Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 17:10:19

Player: LightKnight

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (62)      310
Value Destroyed (2302)     2302
Prototype IDs (50)         1000
Alien Tech Used (2)        400
Bonus (5809)               5809
              TOTAL SCORE: 18721

 Bonus
-------
High Alert Combat Kills    10
Follower Combat Kills      199
Aligned with FarCom        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Invited to Help at Command 2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     188/300
Energy                     88/100
System Corruption          2%
Temperature                Cool (4)
Movement                   Flying (42)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY (15) -----
  Experimental Optical Array
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
               Core Analyzer
               Core Analyzer
               Core Analyzer
               Core Analyzer
               Core Analyzer
               Core Analyzer
               Core Analyzer
               Core Analyzer
               Core Analyzer
      Improved Hacking Suite
               System Shield
>              --- WEAPON (2) -------
      Enhanced Force Lance
>              --- INVENTORY (5) ----
         Light Antimatter Reactor
         Light Quantum Reactor
         Light Quantum Reactor
               Q-thruster
  Experimental Q-thruster

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Q-thruster
               Impulse Thruster Array
>              --- UTILITY ----------
               Power Amplifier
      Advanced Weight Redist. System
               Triangulator
  Experimental Optical Array
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Force Booster
      Advanced ECM Suite
      Improved Reaction Control System
               Graphene Brace
               Hacking Suite
      Improved Hacking Suite
               System Shield
      Improved Corruption Screen
>              --- WEAPON -----------
               Longsword +1
               Force Lance
>              --- INVENTORY --------
               Xenon Bombardment Thruster
               Q-thruster
               Transdimensional Reconstructor
      Improved Plasma Cutter
      Enhanced Force Lance
[Rating: 150]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    System Shield
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Longsword +1
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Heavy Missile Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Longsword +1
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   4   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Utility                  13   | .   .   .   .   .   3   2   .   .   .   2   .   .   .   .   1   .   .   .   .   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             181  | .   6   3   1   2   13  5   5   2   7   5   1   5   17  4   1   8   3   4   9   13  31  36  
  Power                    20   | .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   1   .   1   3   2   5   4   
    Engine                 4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Core                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   2   4   4   
  Propulsion               41   | .   .   1   .   1   5   .   .   1   3   1   .   .   2   .   1   3   .   .   2   2   9   10  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   1   .   1   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   3   1   .   .   2   .   1   .   .   .   .   .   3   .   
    Flight                 23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   2   6   10  
  Utility                  84   | .   4   1   .   1   4   4   2   1   2   4   .   4   7   .   .   3   1   3   4   5   16  18  
    Device                 39   | .   2   1   .   .   1   1   1   .   2   2   .   2   6   .   .   2   .   1   1   3   7   7   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              29   | .   1   .   .   .   3   .   .   .   .   2   .   2   1   .   .   .   1   .   1   2   5   11  
    Hackware               8    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   1   1   .   2   .   
    Protection             7    | .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | .   1   1   1   .   3   .   3   .   2   .   1   1   7   4   .   1   2   .   .   4   1   4   
    Energy Gun             3    | .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          8    | .   1   .   .   .   1   .   .   .   .   .   .   .   2   3   .   1   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Launcher               3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   1   .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   .   2   1   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   .   .   .   .   1   .   .   1   .   .   9   .   .   .   1   3   .   .   .   3   
Parts Lost                 58   | .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   1   8   .   .   3   10  6   26  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               21   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   2   5   .   8   
  Utility                  30   | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   2   .   .   1   5   5   13  
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
  Highest Loss Streak      16   | .   .   .   .   .   1   .   .   .   .   2   3   .   .   .   1   7   .   .   2   9   4   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  100 100 85  98  99  100 99  90  84  76  84  92  91  81  80  72  76  77  74  66  60  
  Engine                   6    | .   14  14  14  14  8   6   7   7   7   5   5   5   7   .   .   .   .   .   .   1   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   3   .   .   .   2   3   4   
  Leg                      13   | .   28  28  28  28  27  23  23  23  20  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   .   .   2   20  17  17  18  23  23  21  .   .   .   .   1   .   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   15  15  16  14  12  11  
  Device                   14   | .   6   14  14  .   8   14  18  15  15  28  17  20  22  23  21  14  15  15  15  18  12  11  
  Storage                  5    | .   14  14  14  14  9   7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                10   | .   7   .   .   .   25  15  7   7   7   11  11  16  17  17  15  14  14  11  11  11  16  16  
  Hackware                 9    | .   .   .   .   .   .   9   15  22  15  11  11  11  11  11  10  14  15  19  18  17  10  10  
  Protection               2    | .   .   .   .   13  .   3   4   .   .   .   .   .   .   .   .   .   .   2   4   .   3   .   
  Energy Gun               2    | .   14  14  14  .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   1   14  9   .   .   7   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   4   14  9   7   7   7   6   5   5   6   6   5   5   5   5   5   5   3   3   2   
Peak Build Rating          150  | .   8   12  19  19  44  52  54  50  48  68  67  77  116 113 110 118 70  78  85  101 132 150 
  Average Rating           57   | .   7   11  14  16  36  50  51  49  46  64  63  70  85  106 107 101 62  69  70  79  104 99  
  On Entrance              53   | 6   6   8   12  19  17  44  50  50  39  47  63  63  77  107 104 106 59  63  65  70  32  132 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 10  20  22  22  25  30  39  39  31  33  21  26  29  59  59  43  56  12  25  20  35  40  54  
  Greatest Support         62   | 20  20  20  20  23  54  54  54  54  54  27  27  27  53  53  62  62  12  12  24  24  45  51  
  Greatest Overweight (x)  3    | .   .   1   1   1   .   .   .   .   1   .   .   1   1   1   .   1   .   2   1   2   .   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | .   9   10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | .   10  10  10  10  10  10  10  10  10  7   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          7    | .   8   9   10  9   9   9   9   9   9   5   4   5   4   4   5   4   4   4   4   4   4   4   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 6   10  10  10  10  10  10  10  10  8   5   5   5   5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 38% | Hacker-Mutant
 17% | Mutant
 16% | Hacker-Sprinter
 14% | Scavenger-Mutant
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
  Scavenger-Mutant | -10/Mines
  Scavenger-Mutant | -10/Exiles
            Mutant | -9/Mines
            Mutant | -8/Materials
            Mutant | -7/Factory
     Hacker-Mutant | -7/Storage
     Hacker-Mutant | -7/Recycling
     Hacker-Mutant | -7/Scraptown
 Infiltrator-Ninja | -5/Factory
     Hacker-Mutant | -5/Upper Caves
     Hacker-Mutant | -5/Upper Caves
  Commander-Mutant | -5/Warlord
     Hacker-Mutant | -4/Proximity Caves
      Hacker-Ninja | -4/Factory
   Hacker-Sprinter | -4/Upper Caves
   Hacker-Sprinter | -4/Upper Caves
     Hacker-Mutant | -4/Zhirov
   Hacker-Sprinter | -3/Proximity Caves
      Hacker-Ninja | -3/Research
   Hacker-Sprinter | -2/Research
   Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Matter Collected           1995 | 200 65  51  10  20  72  191 40  56  92  .   97  50  .   93  .   197 30  .   125 115 317 174 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2297 | .   111 172 .   93  277 19  372 144 .   .   108 .   .   .   .   237 .   .   33  182 86  463 
  Parts                    136  | .   9   11  .   5   15  .   22  10  .   .   8   .   .   .   .   18  .   .   2   8   6   22  
Haulers Intercepted        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      29   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   7   .   14  .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  48   | .   2   5   .   .   10  .   6   2   .   .   5   .   .   .   .   10  .   .   1   .   .   7   
  Melee                    29   | .   .   .   .   .   3   .   6   2   .   .   .   .   .   .   .   10  .   .   1   .   .   7   
  Guns                     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      12   | .   .   .   .   .   7   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   3   .   .   2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Swarmer                  24   | .   1   2   .   .   .   .   .   .   .   .   4   .   .   .   .   10  .   .   1   .   .   6   
  Grunt                    13   | .   1   3   .   .   8   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   1   2   .   1   8   1   2   1   .   .   4   .   .   .   .   5   .   .   1   1   1   6   
  Combat Bots Only         7    | .   1   2   .   .   7   .   2   1   .   .   4   .   .   .   .   5   .   .   1   .   .   5   
Max Kills in Single Turn   4    | .   1   1   .   1   3   1   1   1   .   .   4   .   .   .   .   1   .   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Hostile Shots Fired        709  | .    11   19   .    .    36   23   67   36   .    7    10   .    .    22   2    96   2    .    7    41   48   282  
  Missed                   280  | .    3    8    .    .    14   13   24   9    .    2    6    .    .    10   .    43   .    .    3    16   25   104  
Damage Taken               7640 | .    81   97   .    .    316  82   223  148  .    131  85   .    .    194  42   877  38   .    95   906  1078 3247 
  Core                     2749 | .    31   18   .    .    61   12   52   17   .    24   .    .    .    37   .    212  17   .    20   323  318  1607 
  Absorbed by Shields      186  | .    .    .    .    .    .    34   104  48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  103  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   24   45   
  Regen/Repaired (Parts)   8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    .    .    80   88   .    .    .    88   .    .    .    .    93   .    .    .    .    78   75   78   .    
Volleys Fired              81   | .    26   14   .    .    9    .    1    .    .    .    3    .    3    11   .    10   .    .    .    4    .    .    
  Largest                  2    | .    2    2    .    .    1    .    1    .    .    .    1    .    1    1    .    1    .    .    .    1    .    .    
  Hottest                  125  | .    60   125  .    .    65   .    65   .    .    .    39   .    100  100  .    100  .    .    .    66   .    .    
Shots Fired                121  | .    52   28   .    .    9    .    1    .    .    .    3    .    3    11   .    10   .    .    .    4    .    .    
  Gun                      66   | .    52   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   44   | .    .    14   .    .    1    .    1    .    .    .    .    .    3    11   .    10   .    .    .    4    .    .    
  Launcher                 11   | .    .    .    .    .    8    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30   | .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Thermal                  56   | .    26   28   .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                11   | .    .    .    .    .    8    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 24   | .    .    .    .    .    .    .    .    .    .    .    .    .    3    11   .    10   .    .    .    .    .    .    
  Robot Hit Streak         7    | .    5    7    .    .    4    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        5    | .    5    5    .    .    2    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           143  | .    22   18   .    3    12   1    18   9    .    .    2    .    14   2    .    14   .    .    2    3    8    15   
  Core Hits                87   | .    9    7    .    2    25   .    8    3    .    .    10   .    .    .    .    9    .    .    .    2    3    9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Burn                   1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  6    | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Melee Attacks              237  | .    .    .    .    3    10   8    22   12   .    4    .    5    14   13   4    22   2    .    13   19   33   53   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 198  | .    .    .    .    3    10   8    22   12   .    4    .    5    .    10   4    22   2    .    13   19   33   31   
  Piercing                 22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Sneak Attacks            26   | .    .    .    .    3    .    1    1    1    .    .    .    .    14   2    .    .    .    .    .    1    1    2    
    Combat Hostiles        2    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6902 | .    193  299  .    274  1706 109  902  450  .    .    589  .    .    .    .    664  .    .    114  210  476  916  
  Guns                     282  | .    193  89   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  264  | .    .    210  .    .    26   .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2033 | .    .    .    .    .    1444 .    .    .    .    .    589  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4323 | .    .    .    .    274  236  109  874  450  .    .    .    .    .    .    .    664  .    .    114  210  476  916  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  104  | .    104  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  442  | .    89   299  .    .    26   .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2033 | .    .    .    .    .    1444 .    .    .    .    .    589  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4099 | .    .    .    .    274  236  109  874  450  .    .    .    .    .    .    .    664  .    .    114  210  476  692  
  Piercing                 224  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    224  
Highest Corruption         21   | .    .    .    .    .    .    2    4    4    4    .    .    .    .    1    .    .    .    .    .    21   8    2    
  Average Corruption       4    | .    .    .    .    .    .    2    2    4    3    .    .    .    .    1    .    .    .    .    .    20   6    1    
  Corruption Purged        4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  47   | .    .    .    .    .    .    2    4    17   2    .    .    .    .    .    .    .    .    .    .    2    17   3    
    Message Errors         11   | .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
    Matter Fused           13   | .    .    .    .    .    .    .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    5    1    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      7    | .    .    .    .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (major)      4    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            344  | .    .    .    .    61   42   69   .    .    .    .    10   .    .    .    .    33   .    .    31   .    26   72   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               52   | .    .    .    .    .    42   .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    292  | .    .    .    .    61   .    69   .    .    .    .    .    .    .    .    .    33   .    .    31   .    26   72   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      29   | .    .    .    .    .    11   .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        336  | .    84   144  .    .    19   .    14   246  .    .    .    .    150  250  .    336  .    .    .    61   232  234  
  Average Temperature      77   | .    24   46   .    .    8    .    10   104  .    .    .    .    80   109  .    131  .    .    .    26   116  131  
  Received Heat Transfer   467  | .    24   30   .    .    117  14   48   36   .    9    9    .    .    9    9    54   9    .    9    9    45   36   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1015 | .    200  741  .    .    37   .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Peak Influence             380  | .   92  110 .   10  367 76  253 74  .   13  .   .   .   .   28  .   .   .   .   207 269 380 
  Initial                  104  | .   .   .   .   .   .   75  11  26  .   .   .   .   .   .   .   .   .   .   .   104 83  14  
  Average                  75   | .   47  51  .   1   250 48  112 31  .   6   .   .   .   .   3   .   .   .   .   153 90  180 
Maximum Alert Level        1    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Low Security (%)         86   | .   100 100 .   100 14  100 78  100 .   100 .   .   .   .   100 .   .   .   .   75  86  47  
  Level 1                  13   | .   .   .   .   .   85  .   21  .   .   .   .   .   .   .   .   .   .   .   .   24  13  52  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   1   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Investigation            3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Extermination            3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            5    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           10   | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   1   
Communications Jammed      34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   26  .   
  Distress Signals         34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   26  .   
Times Spotted              199  | .   5   6   .   .   17  4   6   2   .   1   10  1   .   15  1   29  4   .   10  11  22  55  
  Peak Tracking Total      10   | .   2   2   .   .   8   3   3   1   .   1   4   1   .   4   2   10  4   .   4   4   5   10  
  Tactical Retreats        42   | .   .   .   .   .   1   .   .   .   .   .   3   1   .   6   .   8   .   .   2   3   8   10  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          10   | .   .   1   .   .   1   .   5   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   1   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        5    | .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          47   | .   2   1   3   .   2   2   1   12  1   2   .   .   5   .   .   .   .   8   .   1   2   5   
  Terminals                19   | .   2   1   .   .   2   2   .   6   .   1   .   .   .   .   .   .   .   .   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   1   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Total Hacks                124  | .   4   2   4   .   2   4   1   27  8   2   .   .   8   .   .   .   .   47  .   3   2   10  
  Successful               91   | .   1   .   4   .   2   1   1   11  8   2   .   .   8   .   .   .   .   47  .   1   2   3   
  Failed                   33   | .   3   2   .   .   .   3   .   16  .   .   .   .   .   .   .   .   .   .   .   2   .   7   
    Catastrophic           10   | .   .   .   .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                40   | .   4   2   .   .   2   4   .   17  .   1   .   .   .   .   .   .   .   .   .   .   .   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Recycling Units          12   | .   .   .   .   .   .   .   1   10  .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             79   | .   1   .   4   .   2   1   .   4   8   1   .   .   8   .   .   .   .   47  .   .   .   3   
  Record                   53   | .   .   .   3   .   .   .   .   1   8   .   .   .   6   .   .   .   .   35  .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Branch Access Points     4    | .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       9    | .   .   .   .   .   .   .   1   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      9    | .   .   .   .   .   .   .   1   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   1   .   .   .   2   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Full Trace Events        7    | .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     21   | .   .   .   .   .   .   .   2   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Total Allies               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   
  Highest-Rated Group      296  | .   .   .   .   .   .   .   .   .   .   .   .   .   296 198 .   .   .   .   .   .   .   .   
  Highest-Rated Ally       68   | .   .   .   .   .   .   .   .   .   .   .   .   .   68  68  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   .   .   .   .   .   .   .   .   
  Total Damage             450  | .   .   .   .   .   .   .   .   .   .   .   .   .   43  407 .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    13   | .   .   3   .   2   .   .   .   .   .   .   3   2   .   2   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               12883 | .    437  1066 647  1131 412  739  434  1039 966  201  479  677  577  662  91   576  207  109  383  270  1019 761  
Spaces Moved               17033 | 1    289  538  340  547  270  591  195  830  863  320  962  1238 1082 1130 223  1434 678  165  934  478  2520 1405 
  Core                     218   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    13   24   175  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4287  | 1    289  538  340  547  270  591  195  830  686  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    6668  | .    .    .    .    .    .    .    .    .    177  320  962  1238 1082 1130 223  1273 .    .    .    .    263  .    
  Flight                   5860  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  678  165  934  465  2233 1230 
  Fastest Speed            25    | 120  120  120  190  120  120  120  120  120  52   52   45   45   38   38   32   29   29   29   25   28   32   29   
  Average Speed            65    | 120  120  186  190  187  120  120  120  120  106  52   45   51   44   41   34   33   29   58   29   39   34   36   
  Slowest Speed            200   | 120  120  190  190  190  120  120  120  120  120  52   45   111  111  98   38   115  29   189  110  195  60   200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       59    | 2    48   96   61   99   40   19   35   99   60   9    95   94   96   95   10   84   74   62   70   12   74   28   
  Regions Visited          22
    Branch Regions         14
  Pre-discovered Areas     7     | .    .    2    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        15    | .    1    .    .    1    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    .    1    1    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    1    .    2    .    .    .    .    8    .    1    5    .    2    .    2    1    .    2    .    .    .    
Spaces Dug                 124   | .    .    .    .    .    5    7    2    3    .    4    .    5    2    12   4    8    1    .    10   17   22   22   
Terrain Destroyed          217   | .    .    .    .    .    32   7    2    3    .    4    26   5    6    30   4    24   1    .    10   19   22   22   
  Melee                    115   | .    .    .    .    .    5    7    2    3    .    4    .    5    .    10   4    5    1    .    10   15   22   22   
  Projectile               49    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    20   .    19   .    .    .    4    .    .    
  AOE                      53    | .    .    .    .    .    27   .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      18404 | .    332  578  341  652  340  614  312  870  912  351  1003 1277 1165 1300 231  1499 686  178  1024 539  2624 1576 
  Wait                     651   | .    .    7    .    96   23   .    46   12   36   17   37   23   26   140  .    22   .    .    64   7    21   74   
  Move                     16999 | .    288  537  339  546  269  590  194  829  862  319  961  1237 1081 1129 222  1433 677  164  933  475  2513 1401 
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Pick Up                  56    | .    6    7    .    1    7    5    4    5    2    3    1    2    2    .    .    .    1    2    .    2    6    .    
  Fast Attach              112   | .    3    .    1    1    3    2    2    .    2    1    .    4    9    .    1    7    2    4    6    10   26   28   
  Attach                   36    | .    .    .    .    .    3    2    .    1    5    3    1    .    2    1    .    1    1    1    2    3    4    6    
  Detach                   42    | .    1    .    .    1    .    2    .    2    2    .    .    1    3    2    .    2    1    4    4    6    4    7    
  Swap                     35    | .    3    3    .    1    7    1    3    1    .    1    .    1    6    3    .    .    .    .    1    .    1    3    
  Drop                     103   | .    5    10   1    3    9    4    6    8    3    3    .    4    11   1    .    2    2    3    1    11   12   4    
  Fire                     81    | .    26   14   .    .    9    .    1    .    .    .    3    .    3    11   .    10   .    .    .    4    .    .    
  Melee                    234   | .    .    .    .    3    10   8    22   12   .    4    .    5    14   13   4    22   2    .    13   19   33   50   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    2    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            43    | .    .    .    .    .    .    .    34   .    .    .    .    .    8    .    .    .    .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: *Sto x2 / Low x2)
-7/Storage
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / Arm / Tes)
-2/Research (discovered 4 exits: *Acc x2 / *Qua x2)
-1/Access (discovered 1 exit: Com)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   201 | -10/Materials      | Discovered new exit (range 9)
   307 | -10/Materials      | Build established: Mutant
   397 | -10/Materials      | Identified exit to Mines
   438 | -10/Materials      | Entered Mines
   441 | -10/Mines          | Learned location of Storage (-7)
   606 | -10/Mines          | Learned Materials terminal intel
   720 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   724 | -10/Mines          | Found Prototype Device
   742 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   742 | -10/Mines          | Discovered new exit (range 5)
   782 | -10/Mines          | Build established: Scavenger-Mutant
   843 | -10/Mines          | Discovered new exit (range 10)
   848 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   863 | -10/Mines          | Learned location of Zion (-6)
   875 | -10/Mines          | Learned Materials non-interactive machine intel
  1083 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1116 | -10/Mines          | Discovered new exit (range 11)
  1504 | -10/Mines          | Entered Exiles
  1556 | -10/Exiles         | Met 8R-AWN
  1582 | -10/Exiles         | Met EX-HEX
  1634 | -10/Exiles         | Met EX-BIN
  1660 | -10/Exiles         | Aligned with FarCom system
  1662 | -10/Exiles         | Given EX-Vault access code
  1706 | -10/Exiles         | Opened EX-Vault
  1753 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1933 | -10/Exiles         | Found Longsword +1
  2029 | -10/Exiles         | Met EX-DEC
  2128 | -10/Exiles         | Discovered new exit (range 14)
  2151 | -10/Exiles         | Left Exiles lab with Longsword +1
  2151 | -10/Exiles         | Entered Mines
  2280 | -9/Mines           | Identified exit to Materials
  2291 | -9/Mines           | Discovered exit to Materials (range 10)
  2429 | -9/Mines           | Learned Materials trap positions
  2498 | -9/Mines           | Build established: Mutant
  2600 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  3282 | -9/Mines           | Entered Materials
  3282 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3283 | -8/Materials       | Loaded intel: 15 trap records
  3284 | -8/Materials       | Loaded intel: 33 non-interactive machine locations
  3285 | -8/Materials       | Loaded intel: 12 terminal locations
  3350 | -8/Materials       | Destroyed 7 combat bots
  3677 | -8/Materials       | Discovered new exit (range 15)
  3694 | -8/Materials       | Entered Factory
  3694 | -7/Factory         | Evolved 2 slots: Utility x2
  4121 | -7/Factory         | Identified exit to Storage
  4121 | -7/Factory         | Identified exit to Lower Caves
  4433 | -7/Factory         | Entered Storage
  4438 | -7/Storage         | Build established: Hacker-Mutant
  4862 | -7/Storage         | Discovered new exit (range 3)
  4867 | -7/Storage         | Entered Recycling
  5408 | -7/Recycling       | Discovered new exit (range 15)
  5525 | -7/Recycling       | Scanned before Scraplab entrance
  5538 | -7/Recycling       | Discovered new exit (range 11)
  5542 | -7/Recycling       | Entered Scraplab
  5906 | -7/Recycling       | Entered Scraptown
  6148 | -7/Scraptown       | Visited Fellowship of the Rings
  6165 | -7/Scraptown       | Visited Cyclists
  6534 | -7/Scraptown       | Discovered new exit (range 6)
  6589 | -7/Scraptown       | Visited Symbiants
  6613 | -7/Scraptown       | Visited Assassins FH
  6622 | -7/Scraptown       | Visited Cave Peace
  6681 | -7/Scraptown       | Visited Awakened
  6726 | -7/Scraptown       | Visited Bundlers
  6806 | -7/Scraptown       | Turned away by UFD registrar
  6872 | -7/Scraptown       | Entered Factory
  6872 | -5/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  6872 | -5/Factory         | Identified Exp. Sensor Array
  6971 | -5/Factory         | Identified exit to Upper Caves
  7073 | -5/Factory         | Entered Upper Caves
  7105 | -5/Upper Caves     | Lost 3 parts (1n2u)
  7231 | -5/Upper Caves     | Identified exit to Upper Caves
  7394 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7394 | -5/Upper Caves     | Learned 8 Factory zone layouts
  7552 | -5/Upper Caves     | Entered another Upper Caves area
  7553 | -5/Upper Caves     | Discovered new exit (range 7)
  7559 | -5/Upper Caves     | Identified exit to Factory
  7797 | -5/Upper Caves     | Learned location of Armory (-3)
  7815 | -5/Upper Caves     | Learned 8 Factory zone layouts
  8226 | -5/Upper Caves     | Spotted B-75 Beast
  8226 | -5/Upper Caves     | Discovered new exit (range 5)
  8228 | -5/Upper Caves     | Identified exit to Warlord
  8229 | -5/Upper Caves     | Entered Warlord
  8248 | -5/Warlord         | Discovered new exit (range 14)
  8266 | -5/Warlord         | Identified exit to Proximity Caves
  8305 | -5/Warlord         | Build established: Hacker-Gladiator
  8373 | -5/Warlord         | Opened side exit
  8475 | -5/Warlord         | Learned Research emergency access door positions
  8476 | -5/Warlord         | Learned 4 Command zone layouts
  8476 | -5/Warlord         | Learned Factory terminal intel
  8476 | -5/Warlord         | Learned Armory terminal intel
  8476 | -5/Warlord         | Learned Armory repair station intel
  8476 | -5/Warlord         | Learned Armory garrison access intel
  8496 | -5/Warlord         | Visited the Vortex Lab
  8501 | -5/Warlord         | Found Prototype Energy Cannon
  8501 | -5/Warlord         | Identified Vortex Driver
  8505 | -5/Warlord         | Warlord's base attacked by MAIN.C
  8506 | -5/Warlord         | Found Prototype Energy Gun
  8506 | -5/Warlord         | Identified Vortex Rifle
  8616 | -5/Warlord         | Met Warlord
  8640 | -5/Warlord         | Found Prototype Device
  8640 | -5/Warlord         | Identified System Purifier
  8642 | -5/Warlord         | Found Prototype Processor
  8642 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
  8653 | -5/Warlord         | Found Prototype Device
  8653 | -5/Warlord         | Identified Exp. Cloaking Device
  8656 | -5/Warlord         | Found Prototype Reactor
  8656 | -5/Warlord         | Identified Vortex Chain Reactor
  8723 | -5/Warlord         | Build established: Commander-Mutant
  8806 | -5/Warlord         | Entered Proximity Caves
  8806 | -4/Proximity Caves | Accompanied by 3 allies
  9089 | -4/Proximity Caves | Build established: Hacker-Mutant
  9288 | -4/Proximity Caves | Spotted B-86 Titan
  9343 | -4/Proximity Caves | Learned 12 Research zone layouts
  9457 | -4/Proximity Caves | Discovered exit to Factory (range 6)
  9468 | -4/Proximity Caves | Entered Factory
  9468 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9469 | -4/Factory         | Identified exit to Upper Caves
  9470 | -4/Factory         | Loaded intel: 26 terminal locations
  9559 | -4/Factory         | Entered Upper Caves
  9594 | -4/Upper Caves     | Learned location of 2 exits from Research
  9706 | -4/Upper Caves     | Spotted B-86 Titan
  9845 | -4/Upper Caves     | Build established: Hacker-Sprinter
  9910 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10097 | -4/Upper Caves     | Lost 7 parts (5n2u)
 10119 | -4/Upper Caves     | Discovered new exit (range 13)
 10123 | -4/Upper Caves     | Identified exit to Upper Caves
 10135 | -4/Upper Caves     | Entered another Upper Caves area
 10141 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 10145 | -4/Upper Caves     | Found Prototype Special Weapon
 10145 | -4/Upper Caves     | Identified Molecular Deconstructor
 10340 | -4/Upper Caves     | Discovered new exit (range 8)
 10342 | -4/Upper Caves     | Identified exit to Zhirov
 10342 | -4/Upper Caves     | Entered Zhirov
 10342 | -4/Zhirov          | Discovered new exit (range 3)
 10344 | -4/Zhirov          | Identified exit to Proximity Caves
 10348 | -4/Zhirov          | Met Zhirov
 10357 | -4/Zhirov          | Learned location of Quarantine (-2)
 10357 | -4/Zhirov          | Learned location of Testing (-3)
 10357 | -4/Zhirov          | Learned location of Command (-1)
 10363 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10368 | -4/Zhirov          | Found Alien Artifact
 10368 | -4/Zhirov          | Identified Integrated Reactor
 10368 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10374 | -4/Zhirov          | Found Alien Artifact
 10451 | -4/Zhirov          | Entered Proximity Caves
 10574 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10801 | -3/Proximity Caves | Discovered new exit (range 7)
 10834 | -3/Proximity Caves | Identified exit to Research
 10834 | -3/Proximity Caves | Entered Research
 10834 | -3/Research        | Evolved 2 slots: Utility x2
 10835 | -3/Research        | Identified exit to Testing
 10835 | -3/Research        | Identified exit to Armory
 10836 | -3/Research        | Identified exit to Research
 10873 | -3/Research        | Spotted B-86 Titan
 11074 | -3/Research        | Crushed by falling debris
 11075 | -3/Research        | System corruption reached 10%
 11080 | -3/Research        | Crushed by falling debris
 11104 | -3/Research        | Entered another Research area
 11104 | -2/Research        | Warlord forces began assault on 0b10
 11104 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11105 | -2/Research        | Identified exit to Quarantine
 11129 | -2/Research        | Lost 9 parts (4n5u)
 11214 | -2/Research        | Research machine network offline
 11368 | -2/Research        | Build established: Infiltrator-Mutant
 11464 | -2/Research        | Spotted Executioner
 11482 | -2/Research        | Crushed by falling debris
 11535 | -2/Research        | Lost 4 parts (1p3u)
 11554 | -2/Research        | Discovered new exit (range 18)
 11560 | -2/Research        | Met up with Warlord
 11563 | -2/Research        | Lost 6 allies
 11601 | -2/Research        | Discovered new exit (range 20)
 11625 | -2/Research        | Identified exit to Access
 11689 | -2/Research        | Borebot progress halted
 11737 | -2/Research        | Met DD-05H
 11811 | -2/Research        | Spotted B-90 Cyclops
 11827 | -2/Research        | Build established: Hacker-Sprinter
 11831 | -2/Research        | Borebot progress halted
 11934 | -2/Research        | Discovered exit to Quarantine (range 13)
 11972 | -2/Research        | Crushed by falling debris
 12106 | -2/Research        | Warlord invited to help at Command
 12123 | -2/Research        | Entered Access
 12123 | -1/Access          | Evolved 2 slots: Utility x2
 12225 | -1/Access          | Garrison activated, responded to threat
 12275 | -1/Access          | Lost 5 parts (1p2n2u)
 12455 | -1/Access          | Spotted B-99 Colossus
 12465 | -1/Access          | Found Adv. Force Booster
 12516 | -1/Access          | Identified exit to Command
 12528 | -1/Access          | Spotted B-99 Colossus
 12528 | -1/Access          | Spotted B-99 Colossus
 12542 | -1/Access          | Core integrity fell below 50%
 12572 | -1/Access          | Lost 16 parts (1p5n7u3w)
 12661 | -1/Access          | Core integrity fell below 20%
 12728 | -1/Access          | Identified Transdimensional Reconstructor
 12728 | -1/Access          | Warped through subspace
 12734 | -1/Access          | Spotted B-99 Colossus
 12738 | -1/Access          | Lost 3 parts (1n2u)
 12884 | -1/Access          | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
  Machine.
12815_ Dropped Broken Impulse Thruster Array.
12815_ H-88 Terminator deploys Drone.
12816_ System corrupted: Heat flow error (+276).
12836_ Drone sends a signal.
12839_ H-88 Terminator destroyed.
12842_ Acquired 78 matter.
12858_ Penetrated by Slug. <x2>
12860_ Acquired Core Analyzer. <x3>
12865_ U-05 Engineer builds a Wall.
12866_ Acquired Core Analyzer. <x4>
12873_ ALERT: Rogue bot located, Programmers
  report to Access Zone 2Z.
12873_ Slug penetrates Wall.
12873_ Acquired Core Analyzer. <x2>
12883_ Slug penetrates Wall. <x2>
12884_ S-43 Plague destroyed.
12884_ Penetrated by Slug.
12884_ Slug penetrates Wall.
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
|              ????# #???# #???????????????????????? |
|              #####+##### #???????????????????????? |
|              #        ## #???????????????????????? |
|              #        ## #???????????????????????? |
|              #        ## #???????????????????????? |
|              #        ## #???????????????????????? |
|              #        ## #???????????????????????? |
|              # /=     ## #####???????????????????? |
|              # /=  *  #=     #???????????????????? |
|              # =      #      #???????????????????? |
|              #        /  ""  #???????????????????? |
|              #        #  "T  #???????????????????? |
|              #    "   #h     #???????????????????? |
|              #   """  #   k  #???????????????????? |
|              #  """   ###  ###???????????????????? |
|              #   "  h #?#  #?????????????????????? |
|              #        #?#  #?????????????????????? |
|              #        #?#  #?????????????????????? |
|              #        #?#  #?????????????????????? |
|              # [      #?#  #?????????????????????? |
|              #######"##?#  #?????????????????????? |
|              ############hh#?????????????????????? |
|              #          #  #?????????????????????? |
|              #          #  #?????????????????????? |
|              #          +  #?????????????????????? |
|              #          #@u#?????????????????????? |
|              #          #*%#?????????????????????? |
|              #          #s=#?????????????????????? |
|              ############s #?????????????????????? |
|              ???????????# s#?????????????????????? |
|              ???????????#s #?????????????????????? |
|              ???????????#s #?????????????????????? |
|              ???????????#  #?????????????????????? |
|              ???????????#  #?????????????????????? |
|              ???????????#  #?????????????????????? |
|              ???????????    ??w??????????????????? |
|              ???????????    ?????????????????????? |
|              ???????????    ?????????????????????? |
|              ???????????    ?????????????????????? |
|              ???????????####?????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          58
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Cloak Strength             4
Power Amplification        20
Additional Mass Support    9
EM Shielding               3
Corruption Block           14
Armor Coverage             225
Power Shielding            90
Propulsion Shielding       66
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                78
Targeting Accuracy         5
Melee Accuracy             14
Launcher Accuracy          20
Target Analysis            8
Core Analysis              9
Armor Integrity Analysis   30
Force Boost                40
Offensive Hacking          22
Defensive Hacking          24

 Item Schematics 
-----------------
 Imp. Medium Armor Plating | -7/Recycling | Hacked
         Assault Drone Bay | -4/Zhirov    | Free
            Exp. Heat Sink | -4/Zhirov    | Free
        Exp. Optical Array | -4/Zhirov    | Free
          Imp. Arc Thrower | -4/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
I Think I Know What's Going On

 Challenges 
------------
None

 Game 
------
Seed              AlertHeavySteel
  Manual?         0
Play Time         03:14:26
  Cumulative      115.5 hours
  Start           2025.01.25 @ 13:57:24
  End             2025.01.25 @ 17:10:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           92
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          53
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 51fd7320-e072-4ae6-9f5f-6ce066a9322a