Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.03 @ 02:24:31 Player: E102-TIDE Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1829) 1829 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 4628 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/700 Matter 158/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Medium Matter Pod (100) Flak Gun Flak Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Target Analyzer Propulsion Shielding > --- WEAPON ----------- Gatling Laser Heavy Assault Cannon Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Titanium Leg Heat Sink Improved Heat Sink Medium Matter Pod Small Laser Gatling Laser Gatling Laser EM Pulse Cannon Light Assault Rifle Flak Cannon Rocket Launcher [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 1 . . Parts Attached 42 | 5 2 6 27 1 1 Power 4 | 1 . 1 2 . . Engine 2 | 1 . 1 . . . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 14 | 2 . 2 9 . 1 Treads 2 | . . . 2 . . Leg 7 | 2 . 2 2 . 1 Wheel 3 | . . . 3 . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 10 | 1 1 2 6 . . Device 3 | . 1 . 2 . . Storage 2 | 1 . 1 . . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 3 | . . 1 2 . . Artifact . | . . . . . . Weapon 14 | 1 1 1 10 1 . Energy Gun 6 | 1 1 1 2 1 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon 4 | . . . 4 . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 28 | . . 6 17 . 5 Power 4 | . . 1 2 . 1 Propulsion 8 | . . 3 4 . 1 Utility 6 | . . 1 4 . 1 Weapon 10 | . . 1 7 . 2 Highest Loss Streak 8 | . . 2 8 . 4 To Critical Strikes . | . . . . . . Average Backups 9 | 2 4 8 11 7 7 Power 1 | . 1 . 1 1 . Propulsion 1 | . . 2 2 2 1 Utility 1 | . . 1 2 1 1 Weapon 4 | 1 1 3 5 3 4 Tool/Special . | . . . . . . Unused Backups 7 | . . . 1 . 6 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 82 | . 95 95 77 74 64 Engine 7 | . 14 10 5 . . Core 2 | . . . 2 7 6 Treads 3 | . . . 6 . . Leg 10 | . 28 19 2 15 12 Wheel 3 | . . . 6 . . Device 6 | . 10 11 3 7 6 Storage 9 | . 14 11 9 7 6 Processor 6 | . . . 11 7 6 Protection 5 | . . 10 5 . . Energy Gun 15 | . 28 32 6 5 6 Ballistic Gun 1 | . . . 1 7 6 Ballistic Cannon 7 | . . . 12 7 4 Launcher 1 | . . . 1 7 4 Peak Build Rating 33 | 5 7 11 33 23 23 Average Rating 17 | 3 6 10 24 22 19 On Entrance 10 | . 5 7 8 21 23 Avg Prop Armor Cover (%) 8 | . . 8 . . . Naked Turns 18 | . . . . . 18 Heaviest Build 58 | 11 14 33 58 41 41 Greatest Support 56 | 20 20 20 56 27 27 Greatest Overweight (x) 10 | . . 3 7 1 10 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 14 15 15 13 Most Carried 15 | 5 8 12 15 8 8 Average Carried 9 | 3 4 10 11 7 7 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 11 | 3 8 11 7 8 5 Class Distribution -------------------- 38% | Gunner 35% | Tank 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1342 | 194 76 133 939 . . Remotely . | . . . . . . Salvage Created 1486 | . 112 320 1054 . . Parts 80 | . 6 11 63 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 44 | . 5 7 32 . . Guns 17 | . 5 7 5 . . Cannons 25 | . . . 25 . . AOE 2 | . . . 2 . . Classes Destroyed 8 | . 2 1 5 . . Builder 3 | . . . 3 . . Watcher 4 | . . . 4 . . Swarmer 9 | . 3 . 6 . . Grunt 21 | . 2 5 14 . . Brawler 1 | . . . 1 . . Duelist 2 | . . . 2 . . Sentry 8 | . . 2 6 . . Hunter 3 | . . . 3 . . Best Kill Streak 6 | . 4 3 6 . . Combat Bots Only 5 | . 4 3 5 . . Max Kills in Single Turn 2 | . 1 1 2 . . Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 338 | . 34 55 231 . 18 Missed 92 | . 11 10 70 . 1 Hits 246 | . 23 45 161 . 17 Melee 19 | . . . 2 . 17 Projectile 227 | . 23 45 159 . . Critical Strikes 21 | . . 1 10 . 10 Damage Taken 3965 | . 214 650 2330 . 771 Core 1232 | . 18 133 354 . 727 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . . . 52 . . Ignored by Resistances 25 | . . . 25 . . Core Remaining (%) 73 | 100 92 66 35 . . Volleys Fired 111 | . 14 28 69 . . Largest 3 | . 2 3 3 . . Hottest 197 | . 90 130 197 . . Shots Fired 246 | . 28 76 141 . 1 Gun 145 | . 28 76 41 . . Cannon 94 | . . . 93 . 1 Launcher 7 | . . . 7 . . Special . | . . . . . . Kinetic 94 | . . . 93 . 1 Thermal 138 | . 28 76 34 . . Explosive 7 | . . . 7 . . Electromagnetic 7 | . . . 7 . . Robot Hit Streak 16 | . 4 7 16 . . Robot Miss Streak 6 | . 3 3 6 . . Penetration Max 1 | . . . 1 . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 160 | . 17 47 96 . . Core Hits 102 | . 8 14 77 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 2 2 4 . . Burn 4 | . 2 2 . . . Blast 3 | . . . 3 . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4256 | . 219 536 3480 . 21 Guns 1330 | . 219 536 575 . . Cannons 2244 | . . . 2244 . . Explosions 661 | . . . 661 . . Melee . | . . . . . . Ramming 21 | . . . . . 21 Kinetic 2082 | . . . 2082 . . Thermal 1330 | . 219 536 575 . . Explosive 661 | . . . 661 . . Electromagnetic 162 | . . . 162 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . 2 . . 15 Average Corruption 4 | . . 2 . . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . 8 . . 6 Message Errors 3 | . . 1 . . 2 Matter Fused 5 | . . 3 . . 2 Heat Flow Errors 1 | . . 1 . . . Parts Rejected 1 | . . 1 . . . Misfires 1 | . . . . . 1 Alerts 1 | . . 1 . . . Misdirections 1 | . . . . . 1 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 190 | . . . 190 . . Projectiles 183 | . . . 183 . . Explosions 7 | . . . 7 . . Melee . | . . . . . . Knockbacks 18 | . . . 18 . . Impact . | . . . . . . Kinetic 18 | . . . 18 . . Secondary . | . . . . . . Self-Inflicted Damage 111 | . . . 101 . 10 Shots 1 | . . . 1 . . Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 540 | . 18 540 288 . . Average Temperature 101 | . 10 164 77 . . Received Heat Transfer 1296 | . 36 297 963 . . Effects 9 | . . 7 2 . . Shutdowns 1 | . . 1 . . . Energy Bleed 2 | . . . 2 . . Interference 2 | . . 2 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . 8 1 . . Heat Transferred 3534 | . 719 1491 1324 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 68 | 100 100 100 43 . 100 Level 1 29 | . . . 53 100 . Level 2 1 | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 516 | . 100 50 516 231 73 Initial 231 | . . 29 . 231 73 Average 107 | . 38 18 176 222 29 Influence Increases 1382 | . 150 195 1037 . . Destroy 0b10 Robot/C 880 | . 100 140 640 . . Destroy 0b10 Robot/NC 35 | . . . 35 . . Destroy Leader 248 | . 20 40 188 . . Successful Hack 3 | . . . 3 . . Disable Machine 90 | . . . 90 . . Destroy Structure 66 | . . . 66 . . Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 45 | . 15 15 15 . . Influence Decreases 1382 | . 80 265 527 299 211 Entered New Map 458 | . . 41 . 279 138 Time Decay 704 | . 80 174 367 20 63 Lost Part 220 | . . 50 160 . 10 Squads Dispatched 12 | . 1 1 10 . . Investigation 3 | . . . 3 . . Extermination . | . . . . . . Reinforcement 6 | . 1 1 4 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 9 9 43 . 6 Peak Tracking Total 6 | . 4 3 6 . 6 Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 5 | . . 1 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 6 | . . . 6 . . Max in Single Turn 3 | . . . 3 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 2 | . 1 . 1 . . Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 1 . 4 . . Successful 5 | . 1 . 4 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 1 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 . 4 . . Record 5 | . 1 . 4 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 632 | . . . 632 . . Optics 632 | . . . 632 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2100 | 52 268 463 1069 52 196 Spaces Moved 1040 | 42 170 193 514 26 95 Core 22 | 14 . . 1 . 7 Treads 182 | . . . 182 . . Legs 550 | 28 170 193 45 26 88 Wheels 272 | . . . 272 . . Hover . | . . . . . . Flight 14 | . . . 14 . . Fastest Speed 50 | 50 120 120 115 195 50 Average Speed 151 | 96 120 183 145 195 188 Slowest Speed 550 | 120 120 330 437 195 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 37 21 56 1 62 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 87 | . . . 87 . . Melee . | . . . . . . Projectile 33 | . . . 33 . . AOE 54 | . . . 54 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1327 | 52 206 242 686 29 112 Wait 67 | . 14 6 36 . 11 Move 1036 | 41 169 192 513 26 95 Hop . | . . . . . . Pick Up 45 | 6 7 8 23 1 . Fast Attach 4 | 2 . . 2 . . Attach 42 | 3 2 6 29 1 1 Detach 9 | . . . 7 1 1 Swap 2 | . . 1 1 . . Drop 7 | . . 1 6 . . Fire 111 | . 14 28 69 . . Melee . | . . . . . . Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 615 | -9/Materials | Build established: Tank 750 | -9/Materials | Discovered new exit (range 4) 784 | -9/Materials | Entered another Materials area 784 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1452 | -8/Materials | Discovered new exit (range 15) 1595 | -8/Materials | Garrison activated, responded to threat 1732 | -8/Materials | Core integrity fell below 50% 1758 | -8/Materials | Lost 8 parts (1p2n1u4w) 1809 | -8/Materials | Discovered new exit (range 16) 1853 | -8/Materials | Entered Factory 1853 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1905 | -7/Factory | Sucked down chute 1905 | -7/Factory | Entered Waste 1920 | -7/Waste | EMP discharged 1923 | -7/Waste | Spotted C-40 Crusher 1968 | -7/Waste | Spotted C-40 Crusher 2008 | -7/Waste | Build established: Gunner 2019 | -7/Waste | Spotted C-40 Crusher 2020 | -7/Waste | EMP discharged 2020 | -7/Waste | System corruption reached 10% 2034 | -7/Waste | Spotted C-40 Crusher 2036 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2066 | -7/Waste | Spotted C-40 Crusher 2072 | -7/Waste | Spotted C-40 Crusher 2076 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2080 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2081 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2083 | -7/Waste | Crushed by Compactor (1 part destroyed) 2088 | -7/Waste | Core integrity fell below 50% 2096 | -7/Waste | Core integrity fell below 20% 2101 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02059_ System corrupted: Matter fused (-9). 02075_ 4&XEGZOTY0SSCEQRECSVDCESIDXEYQRU 02076_ Aluminum Leg crushed. 02080_ Lgt. Nuclear Core crushed. 02080_ Lrg. Storage Unit crushed. 02080_ Lgt. Assault Rifle crushed. 02081_ Gatling Laser crushed. 02081_ Target Analyzer crushed. 02083_ Lgt. Assault Rifle crushed. 02083_ Maul crushed. 02083_ Heat Sink crushed. 02083_ Slammed into C-40 Crusher. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 02084_ Slammed into C-40 Crusher. 02089_ Destabilizing: System corrupted (+2). 02090_ Lrg. Storage Unit crushed. 02090_ Lgt. Deuterium Engine crushed. 02091_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ??????????? ?????????? ?????????????????????????? | | ?????????? ???????? ???????????????????????? | | ???????# #????? #????????????????????? | | ???????# #????? #????????????????????? | | ???????# #????? #????????????????????? | | ???????? ?????? ?????????????????????? | | ###?????? ??????? ??????????????????????? | | #??????# #??????? #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## ######## #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ######## ######## #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## #??????# CC #??????????????????????? | | #??????# CC #??????????????????????? | | #??????#CCCC#??????????????????????? | | #??????#CCCC#??????????????????????? | | #??????# CC #??????????????????????? | | ######## #??????#=CC@#??????????????????????? | | #??????# #??????#CCCC#??????????????????????? | | #??????# #??????#CCCC#??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## #??????# #??????????????????????? | | #??????# ?????????????????????? | | #??????# ????????????????????? | | #??????# ???????????????????? | | #??????# ??????????????????? | | ######## #??????# ######?????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ! ###????# #??????# #??????????????????????? | | #????######?????? ??????????????????????? | | #???????????????? ??????????????????????? | | #????????????????? ???????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Overwhelming Challenges ------------ None Game ------ Seed ClaymoresGravitonJoltstriker Manual? 0 Play Time 00:37:12 Cumulative 7.8 hours Start 2026.11.03 @ 01:43:52 End 2026.11.03 @ 02:24:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87016aeb-3bd7-4c3e-ad16-5cc1e6f39686