Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 01:43:39 Player: Some Pennies Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (346) 1730 Value Destroyed (10562) 10562 Prototype IDs (121) 2420 Alien Tech Used (13) 2600 Bonus (20350) 20350 TOTAL SCORE: 48762 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 3137 Follower Combat Kills 2619 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Acquired SGEMP 2000 Integrated Exoskeleton 5000 Win 3000 Friendly Fire -1606 Cogmind --------- Core Integrity 1058/1850 Matter 415/425 Energy 446/450 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Experimental Core Analyzer Point Defense System Drone Bay (0/2) Spacefold Activator > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (10) --- Light Quantum Reactor Experimental Coolant Injector Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Sigix Sheargun Sigix Sheargun Z-bomb Delivery System Nanosword Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Core Analyzer Point Defense System Drone Bay Spacefold Activator > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Light Quantum Reactor Experimental Coolant Injector Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Sigix Sheargun Sigix Sheargun Z-bomb Delivery System Nanosword [Rating: 246] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Makeshift Spear Energy Gun Zionite Laser-S Energy Cannon Sigix Shearcannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Nanosword Piercing Weapon Makeshift Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . . . 2 . . . 2 . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 14 | . . . . . 2 . 1 . . . . 2 . . . . 2 . . . . . . 1 . . . 2 . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 590 | 7 4 6 . 7 54 56 20 3 4 4 4 52 . 1 1 7 8 2 61 2 3 10 3 20 8 41 35 43 41 30 11 37 5 Power 54 | 1 . . . 2 6 5 1 . . 2 . 6 . . . . . . 12 . . 3 . 1 2 . 1 5 . 2 . 3 2 Engine 15 | 1 . . . 2 3 1 1 . . 1 . 4 . . . . . . 2 . . . . . . . . . . . . . . Core 23 | . . . . . 3 4 . . . 1 . 2 . . . . . . 8 . . 2 . . 1 . 1 1 . . . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 1 . . 4 . 2 . 3 2 Propulsion 100 | 3 1 2 . 3 19 18 1 . . . . 8 . . . 5 . 2 10 . . 3 . 2 1 4 8 4 4 . . 2 . Treads 37 | 1 . 2 . 3 17 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Wheel 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Flight 56 | . . . . . 1 4 1 . . . . 7 . . . 5 . 2 10 . . 3 . 2 1 4 6 4 4 . . 2 . Utility 264 | 1 3 2 . . 13 10 10 . 2 1 4 32 . 1 1 1 5 . 34 1 2 4 2 10 . 10 9 27 22 19 7 28 3 Device 137 | . 1 2 . . 5 4 3 . 1 . 2 14 . 1 . . 2 . 13 1 1 1 1 8 . 6 7 20 11 12 6 13 2 Storage 10 | 1 2 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 . 2 . Processor 15 | . . . . . 1 1 . . . . . 2 . . . . 1 . . . . . . . . . . 2 2 . . 5 1 Hackware 27 | . . . . . 1 1 2 . . 1 . 5 . . . . 1 . 6 . . . . 1 . 3 1 1 1 1 1 1 . Protection 71 | . . . . . 6 3 5 . 1 . 2 10 . . 1 1 1 . 15 . 1 3 1 1 . 1 1 2 8 5 . 3 . Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Weapon 172 | 2 . 2 . 2 16 23 8 3 2 1 . 6 . . . 1 3 . 5 1 1 . 1 7 5 27 17 7 15 9 4 4 . Energy Gun 6 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 1 . . . Energy Cannon 15 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 4 . 4 1 . 1 . Ballistic Gun 30 | 2 . 1 . 2 7 14 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Ballistic Cannon 31 | . . . . . 4 . 2 . . . . 1 . . . . . . 2 . . . . 2 . 6 3 . 3 4 1 3 . Launcher 29 | . . 1 . . 2 4 1 1 1 . . 1 . . . . 2 . 1 . 1 . 1 . 2 3 3 1 2 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 26 | . . . . . . 1 3 1 1 . . . . . . . . . . 1 . . . 2 1 10 3 2 . . 1 . . Slashing Weapon 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 3 . 1 . . Piercing Weapon 4 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon 24 | . . . . . 1 4 1 1 . . . 2 . . . . 1 . 1 . . . . 3 2 4 1 1 1 . 1 . . Unidentified Prototypes 57 | . . 1 . . 4 1 1 . . . . 2 . . . 1 . . 6 . . 4 . 1 . 1 1 7 12 5 3 7 . Parts Lost 27 | . 1 1 . . 2 5 . . . . 1 . . 1 . . . . 5 . . . . . 1 2 1 2 2 . 1 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 7 | . 1 1 . . . 4 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 9 | . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . 2 1 . . . 1 2 . Weapon 10 | . . . . . 2 . . . . . 1 . . 1 . . . . 2 . . . . . . . . 2 2 . . . . Highest Loss Streak 3 | . 1 1 . . 1 2 . . . . 1 . . 1 . . . . 3 . . . . . 1 1 1 1 1 . 1 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 95 99 100 100 99 96 100 99 100 99 99 99 100 99 93 92 94 94 90 88 88 88 88 86 87 84 96 95 95 94 94 85 63 Engine 3 | . 14 14 14 14 5 2 6 7 7 . . 5 6 6 6 6 5 5 1 . . . . . . . . . . . . . . Core 2 | . . . . . 3 6 . . . 6 7 . . . . . . . 3 5 5 4 5 . . . 2 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 4 4 5 2 2 4 4 4 5 9 Treads 10 | . 14 19 28 28 35 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . . 4 38 38 38 38 38 33 33 33 33 31 27 27 26 27 27 27 27 30 30 29 29 27 27 25 25 17 . Device 10 | . 9 14 14 14 6 6 8 7 11 7 7 8 6 6 13 6 8 11 5 8 5 5 5 8 10 12 14 20 16 24 24 14 9 Storage 7 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 6 9 Processor 6 | . . . . . 1 1 7 7 7 7 7 6 6 6 6 6 11 11 11 11 11 11 11 10 10 10 10 12 14 12 12 10 9 Hackware 11 | . . . . . 5 12 7 7 7 7 7 20 20 20 20 18 22 22 21 22 22 22 22 20 20 18 17 13 12 8 8 6 . Protection 5 | . . . . . 13 4 5 7 3 7 6 3 6 5 . 6 1 . 4 2 4 5 4 . . . 2 1 5 7 8 4 . Ballistic Gun 6 | . 28 23 28 28 15 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 6 6 7 . . . . . . . . . . . 5 5 5 4 1 1 4 3 . . . . . Piercing Weapon 1 | . . . . . . . . . . 6 7 5 6 6 6 6 5 5 5 4 . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 6 6 7 7 6 5 6 5 . . 5 5 3 . . . . 1 2 . 4 4 4 4 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 14 30 43 30 36 64 60 24 25 24 24 22 26 26 26 25 32 26 25 27 24 25 25 25 34 41 48 52 36 52 56 39 53 60 Greatest Support 88 | 20 16 40 40 40 80 88 25 25 25 25 25 27 27 27 27 27 26 26 35 25 35 28 41 33 33 48 35 43 54 55 39 60 60 Greatest Overweight (x) 13 | 1 2 4 . . . 1 . . . . . 6 . . . 1 . . 7 . . . . 1 1 1 9 . 1 12 . 13 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 6 9 15 15 15 15 14 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 Most Carried 15 | 6 9 15 14 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 11 | 2 7 13 14 14 14 14 9 10 10 9 10 9 10 10 10 9 9 9 9 10 9 9 9 9 9 9 9 9 9 9 9 9 8 Final Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 6 9 14 14 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 9 9 9 Class Distribution -------------------- 19% | Scavenger-Mutant 19% | Hacker-Ninja 12% | Hacker-Scout 12% | Hacker-Sprinter 12% | Mutant 10% | Sprinter 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Waste Hacker-Scout | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Mutant | -4/Waste Hacker-Scout | -4/Factory Hacker-Ninja | -4/Armory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -2/Section 7 Alien-Sigix | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Tes Res Qua Sec Acc Matter Collected 10765 | 194 249 232 . 112 1808 1623 437 59 78 59 26 559 . . . 110 40 . 803 55 35 150 115 247 72 765 539 440 420 486 292 656 104 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16151 | 39 210 245 . 131 2353 2526 431 63 . . . 1388 . . . . 134 . 972 121 14 319 32 738 677 986 481 555 490 405 540 1172 1129 Parts 686 | 7 20 9 . 6 120 136 15 4 . . . 46 . . . . 11 . 44 3 . 1 . 16 7 27 19 11 31 20 18 65 50 Haulers Intercepted 43 | . 1 . . . 6 6 4 . . . . 7 . . . . . . 3 . . . . 2 . 5 . 3 1 1 . . 4 Recyclers Shooed 10 | . . . . . 2 2 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 1 . . 6 . . . . . . . . 2 . . 2 . . . . . . . . . . Prevented 10 | . . . . . . . . . . . 9 . . . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 168 | . 5 8 . 3 36 48 . 4 . . . . . . . . 5 . 4 . 2 . 3 . 3 14 8 . . 1 . 15 9 Melee 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . Guns 69 | . 5 5 . 3 29 23 . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . Cannons 38 | . . . . . 4 6 . . . . . . . . . . . . 1 . . . . . . 4 3 . . 1 . 10 9 AOE 55 | . . 3 . . 3 19 . 4 . . . . . . . . 5 . 1 . 2 . 1 . 3 10 4 . . . . . . Classes Destroyed 23 | 1 4 2 . 1 6 2 . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . 3 1 Worker 32 | . . . . . 3 5 5 . . . . 2 . . . . 2 . 2 . . . . 1 . . . 2 6 1 2 . 1 Builder 17 | . . . . . 2 1 1 . . . . 3 . . . . . . 2 . . . . 2 . 1 . . 1 2 . . 2 Tunneler 8 | 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . 1 . . . . 1 Hauler 43 | . 1 . . . 6 6 4 . . . . 7 . . . . . . 3 . . . . 2 . 5 . 3 1 1 . . 4 Recycler 22 | . . 1 . . 2 3 . . . . . 3 . . . . . . 3 . . . . 4 . . . . 1 1 3 . 1 Mechanic 4 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 25 | . . . . . 2 3 4 . . . . 3 . . . . 1 . 3 . . . . . . 1 3 1 2 . 1 1 . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Watcher 32 | . 2 . . . 4 1 3 . . . . 4 . . . . 1 . 2 . . . . . . 3 2 4 2 2 1 1 . Swarmer 35 | . 3 3 . . . 4 . 4 . . . . . . . . 5 . . . 2 . 1 . . 9 1 . . 1 . 1 1 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Grunt 69 | . 2 4 . 2 26 28 . . . . . . . . . . . . . . . . . . . 2 2 . . . . . 3 Brawler 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 5 | . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Protector 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 19 | . . . . . 7 8 . . . . . . . . . . . . . . . . . . . 1 1 . . . . 2 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 11 | . . . . . 1 1 . . . . . . . . . . . . 3 . . . . . . . 2 . . . . 1 3 Programmer 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . 4 1 Compactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Assembled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wasp 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Best Kill Streak 17 | 2 4 5 . 2 6 11 4 4 . . . 3 . . . . 7 . 6 . 2 . 2 4 2 5 6 3 3 2 2 6 17 Combat Bots Only 9 | . 3 5 . 2 4 9 . 4 . . . . . . . . 5 . 2 . 2 . 2 . 2 5 5 . . 1 . 4 9 Max Kills in Single Turn 4 | 1 2 4 . 1 3 4 1 2 . . . 1 . . . . 4 . 3 . 1 . 1 1 3 4 2 1 1 1 1 2 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 . . 2 4 . 2 . . . . . . . . 3 . 1 . 1 . 1 . 1 4 1 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Tes Res Qua Sec Acc Hostile Shots Fired 1071 | . 14 32 . 27 159 162 7 3 12 . 17 68 . 9 . . 20 . 37 2 5 . 25 10 . 48 39 20 10 49 7 211 78 Missed 420 | . 3 8 . 6 37 42 3 1 11 . 13 40 . 4 . . 10 . 19 . 3 . 12 3 . 20 12 12 2 33 4 81 41 Damage Taken 11836 | . 115 425 . 258 1685 1970 57 30 16 . 95 312 . 40 . . 126 . 422 49 31 . 251 149 51 605 484 210 149 344 109 2767 1086 Core 3436 | . . 85 . 59 145 179 26 . . . 37 92 . 12 . . 41 . 20 23 31 . 33 47 . 155 150 68 35 21 . 1385 792 Absorbed by Shields 87 | . . . . . 82 . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Redirected to Shielding 173 | . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . 13 86 . 60 . Ignored by Resistances 1988 | . . . . . 101 25 . . . . . . . . . . . . . . . . . . . . . . . 9 7 1392 454 Regen/Repaired (Parts) 1112 | . . . . . 242 150 98 . . . . 74 . . . . . . 186 . . . . . 28 61 17 98 35 . . 123 . Core Remaining (%) 67 | 100 . . . 42 . 41 . . . . 91 . . . . 87 . . . . . . 85 . . . 69 . 92 . . 12 57 Volleys Fired 559 | 3 23 23 . 7 161 144 2 5 . . . 3 . . . . 2 . 6 . 2 . 2 11 10 27 24 . 9 15 1 54 25 Largest 2 | 2 2 2 . 2 2 2 2 1 . . . 1 . . . . 1 . 1 . 1 . 1 1 1 2 2 . 1 1 1 2 1 Hottest 200 | 40 40 50 . 46 69 80 96 36 . . . 48 . . . . 43 . 43 . 43 . 43 40 43 150 186 . 120 66 70 200 180 Shots Fired 942 | 6 46 46 . 14 321 277 4 5 . . . 3 . . . . 2 . 6 . 2 . 2 11 10 35 27 . 9 15 1 75 25 Gun 682 | 6 46 43 . 14 277 242 . . . . . . . . . . . . . . . . . . . 4 7 . . . . 43 . Cannon 203 | . . . . . 41 25 4 . . . . 1 . . . . . . 2 . . . . 11 . 28 11 . 8 14 1 32 25 Launcher 57 | . . 3 . . 3 10 . 5 . . . 2 . . . . 2 . 4 . 2 . 2 . 10 3 9 . 1 1 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 775 | 6 46 43 . 14 318 267 4 . . . . 1 . . . . . . 2 . . . . 11 . 21 3 . 7 14 1 17 . Thermal 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 15 . 1 . . . . Explosive 57 | . . 3 . . 3 10 . 5 . . . 2 . . . . 2 . 4 . 2 . 2 . 10 3 9 . 1 1 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 83 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 25 Robot Hit Streak 24 | 2 6 8 . 7 18 15 2 . . . . . . . . . 1 . 4 . 2 . . 1 2 11 10 . . 11 . 24 5 Robot Miss Streak 9 | 1 2 5 . 2 4 4 2 . . . . . . . . . . . 1 . . . . 1 1 2 2 . . 1 . 7 9 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 7 | . 1 . . 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 819 | 3 28 28 . 11 224 177 25 3 . . 1 46 . . . . 7 . 31 4 1 6 2 12 4 31 20 17 22 14 19 62 21 Core Hits 523 | 2 11 14 . 5 109 143 4 7 . . . 23 . . . . 9 . 28 1 5 . 1 2 14 19 28 6 8 5 4 37 38 Critical Kills 6 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Critical Parts Destroyed 15 | . . 1 . . . 1 5 . . . . . . . . . . . . . . . 1 4 . 2 1 . . . . . . Critical Strikes 45 | . . 1 . . 4 2 5 . . . . 6 . . . . 1 . 3 . . . 1 4 . 5 1 1 1 2 . 5 3 Destroy 6 | . . 1 . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Smash 15 | . . . . . . . 5 . . . . . . . . . . . . . . . 1 4 . 3 1 1 . . . . . Sever 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 5 3 Impale 10 | . . . . . . . . . . . . 6 . . . . 1 . 3 . . . . . . . . . . . . . . Melee Attacks 447 | . . . . . 1 7 33 5 . . 3 100 . . . 1 14 . 58 4 . 6 4 22 . 18 19 26 41 38 27 20 . Impact 114 | . . . . . . 2 30 3 . . . . . . . . . . . . . 6 4 21 . 17 14 17 . . . . . Slashing 117 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 6 38 38 16 18 . Piercing 177 | . . . . . . . . . . . 3 100 . . . 1 11 . 58 4 . . . . . . . . . . . . . Sneak Attacks 115 | . . . . . 1 5 15 1 . . . 19 . . . . 3 . 7 . . . 1 9 . 9 5 11 12 6 11 . . Combat Hostiles 3 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42940 | 34 359 581 . 160 4599 5812 1823 497 . . 31 2333 . . . . 792 . 2132 171 190 615 483 926 1396 2782 2181 1247 2028 1215 1063 6002 3488 Guns 9148 | 34 359 326 . 160 3246 2780 . . . . . . . . . . . . . . . . . . . 51 116 . . . . 2076 . Cannons 8873 | . . . . . 692 557 58 . . . . . . . . . . . 50 . . . . 43 . 564 276 . . 78 . 3521 3034 Explosions 9975 | . . 255 . . 565 2475 . 248 . . . . . . . . 571 . 815 . 190 . 360 . 1396 1048 1598 . . . . . 454 Melee 14944 | . . . . . 96 . 1765 249 . . 31 2333 . . . . 221 . 1267 171 . 615 123 883 . 1119 191 1247 2028 1137 1063 405 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9272 | 34 359 326 . 160 3938 3337 58 . . . . . . . . . . . 50 . . . . 43 . 323 69 . . 78 . 497 . Thermal 909 | . . . . . . . . . . . . . . . . . . . . . . . . . . 523 323 . . . . . 63 Explosive 9681 | . . 255 . . 565 2475 . 248 . . . . . . . . 571 . 815 . 190 . 360 . 1396 817 1598 . . . . . 391 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 5739 | . . . . . . . 1765 249 . . . . . . . . . . . . . 615 123 883 . 1119 191 794 . . . . . Slashing 13316 | . . . . . 96 . . . . . . . . . . . . . . . . . . . . . . 453 2028 1137 1063 5505 3034 Piercing 4023 | . . . . . . . . . . . 31 2333 . . . . 221 . 1267 171 . . . . . . . . . . . . . Highest Corruption 14 | . . . . . 3 3 . . . . . 1 1 1 1 1 . 8 14 14 14 14 14 . . 1 1 . . . . 8 . Average Corruption 5 | . . . . . 1 3 . . . . . 1 1 1 1 1 . 8 10 14 14 14 14 . . 1 1 . . . . 6 . Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Effects 173 | . . . . . 22 33 . . . . . 1 . 1 . 2 . 1 58 7 5 2 16 . . 5 4 . . . . 16 . Message Errors 36 | . . . . . 6 5 . . . . . . . . . . . . 14 2 . 1 2 . . . 3 . . . . 3 . Matter Fused 42 | . . . . . 5 9 . . . . . . . . . 1 . . 12 2 1 . 7 . . 3 1 . . . . 1 . Heat Flow Errors 18 | . . . . . 3 3 . . . . . . . . . . . 1 6 1 1 . 2 . . . . . . . . 1 . Energy Discharges 22 | . . . . . 2 2 . . . . . 1 . . . 1 . . 7 1 1 . 1 . . . . . . . . 6 . Parts Rejected 6 | . . . . . 1 . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Data Loss (minor) 25 | . . . . . 2 9 . . . . . . . 1 . . . . 5 . . 1 3 . . 2 . . . . . 2 . Data Loss (major) 8 | . . . . . . 2 . . . . . . . . . . . . 4 . 1 . 1 . . . . . . . . . . Misfires 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alerts 3 | . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . . . . . . Weapon Failures 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5760 | . . 8 . . 25 41 898 191 . . . 307 . . . . 153 . 179 30 . 496 107 651 22 547 162 281 618 249 457 207 131 Projectiles 289 | . . . . . 4 . 21 . . . . . . . . . . . . . . . . . . 38 . . . . . 131 95 Explosions 359 | . . 8 . . 21 41 . . . . . . . . . . 41 . 37 . . . 8 . 22 90 55 . . . . . 36 Melee 5112 | . . . . . . . 877 191 . . . 307 . . . . 112 . 142 30 . 496 99 651 . 419 107 281 618 249 457 76 . Knockbacks 48 | . . . . . 14 19 5 . . . . . . . . . . . . . . 1 1 3 . 3 1 1 . . . . . Impact 13 | . . . . . . . 4 . . . . . . . . . . . . . . 1 1 3 . 2 1 1 . . . . . Kinetic 30 | . . . . . 13 15 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Secondary 5 | . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 316 | . . 59 . . . 80 . . . . . . . . . . . . 48 . . . . . 51 35 . . . . . . 43 Shots 8 | . . 2 . . . 2 . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 381 | . 6 20 . 30 289 306 54 13 12 50 100 24 4 14 1 4 . 280 253 77 149 . 220 206 176 381 222 267 152 176 . 167 . Average Temperature 47 | . 6 4 . 12 52 52 4 2 3 17 42 2 2 2 1 2 . 260 87 56 59 . 123 54 88 90 37 118 19 76 . 90 . Received Heat Transfer 2943 | . 36 222 . 150 918 819 27 9 9 . 27 105 . 12 . . 9 . 36 9 9 . 18 37 . 59 30 39 30 18 9 216 90 Effects 10 | . . . . . . 2 . . . . . . . . . . . . 3 . . . . . . 5 . . . . . . . Interference 9 | . . . . . . 2 . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 45 | . . . . . . . 17 . . . . . . . . . . . 2 . . 2 . 6 . 9 2 7 . . . . . Impact Corruptions 91 | . . . . . . . 30 3 . . . . . . . . . . . . . 13 4 14 . 15 4 8 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Heat Transferred 811 | . . . . . . . . . . . . . . . . . . . . . . . . . . 496 315 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Tes Res Qua Sec Acc Peak Influence 2490 | 10 172 181 . 177 659 1300 911 . . . . 502 . . . . 281 158 961 . . . . 338 267 1326 1660 1097 843 950 678 2082 2490 Initial 1248 | . 6 . . . 68 278 516 . . . . 100 . . . . . 98 110 . . . . 241 111 164 656 798 595 458 534 294 1248 Average 529 | 2 81 67 . 55 352 580 734 . . . . 292 . . . . 158 118 643 . . . . 262 209 963 1130 965 726 687 612 725 1715 Maximum Alert Level 5 | . . . . . 2 4 3 . . . . 2 . . . . 1 . 3 . . . . 1 1 4 5 3 3 3 2 5 5 Low Security (%) 20 | 100 100 100 . 100 16 . . . . . . 18 . . . . 52 100 7 . . . . . 27 3 . . . . . . . Level 1 22 | . . . . . 38 22 . . . . . 68 . . . . 47 . 13 . . . . 99 72 3 . . . . . 41 . Level 2 24 | . . . . . 45 53 34 . . . . 12 . . . . . . 16 . . . . . . 1 6 . 44 39 100 32 . Level 3 25 | . . . . . . 16 65 . . . . . . . . . . . 62 . . . . . . 67 49 100 55 60 . . . Level 4 4 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . 24 38 . . . . . 40 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 60 Squads Dispatched 109 | . 2 . . 1 7 15 4 . . . . 9 . . . . . . 12 . . . 1 1 . 10 7 4 4 5 . 14 13 Investigation 35 | . 2 . . 1 3 3 1 . . . . 6 . . . . . . 4 . . . . 1 . 5 3 2 3 1 . . . Extermination 8 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . 2 . . . 1 . 2 . Reinforcement 27 | . . . . . 3 7 3 . . . . 1 . . . . . . 3 . . . . . . 3 1 2 1 2 . . 1 Assault 38 | . . . . . 1 4 . . . . . . . . . . . . 4 . . . 1 . . . 3 . . 1 . 12 12 Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 1 1 . Construction Impeded 7 | . . . . . 1 3 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 Haulers Reinforced 6 | . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Tes Res Qua Sec Acc Distress Signals 39 | . 1 . . . 3 1 . . . . . 2 . . . . 2 . 4 . . . . . . 6 3 3 1 5 1 3 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 820 | . 9 10 . 7 60 74 19 3 14 . 11 54 . 3 . . 15 6 90 5 13 . 26 19 6 72 52 34 21 40 13 84 60 Peak Tracking Total 31 | . 3 5 . 3 5 11 5 3 5 . 4 12 . 3 . . 7 6 11 3 12 . 16 10 2 14 22 17 6 14 6 31 31 Tactical Retreats 118 | . . . . 1 5 . 7 1 3 . 1 18 . . . . 5 . 21 2 2 . 1 3 . 12 4 7 5 7 1 9 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Tes Res Qua Sec Acc Traps Triggered 19 | . 1 . . . 3 3 2 . . . . 1 . . . . 1 . 4 . . . . 2 . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 78 | . . . . . 24 . 7 . . . . 13 . . . . . . . . . . . . . 1 . 32 1 . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Reprogrammed 8 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . 1 . 3 1 . . . . Reused 6 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 3 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . 3 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Tes Res Qua Sec Acc Machines Disabled 55 | . . . . . 3 7 1 . . . . . . . . . 2 . . . . 1 . . . 2 11 . 6 2 2 13 5 Max in Single Turn 4 | . . . . . 1 2 1 . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 1 1 4 2 Garrison Access 17 | . . . . . . 1 2 . . . . 3 . . . . . . 2 . . . . 2 . 1 . 2 1 2 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Tes Res Qua Sec Acc Machines Accessed 140 | . 5 2 1 1 10 11 15 2 . . . 14 . 1 4 . 3 . 15 . . 9 . 5 . 10 4 6 9 4 4 4 1 Terminals 32 | . 5 . . . 4 9 7 . . . . . . . . . . . . . . . . . . . . . 2 . 2 3 . Fabricators 24 | . . . . . . . 2 . . . . 5 . . . . . . 5 . . . . 1 . 5 3 1 2 . . . . Repair Stations 19 | . . . . . 2 1 1 . . . . 2 . . . . 1 . 4 . . . . . . 1 1 2 2 . 1 1 . Recycling Units 16 | . . . . . 2 . 2 . . . . 2 . . . . 2 . 2 . . . . 1 . 2 . 1 . 2 . . . Scanalyzers 11 | . . . . . 2 . 1 . . . . 2 . . . . . . 2 . . . . 1 . 1 . . 2 . . . . Garrison Access 18 | . . . . . . 1 2 . . . . 3 . . . . . . 2 . . . . 2 . 1 . 2 1 2 1 . 1 Total Hacks 433 | . 19 2 1 1 34 37 38 5 . . . 46 . 1 27 . 15 . 47 . . 48 . 14 . 26 14 18 21 4 7 7 1 Successful 322 | . 11 2 1 1 20 19 20 5 . . . 34 . 1 27 . 11 . 37 . . 48 . 11 . 21 11 12 18 3 4 5 . Failed 110 | . 7 . . . 14 18 18 . . . . 12 . . . . 4 . 10 . . . . 3 . 5 3 6 3 1 3 2 1 Catastrophic 9 | . 1 . . . 1 2 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 388 | . 7 . . . 10 21 10 . . . . 61 . . . . 17 . 50 . . . . 9 . 46 14 54 33 14 16 24 2 Terminals 93 | . 19 . . . 15 32 18 . . . . . . . . . . . . . . . . . . . . . 3 . 3 3 . Fabricators 76 | . . . . . . . 5 . . . . 21 . . . . . . 13 . . . . 2 . 15 10 6 4 . . . . Repair Stations 60 | . . . . . 10 3 2 . . . . 5 . . . . 4 . 15 . . . . . . 4 4 5 3 . 1 4 . Recycling Units 37 | . . . . . 2 . 6 . . . . 5 . . . . 11 . 3 . . . . 2 . 3 . 3 . 2 . . . Scanalyzers 50 | . . . . . 7 . 2 . . . . 11 . . . . . . 13 . . . . 6 . 2 . . 9 . . . . Garrison Access 32 | . . . . . . 2 5 . . . . 4 . . . . . . 3 . . . . 4 . 2 . 4 2 2 3 . 1 Terminal Hacks 131 | . 10 2 1 1 7 13 8 5 . . . . . 1 27 . . . . . . 48 . . . . . . 2 . 3 3 . Record 55 | . . . 1 . . . . 4 . . . . . . 11 . . . . . . 36 . . . . . . . . 3 . . Part Schematic 16 | . . . . . . . . . . . . . . . 11 . . . . . . 4 . . . . . . 1 . . . . Robot Schematic 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 2 . . . 3 . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 14 | . 4 . . . 1 1 1 . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . Open Door 12 | . . 2 . 1 . 4 . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . 2 . Branch Access Points 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 2 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 48 | . . . . . . . . . . . . 12 . . . . . . 9 . . . . 1 . 10 8 5 3 . . . . Network Status 7 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . 1 2 1 . . . . . Load Schematic 25 | . . . . . . . . . . . . 6 . . . . . . 5 . . . . 1 . 5 3 3 2 . . . . Build 16 | . . . . . . . . . . . . 4 . . . . . . 3 . . . . . . 4 3 1 1 . . . . Repair Station Hacks 40 | . . . . . 5 2 2 . . . . 4 . . . . 1 . 11 . . . . . . 4 3 3 3 . . 2 . Scan Component 23 | . . . . . 3 1 1 . . . . 2 . . . . 1 . 6 . . . . . . 2 2 2 2 . . 1 . Repair 17 | . . . . . 2 1 1 . . . . 2 . . . . . . 5 . . . . . . 2 1 1 1 . . 1 . Recycling Unit Hacks 10 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . 1 . 1 . 1 . 1 . . . Retrieve Components 10 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . 1 . 1 . 1 . 1 . . . Scanalyzer 45 | . . . . . 6 . 1 . . . . 11 . . . . . . 12 . . . . 6 . 2 . . 7 . . . . Insert Component 20 | . . . . . 3 . 1 . . . . 5 . . . . . . 5 . . . . 3 . 1 . . 2 . . . . Analyze 25 | . . . . . 3 . . . . . . 6 . . . . . . 7 . . . . 3 . 1 . . 5 . . . . Garrison Access Hacks 17 | . . . . . . 1 2 . . . . 3 . . . . . . 2 . . . . 2 . 1 . 2 1 2 1 . . Seal Access 17 | . . . . . . 1 2 . . . . 3 . . . . . . 2 . . . . 2 . 1 . 2 1 2 1 . . Unauthorized Hacks 31 | . 1 . . . 2 3 5 . . . . 2 . . . . 8 . 3 . . . . 1 . 3 . 1 2 . . . . Terminals 9 | . 1 . . . 2 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 1 . . . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . 2 . . 1 . . . . Download 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recompile 7 | . . . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . 1 . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . . . . . . . 2 . . . . . . . . . 8 . 1 . . . . . . 1 . 1 . . . . . Monitor 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Reject 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Recyclers 6 | . . . . . . . 1 . . . . . . . . . 2 . 1 . . . . . . 1 . 1 . . . . . Mask 3 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 82 | . 5 . . . 10 9 13 . . . . 8 . . . . 2 . 8 . . . . . . 7 3 5 5 2 3 1 1 Full Trace Events 23 | . 2 . . . 5 2 1 . . . . 4 . . . . . . 2 . . . . . . 2 3 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . . . . 9 . . 2 . . . 3 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 213 | . . . . . 2 . . . . . . 45 . . 11 . . . 16 . . 4 . 2 . 24 9 23 52 . 10 15 . Parts Built 16 | . . . . . . . . . . . . 4 . . . . . . 3 . . . . . . 4 3 1 1 . . . . Authchips 9 | . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . 2 1 1 1 . . . . Time 1401 | . . . . . . . . . . . . 335 . . . . . . 268 . . . . . . 300 346 84 68 . . . . Total Part Build Rating 84 | . . . . . . . . . . . . 16 . . . . . . 12 . . . . . . 23 19 6 8 . . . . Parts Repaired 17 | . . . . . 2 1 1 . . . . 2 . . . . . . 5 . . . . . . 2 1 1 1 . . 1 . Time 651 | . . . . . 88 19 19 . . . . 65 . . . . . . 250 . . . . . . 79 43 22 44 . . 22 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . . . . . . . 5 . . . . 4 . . . . 5 . . . . . . 2 . 2 . . . 8 . . . Parts Scanalyzed 17 | . . . . . 2 . 1 . . . . 4 . . . . . . 5 . . . . 2 . 1 . . 2 . . . . Part Schematics Acquired 15 | . . . . . 2 . . . . . . 5 . . . . . . 4 . . . . 2 . 1 . . 1 . . . . Parts Damaged 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 15 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . 1 . 3 2 . 6 . . Non-combat 13 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . 1 . 3 1 . 5 . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Robot Hacks Applied 16 | . . . . . . . . 1 . . . . . . . . 2 . . . . . . 1 . 1 . 3 2 . 6 . . parse_system 12 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . 2 1 . 6 . . no_distress 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . find_recycling 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . find_station 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . 3 2 . . . . 1 . . . . . . . . . . . 1 . . 4 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Tes Res Qua Sec Acc Total Allies 116 | . . 3 . . . 12 2 . . 7 . 1 . . . . 1 . 6 . . . . 6 18 11 9 5 . 3 . . 32 Largest Group 18 | . . 3 3 3 3 11 2 . . 7 7 1 . . . . 1 . 6 . . . . 4 18 12 5 5 . 2 . . 8 Highest-Rated Group 656 | . . 40 40 40 40 204 48 . . 248 248 40 . . . . 28 . 363 . . . . 206 656 494 288 183 . 244 . . 369 Highest-Rated Ally 269 | . . 16 16 16 16 31 32 . . 41 41 40 . . . . 28 . 70 . . . . 103 50 103 103 39 . 122 . . 269 Zionite Dispatches 15 | . . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . 4 2 2 . 2 . . 1 Heavy 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . . 1 . . . Light 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 24 | . . . . . . . . . . . . . . . . . 2 . . . . . . 3 . 8 . 2 . 7 . 1 1 STAY 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . EXPLORE 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 . . . . . . . RETURN 9 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . 5 . 1 . Ally Attacks 667 | . . . . 28 22 67 5 . . . 49 . . . . . . . 74 . . . . 12 112 114 93 4 . 41 . 2 44 Total Damage 20412 | . . . . 375 200 961 256 . . . 1325 . . . . . . . 1991 . . . . 322 3448 4505 3570 89 . 1787 . 23 1560 Kills 94 | . . . . 4 2 8 1 . . . 7 . . . . . . . 17 . . . . 1 4 23 14 1 . 6 . . 6 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Tes Res Qua Sec Acc Robot Analysis Total 10 | . 2 . . . 3 . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . . . . . 2 3 1 . . . 2 . 1 . . . 2 1 . 3 . . . . . . . . . . Drone Launches 22 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 8 . . . 6 . 2 2 Drone Recoveries 18 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 7 . . . 6 . 2 . Decoded 0b10 Intel 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 14 . . . . Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Items 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 10 . . . . Machines 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patrols 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Guards 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Zionite Intel Received 71 | . . . . . . . . . . . . 16 . . . . 1 . 11 . . . . 2 . 7 2 12 9 . 4 7 . Main Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . Branch Access 4 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . 1 . Emergency Access 8 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . 1 1 . 1 . 1 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . Component Schematics 9 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . 1 . 1 3 . . 1 . Prototype Schematics 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 1 1 . 1 . . Unaware Schematics 3 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . Unaware Analyses 7 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . 1 . 2 1 . . . . Trap Installations 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . 1 . . . 1 . Active Terminals 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . . . 1 . Active Garrisons 5 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . 1 1 . Depthwide Sectors/0 5 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 1 . 1 . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Tes Res Qua Sec Acc Turns Passed 19328 | 96 527 878 223 720 3048 1607 771 512 158 333 244 1649 45 134 26 220 234 36 1544 166 139 93 354 388 124 1117 515 705 654 737 267 844 220 Spaces Moved 33957 | 73 454 611 140 417 1449 1011 2342 778 465 805 791 3834 196 421 105 408 654 135 3671 564 390 250 1081 1130 160 2667 1059 1893 1559 1596 835 1566 447 Core 31 | 15 . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . 1 . . 2 . 10 . Treads 2851 | 4 . 219 140 417 1449 622 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 698 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286 412 Wheels 900 | 54 454 392 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 29397 | . . . . . . 389 2342 778 465 805 791 3832 196 421 105 408 654 135 3670 564 390 250 1081 1130 160 2667 1058 1893 1559 1594 835 1225 . Fastest Speed 5 | 50 95 110 160 160 160 26 24 24 24 24 24 23 23 23 23 23 23 23 5 23 5 23 5 20 20 5 20 5 5 5 20 6 30 Average Speed 36 | 93 97 128 160 160 160 104 24 24 24 24 24 23 23 23 23 48 23 23 23 23 22 23 22 20 22 21 21 19 21 20 20 25 30 Slowest Speed 700 | 160 110 160 160 160 160 240 24 24 24 24 24 350 23 23 23 90 23 23 400 23 23 23 23 91 87 87 500 23 93 650 20 700 30 Overloaded Moves 170 | . . . . . . . . . . . . . . . . . . . 14 . 10 . 28 . . 18 . 24 21 16 . 39 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 109 | . . . . . . 2 14 . . . . 18 . . . . 3 . 11 . . . 7 4 . 19 5 2 4 9 9 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Spacefolds 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 13 Exploration Rate (%) 65 | 3 66 96 51 87 82 89 39 89 67 85 86 79 49 69 75 57 14 78 66 72 68 63 94 33 93 68 66 52 97 41 68 71 22 Regions Visited 33 Branch Regions 20 Pre-discovered Areas 43 | . . . 1 . . . . . 1 1 . 10 . 1 1 . . . 14 . 1 3 . . . . . 5 3 . 2 . . Known Exits Taken 24 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 2 . 1 . . . 2 1 3 1 . 1 1 . 5 . . . 3 1 . 4 . . . . . . . . . . Spaces Dug 219 | . . . . . . 2 2 1 . . 2 32 . . . 1 1 . 22 . . . 13 18 12 12 8 7 32 37 3 14 . Terrain Destroyed 884 | . . 29 . . 25 66 3 37 . . 2 67 . . . 1 7 . 45 . 23 . 32 20 101 70 141 7 32 39 3 30 104 Melee 126 | . . . . . . 2 2 1 . . 2 31 . . . 1 1 . 21 . . . 1 10 . 4 5 7 11 19 2 6 . Projectile 138 | . . . . . 5 . 1 . . . . 1 . . . . . . 1 . . . . 10 . 12 5 . 6 10 1 24 62 AOE 620 | . . 29 . . 20 64 . 36 . . . 35 . . . . 6 . 23 . 23 . 31 . 101 54 131 . 15 10 . . 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Tes Res Qua Sec Acc Total 39381 | 94 492 660 139 463 1908 1374 2470 1090 509 945 840 4451 195 456 105 426 722 138 4277 595 437 279 1177 1256 234 3153 1306 2191 1811 1920 907 1880 481 Wait 3203 | . 6 6 . 11 143 84 42 299 39 125 41 413 . 35 . 8 40 . 425 25 42 . 94 40 55 374 142 160 108 223 22 177 24 Move 33673 | 72 453 610 139 416 1448 1007 2315 777 464 804 790 3801 195 420 104 407 648 134 3649 563 389 249 1067 1123 159 2628 1051 1889 1550 1579 816 1533 424 Hop 93 | . . . . . . 1 12 . . . . 14 . . . . 3 . 10 . . . 6 3 . 19 2 1 4 7 9 2 . Pick Up 235 | 12 5 10 . 8 27 16 12 . . 5 . 24 . . . 1 3 1 15 . . 2 . 14 . 12 9 6 16 6 8 20 3 Fast Attach 165 | . 1 1 . . 17 4 . 1 2 2 2 5 . . . 2 . . 22 1 . 8 . 1 . 2 12 31 15 11 6 19 . Attach 158 | 6 2 1 . . 6 11 5 . . . . 13 . . . 1 5 . 9 . 1 . 1 9 2 29 9 2 15 9 5 14 3 Detach 69 | . . . . . 1 4 . . . . . 1 . . . . 3 . 3 . 1 . 1 2 1 23 4 1 9 7 1 7 . Swap 279 | 1 1 4 . 7 31 41 15 2 2 2 2 34 . 1 1 5 3 2 30 1 2 3 2 10 6 10 14 11 13 10 2 9 2 Drop 344 | . 1 5 . 14 49 37 9 1 2 7 2 23 . . . 1 1 1 22 1 . 11 . 14 1 10 20 32 30 15 10 25 . Fire 559 | 3 23 23 . 7 161 144 2 5 . . . 3 . . . . 2 . 6 . 2 . 2 11 10 27 24 . 9 15 1 54 25 Melee 447 | . . . . . 1 7 33 5 . . 3 100 . . . 1 14 . 58 4 . 6 4 22 . 18 19 26 41 38 27 20 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 64 | . . . . . . 18 18 . . . . . . . . . . . 28 . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . . . . . 7 . . . . . . . . . . . 7 . . . . . . . . . Trap 78 | . . . . . 24 . 7 . . . . 13 . . . . . . . . . . . . . 1 . 32 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Ext) -4/Waste -4/Factory (discovered 6 exits: *Res x4 / *Upp / *Arm) -4/Armory -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 16) 191 | -10/Materials | Met 8R-AWN 309 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 15) 558 | -10/Materials | Discovered new exit (range 12) 608 | -10/Materials | Central database locked down 624 | -10/Materials | Entered Mines 625 | -10/Mines | Followed 8R-AWN into the Mines 711 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 865 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 877 | -10/Mines | Assembled infested the area 882 | -10/Mines | Assisted by a Guerilla fighting off Assembled 932 | -10/Mines | Discovered new exit (range 10) 951 | -10/Mines | Found the Drone Emporium 956 | -10/Mines | Found Prototype Device 956 | -10/Mines | Identified Sensor Drone Bay 990 | -10/Mines | Discovered new exit (range 12) 1012 | -10/Mines | Discovered new exit (range 5) 1192 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1257 | -10/Mines | Learned 4 Materials zone layouts 1502 | -10/Mines | Entered Exiles 1502 | -10/Exiles | Accompanied by 3 allies 1542 | -10/Exiles | Welcomed by 8R-AWN 1570 | -10/Exiles | Met EX-HEX 1621 | -10/Exiles | Met EX-BIN 1648 | -10/Exiles | Learned location of Zion (-7) 1650 | -10/Exiles | Met EX-DEC 1710 | -10/Exiles | Discovered new exit (range 10) 1725 | -10/Exiles | Entered Mines 1725 | -9/Mines | Accompanied by 3 allies 1742 | -9/Mines | Met a Derelict bent on vengeance 1822 | -9/Mines | Met a Derelict shopkeep closing up shop 2217 | -9/Mines | Core integrity fell below 50% 2286 | -9/Mines | Build established: Scavenger-Mutant 2390 | -9/Mines | Discovered new exit (range 9) 2445 | -9/Mines | Entered Materials 2445 | -8/Materials | Accompanied by 3 allies 2445 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2446 | -8/Materials | Identified exit to Storage 2569 | -8/Materials | Lost 3 allies 3221 | -8/Materials | Build established: Mutant 3318 | -8/Materials | Discovered exit to Storage (range 16) 3352 | -8/Materials | Discovered new exit (range 16) 3566 | -8/Materials | Build established: Scavenger-Mutant 3607 | -8/Materials | Discovered new exit (range 5) 4149 | -8/Materials | Repaired Med. Reactive Plating 4349 | -8/Materials | Repaired Med. Reactive Plating 5245 | -8/Materials | First assault squad dispatched 5493 | -8/Materials | Entered Storage 5578 | -8/Storage | Destroyed 7 combat bots 5642 | -8/Storage | Destroyed 8 combat bots 6021 | -8/Storage | Used back door to open Recycling access 6021 | -8/Storage | Discovered new exit (range 5) 6073 | -8/Storage | Garrison activated, responded to threat 6373 | -8/Storage | Discovered new exit (range 16) 6436 | -8/Storage | Build established: Hacker-Mutant 6470 | -8/Storage | Repaired Imp. Light Armor Plating 6693 | -8/Storage | First assault squad dispatched 6834 | -8/Storage | Identified exit to Recycling 6863 | -8/Storage | Met a pair of Derelict thieves 6967 | -8/Storage | Core integrity fell below 50% 6991 | -8/Storage | Destroyed 9 combat bots 7034 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7082 | -8/Storage | Identified exit to Factory 7100 | -8/Storage | Entered Factory 7100 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7117 | -7/Factory | Found Prototype Launcher 7118 | -7/Factory | Identified Rocket Array 7129 | -7/Factory | Lost 4 allies 7261 | -7/Factory | Identified exit to Lower Caves 7316 | -7/Factory | Repaired Imp. Light Armor Plating? 7404 | -7/Factory | Build established: Sprinter 7871 | -7/Factory | Entered Lower Caves 7910 | -7/Lower Caves | Learned Factory stockpile data 7979 | -7/Lower Caves | Encountered a Warlord checkpoint 8353 | -7/Lower Caves | Learned Extension stockpile data 8353 | -7/Lower Caves | Learned Armory trap positions 8381 | -7/Lower Caves | Discovered new exit (range 7) 8382 | -7/Lower Caves | Identified exit to Lower Caves 8383 | -7/Lower Caves | Entered another Lower Caves area 8403 | -7/Lower Caves | Learned Factory machine intel 8446 | -7/Lower Caves | Encountered a Warlord checkpoint 8464 | -7/Lower Caves | Attracted the attention of an 0b10 base 8515 | -7/Lower Caves | Identified exit to Zion 8541 | -7/Lower Caves | Entered Zion 8565 | -7/Zion | Learned location of Quarantine (-2) 8613 | -7/Zion | Imprinted 8615 | -7/Zion | Declared Zion's savior 8640 | -7/Zion | Learned Factory recycling unit intel 8660 | -7/Zion | Learned Factory stockpile data 8730 | -7/Zion | Gained Derelict followers 8731 | -7/Zion | Discovered new exit (range 14) 8770 | -7/Zion | Identified exit to Proximity Caves 8874 | -7/Zion | Entered Proximity Caves 8874 | -6/Proximity Caves | Accompanied by 7 allies 9008 | -6/Proximity Caves | Spotted B-75 Beast 9110 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9117 | -6/Proximity Caves | Discovered new exit (range 5) 9118 | -6/Proximity Caves | Identified exit to Factory 9118 | -6/Proximity Caves | Entered Factory 9118 | -6/Factory | Evolved 2 slots: Utility x2 9120 | -6/Factory | Loaded intel: 297 machine locations 9121 | -6/Factory | Loaded intel: 6 recycling unit locations 9232 | -6/Factory | Retrieved Zion intel report: Trap Installations 9250 | -6/Factory | Retrieved Zion intel report: Main Access 9250 | -6/Factory | Identified exit to Factory 9308 | -6/Factory | Retrieved Zion intel report: Component Schematics 9316 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9329 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9341 | -6/Factory | Retrieved Zion intel report: Emergency Access 9376 | -6/Factory | Repaired Imp. Light Armor Plating 9412 | -6/Factory | Repaired Broken Imp. Sensor Array 9432 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9461 | -6/Factory | Retrieved Zion intel report: Active Terminals 9476 | -6/Factory | Build established: Hacker-Sprinter 9484 | -6/Factory | Spotted B-75 Beast 9491 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9532 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9591 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9853 | -6/Factory | Discovered new exit (range 9) 9944 | -6/Factory | Fabricated Cld. VTOL Module? 9997 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 10011 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10017 | -6/Factory | Fabricated Cld. VTOL Module? 10217 | -6/Factory | Retrieved Zion intel report: Branch Access 10217 | -6/Factory | Identified exit to Lower Caves 10349 | -6/Factory | Fabricated Cld. VTOL Module? 10402 | -6/Factory | Retrieved Zion intel report: Component Schematics 10404 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10634 | -6/Factory | Terminal network hard line cut 10708 | -6/Factory | Fabricated Cld. VTOL Module? 10767 | -6/Factory | Entered Lower Caves 10768 | -6/Lower Caves | Encountered a Warlord checkpoint 10806 | -6/Lower Caves | Discovered new exit (range 8) 10808 | -6/Lower Caves | Identified exit to Lower Caves 10812 | -6/Lower Caves | Entered another Lower Caves area 10877 | -6/Lower Caves | Encountered a Warlord checkpoint 10886 | -6/Lower Caves | Learned Factory security intel 10916 | -6/Lower Caves | Learned location of Extension (-4) 10931 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10941 | -6/Lower Caves | Discovered new exit (range 5) 10942 | -6/Lower Caves | Identified exit to Data Miner 10946 | -6/Lower Caves | Entered Data Miner 10946 | -6/Data Miner | Discovered new exit (range 6) 10948 | -6/Data Miner | Identified exit to Proximity Caves 10951 | -6/Data Miner | Met Data Miner 10958 | -6/Data Miner | Learned location of Section 7 (-2) 10958 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10961 | -6/Data Miner | Received God Mode back door access code from Data Miner 10972 | -6/Data Miner | Entered Proximity Caves 11000 | -5/Proximity Caves | Learned Factory terminal intel 11037 | -5/Proximity Caves | Found Alien Artifact 11037 | -5/Proximity Caves | Identified Core Expander 11037 | -5/Proximity Caves | Installed Core Expander, added new Weapon slot 11178 | -5/Proximity Caves | Discovered exit to Factory (range 11) 11192 | -5/Proximity Caves | Entered Factory 11192 | -5/Factory | Evolved 2 slots: Utility x2 11195 | -5/Factory | Loaded intel: 26 terminal locations 11333 | -5/Factory | Retrieved Zion intel report: Emergency Access 11334 | -5/Factory | Zion Infowar Resupply teleported in 11426 | -5/Factory | Sucked down chute 11426 | -5/Factory | Entered Waste 11428 | -5/Waste | Spotted C-40 Crusher 11439 | -5/Waste | Spotted C-40 Crusher 11441 | -5/Waste | EMP discharged 11442 | -5/Waste | Spotted C-40 Crusher 11445 | -5/Waste | Spotted C-40 Crusher 11454 | -5/Waste | Discovered new exit (range 22) 11456 | -5/Waste | Spotted C-40 Crusher 11456 | -5/Waste | Spotted C-40 Crusher 11462 | -5/Waste | Identified exit to Factory 11462 | -5/Waste | Entered Factory 11512 | -5/Factory | Retrieved Zion intel report: Emergency Access 11583 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11587 | -5/Factory | Retrieved Zion intel report: Branch Access 11587 | -5/Factory | Identified exit to Upper Caves 11615 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11616 | -5/Factory | Zion Hacker squad teleported in 11661 | -5/Factory | Repaired Adv. Cloaking Device 11678 | -5/Factory | Repaired Lgt. Angular Momentum Engine 11701 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11702 | -5/Factory | Zion Light squad teleported in 11739 | -5/Factory | Build established: Hacker-Scout 11874 | -5/Factory | Found Prototype Protection 11874 | -5/Factory | Identified Zio. Weapon Casing 11879 | -5/Factory | Discovered new exit (range 20) 11888 | -5/Factory | Lost 3 parts (1p1u1w) 11902 | -5/Factory | Lost 4 allies 11947 | -5/Factory | Fabricated Cld. VTOL Module (x1) 11988 | -5/Factory | Discovered new exit (range 12) 12001 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12028 | -5/Factory | Retrieved Zion intel report: Component Schematics 12035 | -5/Factory | Spotted B-75 Beast 12062 | -5/Factory | First assault squad dispatched 12135 | -5/Factory | Retrieved Zion intel report: Guard Positions 12160 | -5/Factory | Build established: Hacker-Sprinter 12250 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12390 | -5/Factory | Fabricated Cld. VTOL Module (x1) 12481 | -5/Factory | System corruption reached 10% 12623 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12662 | -5/Factory | Search patrols dispatched 12667 | -5/Factory | Discovered new exit (range 20) 12672 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12677 | -5/Factory | Repaired Cld. VTOL Module? 12716 | -5/Factory | Fabricated Cld. VTOL Module? 12841 | -5/Factory | Repaired Cld. VTOL Module 12875 | -5/Factory | Terminal network hard line cut 12913 | -5/Factory | Repaired Cld. VTOL Module 12962 | -5/Factory | Search patrols dispatched 13006 | -5/Factory | Entered Upper Caves 13029 | -5/Upper Caves | Spotted B-75 Beast 13032 | -5/Upper Caves | Learned Factory garrison access intel 13082 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13163 | -5/Upper Caves | Discovered new exit (range 13) 13169 | -5/Upper Caves | Identified exit to Upper Caves 13172 | -5/Upper Caves | Entered another Upper Caves area 13173 | -5/Upper Caves | Encountered a Warlord checkpoint 13302 | -5/Upper Caves | Discovered new exit (range 13) 13309 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13311 | -5/Upper Caves | Identified exit to Zhirov 13311 | -5/Upper Caves | Entered Zhirov 13311 | -5/Zhirov | Discovered new exit (range 3) 13316 | -5/Zhirov | Met Zhirov 13321 | -5/Zhirov | Learned location of Testing (-3) 13321 | -5/Zhirov | Learned location of Command (-1) 13325 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13330 | -5/Zhirov | Found Alien Artifact 13330 | -5/Zhirov | Identified Integrated Reactor 13330 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13339 | -5/Zhirov | Found Alien Artifact 13403 | -5/Zhirov | Identified exit to Proximity Caves 13404 | -5/Zhirov | Entered Proximity Caves 13407 | -4/Proximity Caves | Spotter reported a threat 13413 | -4/Proximity Caves | Learned Research trap positions 13414 | -4/Proximity Caves | Learned Research terminal intel 13488 | -4/Proximity Caves | Build established: Hacker-Scout 13504 | -4/Proximity Caves | Discovered new exit (range 5) 13505 | -4/Proximity Caves | Identified exit to Factory 13701 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13711 | -4/Proximity Caves | Learned Research emergency access door positions 13758 | -4/Proximity Caves | Entered Factory 13758 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13759 | -4/Factory | Identified exit to Extension 13760 | -4/Factory | Loaded intel: 4 garrison access locations 13771 | -4/Factory | Allied Derelicts emerged from ambush trap array 13832 | -4/Factory | Discovered new exit (range 22) 13854 | -4/Factory | Identified Transdimensional Reconstructor 13857 | -4/Factory | Spotted B-86 Titan 13909 | -4/Factory | Retrieved Zion intel report: Trap Installations 13936 | -4/Factory | Spotted B-86 Titan 14116 | -4/Factory | Retrieved Zion intel report: Active Terminals 14117 | -4/Factory | Zion Heavy squad teleported in 14146 | -4/Factory | Manually triggered Chute Trap 14146 | -4/Factory | Sucked down chute 14146 | -4/Factory | Entered Waste 14148 | -4/Waste | Spotted C-40 Crusher 14150 | -4/Waste | Spotted C-40 Crusher 14150 | -4/Waste | Spotted C-40 Crusher 14155 | -4/Waste | Spotted C-40 Crusher 14155 | -4/Waste | Spotted C-40 Crusher 14162 | -4/Waste | Warlord forces began an assault 14174 | -4/Waste | Destroyed C-40 Crusher 14180 | -4/Waste | Allies destroyed C-40 Crusher 14182 | -4/Waste | Spotted C-40 Crusher 14183 | -4/Waste | Destroyed C-40 Crusher 14196 | -4/Waste | Allies destroyed C-40 Crusher 14204 | -4/Waste | Allies destroyed C-40 Crusher 14210 | -4/Waste | Destroyed C-40 Crusher 14215 | -4/Waste | Discovered new exit (range 12) 14217 | -4/Waste | Identified exit to Factory 14235 | -4/Waste | Lost 6 allies 14270 | -4/Waste | Entered Factory 14270 | -4/Factory | Accompanied by 12 allies 14305 | -4/Factory | Discovered new exit (range 38) 14368 | -4/Factory | Fabricated Assault Drone Bay? 14376 | -4/Factory | Assembled infested ambush trap array 14400 | -4/Factory | Spotted B-86 Titan 14408 | -4/Factory | Discovered new exit (range 17) 14409 | -4/Factory | Retrieved Zion intel report: Trap Installations 14413 | -4/Factory | Identified exit to Upper Caves 14416 | -4/Factory | Lost 6 allies 14420 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14442 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 14443 | -4/Factory | Zion Heavy squad teleported in 14537 | -4/Factory | Repaired Lgt. Neutrino Core 14573 | -4/Factory | Repaired Cld. VTOL Module 14581 | -4/Factory | Zion Fire squad teleported in 14607 | -4/Factory | Discovered new exit (range 15) 14619 | -4/Factory | Retrieved Zion intel report: Main Access 14619 | -4/Factory | Identified exit to Research 14679 | -4/Factory | Retrieved Zion intel report: Guard Positions 14937 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 15040 | -4/Factory | Retrieved Zion intel report: Component Schematics 15140 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster? 15170 | -4/Factory | Spotted B-86 Titan 15173 | -4/Factory | Retrieved Zion intel report: Emergency Access 15174 | -4/Factory | Zion Heavy squad teleported in 15259 | -4/Factory | Fabricated Cld. VTOL Module (x1) 15276 | -4/Factory | Zion Light squad teleported in 15281 | -4/Factory | Build established: Hacker-Ninja 15372 | -4/Factory | Found Prototype Protection 15373 | -4/Factory | Identified Zio. Weapon Casing 15386 | -4/Factory | Discovered new exit (range 10) 15387 | -4/Factory | Identified exit to Armory 15387 | -4/Factory | Entered Armory 15388 | -4/Armory | Loaded intel: 36 trap records 15397 | -4/Armory | Found Enh. Force Lance 15454 | -4/Armory | Retrieved Zion intel report: Prototype Schematics 15460 | -4/Armory | Found Adv. Force Booster 15473 | -4/Armory | Found Unknown Launcher 15474 | -4/Armory | Found Unknown Launcher 15474 | -4/Armory | Identified Fusion Bomb Launcher (x2) 15484 | -4/Armory | Spotted B-86 Titan 15486 | -4/Armory | Retrieved Zion intel report: Emergency Access 15487 | -4/Armory | Zion Heavy squad teleported in 15506 | -4/Armory | Allies destroyed B-86 Titan 15523 | -4/Armory | Found Zio. Weapon Casing 15529 | -4/Armory | Fabricated Assault Drone Bay? 15569 | -4/Armory | Repaired Broken Lrn. Sensor Array 15637 | -4/Armory | First assault squad dispatched 15668 | -4/Armory | Fabricated Cld. Nuclear Pulse Thruster? 15697 | -4/Armory | Zion Light squad teleported in 15748 | -4/Armory | Discovered exit to Research (range 12) 15887 | -4/Armory | Fabricated Cld. Nuclear Pulse Thruster (x1) 15902 | -4/Armory | Entered Research 15902 | -3/Research | Evolved 2 slots: Utility x2 15903 | -3/Research | Loaded intel: 90 trap records 15905 | -3/Research | Loaded intel: 23 terminal locations 15916 | -3/Research | Zion Infowar Resupply teleported in 15919 | -3/Research | Found Exp. Signal Interpreter 16023 | -3/Research | Retrieved Zion intel report: Trap Installations 16024 | -3/Research | Zion Fire squad teleported in 16039 | -3/Research | Retrieved Zion intel report: Main Access 16039 | -3/Research | Identified exit to Research 16046 | -3/Research | Retrieved Zion intel report: Component Stockpiles 16053 | -3/Research | Spotted B-86 Titan 16056 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 16065 | -3/Research | Spotted B-86 Titan 16069 | -3/Research | Retrieved Zion intel report: Unaware Analyses 16082 | -3/Research | Retrieved Zion intel report: Active Garrisons 16093 | -3/Research | Retrieved Zion intel report: Unaware Analyses 16126 | -3/Research | Found Prototype Device 16126 | -3/Research | Identified Exp. Focal Shield 16132 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 16206 | -3/Research | Repaired Mak. Hammer 16255 | -3/Research | Retrieved Zion intel report: Active Terminals 16331 | -3/Research | Fabricated Cld. Nuclear Pulse Thruster? 16436 | -3/Research | Retrieved Zion intel report: Component Schematics 16446 | -3/Research | Discovered new exit (range 16) 16462 | -3/Research | Found Molecular Scythe 16499 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 16510 | -3/Research | Found Vibroblade 16512 | -3/Research | Retrieved Zion intel report: Prototype Schematics 16545 | -3/Research | Found Fusion Bomb Launcher 16571 | -3/Research | Identified exit to Testing 16607 | -3/Research | Entered Testing 16618 | -3/Testing | Spotted PP-O85MZ6MIWO 16624 | -3/Testing | Retrieved Zion intel report: Emergency Access 16629 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 16661 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 16674 | -3/Testing | Found Prototype Energy Cannon 16674 | -3/Testing | Identified Potential Cannon 16684 | -3/Testing | Retrieved Zion intel report: Component Schematics 16695 | -3/Testing | Discovered exit to Research (range 14) 16773 | -3/Testing | Found Prototype Launcher 16773 | -3/Testing | Identified Z-bomb Delivery System 16811 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 16812 | -3/Testing | Retrieved Zion intel report: Branch Access 16825 | -3/Testing | Spotted Striker 16825 | -3/Testing | Spotted Striker 16857 | -3/Testing | Found Prototype Processor 16882 | -3/Testing | Identified Exp. Target Analyzer 16899 | -3/Testing | Fabricated Cld. Impulse Thruster (x1) 16923 | -3/Testing | Found Prototype Processor 16923 | -3/Testing | Identified Spectral Analyzer 16935 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 16937 | -3/Testing | Retrieved Zion intel report: Component Schematics 16945 | -3/Testing | Found Prototype Device 16946 | -3/Testing | Identified Exp. Hardlight Generator 16966 | -3/Testing | Retrieved Zion intel report: Component Schematics 16972 | -3/Testing | Repaired Cld. Nuclear Pulse Thruster? 17007 | -3/Testing | Found Prototype Processor 17007 | -3/Testing | Identified Exp. Terrain Scan Processor 17015 | -3/Testing | Found Prototype Slashing Weapon 17015 | -3/Testing | Identified Nanosword 17018 | -3/Testing | Found Nanosword 17069 | -3/Testing | Spotted PG-BKH0FWZEH8 17138 | -3/Testing | Spotted Alpha 7 17151 | -3/Testing | Stole the SGEMP Prototype 17261 | -3/Testing | Entered Research 17261 | -2/Research | Evolved 2 slots: Utility x2 17452 | -2/Research | Found Prototype Device 17469 | -2/Research | Identified Exp. Thermal Defense Suite 17505 | -2/Research | Zion Heavy squad teleported in 17549 | -2/Research | First assault squad dispatched 17612 | -2/Research | Zion Zionite Resupply teleported in 17617 | -2/Research | Found Prototype Protection 17617 | -2/Research | Identified Zio. Heavy Carapace 17640 | -2/Research | Spotted B-90 Cyclops 17651 | -2/Research | Discovered new exit (range 7) 17652 | -2/Research | Identified exit to Access 17670 | -2/Research | Spotted B-90 Cyclops 17761 | -2/Research | Search patrols dispatched 17977 | -2/Research | Discovered new exit (range 22) 17998 | -2/Research | Identified exit to Quarantine 17998 | -2/Research | Entered Quarantine 18003 | -2/Quarantine | Found Alien Impact Weapon 18003 | -2/Quarantine | Identified Core Stripper 18023 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 18024 | -2/Quarantine | Discovered exit to Access (range 17) 18052 | -2/Quarantine | Found Alien Artifact 18052 | -2/Quarantine | Identified Subatomic Replicator 18065 | -2/Quarantine | Found Alien Artifact 18065 | -2/Quarantine | Identified Core Reset Matrix 18065 | -2/Quarantine | Used Core Reset Matrix 18069 | -2/Quarantine | Detected hypermatrix surge 18069 | -2/Quarantine | Sensed 14 artifacts in vicinity 18070 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 18128 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 18131 | -2/Quarantine | Discovered exit to Access (range 18) 18215 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 18244 | -2/Quarantine | Spotted Fortress 18248 | -2/Quarantine | Search patrols dispatched 18264 | -2/Quarantine | Discovered new exit (range 6) 18265 | -2/Quarantine | Identified exit to Section 7 18265 | -2/Quarantine | Entered Section 7 18266 | -2/Section 7 | Sensed 22 artifacts in vicinity 18312 | -2/Section 7 | Repaired Med. Reflective Plating 18331 | -2/Section 7 | Spotted S7 Guard 18334 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 18361 | -2/Section 7 | Retrieved Zion intel report: Branch Access 18378 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 18382 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 18415 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 18427 | -2/Section 7 | Spotted B-90 Cyclops 18432 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 18452 | -2/Section 7 | Found Prototype Processor 18452 | -2/Section 7 | Identified Exp. Core Analyzer 18460 | -2/Section 7 | Discovered exit to Access (range 23) 18467 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 18510 | -2/Section 7 | Found Spacefold Activator 18522 | -2/Section 7 | Spotted Executioner 18522 | -2/Section 7 | Spotted Executioner 18541 | -2/Section 7 | Spotted B-99 Colossus 18549 | -2/Section 7 | Spotted Alpha 7 18558 | -2/Section 7 | Search patrols dispatched 18584 | -2/Section 7 | Found LRC Matter Compressor 18584 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 18588 | -2/Section 7 | Found LRC Armor 18588 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 18622 | -2/Section 7 | Found Integrated Dissipator 18622 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18857 | -2/Section 7 | Spotted Executioner 18857 | -2/Section 7 | Spotted Executioner 18863 | -2/Section 7 | Integrated with Sigix Exoskeleton 18914 | -2/Section 7 | Destroyed Executioner 18933 | -2/Section 7 | Destroyed Executioner 18944 | -2/Section 7 | Found Prototype Processor 18945 | -2/Section 7 | Identified Exp. Targeting Computer 18947 | -2/Section 7 | Found Exp. Core Analyzer 18951 | -2/Section 7 | Found Exp. Targeting Computer 18954 | -2/Section 7 | Found Exp. Core Analyzer 18957 | -2/Section 7 | Spotted Striker 18967 | -2/Section 7 | Spotted Striker 18969 | -2/Section 7 | Spotted Striker 18969 | -2/Section 7 | Spotted Striker 18972 | -2/Section 7 | Found Sigix Shearcannon 18977 | -2/Section 7 | Destroyed Striker 18979 | -2/Section 7 | Destroyed Striker 19009 | -2/Section 7 | Destroyed Striker 19011 | -2/Section 7 | Destroyed Striker 19030 | -2/Section 7 | Core integrity fell below 50% 19031 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 19032 | -2/Section 7 | Found Transdimensional Reconstructor 19034 | -2/Section 7 | Warped through subspace 19069 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 19103 | -2/Section 7 | Core integrity fell below 20% 19109 | -2/Section 7 | Entered Access 19109 | -1/Access | Evolved 2 slots: Utility x2 19114 | -1/Access | Emitted hypermatrix ping 19119 | -1/Access | Assembled emerged from beneath the floor 19173 | -1/Access | Assembled emerged from beneath the floor 19175 | -1/Access | Zion Experimental squad teleported in 19187 | -1/Access | Build established: Alien-Sigix 19271 | -1/Access | Assembled emerged from beneath the floor 19294 | -1/Access | Destroyed 9 combat bots 19306 | -1/Access | Assembled emerged from beneath the floor 19306 | -1/Access | Energy Cycler disabled 19311 | -1/Access | Spotted Executioner 19311 | -1/Access | Spotted Striker 19323 | -1/Access | Discovered new exit (range 16) 19329 | *** | Heading to fleet! Last Messages --------------- 19310_ Striker unfolds itself. 19310_ M-36 Artificer unfolds itself. 19311_ Penetrated by Slug. 19311_ Terminal disabled. 19311_ Spacefolded through Wall. as-34312 melds with Sigix Exoskeleton. 19313_ Spacefolded through Wall. 19323_ EXIT=FOUND 19325_ Spacefolded through Wall. 19326_ Quantum Shear penetrates Main Access Shell. 19326_ Main Access Shell breached. 19326_ Quantum Shear penetrates Main Access Shell. 19326_ Quantum Shear penetrates Reinforced Barrier. [Achievement: 40k Club] [Achievement: Home At Last?] [Achievement: Derelict Escape] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | + """"" # ###### #???????????????? | | ###### """"" # ##### ???????????????? | | ###### """"" + #??????????????? | | ###### """"" # +??????????????? | | #### # ##### #??????????????? | | #### # ###### ## ?????????????? | | T ##############/##+## ###### ## ?????????????? | | ############## ###### ## ???????????? | | ############## ###### ## ""??????????? | | +################ K ###### #######?????????? | | ############## ###### ########????????? | | ####################+####### ########????????? | | ############# k # # ???????? | | = ############# w + k #! ??????? | | = ############# ######## # ??????? | | ############# ######## #! ??????? | | ################ !######## # ?????? | | ######### ######## ####?????? | | ############################### ####?????? | | ############################### ####?????? | | ####################### #######k ####?????? | | ??# ### """" #####????? | | ??? ### BB """" ####?????? | | ??? ### BB """" """" " #####????? | | ???? """" " " ####?????? | | ????? """" " "X " ## =?????? | | ?????? """" " "" " ## =?????? | | ??????? """" " " ## /?????? | | ????????## BB """" """ " ## ?????? | | ?????????# BB """" """ """k ##=??????? | | ?????????? """" """T""" ## ??????? | | ??????????#################### ####### ## ??????? | | ???????????############## ########### ##???????? | | ????????????#############""########### #????????? | | ????????????### # # #????????? | | ?????????????## # # ?????????? | | ??????????????# ! # + ??????????? | | ??????????????? # #???????????? | | ????????????????? # ?????????????? | | ?????????????????? # "" """ ??????????????? | | ????????????????????? """T""" ?????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 120 Energy Generation 84 Energy Capacity 750 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 12 Cloak Strength 4 Additional Mass Support 16 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 90 Weapon Shielding 100 Point Defense Rating 160 Melee Speed Boost 20 Evasion (%) 78 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 40 Defensive Hacking 36 Authchip Count 1 Item Schematics ----------------- Antimissile System | -2/Section 7 | Z-intel Imp. Power Shielding | -2/Section 7 | Z-intel Great Maul | -2/Section 7 | Z-intel Lrn. Tractor Beam | -2/Section 7 | Z-intel Adv. Shield Generator | -2/Section 7 | Z-intel Adv. Power Amplifier | -2/Section 7 | Z-intel Imp. Target Analyzer | -2/Section 7 | Z-intel Imp. Linear Gravjet | -2/Section 7 | Z-intel Adv. Reaction Control System | -2/Section 7 | Z-intel Imp. Utility Shielding | -2/Section 7 | Z-intel Adv. Targeting Computer | -2/Section 7 | Z-intel Particle Reactor | -2/Section 7 | Z-intel Adv. Sensor Array | -2/Section 7 | Z-intel Imp. Shock Absorption System | -2/Section 7 | Z-intel Lyr. Heavy Armor Plating | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -5/Factory Cld. VTOL Module | x1 | -5/Factory | Authchip Cld. VTOL Module | x1 | -5/Factory | Authchip Assault Drone Bay | x1 | -4/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -4/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -4/Factory Cld. VTOL Module | x1 | -4/Factory Assault Drone Bay | x1 | -4/Armory Cld. Nuclear Pulse Thruster | x1 | -4/Armory Cld. Nuclear Pulse Thruster | x1 | -4/Armory | Authchip Cld. Nuclear Pulse Thruster | x1 | -3/Research | Authchip Cld. Impulse Thruster | x1 | -3/Testing | Authchip Alien Tech Used ----------------- Core Expander Integrated Reactor Core Stripper Subatomic Replicator Core Reset Matrix Spacefold Activator LRC Matter Compressor LRC Armor Integrated Dissipator Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon High-powered Transdimensional Reconstructor Achievements -------------- 40k Club Beloved Below Derelict Escape Home At Last? More Power To You Nope Oh No You Don't! Overachiever The Science Guy Turtlemind Challenges ------------ None Game ------ Seed AccelerationLegPendant Manual? 0 Play Time 09:09:50 Cumulative 137.9 hours Start 2024.06.03 @ 20:59:36 End 2024.06.05 @ 01:43:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 109 Adventurer 5 Explorer 0 Win Type 2 Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 72 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de568b30-47c8-4423-b03b-553851ba6831