Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.05 @ 21:04:37 Player: PhenomPhear Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (107) 535 Value Destroyed (3387) 3387 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2630) 2630 TOTAL SCORE: 10492 Bonus ------- High Alert Combat Kills 892 Follower Combat Kills 107 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -69 Cogmind --------- Core Integrity 700/700 Matter 264/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (123) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (25) --- Ion Engine Armored Wheel Compact Matter Pod (150) Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Firepult Faulty Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Flak Gun Flak Gun Flak Gun Assault Cannon Advanced EMP Blaster Mini Grenade Launcher Signal Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Armored Wheel Compact Matter Pod Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Firepult Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Flak Gun Flak Gun Flak Gun Assault Cannon Advanced EMP Blaster Mini Grenade Launcher Signal Generator [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Slots Evolved 6 | . . . . . 4 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 2 | . . . . . 2 . . . . Weapon 2 | . . . . . 2 . . . . Parts Attached 59 | 6 2 1 . 1 23 7 14 3 2 Power 2 | 1 . . . . 1 . . . . Engine 2 | 1 . . . . 1 . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 5 | 2 . . . 1 . . . . 2 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 5 | 2 . . . 1 . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 2 1 . . 6 1 2 2 . Device 5 | . . 1 . . 2 1 . 1 . Storage 3 | 1 1 . . . . . 1 . . Processor 1 | . . . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 6 | . 1 . . . 4 . . 1 . Artifact . | . . . . . . . . . . Weapon 37 | 2 . . . . 16 6 12 1 . Energy Gun 7 | 1 . . . . 5 . 1 . . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 25 | 1 . . . . 11 5 7 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . . . . 1 3 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 6 . 3 . . Parts Lost 1 | . . . . . . 1 . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . 1 . . . Weapon . | . . . . . . . . . . Highest Loss Streak 1 | . . . . . . 1 . . . Average Slot Usage (%) 91 | . 97 100 100 85 90 89 89 90 92 Engine 10 | . 14 14 14 14 9 9 9 9 7 Wheel 14 | . 28 28 28 14 9 9 9 9 23 Device 9 | . . 10 14 14 9 8 9 9 7 Storage 10 | . 14 14 14 14 9 9 9 9 7 Processor 3 | . . . . . . . 5 9 7 Protection 9 | . 11 3 . . 17 18 12 9 7 Energy Gun 4 | . 14 14 14 14 1 . . . . Ballistic Gun 28 | . 14 14 14 14 34 35 34 36 30 Naked Turns . | . . . . . . . . . . Heaviest Build 115 | 12 28 28 28 28 51 54 115 113 113 Greatest Support 52 | 20 20 20 20 28 28 28 28 28 52 Greatest Overweight (x) 4 | . 1 1 1 1 1 1 4 4 2 Average Overweight (x) 1 | . . 1 1 . 1 1 3 4 2 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 25 Average Capacity 18 | 6 12 15 15 15 15 15 24 25 25 Most Carried 25 | 6 9 10 12 15 15 15 23 25 23 Average Carried 15 | 2 7 9 10 14 14 15 17 23 22 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 25 Final Carried 24 | 6 9 10 12 14 15 15 22 24 22 Class Distribution -------------------- 35% | Skirmisher 32% | Mutant 31% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Tank | -8/Garrison Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Matter Collected 2756 | 206 95 73 . 22 733 363 684 580 . Remotely . | . . . . . . . . . . Salvage Created 4034 | . 190 231 . 76 1007 450 985 1095 . Parts 207 | . 10 9 . 5 53 28 61 41 . Haulers Intercepted 7 | . 1 . . . 3 . 3 . . Recyclers Shooed 2 | . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Combat Hostiles Destroyed 81 | . 1 4 . 2 14 15 21 24 . Guns 70 | . 1 4 . 2 14 11 14 24 . AOE 11 | . . . . . . 4 7 . . Classes Destroyed 13 | . 4 1 . . 4 2 2 . . Worker 5 | . . . . . 2 . 3 . . Builder 1 | . . . . . . . 1 . . Tunneler 3 | . . 1 . . 1 . 1 . . Hauler 7 | . 1 . . . 3 . 3 . . Recycler 4 | . 1 . . . 3 . . . . Operator 3 | . . . . . . . 3 . . Watcher 3 | . 1 . . . 1 . 1 . . Swarmer 14 | . . . . . . 4 5 5 . Grunt 39 | . 1 4 . 2 8 3 13 8 . Brawler 10 | . . . . . 1 4 . 5 . Duelist 5 | . . . . . . 2 . 3 . Sentry 10 | . . . . . 4 2 2 2 . Hunter 3 | . . . . . 1 . 1 1 . Best Kill Streak 9 | . 4 3 . 2 8 9 9 9 . Combat Bots Only 9 | . 1 2 . 2 5 9 5 9 . Max Kills in Single Turn 6 | . 1 2 . 1 3 2 6 3 . Gunslinging 2 | . . . . . . 1 . 2 . Exploded 3 | . . . . . . 2 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Damage Taken 2021 | . . 253 . 33 289 213 482 751 . Core 330 | . . 79 . 16 38 46 99 52 . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 . . . 62 . . . 57 . Volleys Fired 150 | . 11 17 . 4 31 18 39 30 . Largest 4 | . 2 2 . 2 4 4 4 4 . Hottest 168 | . 60 60 . 60 168 112 112 112 . Shots Fired 494 | . 22 34 . 8 121 62 127 120 . Gun 483 | . 22 34 . 8 121 60 118 120 . Cannon . | . . . . . . . . . . Launcher 11 | . . . . . . 2 9 . . Special . | . . . . . . . . . . Kinetic 445 | . 11 17 . 4 115 60 118 120 . Thermal . | . . . . . . . . . . Explosive 5 | . . . . . . 2 3 . . Electromagnetic 44 | . 11 17 . 4 6 . 6 . . Robot Hit Streak 12 | . 8 11 . 5 10 8 12 12 . Robot Miss Streak 17 | . 2 2 . 1 7 7 17 4 . Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 15 | . . . . . . 2 3 10 . Max Gunslinging Chain 2 | . . . . . . 1 1 2 . Shots Hit Robots 352 | . 15 25 . 5 90 49 88 80 . Core Hits 288 | . 5 11 . 4 87 59 86 36 . Critical Kills 3 | . . . . . . . 2 1 . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 4 | . . . . . . . 3 1 . Destroy 4 | . . . . . . . 3 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7104 | . 198 348 . 65 1346 1049 2163 1935 . Guns 6161 | . 198 348 . 65 1346 833 1436 1935 . Cannons . | . . . . . . . . . . Explosions 943 | . . . . . . 216 727 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5770 | . 103 186 . 27 1250 833 1436 1935 . Thermal 427 | . . . . . . . 427 . . Explosive 318 | . . . . . . 216 102 . . Electromagnetic 589 | . 95 162 . 38 96 . 198 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . 1 1 1 1 . . . . . Average Corruption 1 | . 1 1 1 1 . . . . . Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . 3 . . . . . Message Errors 2 | . . . . 2 . . . . . Energy Discharges 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 11 | . . . . . . 11 . . . Projectiles . | . . . . . . . . . . Explosions 11 | . . . . . . 11 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 32 | . . . . . . . 32 . . Shots 1 | . . . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 228 | . . 48 . . 129 218 120 228 . Average Temperature 48 | . . 30 . . 33 63 44 58 . Received Heat Transfer 873 | . . 135 . 18 117 72 153 378 . Effects 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 350 | . . . . . . . 350 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Peak Influence 1149 | . 54 126 . 50 481 742 893 1149 602 Initial 602 | . . 21 . . 19 308 361 559 602 Average 481 | . 27 94 . 39 330 554 611 828 602 Maximum Alert Level 4 | . . . . . 2 3 3 4 2 Low Security (%) 25 | 100 100 100 . 100 17 . . . . Level 1 13 | . . . . . 51 . 10 . . Level 2 34 | . . . . . 30 70 54 32 100 Level 3 25 | . . . . . . 29 34 61 . Level 4 1 | . . . . . . . . 5 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 . . 2 1 . 4 . . Investigation 2 | . . . . 1 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 . . . . . 3 . . Assault 1 | . . . . 1 . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Distress Signals 5 | . . . . . 2 . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 104 | . 7 6 . 2 25 13 28 23 . Peak Tracking Total 5 | . 4 2 . 2 4 5 4 5 . Tactical Retreats 3 | . . . . . . 1 . 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Traps Triggered 12 | . 1 . . . 1 1 . 9 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Machines Disabled 7 | . . . . . 1 . 6 . . Max in Single Turn 6 | . . . . . 1 . 6 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Machines Accessed 9 | . . . 1 1 5 . 1 . 1 Terminals 3 | . . . . . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 Total Hacks 20 | . . . 1 1 16 . 1 . 1 Successful 16 | . . . 1 1 12 . 1 . 1 Failed 4 | . . . . . 4 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 10 | . . . . . 10 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . . 5 . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 Terminal Hacks 10 | . . . 1 1 8 . . . . Record 2 | . . . . . 2 . . . . Open Door 1 | . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . Dispatch Records 2 | . . . . . 2 . . . . Patrol Status 1 | . . . . . 1 . . . . Transport Status 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 Unlock Access 3 | . . . . . 1 . 1 . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . . 3 . . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Used RIF Installer 2 | . . . . . . 1 . 1 . Alert ID Control 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 1 . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 31 | . . . . . 31 . . . . Total Damage 361 | . . . . . 361 . . . . Kills 4 | . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Turns Passed 3931 | 57 190 229 490 253 777 371 586 934 44 Spaces Moved 2660 | 58 171 172 514 212 529 236 265 469 34 Core 15 | 15 . . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 2645 | 43 171 172 514 212 529 236 265 469 34 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 115 115 115 160 123 Average Speed 118 | 72 89 95 95 99 115 115 157 160 123 Slowest Speed 160 | 80 95 95 95 100 115 115 160 160 123 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 38 30 77 53 45 45 32 57 2 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 50 | . . . . . . 4 39 7 . Melee . | . . . . . . . . . . Projectile 10 | . . . . . . . 3 7 . AOE 40 | . . . . . . 4 36 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Total 3119 | 69 185 203 516 247 638 296 349 580 36 Wait 105 | . . 13 . 22 21 28 18 3 . Move 2653 | 57 170 171 513 211 529 235 265 468 34 Hop . | . . . . . . . . . . Pick Up 41 | 6 2 1 2 4 14 . 6 6 . Fast Attach 16 | 6 1 . . 1 4 2 2 . . Attach 9 | . . . . . 4 . 3 . 2 Detach 3 | . . . . . 1 . 2 . . Swap 34 | . 1 1 . . 15 5 9 3 . Drop 36 | . . . 1 5 19 . 5 6 . Fire 150 | . 11 17 . 4 31 18 39 30 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 72 | . . . . . . 8 . 64 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 6) 232 | -10/Materials | Discovered new exit (range 14) 248 | -10/Materials | Entered Mines 289 | -10/Mines | Met a Derelict bent on vengeance 312 | -10/Mines | Build established: Mutant 416 | -10/Mines | Discovered new exit (range 4) 474 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 474 | -10/Mines | Discovered new exit (range 5) 477 | -10/Mines | Entered Exiles 490 | -10/Exiles | Discovered new exit (range 15) 501 | -10/Exiles | Met 8R-AWN 516 | -10/Exiles | Met EX-HEX 543 | -10/Exiles | Met EX-BIN 571 | -10/Exiles | Met EX-DEC 600 | -10/Exiles | Visited The Gauntlet 758 | -10/Exiles | Discovered new exit (range 15) 837 | -10/Exiles | Aligned with FarCom system 838 | -10/Exiles | Given EX-Vault access code 860 | -10/Exiles | Opened EX-Vault 866 | -10/Exiles | Found Firepult 898 | -10/Exiles | Warned to stay clear of 0b10 Research branches 967 | -10/Exiles | Left Exiles lab with Firepult 967 | -10/Exiles | Entered Mines 985 | -9/Mines | Met a Derelict shopkeep closing up shop 1117 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1120 | -9/Mines | Found Prototype Device 1125 | -9/Mines | Learned 2 Materials zone layouts 1188 | -9/Mines | Discovered new exit (range 8) 1191 | -9/Mines | Met a Derelict testing a Signal Generator 1206 | -9/Mines | Found Signal Generator 1220 | -9/Mines | Entered Materials 1220 | -8/Materials | Accompanied by 1 ally 1220 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1221 | -8/Materials | Identified exit to Factory 1223 | -8/Materials | Identified Exp. Sensor Array 1444 | -8/Materials | Discovered exit to Factory (range 5) 1591 | -8/Materials | Build established: Tank 1997 | -8/Materials | Identified exit to Garrison 1997 | -8/Materials | Entered Garrison 2020 | -8/Garrison | Triggered checkpoint 2175 | -8/Garrison | Triggered checkpoint 2260 | -8/Garrison | Triggered checkpoint 2283 | -8/Garrison | Destroyed 9 combat bots 2323 | -8/Garrison | Discovered new exit (range 8) 2339 | -8/Garrison | Installed Relay Interface Framework 2368 | -8/Garrison | Entered Materials 2896 | -8/Materials | Garrison activated, responded to threat 2954 | -8/Materials | Identified exit to Garrison 2954 | -8/Materials | Entered Garrison 3060 | -8/Garrison | Build established: Skirmisher 3100 | -8/Garrison | Triggered checkpoint 3200 | -8/Garrison | Triggered checkpoint 3276 | -8/Garrison | Triggered checkpoint 3313 | -8/Garrison | Destroyed 9 combat bots 3483 | -8/Garrison | Discovered exit to Factory (range 14) 3486 | -8/Garrison | Triggered checkpoint 3602 | -8/Garrison | Triggered checkpoint 3833 | -8/Garrison | Discovered exit to Factory (range 15) 3882 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 3888 | -8/Garrison | Entered Factory 3888 | -7/Factory | Evolved 2 slots: Propulsion x2 3932 | -7/Factory | Identified exit to Garrison 3932 | -7/Factory | Self-destructed Last Messages --------------- 03841_ Y-45 Defender destroyed. 03841_ Slug penetrates Wall. 03844_ Acquired 32 matter. 03866_ Slug penetrates Y-45 Defender. 03866_ Y-45 Defender destroyed. 03866_ Slug penetrates Wall. 03880_ Initiating installation procedure... 03882_ Expanded RIF knowledge: Alert ID Control. 03888_ Attempting to access garrison exit controls... RIF authorized. PARAMETERS=PROPULSION+2 LOCATION=FACTORY GOAL=ESCAPE 03888_ Receiving FarCom transmissions... 03899_ Connecting with Fabricator... 03914_ Detecting nearby Garrison Access. 03932_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03932_ EXIT=UNLOCKED: GARRISON Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????#???????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ####??????????????????????????? | | ?????????????# ??????????????????????????? | | ?????????????# ??????????????????????????? | | ?????????????+ ??????????????????????????? | | ?????????????# ??????????????????????????? | | ?????????????# ??????????????????????????? | | ?????????????# ??????????????????????????? | | ?????????????# ###########+##????????????? | | ?????????????# ""G"" #???????????? | | ?????????????# ""@"" #???????????? | | ?????????????# #???????????? | | ?????######??# """ """ #???????????? | | ????? ??# """ """ #???????????? | | ?????? ]?# """ """ ###+####???????????? | | ?????? ?# """ #??????????????????? | | ??????"" """ # #??????????????????? | | ??????"" """ # #??????????????????? | | ??????"" """ + = #??????????????????? | | ???? # #??????????????????? | | ? """ """ # #??????????????????? | | ???? """ """?# ######??????????????????? | | ?????""" """?# #???????????????????????? | | ?????? ??# #???????????????????????? | | ???????? ??# #???????????????????????? | | ????????##???# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# #???????????????????????? | | ???????????######+#######????????????????????? | | ???????????# #????????????????????? | | ???????????# "" #????????????????????? | | ???????????# """ " " " #????????????????????? | | ???????????# "F " " " #????????????????????? | | ???????????# """ " " " #????????????????????? | | ???????????# "" " " " #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicCannonBoomstick Manual? 0 Play Time 00:39:45 Cumulative 1112.1 hours Start 2021.12.05 @ 19:37:35 End 2021.12.05 @ 21:04:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 711 Rogue 700 Adventurer 3 Explorer 8 Win Type - Total 18 Types 10/1/4/3/0/0/0/0/0 Lore% 87 Gallery% 91 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8a85f59-7a39-4144-a29e-251a1e5b2186