Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.12 @ 08:11:39 Player: zapruda Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2436) 2436 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 6240 Bonus ------- High Alert Combat Kills 144 Cogmind --------- Core Integrity 0/850 Matter 243/300 Energy 38/100 System Corruption 4% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Coolant Injector Advanced Weight Redist. System Advanced Signal Interpreter Particle Charger Improved Power Shielding Improved System Restoration Module > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Cryofiber Web Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Advanced Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Coolant Injector Long-range Terrain Scanner Improved Power Shielding Layered Light Armor Plating Hacking Suite Improved System Restoration Module Long-range Tractor Beam Beamcaster Cooled Particle Cannon Remote Datajack [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility System Shield Device Cryofiber Web Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Launcher Improved Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility 5 | . . 2 1 2 . Weapon . | . . . . . . Parts Attached 94 | . 4 12 19 46 13 Power 11 | . . . 3 8 . Engine 3 | . . . . 3 . Core 8 | . . . 3 5 . Reactor . | . . . . . . Propulsion 27 | . . 2 9 13 3 Treads 8 | . . . 5 3 . Leg 2 | . . . . 2 . Wheel 7 | . . 2 4 1 . Hover 5 | . . . . 2 3 Flight 5 | . . . . 5 . Utility 36 | . 4 5 3 17 7 Device 17 | . . 1 . 10 6 Storage 2 | . 2 . . . . Processor 8 | . 2 1 1 4 . Hackware 5 | . . 3 1 1 . Protection 4 | . . . 1 2 1 Artifact . | . . . . . . Weapon 20 | . . 5 4 8 3 Energy Gun 8 | . . . 2 4 2 Energy Cannon 3 | . . . . 2 1 Ballistic Gun 6 | . . 5 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 1 3 . Parts Lost 42 | . . 2 1 29 10 Power 5 | . . . . 5 . Propulsion 12 | . . . . 9 3 Utility 15 | . . . 1 10 4 Weapon 10 | . . 2 . 5 3 Highest Loss Streak 8 | . . 2 1 8 8 Average Slot Usage (%) 89 | . 95 92 98 90 24 Engine 3 | . 14 11 2 1 . Core 2 | . . . 6 2 . Treads 9 | . . . 20 7 . Leg 1 | . 28 6 . . . Wheel 3 | . . 16 5 . . Flight 4 | . . . . 9 . Device 9 | . . 1 . 17 4 Storage 7 | . 14 11 9 6 . Processor 7 | . 9 8 . 10 9 Hackware 19 | . . 16 32 16 3 Protection 1 | . . . 3 . 2 Energy Gun 5 | . 28 7 3 4 . Ballistic Gun 5 | . . 14 13 . . Slashing Weapon 5 | . . . . 9 . Naked Turns . | . . . . . . Heaviest Build 43 | 12 24 28 32 43 15 Greatest Support 68 | 20 20 24 60 68 14 Greatest Overweight (x) 9 | . 1 7 1 9 4 Average Overweight (x) 1 | . . . . 1 . Largest Inventory Capacity 10 | . 10 10 10 10 4 Average Capacity 9 | . 7 10 10 9 4 Most Carried 10 | . 7 10 10 10 4 Average Carried 8 | . 5 8 9 8 3 Final Capacity 10 | 6 10 10 10 4 4 Final Carried 10 | 6 5 10 10 4 . Class Distribution -------------------- 83% | Hacker-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1861 | 200 20 201 825 565 50 Remotely 228 | . . . . 228 . Salvage Created 3388 | . 143 301 1752 1142 50 Parts 176 | . 9 20 92 53 2 Haulers Intercepted 10 | . 2 1 5 2 . Recyclers Shooed 4 | . . 2 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 57 | . . 8 31 17 1 Melee 7 | . . . . 7 . Guns 45 | . . 8 29 7 1 Cannons 2 | . . . . 2 . AOE 2 | . . . 2 . . Classes Destroyed 12 | . 2 4 4 2 . Worker 9 | . . . 4 5 . Builder 4 | . . . 1 3 . Hauler 10 | . 2 1 5 2 . Recycler 2 | . . . 1 1 . Operator 3 | . . 2 1 . . Watcher 7 | . 2 1 3 1 . Swarmer 18 | . . 6 8 4 . Grunt 23 | . . 1 17 5 . Duelist 1 | . . . 1 . . Sentry 8 | . . 1 5 2 . Hunter 1 | . . . . 1 . Programmer 6 | . . . . 5 1 Best Kill Streak 6 | . 2 3 6 6 1 Combat Bots Only 6 | . . 3 6 2 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . 1 . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5880 | . . 368 1147 2867 1498 Core 1682 | . . 52 152 620 858 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 100 87 72 11 . Volleys Fired 250 | . 9 42 137 51 11 Largest 2 | . 2 2 2 2 1 Hottest 122 | . 90 90 122 122 80 Shots Fired 484 | . 18 82 273 100 11 Gun 466 | . 18 82 270 92 4 Cannon 15 | . . . . 8 7 Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 273 | . . 41 232 . . Thermal 208 | . 18 41 38 100 11 Explosive 3 | . . . 3 . . Electromagnetic . | . . . . . . Robot Hit Streak 32 | . 8 7 14 32 3 Robot Miss Streak 6 | . 3 5 6 1 3 Penetration Max . | . . . . . . Secondary Targets 8 | . . 3 5 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 372 | . 11 45 182 128 6 Core Hits 145 | . 7 17 76 42 3 Critical Hits 2 | . . . . . 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 85 | . . . . 85 . Impact . | . . . . . . Slashing 85 | . . . . 85 . Piercing . | . . . . . . Sneak Attacks 5 | . . . . 5 . Combat Hostiles . | . . . . . . Follow-up Attacks 9 | . . . . 9 . Damage Inflicted 7690 | . 164 680 3275 3339 232 Guns 5257 | . 164 680 2995 1363 55 Cannons 216 | . . . . 53 163 Explosions 267 | . . . 267 . . Melee 1923 | . . . . 1923 . Ramming 27 | . . . 13 . 14 Kinetic 2862 | . . 380 2482 . . Thermal 2611 | . 164 300 513 1416 218 Explosive 267 | . . . 267 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1923 | . . . . 1923 . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 3 | . . . . 3 3 Corruption Purged . | . . . . . . Effects 38 | . . . . 36 2 Message Errors 6 | . . . . 6 . Matter Fused 12 | . . . . 10 2 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 8 | . . . . 8 . Data Loss (minor) 7 | . . . . 7 . Targeting Errors 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 129 | . . . 4 125 . Projectiles . | . . . . . . Explosions 4 | . . . 4 . . Melee 125 | . . . . 125 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . . . . 6 Shots . | . . . . . . Rammed 4 | . . . 1 . 3 Targets Rammed 4 | . . . 1 . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 331 | . 90 147 331 189 34 Average Temperature 62 | . 31 40 70 71 12 Received Heat Transfer 1650 | . . 33 414 954 249 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 12 | . 1 . 2 9 . Heat Transferred 5569 | . 422 818 1110 2960 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 606 | . 43 231 606 590 582 Initial 275 | . . 17 33 275 119 Average 279 | . 29 124 254 335 363 Maximum Alert Level 2 | . . 1 2 2 2 Low Security (%) 39 | . 100 66 43 27 38 Level 1 28 | . . 33 29 31 . Level 2 32 | . . . 27 41 61 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . . 1 7 12 5 Investigation 4 | . . . 2 2 . Extermination 5 | . . . . 5 . Reinforcement 11 | . . 1 4 2 4 Assault 3 | . . . 1 1 1 Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced 2 | . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . . 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 2 16 41 39 13 Peak Tracking Total 10 | . 1 4 5 10 7 Tactical Retreats 8 | . . . 1 4 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . 1 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 2 | . . . . 1 1 Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 14 | . . 2 6 5 1 Terminals 7 | . . 1 5 1 . Fabricators 3 | . . . . 2 1 Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 . 2 . Garrison Access . | . . . . . . Total Hacks 63 | . . 13 38 11 1 Successful 40 | . . 11 22 6 1 Failed 23 | . . 2 16 5 . Catastrophic 5 | . . . 4 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 39 | . . 3 32 4 . Fabricators 4 | . . . . 3 1 Repair Stations 6 | . . . 6 . . Recycling Units . | . . . . . . Scanalyzers 14 | . . 10 . 4 . Garrison Access . | . . . . . . Terminal Hacks 18 | . . 1 16 1 . Record 2 | . . . 2 . . Prototype ID Bank 2 | . . 1 1 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Security Status 1 | . . . 1 . . Surveillance Status 2 | . . . 2 . . Patrol Status 1 | . . . 1 . . Assault Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks 4 | . . . . 3 1 Build 4 | . . . . 3 1 Repair Station Hacks 6 | . . . 6 . . Scan Component 3 | . . . 3 . . Repair 3 | . . . 3 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 12 | . . 10 . 2 . Insert Component 5 | . . 4 . 1 . Analyze 7 | . . 6 . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 10 | . . 1 6 3 . Full Trace Events 3 | . . . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 4 . 1 . Parts Built 3 | . . . . 1 2 Matter 424 | . . . . 234 190 Time 212 | . . . . 117 95 Total Part Build Rating 17 | . . . . 7 10 Parts Repaired 3 | . . . 3 . . Time 140 | . . . 140 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . 4 . 1 . Part Schematics Acquired 5 | . . 4 . 1 . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders 1 | . . . . . 1 EXPLORE 1 | . . . . . 1 Ally Attacks 7 | . . . . 7 . Total Damage 125 | . . . . 125 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4886 | . 195 547 1272 2604 268 Spaces Moved 2188 | 1 125 364 485 989 224 Core 322 | . . 1 . 229 92 Treads 806 | . . . 313 493 . Legs 250 | 1 125 62 . 62 . Wheels 550 | . . 301 172 77 . Hover 132 | . . . . . 132 Flight 128 | . . . . 128 . Fastest Speed 32 | 120 120 90 100 32 50 Average Speed 152 | 120 123 109 145 196 61 Slowest Speed 500 | 120 150 400 170 500 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 2 26 37 56 26 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug 23 | . . . . 23 . Terrain Destroyed 49 | . . . 25 24 . Melee 23 | . . . . 23 . Projectile 1 | . . . . 1 . AOE 25 | . . . 25 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3259 | . 150 451 875 1441 342 Wait 532 | . . . 203 243 86 Move 2181 | . 124 363 484 986 224 Hop 1 | . . . . 1 . Pick Up 73 | . 7 21 16 24 5 Fast Attach 22 | . . 2 3 13 4 Attach 48 | . 2 8 7 22 9 Detach 2 | . . . . 2 . Swap 24 | . 2 2 9 11 . Drop 53 | . 6 13 15 19 . Fire 250 | . 9 42 137 51 11 Melee 69 | . . . . 69 . Ram 3 | . . . . . 3 Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 11) 195 | -10/Materials | Identified exit to Materials 196 | -10/Materials | Entered another Materials area 196 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 363 | -9/Materials | Discovered new exit (range 17) 688 | -9/Materials | Build established: Hacker-Mutant 723 | -9/Materials | Discovered new exit (range 16) 743 | -9/Materials | Entered another Materials area 743 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 884 | -8/Materials | Repaired Broken Enh. Autogun 917 | -8/Materials | Repaired Arm. Wheel 950 | -8/Materials | Repaired Arm. Wheel 1943 | -8/Materials | First assault squad dispatched 1987 | -8/Materials | Discovered new exit (range 11) 2015 | -8/Materials | Identified exit to Factory 2015 | -8/Materials | Entered Factory 2015 | -7/Factory | Evolved 2 slots: Utility x2 2196 | -7/Factory | Allied Derelicts emerged from ambush trap array 2479 | -7/Factory | Garrison activated, responded to threat 2587 | -7/Factory | Lost 7 parts (1p2n2u2w) 2720 | -7/Factory | Garrison activated, responded to threat 2956 | -7/Factory | Fabricated Imp. System Restoration Module (x1) 3213 | -7/Factory | Lost 3 parts (1p2n) 3395 | -7/Factory | Local fabrication network quarantined 4415 | -7/Factory | First assault squad dispatched 4548 | -7/Factory | Core integrity fell below 50% 4595 | -7/Factory | Lost 8 parts (1p3n2u2w) 4613 | -7/Factory | Discovered new exit (range 9) 4615 | -7/Factory | Core integrity fell below 20% 4619 | -7/Factory | Identified exit to Factory 4619 | -7/Factory | Entered another Factory area 4619 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4648 | -6/Factory | Lost 3 parts (3u) 4685 | -6/Factory | Discovered new exit (range 100) 4721 | -6/Factory | Fabricated Imp. Gravmag System (x2) 4722 | -6/Factory | Local fabrication network quarantined 4730 | -6/Factory | Discovered new exit (range 94) 4834 | -6/Factory | Core integrity fell below 50% 4840 | -6/Factory | Core integrity fell below 20% 4843 | -6/Factory | Lost 8 parts (2n4u2w) 4860 | -6/Factory | Build established: Mutant 4887 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04833_ Fusion Modulator explodes. 04833_ G-50 Soldier destroyed. 04833_ Fusion Modulator explodes. 04833_ G-50 Soldier destroyed. 04833_ Fusion Modulator explodes. 04833_ G-50 Soldier destroyed. 04833_ Fusion Modulator explodes. 04833_ R-10 Processor destroyed. 04835_ Penetrated by Slug. 04854_ Slug penetrates Neutrino Reactor. 04855_ Penetrated by Slug. 04860_ Acquired Adv. Weight Redist. System. 04864_ System corrupted: Matter fused (-7). 04867_ Acquired Particle Charger. 04869_ Slug penetrates Wall. 04881_ Drone sends a signal. 04881_ Penetrated by Slug. 04885_ Gravmag System destroyed. 04885_ Force Rifle destroyed. 04887_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ^ ^ #?????# #?# #???????? | | """ = #?????# """ """ #?# #???????? | | """ #?????# """ """ #?#########???????? | | """ #?????# """ """ #?????????????????? | | =! ##????# #?????????????????? | | "" =! "#????# [ #?????????????????? | | "#????# #?????????????????? | | "#????# #?????????????????? | | T#????# """ """ #?????????????????? | | "#????# """T""" #?????????????????? | | "#????#?#####????###?????????????????? | | % "#???????????????????????????????????? | | ###############????######????????????? | | % #???? ?????????????? | | #??? """" ?????????????? | | #### """" #????????????? | | + """" #????????????? | | # """" #????????????? | | """ """ """ # #????????????? | | """ """ """ #?######????????????? | | """ """ """ #???????????????????? | | #???????????????????? | | ! #???????????????????? | | h ####???????????????????? | | #??????????????????????? | | ##+####################+#@#####??????????????????? | | ????????????# h #??????????????????? | | ??????????# h #??????????????????? | | " """" ????????# #??????????????????? | | " """" #??????# #??????????????????? | | " """" #??????# #??????????????????? | | " """" #??????# #??????????????????? | | ?? #??????# #??????????????????? | | !?????? #??????# #??????????????????? | | ????????#??????# #??????????????????? | | ???????????????# #??????????????????? | | ##???????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????##############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 150 Power Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 12 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 30 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Enh. Autogun | -9/Materials | Scanalyzed Lrn. Tractor Beam | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. System Restoration Module | x1 | -7/Factory | Preloaded Imp. Gravmag System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialAccelerationPit Manual? 0 Play Time 00:45:53 Cumulative 59.5 hours Start 2021.10.12 @ 07:29:32 End 2021.10.12 @ 08:11:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 48 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cecdaf07-1a62-4ed9-937d-b9a1c8859402