Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.08 @ 10:49:43 Player: Lazz Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (62) 310 Value Destroyed (2803) 2803 Prototype IDs (13) 260 Alien Tech Used (3) 600 Bonus (800) 800 TOTAL SCORE: 11373 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 76/100 System Corruption 43% Temperature Cool (0) Movement Walking (120) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Myomer Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY (11) ----- Experimental Actuator Array Experimental Field Recycling Unit > --- WEAPON (4) ------- Compact HERF Cannon Shock Maul > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Matter Drive > --- PROPULSION ------- Myomer Leg Myomer Leg Enhanced Biometal Leg Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Experimental Actuator Array Experimental Field Recycling Unit > --- WEAPON ----------- Compact HERF Cannon Shock Maul Sigix Broadsword > --- INVENTORY -------- (None) [Rating: 133] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Improved Melee Analysis Suite Device Seismic Detector Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Companion Sword Energy Gun EM Pulse Gun Energy Cannon Compact HERF Cannon Ballistic Cannon Enhanced Hardcell Cannon Launcher Rocket Launcher Special Weapon Voltaic Drivehammer Impact Weapon Heavy Hammer Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Upp Upp Fac Res Res Qua Slots Evolved 16 | . . . . 8 2 . . . . 2 2 2 . Power 1 | . . . . . 1 . . . . . . . . Propulsion 4 | . . . . 4 . . . . . . . . . Utility 9 | . . . . 2 1 . . . . 2 2 2 . Weapon 2 | . . . . 2 . . . . . . . . . Parts Attached 110 | 7 . . 9 9 6 . 18 8 . 2 15 24 12 Power 21 | 1 . . . 1 3 . 4 1 . . 3 5 3 Engine 5 | 1 . . . 1 1 . 1 . . . 1 . . Core 5 | . . . . . 2 . 2 1 . . . . . Reactor 11 | . . . . . . . 1 . . . 2 5 3 Propulsion 43 | 2 . . 2 3 . . 10 4 . . 6 12 4 Treads 2 | . . . . . . . . . . . 2 . . Leg 29 | 2 . . 2 2 . . 7 4 . . 2 6 4 Wheel 4 | . . . . 1 . . 3 . . . . . . Hover 8 | . . . . . . . . . . . 2 6 . Flight . | . . . . . . . . . . . . . . Utility 27 | 2 . . 3 3 2 . 2 . . 2 6 6 1 Device 13 | 1 . . 2 . . . 1 . . 1 3 4 1 Storage 2 | 1 . . 1 . . . . . . . . . . Processor 10 | . . . . 3 2 . 1 . . 1 2 1 . Hackware 1 | . . . . . . . . . . . . 1 . Protection 1 | . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 19 | 2 . . 4 2 1 . 2 3 . . . 1 4 Energy Gun 2 | 2 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 1 . . . . . . . . . 1 Launcher 1 | . . . . . . . . . . . . 1 . Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon 4 | . . . . 2 . . 1 . . . . . 1 Slashing Weapon 8 | . . . 3 . 1 . . 3 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . . . . . . 3 6 Parts Lost 70 | . . . . . 5 3 4 8 . 4 8 31 7 Power 11 | . . . . . . 1 1 . . 2 2 3 2 Propulsion 34 | . . . . . 3 1 1 7 . 1 3 14 4 Utility 15 | . . . . . 1 1 1 . . 1 . 11 . Weapon 10 | . . . . . 1 . 1 1 . . 3 3 1 Highest Loss Streak 9 | . . . . . 4 2 4 4 . 4 4 9 5 To Critical Strikes 2 | . . . . . . . . . . . 1 1 . Average Backups 10 | 3 5 7 10 10 12 13 13 13 14 12 12 9 . Power . | . 1 1 . 1 . . . 1 2 2 . . . Propulsion 1 | . 1 1 2 1 1 . 1 . . . . 1 . Utility 4 | 1 2 4 3 3 5 7 6 6 6 4 5 4 . Weapon 3 | . 1 1 3 3 4 5 4 4 5 5 5 2 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 15 | . . . 6 . 2 . 1 . . . . 6 . Power 2 | . . . 1 . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . . . . 2 . Utility 6 | . . . 2 . 2 . . . . . . 2 . Weapon 4 | . . . 3 . . . 1 . . . . . . Tool/Special 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 89 | . 100 100 99 92 98 73 92 93 88 87 91 64 36 Engine 6 | . 14 14 14 6 5 . 1 . . . 3 . . Core 2 | . . . . . 5 8 4 11 11 10 2 . . Reactor 1 | . . . . . . . 3 . . . 1 4 6 Leg 24 | . 28 28 28 33 33 12 25 28 23 20 18 8 17 Device 8 | . 14 14 14 12 10 2 1 . . 4 5 6 3 Storage 7 | . 14 14 14 6 5 5 5 5 5 5 4 2 . Processor 10 | . . . . 5 11 17 20 23 23 26 30 20 . Energy Gun 8 | . 28 28 20 . . . . . . . . . . Impact Weapon 3 | . . . . 12 11 7 9 1 . . . . 2 Slashing Weapon 10 | . . . 7 13 10 10 11 20 23 21 18 10 1 Peak Build Rating 133 | 7 8 8 28 48 62 57 72 77 62 71 110 123 133 Average Rating 46 | 5 7 8 13 41 56 47 61 64 62 70 91 83 90 On Entrance 40 | . 7 8 8 28 48 56 38 69 62 62 51 110 25 Avg Prop Armor Cover (%) 11 | . . . . 5 21 17 9 . . . 11 15 32 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 71 | 12 12 12 31 42 63 62 69 71 59 61 63 65 65 Greatest Support 170 | 20 20 20 33 56 81 10 95 95 65 65 106 106 170 Greatest Overweight (x) 6 | . . . 1 . 6 6 4 1 . 1 . 3 . Average Overweight (x) . | . . . . . . 4 . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 5 8 8 12 15 15 15 15 15 15 15 15 12 5 Most Carried 15 | 5 7 7 15 15 15 15 15 15 15 14 15 15 3 Average Carried 11 | 3 5 7 10 11 13 14 14 14 15 13 13 9 . Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 5 7 7 15 15 14 15 15 15 15 14 14 3 . Class Distribution -------------------- 45% | Mutant 29% | Scavenger-Gladiator 9% | Derelict-Mutant 9% | Gladiator 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Derelict-Mutant | -6/Factory Assassin | -5/Factory Gladiator | -5/Waste Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Upp Upp Fac Res Res Qua Matter Collected 1686 | 270 . . 90 31 214 . 312 112 9 . 160 255 233 Remotely . | . . . . . . . . . . . . . . Salvage Created 3643 | 154 20 . . 31 236 . 908 552 89 . 337 710 606 Parts 168 | 12 4 . . 2 8 . 36 21 5 . 17 36 27 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 14 5 . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Upp Upp Fac Res Res Qua Combat Hostiles Destroyed 43 | . . . . . 1 . 10 8 1 . 4 10 9 Melee 34 | . . . . . 1 . 10 8 1 . 4 6 4 Cannons 2 | . . . . . . . . . . . . . 2 AOE 6 | . . . . . . . . . . . . 4 2 Classes Destroyed 13 | 2 1 . . 1 1 . 2 3 . . 2 . 1 Builder 6 | . 1 . . . . . 1 . . . . 3 1 Tunneler 4 | 4 . . . . . . . . . . . . . Recycler 6 | 1 . . . . 1 . 2 . . . . 1 1 Mechanic 1 | . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . . 1 . . Watcher 1 | . . . . 1 . . . . . . . . . Swarmer 10 | . . . . . . . . 2 . . . 4 4 Grunt 17 | . . . . . . . 8 4 . . . 2 3 Sentry 9 | . . . . . 1 . 2 1 1 . 2 2 . Specialist 2 | . . . . . . . . . . . . . 2 Hunter 1 | . . . . . . . . 1 . . . . . Programmer 4 | . . . . . . . . . . . 2 2 . Samaritan 1 | . . . . . . . . 1 . . . . . Best Kill Streak 9 | 4 1 . . 1 1 . 9 4 1 . 2 4 6 Combat Bots Only 7 | . . . . . 1 . 7 4 1 . 2 4 5 Max Kills in Single Turn 3 | 1 1 . . 1 1 . 1 1 1 . 1 2 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . 2 2 Melee 1 | . . . . . 1 . 1 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Upp Upp Fac Res Res Qua Hostile Shots Fired 755 | . . . 9 . 40 3 64 73 6 29 34 225 272 Missed 292 | . . . 2 . 23 . 14 16 2 15 8 75 137 Hits 463 | . . . 7 . 17 3 50 57 4 14 26 150 135 Melee 3 | . . . . . . 3 . . . . . . . Projectile 460 | . . . 7 . 17 . 50 57 4 14 26 150 135 AOE 2 | . . . . . 1 . . . . . . . 1 Critical Strikes 18 | . . . . . 6 1 1 4 . . 3 3 . Part Disruptions 1 | . . . . . . . . . . . . 1 . Damage Taken 11109 | . . . 94 . 557 141 1020 1119 88 289 688 4508 2605 Core 2128 | . . . 8 . 116 109 199 121 . 67 56 1241 211 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 103 | . . . . . . . . . . . . 103 . Regen/Repaired (Parts) 476 | . . . 262 . . . . . . . . . 214 Core Remaining (%) 88 | 100 . . 96 100 . . . . 45 94 95 . . Volleys Fired 35 | 10 9 . . . . . . 1 . . . 8 7 Largest 2 | 2 2 . . . . . . 1 . . . 1 2 Hottest 152 | 80 80 . . . . . . . . . . 33 152 Shots Fired 55 | 20 15 . . . . . . 1 . . . 8 11 Gun 35 | 20 15 . . . . . . . . . . . . Cannon 11 | . . . . . . . . . . . . . 11 Launcher 8 | . . . . . . . . . . . . 8 . Special 1 | . . . . . . . . 1 . . . . . Kinetic 4 | . . . . . . . . . . . . . 4 Thermal 16 | 10 6 . . . . . . . . . . . . Explosive 8 | . . . . . . . . . . . . 8 . Electromagnetic 27 | 10 9 . . . . . . 1 . . . . 7 Robot Hit Streak 3 | 3 3 . . . . . . . . . . 2 2 Robot Miss Streak 3 | 2 3 . . . . . . . . . . 2 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 193 | 8 7 . . 1 10 . 47 28 3 1 28 42 18 Core Hits 94 | 6 2 . . 1 4 . 19 15 2 . 10 24 11 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 1 . . . . 2 Critical Strikes 10 | . . . . . . . 1 1 . . 3 2 3 Smash 3 | . . . . . . . . 1 . . . . 2 Sever 7 | . . . . . . . 1 . . . 3 2 1 Melee Attacks 280 | . . . 3 10 10 4 58 34 3 4 47 85 22 Impact 16 | . . . . . 2 . 5 2 . . . . 7 Slashing 264 | . . . 3 10 8 4 53 32 3 4 47 85 15 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . 1 . 5 2 . . . 5 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 49 | . . . . . 3 . 9 9 1 1 10 12 4 Damage Inflicted 9433 | 112 80 . . 44 414 . 2172 1287 127 50 1208 2329 1610 Guns 192 | 112 80 . . . . . . . . . . . . Cannons 163 | . . . . . . . . . . . . . 163 Explosions 762 | . . . . . . . . . . . . 461 301 Melee 8316 | . . . . 44 414 . 2172 1287 127 50 1208 1868 1146 Ramming . | . . . . . . . . . . . . . . Kinetic 93 | . . . . . . . . . . . . . 93 Thermal 74 | 30 44 . . . . . . . . . . . . Explosive 762 | . . . . . . . . . . . . 461 301 Electromagnetic 188 | 82 36 . . . . . . . . . . . 70 Impact 490 | . . . . . 77 . 141 65 . . . . 207 Slashing 7826 | . . . . 44 337 . 2031 1222 127 50 1208 1868 939 Piercing . | . . . . . . . . . . . . . . Highest Corruption 43 | . . . . . 1 14 15 19 19 . . 32 43 Average Corruption 16 | . . . . . 1 9 14 18 19 . . 9 32 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 94 | . . . . . . 5 29 17 4 . . 17 22 Message Errors 15 | . . . . . . . 5 2 . . . 4 4 Matter Fused 17 | . . . . . . 1 10 2 1 . . 2 1 Heat Flow Errors 12 | . . . . . . . 3 3 1 . . 2 3 Energy Discharges 12 | . . . . . . 3 1 2 1 . . 3 2 Parts Rejected 1 | . . . . . . . . 1 . . . . . Parts Fused 2 | . . . . . . . . . . . . 1 1 Data Loss (minor) 19 | . . . . . . 1 6 5 1 . . 2 4 Data Loss (major) 3 | . . . . . . . 2 . . . . 1 . Alerts 5 | . . . . . . . 1 1 . . . 2 1 Misdirections 6 | . . . . . . . 1 1 . . . . 4 Weapon Failures 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 826 | . . . . . 66 . 131 85 . . . 248 296 Projectiles . | . . . . . . . . . . . . . . Explosions 88 | . . . . . . . . . . . . 47 41 Melee 738 | . . . . . 66 . 131 85 . . . 201 255 Knockbacks 1 | . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 159 | . . . . . . . . . . . . 38 121 Shots 2 | . . . . . . . . . . . . 1 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 264 | 126 54 . 8 . 12 . 244 264 164 . . 134 210 Average Temperature 71 | 52 21 . 6 . 8 . 98 99 85 . . 81 119 Received Heat Transfer 1431 | . . . 48 . 174 . 351 354 18 45 108 243 90 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . 1 . . . . 1 Impact Corruptions 4 | . . . . . 1 . . 1 . . . . 2 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 175 | 75 100 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Upp Upp Fac Res Res Qua Maximum Alert Level 1 | . . . . . . . . . . . . 1 1 Low Security (%) 90 | 100 100 . . 100 100 100 100 . . 100 100 79 26 Level 1 9 | . . . . . . . . . . . . 20 73 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 309 | 15 5 . . 7 30 2 125 . . 2 54 229 309 Initial 106 | . . . . . . . . . . . . . 106 Average 45 | 3 . . . . 3 . 47 . . . 9 94 224 Influence Increases 1865 | 25 5 . . 15 65 4 289 185 20 2 176 711 368 Destroy 0b10 Robot/C 860 | . . . . . 20 . 200 160 20 . 80 200 180 Destroy 0b10 Robot/NC 100 | 25 5 . . 5 5 . 20 5 . . 5 20 10 Destroy Leader 152 | . . . . 2 10 . 40 20 . . 30 40 10 Trap Triggered on 0b10 10 | . . . . . . . . . . . . 10 . Successful Hack 65 | . . . . . . . . . . . 14 24 27 Disable Machine 120 | . . . . . . . . . . . 15 45 60 Destroy Structure 333 | . . . . 8 . 4 14 . . 2 32 192 81 Lose Combat Pursuer 225 | . . . . . 30 . 15 . . . . 180 . Influence Decreases 1631 | 25 5 . . 15 65 4 267 207 20 2 174 523 324 Entered New Map 95 | . . . . . . . . 9 . . . 2 84 Time Decay 1093 | 25 5 . . 15 51 2 227 148 20 2 140 288 170 Lost Part 443 | . . . . . 14 2 40 50 . . 34 233 70 Squads Dispatched 14 | . . . . 1 4 . 1 . . . 1 5 2 Investigation 3 | . . . . . . . 1 . . . . 1 1 Extermination 7 | . . . . 1 1 . . . . . 1 3 1 Reinforcement 3 | . . . . . 2 . . . . . . 1 . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Upp Upp Fac Res Res Qua Distress Signals 2 | . . . . . . . . . . 1 1 . . Communications Jammed 14 | . . . . . . . . . . . . 14 . Distress Signals 14 | . . . . . . . . . . . . 14 . Times Spotted 107 | . 2 . 6 1 11 6 13 8 1 5 7 33 14 Peak Tracking Total 13 | . . . 6 1 4 6 5 4 1 5 3 13 6 Tactical Retreats 7 | . . . . . 1 . 1 . . . . 5 . Traps | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Upp Upp Fac Res Res Qua Traps Triggered 4 | . . . . . 3 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 . Triggered 1 | . . . . . . . . . . . . 1 . Most Traps Carried 1 | . . . 1 1 1 1 1 1 1 1 1 1 . Machines | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Upp Upp Fac Res Res Qua Machines Disabled 9 | . . . 1 . . . . . . . 1 3 4 Max in Single Turn 1 | . . . 1 . . . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Upp Upp Fac Res Res Qua Machines Accessed 19 | . . . 4 . 1 . 4 . . 2 4 3 1 Terminals 13 | . . . . . 1 . 3 . . 1 4 3 1 Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 47 | . . . 18 . 1 . 8 . . 5 7 6 2 Successful 26 | . . . 18 . . . 2 . . 2 2 1 1 Failed 21 | . . . . . 1 . 6 . . 3 5 5 1 Catastrophic 10 | . . . . . 1 . 2 . . 2 3 2 . Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . . . . . 1 . 2 . . 2 4 . . Terminals 25 | . . . . . 1 . 7 . . 2 7 6 2 Fabricators 3 | . . . . . . . . . . 3 . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 23 | . . . 18 . . . 1 . . . 2 1 1 Record 9 | . . . 9 . . . . . . . . . . Robot Analysis 7 | . . . 7 . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . 1 . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . Network Status 2 | . . . . . . . . . . 2 . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . Refit 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . . . . . 1 . 2 . . 2 4 3 1 Full Trace Events 2 | . . . . . . . 1 . . . . 1 . Feedback Events 2 | . . . . . . . 1 . . . . 1 . Corruption 2 | . . . . . . . 1 . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Sub Scr Fac Fac Was Fac Upp Upp Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Upp Upp Fac Res Res Qua Total Allies 1 | . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . Initial UFD Resources 37 | . . . . 23 26 26 26 26 26 30 34 37 37 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . 13 . . . . . . . Total Damage 211 | . . . . . . 211 . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Upp Upp Fac Res Res Qua Active Infowar (turns) 6697 | 76 148 63 2545 753 452 154 622 466 95 116 682 525 . Optics 2906 | . . . . . 451 154 622 466 95 116 682 320 . Sensors 845 | . . . . . . . . . . . 595 250 . Terrain 1925 | . . . 665 753 452 55 . . . . . . . Seismic 3428 | 76 148 63 1880 692 422 . 147 . . . . . . Cloaking 274 | . . . . . . . . . . . 69 205 . Jamming 641 | . . . . . . . . . . . 209 432 . Robot Analysis Total 7 | . . . 7 . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Upp Upp Fac Res Res Qua Turns Passed 7396 | 124 148 63 2545 753 452 154 622 466 95 116 682 835 341 Spaces Moved 4383 | 60 92 53 1443 421 252 91 350 316 75 85 438 480 227 Core 122 | 4 . . . . . . . . . . . 80 38 Treads . | . . . . . . . . . . . . . . Legs 3892 | 56 92 53 1443 421 239 . 275 316 75 85 438 210 189 Wheels 179 | . . . . . 13 91 75 . . . . . . Hover 190 | . . . . . . . . . . . . 190 . Flight . | . . . . . . . . . . . . . . Fastest Speed 43 | 50 120 120 120 110 112 140 90 120 120 120 120 43 50 Average Speed 128 | 115 120 120 149 121 119 153 122 120 120 124 120 105 108 Slowest Speed 260 | 120 120 120 190 122 190 170 260 190 120 190 120 240 140 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 34 | . . . . . . 2 . . . . . 32 . Cave-ins Triggered 3 | . . . . . . . . . . . . 3 . Exploration Rate (%) 26 | 3 19 6 87 14 11 96 11 53 13 4 13 13 33 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 3 | . . . . . . . 1 . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 1 1 . . . Scrap Searched 9 | . . . 6 . . . . 3 . . . . . Spaces Dug 79 | . . . 1 8 . 4 7 . . 1 16 42 . Terrain Destroyed 161 | . . . 1 8 . 4 7 4 . 1 16 93 27 Melee 79 | . . . 1 8 . 4 7 . . 1 16 42 . Projectile 3 | . . . . . . . . 1 . . . . 2 AOE 79 | . . . . . . . . 3 . . . 51 25 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Upp Upp Fac Res Res Qua Total 5715 | 91 114 52 1827 649 392 99 469 362 76 90 535 690 269 Wait 811 | 9 12 . 338 198 106 . 36 11 . . 30 67 4 Move 4369 | 59 91 52 1442 420 252 90 349 315 74 84 437 477 227 Hop . | . . . . . . . . . . . . . . Pick Up 69 | 6 2 . 21 8 8 2 5 2 . 1 8 6 . Fast Attach 71 | 6 . . . 1 5 2 11 4 . . 12 19 11 Attach 55 | 1 . . 3 9 7 . 6 3 . 2 8 13 3 Detach 9 | . . . . 1 . . . . . . . 8 . Swap 22 | . . . 6 2 2 . 6 4 . . 1 1 . Drop 52 | . . . 14 1 5 1 9 . . . 4 16 2 Fire 35 | 10 9 . . . . . . 1 . . . 8 7 Melee 219 | . . . 3 9 7 4 47 22 2 3 35 72 15 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . 2 . Rewire . | . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -9/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 11) 267 | -10/Materials | Discovered new exit (range 6) 273 | -10/Materials | Entered Subcaves 274 | -10/Subcaves | Approached by a straggling Scientist 316 | -10/Subcaves | Build established: Mutant 327 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 336 | -10/Subcaves | Entered Scraptown 536 | -9/Scraptown | Visited Red Mages 570 | -9/Scraptown | Visited Cave Peace 678 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 904 | -9/Scraptown | Visited UFD Registry 914 | -9/Scraptown | Registered with UFD as "Matrixthruster" 944 | -9/Scraptown | Visited Curators Association 966 | -9/Scraptown | Visited A0-MCA Data Center 973 | -9/Scraptown | Given a B rating by A0-MCA 997 | -9/Scraptown | Visited Chapter 10 1223 | -9/Scraptown | Visited LU-1G1's Boring Crew 1283 | -9/Scraptown | Visited Scrap Suit Storage 1348 | -9/Scraptown | Visited DA-N13 Charitable Foundation 1365 | -9/Scraptown | Found DCF Scrap (28 items) 1390 | -9/Scraptown | Visited Science Guys 1456 | -9/Scraptown | Visited Analyses Database 1506 | -9/Scraptown | Visited Sword Containment 1525 | -9/Scraptown | Found Prototype Slashing Weapon 1571 | -9/Scraptown | Visited Science Testing Area 2054 | -9/Scraptown | Discovered new exit (range 11) 2200 | -9/Scraptown | Visited CR-KLE's Repair Center 2221 | -9/Scraptown | CR-KLE repaired 4 parts 2222 | -9/Scraptown | Identified Companion Sword 2271 | -9/Scraptown | Visited Awakened 2452 | -9/Scraptown | Met Optimus 2452 | -9/Scraptown | Accepted into 0bPrime 2852 | -9/Scraptown | Civil war broke out across Scraptown 2857 | -9/Scraptown | Discovered new exit (range 13) 2859 | -9/Scraptown | Found Voltaic Drivehammer 2881 | -9/Scraptown | Entered Factory 2881 | -6/Factory | Evolved 8 slots: Propulsion x4, Utility x2, Weapon x2 2907 | -6/Factory | Lost 6 allies 3191 | -6/Factory | Build established: Derelict-Mutant 3610 | -6/Factory | Discovered new exit (range 13) 3634 | -6/Factory | Entered another Factory area 3634 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4056 | -5/Factory | Garrison activated, responded to threat 4086 | -5/Factory | Sucked down chute 4086 | -5/Factory | Entered Waste 4087 | -5/Waste | Met a frightened Derelict 4092 | -5/Waste | Lost 4 parts (3n1u) 4101 | -5/Waste | EMP discharged 4102 | -5/Waste | Spotted C-40 Crusher 4127 | -5/Waste | Spotted C-40 Crusher 4141 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4160 | -5/Waste | Spotted C-40 Crusher 4162 | -5/Waste | Spotted C-40 Crusher 4167 | -5/Waste | Spotted C-40 Crusher 4175 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4179 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4200 | -5/Waste | Spotted C-40 Crusher 4201 | -5/Waste | EMP discharged 4201 | -5/Waste | System corruption reached 10% 4228 | -5/Waste | Discovered new exit (range 10) 4240 | -5/Waste | Entered Factory 4434 | -5/Factory | Destroyed 7 combat bots 4449 | -5/Factory | Lost 4 parts (1p1n1u1w) 4585 | -5/Factory | Build established: Scavenger-Gladiator 4706 | -5/Factory | Identified exit to Upper Caves 4862 | -5/Factory | Entered Upper Caves 4937 | -5/Upper Caves | Lost 4 parts (3n1w) 4989 | -5/Upper Caves | Learned Factory emergency access door positions 5123 | -5/Upper Caves | Lost 3 parts (3n) 5157 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5166 | -5/Upper Caves | Core integrity fell below 50% 5297 | -5/Upper Caves | Discovered new exit (range 15) 5328 | -5/Upper Caves | Entered another Upper Caves area 5356 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5364 | -5/Upper Caves | Discovered new exit (range 20) 5423 | -5/Upper Caves | Entered Factory 5423 | -4/Factory | Evolved 2 slots: Utility x2 5498 | -4/Factory | Discovered new exit (range 16) 5539 | -4/Factory | Entered Research 5539 | -3/Research | Evolved 2 slots: Utility x2 5570 | -3/Research | Lost 4 parts (2p1n1u) 5687 | -3/Research | Identified exit to Research 6029 | -3/Research | Lost 4 parts (1p2n1w) 6183 | -3/Research | Lost 4 parts (1p1n2w) 6221 | -3/Research | Entered another Research area 6221 | -2/Research | Evolved 2 slots: Utility x2 6370 | -2/Research | Lost 3 parts (1p2n) 6605 | -2/Research | Lost 9 parts (5n4u) 6802 | -2/Research | Identified exit to Quarantine 6836 | -2/Research | Found Prototype Device 6836 | -2/Research | Identified Exp. Actuator Array 6849 | -2/Research | Lost 7 parts (4n2u1w) 6851 | -2/Research | Core integrity fell below 50% 6872 | -2/Research | System corruption reached 10% 6954 | -2/Research | Crushed by falling debris 6978 | -2/Research | Crushed by falling debris 6985 | -2/Research | Lost 3 parts (1n2u) 7011 | -2/Research | Crushed by falling debris 7012 | -2/Research | System corruption reached 30% 7038 | -2/Research | Core integrity fell below 20% 7056 | -2/Research | Entered Quarantine 7072 | -2/Quarantine | Lost 5 parts (1p3u1w) 7113 | -2/Quarantine | Build established: Mutant 7127 | -2/Quarantine | Found Alien Reactor 7127 | -2/Quarantine | Identified Matter Drive 7272 | -2/Quarantine | Found Alien Slashing Weapon 7272 | -2/Quarantine | Identified Sigix Broadsword 7364 | -2/Quarantine | Found Alien Artifact 7364 | -2/Quarantine | Identified Terrabomb 7364 | -2/Quarantine | Used Terrabomb 7397 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07364_ Identified Terrabomb. 07364_ Terrabomb activated. 07377_ Centrium Leg destroyed. 07377_ Hvy. Shield Leg destroyed. 07379_ PGM32YSEH| ,>>2Z&I:E1RUYEQ|T|FUZTSB=8QE 07380_ Door malfunctions. 07380_ Lgt. Quantum Reactor destroyed. 07382_ Sigix Broadsword destroyed. 07382_ U-05 Engineer builds a Wall. 07382_ Antiparticle Reservoir explodes. 07382_ U-05 Engineer destroyed. 07386_ K-01 Serf collects debris. 07389_ Suspension Chamber breached. 07390_ K-01 Serf collects debris. 07391_ ALERT: Alarm triggered, dispatching investigation squad. 07393_ Matter Drive destroyed. 07393_ K-01 Serf collects debris. 07396_ YY|Q5BB>T,VBBEKGV8#L7IQOQX&/LAHK ETFR:L 07396_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | " " " " ?????????????????????????????????? | | " " " " ???????????????????????????????? | | " " " " "?????????????????????????????? | | " " " " "?????????????????????????????? | | " " " " " """? #????????????????????????? | | " " " " " [ """" #????????????????????????? | | " " " " #????????????????????????? | | " " " " #????????????????????????? | | " " """""""""+"""#####?????????????????????? | | """#""""" ^^ #?????????????????????? | | / #?????????????????????? | | " ^ #?????????????????????? | | "" " " #?????????????????????? | | """ " " " ;;;; #?????????????????????? | | """"" " p !; #?????????????????????? | | """"" " # ; #?????????????????????? | | """ " " ; #?????????????????????? | | """"" / #?????????????????????? | | """"" " ! #?????????????????????? | | """!" " !%| #?????????????????????? | | """" " = = #?????????????????????? | | " #?????????????????????? | | " ; #?????????????????????? | | " # #?????????????????????? | | " ## #?????????????????????? | | " " # @ #?????????????????????? | | """"""""" " """ # #?????????????????????? | | " """" # #?????????????????????? | | """"""""" " "!" # #?????????????????????? | | ?? """" " """ # #?????????????????????? | | ?????" + ? # ?????????????????????? | | ??????? # ?? # ????????????????????? | | ????????? ?# ??? # ????????????????????? | | ????????????????????? # ???????????????????? | | ??????????????????????####+###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 37 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 14 Cloak Strength 2 Corruption Containment 8 Armor Coverage 225 Resistance: KI 20 Evasion (%) 70 Melee Accuracy 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Matter Drive Sigix Broadsword Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed DeepMagneticDeck Manual? 0 Play Time 00:53:06 Cumulative 340.7 hours Start 2026.10.08 @ 09:51:34 End 2026.10.08 @ 10:49:43 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 426 Rogue 426 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/1/1/0/0/0/1/0/0 Lore% 84 Gallery% 71 Achievement% 62 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 416ee386-2d66-463f-8c6a-c1ec92108c06