Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.31 @ 07:08:29

Player: Savant

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (0)       0
Value Destroyed (20)       20
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (35818)              35818
              TOTAL SCORE: 42978

 Bonus
-------
Pacifist                   10869
Follower Combat Kills      87
Entered DSFs               1000
Win                        3000
Win Speed                  20862

 Cogmind 
---------
Core Integrity             1558/1600
Matter                     57/300
Energy                     143/240
System Corruption          6%
Temperature                Cool (24)
Movement                   Flying (24)
Location                   To Epsilon Eridani

 Parts 
-------
>            --- POWER (2) --------
       Micro Fission Core
       Light Quantum Reactor
>            --- PROPULSION (10) --
      Combat Gravmag System
    Improved Linear Gravjet
             Field Propulsion Drive
             Field Propulsion Drive
             Field Propulsion Drive
             Field Propulsion Drive
             Field Propulsion Drive
             Field Propulsion Drive
             Field Propulsion Drive
             Field Propulsion Drive
>            --- UTILITY (11) -----
    Advanced Cooling System
  Long-range Terrain Scanner
    Improved Phase Shifter
             Hacking Suite
             Hacking Suite
             Hacking Suite
    Advanced System Shield
    Advanced System Shield
             Drone Bay (0/2)
>            --- WEAPON (2) -------
             Nova Cannon
        Mini Assault Cannon
>            --- INVENTORY (5) ----
       Light Quantum Reactor
             Antigrav Array
      Combat Linear Gravjet
             Graphene Brace

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Linear Gravjet
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
>              --- UTILITY ----------
      Advanced Cooling System
    Long-range Terrain Scanner
      Improved Medium Armor Plating
  Experimental Shock Absorption System
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
               Drone Bay
>              --- WEAPON -----------
               Nova Cannon
          Mini Assault Cannon
>              --- INVENTORY --------
         Light Quantum Reactor
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
               Graphene Brace
[Rating: 144]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Field Propulsion Drive
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Field Propulsion Drive
Utility                    Hacking Suite
  Device                   Advanced Cooling System
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Cannon            Nova Cannon
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Slots Evolved              18   | .   .   2   .   2   2   2   .   2   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               8    | .   .   2   .   .   1   1   .   .   1   1   .   1   1   
  Utility                  9    | .   .   .   .   2   1   1   .   1   1   1   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             69   | 3   1   .   7   8   2   9   7   5   9   2   2   2   12  
  Power                    6    | 1   .   .   .   1   .   1   1   1   .   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               27   | 2   .   .   5   2   1   3   2   .   7   1   .   1   3   
    Treads                 4    | 2   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   1   3   2   .   .   .   .   .   2   
    Flight                 14   | .   .   .   2   2   .   .   .   .   7   1   .   1   1   
  Utility                  26   | .   1   .   .   3   .   3   3   3   2   1   1   1   8   
    Device                 8    | .   .   .   .   1   .   .   .   1   1   .   .   .   5   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   
    Hackware               8    | .   .   .   .   .   .   .   3   1   1   1   .   .   2   
    Protection             7    | .   .   .   .   1   .   2   .   1   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | .   .   .   2   2   1   2   1   1   .   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 17   | .   .   .   7   .   4   .   1   .   .   .   .   1   4   
  Power                    3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   6   .   3   .   .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   4   .   4   .   1   .   .   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     66   | .   47  44  48  34  25  47  78  86  96  97  100 100 97  
  Engine                   1    | .   14  11  3   .   1   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   2   4   11  10  9   9   8   4   
  Treads                   5    | .   28  22  20  .   .   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   10  24  23  7   .   .   .   3   
  Flight                   12   | .   .   .   3   .   4   .   .   .   25  35  38  39  36  
  Device                   4    | .   .   .   .   9   .   .   .   2   7   9   9   8   11  
  Processor                8    | .   4   11  11  16  15  20  18  5   3   .   .   .   .   
  Hackware                 10   | .   .   .   .   .   .   .   3   21  26  28  28  26  22  
  Protection               4    | .   .   .   .   .   1   4   13  7   5   4   4   8   7   
  Energy Cannon            2    | .   .   .   .   .   .   .   1   5   5   4   4   4   4   
  Ballistic Cannon         2    | .   .   .   .   .   .   2   6   5   5   4   4   4   4   
  Impact Weapon            1    | .   .   .   6   .   .   6   4   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 3   3   3   3   8   8   22  29  34  37  37  41  48  60  
  Greatest Support         64   | 3   3   3   4   8   9   60  64  64  64  56  56  63  63  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   5   5   5   5   4   5   5   5   
  Average Carried          4    | .   2   5   4   4   4   4   4   4   4   3   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   5   5   5   5   5   5   5   5   5   3   5   5   5   

 Class Distribution 
--------------------
 53% | Mutant
 16% | Hacker-Mutant
 15% | Wizard-Sprinter
 14% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Storage
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -6/Factory
          Mutant | -6/DSF
   Hacker-Mutant | -5/Factory
   Hacker-Mutant | -4/Factory
   Hacker-Mutant | -3/Research
 Wizard-Sprinter | -3/DSF
 Wizard-Sprinter | -2/Research
 Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
-----------                Run  | Jun Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Matter Collected           590  | 225 5   .   74  .   22  .   8   .   143 .   .   .   113 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
--------                   Run  | Jun Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Damage Taken               3460 | .   .   .   897 229 586 .   272 246 .   .   .   265 965 
  Core                     930  | .   .   .   212 132 451 .   54  18  .   .   .   21  42  
  Absorbed by Shields      32   | .   .   .   .   .   32  .   .   .   .   .   .   .   .   
Core Remaining (%)         85   | 100 100 .   47  76  35  .   93  98  100 .   100 98  97  
Volleys Fired              11   | .   .   .   .   .   .   .   .   8   .   .   .   .   3   
  Largest                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Hottest                  113  | .   .   .   .   .   .   .   .   90  .   .   .   .   113 
Shots Fired                12   | .   .   .   .   .   .   .   .   8   .   .   .   .   4   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   12   | .   .   .   .   .   .   .   .   8   .   .   .   .   4   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  12   | .   .   .   .   .   .   .   .   8   .   .   .   .   4   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Core Hits                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Impact                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           52   | .   .   .   .   .   11  .   .   .   .   .   .   2   39  
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  39   | .   .   .   .   .   .   .   .   .   .   .   .   .   39  
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  13   | .   .   .   .   .   11  .   .   .   .   .   .   2   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  39   | .   .   .   .   .   .   .   .   .   .   .   .   .   39  
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         6    | .   .   .   1   .   1   .   .   .   1   .   .   .   6   
  Average Corruption       2    | .   .   .   1   .   1   .   .   .   1   .   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  5    | .   .   .   .   .   2   .   .   .   .   .   .   .   3   
    Message Errors         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Matter Fused           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Heat Flow Errors       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Misfires               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Alerts                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      88   | .   .   .   .   .   5   .   .   .   .   .   .   .   83  
  Shots                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Rammed                   4    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   
Targets Rammed             4    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        192  | .   .   .   4   .   2   .   .   82  .   .   .   15  192 
  Average Temperature      30   | .   .   .   4   .   2   .   .   24  .   .   .   9   37  
  Received Heat Transfer   756  | .   .   .   336 36  222 .   .   117 .   .   .   18  27  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         37   | .   .   .   .   .   .   .   .   .   .   .   .   .   37  
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Peak Influence             437  | .   35  14  303 185 274 138 101 177 86  51  38  75  437 
  Initial                  133  | .   .   14  5   110 84  133 96  52  86  45  38  21  41  
  Average                  100  | .   15  14  136 134 154 133 89  75  86  48  38  46  103 
Maximum Alert Level        2    | .   .   .   1   .   1   .   .   .   .   .   .   .   2   
  Low Security (%)         90   | 100 100 100 76  100 80  100 100 100 100 100 100 100 84  
  Level 1                  8    | .   .   .   23  .   19  .   .   .   .   .   .   .   10  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   3   .   1   .   .   1   1   1   .   1   2   
  Investigation            6    | .   .   .   .   .   1   .   .   1   1   1   .   1   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Distress Signals           5    | .   .   .   3   .   1   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              113  | .   1   .   32  7   22  .   3   12  2   .   1   8   25  
  Peak Tracking Total      17   | .   2   .   12  8   10  .   2   10  3   .   1   6   17  
  Tactical Retreats        19   | .   1   .   3   1   3   .   1   3   .   .   .   2   5   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Traps Triggered            4    | .   .   .   1   1   1   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
----------                 Run  | Jun Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Machines Disabled          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Machines Accessed          22   | .   3   .   4   1   1   1   .   2   1   2   .   3   4   
  Terminals                20   | .   3   .   3   1   .   1   .   2   1   2   .   3   4   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                58   | .   9   .   11  5   1   2   .   5   3   4   .   6   12  
  Successful               28   | .   3   .   4   2   1   1   .   2   1   2   .   5   7   
  Failed                   30   | .   6   .   7   3   .   1   .   3   2   2   .   1   5   
    Catastrophic           9    | .   3   .   4   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   6   .   3   4   1   .   .   4   3   2   .   3   7   
  Terminals                53   | .   9   .   7   5   .   2   .   5   3   4   .   6   12  
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   2   .   3   1   .   1   .   2   1   2   .   3   5   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   1   1   .   .   1   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Locate Traps             3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   .   1   1   .   .   .   .   .   .   2   2   
  Terminals                6    | .   1   .   .   1   .   .   .   .   .   .   .   2   2   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Botnet                 3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   2   1   .   .   .   2   1   2   .   3   4   
  Full Trace Events        6    | .   .   .   1   .   .   .   .   1   1   1   .   1   1   
  Feedback Events          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
------------               Run  | Jun Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
--------                   Run  | Jun Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Total Allies               11   | .   .   .   10  .   .   .   .   .   .   .   .   1   .   
  Largest Group            10   | .   .   .   10  .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      88   | .   .   .   88  .   .   .   .   .   .   .   .   10  .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   .   .   .   .   .   .   10  .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Ally Attacks               40   | .   .   .   40  .   .   .   .   .   .   .   .   .   .   
  Total Damage             405  | .   .   .   405 .   .   .   .   .   .   .   .   .   .   
  Kills                    8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
-------------              Run  | Jun Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Turns Passed               1159 | 18  53  45  207 65  143 71  45  144 57  11  18  71  211 
Spaces Moved               2488 | 28  89  89  364 105 280 112 49  202 112 36  46  192 784 
  Core                     860  | 28  89  89  362 98  126 68  .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    312  | .   .   .   .   .   .   44  49  202 17  .   .   .   .   
  Flight                   1316 | .   .   .   2   7   154 .   .   .   95  36  46  192 784 
  Fastest Speed            21   | 50  50  50  50  37  37  50  52  59  27  24  24  21  21  
  Average Speed            37   | 50  50  50  50  49  43  50  56  59  32  24  24  24  22  
  Slowest Speed            66   | 50  50  50  50  50  50  56  59  59  66  24  24  27  24  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   .   1   .   2   .   .   .   .   .   .   5   8   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 3   18  14  71  17  12  4   52  8   3   1   46  7   29  
  Regions Visited          13
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8    | .   1   1   1   1   1   1   .   .   .   1   .   1   .   
  Unknown Exits Taken      3    | 1   .   .   .   .   .   .   .   1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 11   | .   .   .   1   .   .   .   .   8   .   .   .   .   2   
Terrain Destroyed          32   | .   .   .   1   .   .   .   .   8   .   .   .   .   23  
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Projectile               10   | .   .   .   .   .   .   .   .   8   .   .   .   .   2   
  AOE                      21   | .   .   .   .   .   .   .   .   .   .   .   .   .   21  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Total                      2650 | 30  96  88  380 115 299 123 65  217 132 37  52  203 813 
  Wait                     22   | .   .   .   5   1   5   .   .   .   .   .   .   11  .   
  Move                     2445 | 27  88  88  361 104 276 111 48  201 111 35  45  183 767 
  Hop                      14   | .   .   .   1   .   1   .   .   .   .   .   .   4   8   
  Pick Up                  38   | .   6   .   1   .   1   3   4   1   7   .   3   2   10  
  Fast Attach              39   | 3   1   .   5   6   1   4   6   3   3   .   .   .   7   
  Attach                   21   | .   .   .   2   1   1   5   .   1   4   2   .   2   3   
  Detach                   7    | .   .   .   1   1   1   .   2   .   1   .   .   .   1   
  Swap                     9    | .   .   .   .   1   .   .   1   1   2   .   2   .   2   
  Drop                     29   | .   1   .   1   1   2   .   4   2   4   .   2   .   12  
  Fire                     11   | .   .   .   .   .   .   .   .   8   .   .   .   .   3   
  Melee                    3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            9    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-4/Factory (discovered 4 exits: *Res / Upp x2 / Arm)
-3/Research
-3/DSF
-2/Research (discovered 5 exits: *Acc x3 / Qua x2)
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    8 | -11/Junkyard  | Discovered new exit (range 16)
   19 | -11/Junkyard  | Entered Materials
   57 | -10/Materials | Discovered new exit (range 9)
   71 | -10/Materials | Identified exit to Materials
   72 | -10/Materials | Entered another Materials area
   72 | -9/Materials  | Evolved 2 slots: Propulsion x2
  113 | -9/Materials  | Discovered new exit (range 7)
  116 | -9/Materials  | Identified exit to Storage
  117 | -9/Materials  | Entered Storage
  160 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  223 | -9/Storage    | Lost 3 parts (1p2n)
  301 | -9/Storage    | Build established: Mutant
  316 | -9/Storage    | Discovered new exit (range 16)
  323 | -9/Storage    | Identified exit to Materials
  324 | -9/Storage    | Core integrity fell below 50%
  324 | -9/Storage    | Entered Materials
  324 | -8/Materials  | Evolved 2 slots: Utility x2
  349 | -8/Materials  | Lost 4 parts (4n)
  374 | -8/Materials  | Discovered new exit (range 10)
  389 | -8/Materials  | Identified exit to Factory
  389 | -8/Materials  | Entered Factory
  389 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  501 | -7/Factory    | Lost 4 parts (1p3n)
  524 | -7/Factory    | Core integrity fell below 50%
  525 | -7/Factory    | Discovered new exit (range 15)
  531 | -7/Factory    | Identified exit to Factory
  532 | -7/Factory    | Entered another Factory area
  532 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  602 | -6/Factory    | Identified exit to DSF
  603 | -6/Factory    | Entered DSF
  609 | -6/DSF        | Discovered new exit (range 20)
  626 | -6/DSF        | Additional patrols routed to DSF
  648 | -6/DSF        | Entered Factory
  648 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
  708 | -5/Factory    | Spotted B-75 Beast
  744 | -5/Factory    | Discovered new exit (range 11)
  761 | -5/Factory    | Identified exit to Upper Caves
  767 | -5/Factory    | Discovered new exit (range 19)
  792 | -5/Factory    | Entered another Factory area
  792 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  831 | -4/Factory    | Identified exit to Upper Caves
  831 | -4/Factory    | Identified exit to Armory
  847 | -4/Factory    | Discovered new exit (range 6)
  849 | -4/Factory    | Entered Research
  849 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  860 | -3/Research   | Identified exit to DSF
  860 | -3/Research   | Entered DSF
  870 | -3/DSF        | Discovered new exit (range 15)
  878 | -3/DSF        | Entered Research
  878 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  891 | -2/Research   | Identified exit to Quarantine
  929 | -2/Research   | Discovered new exit (range 13)
  930 | -2/Research   | Identified exit to Access
  949 | -2/Research   | Entered Access
  949 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
  999 | -1/Access     | Found Enh. Force Lance
 1054 | -1/Access     | Spotted B-99 Colossus
 1057 | -1/Access     | Found Prototype Device
 1057 | -1/Access     | Identified Exp. Shock Absorption System
 1070 | -1/Access     | Identified exit to Command
 1091 | -1/Access     | Identified exit to Surface
 1091 | -1/Access     | Imp. Hacking Suite fried by hacking feedback
 1091 | -1/Access     | Hacking Suite fried by hacking feedback
 1122 | -1/Access     | Lost 3 parts (1n2u)
 1145 | -1/Access     | Energy Cycler disabled
 1160 | ***           | Escaped!

 Last Messages 
---------------
01116_ P-80 Master wipes disruption trojan via remote access.
01125_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
>>Layout(Zone)
Retrieving Zone 7U layout...
  Downloaded map data.
01127_ System corrupted: FCS attempts to trigger Nova Cannon.
01127_ System corrupted: Nova Cannon misfires.
01145_ ALERT: Power surge detected, dispatching additional patrols.
01145_ Energy Cycler explodes.
01145_ Imp. Medium Armor Plating destroyed.
01145_ Destroyed Imp. Medium Armor Plating.
01149_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to
  area.
01159_ The Access Shell folds into the floor.
[Achievement: Pacifist]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????#?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????"??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????#""""""""""#??????????????????? |
| ???????????????????#          #??????????????????? |
| #??????????????????#          #??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????????#    ""    #??????????????????? |
| ???????????????????#    "@    #??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????######??#          #??????????????????? |
| ??????????      #??#          #??????????????????? |
| ???????#???     #?##          ##?????????????????? |
| ???????# ??     #?#            #?????????????????? |
| ???????#   "    #?##""        ##?????????????????? |
| ???????#  """   #??#""        #??????????????????? |
| ???????#   """  #??#""        #???????? ?????????? |
| ????????    "   #??#T         #??????????????????? |
| ??????????      #??#""        #??????????????????? |
| ????????????    #??#""        #????????????#?????? |
| ???###########+#####""        #??????????????????? |
| ???#                                  ???????????? |
| ???#                        R         ???????????? |
| ???#  #+##############################???????????? |
| ???#  #  ????????????????????????????????????????? |
| ???#  #  ????????????????????????????????????????? |
| ???#  #   ???????????????????????????????????????? |
| ???#  #  "???????????????????????????????????????? |
| ???#  #   "??????????????????????????????????????? |
| ???#  #    ??????????????????????????????????????? |
| ???#  #     ?????????????????????????????????????? |
| ???#  # *   ?????????????????????????????????????? |
| ???#  #     ?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          35
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         24
Terrain Scan Density       110
Armor Coverage             600
Phase Shifting             10
Evasion (%)                75
Offensive Hacking          62
Defensive Hacking          28

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Pacifist

 Challenges 
------------
None

 Game 
------
Seed              ActuatorRecoilCorpse
  Manual?         0
Play Time         00:42:48
  Cumulative      545.2 hours
  Start           2023.03.31 @ 06:27:07
  End             2023.03.31 @ 07:08:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          128
  Rogue           128
  Adventurer      0
  Explorer        0
Win Type          0
  Total           30
  Types           20/3/4/0/1/0/1/1/0
Lore%             91
Gallery%          93
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 90038e82-4ec9-47b3-a617-e9520a03d7e0