Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 23:57:22 Player: Arzon Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (177) 885 Value Destroyed (5406) 5406 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 10601 Bonus ------- High Alert Combat Kills 190 Cogmind --------- Core Integrity 0/1000 Matter 231/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Thunder Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Target Analyzer Heavy Armor Plating > --- WEAPON ----------- Power Sword Power Sword Power Sword Power Sword > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Improved Deuterium Engine Light Antimatter Reactor Armored Treads Armored Treads Armored Treads Carbon-fiber Leg Carbon-fiber Leg Enhanced Optical Array Improved Light Armor Plating Assault Cannon Magnetic Acceleration Cannon [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . 1 . . . . 1 Propulsion 2 | . . . . 1 . . 1 Utility 3 | . . 1 . . 2 . . Weapon 3 | . . . . 1 . 2 . Parts Attached 115 | 9 9 15 1 35 16 9 21 Power 24 | 1 2 4 . 7 3 2 5 Engine 14 | 1 1 3 . 2 2 2 3 Core 10 | . 1 1 . 5 1 . 2 Reactor . | . . . . . . . . Propulsion 30 | 4 2 3 1 10 1 1 8 Treads 10 | 1 . . . 7 1 1 . Leg 18 | 2 2 2 1 3 . . 8 Wheel 1 | 1 . . . . . . . Hover 1 | . . 1 . . . . . Flight . | . . . . . . . . Utility 26 | 2 2 1 . 7 8 2 4 Device 8 | 1 . . . 2 4 1 . Storage 3 | 1 . 1 . . 1 . . Processor 9 | . 2 . . 4 1 . 2 Hackware . | . . . . . . . . Protection 6 | . . . . 1 2 1 2 Artifact . | . . . . . . . . Weapon 35 | 2 3 7 . 11 4 4 4 Energy Gun 5 | 1 2 2 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 1 . 1 . 4 3 . . Ballistic Cannon 17 | . 1 4 . 7 1 4 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . . . 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . . Parts Lost 56 | . 1 5 . 7 12 2 29 Power 15 | . 1 2 . 2 3 . 7 Propulsion 16 | . . 2 . 3 2 . 9 Utility 14 | . . . . 1 5 1 7 Weapon 11 | . . 1 . 1 2 1 6 Highest Loss Streak 16 | . 1 4 . 3 9 2 16 To Critical Strikes 1 | . . . . . . . 1 Average Backups 7 | 3 4 7 8 5 8 9 10 Power 1 | . . . . . 1 2 3 Propulsion 1 | 1 . . . . 1 . 2 Utility 2 | . 1 1 1 1 1 4 2 Weapon 3 | . 1 4 6 3 3 2 2 Tool/Special . | . . . . . . . . Unused Backups 18 | 1 1 4 1 4 1 . 6 Power 4 | . . . . 1 1 . 2 Propulsion 2 | 1 . 1 . . . . . Utility 9 | . 1 . 1 3 . . 4 Weapon 3 | . . 3 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 98 96 100 95 97 96 73 Engine 12 | . 6 16 22 7 14 11 12 Core 3 | . 7 3 . 10 . 1 1 Treads 12 | . . . . 13 22 19 7 Leg 9 | . 27 20 22 10 . . 11 Device 7 | . 9 . . 6 14 12 4 Storage 5 | . 9 10 11 1 6 6 4 Processor 12 | . 8 22 22 17 6 6 5 Protection 3 | . . . . 1 7 6 4 Energy Gun 1 | . 13 5 . . . . . Ballistic Gun 7 | . 7 2 . 5 15 10 1 Ballistic Cannon 13 | . 6 13 22 21 6 20 7 Slashing Weapon 1 | . . . . . . . 9 Peak Build Rating 76 | 7 9 14 12 34 44 59 76 Average Rating 32 | 4 8 10 12 26 40 52 54 On Entrance 20 | . 7 9 12 12 34 38 50 Avg Prop Armor Cover (%) 9 | 16 . . . 5 13 . . Naked Turns . | . . . . . . . . Heaviest Build 94 | 14 16 26 26 30 64 85 94 Greatest Support 89 | 20 20 20 20 60 60 60 89 Greatest Overweight (x) 9 | . . 1 1 1 2 1 9 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 Average Capacity 10 | 6 7 9 10 5 14 15 14 Most Carried 15 | 5 6 10 9 10 13 13 15 Average Carried 7 | 3 4 7 8 5 8 10 10 Final Capacity 15 | 8 5 10 10 5 15 15 5 Final Carried 13 | 4 5 9 9 5 7 13 1 Class Distribution -------------------- 49% | Gunner 24% | Scavenger-Mutant 13% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 4454 | 298 161 548 147 1369 1238 149 544 Remotely 74 | 7 67 . . . . . . Salvage Created 5342 | 85 207 733 56 1444 1319 311 1187 Parts 302 | 3 7 55 11 71 67 24 64 Haulers Intercepted 8 | . . 3 . 4 1 . . Recyclers Shooed 2 | . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 127 | . 2 23 8 37 31 8 18 Melee 18 | . . 1 . . . . 17 Guns 38 | . 2 12 . 1 21 2 . Cannons 67 | . . 10 8 36 8 4 1 AOE 4 | . . . . . 2 2 . Classes Destroyed 17 | 2 2 6 . 1 6 . . Worker 5 | . . . . . 2 . 3 Builder 12 | . . 2 . 2 3 2 3 Tunneler 1 | 1 . . . . . . . Hauler 8 | . . 3 . 4 1 . . Recycler 11 | 1 1 . . 5 2 1 1 Mechanic 2 | . . . . . 1 . 1 Operator 4 | . . 2 . 1 . . 1 Watcher 7 | . 1 2 . 2 1 . 1 Swarmer 39 | . . 10 8 10 1 4 6 Grunt 54 | . 2 9 . 18 16 2 7 Brawler 1 | . . . . . 1 . . Duelist 4 | . . 1 . 1 2 . . Sentry 17 | . . 3 . 7 4 2 1 Specialist 2 | . . . . . 2 . . Hunter 3 | . . . . 1 1 . 1 Programmer 6 | . . . . . 3 . 3 Heavy 1 | . . . . . 1 . . Best Kill Streak 12 | 2 2 8 8 12 7 7 6 Combat Bots Only 9 | . 1 8 8 9 4 5 4 Max Kills in Single Turn 3 | 1 1 2 1 2 2 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 2 . Melee 1 | . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 907 | . 30 95 23 167 247 49 296 Missed 251 | . 4 27 2 47 74 13 84 Hits 656 | . 26 68 21 120 173 36 212 Melee 2 | . . . . . 2 . . Projectile 654 | . 26 68 21 120 171 36 212 AOE 6 | . . . . . 4 . 2 Critical Strikes 22 | . 3 1 . 3 7 1 7 Part Disruptions 5 | . . . . . 3 . 2 Damage Taken 10783 | . 390 766 173 1621 2787 924 4122 Core 1696 | . 47 124 47 120 289 63 1006 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 552 | . . 83 . . . 469 . Core Remaining (%) 77 | 100 81 . 57 78 58 92 . Volleys Fired 348 | 3 25 99 15 90 94 13 9 Largest 5 | 2 2 2 2 3 3 5 2 Hottest 197 | 70 70 130 66 103 110 197 81 Shots Fired 853 | 6 37 172 30 268 269 61 10 Gun 359 | 6 36 102 . 18 180 17 . Cannon 494 | . 1 70 30 250 89 44 10 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 770 | 3 25 104 30 268 269 61 10 Thermal 83 | 3 12 68 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 29 | 5 10 26 3 29 15 14 5 Robot Miss Streak 6 | . 3 2 3 3 6 4 1 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 6 | . 1 2 . . 3 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 676 | 5 26 123 12 188 199 33 90 Core Hits 281 | 3 10 47 7 77 86 17 34 Critical Kills 2 | . . . . . 1 1 . Critical Parts Destroyed 4 | . . . . 1 . 3 . Critical Strikes 35 | . . 2 1 13 3 5 11 Destroy 6 | . . . . 1 1 4 . Blast 18 | . . 2 1 12 2 1 . Sever 11 | . . . . . . . 11 Melee Attacks 128 | . . . . . . . 128 Impact . | . . . . . . . . Slashing 128 | . . . . . . . 128 Piercing . | . . . . . . . . Sneak Attacks 12 | . . . . . . . 12 Combat Hostiles . | . . . . . . . . Follow-up Attacks 26 | . . . . . . . 26 Damage Inflicted 16018 | 54 272 1793 266 4060 4603 1086 3884 Guns 4311 | 52 256 759 . 259 2770 215 . Cannons 7512 | . 16 1024 266 3791 1698 550 167 Explosions 450 | . . . . . 129 321 . Melee 3714 | . . . . . . . 3714 Ramming 31 | 2 . 10 . 10 6 . 3 Kinetic 11076 | 15 135 1210 266 4050 4468 765 167 Thermal 906 | 37 137 573 . . . 159 . Explosive 246 | . . . . . 84 162 . Electromagnetic 45 | . . . . . 45 . . Impact . | . . . . . . . . Slashing 3714 | . . . . . . . 3714 Piercing . | . . . . . . . . Highest Corruption 18 | . . 2 2 . 6 . 18 Average Corruption 4 | . . 2 2 . 2 . 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 68 | . . 11 4 . 31 . 22 Message Errors 16 | . . 4 1 . 8 . 3 Matter Fused 15 | . . 4 1 . 5 . 5 Heat Flow Errors 7 | . . 1 1 . 2 . 3 Energy Discharges 10 | . . 1 1 . 5 . 3 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 5 | . . . . . 3 . 2 Data Loss (major) 6 | . . 1 . . 2 . 3 Misfires 1 | . . . . . 1 . . Alerts 2 | . . . . . 1 . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 513 | . . 14 21 25 33 42 378 Projectiles 99 | . . 14 21 25 33 6 . Explosions 36 | . . . . . . 36 . Melee 378 | . . . . . . . 378 Knockbacks 77 | . . 8 4 45 10 3 7 Impact . | . . . . . . . . Kinetic 64 | . . 8 3 37 8 3 5 Secondary 13 | . . . 1 8 2 . 2 Self-Inflicted Damage 365 | . . . . . 35 330 . Shots 6 | . . . . . 2 4 . Rammed 6 | . . . . 2 2 1 1 Targets Rammed 18 | 1 . 6 . 5 2 1 3 Kicked 12 | 1 . 6 . 3 . . 2 Crushed . | . . . . . . . . Highest Temperature 508 | 40 255 264 215 508 243 358 226 Average Temperature 101 | 19 143 73 86 146 43 139 100 Received Heat Transfer 2700 | . 276 222 . 648 681 243 630 Effects 18 | . 2 3 . 12 . 1 . Shutdowns 5 | . . . . 5 . . . Interference 5 | . 2 3 . . . . . Matter Decay 2 | . . . . 1 . 1 . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 4 | . . . . 4 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 1966 | 111 395 1310 . . . 150 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 2 | . . 1 . 2 2 1 1 Low Security (%) 53 | 100 100 90 100 24 12 62 97 Level 1 33 | . . 9 . 40 69 37 2 Level 2 13 | . . . . 34 17 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 581 | 5 30 221 172 581 503 321 221 Initial 254 | . . 1 72 40 254 232 149 Average 203 | . 4 130 58 329 290 157 76 Influence Increases 3970 | 10 72 630 182 1111 983 395 587 Destroy 0b10 Robot/C 2540 | . 40 460 160 740 620 160 360 Destroy 0b10 Robot/NC 250 | 10 10 45 . 70 50 15 50 Destroy Leader 540 | . 12 110 20 162 154 40 42 Successful Hack 41 | . 10 13 . 5 10 3 . Disable Machine 180 | . . . . 45 30 105 . Destroy Structure 104 | . . 2 2 14 14 72 . Lose Combat Pursuer 315 | . . . . 75 105 . 135 Influence Decreases 3894 | 10 67 450 263 654 1069 565 816 Entered New Map 887 | . . 4 113 64 307 243 156 Time Decay 2447 | 10 57 396 150 520 642 302 370 Lost Part 560 | . 10 50 . 70 120 20 290 Squads Dispatched 26 | . . 2 . 3 13 1 7 Investigation 2 | . . . . 2 . . . Extermination 5 | . . . . . 3 . 2 Reinforcement 13 | . . 2 . 1 4 1 5 Assault . | . . . . . . . . Garrison 6 | . . . . . 6 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 . 1 1 Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 9 | . . 1 . 2 . . 6 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 183 | . 3 35 9 43 39 9 45 Peak Tracking Total 10 | . 3 9 6 7 4 4 10 Tactical Retreats 15 | . . . . 4 5 . 6 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 6 | . 3 1 . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . . 2 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 13 | . . . 1 3 2 7 . Max in Single Turn 6 | . . . 1 2 2 6 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 19 | . 2 6 . 6 2 2 1 Terminals 13 | . 1 4 . 4 2 1 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . . 1 . Recycling Units 1 | . 1 . . . . . . Scanalyzers 3 | . . 1 . 2 . . . Garrison Access . | . . . . . . . . Total Hacks 50 | . 5 15 . 16 4 7 3 Successful 29 | . 4 11 . 7 2 5 . Failed 20 | . 1 4 . 8 2 2 3 Catastrophic 1 | . . 1 . . . . . Database Lockouts 1 | . . . . 1 . . . Manual 2 | . 1 1 . . . . . Terminals 31 | . 3 9 . 10 4 2 3 Fabricators . | . . . . . . . . Repair Stations 7 | . . 2 . . . 5 . Recycling Units 2 | . 2 . . . . . . Scanalyzers 10 | . . 4 . 6 . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 2 5 . 4 2 1 . Record 4 | . . 1 . 2 . 1 . Prototype ID Bank 4 | . 1 1 . 1 1 . . Terminal Index 3 | . . 1 . 1 1 . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . 2 . . . 4 . Scan Component 3 | . . 1 . . . 2 . Repair 3 | . . 1 . . . 2 . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 7 | . . 4 . 3 . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Retrieve Study 5 | . . 2 . 3 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . . 3 . 6 1 2 1 Full Trace Events 2 | . . 1 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . 1 . 3 . . . Parts Repaired 3 | . . 1 . . . 2 . Time 102 | . . 26 . . . 76 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . 6 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 1825 | . . . . 1436 . . 389 Optics 1825 | . . . . 1436 . . 389 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 8489 | 116 451 1099 500 2081 2300 670 1272 Spaces Moved 3797 | 70 293 441 249 1014 963 243 524 Core 24 | 17 . . . . . . 7 Treads 1889 | . . . . 513 963 243 170 Legs 1882 | 51 293 441 249 501 . . 347 Wheels 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 175 105 166 166 50 Average Speed 162 | 101 120 149 175 149 183 204 169 Slowest Speed 500 | 120 120 175 175 240 250 219 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 42 33 57 58 18 6 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 104 | . . . 2 7 10 85 . Melee . | . . . . . . . . Projectile 24 | . . . 2 7 3 12 . AOE 80 | . . . . . 7 73 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 5258 | 108 359 716 284 1376 1286 378 751 Wait 620 | 10 6 105 16 162 175 96 50 Move 3790 | 69 292 440 248 1013 962 242 524 Hop . | . . . . . . . . Pick Up 151 | 13 15 29 2 37 21 12 22 Fast Attach . | . . . . . . . . Attach 83 | 7 8 9 . 12 15 4 28 Detach 11 | . . . . 3 1 . 7 Swap 72 | 3 7 11 1 27 10 8 5 Drop 72 | 2 6 17 2 27 6 2 10 Fire 348 | 3 25 99 15 90 94 13 9 Melee 93 | . . . . . . . 93 Ram 1 | . . . . . . . 1 Kick 12 | 1 . 6 . 3 . . 2 Crush 5 | . . . . 2 2 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 16) 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 859 | -9/Materials | Build established: Scavenger-Mutant 886 | -9/Materials | Destroyed 8 combat bots 896 | -9/Materials | Lost 4 parts (2p2n) 965 | -9/Materials | Discovered new exit (range 8) 1232 | -9/Materials | Repaired Aluminum Leg+ 1475 | -9/Materials | Discovered new exit (range 11) 1667 | -9/Materials | Entered Mines 1757 | -9/Mines | Discovered new exit (range 8) 2031 | -9/Mines | Discovered new exit (range 4) 2046 | -9/Mines | Destroyed 8 combat bots 2089 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2113 | -9/Mines | Learned Materials terminal intel 2167 | -9/Mines | Entered Materials 2167 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2168 | -8/Materials | Loaded intel: 12 terminal locations 2589 | -8/Materials | Destroyed 9 combat bots 2936 | -8/Materials | Build established: Scavenger-Gunner 3104 | -8/Materials | Lost 3 parts (2n1u) 3317 | -8/Materials | Central database locked down 3589 | -8/Materials | Build established: Gunner 3714 | -8/Materials | Discovered new exit (range 20) 4112 | -8/Materials | Discovered new exit (range 14) 4248 | -8/Materials | Entered Factory 4248 | -7/Factory | Evolved 2 slots: Utility x2 5531 | -7/Factory | Garrison activated, responded to threat 5877 | -7/Factory | Garrison activated, responded to threat 6324 | -7/Factory | Discovered new exit (range 16) 6437 | -7/Factory | Lost 9 parts (2p2n3u2w) 6548 | -7/Factory | Entered another Factory area 6548 | -6/Factory | Evolved 2 slots: Weapon x2 6889 | -6/Factory | Repaired Arm. Treads+ 6929 | -6/Factory | Repaired Arm. Treads+ 7162 | -6/Factory | Discovered new exit (range 9) 7218 | -6/Factory | Entered another Factory area 7218 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8058 | -5/Factory | System corruption reached 10% 8117 | -5/Factory | Lost 12 parts (3p4n3u2w) 8283 | -5/Factory | Cargo convoy interrupted 8386 | -5/Factory | Build established: Scavenger-Mutant 8438 | -5/Factory | Core integrity fell below 50% 8486 | -5/Factory | Core integrity fell below 20% 8490 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08468_ Critical hit (Destroy). 08468_ Magnetic Acceleration Cannon destroyed. 08468_ R-10 Processor knocked back. 08468_ K-01 Serf collects debris. 08469_ W-25 Informer sends out distress signal. 08470_ R-10 Processor knocked back. 08471_ K-01 Serf collects debris. 08474_ System corrupted: Component data lost. 08476_ G-50 Soldier knocked back. 08482_ Assault Cannon destroyed. 08482_ Penetrated by Slug. 08482_ Slug penetrates Wall. 08482_ Lgt. Nuclear Core+ destroyed. 08485_ Slug penetrates Wall. 08486_ Arm. Treads+ destroyed. 08486_ Enh. Optical Array destroyed. 08488_ Penetrated by Slug. 08488_ P-70 Sage destroyed. 08488_ Penetrated by Slug. 08490_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ???????????###/######????????????????????????????? | | ???????????# T ! ????????????????????????????? | | ???????????# !! ????????????????????????????? | | ??????""???# !! ##??????????????????????????? | | ??????"""???! ! "###????????????????????????? | | ??????? ?## # # ""#????????????????????????? | | ???????? # ##???????????????????????? | | ????????? # "#???????????????????????? | | ?????????? + "#???????????????????????? | | ???????????# "##########+######+????### | | ???????????# "## ????? | | ???????????# ## ?????? | | ???????????# ## | ????????? | | ???????????# ## !% ????????????? | | ???????????# ## ???????????????? | | ???????????# ## #?##############?? | | ???????????# ! ### ### #?? | | ???????????# % # # #?? | | ?????################/###@ # """"""" ### | | [%! % # """"""" + | | * hgg " # ] """"""" #?# | | ?" !=|g % "T +% """"""" #?# | | ?" R# #?# | | ?" # """"""" #?# | | ? ##################### # """"""" #?# | | ????????????????????????# s # """"""" #?# | | ????????????????????????## s ## """"""" ### | | ?????????????????????????#s ## + | | ?????????????????????????#%s ################# | | ?????????????????????????#* % #???????????????# | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ????????????????????????? #???????????????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 42 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 70 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 7% | -9/Materials Arm. Treads | 11% | -6/Factory Arm. Treads | 32% | -6/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Construction Begets Destruction DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion Item+ Jackpot Organ Harvest Overwhelming Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed XenonGyrokineticSubcomponent Manual? 0 Play Time 01:58:32 Cumulative 33.7 hours Start 2026.06.27 @ 21:30:57 End 2026.06.27 @ 23:57:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4760c260-ff0d-453b-b494-7af412335331