Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 23:37:52 Player: surprisinglarge Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (356) 356 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1216 Bonus ------- None Cogmind --------- Core Integrity 26/250 Matter 296/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Makeshift Leg > --- UTILITY (2) ------ Small Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Compact Battery (200) Weight Redist. System Subdweller Optics Makeshift Core Shielding Light Armor Plating Subdweller Machine Gun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Terrain Scan Processor > --- WEAPON ----------- Makeshift Laser Improved Light Cannon > --- INVENTORY -------- Subdweller Optics Light Armor Plating Medium Laser Medium Laser Subdweller Machine Gun [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Terrain Scan Processor Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Subdweller Machine Gun Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 14 | 6 2 4 2 . Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 2 2 . Treads . | . . . . . Leg 6 | 2 . 2 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 2 | 1 1 . . . Device . | . . . . . Storage 1 | 1 . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 5 | 2 1 2 . . Energy Gun 3 | 2 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 1 | . . 1 . . Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . 6 3 . Power 1 | . . 1 . . Propulsion 4 | . . 2 2 . Utility . | . . . . . Weapon 4 | . . 3 1 . Highest Loss Streak 5 | . . 5 3 . To Critical Strikes . | . . . . . Average Backups 4 | . 2 4 5 5 Power . | . . . . . Propulsion 1 | . 1 1 1 . Utility 1 | . . 1 3 5 Weapon . | . . 1 . . Tool/Special . | . . . . . Unused Backups 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 95 93 79 57 Engine 6 | . 14 8 . . Leg 27 | . 28 27 27 28 Storage 14 | . 14 14 14 14 Processor 13 | . 9 14 14 14 Energy Gun 12 | . 18 14 9 . Ballistic Gun 4 | . . . 14 . Ballistic Cannon 7 | . 9 12 . . Peak Build Rating 13 | 6 9 13 11 11 Average Rating 9 | 4 8 9 10 9 On Entrance 7 | . 6 9 11 11 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 14 | 12 14 14 11 9 Greatest Support 30 | 20 20 26 30 30 Greatest Overweight (x) 3 | . . 3 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 7 | 4 3 7 6 6 Average Carried 4 | . 2 4 5 5 Final Capacity 8 | 8 8 8 8 8 Final Carried 6 | . 3 5 5 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 455 | 202 10 217 26 . Remotely . | . . . . . Salvage Created 345 | . 10 289 46 . Parts 19 | . 1 17 1 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . 12 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 9 | . . 8 1 . Guns 5 | . . 4 1 . Cannons 4 | . . 4 . . Classes Destroyed 5 | . 1 4 . . Turret 2 | . . 2 . . Watcher 1 | . 1 . . . Swarmer 3 | . . 3 . . Sentry 2 | . . 1 1 . Subdweller 4 | . . 4 . . Best Kill Streak 3 | . 1 3 1 . Combat Bots Only 3 | . . 3 1 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 213 | . . 197 16 . Missed 89 | . . 85 4 . Hits 124 | . . 112 12 . Projectile 124 | . . 112 12 . Critical Strikes 2 | . . 1 1 . Damage Taken 1099 | . . 922 177 . Core 224 | . . 168 56 . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 54 | 1 3 40 10 . Largest 2 | 2 2 2 2 . Hottest 100 | 100 83 100 80 . Shots Fired 95 | 2 6 71 16 . Gun 67 | 2 3 46 16 . Cannon 28 | . 3 25 . . Launcher . | . . . . . Special . | . . . . . Kinetic 44 | . 3 31 10 . Thermal 51 | 2 3 40 6 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 1 3 9 14 . Robot Miss Streak 4 | 1 2 4 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 60 | 1 3 42 14 . Core Hits 20 | . 1 17 2 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 1 . Burn 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 959 | 13 49 649 248 . Guns 686 | 13 25 400 248 . Cannons 273 | . 24 249 . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 521 | . 24 311 186 . Thermal 438 | 13 25 338 62 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 7 | . 7 . . . Projectiles 7 | . 7 . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 78 | 39 42 6 78 . Average Temperature 23 | 20 18 6 28 . Received Heat Transfer 564 | . . 501 63 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 1369 | 37 74 999 259 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 30 | . 7 . 30 . Initial 30 | . . . 30 . Average 2 | . . . 3 . Influence Increases 192 | . 7 165 20 . Destroy 0b10 Robot/C 140 | . . 120 20 . Destroy 0b10 Robot/NC 5 | . 5 . . . Destroy Leader 2 | . 2 . . . Lose Combat Pursuer 45 | . . 45 . . Influence Decreases 192 | . 7 102 83 . Entered New Map 33 | . . . 33 . Time Decay 109 | . 7 52 50 . Lost Part 50 | . . 50 . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 16 | . 2 13 1 . Peak Tracking Total 6 | . 1 6 1 . Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 2 | . 1 . 1 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . 2 . 1 . Successful 1 | . 1 . . . Failed 2 | . 1 . 1 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 1776 | 65 208 864 479 160 Spaces Moved 1310 | 48 161 616 363 122 Core 11 | 10 . 1 . . Treads . | . . . . . Legs 1299 | 38 161 615 363 122 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 130 Average Speed 121 | 105 120 120 123 130 Slowest Speed 200 | 120 120 200 130 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 22 48 55 13 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Total 1399 | 60 170 668 378 123 Wait 2 | . . . 2 . Move 1306 | 47 160 615 362 122 Hop . | . . . . . Pick Up 19 | 6 4 7 2 . Fast Attach . | . . . . . Attach 15 | 6 2 5 2 . Detach 2 | . 1 . . 1 Swap 1 | . . 1 . . Drop . | . . . . . Fire 54 | 1 3 40 10 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 4 exits: [*Mat x2] / *Rec / [*Scr]) -8/Recycling -8/Scraptown History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 13) 274 | -10/Materials | Entered Subcaves 275 | -10/Subcaves | Approached by a straggling Scientist 302 | -10/Subcaves | Build established: Mutant 350 | -10/Subcaves | Discovered new exit (range 11) 487 | -10/Subcaves | Discovered new exit (range 12) 519 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 601 | -10/Subcaves | Identified exit to Recycling 859 | -10/Subcaves | Shifting Twisted Machinery released Mak. Laser 860 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1021 | -10/Subcaves | Learned location of Zion (-7) 1021 | -10/Subcaves | Met a Zionite searching for "candidates" 1075 | -10/Subcaves | Core integrity fell below 50% 1116 | -10/Subcaves | Lost 5 parts (2n3w) 1138 | -10/Subcaves | Entered Recycling 1435 | -8/Recycling | Core integrity fell below 20% 1474 | -8/Recycling | Lost 3 parts (2n1w) 1582 | -8/Recycling | Scanned before Scraplab entrance 1602 | -8/Recycling | Entered Scraplab 1613 | -8/Recycling | Discovered new exit (range 3) 1617 | -8/Recycling | Entered Scraptown 1663 | -8/Scraptown | Visited Spacefarers 1745 | -8/Scraptown | Visited CPS Storage 1777 | -8/Scraptown | Self-destructed Last Messages --------------- lightly and respect boundaries. LOCAL NARROWCAST: Spacefarers. To infinity and beyond! P8-AT2(c): I've never even seen the sky, much less space, but I know it's up there. 5Y-X7O(x): Well no we've never been to space, but it's an aspiration nonetheless! XP-XCY(x): This model SPACEJUNK was sent over by the team putting it together, in thanks for all our help so far. LOCAL NARROWCAST: Please don't touch the models. A scale model of a prototype starship. The spaceworthiness of this concept is questionable. The scope of this concept looks more like something built in space than launched from the surface. AI-YGS(c): We're Derelicts, going to spaaaaaaace! LOCAL NARROWCAST: CPS Storage. 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"""""??# ????????????????? | | ????#"# ??# ????????????????? | | ?????????????# ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 DATA ERROR: Steam Global Achievement% Organ Harvest There's More Where That Came From You May Approach The Wall Challenges ------------ None Game ------ Seed NeutrinoNeutrinoTendrils Manual? 0 Play Time 00:19:16 Cumulative 10.0 hours Start 2025.11.21 @ 23:12:27 End 2025.11.21 @ 23:37:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 29 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a00b3c24-50aa-4e80-834f-ad8f588a3fd7