Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.07 @ 01:34:39 Player: rCartos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (24) 120 Value Destroyed (562) 562 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 4362 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 240/300 Energy 109/150 System Corruption 5% Temperature Warning (399) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY (4) ------ Improved Cooling System Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (4) ------- Gamma Rifle Beamcaster Beamcaster Beamcaster > --- INVENTORY (5) ---- Weapon Cycler Peak State ------------ > --- POWER ------------ Micro Nuclear Core Antimatter Reactor > --- PROPULSION ------- Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Beamcaster Beamcaster Beamcaster Beamcaster > --- INVENTORY -------- Armored Huge Wheel Weapon Cycler Gamma Rifle [Rating: 63] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 3 | . . . 1 . 1 1 . . Utility 2 | . . . . 1 . 1 . . Weapon 2 | . . . 1 1 . . . . Parts Attached 57 | 6 10 1 7 8 6 7 9 3 Power 7 | 1 2 . . 1 . 2 1 . Engine 4 | 1 2 . . 1 . . . . Core 2 | . . . . . . 2 . . Reactor 1 | . . . . . . . 1 . Propulsion 11 | 2 2 . 1 2 1 1 . 2 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 11 | 2 2 . 1 2 1 1 . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 2 1 2 1 2 1 3 . Device 5 | . . 1 1 . 2 . 1 . Storage 4 | 1 2 . 1 . . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 3 | . . . . . . 1 2 . Artifact . | . . . . . . . . . Weapon 26 | 2 4 . 4 4 3 3 5 1 Energy Gun 15 | 1 . . 1 2 2 3 5 1 Energy Cannon 2 | . 1 . 1 . . . . . Ballistic Gun 4 | 1 2 . 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . 2 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 18 | . 3 . 10 . . 2 . 3 Power 3 | . 1 . 1 . . . . 1 Propulsion 6 | . 1 . 3 . . 1 . 1 Utility 3 | . 1 . 2 . . . . . Weapon 6 | . . . 4 . . 1 . 1 Highest Loss Streak 10 | . 3 . 10 . . 2 . 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 76 | . 81 88 76 48 67 85 79 84 Engine 4 | . 9 14 7 3 7 . . . Core 3 | . . . . . . 12 6 6 Reactor 1 | . . . . . . . 5 6 Wheel 19 | . 27 28 24 9 15 20 13 18 Device 5 | . . 3 14 . 5 6 6 6 Storage 6 | . 15 14 3 9 7 6 2 . Processor 3 | . . . . 9 7 6 2 . Protection 5 | . . . . . . 5 15 20 Energy Gun 14 | . 5 . . 11 15 26 25 25 Energy Cannon 3 | . . 14 16 . . . . . Ballistic Gun 4 | . 21 14 6 . . . . . Slashing Weapon 1 | . . . . 6 7 . . . Naked Turns . | . . . . . . . . . Heaviest Build 62 | 12 14 13 18 21 29 36 62 62 Greatest Support 66 | 32 32 32 42 38 56 66 56 66 Greatest Overweight (x) 2 | . . . 1 1 . . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 7 8 5 8 8 8 6 5 Most Carried 8 | 4 5 8 4 8 7 6 8 5 Average Carried 3 | . 3 4 2 4 4 5 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 7 | 3 3 4 . 7 6 5 4 1 Class Distribution -------------------- 46% | Mutant 19% | Derelict-Tank 17% | Gunner 8% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Derelict-Tank | -6/Waste Derelict-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Matter Collected 946 | 264 129 . 39 165 . 145 128 76 Remotely . | . . . . . . . . . Salvage Created 703 | 84 100 . 107 189 . 145 . 78 Parts 35 | 3 5 . 6 11 . 7 . 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled 4 | . . . . . 4 . . . Retrieved Matter 31 | . . . . . 31 . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 17 | . 5 . 5 . . 5 . 2 Guns 10 | . 2 . 1 . . 5 . 2 Cannons 2 | . . . 2 . . . . . AOE 5 | . 3 . 2 . . . . . Classes Destroyed 8 | 2 2 . 1 3 . . . . Worker 1 | . . . . 1 . . . . Builder 1 | . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . Recycler 3 | 1 . . . 2 . . . . Watcher 1 | . . . . 1 . . . . Swarmer 11 | . 3 . 3 . . 4 . 1 Grunt 4 | . 2 . . . . 1 . 1 Sentry 2 | . . . 2 . . . . . Best Kill Streak 5 | 1 3 . 2 5 . 4 . 1 Combat Bots Only 4 | . 3 . 2 . . 4 . 1 Max Kills in Single Turn 2 | 1 2 . 1 1 . 2 . 1 Gunslinging 1 | . . . . . . 1 . . Exploded 2 | . 2 . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Hostile Shots Fired 292 | . 57 . 113 34 19 24 . 45 Missed 62 | . 11 . 25 12 4 3 . 7 Damage Taken 4000 | . 473 7 957 343 253 899 . 1068 Core 1450 | . 137 . 387 49 18 573 . 286 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 25 | . . . . . . . . 25 Regen/Repaired (Parts) 137 | . 137 . . . . . . . Core Remaining (%) 67 | 100 . 45 3 91 97 . . . Volleys Fired 51 | 4 12 . 14 . 5 8 . 8 Largest 4 | 2 2 . 3 . 2 4 . 4 Hottest 300 | 60 70 . 150 . 138 276 . 300 Shots Fired 138 | 8 24 . 33 . 10 31 . 32 Gun 109 | 8 20 . 8 . 10 31 . 32 Cannon 20 | . . . 20 . . . . . Launcher 9 | . 4 . 5 . . . . . Special . | . . . . . . . . . Kinetic 16 | 4 8 . 4 . . . . . Thermal 109 | 4 12 . 20 . 10 31 . 32 Explosive 9 | . 4 . 5 . . . . . Electromagnetic 4 | . . . 4 . . . . . Robot Hit Streak 9 | 2 4 . 9 . 2 5 . 3 Robot Miss Streak 5 | 1 1 . 3 . 3 2 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . . . 1 . 1 Shots Hit Robots 80 | 4 16 . 16 6 5 19 . 14 Core Hits 44 | 4 11 . 9 5 1 7 . 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . 1 . . . Sever 1 | . . . . . 1 . . . Melee Attacks 9 | . . . . 7 2 . . . Impact . | . . . . . . . . . Slashing 9 | . . . . 7 2 . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2017 | 50 346 15 347 506 115 327 . 311 Guns 890 | 50 142 . 26 . 72 327 . 273 Cannons 157 | . . . 157 . . . . . Explosions 361 | . 204 . 157 . . . . . Melee 549 | . . . . 506 43 . . . Ramming 60 | . . 15 7 . . . . 38 Kinetic 100 | 26 55 . 19 . . . . . Thermal 970 | 24 87 . 187 . 72 327 . 273 Explosive 331 | . 204 . 127 . . . . . Electromagnetic 7 | . . . 7 . . . . . Impact . | . . . . . . . . . Slashing 549 | . . . . 506 43 . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Message Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 73 | . . . . 73 . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 73 | . . . . 73 . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 56 | . . 7 32 . . . . 17 Shots 1 | . . . 1 . . . . . Rammed 10 | . . 1 3 . . . . 6 Targets Rammed 10 | . . 1 3 . . . . 6 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 987 | 20 76 . 413 1 307 987 . 886 Average Temperature 291 | 15 23 . 196 1 137 483 . 458 Received Heat Transfer 1242 | . 150 . 270 207 135 135 . 345 Effects 49 | . . . 2 . 1 24 . 22 Shutdowns 13 | . . . 1 . . 7 . 5 Energy Bleed 5 | . . . . . 1 3 . 1 Interference 3 | . . . 1 . . 2 . . Matter Decay 5 | . . . . . . 2 . 3 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 3 | . . . . . . 1 . 2 Damage (major) 12 | . . . . . . 5 . 7 Damage (core) 6 | . . . . . . 4 . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 1841 | 50 200 . 333 . 148 629 . 481 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Peak Influence 235 | 10 126 48 217 199 106 193 64 235 Initial 90 | . 6 48 18 67 90 51 64 44 Average 96 | 3 93 48 132 113 92 104 64 157 Maximum Alert Level 1 | . . . 1 . . . . 1 Low Security (%) 93 | 100 100 100 96 100 100 100 100 48 Level 1 6 | . . . 3 . . . . 51 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . 1 1 2 . . 1 Investigation 3 | . 1 . . . 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 3 | . . . 1 1 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Distress Signals 2 | . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 60 | . 5 . 16 13 5 11 . 10 Peak Tracking Total 10 | . 4 . 10 7 5 5 . 5 Tactical Retreats 5 | . . . 1 3 . 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 3 | . 1 . . . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . 1 . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . 1 . . . . . Triggered 1 | . . . 1 . . . . . Most Traps Carried 5 | . . 5 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 4 | . 1 . 1 . . . . 2 Max in Single Turn 1 | . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 7 | . 2 . 1 . 2 2 . . Terminals 4 | . 1 . . . 2 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 23 | . 7 . 7 . 5 4 . . Successful 12 | . 4 . 6 . . 2 . . Failed 11 | . 3 . 1 . 5 2 . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . 2 . . . 5 3 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 5 | . 5 . . . . . . . Recycling Units 7 | . . . 7 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . . Record 1 | . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 4 | . 4 . . . . . . . Scan Component 2 | . 2 . . . . . . . Repair 2 | . 2 . . . . . . . Recycling Unit Hacks 6 | . . . 6 . . . . . Recycle Component 1 | . . . 1 . . . . . Process 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Matter 2 | . . . 2 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 . 1 . 2 1 . . Full Trace Events 3 | . 1 . 1 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . Time 52 | . 52 . . . . . . . Parts Recycled 1 | . . . 1 . . . . . Recycled Matter 1 | . . . 1 . . . . . Retrieved Matter 1 | . . . 1 . . . . . Retrieved Components 2 | . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 1 Highest-Rated Group 31 | . . . . . . . 31 31 Highest-Rated Ally 31 | . . . . . . . 31 31 Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 Total Damage 494 | . . . . . . . . 494 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Turns Passed 2063 | 124 275 127 246 219 270 295 279 228 Spaces Moved 1669 | 99 169 117 191 156 236 280 232 189 Core 75 | 1 . . 37 37 . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 1594 | 98 169 117 154 119 236 280 232 189 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 90 90 100 93 100 93 Average Speed 98 | 99 100 100 94 95 100 93 110 96 Slowest Speed 130 | 100 100 100 100 100 100 100 115 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 4 20 26 30 19 7 6 93 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 27 | . 8 . 19 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 27 | . 8 . 19 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total 1974 | 117 253 128 230 213 260 300 259 214 Wait 95 | . 52 . 10 26 . . . 7 Move 1662 | 98 168 116 190 155 235 280 231 189 Hop . | . . . . . . . . . Pick Up 61 | 9 8 6 3 14 7 3 10 1 Fast Attach . | . . . . . . . . . Attach 48 | 6 9 1 4 8 5 6 6 3 Detach 3 | . 1 . . 1 . 1 . . Swap 9 | . 1 . 3 . 1 1 3 . Drop 25 | . 2 4 2 2 5 1 9 . Fire 51 | 4 12 . 14 . 5 8 . 8 Melee 9 | . . . . 7 2 . . . Ram 10 | . . 1 3 . . . . 6 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 1 | . . . 1 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Core integrity fell below 50% 239 | -10/Materials | Lost 3 parts (1p1n1u) 324 | -10/Materials | Repaired Lgt. Ion Engine 352 | -10/Materials | Repaired Sml. Storage Unit 371 | -10/Materials | Discovered new exit (range 16) 400 | -10/Materials | Entered Mines 452 | -10/Mines | Found a hidden stash of uninstalled traps 485 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 489 | -10/Mines | Found Prototype Device 490 | -10/Mines | Identified Exp. Sensor Array 512 | -10/Mines | Learned location of Storage (-8) 515 | -10/Mines | Discovered new exit (range 9) 527 | -10/Mines | Entered Materials 527 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 734 | -9/Materials | Core integrity fell below 50% 746 | -9/Materials | Core integrity fell below 20% 758 | -9/Materials | Discovered new exit (range 16) 765 | -9/Materials | Lost 10 parts (1p3n2u4w) 773 | -9/Materials | Entered another Materials area 773 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 979 | -8/Materials | Discovered new exit (range 16) 989 | -8/Materials | Build established: Mutant 992 | -8/Materials | Entered Factory 992 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1251 | -7/Factory | Discovered new exit (range 9) 1262 | -7/Factory | Entered another Factory area 1262 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1554 | -6/Factory | Core integrity fell below 50% 1557 | -6/Factory | Sucked down chute 1557 | -6/Factory | Entered Waste 1557 | -6/Waste | The area was eerily silent 1558 | -6/Waste | Met a frightened Derelict 1578 | -6/Waste | Build established: Gunner 1814 | -6/Waste | Discovered new exit (range 12) 1836 | -6/Waste | Entered Factory 1836 | -6/Factory | Accompanied by 1 ally 1957 | -6/Factory | Build established: Derelict-Tank 2046 | -6/Factory | Core integrity fell below 20% 2064 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Power failure, Mic. Nuclear Core shutdown. Slammed into G-50 Soldier. Beamcaster destroyed. System corrupted by crushing effect (+4). Overheating: Core damaged (-144). Slammed into G-50 Soldier. Wheel broken. Destabilizing: Short circuit. Slammed into G-50 Soldier. Destabilizing: System corrupted (+1). Overheating: Energy bleed (-36). K-01 Serf cleans the Fabricator. WF4KD