Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.09 @ 19:53:24 Player: Minty Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (224) 1120 Value Destroyed (7048) 7048 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 12793 Bonus ------- High Alert Combat Kills 385 Cogmind --------- Core Integrity 0/1000 Matter 121/300 Energy 98/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Hacking Suite > --- WEAPON (4) ------- Impact Mace > --- INVENTORY (5) ---- F-cell Engine Light Neutrino Core Proton Missile Launcher Heavy Rocket Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Gravity Neutralizer Experimental Targeting Computer Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Force Rifle Antimatter Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Hybrid Deuterium Engine Hybrid Deuterium Engine Cooled Deuterium Engine F-cell Engine Medium Matter Pod High-capacity Matter Pod IFF Parser Advanced Targeting Computer Matter Filter Medium Reactive Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite High-powered Tractor Beam Recalibrator Proton Missile Launcher Proton Missile Launcher Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Impact Mace Impact Mace [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Weapon Shielding Weapon Gauss Rifle Energy Gun Precision Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power . | . . . . . . . . Propulsion 4 | . . 1 2 . . . 1 Utility 4 | . . . . 1 . 2 1 Weapon 2 | . . 1 . 1 . . . Parts Attached 119 | . 17 28 11 18 15 14 16 Power 12 | . 4 4 1 . 1 . 2 Engine 11 | . 4 4 1 . 1 . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 37 | . 7 11 5 4 4 3 3 Treads 30 | . 3 11 5 4 4 3 . Leg 5 | . 2 . . . . . 3 Wheel 2 | . 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | . 2 5 . 9 1 7 6 Device 8 | . . 1 . 1 . 3 3 Storage 3 | . 1 2 . . . . . Processor 8 | . . 1 . 4 1 1 1 Hackware 1 | . . . . . . . 1 Protection 10 | . 1 1 . 4 . 3 1 Artifact . | . . . . . . . . Weapon 40 | . 4 8 5 5 9 4 5 Energy Gun 8 | . 3 2 1 . 1 1 . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 14 | . . 5 2 4 3 . . Ballistic Cannon 5 | . . . . . 1 3 1 Launcher 7 | . . . 2 1 1 . 3 Special Weapon . | . . . . . . . . Impact Weapon 5 | . 1 . . . 3 . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 15 | . . 3 2 . 5 3 2 Corrupted Parts 1 | . . . . . . 1 . System Corruption 4 | . . . . . . 4 . Parts Lost 47 | . 8 3 1 1 6 8 20 Power 6 | . 4 . . . . . 2 Propulsion 18 | . 2 1 1 1 3 4 6 Utility 8 | . . . . . . 1 7 Weapon 15 | . 2 2 . . 3 3 5 Highest Loss Streak 10 | . 5 2 1 1 1 5 10 To Critical Strikes . | . . . . . . . . Average Backups 19 | 6 7 13 23 24 24 24 22 Power 3 | 1 . 1 3 4 5 5 4 Propulsion . | 4 2 1 . . . . . Utility 7 | . 2 5 5 8 11 11 10 Weapon 8 | 1 2 4 14 12 7 7 7 Tool/Special . | . . . . . . . . Unused Backups 36 | . . 8 2 13 3 . 10 Power 5 | . . 1 1 . 1 . 2 Propulsion 1 | . . 1 . . . . . Utility 16 | . . 5 1 1 2 . 7 Weapon 14 | . . 1 . 12 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 78 96 95 99 97 96 67 Engine 7 | . 7 9 9 7 6 6 3 Treads 30 | . 21 32 41 37 36 29 13 Device 2 | . . 5 . . . 5 4 Storage 8 | . 14 11 9 7 7 6 4 Processor 7 | . . 2 9 5 13 16 12 Protection 4 | . 8 2 . 8 1 3 5 Energy Gun 3 | . 10 4 . . 4 5 1 Ballistic Gun 17 | . . 23 26 30 22 10 . Ballistic Cannon 3 | . . . . . . 8 16 Impact Weapon 1 | . 9 2 . . 1 . . Peak Build Rating 67 | 6 7 27 35 54 55 63 67 Average Rating 36 | 6 5 18 32 46 50 57 53 On Entrance 30 | 6 6 5 27 33 53 48 62 Avg Prop Armor Cover (%) 5 | . . . . 4 . . 37 Naked Turns . | . . . . . . . . Heaviest Build 131 | 12 30 97 100 131 114 126 130 Greatest Support 116 | 20 40 60 100 116 116 108 88 Greatest Overweight (x) 35 | . 3 1 1 1 1 1 35 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 Average Capacity 21 | 8 13 15 25 25 25 25 23 Most Carried 25 | 6 9 18 25 25 25 25 25 Average Carried 19 | 6 7 13 23 24 24 24 22 Final Capacity 25 | 8 15 25 25 25 25 25 25 Final Carried 25 | 6 9 18 25 25 25 25 25 Class Distribution -------------------- 44% | Gunner 20% | Scavenger-Gunner 18% | Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Matter Collected 5431 | 200 183 1082 624 1008 1077 565 692 Remotely 363 | . . . . 287 . . 76 Salvage Created 8869 | . 683 1725 1149 1152 1878 1120 1162 Parts 453 | . 26 104 66 69 99 44 45 Haulers Intercepted 14 | . . 5 3 1 4 1 . Recyclers Shooed 9 | . 1 4 . 2 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 140 | . 12 32 20 13 29 14 20 Melee 13 | . 4 2 . . 2 2 3 Guns 90 | . 5 29 14 13 20 9 . Cannons 12 | . . 1 . . . 3 8 AOE 17 | . . . 6 . 4 . 7 Classes Destroyed 15 | . 7 4 2 1 . 1 . Worker 22 | . 2 2 2 8 5 1 2 Builder 13 | . 2 1 2 2 . 2 4 Tunneler 2 | . . . 1 . . . 1 Hauler 14 | . . 5 3 1 4 1 . Recycler 11 | . 3 1 2 3 . 1 1 Mechanic 4 | . . 1 1 . 1 . 1 Operator 10 | . 1 3 1 1 2 . 2 Watcher 8 | . 1 1 1 1 1 1 2 Swarmer 18 | . 6 8 3 1 . . . Grunt 78 | . 6 16 14 5 15 8 14 Duelist 3 | . . 1 . . 2 . . Sentry 24 | . . 7 2 3 8 3 1 Hunter 6 | . . . 1 1 2 1 1 Programmer 9 | . . . . 3 2 1 3 Heavy 2 | . . . . . . 1 1 Best Kill Streak 17 | . 6 6 17 6 8 5 6 Combat Bots Only 9 | . 4 6 9 4 8 4 6 Max Kills in Single Turn 5 | . 2 2 5 2 2 2 4 Gunslinging 1 | . . . 1 . 1 . . Exploded 2 | . . . 2 . 2 . 1 Melee 1 | . 1 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Hostile Shots Fired 970 | . 106 167 87 102 193 133 182 Missed 280 | . 17 36 23 27 69 48 60 Hits 690 | . 89 131 64 75 124 85 122 Melee 9 | . . 3 . . 6 . . Projectile 681 | . 89 128 64 75 118 85 122 Critical Strikes 19 | . . 1 4 . 7 2 5 Damage Taken 10935 | . 1039 1629 1087 854 1645 1108 3573 Core 1662 | . 190 147 87 65 109 46 1018 Absorbed by Shields 9 | . . . . . 9 . . Redirected to Shielding 17 | . 7 10 . . . . . Ignored by Resistances 73 | . . . . 54 . . 19 Regen/Repaired (Parts) 185 | . . . 185 . . . . Core Remaining (%) 73 | 100 24 63 84 . 75 94 . Volleys Fired 321 | . 22 82 49 44 54 29 41 Largest 4 | . 2 3 3 4 4 4 4 Hottest 179 | . 100 124 76 112 139 179 179 Shots Fired 970 | . 33 225 136 176 188 111 101 Gun 825 | . 33 223 123 176 184 79 7 Cannon 115 | . . 2 . . . 32 81 Launcher 30 | . . . 13 . 4 . 13 Special . | . . . . . . . . Kinetic 811 | . . 200 123 176 146 85 81 Thermal 67 | . 29 10 . . . 21 7 Explosive 30 | . . . 13 . 4 . 13 Electromagnetic 62 | . 4 15 . . 38 5 . Robot Hit Streak 27 | . 7 16 17 15 21 19 27 Robot Miss Streak 5 | . 3 2 5 4 2 3 3 Penetration Max 1 | . . . . 1 1 1 1 Secondary Targets 12 | . . 4 4 1 2 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . Shots Hit Robots 673 | . 45 172 89 104 133 82 48 Core Hits 358 | . 20 64 62 52 74 36 50 Critical Kills 9 | . 4 . . . 2 1 2 Critical Parts Destroyed 22 | . 5 5 . . 5 3 4 Critical Strikes 41 | . 13 6 . . 8 6 8 Burn 4 | . 4 . . . . . . Destroy 8 | . . 2 . . 3 3 . Blast 3 | . . . . . . 1 2 Corrupt 3 | . . 1 . . 1 1 . Smash 23 | . 9 3 . . 4 1 6 Melee Attacks 98 | . 30 22 . . 18 11 17 Impact 98 | . 30 22 . . 18 11 17 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . 2 2 . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . 2 . 1 Damage Inflicted 18875 | . 1298 2959 2606 2406 3611 2625 3370 Guns 9909 | . 302 2372 1299 2058 2399 1337 142 Cannons 1737 | . . 22 . . . 660 1055 Explosions 4181 | . 357 48 1269 324 653 . 1530 Melee 2793 | . 637 501 . . 448 613 594 Ramming 255 | . 2 16 38 24 111 15 49 Kinetic 9826 | . . 2149 1299 2058 1788 1477 1055 Thermal 1682 | . 542 157 . . 51 414 518 Explosive 3228 | . . . 1269 324 602 . 1033 Electromagnetic 1091 | . 117 136 . . 611 106 121 Impact 2793 | . 637 501 . . 448 613 594 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 27 | . . 1 . 4 4 6 27 Average Corruption 4 | . . 1 . 3 4 4 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 94 | . . 11 . 18 27 11 27 Message Errors 29 | . . 5 . 9 7 4 4 Matter Fused 15 | . . 1 . 1 6 2 5 Heat Flow Errors 6 | . . . . 2 1 . 3 Energy Discharges 11 | . . 2 . 1 3 2 3 Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 8 | . . 1 . 2 1 1 3 Data Loss (major) 6 | . . 1 . 1 2 . 2 Misfires 4 | . . . . 1 1 . 2 Alerts 2 | . . . . . 1 . 1 Misdirections 2 | . . . . . . . 2 Weapon Failures 9 | . . 1 . 1 5 1 1 Overload Shots . | . . . . . . . . Overflow Damage 1250 | . 329 96 13 20 221 165 406 Projectiles 109 | . . . . . . 69 40 Explosions 371 | . 150 . 10 20 44 . 147 Melee 770 | . 179 96 3 . 177 96 219 Knockbacks 19 | . 3 . 1 1 2 4 8 Impact 11 | . 3 . 1 1 2 . 4 Kinetic 7 | . . . . . . 4 3 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 332 | . 57 26 87 . 31 . 131 Shots 12 | . 2 1 4 . 2 . 3 Rammed 18 | . 1 3 1 2 5 3 3 Targets Rammed 20 | . 1 3 1 3 6 3 3 Kicked . | . . . . . . . . Crushed 2 | . . . . 1 1 . . Highest Temperature 275 | . 275 235 35 233 145 202 199 Average Temperature 52 | . 120 36 14 55 44 51 52 Received Heat Transfer 3065 | . 357 543 513 144 589 282 637 Effects 2 | . 2 . . . . . . Interference 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . 1 . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Robots Corrupted 12 | . 4 1 . . 4 1 2 Combat Hostiles 8 | . 3 . . . 3 . 2 Parts Fried 17 | . 5 2 . . 5 2 3 Impact Corruptions 31 | . 7 5 1 . 7 3 8 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 4 . . . . 2 . Heat Transferred 2733 | . 1223 309 . . 50 629 522 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 1 . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Maximum Alert Level 2 | . 1 2 2 1 2 2 2 Low Security (%) 56 | 100 95 84 30 77 12 . 44 Level 1 30 | . 4 9 35 22 41 84 48 Level 2 12 | . . 6 34 . 45 15 6 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 672 | . 217 499 517 267 640 427 672 Initial 284 | . . 29 208 221 115 284 196 Average 211 | . 101 130 317 129 395 314 244 Influence Increases 5285 | . 501 1018 645 542 946 475 1158 Destroy 0b10 Robot/C 2800 | . 240 640 400 260 580 280 400 Destroy 0b10 Robot/NC 420 | . 45 70 65 80 65 30 65 Destroy Leader 784 | . 52 172 98 94 170 94 104 Successful Hack 130 | . 35 25 . 49 7 . 14 Select Force Hacks 30 | . . . 30 . . . . Disable Machine 375 | . 60 45 . 45 15 15 195 Destroy Structure 476 | . 24 6 52 14 49 11 320 Lose Combat Pursuer 270 | . 45 60 . . 60 45 60 Influence Decreases 4617 | . 429 597 651 774 574 701 891 Entered New Map 1282 | . . 43 285 266 140 343 205 Time Decay 2874 | . 349 533 356 498 374 278 486 Lost Part 461 | . 80 21 10 10 60 80 200 Squads Dispatched 38 | . 1 5 5 5 7 5 10 Investigation 11 | . 1 2 2 3 . 2 1 Extermination 6 | . . . . 1 2 1 2 Reinforcement 19 | . . 3 2 1 4 2 7 Assault 1 | . . . 1 . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 2 | . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Distress Signals 15 | . 1 4 1 3 3 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 216 | . 19 46 32 21 43 22 33 Peak Tracking Total 6 | . 4 6 6 4 6 4 6 Tactical Retreats 13 | . 2 3 . . 3 3 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Traps Triggered 9 | . 4 . . 2 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 4 | . 4 . . . . . . Exploded 2 | . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Disabled 25 | . 4 3 . 3 1 1 13 Max in Single Turn 3 | . 3 1 . 1 1 1 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Accessed 31 | . 5 8 2 7 3 4 2 Terminals 25 | . 5 8 . 4 3 3 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 2 . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers 2 | . . . 1 1 . . . Garrison Access . | . . . . . . . . Total Hacks 105 | . 24 23 4 25 5 16 8 Successful 60 | . 15 16 3 13 2 6 5 Failed 44 | . 9 7 . 12 3 10 3 Catastrophic 5 | . 1 1 . . 1 2 . Database Lockouts 1 | . . . 1 . . . . Manual 50 | . 12 17 2 4 2 8 5 Terminals 86 | . 24 23 . 13 5 13 8 Fabricators . | . . . . . . . . Repair Stations 7 | . . . 1 6 . . . Recycling Units 3 | . . . . . . 3 . Scanalyzers 9 | . . . 3 6 . . . Garrison Access . | . . . . . . . . Terminal Hacks 36 | . 10 9 . 8 2 3 4 Record 1 | . . . . . . . 1 Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 2 | . . . . . 2 . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 2 | . 1 1 . . . . . Terminal Index 1 | . . 1 . . . . . Alert Level 10 | . 1 3 . 3 . 2 1 Locate Traps 7 | . 3 1 . 2 . 1 . Maintenance Status 1 | . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . Patrol Status 1 | . . . . 1 . . . Zone Layout 6 | . 2 1 . 1 . . 2 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . 2 . Process 1 | . . . . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer 5 | . . . 1 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 1 | . . . . 1 . . . Retrieve Study 2 | . . . 1 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 16 | . 5 7 2 . . 1 1 Terminals 14 | . 5 7 . . . 1 1 Track 5 | . 2 1 . . . 1 1 Botnet 2 | . 1 1 . . . . . Detonate 1 | . 1 . . . . . . Disrupt 1 | . 1 . . . . . . Skim 5 | . . 5 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Patch 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 29 | . 5 8 1 7 2 4 2 Full Trace Events 7 | . . 1 . 3 . 2 1 Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . . 12 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 1 1 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 15 | . . . . . . 15 . Retrieved Matter 15 | . . . . . . 15 . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Active Infowar (turns) 219 | . . . . 185 . 34 . IFF 34 | . . . . . . 34 . T.N.C. 185 | . . . . 185 . . . Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Turns Passed 7516 | 3 894 1638 817 1421 878 605 1260 Spaces Moved 3074 | 3 473 727 312 569 326 221 443 Core 106 | . 8 . . . . . 98 Treads 2863 | . 363 727 312 569 326 221 345 Legs 65 | 3 62 . . . . . . Wheels 40 | . 40 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 80 160 168 164 160 160 50 Average Speed 186 | 120 148 164 197 209 171 189 237 Slowest Speed 1800 | 120 200 250 250 225 230 240 1800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 12 | . . . . . . . 12 Cave-ins Triggered 3 | . . . . . . . 3 Exploration Rate (%) 34 | 2 82 57 37 20 58 6 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 46 | . . . 17 . . . 29 Terrain Destroyed 399 | . 23 3 76 23 52 17 205 Melee . | . . . . . . . . Projectile 67 | . . . . 2 6 16 43 AOE 331 | . 23 3 76 21 46 . 162 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total 3985 | 2 576 964 405 699 479 308 552 Wait 124 | . 17 32 . 13 31 17 14 Move 3066 | 2 472 726 311 568 325 220 442 Hop . | . . . . . . . . Pick Up 88 | . 9 28 15 18 10 3 5 Fast Attach 38 | . 12 4 2 3 6 6 5 Attach 38 | . 7 5 3 4 4 5 10 Detach 11 | . 1 2 . 3 . 1 4 Swap 102 | . 1 33 15 19 17 10 7 Drop 80 | . 4 27 9 24 9 3 4 Fire 321 | . 22 82 49 44 54 29 41 Melee 94 | . 30 22 . . 15 11 16 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 20 | . 1 3 1 3 6 3 3 Escape Stasis 3 | . . . . . 2 . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 11) 217 | -10/Materials | Lost 5 parts (2p2n1w) 301 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 11) 488 | -10/Materials | Discovered new exit (range 16) 524 | -10/Materials | Core integrity fell below 50% 772 | -10/Materials | Discovered new exit (range 9) 898 | -10/Materials | Entered another Materials area 898 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1541 | -9/Materials | Discovered new exit (range 11) 1687 | -9/Materials | Build established: Gunner 1722 | -9/Materials | Discovered new exit (range 2) 2005 | -9/Materials | Learned location of 1 exit from Storage 2037 | -9/Materials | Loaded intel: 16 trap records 2053 | -9/Materials | Discovered new exit (range 8) 2060 | -9/Materials | Learned 4 Recycling zone layouts 2073 | -9/Materials | Learned Storage security intel 2078 | -9/Materials | Learned Storage security intel 2079 | -9/Materials | Learned location of Zion (-7) 2464 | -9/Materials | Discovered new exit (range 16) 2536 | -9/Materials | Entered another Materials area 2536 | -8/Materials | Evolved 2 slots: Propulsion x2 2953 | -8/Materials | Destroyed 9 combat bots 3063 | -8/Materials | Central database locked down 3239 | -8/Materials | Discovered new exit (range 9) 3336 | -8/Materials | First assault squad dispatched 3353 | -8/Materials | Entered Factory 3353 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3831 | -7/Factory | Build established: Tank 4516 | -7/Factory | Build established: Gunner 4590 | -7/Factory | Identified exit to Storage 4590 | -7/Factory | Identified exit to Lower Caves 4774 | -7/Factory | Entered Storage 4775 | -7/Storage | Identified exit to Recycling 4776 | -7/Storage | Identified exit to Factory 4985 | -7/Storage | Found Prototype Processor 4985 | -7/Storage | Identified Exp. Targeting Computer 5517 | -7/Storage | Destroyed 8 combat bots 5579 | -7/Storage | Garrison activated, responded to threat 5652 | -7/Storage | Entered Factory 5652 | -6/Factory | Evolved 2 slots: Utility x2 5938 | -6/Factory | Build established: Scavenger-Gunner 5990 | -6/Factory | Lost 5 parts (2n1u2w) 6201 | -6/Factory | Discovered new exit (range 10) 6257 | -6/Factory | Entered another Factory area 6257 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6591 | -5/Factory | Found Launcher Loader 7184 | -5/Factory | Crushed by falling debris 7184 | -5/Factory | System corruption reached 10% 7204 | -5/Factory | Crushed by falling debris 7235 | -5/Factory | Lost 10 parts (1p2n5u2w) 7237 | -5/Factory | Crushed by falling debris 7448 | -5/Factory | Core integrity fell below 50% 7491 | -5/Factory | Core integrity fell below 20% 7511 | -5/Factory | Lost 6 parts (3n1u2w) 7517 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07483_ The unstable cave ceiling collapses. 07483_ U-05 Engineer lays Concrete. 07485_ The unstable cave ceiling collapses. 07485_ U-05 Engineer lays Concrete. 07485_ Penetrated by Slug. 07485_ G-50 Soldier destroyed. 07485_ Penetrated by Slug. 07486_ U-05 Engineer lays Concrete. 07490_ Slug penetrates Wall. 07497_ Acquired Prototype Power Core. 07497_ Identified Lgt. Neutrino Core. 07501_ System corrupted: Heat flow error (+232). 07506_ Penetrated by Slug. 07510_ H-66 Slayer knocked back. 07512_ Construction Platform disabled. 07512_ P-70 Sage suffers critical hit (Smash). 07512_ P-70 Sage destroyed. 07512_ Penetrated by Slug. 07517_ System corrupted: Component data lost. 07517_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????## #?# ""#????????????? | | ?????????????# #?# ##???????????? | | ?????????????# #?# ] "#???????????? | | ?????????????# #?# ###??????????? | | ?????????????# #?# # #??????????? | | ?????????????# ### # #??????????? | | ?????????????# ## " #??????????? | | ?????????????# # " #??????????? | | ?????????????# "##??????????? | | ?????????????# #####""#???????????? | | ?????????????# =% # % # #???????????? | | ?????????????# = ################ | | ?????????????# %[ | | ?????????????# %= | | ?????????????# | | ?????????????# ???? | | ?????????????# ???? | | ?????????????# ###########????? | | ?????????????############ #??????# ????? | | ?????????????????########## ###??????# ????? | | ?????????????????# p # #????????# ????? | | ?????????????????# """" # ##???????# ????? | | ?????????????????# """" # ########## ""????? | | ?????????????????# """"h/ # ""????? | | ?????????????????# """" # # ""????? | | ?????????????????# """"@# # ????? | | ?????????????????# """ =# # ""????? | | ?????????????????# """"%# # ""????? | | ?????????????????# |*########## # ""????? | | ?????????????????##########????????# # ????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# ######### | | ???????????????????????????????????# % ^ | | ???????????????????????????????????# % ^ | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????########## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | | ????????????????????????????????????????????# % | | ????????????????????????????????????????????# * | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????"???????????????????????????????????# | | ????????"????????"?????????????????#######??###### | | ????????" ??????? ????????????????? ## ?? | | ???????? ??????? ????????????????"" ## """""" | | ???????"" ??????? ???????????????""" ## """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Resistance: EM 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Hpw. Shotgun | -8/Materials | Extracted Target Analyzer | -8/Materials | Extracted Imp. Hover Unit | -8/Materials | Extracted Hvy. Mace | -8/Materials | Extracted Shock Rifle | -8/Materials | Extracted Particle Cannon | -8/Materials | Extracted Lrg. Storage Unit | -8/Materials | Extracted Titanium Leg | -8/Materials | Extracted Visual Processing Unit | -8/Materials | Extracted EMP Blaster | -8/Materials | Extracted Hpw. Tractor Beam | -8/Materials | Extracted Nuclear Core | -8/Materials | Extracted Cld. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Treads | -8/Materials | Hacked Med. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InterdictionSpliceTearclaws Manual? 0 Play Time 00:43:52 Cumulative 1308.1 hours Start 2026.06.07 @ 13:02:33 End 2026.06.09 @ 19:53:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1611 Rogue 1327 Adventurer 124 Explorer 160 Win Type - Total 64 Types 50/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c3db7a0-a883-4de8-ac27-40ee7d6702fb