Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 00:37:11 Player: welikiq Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1289) 1289 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3909 Bonus ------- None Cogmind --------- Core Integrity 639/700 Matter 290/300 Energy 46/280 System Corruption 6% Temperature Cool (12) Movement Walking (245) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON (3) ------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Targeting Computer Targeting Computer Light Armor Plating Hardened Medium Armor Plating Advanced Beam Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Targeting Computer Targeting Computer Light Armor Plating Hardened Medium Armor Plating Advanced Beam Cannon Improved Datajack [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 62 | 8 13 23 13 5 Power 10 | 1 2 7 . . Engine 9 | 1 2 6 . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 17 | 2 5 5 4 1 Treads . | . . . . . Leg 17 | 2 5 5 4 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 2 6 7 . Device 10 | 1 2 3 4 . Storage 3 | 1 . 1 1 . Processor 3 | . . 2 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 18 | 3 4 5 2 4 Energy Gun 3 | 1 1 1 . . Energy Cannon 6 | . . 2 1 3 Ballistic Gun 5 | 2 1 1 . 1 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon 2 | . 2 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 2 | . . 1 1 . Corrupted Parts 1 | . . . 1 . System Corruption 3 | . . . 3 . Parts Lost 14 | . 2 8 1 3 Power 3 | . . 2 1 . Propulsion 6 | . 1 3 . 2 Utility 2 | . . 2 . . Weapon 3 | . 1 1 . 1 Highest Loss Streak 4 | . 1 4 1 3 To Critical Strikes . | . . . . . Average Backups 7 | . 5 7 8 10 Power . | . . . . . Propulsion 2 | . 1 1 2 3 Utility 3 | . 2 4 4 6 Weapon . | . . 1 1 . Tool/Special . | . . . . . Unused Backups 9 | . 1 . 2 6 Power . | . . . . . Propulsion 2 | . 1 . . 1 Utility 5 | . . . 1 4 Weapon 1 | . . . 1 . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 96 | . 99 94 94 91 Engine 11 | . 14 10 13 7 Leg 28 | . 27 30 27 29 Device 15 | . 14 17 17 15 Storage 11 | . 14 11 9 7 Processor 3 | . . 2 9 7 Energy Gun 6 | . 11 8 . . Energy Cannon 8 | . . 2 16 20 Ballistic Gun 7 | . 15 8 . . Peak Build Rating 31 | 7 8 14 22 31 Average Rating 14 | 5 7 9 19 30 On Entrance 9 | . 7 7 13 22 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 51 | 13 22 27 41 51 Greatest Support 40 | 20 20 30 30 40 Greatest Overweight (x) 2 | 1 1 2 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 8 10 15 15 Average Capacity 10 | 7 8 9 13 15 Most Carried 12 | . 8 10 12 11 Average Carried 7 | . 5 7 8 10 Final Capacity 15 | 8 8 10 15 15 Final Carried 12 | . 8 8 12 11 Class Distribution -------------------- 43% | Mutant 28% | Skirmisher 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1469 | 309 401 487 221 51 Remotely . | . . . . . Salvage Created 1980 | 130 578 841 380 51 Parts 122 | 6 38 59 17 2 Haulers Intercepted 6 | . 1 3 1 1 Recyclers Shooed . | . . . . . Parts Field Recycled 10 | . 10 . . . Retrieved Matter 51 | . 51 . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 39 | . 15 18 6 . Guns 33 | . 15 18 . . Cannons 6 | . . . 6 . Classes Destroyed 9 | 2 4 3 . . Worker 1 | . . 1 . . Builder 1 | . . 1 . . Tunneler 2 | 2 . . . . Hauler 6 | . 1 3 1 1 Recycler 1 | 1 . . . . Watcher 6 | . 2 4 . . Swarmer 13 | . 6 7 . . Grunt 23 | . 9 10 4 . Sentry 3 | . . 1 2 . Best Kill Streak 7 | 2 6 7 4 1 Combat Bots Only 6 | . 6 6 4 . Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 290 | . 89 125 28 48 Missed 77 | . 20 32 9 16 Hits 213 | . 69 93 19 32 Projectile 213 | . 69 93 19 32 Critical Strikes 5 | . 1 2 1 1 Damage Taken 2443 | . 695 908 344 496 Core 407 | . 109 222 15 61 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 56 44 97 . Volleys Fired 199 | 7 79 77 15 21 Largest 3 | 2 2 2 2 3 Hottest 207 | 40 100 124 124 207 Shots Fired 355 | 14 147 136 29 29 Gun 288 | 14 145 127 . 2 Cannon 63 | . . 7 29 27 Launcher . | . . . . . Special 4 | . 2 2 . . Kinetic 184 | 14 93 73 . 4 Thermal 131 | . 54 60 15 2 Explosive . | . . . . . Electromagnetic 40 | . . 3 14 23 Robot Hit Streak 18 | 5 12 18 10 11 Robot Miss Streak 6 | 1 5 6 2 2 Penetration Max . | . . . . . Secondary Targets 8 | . 4 4 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 222 | 11 77 91 22 21 Core Hits 90 | 4 27 41 13 5 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 6 | . 4 2 . . Burn 5 | . 4 1 . . Destroy 1 | . . 1 . . Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3016 | 145 982 1136 572 181 Guns 2132 | 145 971 994 . 22 Cannons 739 | . . 127 453 159 Explosions 114 | . . . 114 . Melee . | . . . . . Ramming 31 | . 11 15 5 . Kinetic 1363 | 145 623 555 . 40 Thermal 1229 | . 348 519 320 42 Explosive . | . . . . . Electromagnetic 393 | . . 47 247 99 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 4 6 Average Corruption 3 | . . . 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . 16 1 Message Errors 4 | . . . 3 1 Matter Fused 5 | . . . 5 . Energy Discharges 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 3 | . . . 3 . Misfires 1 | . . . 1 . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 37 | . . . 37 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed 8 | . 4 3 1 . Kicked 8 | . 4 3 1 . Crushed . | . . . . . Highest Temperature 324 | . 324 108 211 123 Average Temperature 58 | . 99 22 74 31 Received Heat Transfer 723 | . 276 276 171 . Effects 2 | . 2 . . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 4 1 . . Heat Transferred 3240 | . 1332 1364 470 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . . Low Security (%) 91 | 100 100 59 100 100 Level 1 8 | . . 40 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 263 | 10 146 263 95 7 Initial 79 | . . 32 79 . Average 43 | 1 32 131 20 . Influence Increases 1243 | 15 462 572 187 7 Destroy 0b10 Robot/C 780 | . 300 360 120 . Destroy 0b10 Robot/NC 85 | 15 15 45 5 5 Destroy Leader 174 | . 56 74 42 2 Disable Machine 60 | . 15 30 15 . Destroy Structure 9 | . 1 3 5 . Lose Combat Pursuer 135 | . 75 60 . . Influence Decreases 1243 | 15 385 461 375 7 Entered New Map 154 | . . 45 109 . Time Decay 999 | 15 375 336 266 7 Lost Part 90 | . 10 80 . . Squads Dispatched 10 | . 3 2 2 3 Investigation 3 | . 2 1 . . Extermination 1 | . . . . 1 Reinforcement 6 | . 1 1 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 2 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 27 34 6 1 Peak Tracking Total 7 | . 6 7 3 1 Tactical Retreats 6 | . 3 3 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . 1 2 1 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . 1 1 2 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 11 | . 2 3 6 . Successful 7 | . 1 . 6 . Failed 4 | . 1 3 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 . 2 . Alert Level 2 | . 1 . 1 . Locate Traps 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 1 | . . . 1 . Retrieve Study 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 2 . Full Trace Events 2 | . . 1 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 3 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3368 | 7 1061 802 933 565 Sensors 2196 | . . 698 933 565 Terrain 1134 | . . 76 493 565 Seismic 1549 | 7 1061 481 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3983 | 123 1491 802 933 634 Spaces Moved 1956 | 79 772 375 467 263 Core 9 | 9 . . . . Treads . | . . . . . Legs 1947 | 70 772 375 467 263 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 175 175 Average Speed 142 | 115 121 127 175 175 Slowest Speed 260 | 120 190 260 190 175 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 80 36 37 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . . 4 . Melee . | . . . . . Projectile . | . . . . . AOE 4 | . . . 4 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2768 | 93 1171 551 545 408 Wait 469 | . 278 44 30 117 Move 1952 | 78 771 374 466 263 Hop . | . . . . . Pick Up 27 | . 12 7 7 1 Fast Attach 13 | 7 1 5 . . Attach 14 | . 1 9 2 2 Detach 1 | . . 1 . . Swap 59 | 1 16 23 15 4 Drop 25 | . 9 8 8 . Fire 199 | 7 79 77 15 21 Melee 1 | . . . 1 . Ram . | . . . . . Kick 8 | . 4 3 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 924 | -10/Materials | Discovered new exit (range 6) 1011 | -10/Materials | Discovered new exit (range 13) 1615 | -10/Materials | Entered another Materials area 1615 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1914 | -9/Materials | Build established: Scavenger-Mutant 1949 | -9/Materials | Lost 4 parts (1p1n1u1w) 2078 | -9/Materials | Lost 3 parts (1p2n) 2090 | -9/Materials | Core integrity fell below 50% 2401 | -9/Materials | Discovered new exit (range 14) 2415 | -9/Materials | Identified exit to Materials 2417 | -9/Materials | Entered another Materials area 2417 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3084 | -8/Materials | Met 7R-MNS 3167 | -8/Materials | Build established: Skirmisher 3259 | -8/Materials | Discovered new exit (range 12) 3277 | -8/Materials | Identified exit to Factory 3350 | -8/Materials | Entered Factory 3350 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3351 | -7/Factory | Caught up to 7R-MNS 3984 | -7/Factory | Self-destructed Last Messages --------------- 03435_ Slug penetrates A-02 Transporter. 03438_ A-02 Transporter destroyed. 03438_ Slug penetrates Wall. 03443_ Acquired 46 matter. 03447_ Discarded Particle Cannon+. 03447_ Acquired Imp. EM Pulse Cannon. 03451_ Acquired 5 matter. 03455_ Acquired Imp. EM Pulse Cannon. 03545_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 03727_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03795_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2Q. 03915_ Assembly Bed disabled. 03954_ P-60 Hacker misfires. 03963_ Imp. EM Pulse Cannon destroyed. 03966_ Aluminum Leg+ destroyed. 03971_ CMWPHI6QMTZ>FK:72