Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.16 @ 00:11:17 Player: Roadie Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (3663) 3663 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1094) 1094 TOTAL SCORE: 9922 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 267 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 263/600 Energy 100/100 System Corruption 7% Temperature Cool (30) Movement Hovering (110) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Hovering Gravmag-VTOL Exoskeleton > --- UTILITY (7) ------ Improved Matter Compressor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Targeting Computer Peak State ------------ > --- POWER ------------ Nuclear-Fission Core > --- PROPULSION ------- Hovering Gravmag-VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Active Sensor Suite Improved Transmission Jammer Improved System Restoration Module > --- WEAPON ----------- Wave Gun Shotgun Thermic Plasma Construct/G Laser Tesla Construct/G Shotgun Laser Plasma Construct/G > --- INVENTORY -------- Advanced Cooling System Improved Matter Compressor Energy Filter Hacking Suite Precision Rocket Launcher [Rating: 100] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Constructs Utility Small Storage Unit Device Armored Scrap Engine Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Precision Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -9 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Sto Gar Rec Fac Fac DSF Fac Slots Evolved 10 | . . 2 . . . 4 2 . 2 Power 1 | . . 1 . . . . . . . Propulsion 2 | . . . . . . 1 1 . . Utility 5 | . . . . . . 2 1 . 2 Weapon 2 | . . 1 . . . 1 . . . Parts Attached 123 | 7 16 22 25 10 6 10 3 3 21 Power 14 | 1 3 6 4 . . . . . . Engine 11 | 1 1 5 4 . . . . . . Core 3 | . 2 1 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 28 | 4 5 7 6 2 4 . . . . Treads 20 | 1 2 5 6 2 4 . . . . Leg 8 | 3 3 2 . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 36 | 1 3 1 4 1 1 8 3 2 12 Device 28 | . 2 1 3 . 1 7 3 2 9 Storage 3 | 1 . . . . . . . . 2 Processor . | . . . . . . . . . . Hackware 1 | . . . . . . . . . 1 Protection 4 | . 1 . 1 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 45 | 1 5 8 11 7 1 2 . 1 9 Energy Gun 18 | . 4 2 6 1 . 1 . . 4 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 17 | 1 1 6 4 4 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . . . 1 2 . . . 1 4 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 . . 1 . . 3 Parts Lost 33 | . 4 1 1 2 . . . 4 21 Power 3 | . . 1 . . . . . . 2 Propulsion 9 | . 2 . . 1 . . . 1 5 Utility 10 | . . . 1 . . . . 1 8 Weapon 11 | . 2 . . 1 . . . 2 6 Highest Loss Streak 19 | . 4 1 1 2 . . . 2 19 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 92 97 99 99 73 66 66 59 53 Engine 13 | . 6 10 22 22 17 6 6 6 2 Core 2 | . 7 11 . . . . . . 1 Treads 12 | . 15 15 21 21 8 1 6 6 4 Leg 2 | . 10 6 . . . . . . . Device 12 | . 6 5 10 10 10 21 26 22 19 Storage 6 | . 14 11 11 11 . . . . . Energy Gun 12 | . 13 21 11 11 8 3 8 13 18 Ballistic Gun 15 | . 12 9 21 16 24 23 10 2 . Launcher 1 | . . . . 5 . . . 3 1 Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 11 15 31 32 36 33 32 36 39 40 Greatest Support 81 | 20 40 40 40 40 43 34 34 34 81 Greatest Overweight (x) 4 | . 3 1 . 1 1 . 1 2 4 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 5 5 5 5 5 Most Carried 8 | 5 8 8 8 8 8 5 5 5 5 Average Carried 5 | 3 6 7 7 7 4 3 4 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 4 8 6 8 8 3 4 5 5 1 Scrap Engine Consumption 132 | . . . . . 57 26 1 31 17 Constructs Created 8 | . . . . . 3 1 . . 4 Constructs Modified 37 | . . . . . 15 4 4 . 14 Class Distribution -------------------- 29% | Construct 22% | Mutant 19% | Scavenger-Gunner 14% | Scavenger-Skirmisher 5% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Skirmisher | -9/Garrison Construct | -9/Recycling Construct | -7/Factory Construct | -6/Factory Skirmisher | -6/DSF Construct | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Sto Gar Rec Fac Fac DSF Fac Matter Collected 2630 | 221 276 205 565 193 420 240 . 174 336 Remotely . | . . . . . . . . . . Salvage Created 4436 | . 561 393 946 447 643 284 . 693 469 Parts 243 | . 32 25 58 30 29 14 . 26 29 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . . . . 5 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Sto Gar Rec Fac Fac DSF Fac Combat Hostiles Destroyed 85 | . 10 11 18 15 4 4 . 11 12 Guns 64 | . 10 11 18 11 4 4 . 3 3 Cannons 2 | . . . . . . . . 2 . AOE 19 | . . . . 4 . . . 6 9 Classes Destroyed 14 | . 4 2 1 2 . . . 3 2 Worker 3 | . . . 1 . . 1 . . 1 Builder 2 | . 1 . . . . . . . 1 Recycler 8 | . 1 . 1 . 5 . . . 1 Operator 1 | . . . . . . . . . 1 Watcher 6 | . 2 . 1 . . . . . 3 Swarmer 18 | . . 4 4 3 . . . . 7 Saboteur 1 | . . . . 1 . . . . . Grunt 34 | . 10 3 7 8 . . . 6 . Duelist 1 | . . . . . . . . 1 . Sentry 20 | . . 4 7 1 4 4 . . . Specialist 3 | . . . . . . . . 3 . Hunter 2 | . . . . 2 . . . . . Programmer 5 | . . . . . . . . . 5 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 7 | . 3 3 6 7 5 2 . 4 6 Combat Bots Only 7 | . 2 3 6 7 2 2 . 4 4 Max Kills in Single Turn 4 | . 1 2 2 2 1 1 . 3 4 Gunslinging 1 | . . 1 1 1 . . . . . Exploded 4 | . . . . 2 . . . 2 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Sto Gar Rec Fac Fac DSF Fac Damage Taken 7996 | . 666 531 916 681 268 515 . 994 3425 Core 1610 | . 11 67 143 144 1 39 . 196 1009 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 1383 | . 90 . 71 . 170 239 55 110 648 Core Remaining (%) 75 | 100 95 . . . 11 94 . 76 . Volleys Fired 282 | . 93 30 49 23 25 15 . 22 25 Largest 4 | . 2 3 3 3 3 4 . 4 4 Hottest 236 | . 85 135 135 127 107 165 . 182 236 Shots Fired 722 | . 147 83 148 69 64 57 . 70 84 Gun 679 | . 147 83 148 61 64 54 . 45 77 Cannon 22 | . . . . . . 3 . 19 . Launcher 21 | . . . . 8 . . . 6 7 Special . | . . . . . . . . . . Kinetic 347 | . 75 23 86 38 49 51 . 12 13 Thermal 354 | . 72 60 62 23 15 6 . 52 64 Explosive 21 | . . . . 8 . . . 6 7 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | . 8 8 15 8 11 9 . 9 5 Robot Miss Streak 8 | . 8 4 8 5 4 3 . 4 5 Penetration Max . | . . . . . . . . . . Secondary Targets 13 | . 2 2 5 2 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . 1 Shots Hit Robots 415 | . 70 49 91 32 38 35 . 53 47 Core Hits 224 | . 32 20 37 22 14 17 . 45 37 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . 1 3 3 1 . . . 1 Burn 8 | . . 1 3 3 . . . . 1 Destroy 1 | . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9053 | . 682 540 1381 842 660 557 . 2028 2363 Guns 5724 | . 682 536 1380 435 654 503 . 591 943 Cannons 462 | . . . . . . 54 . 408 . Explosions 2838 | . . . . 407 . . . 1029 1402 Melee . | . . . . . . . . . . Ramming 29 | . . 4 1 . 6 . . . 18 Kinetic 2749 | . 357 114 786 258 550 458 . 96 130 Thermal 3817 | . 325 422 594 177 104 99 . 994 1102 Explosive 2458 | . . . . 407 . . . 938 1113 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . 2 2 2 2 . 1 7 Average Corruption 1 | . . . 1 2 2 1 . 1 2 Corruption Purged 5 | . . . . . . 2 . 1 2 Corruption Blocked . | . . . . . . . . . . Effects 55 | . . . 18 11 22 . . . 4 Message Errors 17 | . . . 5 3 8 . . . 1 Matter Fused 14 | . . . 4 2 6 . . . 2 Heat Flow Errors 6 | . . . 3 1 1 . . . 1 Energy Discharges 8 | . . . 2 3 3 . . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 4 | . . . 1 1 2 . . . . Data Loss (major) 2 | . . . 2 . . . . . . Misfires 2 | . . . 1 . 1 . . . . Alerts 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 136 | . . . . 12 . . . 3 121 Projectiles . | . . . . . . . . . . Explosions 136 | . . . . 12 . . . 3 121 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 217 | . . . . . 3 . . . 214 Shots 3 | . . . . . . . . . 3 Rammed 7 | . . 2 1 . 2 . . . 2 Targets Rammed 7 | . . 2 1 . 2 . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 690 | . 191 492 318 351 264 304 . 690 532 Average Temperature 117 | . 51 140 64 119 110 85 . 164 221 Received Heat Transfer 2013 | . 459 210 306 126 99 102 . 297 414 Effects 34 | . . 8 . 4 2 . . 12 8 Shutdowns 8 | . . 3 . 1 . . . 2 2 Energy Bleed 3 | . . 2 . . . . . 1 . Interference 10 | . . 2 . 3 2 . . 3 . Matter Decay 3 | . . . . . . . . 1 2 Short Circuit 3 | . . . . . . . . 2 1 Damage (minor) 3 | . . 1 . . . . . . 2 Damage (major) 2 | . . . . . . . . 2 . Damage (core) 2 | . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 16 | . 1 4 2 3 1 1 . 2 2 Heat Transferred 8120 | . 832 1047 1739 606 259 174 . 1780 1683 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Sto Gar Rec Fac Fac DSF Fac Peak Influence 767 | . 163 318 547 604 331 275 72 341 767 Initial 285 | . . 27 68 285 271 58 44 53 178 Average 195 | . 63 152 278 467 117 131 66 210 265 Maximum Alert Level 3 | . . 1 2 2 1 1 . 1 3 Low Security (%) 60 | 100 100 80 20 . 73 74 100 52 68 Level 1 24 | . . 19 74 18 26 25 . 47 5 Level 2 13 | . . . 5 81 . . . . 19 Level 3 . | . . . . . . . . . 6 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 24 | . 4 2 6 . . 3 . 2 7 Investigation 9 | . 3 2 1 . . . . . 3 Extermination 2 | . . . . . . . . . 2 Reinforcement 8 | . 1 . 3 . . . . 2 2 Assault . | . . . . . . . . . . Garrison 5 | . . . 2 . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . 2 Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Sto Gar Rec Fac Fac DSF Fac Distress Signals 5 | . 2 . 2 . . 1 . . . Communications Jammed 21 | . . . . . . . . . 21 Distress Signals 20 | . . . . . . . . . 20 Times Spotted 129 | . 17 13 33 12 4 6 . 11 33 Peak Tracking Total 12 | . 5 4 8 3 2 2 . 4 12 Tactical Retreats 4 | . . 1 1 . . 1 . . 1 Traps | -11 -10 -9 -9 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Sto Gar Rec Fac Fac DSF Fac Traps Triggered 12 | . 1 . 2 1 . 3 . 1 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Sto Gar Rec Fac Fac DSF Fac Machines Disabled 12 | . 1 . 3 . 2 . . 1 5 Max in Single Turn 2 | . 1 . 1 . 1 . . 1 2 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Sto Gar Rec Fac Fac DSF Fac Machines Accessed 37 | . 5 4 9 2 10 . 2 . 5 Terminals 26 | . 3 4 6 2 6 . 2 . 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . 1 . 1 . . . . . . Recycling Units 6 | . 1 . 1 . 4 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 Total Hacks 80 | . 13 14 17 2 20 . 6 . 8 Successful 37 | . 8 7 10 1 4 . 3 . 4 Failed 43 | . 5 7 7 1 16 . 3 . 4 Catastrophic 8 | . . . 2 . 4 . . . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 55 | . 6 14 10 2 12 . 6 . 5 Fabricators 1 | . . . . . . . . . 1 Repair Stations 6 | . 4 . 2 . . . . . . Recycling Units 13 | . 3 . 2 . 8 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . 3 . . . . . 2 Terminal Hacks 24 | . 3 7 5 1 1 . 3 . 4 Record 6 | . . 3 . . 1 . 1 . 1 Robot Schematic 1 | . . . 1 . . . . . . Prototype ID Bank 3 | . 1 . 1 . . . . . 1 Open Door 2 | . . . 2 . . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 2 | . . 1 . . . . 1 . . Emergency Access Points 2 | . . 1 . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Zone Layout 4 | . . 2 1 . . . . . 1 Security Stations 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 4 . 2 . . . . . . Scan Component 3 | . 2 . 1 . . . . . . Repair 2 | . 1 . 1 . . . . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 6 | . 1 . 2 . 3 . . . . Report Inventory 3 | . 1 . 1 . 1 . . . . Retrieve Components 3 | . . . 1 . 2 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 29 | . 5 4 5 2 8 . 2 . 3 Full Trace Events 7 | . 2 2 1 . 1 . . . 1 Feedback Events 1 | . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . Time 52 | . 26 . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 15 | . . . 4 . 11 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Sto Gar Rec Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Sto Gar Rec Fac Fac DSF Fac Total Allies 10 | . . . 10 . . . . . . Largest Group 10 | . . . 10 3 . . . . . Highest-Rated Group 88 | . . . 88 23 . . . . . Highest-Rated Ally 16 | . . . 16 8 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 66 | . . . 55 11 . . . . . Total Damage 1174 | . . . 1073 101 . . . . . Kills 12 | . . . 11 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Sto Gar Rec Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Sto Gar Rec Fac Fac DSF Fac Turns Passed 7450 | 337 1165 460 1208 927 1529 463 206 289 866 Spaces Moved 4418 | 71 598 186 551 514 875 486 161 180 796 Core 24 | 17 6 . . . . . . . 1 Treads 3056 | 3 284 120 551 514 470 110 161 180 663 Legs 375 | 51 258 66 . . . . . . . Wheels 507 | . . . . . 131 376 . . . Hover 437 | . 50 . . . 274 . . . 113 Flight 19 | . . . . . . . . . 19 Fastest Speed 50 | 50 120 120 160 160 78 78 125 78 53 Average Speed 132 | 104 151 148 160 160 159 78 125 115 85 Slowest Speed 260 | 160 260 240 160 240 240 78 125 172 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 8 56 15 67 47 94 10 4 93 16 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . . Unknown Exits Taken 4 | 1 1 . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 223 | . . . . 63 1 1 . 60 98 Melee . | . . . . . . . . . . Projectile 5 | . . . . . 1 1 . . 3 AOE 218 | . . . . 63 . . . 60 95 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Sto Gar Rec Fac Fac DSF Fac Total 5489 | 331 721 311 771 566 968 533 165 208 915 Wait 491 | 248 . 37 100 4 36 11 . . 55 Move 4407 | 70 597 185 550 511 874 485 160 179 796 Hop . | . . . . . . . . . . Pick Up 88 | 6 11 14 21 10 4 8 2 2 10 Fast Attach 7 | 3 2 . 1 . 1 . . . . Attach 31 | 2 4 3 1 2 3 4 1 2 9 Detach 6 | . . . . . 6 . . . . Swap 85 | 2 10 19 23 8 2 6 2 1 12 Drop 85 | . 4 21 25 8 15 4 . 2 6 Fire 282 | . 93 30 49 23 25 15 . 22 25 Melee . | . . . . . . . . . . Ram 3 | . . . . . 2 . . . 1 Kick . | . . . . . . . . . . Crush 4 | . . 2 1 . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Low x2 / Ext x2 / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 338 | -11/Junkyard | Entered Materials 359 | -10/Materials | Build established: Mutant 634 | -10/Materials | Discovered new exit (range 6) 973 | -10/Materials | Repaired Lgt. Treads? 1158 | -10/Materials | Lost 4 parts (2n2w) 1503 | -10/Materials | Entered another Materials area 1503 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1652 | -9/Materials | Identified exit to Mines 1652 | -9/Materials | Identified exit to Storage 1963 | -9/Materials | Entered Storage 2026 | -9/Storage | Build established: Scavenger-Gunner 2155 | -9/Storage | Repaired Lgt. Treads 2905 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3011 | -9/Storage | Garrison activated, responded to threat 3025 | -9/Storage | Core integrity fell below 50% 3056 | -9/Storage | Discovered new exit (range 16) 3169 | -9/Storage | Identified exit to Garrison 3171 | -9/Storage | Entered Garrison 3171 | -9/Garrison | Accompanied by 3 allies 3190 | -9/Garrison | Triggered checkpoint 3323 | -9/Garrison | Build established: Scavenger-Skirmisher 3378 | -9/Garrison | Destroyed 7 combat bots 3386 | -9/Garrison | Triggered checkpoint 3452 | -9/Garrison | Discovered new exit (range 13) 3472 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3596 | -9/Garrison | Triggered checkpoint 3744 | -9/Garrison | Learned Recycling security intel 3757 | -9/Garrison | Core integrity fell below 20% 4018 | -9/Garrison | Triggered checkpoint 4087 | -9/Garrison | Discovered new exit (range 8) 4098 | -9/Garrison | Entered Recycling 4113 | -9/Recycling | Found Scrap Engine 4421 | -9/Recycling | Build established: Scavenger-Gunner 4782 | -9/Recycling | Discovered new exit (range 16) 4809 | -9/Recycling | Build established: Gunner 5241 | -9/Recycling | Build established: Construct 5627 | -9/Recycling | Entered Factory 5627 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5775 | -7/Factory | Garrison activated, responded to threat 5858 | -7/Factory | Discovered new exit (range 8) 6069 | -7/Factory | Discovered new exit (range 10) 6090 | -7/Factory | Entered another Factory area 6090 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6134 | -6/Factory | Identified exit to Lower Caves 6134 | -6/Factory | Identified exit to Extension 6296 | -6/Factory | Identified exit to DSF 6296 | -6/Factory | Entered DSF 6333 | -6/DSF | Additional patrols routed to DSF 6429 | -6/DSF | Found Prototype Device 6475 | -6/DSF | Sterilization system engaged 6495 | -6/DSF | Ambient heat levels rising (+10) 6504 | -6/DSF | Discovered new exit (range 15) 6510 | -6/DSF | Ambient heat levels rising (+10) 6525 | -6/DSF | Ambient heat levels rising (+10) 6540 | -6/DSF | Ambient heat levels rising (+10) 6555 | -6/DSF | Ambient heat levels rising (+10) 6570 | -6/DSF | Ambient heat levels rising (+10) 6585 | -6/DSF | Ambient heat levels rising (+10) 6585 | -6/DSF | Entered Factory 6585 | -5/Factory | Evolved 2 slots: Utility x2 6585 | -5/Factory | Identified Active Sensor Suite 7115 | -5/Factory | Hacking Suite fried by hacking feedback 7323 | -5/Factory | Cargo convoy interrupted 7360 | -5/Factory | Core integrity fell below 50% 7419 | -5/Factory | Core integrity fell below 20% 7451 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- RDC ZPKR OR MS Impact Mace destroyed. Slug penetrates Wall. Penetrated by Slug. P-70 Sage resets G-50 Soldier, system corruption cleaned. Penetrated by Slug. Slug penetrates Wall. Adv. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????# ???????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ???????????????????????############## #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# # ############ | | ???????????????????????# """ """ # # | | ???????????????????????# """ """ # # | | ???????????????????????# """ """g gh i # | | ???????????????????????# @ x # # | | ???????????????????????# """ """h # # | | ???????????????????????# """ """ ######## # | | ???????????????????????# """x""" #??????# " | | ???????????????????????# g #??????# | | ???????????????????????# #??????# % | | ???????????????????????##############??????# = | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????####+## | | ????????????????????????????????????????????? ??? | | ??????????????????????????????????????????? ????? | | ??????????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 41 Energy Capacity 831 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 225 Evasion (%) 59 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Respectable Loadout Total Silence \\IAMDERELICT Challenges ------------ None Game ------ Seed ShrapnelRiotSource Manual? 0 Play Time 01:38:02 Cumulative 12.6 hours Start 2023.09.15 @ 22:31:49 End 2023.09.16 @ 00:11:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 183x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 46f6dbf7-5a74-442c-97f9-51f960634508