Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.05 @ 14:11:46 Player: Raix Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (10) 50 Value Destroyed (195) 195 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 4919 Bonus ------- Follower Combat Kills 74 Cogmind --------- Core Integrity 0/1000 Matter 214/300 Energy 7/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (7) ------ Improved Coolant Injector Gravity Neutralizer Gravity Neutralizer Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Filter Mini Drone Bay (3/3) Thermic Laser Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Thunder Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Reflective Plating System Restoration Module > --- WEAPON ----------- High-powered Shock Rifle Disruptor Cannon > --- INVENTORY -------- (None) [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Thunder Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Experimental System Shield Protection Reflective Plating Weapon Precision Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Disruptor Cannon Ballistic Gun Precision Assault Rifle Special Weapon Mining Laser Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 2 2 . . . 2 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 3 | . . . 2 1 . . . . . . Utility 5 | . . . . 1 1 . . . 2 1 Weapon . | . . . . . . . . . . . Parts Attached 54 | 2 7 3 6 4 7 3 . 3 4 15 Power 6 | 1 . . 1 1 1 1 . . . 1 Engine 2 | 1 . . 1 . . . . . . . Core 4 | . . . . 1 1 1 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 17 | . 2 . 3 2 3 . . 3 . 4 Treads . | . . . . . . . . . . . Leg 1 | . . . . . . . . . . 1 Wheel 2 | . . . . . . . . . . 2 Hover 1 | . . . . . . . . . . 1 Flight 13 | . 2 . 3 2 3 . . 3 . . Utility 17 | 1 2 . . 1 1 1 . . 3 8 Device 8 | . . . . 1 1 . . . . 6 Storage 1 | 1 . . . . . . . . . . Processor 6 | . 2 . . . . 1 . . 2 1 Hackware 1 | . . . . . . . . . 1 . Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 14 | . 3 3 2 . 2 1 . . 1 2 Energy Gun 2 | . 1 . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 7 | . 2 1 2 . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . 1 . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 5 | . . . 1 . 1 . . . 2 1 Parts Lost 28 | . . . 1 2 2 . . 11 4 8 Power 4 | . . . . 1 . . . 2 . 1 Propulsion 11 | . . . 1 . 2 . . 6 . 2 Utility 7 | . . . . . . . . 1 3 3 Weapon 6 | . . . . 1 . . . 2 1 2 Highest Loss Streak 12 | . . . 1 2 2 . . 11 12 7 To Critical Strikes 1 | . . . . . . . . 1 . . Average Backups 5 | 3 5 7 7 7 6 6 6 7 2 2 Power . | 1 1 1 1 1 . . . . . . Propulsion . | . . 2 1 . 1 . . . . . Utility 3 | . 2 2 2 3 2 3 4 6 1 2 Weapon 1 | 2 1 2 3 2 2 2 1 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 18 | . 1 3 1 1 2 . 4 . 4 2 Power 1 | . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . Utility 13 | . 1 2 . 1 1 . 3 . 3 2 Weapon 2 | . . . . . 1 . 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 59 86 89 95 97 100 100 93 40 31 Engine 3 | . 14 14 11 6 . . . . . . Core 6 | . . . . 1 15 15 15 13 . . Wheel 1 | . . . . . . . . . . 5 Flight 25 | . 10 28 40 43 35 38 38 35 . . Device 8 | . . . . 9 14 15 15 14 4 2 Storage 6 | . 4 14 11 9 7 7 7 7 4 . Processor 11 | . 12 14 11 9 7 7 7 7 19 17 Ballistic Gun 6 | . 14 4 16 15 14 12 5 6 . . Special Weapon 2 | . . 10 . . . . 1 . 4 . Special Melee Weapon 2 | . . . . . . 1 7 6 . . Peak Build Rating 50 | 2 9 10 19 27 33 35 36 38 30 50 Average Rating 25 | . 5 8 13 23 30 33 34 34 25 28 On Entrance 16 | . 1 7 10 13 21 33 33 36 9 21 Naked Turns . | . . . . . . . . . . . Heaviest Build 25 | 3 8 10 20 21 23 25 23 23 8 24 Greatest Support 28 | 3 8 8 16 21 27 27 26 25 9 28 Greatest Overweight (x) 2 | . 1 1 1 . 1 1 . 1 2 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 5 6 8 8 8 8 8 8 8 7 5 Most Carried 8 | 5 8 8 8 8 8 8 8 8 8 5 Average Carried 6 | 3 5 7 7 7 6 6 7 7 3 2 Final Capacity 8 | 5 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 5 8 8 7 8 7 7 8 7 4 3 Class Distribution -------------------- 50% | Scavenger-Sprinter 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Matter Collected 1106 | 220 32 105 . 83 193 350 20 68 35 . Remotely . | . . . . . . . . . . . Salvage Created 399 | . 52 . . 83 88 155 . 21 . . Parts 24 | . 7 . . 5 9 1 . 2 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 10 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 8 | . 3 . . 1 3 . . 1 . . Guns 8 | . 3 . . 1 3 . . 1 . . Classes Destroyed 4 | . 1 . . 2 . 1 . . . . Worker 2 | . . . . 1 1 . . . . . Swarmer 7 | . 3 . . . 3 . . 1 . . Hunter 1 | . . . . 1 . . . . . . Packrat 2 | . . . . . . 2 . . . . Best Kill Streak 4 | . 3 . . 1 4 . . 1 . . Combat Bots Only 3 | . 3 . . 1 3 . . 1 . . Max Kills in Single Turn 1 | . 1 . . 1 1 1 . 1 . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 373 | . 5 15 13 33 20 13 . 96 42 136 Missed 152 | . 4 5 5 14 6 8 . 32 20 58 Hits 221 | . 1 10 8 19 14 5 . 64 22 78 Melee 8 | . . . . . . . . . . 8 Projectile 213 | . 1 10 8 19 14 5 . 64 22 70 AOE 3 | . . 2 . . . . . . . 1 Critical Strikes 7 | . . . . 1 . . . 1 . 5 Part Disruptions 2 | . . . . . . . . 1 . 1 Damage Taken 4081 | . 7 164 86 314 205 41 . 997 204 2063 Core 1740 | . . 23 10 78 14 10 . 450 135 1020 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 4 | . . . . . . . . . . 4 Regen/Repaired (Parts) 49 | . . . . . . . 49 . . . Core Remaining (%) 81 | 100 . 90 97 85 . . . 32 84 . Volleys Fired 51 | . 4 7 . 8 12 7 1 11 . 1 Largest 2 | . 2 1 . 2 2 2 1 1 . 2 Hottest 141 | . 70 100 . 46 48 53 100 28 . 141 Shots Fired 82 | . 8 7 . 15 24 14 1 11 . 2 Gun 73 | . 8 . . 15 24 14 . 11 . 1 Cannon 1 | . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . Special 8 | . . 7 . . . . 1 . . . Kinetic 69 | . 5 . . 15 24 14 . 11 . . Thermal 11 | . 3 7 . . . . 1 . . . Explosive . | . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . 2 Robot Hit Streak 11 | . 2 . . 3 11 6 . 3 . 5 Robot Miss Streak 4 | . 1 . . 3 4 2 . 2 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 102 | . 4 . . 9 16 64 1 6 . 2 Core Hits 22 | . 4 . . 4 5 4 . 2 . 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks 56 | . . . . . . 55 1 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 794 | . 35 . . 85 251 162 . 136 11 114 Guns 667 | . 35 . . 85 251 162 . 130 . 4 Cannons 4 | . . . . . . . . . . 4 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 123 | . . . . . . . . 6 11 106 Kinetic 663 | . 35 . . 85 251 162 . 130 . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 8 | . . . . . . . . . . 8 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 2 . 5 Average Corruption 3 | . . . . . . . . 1 . 4 Corruption Purged 3 | . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . . . . . . . 1 . 7 Message Errors 3 | . . . . . . . . 1 . 2 Matter Fused 2 | . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 33 | . . . . . . . . 3 5 25 Shots . | . . . . . . . . . . . Rammed 22 | . . . . . . . . 3 5 14 Targets Rammed 43 | . . . . . . . . 3 5 35 Kicked 21 | . . . . . . . . . . 21 Crushed . | . . . . . . . . . . . Highest Temperature 447 | . 50 140 3 11 375 447 305 7 . 98 Average Temperature 143 | . 26 59 3 2 170 222 90 3 . 42 Received Heat Transfer 489 | . . 54 48 9 9 18 . 45 24 282 Effects 28 | . . . . . 5 23 . . . . Shutdowns 11 | . . . . . 2 9 . . . . Energy Bleed 5 | . . . . . 2 3 . . . . Interference 3 | . . . . . 1 2 . . . . Matter Decay 2 | . . . . . . 2 . . . . Short Circuit 2 | . . . . . . 2 . . . . Damage (minor) 5 | . . . . . . 5 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Maximum Alert Level 1 | . . . . . . . . . 1 . Low Security (%) 94 | 100 100 100 100 100 100 . . . 41 100 Level 1 5 | . . . . . . . . . 58 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 251 | . 70 42 60 97 99 . . . 251 129 Initial 251 | . . 21 7 31 44 . . . 251 71 Average 48 | . 30 7 5 27 60 . . . 196 53 Influence Increases 1546 | . 85 92 75 156 165 75 . 373 165 360 Destroy 0b10 Robot/C 260 | . 60 40 . 20 60 . . 80 . . Destroy 0b10 Robot/NC 15 | . . . . 5 5 . . 5 . . Destroy Leader 40 | . 10 . . 10 10 . . 10 . . Allied During Kill 25 | . . 2 . . . . . 23 . . Destroy Structure 6 | . . 5 . 1 . . . . . . Advance Influence 150 | . . . . . . . . . 150 . Partial Spotted 90 | . . . 15 30 15 . . . . 30 Lose Combat Pursuer 960 | . 15 45 60 90 75 75 . 255 15 330 Influence Decreases 1417 | . 30 126 21 134 173 154 10 211 181 377 Entered New Map 325 | . . 34 14 44 53 34 10 . 61 75 Time Decay 844 | . 30 92 7 70 100 120 . 98 80 247 Lost Part 205 | . . . . 20 20 . . 70 40 55 Lost Ally 43 | . . . . . . . . 43 . . Squads Dispatched 8 | . 1 1 1 1 1 . . . 1 2 Investigation 2 | . . 1 . . . . . . 1 . Extermination 1 | . . . . . . . . . . 1 Reinforcement 5 | . 1 . 1 1 1 . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Distress Signals 1 | . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 110 | . 6 5 10 12 13 5 . 26 2 31 Peak Tracking Total 18 | . 3 3 9 8 9 4 . 18 2 9 Tactical Retreats 25 | . 1 2 1 2 2 2 . 4 1 10 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Traps Triggered 2 | . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Machines Accessed 3 | . . 1 1 . . 1 . . . . Terminals 2 | . . . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 9 | . . 1 3 . . 5 . . . . Successful 8 | . . 1 2 . . 5 . . . . Failed 1 | . . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . . 1 . . . 1 Terminals 8 | . . . 3 . . 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . . 1 2 . . 5 . . . . Record 7 | . . . 2 . . 5 . . . . Open Door 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . 1 . . 1 . . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . . Non-combat 2 | . . . . . . 2 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 . . . . parse_system 2 | . . . . . . 2 . . . . no_distress 1 | . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Total Allies 6 | . . 1 . . . . 5 . . . Largest Group 5 | . . 1 . . . . 5 5 . . Highest-Rated Group 115 | . . 31 . . . . 115 115 . . Highest-Rated Ally 31 | . . 31 . . . . 31 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 25 | . . 5 . . . . . 20 . . Total Damage 353 | . . 88 . . . . . 265 . . Kills 6 | . . 2 . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Active Infowar (turns) 2640 | . 76 453 97 153 206 299 417 394 161 384 Optics 2550 | . 76 453 97 153 206 227 417 394 161 366 Sensors 1474 | . . . . 153 206 298 417 382 . 18 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 3 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Turns Passed 3100 | 57 106 453 97 153 206 399 417 410 172 630 Spaces Moved 5462 | 96 133 376 243 386 519 900 1101 730 142 836 Core 882 | 96 35 . . . . . . 11 142 598 Treads . | . . . . . . . . . . . Legs 14 | . . . . . . . . . . 14 Wheels 207 | . . . . . . . . . . 207 Hover 17 | . . . . . . . . . . 17 Flight 4342 | . 98 376 243 386 519 900 1101 719 . . Fastest Speed 24 | 50 37 37 31 27 24 24 24 26 50 50 Average Speed 41 | 50 54 106 33 27 30 24 24 28 96 65 Slowest Speed 170 | 50 120 117 111 31 112 104 27 112 150 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 17 | . 1 . 2 4 1 9 . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 26 58 36 48 19 72 80 64 5 27 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . . Scrap Searched 6 | . . 2 . . . 2 1 1 . . Spaces Dug 7 | . . 7 . . . . . . . . Terrain Destroyed 7 | . . 7 . . . . . . . . Melee . | . . . . . . . . . . . Projectile 7 | . . 7 . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Total 6175 | 104 161 412 255 414 546 1024 1249 922 176 912 Wait 400 | . . 9 . 9 . 64 124 164 22 8 Move 5418 | 95 130 375 238 377 516 881 1100 729 141 836 Hop 17 | . 1 . 2 4 1 9 . . . . Pick Up 82 | 6 13 8 4 7 7 2 11 5 3 16 Fast Attach . | . . . . . . . . . . . Attach 49 | 2 7 4 3 4 5 1 1 2 5 15 Detach 4 | 1 . 2 1 . . . . . . . Swap 18 | . 1 1 4 3 2 3 1 3 . . Drop 37 | . 5 6 3 2 3 2 10 5 . 1 Fire 51 | . 4 7 . 8 12 7 1 11 . 1 Melee 56 | . . . . . . 55 1 . . . Ram 22 | . . . . . . . . 3 5 14 Kick 21 | . . . . . . . . . . 21 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 8) 164 | -10/Materials | Entered Mines 165 | -10/Mines | Assembled infested the area 167 | -10/Mines | Received a Mining Laser from a helpful Derelict 306 | -10/Mines | Build established: Mutant 347 | -10/Mines | Discovered new exit (range 6) 494 | -10/Mines | Discovered new exit (range 18) 508 | -10/Mines | Met a Derelict shopkeep closing up shop 574 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 617 | -10/Mines | Entered Materials 617 | -9/Materials | Evolved 2 slots: Propulsion x2 706 | -9/Materials | Discovered new exit (range 17) 714 | -9/Materials | Entered another Materials area 714 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 854 | -8/Materials | Discovered new exit (range 13) 867 | -8/Materials | Entered Factory 867 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1011 | -7/Factory | Discovered new exit (range 17) 1073 | -7/Factory | Entered Lower Caves 1188 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1199 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1296 | -7/Lower Caves | Discovered new exit (range 16) 1332 | -7/Lower Caves | Learned Factory stockpile data 1334 | -7/Lower Caves | Attracted the attention of an 0b10 base 1388 | -7/Lower Caves | Build established: Scavenger-Sprinter 1472 | -7/Lower Caves | Entered Zion 1473 | -7/Zion | Identified exit to Proximity Caves 1495 | -7/Zion | Given A8's code to call for help 1552 | -7/Zion | Learned location of Extension (-5) 1590 | -7/Zion | Found Prototype Energy Gun 1660 | -7/Zion | Learned Factory recycling unit intel 1693 | -7/Zion | Found Prototype Hackware 1695 | -7/Zion | Found Prototype Processor 1696 | -7/Zion | Found Prototype Processor 1722 | -7/Zion | Gained Derelict followers 1729 | -7/Zion | Found GAL Module 1889 | -7/Zion | Entered Proximity Caves 1889 | -6/Proximity Caves | Accompanied by 5 allies 2001 | -6/Proximity Caves | Spotter reported a threat 2044 | -6/Proximity Caves | Learned Factory security intel 2047 | -6/Proximity Caves | Learned 8 Factory zone layouts 2251 | -6/Proximity Caves | Ambushed by research squad 2257 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2273 | -6/Proximity Caves | Learned location of 1 exit from Factory 2282 | -6/Proximity Caves | Discovered new exit (range 19) 2295 | -6/Proximity Caves | Core integrity fell below 50% 2299 | -6/Proximity Caves | Entered Factory 2299 | -6/Factory | Evolved 2 slots: Utility x2 2300 | -6/Factory | Identified exit to Lower Caves 2301 | -6/Factory | Identified Exp. Terrain Scan Processor 2302 | -6/Factory | Identified Exp. System Shield 2304 | -6/Factory | Loaded intel: 7 recycling unit locations 2332 | -6/Factory | Lost 12 parts (2p6n2u2w) 2464 | -6/Factory | Lost 3 parts (2u1w) 2468 | -6/Factory | Discovered new exit (range 7) 2471 | -6/Factory | Identified exit to Factory 2471 | -6/Factory | Entered another Factory area 2471 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2569 | -5/Factory | Build established: Mutant 2865 | -5/Factory | Core integrity fell below 50% 2878 | -5/Factory | Lost 7 parts (1p2n2u2w) 2896 | -5/Factory | Core integrity fell below 20% 3088 | -5/Factory | Discovered new exit (range 16) 3101 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02985_ Triggered Shock Trap. 02985_ The floor emits a surge of raw power. 02985_ System corrupted (+1). 02990_ Acquired Prototype Device. 02995_ Identified Gravity Neutralizer. 02996_ Acquired Mni. Drone Bay. 02998_ Acquired Gravity Neutralizer. 03000_ System corrupted: Heat flow error (+133). 03000_ Acquired Gravity Neutralizer. 03006_ Acquired Matter Filter. 03019_ 37CSPKXUYLM&=:XCHFHAT7CZYUKOKTOOYBU< 03022_ Discarded Broken Adv. Visual Processing Unit. 03051_ System corrupted: Gravity Neutralizer rejected. 03053_ R-10 Processor collects Gravity Neutralizer. 03084_ K-01 Serf destroyed. 03088_ EXIT=FOUND 03099_ Acquired Thermic Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??? ?????????????????????????????? | | ?????????????" ?? ????????????????????????????? | | ?????????????" ??" "?? "????????????????????????? | | ?????????????# """ """ "????????????????????????? | | ##########???# """ """ ""???????????????????????? | | # #???# ???????????????????????? | | # #???# ????????????????????????? | | # #???? ?????????????????????????? | | # #????# #??????????????????????????? | | # #????# #??????????????????????????? | | # #????# #??????????????????????????? | | # #????# #??????????????????????????? | | # #????# #??????????????????????????? | | # #????# #??????????????????????????? | | ####+########## #?#####????????????????????? | | pp ### !#????????????????????? | | p p kk @< #????????????????????? | | ^ ##### [ #????????????????????? | | ### ############+##???## ##????????????????????? | | ??# #??????????????????? #?????????????????????? | | ??# #??????????????????? #?????????????????????? | | ??# #??????????????????? #?????????????????????? | | ??# #??????????????????? ?????????????????????? | | ??# #???????????????????+#?????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??? #??????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 80 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 150 Resistance: TH 10 Evasion (%) 65 Defensive Hacking 16 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Coil Gun | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularGuidanceMembrane Manual? 0 Play Time 00:57:52 Cumulative 15.8 hours Start 2025.07.05 @ 13:02:17 End 2025.07.05 @ 14:11:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3898f87-09d8-44f2-b469-ef16c39e3c4a