Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 15:08:16

Player: SovietPaperclip

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (119)     595
Value Destroyed (3633)     3633
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (1790)               1790
              TOTAL SCORE: 10038

 Bonus
-------
High Alert Combat Kills    54
Follower Combat Kills      56
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             263/700
Matter                     37/300
Energy                     253/290
System Corruption          3%
Temperature                Critical (665)
Movement                   Rolling (155) Ox4
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (3) ---
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY (7) ------
                Cargo Storage Unit
                Machine Analyzer
       Improved Signal Interpreter
>               --- WEAPON (2) -------
                Phase Cannon
          Heavy Flak Cannon
>               --- INVENTORY (30) ---
          Light Nuclear Core
        Compact Wheel
                Superbattery (1500)
  High-capacity Matter Pod (131)
       Advanced Terrain Scan Processor
       Advanced ECM Suite
                Authchip [R/NC]
                Authchip [R/NC]
                Authchip [R/Combat]
                Authchip [R/Combat]
                Authchip [R/Combat]
                Authchip [R/Combat]
                Relay Coupler [Swarmer] (48)
                Relay Coupler [Grunt] (42)
                Relay Coupler [Sentry] (32)
                Relay Coupler [Sentry] (33)
   High-powered Tractor Beam
                Phase Cannon
                YOLO Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
          Heavy Flak Cannon
                Remote Datajack
                Remote Datajack
                Plasma Cutter
                Powered Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
                Humpback
                Machine Analyzer
       Improved Sensor Array
       Improved Signal Interpreter
          Heavy Insulated Plating
>               --- WEAPON -----------
          Heavy Flak Cannon
          Heavy Flak Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
        Armored Huge Wheel
       Advanced Heat Sink
                Coolant Injector
  High-capacity Storage Unit
                Superbattery
  High-capacity Matter Pod
       Advanced Terrain Scan Processor
       Advanced ECM Suite
                Powered Armor
                Powered Armor
                Powered Armor
                Powered Armor
                Authchip [R/NC]
                Authchip [R/NC]
                Authchip [R/Combat]
                Authchip [R/Combat]
                Authchip [R/Combat]
                Authchip [R/Combat]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
   High-powered Tractor Beam
                Phase Cannon
                Phase Cannon
                Phase Cannon
                YOLO Cannon
          Heavy Flak Cannon
                Remote Datajack
                Remote Datajack
                Plasma Cutter
                Powered Hammer
[Rating: 59]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Humpback
  Processor                Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar 
Slots Evolved              6    | .   .   2   .   .   .   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   2   .   .   .   2   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             86   | 6   5   9   4   2   2   5   13  12  19  9   
  Power                    8    | 1   1   1   1   .   .   .   1   1   1   1   
    Engine                 7    | 1   .   1   1   .   .   .   1   1   1   1   
    Core                   1    | .   1   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   .   .   .   2   1   1   2   2   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | .   .   2   .   .   .   2   1   1   2   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | 1   2   2   3   2   .   2   6   3   10  3   
    Device                 7    | .   .   1   1   .   .   .   2   .   2   1   
    Storage                6    | 1   1   .   1   1   .   .   1   .   1   .   
    Processor              3    | .   1   .   .   .   .   .   .   .   2   .   
    Hackware               3    | .   .   .   .   .   .   1   1   1   .   .   
    Protection             15   | .   .   1   1   1   .   1   2   2   5   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   2   4   .   .   2   1   5   7   6   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          12   | .   .   3   .   .   2   .   2   3   .   2   
    Ballistic Gun          4    | 2   2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   1   1   2   4   1   
    Launcher               2    | .   .   1   .   .   .   .   .   1   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   2   1   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   .   .   .   .   1   .   .   
Parts Lost                 25   | .   .   1   .   .   3   1   4   3   3   10  
  Power                    4    | .   .   .   .   .   .   .   1   1   1   1   
  Propulsion               6    | .   .   1   .   .   1   .   1   1   .   2   
  Utility                  11   | .   .   .   .   .   .   1   2   1   2   5   
  Weapon                   4    | .   .   .   .   .   2   .   .   .   .   2   
  Highest Loss Streak      7    | .   .   1   .   .   3   1   2   3   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   96  97  100 100 95  96  90  81  82  74  
  Engine                   8    | .   11  9   11  11  11  9   8   8   7   5   
  Treads                   3    | .   28  13  .   .   .   .   .   .   .   .   
  Wheel                    16   | .   .   8   22  22  18  18  17  17  20  12  
  Device                   8    | .   .   9   11  11  11  8   7   9   6   6   
  Storage                  9    | .   14  11  11  11  11  9   9   9   7   7   
  Processor                9    | .   10  11  11  11  11  9   9   1   10  15  
  Hackware                 4    | .   .   .   .   .   .   7   10  9   3   .   
  Protection               9    | .   .   10  11  11  11  16  9   9   8   11  
  Energy Cannon            9    | .   .   19  22  22  21  15  8   6   .   5   
  Ballistic Gun            1    | .   28  2   .   .   .   .   .   .   .   .   
  Ballistic Cannon         7    | .   .   .   .   .   .   2   8   11  14  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             251  | 13  31  42  43  63  63  69  229 241 251 192 
  Greatest Support         40   | 40  40  40  24  24  24  24  24  24  40  40  
  Greatest Overweight (x)  49   | 2   .   1   1   2   5   2   9   10  9   49  
  Average Overweight (x)   3    | .   .   .   1   1   2   2   5   9   5   4   
Largest Inventory Capacity 35   | 8   15  15  15  20  20  20  35  35  35  30  
  Average Capacity         26   | 7   8   15  15  16  20  20  31  35  34  30  
  Most Carried             35   | 5   8   15  15  17  17  14  35  35  35  30  
  Average Carried          23   | 2   5   10  14  15  16  12  24  34  33  27  
  Final Capacity           35   | 8   15  15  15  20  20  20  35  35  30  30  
  Final Carried            35   | 4   6   15  15  17  15  14  34  35  30  28  

 Class Distribution 
--------------------
 43% | Mutant
 27% | Bothacker-Mutant
 21% | Hauler-Mutant
  6% | Hauler-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  
Matter Collected           2487 | 260  65   175  115  .    40   .    397  571  307  557  
  Remotely                 150  | .    .    .    .    .    .    .    .    .    .    150  
Salvage Created            3890 | .    186  1407 139  .    197  .    457  980  125  399  
  Parts                    232  | .    10   84   8    .    9    .    36   58   3    24   
Haulers Intercepted        9    | .    .    5    .    .    .    .    .    4    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar 
Combat Hostiles Destroyed  98   | .   5   31  4   .   6   .   14  18  6   14  
  Guns                     6    | .   5   1   .   .   .   .   .   .   .   .   
  Cannons                  87   | .   .   26  4   .   6   .   14  18  6   13  
  AOE                      3    | .   .   3   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   3   7   .   .   .   .   2   2   .   1   
  Worker                   3    | .   .   2   .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   .   5   .   .   .   .   .   4   .   .   
  Recycler                 2    | .   1   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   2   .   .   .   .   .   2   .   .   
  Swarmer                  34   | .   3   12  1   .   3   .   3   3   .   9   
  Grunt                    40   | .   2   12  3   .   3   .   6   10  2   2   
  Brawler                  2    | .   .   1   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   11   | .   .   6   .   .   .   .   .   3   1   1   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   .   
  Programmer               6    | .   .   .   .   .   .   .   3   .   3   .   
Best Kill Streak           7    | .   6   7   2   .   3   .   4   5   1   6   
  Combat Bots Only         6    | .   5   5   2   .   3   .   4   5   1   6   
Max Kills in Single Turn   3    | .   1   3   1   .   1   .   2   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  
Hostile Shots Fired        702  | .    23   75   46   .    32   4    57   90   107  268  
  Missed                   199  | .    7    23   7    .    6    .    17   27   37   75   
Damage Taken               6825 | .    142  546  389  .    388  74   566  984  847  2889 
  Core                     979  | .    28   91   94   .    104  14   100  111  39   398  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   110  | .    .    .    .    .    .    .    .    .    110  .    
  Regen/Repaired (Parts)   149  | .    .    .    .    .    .    .    .    .    149  .    
Core Remaining (%)         68   | 100  88   .    .    .    27   .    .    59   .    .    
Volleys Fired              330  | .    12   90   13   .    12   11   45   61   32   54   
  Largest                  2    | .    2    2    2    .    2    2    2    2    2    2    
  Hottest                  138  | .    46   136  136  .    136  136  138  138  106  138  
Shots Fired                559  | .    24   168  21   .    25   12   76   109  59   65   
  Gun                      30   | .    24   6    .    .    .    .    .    .    .    .    
  Cannon                   525  | .    .    161  21   .    25   12   73   109  59   65   
  Launcher                 1    | .    .    1    .    .    .    .    .    .    .    .    
  Special                  3    | .    .    .    .    .    .    .    3    .    .    .    
  Kinetic                  227  | .    24   6    .    .    .    10   32   65   59   31   
  Thermal                  328  | .    .    161  21   .    25   2    41   44   .    34   
  Explosive                1    | .    .    1    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    8    11   13   .    15   .    15   10   10   7    
  Robot Miss Streak        11   | .    1    6    3    .    2    1    2    7    11   11   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           367  | .    17   97   14   .    17   .    49   75   52   46   
  Core Hits                238  | .    8    42   5    .    10   .    23   79   28   43   
  Critical Kills           2    | .    .    1    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    1    .    .    .    .    3    .    .    1    
    Meltdown               2    | .    .    1    .    .    .    .    .    .    .    1    
    Blast                  3    | .    .    .    .    .    .    .    3    .    .    .    
Melee Attacks              6    | .    .    .    .    .    .    .    .    .    6    .    
  Impact                   6    | .    .    .    .    .    .    .    .    .    6    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8175 | .    258  2138 306  .    412  28   1156 1841 804  1232 
  Guns                     335  | .    258  77   .    .    .    .    .    .    .    .    
  Cannons                  7629 | .    .    1924 306  .    412  .    1156 1841 789  1201 
  Explosions               137  | .    .    137  .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  74   | .    .    .    .    .    .    28   .    .    15   31   
  Kinetic                  3492 | .    258  77   .    .    .    .    610  1142 789  616  
  Thermal                  4472 | .    .    1924 306  .    412  .    546  699  .    585  
  Explosive                137  | .    .    137  .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    2    2    2    2    .    1    1    3    3    
  Average Corruption       1    | .    .    2    2    2    2    .    1    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  51   | .    .    5    7    6    6    .    8    6    7    6    
    Message Errors         10   | .    .    .    3    2    1    .    .    1    1    2    
    Matter Fused           8    | .    .    1    .    1    .    .    2    1    3    .    
    Heat Flow Errors       9    | .    .    3    .    1    2    .    2    .    1    .    
    Energy Discharges      12   | .    .    1    1    2    1    .    3    3    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      6    | .    .    .    1    .    1    .    1    1    1    1    
    Data Loss (major)      2    | .    .    .    2    .    .    .    .    .    .    .    
    Misfires               1    | .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            34   | .    .    26   .    .    .    .    .    .    1    7    
  Projectiles              34   | .    .    26   .    .    .    .    .    .    1    7    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 70   | .    .    .    .    .    .    .    10   20   24   16   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  67   | .    .    .    .    .    .    .    8    19   24   16   
  Secondary                3    | .    .    .    .    .    .    .    2    1    .    .    
Self-Inflicted Damage      36   | .    .    .    .    .    .    14   .    .    7    15   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    1    .    .    1    3    
Targets Rammed             5    | .    .    .    .    .    .    1    .    .    1    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        656  | .    4    306  427  68   359  24   207  293  444  656  
  Average Temperature      113  | .    3    99   226  48   132  15   57   68   121  206  
  Received Heat Transfer   1944 | .    30   162  123  .    207  36   144  423  336  483  
  Effects                  24   | .    .    6    6    .    .    .    .    .    .    12   
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    1    .    .    .    .    .    .    1    
    Interference           8    | .    .    6    2    .    .    .    .    .    .    .    
    Matter Decay           7    | .    .    .    1    .    .    .    .    .    .    6    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         3    | .    .    .    1    .    .    .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    1    .    .    .    .    .    .    .    1    
  Combat Hostiles          2    | .    .    1    .    .    .    .    .    .    .    1    
  Parts Melted             16   | .    .    11   .    .    3    .    .    1    .    1    
  Heat Transferred         7215 | .    .    3478 555  .    740  .    888  851  .    703  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar 
Peak Influence             610  | .   146 610 388 .   125 71  529 418 72  272 
  Initial                  257  | .   .   61  208 .   .   48  39  257 72  46  
  Average                  155  | .   47  254 280 .   94  55  226 164 40  149 
Maximum Alert Level        2    | .   .   2   1   .   .   .   2   2   .   1   
  Low Security (%)         66   | 100 100 40  23  .   100 100 42  53  100 90  
  Level 1                  27   | .   .   34  76  .   .   .   50  43  .   9   
  Level 2                  6    | .   .   24  .   .   .   .   6   2   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   4   .   .   .   2   .   .   5   .   
  Investigation            4    | .   .   1   .   .   .   2   .   .   1   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   3   .   
  Reinforcement            3    | .   .   2   .   .   .   .   .   .   1   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar 
Distress Signals           5    | .   .   2   .   .   .   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   6   38  7   .   5   3   15  25  15  19  
  Peak Tracking Total      8    | .   3   5   4   .   3   3   4   5   4   8   
  Tactical Retreats        2    | .   .   2   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar 
Traps Triggered            12   | .   .   2   .   .   .   1   1   .   4   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar 
Machines Disabled          6    | .   .   3   .   .   .   .   .   2   .   1   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar 
Machines Accessed          37   | .   2   10  .   2   .   3   2   6   12  .   
  Terminals                28   | .   2   9   .   .   .   2   2   5   8   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   .   .   .   .   1   1   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   1   .   
Total Hacks                90   | .   5   29  .   2   .   11  7   12  24  .   
  Successful               39   | .   2   12  .   2   .   4   1   8   10  .   
  Failed                   51   | .   3   17  .   .   .   7   6   4   14  .   
    Catastrophic           14   | .   .   5   .   .   .   1   2   1   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   4   15  .   1   .   3   .   9   13  .   
  Terminals                72   | .   5   25  .   .   .   9   7   10  16  .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   4   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   4   .   .   .   .   .   2   1   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   1   .   
Terminal Hacks             19   | .   1   7   .   2   .   1   1   3   4   .   
  Record                   2    | .   1   .   .   1   .   .   .   .   .   .   
  Part Schematic           3    | .   .   2   .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   2   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              3    | .   .   1   .   .   .   1   .   1   .   .   
  Unreport Threat          4    | .   .   1   .   .   .   .   .   2   1   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   3   .   .   .   .   .   2   .   .   
  Insert Component         3    | .   .   1   .   .   .   .   .   2   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   .   1   .   
Unauthorized Hacks         9    | .   1   2   .   .   .   2   .   3   1   .   
  Terminals                9    | .   1   2   .   .   .   2   .   3   1   .   
    Botnet                 9    | .   1   2   .   .   .   2   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   2   10  .   .   .   2   2   5   9   .   
  Full Trace Events        4    | .   .   1   .   .   .   1   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   3   .   .   .   .   .   .   1   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   .   .   .   25  .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   
  Time                     25   | .   .   .   .   .   .   .   .   .   25  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   .   .   1   .   .   1   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   1   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar 
Total Allies               2    | .   .   .   1   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  31  .   .   24  .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   24  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   8   .   .   .   3   .   .   .   
  Total Damage             172  | .   .   .   86  .   .   .   86  .   .   .   
  Kills                    4    | .   .   .   3   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  
Turns Passed               7903 | 65   247  1345 522  389  328  215  1290 1258 1900 344  
Spaces Moved               3943 | 38   120  601  423  354  156  149  558  434  1005 105  
  Core                     12   | 11   .    .    .    .    .    .    .    .    .    1    
  Treads                   432  | 27   120  285  .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3499 | .    .    316  423  354  156  149  558  434  1005 104  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  105  105  105  120  120  120  225  155  140  
  Average Speed            159  | 138  160  156  105  108  134  120  179  233  169  176  
  Slowest Speed            2500 | 160  160  240  105  120  165  120  225  240  225  2500 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    30   69   84   71   41   16   62   42   27   22   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    .    .    1    .    .    
Scrap Searched             2    | .    .    .    1    .    1    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    .    .    .    2    .    .    6    .    
Terrain Destroyed          33   | .    .    9    .    .    .    3    .    15   6    .    
  Melee                    6    | .    .    .    .    .    .    .    .    .    6    .    
  Projectile               18   | .    .    .    .    .    .    3    .    15   .    .    
  AOE                      9    | .    .    9    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  
Total                      4982 | 48   151  841  478  362  250  173  777  571  1136 195  
  Wait                     465  | .    4    110  35   .    81   4    121  44   47   19   
  Move                     3933 | 37   119  600  422  353  155  148  556  433  1005 105  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | 5    6    21   2    3    .    3    25   13   12   5    
  Fast Attach              16   | 5    1    2    .    .    .    .    4    .    3    1    
  Attach                   37   | 1    .    2    .    .    2    4    5    6    11   6    
  Detach                   2    | .    .    .    .    .    .    .    2    .    .    .    
  Swap                     33   | .    4    5    4    2    .    1    4    6    5    2    
  Drop                     52   | .    5    11   2    4    .    1    7    8    14   .    
  Fire                     330  | .    12   90   13   .    12   11   45   61   32   54   
  Melee                    6    | .    .    .    .    .    .    .    .    .    6    .    
  Ram                      5    | .    .    .    .    .    .    1    .    .    1    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    8    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 3 exits: [*Fac] / *Sto / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  287 | -10/Materials | Discovered new exit (range 11)
  313 | -10/Materials | Entered another Materials area
  313 | -9/Materials  | Evolved 2 slots: Utility x2
  343 | -9/Materials  | Build established: Mutant
 1027 | -9/Materials  | Identified exit to Mines
 1174 | -9/Materials  | Discovered new exit (range 3)
 1513 | -9/Materials  | First assault squad dispatched
 1658 | -9/Materials  | Entered Mines
 1787 | -9/Mines      | Met a Derelict bent on vengeance
 1831 | -9/Mines      | Discovered new exit (range 8)
 1939 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2112 | -9/Mines      | Found a hidden stash of uninstalled traps
 2154 | -9/Mines      | Discovered new exit (range 11)
 2175 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2175 | -9/Mines      | Discovered new exit (range 5)
 2180 | -9/Mines      | Entered Exiles
 2180 | -9/Exiles     | Accompanied by 1 ally
 2207 | -9/Exiles     | Met 8R-AWN
 2226 | -9/Exiles     | Met EX-HEX
 2258 | -9/Exiles     | Met EX-BIN
 2271 | -9/Exiles     | Aligned with FarCom system
 2272 | -9/Exiles     | Given EX-Vault access code
 2296 | -9/Exiles     | Opened EX-Vault
 2309 | -9/Exiles     | Found Superbattery
 2318 | -9/Exiles     | Found YOLO Cannon
 2341 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2371 | -9/Exiles     | Met EX-DEC
 2379 | -9/Exiles     | Learned location of Zion (-7)
 2555 | -9/Exiles     | Discovered new exit (range 14)
 2569 | -9/Exiles     | Stole two prototypes: Superbattery, YOLO Cannon
 2569 | -9/Exiles     | Entered Mines
 2791 | -8/Mines      | Core integrity fell below 50%
 2830 | -8/Mines      | Lost 3 parts (1n2w)
 2889 | -8/Mines      | Discovered new exit (range 4)
 2897 | -8/Mines      | Entered Materials
 2897 | -8/Materials  | Evolved 2 slots: Utility x2
 3110 | -8/Materials  | Identified exit to Garrison
 3112 | -8/Materials  | Entered Garrison
 3346 | -8/Garrison   | Discovered new exit (range 15)
 3364 | -8/Garrison   | Discovered new exit (range 73)
 3364 | -8/Garrison   | Discovered new exit (range 79)
 3364 | -8/Garrison   | Discovered new exit (range 7)
 3720 | -8/Garrison   | Build established: Hauler-Mutant
 3852 | -8/Garrison   | Triggered checkpoint
 4072 | -8/Garrison   | Installed Relay Interface Framework
 4213 | -8/Garrison   | Found Hvy. Insulated Plating
 4216 | -8/Garrison   | Found Hvy. Insulated Plating
 4374 | -8/Garrison   | Build established: Bothacker-Mutant
 4402 | -8/Garrison   | Entered Materials
 5407 | -8/Materials  | Lost 3 parts (1p1n1u)
 5422 | -8/Materials  | Found Powered Armor
 5426 | -8/Materials  | Found Powered Armor
 5429 | -8/Materials  | Found Powered Armor
 5433 | -8/Materials  | Found Powered Armor
 5624 | -8/Materials  | Discovered new exit (range 9)
 5660 | -8/Materials  | Entered Factory
 5660 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5662 | -7/Factory    | FarCom data flow suspended
 6586 | -7/Factory    | Build established: Hauler-Mutant
 6835 | -7/Factory    | Discovered new exit (range 5)
 6841 | -7/Factory    | Identified exit to Storage
 6890 | -7/Factory    | Repaired Hvy. Flak Cannon
 6924 | -7/Factory    | Build established: Hauler-Skirmisher
 6938 | -7/Factory    | Discovered new exit (range 15)
 7289 | -7/Factory    | Fabricated Cargo Storage Unit?
 7503 | -7/Factory    | Build established: Hauler-Mutant
 7560 | -7/Factory    | Identified exit to Garrison
 7560 | -7/Factory    | Entered Garrison
 7684 | -7/Garrison   | Lost 7 parts (1p2n2u2w)
 7733 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
 7842 | -7/Garrison   | Triggered checkpoint
 7857 | -7/Garrison   | Triggered checkpoint
 7893 | -7/Garrison   | Core integrity fell below 50%
 7904 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
07889_ Power failure, Rnf. Deuterium Engine
  shutdown.
07889_ G-50 Soldier knocked back.
07891_ Overheating: Matter decay (-20).
07891_ System corrupted: IFF burst signal
  emitted.
07893_ Overheating: Core damaged (-105).
07893_ G-50 Soldier destroyed.
07895_ S-27 Virus knocked back.
07896_ Power failure, Rnf. Deuterium Engine
  shutdown.
07896_ Overheating: Matter decay (-25).
07897_ Overheating: Energy bleed (-66).
07897_ S-27 Virus destroyed.
07897_ Powered Armor destroyed.
07899_ Overheating: Matter decay (-14).
07900_ Overheating: Matter decay (-15).
07900_ G-47 Trooper knocked back.
07902_ Overheating: Phase Cannon damaged (-26).
07902_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????#     !                |
| ????????????????????????????##!!## # #       #!!## |
| ?????????????????????????????##### #     #  ###### |
| ?????????????????????????????????# #   # #   #???# |
| ?????????????????????????????????# ####### ###???# |
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| ??????????????????????????????#      ##??? ???#    |
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| ???????????????????????????????#     ##??? ???#    |
| ???????????????????????????????#      #??? ???#    |
| ????????????????????????########     #####+#####   |
| ????????????????????????#                   !   *  |
| ????????????????????????#               !       *  |
| ????????????????????????#               %       == |
| ????????????????????????#   ###################### |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
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| ?????????     g             #????????????????????? |
| ?????????           g       #????????????????????? |
| ??????????####   ##  [%##   #????????????????????? |
| ?????????????#????#   =?#   #????????????????????? |
| ????????????????? ^g  ??     ????????????????????? |
| ???????????????   ^   ??   =%C???????????????????? |
| ??????????????    ^^ ???  %=[C???????????????????? |
| ?????????????"       ???[% % %#??????????????????? |
| ?????????????#   ## ???##=  ###??????????????????? |
| ?????????????#   ?# ?????   #????????????????????? |
| ?????????????   ?? ??????   #????????????????????? |
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| ?????????????????????????   #????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          65
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             1000
Resistance: EM             30
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2
Defensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        38
Authchip Count             7

 Item Schematics 
-----------------
         Arm. Wheel | -9/Materials | Scanalyzed
 Cargo Storage Unit | -9/Materials | Hacked
  Huge Storage Unit | -9/Materials | Hacked
    Arm. Huge Wheel | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cargo Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterRecoilMachine
  Manual?         0
Play Time         01:06:07
  Cumulative      121.6 hours
  Start           2024.06.12 @ 12:29:02
  End             2024.06.12 @ 15:08:16
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           167
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          54
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64972a0b-0dd0-44ac-b691-3f56ee373c9b