Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 14:32:01

Player: Lunace

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (118)     590
Value Destroyed (4306)     4306
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (433)                433
              TOTAL SCORE: 10409

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      122
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     197/300
Energy                     184/700
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (7) ------
      Improved Coolant Injector
  Experimental Energy Well
      Advanced Targeting Computer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Heat Sink
  Faulty Heavy Proton Cannon
               Field Lobotomy Kit (5)
               Chainsword
               PL-3XN's Ring of Power

 Peak State 
------------
>           --- POWER ------------
   Enhanced Nuclear Core
            Fission Core
>           --- PROPULSION -------
   Improved Titanium Leg
            Flexi-carbon Leg
    Armored Leg
    Armored Leg
>           --- UTILITY ----------
   Improved Heat Sink
   Improved Cooling System
   Improved Coolant Injector
     Medium Storage Unit
            Gravity Neutralizer
   Advanced Targeting Computer
   Improved Weapon Cycler
>           --- WEAPON -----------
      Heavy Laser
      Heavy Laser
            Wave Gun
     Cooled Plasma Rifle
>           --- INVENTORY --------
   Improved Heat Sink
   Improved Medium Armor Plating
   Advanced Shield Generator
      Heavy Laser
      Heavy Laser
      Heavy Proton Cannon
   Advanced Plasma Cannon
  Precision Grenade Launcher
            Field Lobotomy Kit
            Chainsword
[Rating: 84]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Improved Cooling System
  Device                   Improved Cooling System
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Graviton Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   .   .   1   1   .   1   2   
  Weapon                   2    | .   .   .   .   .   .   1   .   1   .   
Parts Attached             124  | 7   4   8   1   3   28  27  11  8   27  
  Power                    13   | 1   .   1   .   1   4   3   2   .   1   
    Engine                 9    | 1   .   1   .   1   4   1   1   .   .   
    Core                   4    | .   .   .   .   .   .   2   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   2   .   1   7   6   2   2   2   
    Treads                 8    | 2   .   2   .   1   3   .   .   .   .   
    Leg                    14   | .   .   .   .   .   4   6   1   2   1   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | 2   4   .   1   1   6   7   2   2   14  
    Device                 20   | 1   .   .   .   .   5   3   2   .   9   
    Storage                8    | 1   2   .   1   .   1   1   .   .   2   
    Processor              6    | .   1   .   .   .   .   3   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   .   1   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   .   5   .   .   11  11  5   4   10  
    Energy Gun             27   | 1   .   1   .   .   6   8   2   2   7   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          6    | 1   .   4   .   .   1   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   
    Launcher               9    | .   .   .   .   .   4   2   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   1   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   2   2   4   .   5   
Parts Lost                 25   | .   1   1   .   .   3   1   .   .   19  
  Power                    3    | .   .   .   .   .   1   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   1   .   .   .   5   
  Utility                  7    | .   1   .   .   .   1   .   .   .   5   
  Weapon                   9    | .   .   1   .   .   .   1   .   .   7   
  Highest Loss Streak      15   | .   1   1   .   .   2   1   .   .   15  
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     96   | .   100 99  100 100 92  91  100 100 90  
  Engine                   7    | .   14  14  14  14  17  6   .   .   .   
  Core                     6    | .   .   .   .   .   .   8   15  13  9   
  Treads                   11   | .   28  28  28  28  27  .   .   .   .   
  Leg                      16   | .   .   .   .   .   6   29  30  26  20  
  Device                   10   | .   8   .   .   .   11  11  15  13  19  
  Storage                  8    | .   14  14  14  14  9   7   7   6   5   
  Processor                4    | .   .   .   .   .   .   8   7   10  5   
  Protection               4    | .   5   14  14  14  5   .   .   2   5   
  Energy Gun               14   | .   14  6   .   .   7   14  21  22  19  
  Ballistic Gun            6    | .   14  21  28  28  6   .   .   .   .   
Peak Build Rating          84   | 7   7   10  9   11  33  54  55  64  84  
  Average Rating           37   | 5   6   8   8   9   22  44  53  61  69  
  On Entrance              24   | .   7   7   8   9   11  28  54  53  64  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 15  32  34  32  37  74  63  44  52  69  
  Greatest Support         82   | 40  40  40  40  40  82  74  74  74  72  
  Greatest Overweight (x)  11   | 1   .   .   .   .   1   .   .   .   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  10  10  15  
  Average Capacity         12   | 7   11  15  15  15  19  13  10  10  10  
  Most Carried             20   | 2   7   12  13  13  15  20  10  9   10  
  Average Carried          9    | 1   4   10  11  11  11  12  9   7   8   
  Final Capacity           20   | 8   15  15  15  15  20  10  10  10  5   
  Final Carried            15   | 2   6   12  13  12  15  10  8   9   5   

 Class Distribution 
--------------------
 35% | Mutant
 26% | Skirmisher
 17% | Scavenger-Mutant
 12% | Gunner
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
       Skirmisher | -7/Factory
       Skirmisher | -7/Storage
           Gunner | -6/Factory
             Tank | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  
Matter Collected           2421 | 309  134  244  .    46   661  398  131  67   431  
  Remotely                 130  | .    .    .    .    .    .    .    .    .    130  
Salvage Created            4673 | 134  319  324  .    .    1041 595  1241 96   923  
  Parts                    220  | 10   33   19   .    .    44   34   48   2    30   
Haulers Intercepted        11   | .    1    .    .    .    2    2    3    .    3    
Recyclers Shooed           9    | 1    1    .    .    1    .    .    .    1    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac 
Combat Hostiles Destroyed  80   | .   5   9   .   .   24  8   18  1   15  
  Guns                     52   | .   5   9   .   .   6   7   17  1   7   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   5   
  AOE                      20   | .   .   .   .   .   17  1   .   .   2   
Classes Destroyed          16   | 2   5   .   .   .   5   2   .   .   2   
  Worker                   8    | .   2   .   .   .   2   .   1   .   3   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   
  Tunneler                 4    | 3   .   .   .   .   1   .   .   .   .   
  Hauler                   11   | .   1   .   .   .   2   2   3   .   3   
  Recycler                 5    | 1   .   .   .   .   1   1   1   .   1   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  8    | .   3   .   .   .   .   1   1   1   2   
  Swarmer                  6    | .   3   3   .   .   .   .   .   .   .   
  Grunt                    44   | .   2   6   .   .   17  5   13  .   1   
  Brawler                  3    | .   .   .   .   .   2   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   .   .   2   1   2   1   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   
  Hunter                   8    | .   .   .   .   .   2   1   .   .   5   
  Programmer               7    | .   .   .   .   .   .   1   2   .   4   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           13   | 2   3   3   .   .   5   3   11  1   13  
  Combat Bots Only         11   | .   2   2   .   .   4   2   11  1   5   
Max Kills in Single Turn   2    | 1   1   1   .   .   2   2   2   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   2   1   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  
Hostile Shots Fired        603   | .    32   67   .    1    70   27   66   15   325  
  Missed                   207   | .    11   17   .    .    19   11   21   8    120  
Damage Taken               6489  | .    284  582  .    14   837  251  626  55   3840 
  Core                     1414  | .    24   137  .    .    82   33   128  .    1010 
  Absorbed by Shields      242   | .    .    .    .    .    164  .    .    .    78   
  Regen/Repaired (Parts)   155   | .    .    .    .    .    .    92   .    .    63   
Core Remaining (%)         79    | 100  .    .    .    35   85   .    77   100  .    
Volleys Fired              313   | 13   38   37   .    1    72   28   46   7    71   
  Largest                  4     | 1    2    2    .    2    2    3    3    4    4    
  Hottest                  288   | 20   60   79   .    40   126  207  207  276  288  
Shots Fired                681   | 13   65   72   .    2    115  75   138  28   173  
  Gun                      608   | 13   65   72   .    2    78   73   138  28   139  
  Cannon                   26    | .    .    .    .    .    .    .    .    .    26   
  Launcher                 47    | .    .    .    .    .    37   2    .    .    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  145   | 13   38   54   .    2    12   .    .    .    26   
  Thermal                  456   | .    .    12   .    .    66   73   138  28   139  
  Explosive                47    | .    .    .    .    .    37   2    .    .    8    
  Electromagnetic          33    | .    27   6    .    .    .    .    .    .    .    
  Robot Hit Streak         35    | 5    4    11   .    4    14   18   35   12   21   
  Robot Miss Streak        8     | 1    4    8    .    .    3    2    2    3    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    1    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    1    
Shots Hit Robots           446   | 10   34   40   .    2    64   53   107  21   115  
  Core Hits                252   | 5    14   17   .    .    58   26   45   6    81   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         19    | .    .    .    .    .    3    3    7    1    5    
    Burn                   19    | .    .    .    .    .    3    3    7    1    5    
Melee Attacks              16    | .    .    .    .    .    .    .    6    10   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 16    | .    .    .    .    .    .    .    6    10   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12426 | 119  534  546  .    25   3109 1082 2252 400  4359 
  Guns                     7732  | 119  495  518  .    25   937  911  2187 400  2140 
  Cannons                  880   | .    .    .    .    .    .    .    .    .    880  
  Explosions               3749  | .    39   28   .    .    2172 171  .    .    1339 
  Melee                    65    | .    .    .    .    .    .    .    65   .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1871  | 119  315  372  .    25   160  .    .    .    880  
  Thermal                  6673  | .    39   130  .    .    866  911  2187 400  2140 
  Explosive                3593  | .    .    .    .    .    2083 171  .    .    1339 
  Electromagnetic          224   | .    180  44   .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 65    | .    .    .    .    .    .    .    65   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    1    3    2    
  Average Corruption       1     | .    .    .    .    .    .    .    1    2    1    
  Corruption Purged        1     | .    .    .    .    .    .    .    1    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  12    | .    .    .    .    .    .    .    2    7    3    
    Message Errors         3     | .    .    .    .    .    .    .    1    1    1    
    Matter Fused           2     | .    .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    2    1    
    Energy Discharges      3     | .    .    .    .    .    .    .    1    2    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    2    
Overflow Damage            272   | .    70   8    .    .    73   .    .    .    121  
  Projectiles              27    | .    .    .    .    .    .    .    .    .    27   
  Explosions               245   | .    70   8    .    .    73   .    .    .    94   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    .    .    .    .    .    .    11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    9    
  Secondary                2     | .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      471   | .    79   .    .    .    210  .    .    .    182  
  Shots                    9     | .    1    .    .    .    6    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        397   | .    27   243  .    .    397  138  175  120  380  
  Average Temperature      81    | .    12   86   .    .    99   50   24   50   106  
  Received Heat Transfer   1502  | .    24   258  .    9    266  90   240  18   597  
  Effects                  6     | .    .    2    .    .    2    .    .    .    2    
    Shutdowns              2     | .    .    .    .    .    1    .    .    .    1    
    Energy Bleed           2     | .    .    .    .    .    1    .    .    .    1    
    Interference           2     | .    .    2    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    1    .    1    .    2    
  Combat Hostiles          3     | .    .    .    .    .    1    .    1    .    1    
  Parts Melted             28    | .    .    .    .    .    .    2    9    3    14   
  Heat Transferred         13642 | .    .    309  .    .    1826 2035 4662 851  3959 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac 
Peak Influence             467  | 20  198 189 .   8   467 225 416 205 217 
  Initial                  163  | .   13  55  .   .   .   163 59  137 17  
  Average                  117  | 7   114 81  .   .   169 93  250 74  86  
Maximum Alert Level        2    | .   .   .   .   .   2   1   2   1   1   
  Low Security (%)         83   | 100 100 100 .   100 57  93  36  91  97  
  Level 1                  13   | .   .   .   .   .   37  6   42  8   2   
  Level 2                  3    | .   .   .   .   .   4   .   20  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   2   .   .   .   3   5   5   1   5   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   2   1   1   2   
  Reinforcement            13   | .   2   .   .   .   2   3   4   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   1   .   .   
Haulers Reinforced         5    | .   .   .   .   .   .   1   3   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac 
Distress Signals           8    | .   2   .   .   .   3   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              131  | .   14  9   .   1   32  14  19  2   40  
  Peak Tracking Total      11   | .   4   3   .   1   5   3   6   2   11  
  Tactical Retreats        3    | .   1   .   .   .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac 
Traps Triggered            6    | .   1   .   .   .   .   2   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac 
Machines Disabled          18   | .   4   1   .   .   6   2   1   1   3   
  Max in Single Turn       3    | .   1   1   .   .   1   2   1   1   3   
  Garrison Access          3    | .   .   .   .   .   .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac 
Machines Accessed          47   | .   3   1   2   1   6   10  9   9   6   
  Terminals                31   | .   3   1   .   1   6   6   8   3   3   
  Fabricators              5    | .   .   .   .   .   .   1   .   3   1   
  Repair Stations          4    | .   .   .   .   .   .   1   .   1   2   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   1   2   .   
Total Hacks                116  | .   8   2   2   2   24  23  20  20  15  
  Successful               63   | .   3   2   2   2   12  13  11  11  7   
  Failed                   53   | .   5   .   .   .   12  10  9   9   8   
    Catastrophic           8    | .   .   .   .   .   1   2   2   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   86   | .   8   2   1   1   21  18  17  11  7   
  Terminals                85   | .   8   2   .   2   24  14  19  9   7   
  Fabricators              10   | .   .   .   .   .   .   3   .   6   1   
  Repair Stations          11   | .   .   .   .   .   .   2   .   2   7   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   1   3   .   
Terminal Hacks             15   | .   .   2   2   1   5   1   3   1   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   2   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   1   1   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   2   .   
  Network Status           3    | .   .   .   .   .   .   1   .   2   .   
Repair Station Hacks       6    | .   .   .   .   .   .   2   .   1   3   
  Scan Component           4    | .   .   .   .   .   .   1   .   1   2   
  Repair                   2    | .   .   .   .   .   .   1   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   1   1   .   
  Seal Access              3    | .   .   .   .   .   .   1   1   1   .   
Unauthorized Hacks         35   | .   3   .   .   1   7   7   7   6   4   
  Terminals                30   | .   3   .   .   1   7   4   7   4   4   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   
    Botnet                 10   | .   1   .   .   .   2   1   2   2   2   
    Operators              1    | .   .   .   .   .   .   .   .   1   .   
    Skim                   17   | .   2   .   .   .   5   2   5   1   2   
  Fabricators              3    | .   .   .   .   .   .   1   .   2   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   1   .   
    Haulers                2    | .   .   .   .   .   .   1   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   
    Monitor                1    | .   .   .   .   .   .   1   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   3   1   .   1   6   7   7   8   6   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   1   .   .   1   
  Time                     66   | .   .   .   .   .   .   44  .   .   22  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   3   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac 
Total Allies               8    | .   .   .   .   3   .   1   .   3   1   
  Largest Group            3    | .   .   .   .   3   1   1   1   3   3   
  Highest-Rated Group      93   | .   .   .   .   40  8   26  23  93  93  
  Highest-Rated Ally       43   | .   .   .   .   16  8   26  23  31  43  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               49   | .   .   .   .   11  .   .   .   4   34  
  Total Damage             727  | .   .   .   .   108 .   .   .   22  597 
  Kills                    5    | .   .   .   .   .   .   .   .   1   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  
Turns Passed               8121 | 143  795  973  432  177  1035 1364 1024 1110 1068 
Spaces Moved               4444 | 66   411  492  268  65   430  901  419  727  665  
  Core                     76   | 4    .    .    .    .    .    .    .    .    72   
  Treads                   1587 | 62   411  492  268  65   289  .    .    .    .    
  Legs                     2779 | .    .    .    .    .    141  901  419  727  591  
  Wheels                   2    | .    .    .    .    .    .    .    .    .    2    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  120  120  122  122  50   
  Average Speed            134  | 155  160  160  160  160  152  120  122  122  116  
  Slowest Speed            600  | 160  160  160  160  160  235  122  123  122  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    68   92   65   14   56   31   77   26   27   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    .    1    1    .    .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    .    .    2    .    3    8    1    
Terrain Destroyed          361  | .    46   3    .    .    259  8    3    8    34   
  Melee                    11   | .    .    .    .    .    .    .    3    8    .    
  Projectile               11   | .    .    .    .    .    2    .    .    .    9    
  AOE                      339  | .    46   3    .    .    257  8    .    .    25   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  
Total                      5994 | 90   485  606  272  136  696  1126 818  916  849  
  Wait                     954  | 3    22   56   .    64   131  122  329  160  67   
  Move                     4435 | 65   410  491  267  64   429  900  418  726  665  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  56   | 2    7    8    2    1    15   14   1    2    4    
  Fast Attach              45   | 7    .    1    .    .    7    10   5    3    12   
  Attach                   30   | .    2    1    .    .    12   6    1    2    6    
  Detach                   12   | .    .    .    .    .    6    3    .    .    3    
  Swap                     50   | .    2    6    1    3    9    12   5    3    9    
  Drop                     78   | .    4    6    2    3    15   26   7    3    12   
  Fire                     313  | 13   38   37   .    1    72   28   46   7    71   
  Melee                    16   | .    .    .    .    .    .    .    6    10   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Storage (discovered 2 exits: *Fac / [*Rec])
-6/Factory
-5/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
  144 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Discovered new exit (range 3)
  617 | -10/Materials | Identified exit to Materials
  726 | -10/Materials | Discovered new exit (range 15)
  757 | -10/Materials | Discovered new exit (range 16)
  939 | -10/Materials | Entered Mines
 1064 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1128 | -10/Mines     | Learned Materials emergency access door positions
 1347 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1373 | -10/Mines     | Build established: Scavenger-Mutant
 1495 | -10/Mines     | Core integrity fell below 50%
 1532 | -10/Mines     | Discovered exit to Materials (range 8)
 1789 | -10/Mines     | Build established: Mutant
 1905 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1905 | -10/Mines     | Discovered new exit (range 5)
 1912 | -10/Mines     | Entered Exiles
 1953 | -10/Exiles    | Met 8R-AWN
 1980 | -10/Exiles    | Met EX-HEX
 2088 | -10/Exiles    | Met EX-BIN
 2107 | -10/Exiles    | Aligned with FarCom system
 2109 | -10/Exiles    | Given EX-Vault access code
 2145 | -10/Exiles    | Opened EX-Vault
 2155 | -10/Exiles    | Found Field Lobotomy Kit
 2191 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2211 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2250 | -10/Exiles    | Learned location of Zion (-6)
 2325 | -10/Exiles    | Discovered new exit (range 14)
 2344 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 2344 | -10/Exiles    | Entered Mines
 2358 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2408 | -9/Mines      | Met a Derelict bent on vengeance
 2482 | -9/Mines      | Learned location of Storage (-7)
 2494 | -9/Mines      | Discovered new exit (range 9)
 2521 | -9/Mines      | Entered Materials
 2521 | -8/Materials  | Accompanied by 1 ally
 2521 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 2645 | -8/Materials  | Build established: Scavenger-Mutant
 3485 | -8/Materials  | Discovered new exit (range 10)
 3556 | -8/Materials  | Entered Factory
 3556 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3664 | -7/Factory    | Build established: Mutant
 4332 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
 4353 | -7/Factory    | Build established: Skirmisher
 4866 | -7/Factory    | Discovered new exit (range 6)
 4920 | -7/Factory    | Entered Storage
 4920 | -7/Storage    | Accompanied by 1 ally
 5446 | -7/Storage    | Used back door to open Recycling access
 5446 | -7/Storage    | Discovered new exit (range 5)
 5451 | -7/Storage    | Destroyed 11 combat bots
 5488 | -7/Storage    | Found Prototype Launcher
 5488 | -7/Storage    | Identified Rocket Array
 5800 | -7/Storage    | Discovered new exit (range 9)
 5801 | -7/Storage    | Learned Extension trap positions
 5867 | -7/Storage    | Learned Extension stockpile data
 5887 | -7/Storage    | Learned Factory stockpile data
 5898 | -7/Storage    | Learned location of Proximity Caves (-6)
 5899 | -7/Storage    | Learned location of 1 exit from Upper Caves
 5909 | -7/Storage    | Learned Factory stockpile data
 5930 | -7/Storage    | Learned location of 1 exit from Lower Caves
 5944 | -7/Storage    | Entered Factory
 5944 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6265 | -6/Factory    | Build established: Gunner
 6652 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 6922 | -6/Factory    | Discovered new exit (range 15)
 6988 | -6/Factory    | Build established: Skirmisher
 7054 | -6/Factory    | Entered another Factory area
 7054 | -5/Factory    | Accompanied by 3 allies
 7054 | -5/Factory    | Evolved 2 slots: Utility x2
 7216 | -5/Factory    | Discovered new exit (range 12)
 7249 | -5/Factory    | Identified exit to Factory
 7377 | -5/Factory    | Build established: Tank
 7438 | -5/Factory    | P-70 Sage assimilated allied U8-GZG(g)
 7722 | -5/Factory    | Repaired Imp. Cooling System
 7964 | -5/Factory    | Cargo convoy interrupted
 7979 | -5/Factory    | Garrison activated, responded to threat
 8068 | -5/Factory    | Lost 15 parts (2p4n3u6w)
 8085 | -5/Factory    | Core integrity fell below 50%
 8088 | -5/Factory    | Found PL-3XN's Ring of Power
 8117 | -5/Factory    | Lost 3 parts (1n1u1w)
 8122 | -5/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
08085_ K-01 Serf collects debris.
08086_ The unstable cave ceiling collapses.
08086_ Wheel destroyed.
08086_ U-05 Engineer lays Concrete.
08086_ Dropped Lrg. Storage Unit.
08086_ Imp. Weapon Cycler destroyed.
08087_ U-05 Engineer lays Concrete.
08087_ Dropped Adv. Shield Generator.
08088_ Acquired PL-3XN's Ring of Power.
08088_ K-01 Serf collects debris.
08088_ U-05 Engineer lays Concrete. <x2>
08111_ K-01 Serf collects debris.
08111_ U-05 Engineer lays Concrete.
08111_ Acquired 76 matter.
08112_ Acquired 104 matter.
08112_ U-05 Engineer lays Concrete.
08118_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F012.
08122_ Nuclear Reactor explodes. <x2>
08122_ G-50 Soldier destroyed.

 Map 
-----
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| ??????????????????#    ???????#            #       |
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| ?????????????????????????????????" ""      #????"  |
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| ?????????????????????????????????????      #????   |
| ??????????????????????????????????????     #?????  |
| ??????????????????????????????????????######?????# |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           95
Coolant Potential          80
Energy Generation          30
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         16
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuperdenseGrapheneEdition
  Manual?         0
Play Time         01:06:59
  Cumulative      353.9 hours
  Start           2024.09.13 @ 13:17:59
  End             2024.09.13 @ 14:32:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          362
  Rogue           357
  Adventurer      5
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             78
Gallery%          83
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 54221432-de29-4905-85c7-457317e8acd8