Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 17:44:53 Player: jam Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1554) 1554 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (817) 817 TOTAL SCORE: 6186 Bonus ------- Follower Combat Kills 217 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 54/300 Energy 98/100 System Corruption 6% Temperature Cool (36) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Remote Shield Hacking Suite Field Laser Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Particle Charger Hardened Medium Armor Plating Improved Medium Armor Plating Makeshift Hacking Suite Makeshift System Shield > --- WEAPON ----------- Plasma Rifle Proton Cannon Proton Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Armored Treads Coolant Injector Advanced ECM Suite Improved Power Shielding Hacking Suite Hacking Suite Drone Bay EM Pulse Cannon Gauss Rifle Flak Gun Rocket Launcher Mini Grenade Launcher Long-range Missile Launcher [Rating: 62] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Large Storage Unit Device Advanced ECM Suite Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 5 | . . 2 . . . 3 . Weapon 1 | . . . . . . 1 . Parts Attached 76 | 8 5 13 . 7 4 36 3 Power 9 | 2 . 1 . . 1 5 . Engine 7 | 2 . 1 . . 1 3 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 12 | 2 . 2 . . 2 6 . Treads 9 | 2 . 2 . . 2 3 . Leg 3 | . . . . . . 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 2 2 5 . 4 . 17 2 Device 13 | 1 . 1 . 1 . 9 1 Storage 3 | 1 1 . . . . 1 . Processor 3 | . . 1 . 1 . 1 . Hackware 6 | . 1 . . 1 . 3 1 Protection 7 | . . 3 . 1 . 3 . Artifact . | . . . . . . . . Weapon 23 | 2 3 5 . 3 1 8 1 Energy Gun 6 | . 2 1 . 1 . 2 . Energy Cannon 5 | . . 2 . . 1 2 . Ballistic Gun 6 | 2 . 1 . 2 . 1 . Ballistic Cannon 2 | . 1 . . . . 1 . Launcher 4 | . . 1 . . . 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . Corrupted Parts 2 | . . . . . . 2 . System Corruption 4 | . . . . . . 4 . Parts Lost 31 | . . . . . . 31 . Power 4 | . . . . . . 4 . Propulsion 6 | . . . . . . 6 . Utility 13 | . . . . . . 13 . Weapon 8 | . . . . . . 8 . Highest Loss Streak 9 | . . . . . . 9 . To Critical Strikes . | . . . . . . . . Average Backups 13 | 2 8 14 15 14 15 11 4 Power 1 | . 1 1 2 2 2 1 . Propulsion 1 | 1 1 1 2 1 1 1 . Utility 5 | . 1 3 5 5 7 5 3 Weapon 4 | . 3 7 6 5 4 3 1 Tool/Special . | . . . . . . . . Unused Backups 16 | . 1 5 . 4 2 3 1 Power 3 | . . 1 . 1 . 1 . Propulsion 2 | . 1 1 . . . . . Utility 5 | . . . . . 2 2 1 Weapon 6 | . . 3 . 3 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 99 99 100 99 100 96 1 Engine 10 | . 14 10 11 11 11 11 . Treads 18 | . 28 22 22 22 22 10 . Leg 2 | . . . . . . 7 . Device 3 | . 3 1 . . . 12 . Storage 9 | . 14 11 11 11 11 7 . Processor 7 | . . 1 11 11 11 7 . Hackware 10 | . 10 11 11 10 11 10 . Protection 9 | . . 18 11 11 11 5 . Energy Gun 7 | . 15 16 . 5 7 4 . Energy Cannon 6 | . . 5 22 11 3 7 . Ballistic Gun 4 | . 1 . . 5 11 4 . Peak Build Rating 62 | 9 12 21 21 36 36 62 34 Average Rating 31 | 6 10 16 21 26 33 55 1 On Entrance 18 | . 9 12 21 21 31 36 15 Avg Prop Armor Cover (%) 9 | . . . . . . 9 . Naked Turns 170 | . . . . . . . 170 Heaviest Build 76 | 13 31 45 45 45 49 76 . Greatest Support 68 | 40 40 46 40 40 40 68 3 Greatest Overweight (x) 19 | 3 . 1 1 1 1 19 . Average Overweight (x) . | . . . 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 5 Most Carried 15 | 4 13 15 15 15 15 15 5 Average Carried 13 | 2 8 14 15 14 14 11 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 13 15 15 15 15 6 5 Class Distribution -------------------- 39% | Mutant 34% | Derelict-Mutant 11% | Derelict-Gunner 6% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Matter Collected 1626 | 197 184 239 . 30 118 804 54 Remotely . | . . . . . . . . Salvage Created 2277 | 16 162 695 . . . 1404 . Parts 120 | 4 19 38 . . . 59 . Haulers Intercepted 5 | . . 3 . . . 2 . Recyclers Shooed 6 | . . 1 . . . 5 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . Prevented 1 | . . . . . 1 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 29 | . 6 11 . . . 12 . Guns 15 | . 3 6 . . . 6 . Cannons 9 | . 3 3 . . . 3 . AOE 5 | . . 2 . . . 3 . Classes Destroyed 15 | 1 4 5 . . . 5 . Worker 3 | . 1 1 . . . 1 . Builder 4 | . . . . . . 4 . Tunneler 2 | 1 . . . . . 1 . Hauler 5 | . . 3 . . . 2 . Recycler 5 | . . 1 . . . 4 . Mechanic 2 | . . 1 . . . 1 . Operator 4 | . 2 2 . . . . . Watcher 9 | . 2 4 . . . 3 . Swarmer 9 | . 6 3 . . . . . Grunt 10 | . . 7 . . . 3 . Sentry 3 | . . 1 . . . 2 . Demolisher 2 | . . . . . . 2 . Hunter 2 | . . . . . . 2 . Programmer 2 | . . . . . . 2 . Behemoth 1 | . . . . . . 1 . Best Kill Streak 8 | 1 3 4 . . . 8 . Combat Bots Only 3 | . 3 3 . . . 3 . Max Kills in Single Turn 3 | 1 1 2 . . . 3 . Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . 1 . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Hostile Shots Fired 427 | . 41 41 . . 19 310 16 Missed 102 | . 6 11 . . 4 76 5 Hits 325 | . 35 30 . . 15 234 11 Projectile 325 | . 35 30 . . 15 234 11 AOE 13 | . . . . . . 13 . Critical Strikes 4 | . . . . . . 3 1 Damage Taken 4987 | . 276 329 . . 202 4011 169 Core 970 | . 31 46 . . 42 682 169 Absorbed by Shields 320 | . . . . . . 320 . Redirected to Shielding 124 | . . 19 . . . 105 . Regen/Repaired (Parts) 151 | . . 151 . . . . . Core Remaining (%) 88 | 100 87 . . . 78 . . Volleys Fired 165 | 8 23 55 . . 2 77 . Largest 3 | 2 2 2 . . 2 3 . Hottest 225 | 40 73 124 . . 109 225 . Shots Fired 358 | 16 46 104 . . 4 188 . Gun 219 | 16 23 74 . . 4 102 . Cannon 118 | . 23 28 . . . 67 . Launcher 21 | . . 2 . . . 19 . Special . | . . . . . . . . Kinetic 108 | 16 23 . . . 2 67 . Thermal 141 | . . 81 . . 2 58 . Explosive 21 | . . 2 . . . 19 . Electromagnetic 88 | . 23 21 . . . 44 . Robot Hit Streak 17 | 7 5 12 . . 1 17 . Robot Miss Streak 7 | 2 3 7 . . 3 4 . Penetration Max 1 | . . . . . 1 1 . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 224 | 10 21 61 . . 1 131 . Core Hits 128 | 4 11 31 . . . 82 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 12 | . 2 4 . . . 6 . Burn 6 | . . 4 . . . 2 . Destroy 3 | . . . . . . 3 . Blast 2 | . 2 . . . . . . Corrupt 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5352 | 81 404 1160 . . 45 3662 . Guns 2559 | 81 191 658 . . 45 1584 . Cannons 1690 | . 213 289 . . . 1188 . Explosions 1072 | . . 213 . . . 859 . Melee . | . . . . . . . . Ramming 31 | . . . . . . 31 . Kinetic 1340 | 81 213 . . . 45 1001 . Thermal 1859 | . . 824 . . . 1035 . Explosive 953 | . . 156 . . . 797 . Electromagnetic 1169 | . 191 180 . . . 798 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 Average Corruption 5 | . . . . . . 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 41 | . . . . . . 37 4 Message Errors 8 | . . . . . . 7 1 Matter Fused 7 | . . . . . . 6 1 Heat Flow Errors 5 | . . . . . . 4 1 Energy Discharges 10 | . . . . . . 9 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 5 . Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 311 | . . . . . . 311 . Projectiles 38 | . . . . . . 38 . Explosions 273 | . . . . . . 273 . Melee . | . . . . . . . . Knockbacks 5 | . 4 . . . . 1 . Impact . | . . . . . . . . Kinetic 5 | . 4 . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 375 | . . . . . . 375 . Shots 4 | . . . . . . 4 . Rammed 1 | . . . . . . 1 . Targets Rammed 3 | . . . . . . 3 . Kicked 2 | . . . . . . 2 . Crushed . | . . . . . . . . Highest Temperature 680 | . 60 315 . . 71 680 257 Average Temperature 131 | . 17 98 . . 38 177 146 Received Heat Transfer 565 | . . 123 . . 63 298 81 Effects 31 | . . . . . . 31 . Shutdowns 10 | . . . . . . 10 . Energy Bleed 2 | . . . . . . 2 . Interference 2 | . . . . . . 2 . Matter Decay 5 | . . . . . . 5 . Short Circuit 2 | . . . . . . 2 . Damage (minor) 5 | . . . . . . 5 . Damage (major) 4 | . . . . . . 4 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 1 . . . 4 . Heat Transferred 4364 | . . 2085 . . . 2279 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 161 | 5 63 101 10 . . 161 . Initial 11 | . . 11 10 . . . . Average 26 | . 18 29 10 . . 27 . Influence Increases 1501 | 5 228 405 . . 186 662 15 Destroy 0b10 Robot/C 740 | . 120 220 . . 140 260 . Destroy 0b10 Robot/NC 175 | 5 25 60 . . . 85 . Destroy Leader 190 | . 24 54 . . 10 102 . Allied During Kill 46 | . . . . . 36 10 . Successful Hack 49 | . 16 33 . . . . . Disable Machine 120 | . 15 15 . . . 90 . Destroy Structure 166 | . 28 23 . . . 115 . Lose Combat Pursuer 15 | . . . . . . . 15 Influence Decreases 1496 | 5 200 404 19 10 186 587 85 Entered New Map 75 | . . 17 19 10 . . 29 Time Decay 973 | 5 140 318 . . 186 268 56 Lost Part 272 | . . . . . . 272 . Lost Ally 47 | . . . . . . 47 . Purge Threat 129 | . 60 69 . . . . . Squads Dispatched 8 | . 1 2 . . . 5 . Investigation 3 | . . 1 . . . 2 . Extermination 3 | . . . . . . 3 . Reinforcement 2 | . 1 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Distress Signals 6 | . 1 1 . . . 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 73 | . 12 17 . . 3 35 6 Peak Tracking Total 7 | . 6 5 . . 3 7 5 Tactical Retreats 2 | . . . . . . 1 1 ECM-based Alert Blocks 4 | . . . . . . 4 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Disabled 9 | . 1 2 . . . 6 . Max in Single Turn 4 | . 1 1 . . . 4 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Accessed 21 | . 6 12 . . 1 2 . Terminals 14 | . 5 8 . . 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 69 | . 17 48 . . 1 3 . Successful 41 | . 6 32 . . 1 2 . Failed 27 | . 11 15 . . . 1 . Catastrophic 5 | . 2 2 . . . 1 . Database Lockouts 1 | . . 1 . . . . . Manual 39 | . 14 16 . . . 9 . Terminals 38 | . 15 22 . . 1 . . Fabricators . | . . . . . . . . Repair Stations 6 | . . 6 . . . . . Recycling Units 4 | . 2 . . . . 2 . Scanalyzers 20 | . . 20 . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 16 | . 4 11 . . 1 . . Record 1 | . . . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . . Branch Access Points 2 | . 1 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Terminal Index 2 | . 1 1 . . . . . Unreport Threat 2 | . 1 1 . . . . . Patrol Status 1 | . . 1 . . . . . Recall Investigation 3 | . 1 2 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 5 . . . . . Scan Component 2 | . . 2 . . . . . Repair 2 | . . 2 . . . . . Refit 1 | . . 1 . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . Report Inventory 2 | . 1 . . . . 1 . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 16 | . . 16 . . . . . Insert Component 4 | . . 4 . . . . . Analyze 9 | . . 9 . . . . . Retrieve Study 3 | . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . Used 2 | . 1 1 . . . . . Hacking Detections 17 | . 6 10 . . . 1 . Full Trace Events 2 | . . 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . Parts Repaired 2 | . . 2 . . . . . Time 52 | . . 52 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total Allies 5 | . . . . 4 . 1 . Largest Group 4 | . . . . 4 4 2 . Highest-Rated Group 152 | . . . . 152 152 76 . Highest-Rated Ally 39 | . . . . 39 39 39 . Zionite Dispatches 1 | . . . . . . 1 . Hacking Resupply 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . . 15 5 . Total Damage 881 | . . . . . 682 199 . Kills 10 | . . . . . 7 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Active Infowar (turns) 1287 | 41 116 . . . . 1129 1 Terrain 404 | 41 116 . . . . 247 . Triangulation 194 | . . . . . . 193 1 ECM 849 | . . . . . . 849 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . 1 Drone Launches 2 | . . . . . . 2 . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . Branch Access 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Turns Passed 7184 | 121 448 1100 6 2068 1414 1851 176 Spaces Moved 3450 | 54 225 499 4 1023 617 705 323 Core 333 | 8 . . . . . 2 323 Treads 2685 | 46 225 499 4 1023 617 271 . Legs 432 | . . . . . . 432 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 200 200 200 165 50 Average Speed 185 | 156 160 168 200 200 226 212 50 Slowest Speed 1000 | 200 160 200 200 200 250 1000 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 47 48 4 83 70 19 42 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched 7 | . . . . 3 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 216 | . 28 22 . . 1 165 . Melee . | . . . . . . . . Projectile 7 | . 3 . . . 1 3 . AOE 209 | . 25 22 . . . 162 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total 3930 | 74 269 659 3 1047 636 903 339 Wait 85 | . . 58 . . . 27 . Move 3443 | 53 224 498 3 1022 616 704 323 Hop . | . . . . . . . . Pick Up 64 | 5 10 11 . 7 5 19 7 Fast Attach 32 | 6 3 5 . 2 2 14 . Attach 38 | 1 . 3 . . . 28 6 Detach 10 | . 2 2 . . . 6 . Swap 28 | 1 2 10 . 6 2 7 . Drop 62 | . 5 17 . 10 9 18 3 Fire 165 | 8 23 55 . . 2 77 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . . . 2 . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 6) 570 | -10/Materials | Entered another Materials area 570 | -9/Materials | Evolved 2 slots: Utility x2 632 | -9/Materials | Repaired Ion Engine 736 | -9/Materials | Central database locked down 985 | -9/Materials | Repaired Lgt. Treads+ 1052 | -9/Materials | Identified exit to Mines 1670 | -9/Materials | Entered Mines 1671 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1676 | -9/Mines | Entered Zion 2074 | -7/Zion | Visited the Megawrench Repair Shop 2720 | -7/Zion | Learned location of Warlord (-5) 3011 | -7/Zion | Build established: Derelict-Mutant 3053 | -7/Zion | Met Imprinter 3091 | -7/Zion | Imprinted 3093 | -7/Zion | Declared Zion's savior 3233 | -7/Zion | Given the Hacking Drone Bay 3234 | -7/Zion | Found Prototype Device 3235 | -7/Zion | Identified Hacking Drone Bay 3720 | -7/Zion | Discovered new exit (range 12) 3744 | -7/Zion | Entered Proximity Caves 3744 | -6/Proximity Caves | Accompanied by 4 allies 4032 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4380 | -6/Proximity Caves | Learned Factory emergency access door positions 5054 | -6/Proximity Caves | Discovered new exit (range 14) 5158 | -6/Proximity Caves | Entered Factory 5158 | -6/Factory | Accompanied by 2 allies 5158 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5452 | -6/Factory | Build established: Derelict-Gunner 5901 | -6/Factory | Lost 5 parts (1p1n3u) 6152 | -6/Factory | Spotted B-75 Beast 6175 | -6/Factory | Destroyed B-75 Beast 6209 | -6/Factory | Retrieved Zion intel report: Branch Access 6209 | -6/Factory | Identified exit to Lower Caves 6210 | -6/Factory | Zion Hacking Resupply teleported in 6340 | -6/Factory | Build established: Hacker-Gunner 6404 | -6/Factory | Terminal network hard line cut 6674 | -6/Factory | Core integrity fell below 50% 6704 | -6/Factory | Lost 9 parts (1p1n4u3w) 6991 | -6/Factory | Discovered new exit (range 15) 6992 | -6/Factory | Lost 5 parts (1p2n1u1w) 7005 | -6/Factory | Core integrity fell below 20% 7009 | -6/Factory | Entered Lower Caves 7014 | -6/Lower Caves | Released all parts (9) 7015 | -6/Lower Caves | Encountered a Warlord checkpoint 7040 | -6/Lower Caves | Lost 8 parts (1p2n4u1w) 7149 | -6/Lower Caves | Identified exit to Lower Caves 7185 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07015_ Acquired Adv. ECM Suite. 07017_ Acquired Imp. Particle Charger. 07018_ Acquired Lrg. Storage Unit. 07020_ Acquired Remote Shield. 07023_ Dropped Lrg. Storage Unit. 07023_ Dropped Imp. Particle Charger. 07024_ Acquired Field Laser. 07026_ Acquired Mni. Grenade Launcher+. 07028_ Dropped Adv. ECM Suite. 07028_ Acquired Lrg. Storage Unit. 07045_ System corrupted: Heat flow error (+294). 07062_ D7 OG8LGM|W????????????? ?????? #? | | ??????????????????? #?????? g ? | | ????????????????????# ##??### b ?? | | ?????????????????????# #### g g ??? | | ???????????????####### ??? | | ???????????????# ???? | | ???????????????# ##### ????? | | ??????????????????### @ ###= # # #????? | | ???????????????????# #?## #????? | | ??????????????????# #?## ^ # # #????? | | ??????????????????# #??# # ## # ##???? | | ?????????????????# #??# ## #???? | | ????????????????# #??# # # # #???? | | ????????????????# #??# #???? | | ????????????????## #??# ^## #???? | | ?????????????????#### #??###### #???? | | ????????????????????## #??????# #???? | | ?????????????????????# #??????# ##???? | | ?????????????????????# #??????## ##????? | | ?????????????????????# ??????## ####?????? | | ?????????????????????## ??????# ##????????? | | ??????????????????????##### ??????# ##?????????? | | ??????????????????????????? ???????# ##?????????## | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #####???????# | | ???????????????????????????????????# #???????# | | ???????????????????????????????????# ######### | | ???????????????????????????????????#### ## | | ??????????????????????????????????????# | | ??????????????????????????????????????####### | | ????????????????????????????????############# | | ????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 29 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 450 Power Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 21 Defensive Hacking 11 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 21% | -9/Materials Lgt. Treads | 25% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyDroneDissipator Manual? 0 Play Time 01:09:41 Cumulative 17.3 hours Start 2026.01.07 @ 15:57:14 End 2026.01.07 @ 17:44:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 31 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c9a74e4-3cd5-4b91-a4d1-4c8eddef6b25