Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.10 @ 17:22:30 Player: GTea Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (3286) 3286 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7041 Bonus ------- None Cogmind --------- Core Integrity 750/850 Matter 35/300 Energy 110/160 System Corruption 10% Temperature Cool (0) Movement Flying (29) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- VTOL Module VTOL Module Cooled VTOL Module > --- UTILITY (7) ------ Advanced Weight Redist. System Advanced Sensor Array Targeting Computer Advanced ECM Suite > --- WEAPON (3) ------- Gauss Rifle Rocket Array > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Xenon Bombardment Thruster Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Sensor Array Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Medium Treads VTOL Module VTOL Module Xenon Bombardment Thruster Pulse Rifle Gauss Rifle Heavy Missile Launcher Rocket Array [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Pulse Rifle Ballistic Gun Autogun Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 5 | . . . 1 1 2 1 Weapon 1 | . . . . . . 1 Parts Attached 90 | 7 9 1 14 23 20 16 Power 12 | 1 . . 3 5 2 1 Engine 6 | 1 . . 3 . 2 . Core 6 | . . . . 5 . 1 Reactor . | . . . . . . . Propulsion 32 | 2 3 . 6 8 8 5 Treads 27 | 2 3 . 6 8 8 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . . . . . 5 Utility 23 | 1 4 . 1 5 6 6 Device 4 | . . . . . 1 3 Storage 6 | 1 3 . . 2 . . Processor 5 | . . . . 3 . 2 Hackware . | . . . . . . . Protection 8 | . 1 . 1 . 5 1 Artifact . | . . . . . . . Weapon 23 | 3 2 1 4 5 4 4 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 17 | 3 1 . 4 3 4 2 Ballistic Cannon 3 | . . 1 . 2 . . Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 Parts Lost 20 | . 1 . . 7 9 3 Power 2 | . . . . 1 . 1 Propulsion 5 | . . . . 3 2 . Utility 6 | . 1 . . 1 2 2 Weapon 7 | . . . . 2 5 . Highest Loss Streak 7 | . 1 . . 2 7 2 To Critical Strikes 2 | . . . . 1 . 1 Average Backups 14 | 1 7 8 13 15 18 16 Power 2 | . 1 1 . 2 5 5 Propulsion 5 | . 2 2 4 5 9 8 Utility . | . . 1 1 . . . Weapon 5 | . 3 4 6 6 4 3 Tool/Special . | . . . . . . . Unused Backups 10 | . 3 . 1 3 . 3 Power 3 | . 1 . 1 1 . . Propulsion 5 | . 2 . . 1 . 2 Utility . | . . . . . . . Weapon 2 | . . . . 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 98 100 99 98 98 92 Engine 7 | . 14 14 11 2 6 3 Core 2 | . . . . 6 . 2 Treads 30 | . 28 28 33 35 29 21 Device 1 | . . . . . 3 13 Storage 12 | . 18 28 22 9 7 5 Processor 13 | . . . . 24 23 13 Protection 7 | . 8 . 10 2 10 7 Ballistic Gun 14 | . 27 16 10 10 14 17 Ballistic Cannon 4 | . . 11 11 7 . . Peak Build Rating 52 | 6 8 10 18 27 44 52 Average Rating 23 | 4 7 9 16 24 33 47 On Entrance 15 | . 6 7 10 18 22 44 Avg Prop Armor Cover (%) 2 | . . . . . . 2 Naked Turns . | . . . . . . . Heaviest Build 69 | 14 32 37 47 53 65 69 Greatest Support 103 | 40 40 40 63 85 103 101 Greatest Overweight (x) 1 | 1 . . . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 20 20 Average Capacity 16 | 7 11 15 15 16 20 17 Most Carried 20 | 4 12 9 15 19 20 20 Average Carried 14 | 1 7 8 13 15 18 16 Final Capacity 20 | 8 15 15 15 20 20 5 Final Carried 20 | 4 8 9 15 19 20 4 Class Distribution -------------------- 66% | Mutant 26% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 3632 | 235 315 . 1001 1136 763 182 Remotely . | . . . . . . . Salvage Created 3433 | . 271 . 832 1443 705 182 Parts 211 | . 23 . 56 75 46 11 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . . . . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 82 | . 12 . 25 27 14 4 Guns 52 | . 8 . 10 16 14 4 Cannons 19 | . . . 11 8 . . AOE 11 | . 4 . 4 3 . . Classes Destroyed 13 | . 3 . 4 3 3 . Worker 5 | . 1 . . 3 1 . Builder 4 | . . . . 3 1 . Hauler 1 | . . . 1 . . . Recycler 6 | . . . 1 5 . . Operator 1 | . . . . . 1 . Swarmer 17 | . 8 . 6 3 . . Grunt 35 | . 4 . 10 15 5 1 Brawler 3 | . . . 1 . . 2 Duelist 3 | . . . . 2 1 . Sentry 17 | . . . 8 6 3 . Hunter 2 | . . . . 1 . 1 Programmer 4 | . . . . . 4 . Heavy 1 | . . . . . 1 . Best Kill Streak 8 | . 3 . 5 8 3 2 Combat Bots Only 4 | . 3 . 4 3 2 2 Max Kills in Single Turn 4 | . 2 . 4 2 2 1 Gunslinging . | . . . . . . . Exploded 4 | . 2 . 4 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 576 | . 62 . 93 180 201 40 Missed 148 | . 18 . 27 46 48 9 Hits 428 | . 44 . 66 134 153 31 Melee 19 | . . . . 7 4 8 Projectile 409 | . 44 . 66 127 149 23 AOE 1 | . . . . . 1 . Critical Strikes 13 | . . . 1 7 3 2 Part Disruptions 1 | . . . . . 1 . Damage Taken 5971 | . 432 . 898 1944 1887 810 Core 621 | . 22 . 51 271 177 100 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . 91 87 50 74 . Volleys Fired 270 | . 37 . 59 97 60 17 Largest 3 | . 2 . 2 2 2 3 Hottest 78 | . 50 . 70 77 53 78 Shots Fired 528 | . 71 . 118 192 104 43 Gun 376 | . 66 . 57 113 99 41 Cannon 135 | . . . 59 76 . . Launcher 17 | . 5 . 2 3 5 2 Special . | . . . . . . . Kinetic 511 | . 66 . 116 189 99 41 Thermal . | . . . . . . . Explosive 17 | . 5 . 2 3 5 2 Electromagnetic . | . . . . . . . Robot Hit Streak 24 | . 6 . 15 20 24 12 Robot Miss Streak 6 | . 6 . 3 3 4 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 377 | . 33 . 79 146 86 33 Core Hits 177 | . 18 . 37 65 42 15 Critical Kills 2 | . . . 1 . 1 . Critical Parts Destroyed 7 | . 1 . 5 1 . . Critical Strikes 13 | . 1 . 8 3 1 . Destroy 11 | . 1 . 8 1 1 . Blast 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7544 | . 595 5 1710 2909 1571 754 Guns 4694 | . 405 . 683 1395 1457 754 Cannons 2100 | . . . 823 1277 . . Explosions 732 | . 190 . 204 224 114 . Melee . | . . . . . . . Ramming 18 | . . 5 . 13 . . Kinetic 6794 | . 405 . 1506 2672 1457 754 Thermal . | . . . . . . . Explosive 732 | . 190 . 204 224 114 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 5 5 . 2 9 10 Average Corruption 4 | . 2 5 . 2 5 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 60 | . 10 4 . 3 35 8 Message Errors 15 | . 2 . . . 10 3 Matter Fused 13 | . 1 1 . 2 7 2 Heat Flow Errors 9 | . 2 2 . . 4 1 Energy Discharges 7 | . 3 1 . 1 2 . Parts Rejected 2 | . 1 . . . . 1 Data Loss (minor) 8 | . 1 . . . 7 . Data Loss (major) 3 | . . . . . 2 1 Misfires 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 31 | . . . 16 14 1 . Projectiles 29 | . . . 16 13 . . Explosions 2 | . . . . 1 1 . Melee . | . . . . . . . Knockbacks 24 | . . . 7 17 . . Impact . | . . . . . . . Kinetic 21 | . . . 7 14 . . Secondary 3 | . . . . 3 . . Self-Inflicted Damage 168 | . 11 . 24 . 22 111 Shots 8 | . 1 . 1 . 3 3 Rammed 2 | . . 1 . 1 . . Targets Rammed 2 | . . 1 . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 274 | . 271 274 110 153 257 111 Average Temperature 49 | . 113 120 22 35 69 29 Received Heat Transfer 1845 | . 150 . 351 747 462 135 Effects 4 | . . 1 . . 3 . Energy Bleed 1 | . . 1 . . . . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 78 | 100 100 100 65 44 100 100 Level 1 21 | . . . 34 55 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 354 | . 102 11 330 354 151 112 Initial 151 | . . 11 . 135 151 28 Average 102 | . 34 1 166 200 37 10 Influence Increases 2671 | . 364 . 794 829 468 216 Destroy 0b10 Robot/C 1640 | . 240 . 500 540 280 80 Destroy 0b10 Robot/NC 85 | . 5 . 10 55 15 . Destroy Leader 432 | . 50 . 152 120 100 10 Successful Hack 28 | . 8 . 7 13 . . Disable Machine 90 | . . . 30 . . 60 Destroy Structure 201 | . 31 . 35 41 28 66 Lose Combat Pursuer 195 | . 30 . 60 60 45 . Influence Decreases 2559 | . 334 30 472 818 743 162 Entered New Map 418 | . . 19 . 187 182 30 Time Decay 2019 | . 326 11 472 570 521 119 Lost Part 122 | . 8 . . 61 40 13 Squads Dispatched 22 | . 3 . 4 3 9 3 Investigation 8 | . 3 . 2 . 2 1 Extermination 5 | . . . . . 4 1 Reinforcement 9 | . . . 2 3 3 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 5 | . 1 . 1 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 21 . 38 46 20 6 Peak Tracking Total 6 | . 3 . 5 6 3 3 Tactical Retreats 11 | . 2 . 3 4 2 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 10 | . 3 . 1 1 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 6 | . . . 2 . . 4 Max in Single Turn 4 | . . . 2 . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 17 | . 4 . 6 4 2 1 Terminals 16 | . 3 . 6 4 2 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 40 | . 10 . 11 10 5 4 Successful 6 | . 2 . 1 3 . . Failed 34 | . 8 . 10 7 5 4 Catastrophic 13 | . 2 . 5 3 2 1 Database Lockouts . | . . . . . . . Manual 37 | . 10 . 11 10 2 4 Terminals 37 | . 7 . 11 10 5 4 Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 1 3 . . Branch Access Points 3 | . 1 . 1 1 . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Scan Component 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 3 . 5 3 2 1 Full Trace Events 8 | . 2 . 3 . 2 1 Feedback Events 2 | . 2 . . . . . Corruption 2 | . 2 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 3635 | . . . . 1808 1301 526 Optics 3314 | . . . . 1808 1301 205 Sensors 511 | . . . . . . 511 ECM 3 | . . . . . . 3 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 7081 | 77 1057 220 1480 1808 1913 526 Spaces Moved 3664 | 43 558 131 716 765 1037 414 Core 5 | 5 . . . . . . Treads 3445 | 38 558 131 716 765 1037 200 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 214 | . . . . . . 214 Fastest Speed 28 | 50 160 160 160 150 148 28 Average Speed 148 | 150 160 160 160 154 153 90 Slowest Speed 240 | 160 160 160 160 160 240 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . . 1 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 72 48 59 74 28 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 36 | . . . . 2 . 34 Terrain Destroyed 191 | . 36 . 27 30 39 59 Melee . | . . . . . . . Projectile 27 | . . . 15 12 . . AOE 164 | . 36 . 12 18 39 59 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 4801 | 52 653 141 941 1213 1268 533 Wait 622 | . 30 8 123 287 118 56 Move 3656 | 42 557 130 715 764 1036 412 Hop 1 | . . . . . . 1 Pick Up 41 | 3 5 . 8 14 7 4 Fast Attach 32 | 6 2 1 3 8 4 8 Attach 39 | . 7 . 3 8 11 10 Detach 21 | . 6 1 2 4 3 5 Swap 61 | 1 5 . 13 20 18 4 Drop 56 | . 4 . 15 10 11 16 Fire 270 | . 37 . 59 97 60 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . 1 . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 11) 936 | -10/Materials | Discovered new exit (range 5) 1110 | -10/Materials | Identified exit to Mines 1135 | -10/Materials | Entered Mines 1164 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1238 | -10/Mines | Learned Materials machine intel 1345 | -10/Mines | Learned Materials terminal intel 1352 | -10/Mines | Discovered new exit (range 3) 1355 | -10/Mines | Entered Materials 1355 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1356 | -9/Materials | Loaded intel: 55 machine locations 1357 | -9/Materials | Loaded intel: 12 terminal locations 2077 | -9/Materials | Identified exit to Mines 2264 | -9/Materials | Discovered new exit (range 4) 2802 | -9/Materials | Discovered new exit (range 8) 2835 | -9/Materials | Entered another Materials area 2835 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4436 | -8/Materials | Build established: Scavenger-Mutant 4617 | -8/Materials | Discovered new exit (range 18) 4643 | -8/Materials | Entered Factory 4643 | -7/Factory | Evolved 2 slots: Utility x2 5533 | -7/Factory | Cargo convoy interrupted 5637 | -7/Factory | Lost 7 parts (2n2u3w) 5874 | -7/Factory | Found Prototype Launcher 6044 | -7/Factory | Build established: Mutant 6520 | -7/Factory | Discovered new exit (range 8) 6556 | -7/Factory | Entered another Factory area 6556 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6812 | -6/Factory | System corruption reached 10% 7056 | -6/Factory | Identified Rocket Array 7082 | -6/Factory | Self-destructed Last Messages --------------- 07039_ Dropped EM Shield. 07040_ Discarded Targeting Computer. 07044_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07045_ System corrupted: Substantial component data lost. 07047_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 07052_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4S. 07056_ Dropped Pulse Rifle. 07056_ Identified Rocket Array. 07064_ Fusion Modulator explodes. 07069_ Acquired Adv. ECM Suite. The Adv. ECM Suite is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 07071_ Dropped Adv. ECM Suite. 07071_ Dropped Imp. Medium Armor Plating. 07072_ Acquired Adv. ECM Suite. 07078_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ????????????????????????????????? #??????????????? | | ?????????????????????????????#### ###????????????? | | ??????????????????#######+### #????????????? | | ?????????????????? ?????????????? | | ??????????????????? ???????????????? | | ??????????H????????? Y ????????????????? | | ????????????????????? ?????????????????? | | ?????????????????????? ??????????????????? | | ??????????????????##### ???????????????????? | | ????????? ?????# ###??????????????????? | | ???????# ?????# #??????????????????? | | ???????# ?????# @ #??????????????????? | | ???????# #????# ##??????????????????? | | ???? ! # #????# #???????????????????? | | ???? # #????# #???????????????????? | | ??? # #????# #???????????????????? | | ??? # #????# ##???????????????????? | | ?""" # ########## ##????????????????????? | | ?""" ]# # #?????????????????????? | | """" # # """ #?????????????????????? | | """" + + """ !! #?????????????????????? | | """" # # """ ! #?????????????????????? | | """" # "] ##?????????????????????? | | ""###########??????????????????????? | | # """###?????????????????????????????? | | # #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | " #?????????????????????????????? | | " " [ !#?????????????????????????????? | | " " [/ #?????????????????????????????? | | " # [/ #?????????????????????????????? | | ########"""""""""###?????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 419 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 375 Resistance: EM 25 Evasion (%) 64 Targeting Accuracy 13 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Jackpot Please Form A Line System Compromised Challenges ------------ None Game ------ Seed ForceMetamassManipulator Manual? 0 Play Time 01:25:52 Cumulative 5.3 hours Start 2025.12.10 @ 14:16:25 End 2025.12.10 @ 17:22:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d3be30b-c51a-45e7-acc9-3dfa26b3e3d3