Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 07:23:40 Player: yota99 Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (4391) 4391 Prototype IDs (216) 4320 Alien Tech Used (0) 0 Bonus (3380) 3380 TOTAL SCORE: 16051 Bonus ------- High Alert Combat Kills 80 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/700 Matter 164/300 Energy 17/100 System Corruption 29% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Improved Targeting Computer > --- WEAPON (2) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- Advanced ECM Suite Beam Rifle Improved Assault Rifle Improved Assault Rifle Heavy Machine Gun Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Targeting Computer Targeting Computer Improved Targeting Computer Improved Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Advanced ECM Suite Beam Rifle Heavy Ion Cannon Improved Assault Rifle Improved Assault Rifle Battle Cannon Mining Claw [Rating: 42] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . 2 . 2 2 . . . Weapon . | . . . . . . . . . . Parts Attached 106 | 8 7 6 22 2 29 10 5 15 2 Power 8 | 1 1 . 2 . 2 . 1 1 . Engine 8 | 1 1 . 2 . 2 . 1 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 18 | 3 1 1 3 1 6 . 1 2 . Treads 5 | . . . 2 1 2 . . . . Leg . | . . . . . . . . . . Wheel 13 | 3 1 1 1 . 4 . 1 2 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 34 | 2 3 2 9 . 8 6 1 3 . Device 12 | 1 1 2 3 . 1 1 1 2 . Storage 4 | 1 2 . . . 1 . . . . Processor 6 | . . . 3 . 1 2 . . . Hackware 1 | . . . . . . 1 . . . Protection 11 | . . . 3 . 5 2 . 1 . Artifact . | . . . . . . . . . . Weapon 46 | 2 2 3 8 1 13 4 2 9 2 Energy Gun 13 | 1 1 2 5 . 3 1 . . . Energy Cannon 4 | . . . 1 . 1 . . 1 1 Ballistic Gun 19 | 1 1 1 2 . 5 2 2 5 . Ballistic Cannon 4 | . . . . . 2 . . 1 1 Launcher 2 | . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . 1 2 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . Parts Lost 38 | . . . 8 . 9 . 5 8 8 Power 4 | . . . 1 . . . 1 1 1 Propulsion 9 | . . . 2 . 4 . 1 1 1 Utility 15 | . . . 3 . 3 . 1 3 5 Weapon 10 | . . . 2 . 2 . 2 3 1 Highest Loss Streak 5 | . . . 2 . 3 . 5 3 5 To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 92 | . 98 100 91 100 91 90 89 89 78 Engine 9 | . 13 14 10 11 9 7 6 7 5 Treads 5 | . . . 5 22 9 . . . . Wheel 8 | . 27 28 11 . 4 7 6 7 7 Device 8 | . 14 14 7 11 3 6 7 14 14 Storage 12 | . 14 14 11 11 14 15 15 10 . Processor 19 | . . . 14 22 20 22 30 30 26 Hackware 1 | . . . . . . 5 5 . . Protection 5 | . . . 8 . 12 8 . 2 7 Energy Gun 6 | . 13 14 15 5 5 3 . . . Energy Cannon 1 | . . . . . 3 . . . 5 Ballistic Gun 9 | . 14 14 5 11 4 10 14 13 3 Ballistic Cannon 1 | . . . . . 4 . . . 5 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 12 34 36 43 37 51 50 44 52 30 Greatest Support 40 | 26 20 20 40 40 40 28 28 28 28 Greatest Overweight (x) 15 | 3 2 3 3 . 15 1 1 4 2 Average Overweight (x) 1 | . . 1 1 . 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 10 15 15 15 15 15 15 12 5 Most Carried 15 | 6 13 14 15 15 15 15 15 15 5 Average Carried 12 | 2 9 12 13 14 14 14 14 9 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 13 13 15 15 15 15 11 5 5 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Matter Collected 3113 | 298 121 123 352 77 1077 236 260 565 4 Remotely 523 | . . . . . . . . 523 . Salvage Created 4792 | 187 175 145 1145 173 1369 352 462 784 . Parts 267 | 18 23 8 49 14 72 18 21 44 . Haulers Intercepted 6 | . 2 . 3 . 1 . . . . Recyclers Shooed 2 | 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . 20 43 . Prevented 2 | . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Combat Hostiles Destroyed 105 | . 3 4 24 7 30 6 8 23 . Guns 73 | . 3 4 24 7 9 6 8 12 . Cannons 23 | . . . . . 20 . . 3 . AOE 8 | . . . . . . . . 8 . Classes Destroyed 14 | 2 3 1 2 . 3 1 . 2 . Worker 1 | . . . . . 1 . . . . Tunneler 5 | 4 . 1 . . . . . . . Hauler 6 | . 2 . 3 . 1 . . . . Recycler 2 | 1 . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 12 | . 2 . 4 . 5 1 . . . Swarmer 25 | . 3 . 5 4 7 . 2 4 . Grunt 48 | . . 4 12 3 12 2 4 11 . Brawler 3 | . . . 1 . . . . 2 . Duelist 3 | . . . . . . 1 . 2 . Protector 1 | . . . . . . . . 1 . Sentry 17 | . . . 6 . 7 . 2 2 . Hunter 7 | . . . . . 4 3 . . . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 6 | 5 3 2 4 4 4 3 4 6 . Combat Bots Only 6 | . 3 2 4 4 4 3 4 6 . Max Kills in Single Turn 3 | 1 1 1 1 1 1 2 2 3 . Gunslinging 1 | . . . . . . 1 1 1 . Exploded 3 | . . . . . . . . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Damage Taken 7343 | . 96 287 939 187 1838 481 877 1969 669 Core 1184 | . 22 50 80 33 269 62 198 434 36 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 105 | . . . . . 95 10 . . . Regen/Repaired (Parts) 95 | . . . 95 . . . . . . Core Remaining (%) 73 | 100 . 71 . 71 51 . . . . Volleys Fired 444 | 6 17 23 99 16 139 21 30 53 40 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 106 | 60 60 83 106 79 100 56 56 88 104 Shots Fired 796 | 12 32 46 170 32 248 41 60 90 65 Gun 597 | 12 32 46 170 32 141 41 60 63 . Cannon 187 | . . . . . 107 . . 15 65 Launcher 12 | . . . . . . . . 12 . Special . | . . . . . . . . . . Kinetic 458 | 6 17 23 51 16 144 41 60 74 26 Thermal 326 | 6 15 23 119 16 104 . . 4 39 Explosive 12 | . . . . . . . . 12 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 36 | 6 7 14 13 12 21 23 36 25 10 Robot Miss Streak 3 | 3 2 2 2 1 3 2 2 1 . Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 9 | . 1 . 2 2 . 2 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 1 . Shots Hit Robots 552 | 7 19 37 127 23 180 38 48 71 2 Core Hits 251 | 6 10 11 53 10 68 17 19 56 1 Critical Kills 3 | . . . . 1 1 . . 1 . Critical Parts Destroyed 2 | . . 1 . . . . 1 . . Critical Strikes 26 | . . 2 10 1 10 . 1 2 . Burn 13 | . . 1 10 . 2 . . . . Meltdown 1 | . . . . . 1 . . . . Destroy 4 | . . 1 . 1 . . 1 1 . Blast 8 | . . . . . 7 . . 1 . Melee Attacks 30 | . . . . 15 4 11 . . . Impact . | . . . . . . . . . . Slashing 30 | . . . . 15 4 11 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10129 | 94 238 468 1724 347 3400 559 868 2387 44 Guns 6825 | 94 238 468 1724 347 1616 559 868 911 . Cannons 2185 | . . . . . 1784 . . 357 44 Explosions 1119 | . . . . . . . . 1119 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5838 | 50 136 259 497 171 2065 559 868 1215 18 Thermal 3172 | 44 102 209 1227 176 1335 . . 53 26 Explosive 1119 | . . . . . . . . 1119 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 29 | . . 3 . . . . . 7 29 Average Corruption 6 | . . 3 . . . . . 7 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . . 7 . . . . . 4 18 Message Errors 2 | . . . . . . . . . 2 Matter Fused 10 | . . 3 . . . . . 3 4 Heat Flow Errors 2 | . . 1 . . . . . . 1 Energy Discharges 4 | . . 2 . . . . . . 2 Data Loss (minor) 4 | . . 1 . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 3 | . . . . . . . . 1 2 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 68 | . . . . . 19 . . 49 . Projectiles 19 | . . . . . 19 . . . . Explosions 49 | . . . . . . . . 49 . Melee . | . . . . . . . . . . Knockbacks 13 | . . . . . 6 . . 7 . Impact . | . . . . . . . . . . Kinetic 11 | . . . . . 5 . . 6 . Secondary 2 | . . . . . 1 . . 1 . Self-Inflicted Damage 188 | . . . . . . . . 188 . Shots 5 | . . . . . . . . 5 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 466 | . 40 294 466 189 357 17 21 34 103 Average Temperature 113 | . 18 111 119 74 122 17 8 10 37 Received Heat Transfer 2310 | . . 144 417 . 747 135 318 549 . Effects 13 | . . . 3 . 10 . . . . Shutdowns 2 | . . . 2 . . . . . . Energy Bleed 2 | . . . 1 . 1 . . . . Interference 7 | . . . . . 7 . . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 20 | . . 2 14 . 4 . . . . Heat Transferred 8235 | 100 225 534 3987 444 2852 . . 56 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Peak Influence 531 | 25 172 156 531 308 475 201 . . . Initial 163 | . 16 . 13 163 . 159 . . . Average 199 | 9 108 65 288 188 232 153 . . . Maximum Alert Level 2 | . . . 2 1 2 1 . . . Low Security (%) 57 | 100 100 100 31 55 46 74 . . . Level 1 32 | . . . 38 44 42 25 . . . Level 2 9 | . . . 29 . 11 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . . . 5 . 6 2 . 1 . Investigation 8 | . . . 3 . 3 2 . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 1 . 2 . . . . Assault 2 | . . . 1 . . . . 1 . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Distress Signals 6 | . . . 3 . 2 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 6 5 39 4 46 8 9 23 . Peak Tracking Total 6 | . 3 2 6 4 6 4 5 6 . Tactical Retreats 8 | . . 1 5 . . 1 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Traps Triggered 5 | . 2 1 1 . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Machines Disabled 9 | . . 3 1 . 1 . 3 1 . Max in Single Turn 1 | . . . 1 . 1 . 1 1 . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Machines Accessed 32 | . 6 1 7 . 9 4 1 . 4 Terminals 21 | . 6 . 6 . 8 . 1 . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 99 | . 12 1 19 . 23 12 3 . 29 Successful 70 | . 4 1 15 . 13 5 3 . 29 Failed 27 | . 7 . 3 . 10 7 . . . Catastrophic 7 | . 1 . 1 . 3 2 . . . Database Lockouts 2 | . 1 . 1 . . . . . . Manual 55 | . 13 . 15 . 14 12 . . 1 Terminals 51 | . 12 . 14 . 22 . 3 . . Fabricators 5 | . . . . . . 5 . . . Repair Stations 5 | . . . 5 . . . . . . Recycling Units 7 | . . . . . . 7 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 51 | . 4 1 6 . 8 . 3 . 29 Record 14 | . . . . . . . 3 . 11 Part Schematic 10 | . . . . . . . . . 10 Robot Schematic 5 | . . . . . . . . . 5 Robot Analysis 3 | . 1 . 2 . . . . . . Prototype ID Bank 5 | . 1 . . . 1 . . . 3 Open Door 1 | . . 1 . . . . . . . Branch Access Points 5 | . 1 . 2 . 2 . . . . Terminal Index 4 | . 1 . 1 . 2 . . . . Unreport Threat 1 | . . . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . . . Scan Component 3 | . . . 3 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 13 | . . . 4 . 4 5 . . . Terminals 8 | . . . 4 . 4 . . . . Botnet 8 | . . . 4 . 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . . Monitor 1 | . . . . . . 1 . . . Reject 1 | . . . . . . 1 . . . Recyclers 1 | . . . . . . 1 . . . Mask 2 | . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 3 . 5 . 6 2 1 . . Full Trace Events 8 | . . . 2 . 3 2 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 58 | . . . 58 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . . Total Damage 399 | . . 399 . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Robot Analysis Total 131 | . 1 . 2 . . . . . 128 Derelict Logs Recovered 5 | . . 2 . 1 . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Turns Passed 8136 | 97 423 524 1242 872 1932 800 1081 812 353 Spaces Moved 4755 | 57 391 432 601 464 787 528 831 543 121 Core 27 | 23 . . . . 3 . . . 1 Treads 908 | . . . 134 464 310 . . . . Legs . | . . . . . . . . . . Wheels 3820 | 34 391 432 467 . 474 528 831 543 120 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 160 115 115 115 100 100 Average Speed 125 | 98 87 95 128 160 172 115 115 114 103 Slowest Speed 800 | 200 110 125 240 160 800 115 115 150 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . 1 4 Exploration Rate (%) 59 | 4 52 75 55 98 66 12 88 66 79 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 28 | . . . . 1 . . . 1 26 Known Exits Taken 6 | . 1 . 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . . . Scrap Searched 12 | . . 3 . 2 . . 2 5 . Spaces Dug 39 | . . . . 13 2 . . . 24 Terrain Destroyed 127 | . . . . 13 12 1 . 77 24 Melee 15 | . . . . 13 2 . . . . Projectile 35 | . . . . . 10 . . 1 24 AOE 76 | . . . . . . . . 76 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Total 6046 | 85 440 498 903 531 1110 654 896 646 283 Wait 578 | . 10 31 146 33 111 73 28 26 120 Move 4743 | 56 390 431 600 463 786 527 830 542 118 Hop . | . . . . . . . . . . Pick Up 85 | 14 11 4 23 1 22 1 2 7 . Fast Attach 16 | . 4 . 2 . 5 4 . 1 . Attach 45 | 7 1 2 12 . 10 1 4 8 . Detach 1 | . . . . . . . . 1 . Swap 45 | 1 2 4 8 2 14 5 1 6 2 Drop 48 | 1 5 3 13 1 19 3 1 2 . Fire 444 | 6 17 23 99 16 139 21 30 53 40 Melee 30 | . . . . 15 4 11 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 11 | . . . . . . 8 . . 3 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Central database locked down 147 | -10/Materials | Discovered new exit (range 7) 266 | -10/Materials | Identified exit to Mines 282 | -10/Materials | Discovered new exit (range 15) 521 | -10/Materials | Entered Mines 563 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 566 | -10/Mines | Found Prototype Device 567 | -10/Mines | Identified Exp. Sensor Array 617 | -10/Mines | Received a Mining Laser from a helpful Derelict 656 | -10/Mines | Learned 4 Materials zone layouts 666 | -10/Mines | Discovered new exit (range 9) 704 | -10/Mines | Build established: Mutant 803 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 893 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 926 | -10/Mines | Discovered new exit (range 5) 1045 | -10/Mines | Entered Materials 1045 | -9/Materials | Evolved 2 slots: Utility x2 1046 | -9/Materials | Identified exit to Materials 1047 | -9/Materials | Discovered new exit (range 8) 1242 | -9/Materials | Identified exit to Mines 1242 | -9/Materials | Identified exit to Storage 1655 | -9/Materials | Repaired Med. Laser 1739 | -9/Materials | Repaired Beam Rifle 1916 | -9/Materials | Central database locked down 1941 | -9/Materials | Discovered exit to Materials (range 10) 2245 | -9/Materials | First assault squad dispatched 2287 | -9/Materials | Entered Mines 2326 | -9/Mines | Discovered exit to Materials (range 9) 2537 | -9/Mines | Assembled infested the area 2554 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2582 | -9/Mines | Learned Materials trap positions 2606 | -9/Mines | Discovered exit to Materials (range 15) 2697 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2868 | -9/Mines | Learned location of Storage (-9) 3159 | -9/Mines | Entered Materials 3159 | -8/Materials | Evolved 2 slots: Utility x2 3160 | -8/Materials | Loaded intel: 14 trap records 3717 | -8/Materials | Lost 3 parts (1n2u) 4007 | -8/Materials | Garrison activated, responded to threat 4106 | -8/Materials | Discovered new exit (range 13) 5041 | -8/Materials | Discovered new exit (range 8) 5091 | -8/Materials | Entered Factory 5091 | -7/Factory | Evolved 2 slots: Utility x2 5878 | -7/Factory | Discovered new exit (range 7) 5887 | -7/Factory | Identified exit to Lower Caves 5891 | -7/Factory | Entered Lower Caves 5893 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6035 | -7/Lower Caves | Spotted B-75 Beast 6679 | -7/Lower Caves | Attracted the attention of an 0b10 base 6757 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 6808 | -7/Lower Caves | Discovered new exit (range 12) 6823 | -7/Lower Caves | Encountered a Warlord checkpoint 6967 | -7/Lower Caves | Identified exit to Lower Caves 6972 | -7/Lower Caves | Entered another Lower Caves area 7014 | -7/Lower Caves | Discovered new exit (range 10) 7074 | -7/Lower Caves | Identified exit to Factory 7231 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7455 | -7/Lower Caves | Learned Factory stockpile data 7458 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7464 | -7/Lower Caves | Core integrity fell below 50% 7504 | -7/Lower Caves | Lost 3 parts (1u2w) 7600 | -7/Lower Caves | Crushed by falling debris 7600 | -7/Lower Caves | Core integrity fell below 20% 7631 | -7/Lower Caves | Lost 3 parts (1n2u) 7768 | -7/Lower Caves | Discovered new exit (range 14) 7781 | -7/Lower Caves | Identified exit to Data Miner 7784 | -7/Lower Caves | Entered Data Miner 7784 | -7/Data Miner | Discovered new exit (range 6) 7803 | -7/Data Miner | Met Data Miner 7836 | -7/Data Miner | Learned location of Section 7 (-2) 7836 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7855 | -7/Data Miner | Received God Mode back door access code from Data Miner 7873 | -7/Data Miner | Interfaced with the Data Conduit 8070 | -7/Data Miner | Crushed by falling debris 8071 | -7/Data Miner | System corruption reached 10% 8092 | -7/Data Miner | Crushed by falling debris 8123 | -7/Data Miner | Lost 5 parts (1p4u) 8130 | -7/Data Miner | Crushed by falling debris 8138 | -7/Data Miner | Crushed by falling debris 8138 | -7/Data Miner | Smashed by cave-in Last Messages --------------- 08092_ The unstable cave ceiling collapses. 08092_ Crushed by falling debris. 08092_ Targeting Computer destroyed. 08092_ System corrupted by crushing effect (+5). 08092_ Imp. Signal Interpreter destroyed. 08092_ System corrupted by crushing effect (+2). 08092_ Seismic Detector destroyed. 08092_ System corrupted by crushing effect (+3). 08107_ System corrupted: Component data lost. 08130_ The unstable cave ceiling collapses. 08130_ Crushed by falling debris. 08130_ Arm. Huge Wheel destroyed. 08130_ System corrupted by crushing effect (+1). 08130_ Imp. Medium Armor Plating destroyed. 08130_ System corrupted by crushing effect (+1). 08130_ Battle Cannon destroyed. 08130_ System corrupted by crushing effect (+3). 08133_ System corrupted: Matter fused (-8). 08138_ The unstable cave ceiling collapses. 08138_ Crushed by falling debris. 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"####????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 12 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Resistance: EM 15 Core Shielding 20 Power Shielding 66 Evasion (%) 44 Targeting Accuracy 17 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Lgt. Angular Momentum Engine | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningFusionDesublimator Manual? 0 Play Time 01:17:17 Cumulative 31.3 hours Start 2023.01.07 @ 05:54:44 End 2023.01.07 @ 07:23:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48787333-a625-4b38-9dc2-166a1a8b570c