Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.25 @ 15:34:11 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1824) 1824 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4889 Bonus ------- None Cogmind --------- Core Integrity 428/700 Matter 40/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Medium Treads Cooling System High-capacity Matter Pod (200) Improved Light Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Medium Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Improved Light Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Treads Light Treads Light Treads Cooling System Cooling System High-capacity Matter Pod Seismic Detector Medium Armor Plating Spread Laser Minigun Minigun Improved Light Cannon Improved Light Cannon Assault Cannon Assault Cannon Grenade Launcher Heavy Rocket Launcher Mining Claw [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . . 1 2 . . Weapon 1 | . . 1 . . . . Parts Attached 49 | 8 11 13 10 7 . . Power 7 | 2 3 1 1 . . . Engine 7 | 2 3 1 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 3 5 2 . . Treads 12 | 2 . 3 5 2 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 5 4 1 5 . . Device 9 | 1 3 3 1 1 . . Storage 5 | 1 2 1 . 1 . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 13 | 2 3 5 3 . . . Energy Gun 5 | 1 1 3 . . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon 5 | . . 2 3 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 6 | . 3 1 . . 2 . Power . | . . . . . . . Propulsion 2 | . 1 1 . . . . Utility 1 | . . . . . 1 . Weapon 3 | . 2 . . . 1 . Highest Loss Streak 3 | . 3 1 . . 2 . To Critical Strikes . | . . . . . . . Average Backups 16 | 1 8 17 19 19 15 5 Power 2 | . 2 3 2 2 1 1 Propulsion 1 | . . . 1 2 2 1 Utility 4 | . 2 6 5 5 4 2 Weapon 8 | . 3 8 11 9 6 1 Tool/Special . | . . . . . . . Unused Backups 33 | . 3 6 9 2 9 4 Power 9 | . 1 3 3 . 1 1 Propulsion . | . . . . . . . Utility 6 | . 1 2 . . 1 2 Weapon 18 | . 1 1 6 2 7 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 91 95 99 97 75 . Engine 9 | . 14 10 9 7 5 . Treads 29 | . 21 29 36 30 22 . Device 14 | . 14 11 17 15 11 . Storage 9 | . 14 11 9 7 5 . Processor 1 | . . . . 5 5 . Protection 1 | . . . . 6 5 . Energy Gun 6 | . 12 10 4 . . . Energy Cannon 1 | . 3 2 . . . . Ballistic Gun 2 | . 9 2 . . . . Ballistic Cannon 16 | . . 16 22 23 17 . Peak Build Rating 35 | 7 8 18 24 35 35 1 Average Rating 20 | 4 6 15 23 33 25 1 On Entrance 13 | . 7 7 17 24 35 1 Naked Turns 38 | . . . . . 31 7 Heaviest Build 74 | 14 31 60 66 74 74 . Greatest Support 91 | 40 40 63 83 91 91 3 Greatest Overweight (x) 1 | . 1 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 5 Average Capacity 17 | 6 13 18 20 20 15 5 Most Carried 20 | 2 13 20 20 20 20 5 Average Carried 16 | 1 8 17 19 19 15 5 Final Capacity 20 | 8 15 20 20 20 5 5 Final Carried 20 | 2 13 20 20 20 5 5 Class Distribution -------------------- 43% | Gunner 25% | Skirmisher 24% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1821 | 298 317 427 465 312 2 . Remotely . | . . . . . . . Salvage Created 2121 | 132 439 612 474 235 229 . Parts 119 | 8 33 40 25 13 . . Haulers Intercepted 3 | . . 2 1 . . . Recyclers Shooed 4 | . 1 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 50 | . 16 12 13 8 1 . Melee 2 | . 1 . 1 . . . Guns 23 | . 14 7 2 . . . Cannons 25 | . 1 5 10 8 1 . Classes Destroyed 11 | 2 2 3 . 3 1 . Tunneler 2 | 2 . . . . . . Hauler 3 | . . 2 1 . . . Recycler 5 | 1 . 2 1 1 . . Watcher 5 | . . 3 2 . . . Swarmer 16 | . 8 3 4 1 . . Grunt 23 | . 8 7 7 1 . . Duelist 1 | . . . . 1 . . Sentry 5 | . . 2 2 1 . . Hunter 2 | . . . . 2 . . Programmer 2 | . . . . 2 . . Compactor 1 | . . . . . 1 . Best Kill Streak 4 | 3 4 3 4 3 1 . Combat Bots Only 4 | . 4 3 4 2 1 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 246 | . 102 34 44 62 4 . Missed 61 | . 24 6 16 15 . . Hits 185 | . 78 28 28 47 4 . Melee 9 | . . . . 5 4 . Projectile 176 | . 78 28 28 42 . . Critical Strikes 5 | . . . 1 2 2 . Damage Taken 2291 | . 766 343 335 685 162 . Core 563 | . 196 67 28 154 118 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 200 | . . 200 . . . . Core Remaining (%) 74 | 100 21 83 94 . . . Volleys Fired 159 | 6 50 38 31 23 11 . Largest 3 | 2 2 3 3 3 3 . Hottest 145 | 60 100 145 139 107 107 . Shots Fired 399 | 12 96 101 89 68 33 . Gun 168 | 12 92 53 11 . . . Cannon 231 | . 4 48 78 68 33 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 285 | 6 42 58 78 68 33 . Thermal 109 | 6 49 43 11 . . . Explosive . | . . . . . . . Electromagnetic 5 | . 5 . . . . . Robot Hit Streak 15 | 3 10 15 10 11 15 . Robot Miss Streak 5 | 2 4 4 5 2 1 . Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 266 | 6 59 68 60 42 31 . Core Hits 148 | 4 24 60 39 15 6 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 3 2 1 . . Blast 6 | . . 3 2 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4940 | 95 775 1057 1386 900 727 . Guns 1531 | 95 744 537 155 . . . Cannons 3291 | . 17 473 1177 897 727 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 118 | . 14 47 54 3 . . Kinetic 3623 | 54 330 438 1177 897 727 . Thermal 1129 | 41 361 572 155 . . . Explosive . | . . . . . . . Electromagnetic 70 | . 70 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . 2 . 2 9 9 Average Corruption 3 | . . 2 . 1 8 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . 5 4 . Message Errors 1 | . . . . . 1 . Matter Fused 3 | . . . . 3 . . Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 40 | . . 14 24 2 . . Projectiles 40 | . . 14 24 2 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 20 | . . 1 11 8 . . Impact . | . . . . . . . Kinetic 19 | . . 1 10 8 . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 18 | . 9 3 5 1 . . Targets Rammed 20 | . 9 3 6 2 . . Kicked . | . . . . . . . Crushed 2 | . . . 1 1 . . Highest Temperature 243 | . 132 228 . 183 243 . Average Temperature 68 | . 54 73 . 109 135 . Received Heat Transfer 573 | . 225 135 117 96 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1934 | 100 812 817 205 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 167 | 10 167 130 167 62 2 . Initial 56 | . . 44 1 56 2 . Average 49 | . 86 36 82 18 . . Influence Increases 1483 | 15 408 384 429 247 . . Destroy 0b10 Robot/C 980 | . 320 240 260 160 . . Destroy 0b10 Robot/NC 75 | 15 . 35 20 5 . . Destroy Leader 216 | . 50 60 56 50 . . Successful Hack 29 | . 6 16 7 . . . Disable Machine 45 | . . . 15 30 . . Destroy Structure 18 | . 2 3 11 2 . . Lose Combat Pursuer 120 | . 30 30 60 . . . Influence Decreases 1483 | 15 302 486 308 366 6 . Entered New Map 138 | . . 62 3 69 4 . Time Decay 1305 | 15 272 414 305 297 2 . Lost Part 40 | . 30 10 . . . . Squads Dispatched 7 | . 2 2 1 2 . . Investigation 2 | . 1 1 . . . . Extermination 2 | . . . . 2 . . Reinforcement 3 | . 1 1 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 8 | . 3 4 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 26 20 23 8 6 . Peak Tracking Total 5 | . 4 4 4 2 5 . Tactical Retreats 6 | . 1 1 4 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 5 | . 1 1 . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 3 | . . . 1 2 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 9 | . 3 2 1 3 . . Terminals 8 | . 3 1 1 3 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 7 11 1 4 . . Successful 10 | . 1 7 1 1 . . Failed 13 | . 6 4 . 3 . . Catastrophic 4 | . 1 . . 3 . . Database Lockouts . | . . . . . . . Manual 5 | . 1 2 . 2 . . Terminals 14 | . 7 2 1 4 . . Fabricators . | . . . . . . . Repair Stations 9 | . . 9 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 1 1 1 . . Prototype ID Bank 1 | . . . . 1 . . Registered Components 2 | . . 1 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 6 . . . . Scan Component 3 | . . 3 . . . . Repair 3 | . . 3 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 1 . 2 . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 3 . . . . Time 84 | . . 84 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 9 | . . . . . 9 . Total Damage 146 | . . . . . 146 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 3973 | 11 867 822 961 1230 82 . Sensors 1287 | . . . . 1205 82 . Seismic 2687 | 11 867 822 961 26 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4631 | 114 936 1270 961 1230 113 7 Spaces Moved 2287 | 55 372 582 482 694 89 13 Core 79 | 5 . . . . 61 13 Treads 2208 | 50 372 582 482 694 28 . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 50 Average Speed 162 | 150 191 166 160 160 84 50 Slowest Speed 240 | 160 240 240 160 160 160 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 62 56 32 16 70 1 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 13 | . . 1 11 1 . . Melee . | . . . . . . . Projectile 13 | . . 1 11 1 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2865 | 71 492 808 613 766 102 13 Wait 247 | 2 27 135 57 25 1 . Move 2282 | 54 371 581 481 694 88 13 Hop . | . . . . . . . Pick Up 51 | 1 15 18 12 4 1 . Fast Attach 19 | 7 1 7 . 4 . . Attach 5 | . 1 . 2 2 . . Detach 2 | . . . . 2 . . Swap 32 | 1 9 11 8 3 . . Drop 48 | . 9 15 16 7 1 . Fire 159 | 6 50 38 31 23 11 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 20 | . 9 3 6 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 16) 324 | -10/Materials | Build established: Mutant 620 | -10/Materials | Core integrity fell below 50% 694 | -10/Materials | Lost 3 parts (1n2w) 924 | -10/Materials | Discovered new exit (range 7) 1010 | -10/Materials | Discovered new exit (range 17) 1051 | -10/Materials | Entered another Materials area 1051 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1691 | -9/Materials | Build established: Gunner 1707 | -9/Materials | Discovered new exit (range 6) 1901 | -9/Materials | Discovered new exit (range 8) 1980 | -9/Materials | Repaired Lgt. Treads 2008 | -9/Materials | Repaired Lgt. Treads 2041 | -9/Materials | Repaired Imp. Ion Engine 2102 | -9/Materials | Discovered new exit (range 11) 2321 | -9/Materials | Entered another Materials area 2321 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2894 | -8/Materials | Discovered new exit (range 14) 3282 | -8/Materials | Entered Factory 3282 | -7/Factory | Evolved 2 slots: Utility x2 3846 | -7/Factory | Build established: Skirmisher 4318 | -7/Factory | Discovered new exit (range 7) 4328 | -7/Factory | Identified exit to Storage 4512 | -7/Factory | Sucked down chute 4512 | -7/Factory | Entered Waste 4513 | -7/Waste | Met a frightened Derelict 4527 | -7/Waste | EMP discharged 4556 | -7/Waste | Spotted C-40 Crusher 4570 | -7/Waste | Spotted C-40 Crusher 4578 | -7/Waste | Destroyed C-40 Crusher 4582 | -7/Waste | Spotted C-40 Crusher 4586 | -7/Waste | Spotted C-40 Crusher 4594 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4594 | -7/Waste | Released all parts (9) 4601 | -7/Waste | Spotted C-40 Crusher 4605 | -7/Waste | Spotted C-40 Crusher 4620 | -7/Waste | Discovered new exit (range 10) 4625 | -7/Waste | Entered Factory 4632 | -7/Factory | Self-destructed Last Messages --------------- 04598_ Assault Cannon crushed. 04600_ Minigun crushed. 04600_ Imp. Light Cannon crushed. 04600_ Hcp. Storage Unit crushed. 04600_ 7 Matter crushed. 04600_ Acquired 2 matter. 04601_ Deuterium Engine crushed. 04601_ Hardlight Generator crushed. 04602_ 7 Matter crushed. 04603_ Carbon-fiber Leg crushed. 04603_ Imp. Light Cannon crushed. 04605_ Imp. Heat Sink crushed. 04608_ 3 Matter crushed. 04617_ ALERT: Foreign system detected. Charging EMP. 04619_ System corrupted: IFF burst signal emitted. 04620_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????##############??????????????????? | | ??????# ^ #??????????????????? | | ??????# #??????????????????? | | ??????# #??????????????????? | | ??????# @ #??????????????????? | | ??????# """ """ #??????????????????? | | ??????# """ """ #??????????????????? | | ??????# """ """ #??????????????????? | | ??????# #??????????????????? | | ??????# """ """ +??????????????????? | | ??????# """ """ #??????????????????? | | ??????# """ """ #?????#????????????? | | ??????# #?? #????????????? | | ??????########+##### #????????????? | | ??????????# #????????????? | | ??????????# #????????????? | | ??????????# #????????????? | | ??????????# #????????????? | | ??????????# #????????????? | | ??????????###########+####????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 27% | -9/Materials Lgt. Treads | 47% | -9/Materials Imp. Ion Engine | 64% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightDrainedChainsaw Manual? 0 Play Time 00:23:43 Cumulative 95.3 hours Start 2025.09.25 @ 15:10:39 End 2025.09.25 @ 15:34:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 192 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3b980ca-2295-405a-a003-3e71735aa10e