ 01:25:27 End 2025.09.01 @ 01:32:48 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/0/2/0/0/0/0/0/0 Lore% 37 Gallery% 52 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9e2c00e-0e6d-43e8-95eb-05aed70a3237