Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.12 @ 22:16:26

Player: Red Box

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (50)      250
Value Destroyed (1480)     1480
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (361)                361
              TOTAL SCORE: 5471

 Bonus
-------
High Alert Combat Kills    46
Follower Combat Kills      132
Aligned with FarCom        300
Friendly Fire              -117

 Cogmind 
---------
Core Integrity             677/700
Matter                     300/300
Energy                     310/310
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (123) Ox2
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Heavy Deuterium Engine
>               --- PROPULSION (3) ---
                Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
                Particle Charger
        Layered Light Armor Plating
                Insulated Plating
       Improved Shield Generator
>               --- WEAPON (2) -------
                Firepult
>               --- INVENTORY (20) ---
          Heavy Deuterium Engine
        Compact Wheel
                Cryofiber Web
       Enhanced Optical Array
   Experimental Sensor Array
                Particle Charger
        Layered Light Armor Plating
                Reactive Plating
         Medium Reactive Plating
                Authchip [R/Combat]
                Army-in-a-Box (30/30)
                AWS/Thermal
       Improved Grenade Launcher
                Great Axe

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
                Particle Charger
        Layered Light Armor Plating
                Insulated Plating
       Improved Shield Generator
>               --- WEAPON -----------
                Firepult
>               --- INVENTORY --------
          Heavy Deuterium Engine
        Compact Wheel
                Cryofiber Web
       Enhanced Optical Array
   Experimental Sensor Array
                Particle Charger
        Layered Light Armor Plating
                Reactive Plating
         Medium Reactive Plating
                Authchip [R/Combat]
                Army-in-a-Box
                AWS/Thermal
       Improved Grenade Launcher
                Great Axe
[Rating: 60]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Firepult
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  5    | .   .   .   .   .   3   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             62   | 7   9   4   4   .   23  15  
  Power                    7    | 1   1   .   .   .   .   5   
    Engine                 5    | 1   1   .   .   .   .   3   
    Core                   2    | .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   4   .   1   .   4   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   .   .   
    Wheel                  8    | .   2   .   1   .   4   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  27   | 2   4   .   2   .   11  8   
    Device                 11   | 1   3   .   .   .   5   2   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              3    | .   .   .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   5   5   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   4   1   .   8   1   
    Energy Gun             8    | 2   .   .   1   .   5   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          1    | .   .   .   .   .   1   .   
    Ballistic Cannon       4    | .   .   4   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   3   2   
Parts Lost                 .    | .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 100 96  85  86  90  
  Engine                   11   | .   14  14  14  14  9   6   
  Leg                      6    | .   22  .   .   .   .   .   
  Wheel                    20   | .   5   28  28  28  27  23  
  Device                   12   | .   14  14  3   .   14  17  
  Storage                  11   | .   14  14  14  14  9   7   
  Processor                6    | .   .   .   10  14  9   12  
  Protection               4    | .   .   .   .   .   9   12  
  Energy Gun               12   | .   28  3   2   14  8   6   
  Ballistic Cannon         5    | .   .   24  21  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             87   | 13  30  32  53  53  60  87  
  Greatest Support         42   | 20  20  20  20  20  42  42  
  Greatest Overweight (x)  3    | 3   1   1   2   2   1   2   
  Average Overweight (x)   1    | .   .   1   1   2   1   1   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  
  Average Capacity         17   | 7   14  15  17  20  20  20  
  Most Carried             20   | 8   15  15  20  20  20  20  
  Average Carried          16   | 5   14  14  15  19  19  19  
  Final Capacity           20   | 8   15  15  20  20  20  20  
  Final Carried            20   | 8   15  15  20  20  20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac 
Matter Collected           1145 | 259 301 123 .   69  230 163 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1700 | 42  388 146 .   .   701 423 
  Parts                    101  | 5   27  10  .   .   41  18  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  39   | .   10  8   .   .   14  7   
  Melee                    2    | .   .   .   .   .   2   .   
  Guns                     29   | .   9   3   .   .   11  6   
  Cannons                  5    | .   .   5   .   .   .   .   
Classes Destroyed          10   | 1   4   .   .   .   3   2   
  Worker                   1    | .   1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   
  Watcher                  6    | .   2   .   .   .   4   .   
  Swarmer                  13   | .   3   6   .   .   4   .   
  Grunt                    16   | .   7   2   .   .   4   3   
  Sentry                   7    | .   .   .   .   .   5   2   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           4    | 2   4   3   .   .   4   3   
  Combat Bots Only         4    | .   3   3   .   .   4   3   
Max Kills in Single Turn   2    | 1   1   2   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               926  | .    349  161  .    .    213  203  
  Core                     144  | .    90   10   .    .    21   23   
  Absorbed by Shields      59   | .    .    .    .    .    .    59   
Core Remaining (%)         85   | 100  .    .    .    60   96   .    
Volleys Fired              53   | 3    31   18   .    .    .    1    
  Largest                  2    | 2    2    2    .    .    .    1    
  Hottest                  250  | 100  100  100  .    .    .    250  
Shots Fired                187  | 6    62   36   .    .    47   36   
  Gun                      158  | 6    62   8    .    .    47   35   
  Cannon                   29   | .    .    28   .    .    .    1    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  28   | .    .    28   .    .    .    .    
  Thermal                  159  | 6    62   8    .    .    47   36   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 4    13   3    .    .    10   9    
  Robot Miss Streak        5    | 1    3    5    .    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
  Autonomous               83   | .    .    .    .    .    47   36   
Shots Hit Robots           132  | 4    44   16   .    .    39   29   
  Core Hits                59   | 2    21   9    .    .    18   9    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         9    | .    6    3    .    .    .    .    
    Burn                   8    | .    6    2    .    .    .    .    
    Blast                  1    | .    .    1    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    3    .    
  Impact                   3    | .    .    .    .    .    3    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3519 | 49   589  291  .    .    1377 1213 
  Guns                     2962 | 49   589  49   .    .    1210 1065 
  Cannons                  278  | .    .    242  .    .    .    36   
  Explosions               112  | .    .    .    .    .    .    112  
  Melee                    167  | .    .    .    .    .    167  .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  242  | .    .    242  .    .    .    .    
  Thermal                  3110 | 49   589  49   .    .    1210 1213 
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   167  | .    .    .    .    .    167  .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    8    
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Data Loss (major)      3    | .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    2    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    2    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      57   | .    .    .    .    .    .    57   
  Shots                    4    | .    .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        277  | 78   273  .    .    .    .    277  
  Average Temperature      74   | 33   67   .    .    .    .    145  
  Received Heat Transfer   234  | .    144  9    .    .    45   36   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              3    | .    1    .    .    .    1    1    
  Combat Hostiles          3    | .    1    .    .    .    1    1    
  Parts Melted             15   | .    7    2    .    .    4    2    
  Heat Transferred         5832 | 148  2146 296  .    .    1369 1873 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             503  | 10  219 140 .   .   346 503 
  Initial                  119  | .   6   5   .   .   .   119 
  Average                  131  | 3   64  72  .   .   151 376 
Maximum Alert Level        2    | .   1   .   .   .   1   2   
  Low Security (%)         74   | 100 94  100 .   100 61  16  
  Level 1                  17   | .   5   .   .   .   38  36  
  Level 2                  7    | .   .   .   .   .   .   47  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   .   2   4   
  Investigation            4    | .   .   .   .   .   2   2   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            1    | .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           4    | .   3   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              60   | .   22  9   .   .   20  9   
  Peak Tracking Total      4    | .   3   3   .   .   4   3   
  Tactical Retreats        3    | .   2   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            4    | .   .   .   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          1    | .   .   .   .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          28   | .   9   .   2   .   10  7   
  Terminals                15   | .   7   .   .   .   7   1   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          5    | .   2   .   .   .   1   2   
  Scanalyzers              2    | .   .   .   .   .   1   1   
  Garrison Access          2    | .   .   .   .   .   1   1   
Total Hacks                95   | .   30  .   2   .   43  20  
  Successful               56   | .   21  .   2   .   22  11  
  Failed                   37   | .   8   .   .   .   20  9   
    Catastrophic           7    | .   1   .   .   .   2   4   
  Database Lockouts        2    | .   1   .   .   .   1   .   
  Manual                   56   | .   22  .   1   .   26  7   
  Terminals                59   | .   24  .   .   .   32  3   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   3   
  Recycling Units          17   | .   6   .   .   .   4   7   
  Scanalyzers              8    | .   .   .   .   .   5   3   
  Garrison Access          5    | .   .   .   .   .   2   3   
Terminal Hacks             23   | .   7   .   2   .   12  2   
  Record                   1    | .   .   .   1   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   4   .   
  Prototype ID Bank        3    | .   1   .   .   .   2   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   1   1   
  Unreport Threat          2    | .   1   .   .   .   1   .   
  Locate Traps             4    | .   2   .   .   .   2   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       4    | .   2   .   .   .   .   2   
  Retrieve Components      4    | .   2   .   .   .   .   2   
Scanalyzer                 3    | .   .   .   .   .   2   1   
  Insert Component         2    | .   .   .   .   .   1   1   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         24   | .   12  .   .   .   7   5   
  Terminals                14   | .   8   .   .   .   6   .   
    Track                  3    | .   2   .   .   .   1   .   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 9    | .   4   .   .   .   5   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          9    | .   4   .   .   .   1   4   
    Monitor                2    | .   1   .   .   .   .   1   
    Reject                 4    | .   2   .   .   .   1   1   
    Recyclers              1    | .   .   .   .   .   .   1   
    Mask                   2    | .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         24   | .   8   .   .   .   10  6   
  Full Trace Events        2    | .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     20   | .   11  .   .   .   .   9   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               6    | .   1   .   .   5   .   .   
  Largest Group            5    | .   1   .   .   5   5   3   
  Highest-Rated Group      81   | .   10  .   .   81  81  57  
  Highest-Rated Ally       31   | .   10  .   .   31  31  31  
Total Orders               8    | .   6   .   .   .   2   .   
  STAY                     4    | .   3   .   .   .   1   .   
  FOLLOW                   4    | .   3   .   .   .   1   .   
Ally Attacks               43   | .   .   .   .   .   29  14  
  Total Damage             577  | .   .   .   .   .   393 184 
  Kills                    4    | .   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       5    | .   1   .   .   .   4   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4851 | 118  1273 628  557  448  1128 699  
Spaces Moved               3636 | 59   719  576  530  394  783  575  
  Core                     18   | 18   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     499  | 41   458  .    .    .    .    .    
  Wheels                   3119 | .    261  576  530  394  783  575  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   95   95   110  101  108  
  Average Speed            113  | 128  148  95   102  110  105  108  
  Slowest Speed            200  | 200  190  95   110  110  108  123  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       61   | 5    97   96   60   89   66   18   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    1    .    .    
Spaces Dug                 1    | .    .    .    .    .    1    .    
Terrain Destroyed          13   | .    .    .    .    .    10   3    
  Melee                    1    | .    .    .    .    .    1    .    
  Projectile               12   | .    .    .    .    .    9    3    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Total                      4267 | 92   868  621  545  409  1084 648  
  Wait                     391  | 16   79   16   .    14   240  26   
  Move                     3630 | 58   718  575  529  393  782  575  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  55   | 8    16   4    3    1    14   9    
  Fast Attach              20   | 7    1    .    1    .    5    6    
  Attach                   18   | .    2    2    .    .    10   4    
  Detach                   8    | .    1    .    2    .    5    .    
  Swap                     24   | .    6    2    3    .    8    5    
  Drop                     57   | .    14   4    7    1    17   14   
  Fire                     53   | 3    31   18   .    .    .    1    
  Melee                    3    | .    .    .    .    .    3    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-7/Factory (discovered 2 exits: *Fac / *Low)

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 14)
  119 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Discovered new exit (range 16)
  748 | -10/Materials | Central database locked down
  811 | -10/Materials | Discovered new exit (range 9)
 1164 | -10/Materials | Discovered new exit (range 4)
 1214 | -10/Materials | Discovered new exit (range 4)
 1289 | -10/Materials | Discovered new exit (range 9)
 1392 | -10/Materials | Entered Mines
 1459 | -10/Mines     | Learned location of Recycling (-8)
 1595 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1599 | -10/Mines     | Found Prototype Device
 1653 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1795 | -10/Mines     | Discovered new exit (range 6)
 1851 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1935 | -10/Mines     | Learned Materials emergency access door positions
 2016 | -10/Mines     | Discovered new exit (range 5)
 2020 | -10/Mines     | Entered Exiles
 2043 | -10/Exiles    | Met 8R-AWN
 2060 | -10/Exiles    | Met EX-HEX
 2101 | -10/Exiles    | Learned location of Zion (-7)
 2116 | -10/Exiles    | Met EX-BIN
 2176 | -10/Exiles    | Met EX-DEC
 2293 | -10/Exiles    | Discovered new exit (range 10)
 2422 | -10/Exiles    | Aligned with FarCom system
 2423 | -10/Exiles    | Given EX-Vault access code
 2448 | -10/Exiles    | Opened EX-Vault
 2463 | -10/Exiles    | Found AWS/Thermal
 2465 | -10/Exiles    | Found Firepult
 2476 | -10/Exiles    | Found Army-in-a-Box
 2498 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2577 | -10/Exiles    | Stole three prototypes: AWS/Thermal, Army-in-a-Box, Firepult
 2577 | -10/Exiles    | Entered Mines
 2675 | -9/Mines      | Discovered new exit (range 14)
 2939 | -9/Mines      | Discovered new exit (range 12)
 2995 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3025 | -9/Mines      | Entered Materials
 3025 | -8/Materials  | Accompanied by 5 allies
 3025 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3026 | -8/Materials  | Identified exit to Storage
 3030 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 3284 | -8/Materials  | Identified Exp. Sensor Array
 3588 | -8/Materials  | Discovered new exit (range 4)
 3663 | -8/Materials  | Discovered exit to Storage (range 12)
 3909 | -8/Materials  | Central database locked down
 3964 | -8/Materials  | Discovered new exit (range 7)
 4153 | -8/Materials  | Entered Factory
 4153 | -7/Factory    | Accompanied by 3 allies
 4153 | -7/Factory    | Evolved 2 slots: Utility x2
 4155 | -7/Factory    | FarCom data flow suspended
 4338 | -7/Factory    | Discovered new exit (range 10)
 4377 | -7/Factory    | Identified exit to Lower Caves
 4443 | -7/Factory    | Discovered new exit (range 15)
 4458 | -7/Factory    | Identified exit to Factory
 4852 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04802_ R-06 Scavenger destroyed.
04803_ K5-D22(g) heat damages Imp. Heat Sink.
04805_ K-01 Serf collects debris.
04806_ Acquired Broken AWS/Thermal.
04807_ Acquired 15 matter.
04809_ K-01 Serf collects debris. <x2>
04811_ K-01 Serf cleans the Power Conduit.
04813_ U-05 Engineer lays Concrete.
04814_ K-01 Serf cleans the Power Conduit.
04815_ U-05 Engineer lays Concrete. <x2>
04817_ K-01 Serf cleans the Power Conduit.
04817_ K-01 Serf cleans the Terminal.
04818_ U-05 Engineer lays Concrete. <x3>
04820_ K-01 Serf cleans the Terminal.
04821_ U-05 Engineer lays Concrete.
04821_ K-01 Serf cleans the Terminal.
04823_ K-01 Serf cleans the Power Conduit.
04824_ K-01 Serf cleans the Terminal.
04828_ K-01 Serf cleans the Power Conduit. <x2>
04852_ Connecting with Fabricator...

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             300
Resistance: EM             15
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Particle Charging          15
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearInsulationStripper
  Manual?         0
Play Time         00:47:29
  Cumulative      432.5 hours
  Start           2023.02.12 @ 21:20:11
  End             2023.02.12 @ 22:16:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          331
  Rogue           331
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          73
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 418c6218-4ac6-4fa1-8a39-7d5d3ac879b3