Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.04 @ 04:01:20

Player: grimmkin

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (47)      235
Value Destroyed (1241)     1241
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (278)                278
              TOTAL SCORE: 3654

 Bonus
-------
High Alert Combat Kills    15
Follower Combat Kills      295
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             420/550
Matter                     214/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (4) ------
         Medium Storage Unit
                Sensor Array
                Signal Interpreter
       Improved Weapon Shielding
>               --- WEAPON (2) -------
                Shock Rifle
                Grenade Launcher
>               --- INVENTORY (10) ---
         Cooled Ion Engine
         Cooled Ion Engine
        Compact Battery (200)
  High-capacity Matter Pod (200)
                Signal Interpreter
                Drone Bay (2/2)
       Advanced EMP Blaster
                Datajack

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Sensor Array
                Signal Interpreter
          Light Armor Plating
>               --- WEAPON -----------
                Beam Rifle
       Advanced EMP Blaster
>               --- INVENTORY --------
         Cooled Ion Engine
         Cooled Ion Engine
        Compact Battery
  High-capacity Matter Pod
                Signal Interpreter
                Drone Bay
                Beam Cannon
                Grenade Launcher
                Datajack
[Rating: 18]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 6   3   6   5   8   
  Power                    4    | 1   .   1   2   .   
    Engine                 4    | 1   .   1   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   1   1   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | 2   .   1   1   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   2   3   .   2   
    Device                 3    | .   1   1   .   1   
    Storage                2    | 1   .   1   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   1   1   2   4   
    Energy Gun             4    | 1   .   1   1   1   
    Energy Cannon          2    | .   1   .   .   1   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   
Parts Lost                 5    | .   .   .   .   5   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      4    | .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  98  100 94  
  Engine                   10   | .   14  11  11  9   
  Leg                      26   | .   28  21  22  33  
  Device                   9    | .   4   11  11  8   
  Storage                  10   | .   14  11  11  9   
  Processor                9    | .   7   11  11  9   
  Protection               8    | .   .   11  11  7   
  Energy Gun               7    | .   7   .   10  8   
  Energy Cannon            9    | .   6   11  11  6   
  Ballistic Gun            3    | .   14  9   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 13  14  27  28  28  
  Greatest Support         40   | 20  20  20  20  40  
  Greatest Overweight (x)  4    | 4   .   1   1   1   
  Average Overweight (x)   .    | 1   .   .   1   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         9    | 7   8   9   10  10  
  Most Carried             10   | 3   5   6   10  10  
  Average Carried          6    | .   3   4   7   8   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            10   | .   5   4   10  8   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Sto Mat 
Matter Collected           820  | 213 162 201 80  164 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1324 | .   162 128 554 480 
  Parts                    88   | .   14  13  34  27  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  40   | .   5   4   14  17  
  Guns                     14   | .   3   2   5   4   
  Cannons                  16   | .   2   2   6   6   
  AOE                      10   | .   .   .   3   7   
Classes Destroyed          9    | .   3   1   3   2   
  Worker                   1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   
  Watcher                  4    | .   2   1   1   .   
  Swarmer                  17   | .   3   3   3   8   
  Grunt                    13   | .   2   .   7   4   
  Brawler                  1    | .   .   .   1   .   
  Protector                1    | .   .   .   1   .   
  Sentry                   8    | .   .   1   2   5   
Best Kill Streak           15   | .   3   3   6   15  
  Combat Bots Only         13   | .   3   3   5   13  
Max Kills in Single Turn   3    | .   1   1   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   3   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        138  | .    23   20   36   59   
  Missed                   31   | .    7    5    7    12   
Damage Taken               1200 | .    116  113  298  673  
  Core                     225  | .    39   36   20   130  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  15   | .    .    .    .    15   
  Ignored by Resistances   360  | .    37   34   94   195  
  Regen/Repaired (Parts)   59   | .    .    40   .    19   
Core Remaining (%)         90   | 100  84   .    86   .    
Volleys Fired              99   | .    16   13   31   39   
  Largest                  2    | .    2    2    2    2    
  Hottest                  116  | .    80   80   116  116  
Shots Fired                179  | .    32   23   61   63   
  Gun                      85   | .    24   10   27   24   
  Cannon                   72   | .    8    13   31   20   
  Launcher                 22   | .    .    .    3    19   
  Special                  .    | .    .    .    .    .    
  Kinetic                  26   | .    16   10   .    .    
  Thermal                  119  | .    8    13   58   40   
  Explosive                22   | .    .    .    3    19   
  Electromagnetic          12   | .    8    .    .    4    
  Robot Hit Streak         16   | .    12   6    11   16   
  Robot Miss Streak        2    | .    2    2    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           126  | .    23   12   42   49   
  Core Hits                89   | .    11   7    29   42   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    1    .    3    1    
    Burn                   4    | .    .    .    3    1    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2643 | .    267  162  928  1286 
  Guns                     796  | .    147  39   328  282  
  Cannons                  875  | .    120  123  354  278  
  Explosions               972  | .    .    .    246  726  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  131  | .    92   39   .    .    
  Thermal                  1422 | .    120  123  682  497  
  Explosive                972  | .    .    .    246  726  
  Electromagnetic          118  | .    55   .    .    63   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    
  Average Corruption       1    | .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            10   | .    .    .    .    10   
  Projectiles              .    | .    .    .    .    .    
  Explosions               10   | .    .    .    .    10   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      200  | .    .    .    .    200  
  Shots                    8    | .    .    .    .    8    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        414  | .    147  140  414  335  
  Average Temperature      116  | .    43   45   133  155  
  Received Heat Transfer   507  | .    33   42   180  252  
  Effects                  5    | .    .    .    2    3    
    Shutdowns              2    | .    .    .    1    1    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             8    | .    .    .    8    .    
  Heat Transferred         3475 | .    259  259  1736 1221 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             503  | .   164 210 503 455 
  Initial                  180  | .   .   58  9   180 
  Average                  188  | .   92  131 241 228 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         67   | 100 100 91  43  59  
  Level 1                  22   | .   .   8   38  25  
  Level 2                  10   | .   .   .   18  15  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   .   .   4   5   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   2   
  Assault                  2    | .   .   .   2   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           3    | .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              67   | .   8   10  26  23  
  Peak Tracking Total      8    | .   3   3   6   8   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            3    | .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          14   | .   2   4   6   2   
  Terminals                9    | .   1   2   5   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                32   | .   4   10  14  4   
  Successful               22   | .   1   7   10  4   
  Failed                   10   | .   3   3   4   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                16   | .   1   4   9   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   .   4   .   2   
  Recycling Units          8    | .   3   .   5   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   1   2   6   2   
  Robot Schematic          1    | .   .   .   1   .   
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   
  Open Door                2    | .   .   .   2   .   
  Branch Access Points     1    | .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   1   
  Alert Level              1    | .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   .   3   .   2   
  Scan Component           3    | .   .   2   .   1   
  Repair                   2    | .   .   1   .   1   
Recycling Unit Hacks       4    | .   .   .   4   .   
  Recycle Component        1    | .   .   .   1   .   
  Process                  1    | .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   1   4   3   1   
  Full Trace Events        4    | .   1   1   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   1   
  Time                     52   | .   .   26  .   26  
Parts Recycled             1    | .   .   .   1   .   
  Recycled Matter          210  | .   .   .   210 .   
  Retrieved Matter         268  | .   .   .   268 .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            1    | .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   2   
  Highest-Rated Group      62   | .   .   .   62  62  
  Highest-Rated Ally       31   | .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               48   | .   .   .   44  4   
  Total Damage             679  | .   .   .   659 20  
  Kills                    12   | .   .   .   11  1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Sto Mat 
Turns Passed               2110 | 65  249 464 677 655 
Spaces Moved               1055 | 36  159 215 297 348 
  Core                     17   | 17  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1038 | 19  159 215 297 348 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 120 
  Average Speed            154  | 149 120 181 190 125 
  Slowest Speed            250  | 250 120 190 190 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 3   37  32  58  26  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          123  | .   .   .   20  103 
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      123  | .   .   .   20  103 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Total                      1357 | 47  189 269 349 503 
  Wait                     132  | .   .   26  2   104 
  Move                     1051 | 35  158 214 296 348 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  36   | 6   9   6   11  4   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   17   | 6   1   4   .   6   
  Detach                   .    | .   .   .   .   .   
  Swap                     11   | .   2   2   5   2   
  Drop                     11   | .   3   4   4   .   
  Fire                     99   | .   16  13  31  39  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Min x2 / *Sto)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
  293 | -10/Materials | Discovered new exit (range 8)
  300 | -10/Materials | Build established: Mutant
  307 | -10/Materials | Identified exit to Materials
  315 | -10/Materials | Entered another Materials area
  315 | -9/Materials  | Evolved 2 slots: Utility x2
  559 | -9/Materials  | Repaired Aluminum Leg
  593 | -9/Materials  | Discovered new exit (range 5)
  601 | -9/Materials  | Identified exit to Mines
  650 | -9/Materials  | Discovered exit to Mines (range 12)
  669 | -9/Materials  | Discovered new exit (range 16)
  704 | -9/Materials  | Identified exit to Storage
  779 | -9/Materials  | Entered Storage
  991 | -9/Storage    | Met a pair of Derelict thieves
 1246 | -9/Storage    | Identified exit to Recycling
 1409 | -9/Storage    | Discovered new exit (range 15)
 1454 | -9/Storage    | Identified exit to Materials
 1456 | -9/Storage    | Entered Materials
 1456 | -8/Materials  | Accompanied by 2 allies
 1456 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1669 | -8/Materials  | Repaired Sensor Array
 1908 | -8/Materials  | Garrison activated, responded to threat
 1973 | -8/Materials  | Build established: Scavenger-Mutant
 2033 | -8/Materials  | Destroyed 13 combat bots
 2040 | -8/Materials  | Lost 4 parts (1n1u2w)
 2111 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02018_ R-06 Scavenger collects Lgt. Ion Engine.
02018_ U-05 Engineer lays Concrete.
02019_ K-01 Serf collects debris.
02019_ U-05 Engineer lays Concrete.
02026_ Acquired Shock Rifle.
02030_ The unstable cave ceiling collapses.
02033_ K-01 Serf collects debris.
02033_ U-05 Engineer lays Concrete. <x3>
02049_ U-05 Engineer builds a Door.
02049_ R-06 Scavenger collects Wheel.
02050_ U-05 Engineer builds a Wall.
02050_ U-05 Engineer lays Concrete.
02051_ U-05 Engineer builds a Wall. <x2>
02062_ U-05 Engineer lays Concrete.
02087_ Y-45 Defender destroyed.
02087_ Aluminum Leg destroyed.
02087_ Destroyed Aluminum Leg.
02092_ Acquired 38 matter.
02102_ R-06 Scavenger collects Corrupted Lgt.
  Treads.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
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|      ????????????????????????????????????????????? |
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|      ????????????????????????????????????????????? |
|      ???????????????????????#????????????????????? |
|      ?????????????????????? #????????????????????? |
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|      ?????????????????????? #????????????????????? |
|      ?????????????????????? ?????????????????????? |
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|      ????????????????????? #?????????????????????? |
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|      ???????????###### ### ##????????????????????? |
|      ??????????##       #?   ????????x???????????? |
|      ?????????##!       ##    ???????????????????? |
|      ?????????#!         #     ??????????????????? |
|      ?????????#!         #?###+#?????????????????? |
|      ?????????#!    !   !#???????????x???????????? |
|      ?????????#!         #???????????????????????? |
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|      ????#          +    #????x??????????????????? |
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|      ?????#""  ??## ##??  #  ????????????????????? |
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|      ??????""   ?+ T #         #?????????????????? |
|      ?????#      #   #     ""  #?????????????????? |
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|      ??????# """  +            [   = =        ???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
 Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
 T-07 Excavator | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PiercingBattleBeamcaster
  Manual?         0
Play Time         00:24:39
  Cumulative      33.4 hours
  Start           2024.08.02 @ 02:56:25
  End             2024.08.04 @ 04:01:20
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          19
  Rogue           0
  Adventurer      19
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          28
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad59c9ab-0aaa-4b64-aa55-f54f26312bc2