Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.12 @ 22:16:26 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1480) 1480 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (361) 361 TOTAL SCORE: 5471 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 132 Aligned with FarCom 300 Friendly Fire -117 Cogmind --------- Core Integrity 677/700 Matter 300/300 Energy 310/310 System Corruption 4% Temperature Cool (0) Movement Rolling (123) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (3) --- Wheel Compact Wheel Compact Wheel > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Particle Charger Layered Light Armor Plating Insulated Plating Improved Shield Generator > --- WEAPON (2) ------- Firepult > --- INVENTORY (20) --- Heavy Deuterium Engine Compact Wheel Cryofiber Web Enhanced Optical Array Experimental Sensor Array Particle Charger Layered Light Armor Plating Reactive Plating Medium Reactive Plating Authchip [R/Combat] Army-in-a-Box (30/30) AWS/Thermal Improved Grenade Launcher Great Axe Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Particle Charger Layered Light Armor Plating Insulated Plating Improved Shield Generator > --- WEAPON ----------- Firepult > --- INVENTORY -------- Heavy Deuterium Engine Compact Wheel Cryofiber Web Enhanced Optical Array Experimental Sensor Array Particle Charger Layered Light Armor Plating Reactive Plating Medium Reactive Plating Authchip [R/Combat] Army-in-a-Box AWS/Thermal Improved Grenade Launcher Great Axe [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Firepult Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 5 | . . . . . 3 2 Weapon . | . . . . . . . Parts Attached 62 | 7 9 4 4 . 23 15 Power 7 | 1 1 . . . . 5 Engine 5 | 1 1 . . . . 3 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 12 | 2 4 . 1 . 4 1 Treads . | . . . . . . . Leg 4 | 2 2 . . . . . Wheel 8 | . 2 . 1 . 4 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 2 4 . 2 . 11 8 Device 11 | 1 3 . . . 5 2 Storage 3 | 1 1 . 1 . . . Processor 3 | . . . 1 . 1 1 Hackware . | . . . . . . . Protection 10 | . . . . . 5 5 Artifact . | . . . . . . . Weapon 16 | 2 . 4 1 . 8 1 Energy Gun 8 | 2 . . 1 . 5 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 1 | . . . . . 1 . Ballistic Cannon 4 | . . 4 . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 2 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . . 3 2 Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 100 100 96 85 86 90 Engine 11 | . 14 14 14 14 9 6 Leg 6 | . 22 . . . . . Wheel 20 | . 5 28 28 28 27 23 Device 12 | . 14 14 3 . 14 17 Storage 11 | . 14 14 14 14 9 7 Processor 6 | . . . 10 14 9 12 Protection 4 | . . . . . 9 12 Energy Gun 12 | . 28 3 2 14 8 6 Ballistic Cannon 5 | . . 24 21 . . . Naked Turns . | . . . . . . . Heaviest Build 87 | 13 30 32 53 53 60 87 Greatest Support 42 | 20 20 20 20 20 42 42 Greatest Overweight (x) 3 | 3 1 1 2 2 1 2 Average Overweight (x) 1 | . . 1 1 2 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 7 14 15 17 20 20 20 Most Carried 20 | 8 15 15 20 20 20 20 Average Carried 16 | 5 14 14 15 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 8 15 15 20 20 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1145 | 259 301 123 . 69 230 163 Remotely . | . . . . . . . Salvage Created 1700 | 42 388 146 . . 701 423 Parts 101 | 5 27 10 . . 41 18 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 39 | . 10 8 . . 14 7 Melee 2 | . . . . . 2 . Guns 29 | . 9 3 . . 11 6 Cannons 5 | . . 5 . . . . Classes Destroyed 10 | 1 4 . . . 3 2 Worker 1 | . 1 . . . . . Builder 1 | . . . . . 1 . Tunneler 2 | 2 . . . . . . Recycler 1 | . . . . . . 1 Watcher 6 | . 2 . . . 4 . Swarmer 13 | . 3 6 . . 4 . Grunt 16 | . 7 2 . . 4 3 Sentry 7 | . . . . . 5 2 Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . . 2 Best Kill Streak 4 | 2 4 3 . . 4 3 Combat Bots Only 4 | . 3 3 . . 4 3 Max Kills in Single Turn 2 | 1 1 2 . . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 926 | . 349 161 . . 213 203 Core 144 | . 90 10 . . 21 23 Absorbed by Shields 59 | . . . . . . 59 Core Remaining (%) 85 | 100 . . . 60 96 . Volleys Fired 53 | 3 31 18 . . . 1 Largest 2 | 2 2 2 . . . 1 Hottest 250 | 100 100 100 . . . 250 Shots Fired 187 | 6 62 36 . . 47 36 Gun 158 | 6 62 8 . . 47 35 Cannon 29 | . . 28 . . . 1 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 28 | . . 28 . . . . Thermal 159 | 6 62 8 . . 47 36 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 4 13 3 . . 10 9 Robot Miss Streak 5 | 1 3 5 . . 2 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Autonomous 83 | . . . . . 47 36 Shots Hit Robots 132 | 4 44 16 . . 39 29 Core Hits 59 | 2 21 9 . . 18 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . 6 3 . . . . Burn 8 | . 6 2 . . . . Blast 1 | . . 1 . . . . Melee Attacks 3 | . . . . . 3 . Impact 3 | . . . . . 3 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 3519 | 49 589 291 . . 1377 1213 Guns 2962 | 49 589 49 . . 1210 1065 Cannons 278 | . . 242 . . . 36 Explosions 112 | . . . . . . 112 Melee 167 | . . . . . 167 . Ramming . | . . . . . . . Kinetic 242 | . . 242 . . . . Thermal 3110 | 49 589 49 . . 1210 1213 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 167 | . . . . . 167 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . . 8 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . 2 . . . . Impact . | . . . . . . . Kinetic 2 | . . 2 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 57 | . . . . . . 57 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 277 | 78 273 . . . . 277 Average Temperature 74 | 33 67 . . . . 145 Received Heat Transfer 234 | . 144 9 . . 45 36 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . 1 . . . 1 1 Combat Hostiles 3 | . 1 . . . 1 1 Parts Melted 15 | . 7 2 . . 4 2 Heat Transferred 5832 | 148 2146 296 . . 1369 1873 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 503 | 10 219 140 . . 346 503 Initial 119 | . 6 5 . . . 119 Average 131 | 3 64 72 . . 151 376 Maximum Alert Level 2 | . 1 . . . 1 2 Low Security (%) 74 | 100 94 100 . 100 61 16 Level 1 17 | . 5 . . . 38 36 Level 2 7 | . . . . . . 47 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . . . 2 4 Investigation 4 | . . . . . 2 2 Extermination 1 | . . . . . . 1 Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 4 | . 3 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 22 9 . . 20 9 Peak Tracking Total 4 | . 3 3 . . 4 3 Tactical Retreats 3 | . 2 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 28 | . 9 . 2 . 10 7 Terminals 15 | . 7 . . . 7 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 5 | . 2 . . . 1 2 Scanalyzers 2 | . . . . . 1 1 Garrison Access 2 | . . . . . 1 1 Total Hacks 95 | . 30 . 2 . 43 20 Successful 56 | . 21 . 2 . 22 11 Failed 37 | . 8 . . . 20 9 Catastrophic 7 | . 1 . . . 2 4 Database Lockouts 2 | . 1 . . . 1 . Manual 56 | . 22 . 1 . 26 7 Terminals 59 | . 24 . . . 32 3 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . . . . 3 Recycling Units 17 | . 6 . . . 4 7 Scanalyzers 8 | . . . . . 5 3 Garrison Access 5 | . . . . . 2 3 Terminal Hacks 23 | . 7 . 2 . 12 2 Record 1 | . . . 1 . . . Robot Analysis 5 | . 1 . . . 4 . Prototype ID Bank 3 | . 1 . . . 2 . Terminal Index 1 | . 1 . . . . . Fabricator Index 1 | . . . . . . 1 Alert Level 2 | . . . . . 1 1 Unreport Threat 2 | . 1 . . . 1 . Locate Traps 4 | . 2 . . . 2 . Reprogram Traps 1 | . 1 . . . . . Recall Investigation 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks 4 | . 2 . . . . 2 Retrieve Components 4 | . 2 . . . . 2 Scanalyzer 3 | . . . . . 2 1 Insert Component 2 | . . . . . 1 1 Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 24 | . 12 . . . 7 5 Terminals 14 | . 8 . . . 6 . Track 3 | . 2 . . . 1 . Assimilate 1 | . 1 . . . . . Botnet 9 | . 4 . . . 5 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 9 | . 4 . . . 1 4 Monitor 2 | . 1 . . . . 1 Reject 4 | . 2 . . . 1 1 Recyclers 1 | . . . . . . 1 Mask 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Jam 1 | . . . . . . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 8 . . . 10 6 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 20 | . 11 . . . . 9 Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 6 | . 1 . . 5 . . Largest Group 5 | . 1 . . 5 5 3 Highest-Rated Group 81 | . 10 . . 81 81 57 Highest-Rated Ally 31 | . 10 . . 31 31 31 Total Orders 8 | . 6 . . . 2 . STAY 4 | . 3 . . . 1 . FOLLOW 4 | . 3 . . . 1 . Ally Attacks 43 | . . . . . 29 14 Total Damage 577 | . . . . . 393 184 Kills 4 | . . . . . 4 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 5 | . 1 . . . 4 . Derelict Logs Recovered 4 | . . 3 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 4851 | 118 1273 628 557 448 1128 699 Spaces Moved 3636 | 59 719 576 530 394 783 575 Core 18 | 18 . . . . . . Treads . | . . . . . . . Legs 499 | 41 458 . . . . . Wheels 3119 | . 261 576 530 394 783 575 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 95 95 110 101 108 Average Speed 113 | 128 148 95 102 110 105 108 Slowest Speed 200 | 200 190 95 110 110 108 123 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 5 97 96 60 89 66 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 13 | . . . . . 10 3 Melee 1 | . . . . . 1 . Projectile 12 | . . . . . 9 3 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 4267 | 92 868 621 545 409 1084 648 Wait 391 | 16 79 16 . 14 240 26 Move 3630 | 58 718 575 529 393 782 575 Hop . | . . . . . . . Pick Up 55 | 8 16 4 3 1 14 9 Fast Attach 20 | 7 1 . 1 . 5 6 Attach 18 | . 2 2 . . 10 4 Detach 8 | . 1 . 2 . 5 . Swap 24 | . 6 2 3 . 8 5 Drop 57 | . 14 4 7 1 17 14 Fire 53 | 3 31 18 . . . 1 Melee 3 | . . . . . 3 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 16) 748 | -10/Materials | Central database locked down 811 | -10/Materials | Discovered new exit (range 9) 1164 | -10/Materials | Discovered new exit (range 4) 1214 | -10/Materials | Discovered new exit (range 4) 1289 | -10/Materials | Discovered new exit (range 9) 1392 | -10/Materials | Entered Mines 1459 | -10/Mines | Learned location of Recycling (-8) 1595 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1599 | -10/Mines | Found Prototype Device 1653 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1795 | -10/Mines | Discovered new exit (range 6) 1851 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1935 | -10/Mines | Learned Materials emergency access door positions 2016 | -10/Mines | Discovered new exit (range 5) 2020 | -10/Mines | Entered Exiles 2043 | -10/Exiles | Met 8R-AWN 2060 | -10/Exiles | Met EX-HEX 2101 | -10/Exiles | Learned location of Zion (-7) 2116 | -10/Exiles | Met EX-BIN 2176 | -10/Exiles | Met EX-DEC 2293 | -10/Exiles | Discovered new exit (range 10) 2422 | -10/Exiles | Aligned with FarCom system 2423 | -10/Exiles | Given EX-Vault access code 2448 | -10/Exiles | Opened EX-Vault 2463 | -10/Exiles | Found AWS/Thermal 2465 | -10/Exiles | Found Firepult 2476 | -10/Exiles | Found Army-in-a-Box 2498 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2577 | -10/Exiles | Stole three prototypes: AWS/Thermal, Army-in-a-Box, Firepult 2577 | -10/Exiles | Entered Mines 2675 | -9/Mines | Discovered new exit (range 14) 2939 | -9/Mines | Discovered new exit (range 12) 2995 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3025 | -9/Mines | Entered Materials 3025 | -8/Materials | Accompanied by 5 allies 3025 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3026 | -8/Materials | Identified exit to Storage 3030 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3284 | -8/Materials | Identified Exp. Sensor Array 3588 | -8/Materials | Discovered new exit (range 4) 3663 | -8/Materials | Discovered exit to Storage (range 12) 3909 | -8/Materials | Central database locked down 3964 | -8/Materials | Discovered new exit (range 7) 4153 | -8/Materials | Entered Factory 4153 | -7/Factory | Accompanied by 3 allies 4153 | -7/Factory | Evolved 2 slots: Utility x2 4155 | -7/Factory | FarCom data flow suspended 4338 | -7/Factory | Discovered new exit (range 10) 4377 | -7/Factory | Identified exit to Lower Caves 4443 | -7/Factory | Discovered new exit (range 15) 4458 | -7/Factory | Identified exit to Factory 4852 | -7/Factory | Self-destructed Last Messages --------------- 04802_ R-06 Scavenger destroyed. 04803_ K5-D22(g) heat damages Imp. Heat Sink. 04805_ K-01 Serf collects debris. 04806_ Acquired Broken AWS/Thermal. 04807_ Acquired 15 matter. 04809_ K-01 Serf collects debris. 04811_ K-01 Serf cleans the Power Conduit. 04813_ U-05 Engineer lays Concrete. 04814_ K-01 Serf cleans the Power Conduit. 04815_ U-05 Engineer lays Concrete. 04817_ K-01 Serf cleans the Power Conduit. 04817_ K-01 Serf cleans the Terminal. 04818_ U-05 Engineer lays Concrete. 04820_ K-01 Serf cleans the Terminal. 04821_ U-05 Engineer lays Concrete. 04821_ K-01 Serf cleans the Terminal. 04823_ K-01 Serf cleans the Power Conduit. 04824_ K-01 Serf cleans the Terminal. 04828_ K-01 Serf cleans the Power Conduit. 04852_ Connecting with Fabricator... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????############???????????????????????????????? | | ?????? #???????????????????????????????? | | ??????"" #???????????????????????????????? | | ???????" #???????????????????????????????? | | ???????T #???????????????????????????????? | | ???????" #???????????????????????????????? | | ???????" ! |#???????????????????????????????? | | ???????? #???#########????????????????r??? | | ??????"""""" #???# #???????????????????? | | ????# """""" #???# """ #???????????????????? | | ????? """""" #???# """" #???????????????????? | | ????# """""" #???# "F"" #???????????????????? | | ????# ! #???# @"" #???????????????????? | | ????#######+####+##### """ #???????????????????? | | ????????# ! # gg"" #???????????????????? | | ??####### # #???????????????????? | | + t #???????????????????? | | ######### " " " " # """" #???????????????????? | | # " " " " # """" #???????????????????? | | """ # " " " " # """" #???????????????????? | | """ # " " " " # """" #???????????????????? | | """ ?# " " " " # """" #???????????????????? | | ?#] " " " " # """"?#???????????????????? | | ? ??# " " " " # """"?????????????????????? | | ?// ??# " " " " # ???????????????????????? | | ??/ ???# " " " " #####???????????????????????? | | ?? ???# #???????????????????????????? | | ###+##### #???????????????????????????? | | % ??????????????????????? | | ""T"" ??????????????????????? | | """"" ????????????????????????? | | r ????????????????????????? | | ?????????????????????????? | | #################+####???????????????????????????? | | #????????????????????????????????????????? | | """ ?????????????????????????????????????????? | | """ ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearInsulationStripper Manual? 0 Play Time 00:47:29 Cumulative 432.5 hours Start 2023.02.12 @ 21:20:11 End 2023.02.12 @ 22:16:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 331 Rogue 331 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 73 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 418c6218-4ac6-4fa1-8a39-7d5d3ac879b3