Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 15:26:53 Player: reason Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (939) 939 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2874 Bonus ------- None Cogmind --------- Core Integrity 365/550 Matter 230/300 Energy 290/290 System Corruption 1% Temperature Warning (321) Movement Treading (246) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Treads Armored Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Sensor Array Hardened Heavy Armor Plating > --- WEAPON (3) ------- Improved Light Cannon Improved Light Cannon Assault Cannon > --- INVENTORY (20) --- Deuterium Engine Armored Treads Improved Heat Sink Large Storage Unit Large Storage Unit Large Matter Pod (150) High-capacity Matter Pod (200) Compact Matter Pod (150) Improved Terrain Scanner Targeting Computer Recoil Stabilizer Weapon Cycler Power Shielding Improved Light Armor Plating Improved Light Armor Plating Minigun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Hardened Heavy Armor Plating > --- WEAPON ----------- Shock Rifle Improved Light Cannon Assault Cannon > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Improved Heat Sink Large Storage Unit Large Storage Unit Large Matter Pod High-capacity Matter Pod Compact Matter Pod Improved Terrain Scanner Recoil Stabilizer Weapon Cycler Power Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Minigun Improved Light Cannon [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 36 | 6 1 6 5 18 Power 4 | 1 . 1 . 2 Engine 4 | 1 . 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . 2 2 5 Treads 11 | 2 . 2 2 5 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 1 1 1 5 Device 3 | . . 1 . 2 Storage 3 | 1 1 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 12 | 2 . 2 2 6 Energy Gun 4 | . . . 2 2 Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 1 . 1 Ballistic Cannon 3 | . . . . 3 Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . 3 . 1 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility . | . . . . . Weapon 2 | . . 2 . . Highest Loss Streak 2 | . . 2 . 1 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 95 | . 99 94 89 97 Engine 12 | . 14 14 11 9 Treads 28 | . 28 27 33 26 Device 10 | . . 11 11 15 Storage 15 | . 27 16 11 9 Protection 2 | . . . 1 9 Energy Gun 3 | . . . 5 9 Ballistic Gun 13 | . 28 16 8 4 Ballistic Cannon 3 | . . . . 12 Special Weapon 3 | . . 6 8 . Naked Turns . | . . . . . Heaviest Build 89 | 14 34 33 35 89 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 3 | 3 . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 Average Capacity 15 | 7 14 15 15 17 Most Carried 20 | 6 10 14 12 20 Average Carried 10 | 3 8 9 8 14 Final Capacity 20 | 8 15 15 15 20 Final Carried 16 | 4 10 9 12 16 Class Distribution -------------------- 72% | Mutant 14% | Scavenger-Tank 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1182 | 231 131 286 52 482 Remotely . | . . . . . Salvage Created 779 | . 119 93 76 491 Parts 56 | . 7 9 7 33 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 27 | . 4 9 2 12 Guns 15 | . 4 7 2 2 Cannons 12 | . . 2 . 10 Classes Destroyed 9 | . 2 2 1 4 Watcher 2 | . . . . 2 Swarmer 8 | . 2 6 . . Grunt 9 | . 2 . 1 6 Duelist 1 | . . . . 1 Sentry 3 | . . . 1 2 Demolisher 1 | . . 1 . . Hunter 1 | . . . . 1 Heavy 2 | . . . . 2 Assembled 2 | . . 2 . . Best Kill Streak 4 | . 2 3 1 4 Combat Bots Only 4 | . 2 3 1 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 150 | . 30 49 5 66 Missed 38 | . 8 13 3 14 Damage Taken 2185 | . 273 547 30 1335 Core 315 | . 38 92 . 185 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 . 48 100 . Volleys Fired 84 | . 19 24 5 36 Largest 3 | . 2 2 2 3 Hottest 155 | . 40 120 130 155 Shots Fired 193 | . 38 41 8 106 Gun 122 | . 38 35 8 41 Cannon 65 | . . . . 65 Launcher . | . . . . . Special 6 | . . 6 . . Kinetic 152 | . 38 35 2 77 Thermal 26 | . . 6 6 14 Explosive . | . . . . . Electromagnetic 15 | . . . . 15 Robot Hit Streak 11 | . 5 5 3 11 Robot Miss Streak 10 | . 2 2 3 10 Penetration Max . | . . . . . Secondary Targets 4 | . 1 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 115 | . 24 28 7 56 Core Hits 71 | . 7 16 11 37 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2105 | . 325 353 79 1348 Guns 964 | . 325 281 79 279 Cannons 1069 | . . . . 1069 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1761 | . 325 281 9 1146 Thermal 246 | . . 72 70 104 Explosive . | . . . . . Electromagnetic 98 | . . . . 98 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 5 | . . . . 5 Projectiles 5 | . . . . 5 Explosions . | . . . . . Melee . | . . . . . Knockbacks 11 | . . . . 11 Impact . | . . . . . Kinetic 10 | . . . . 10 Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 578 | . 3 160 129 578 Average Temperature 143 | . 2 76 59 169 Received Heat Transfer 552 | . 123 60 18 351 Effects 18 | . . . . 18 Shutdowns 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Interference 7 | . . . . 7 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 380 | . . 150 90 140 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 255 | . 126 158 123 255 Initial 51 | . . 48 33 51 Average 82 | . 52 80 48 133 Maximum Alert Level 1 | . . . . 1 Low Security (%) 94 | 100 100 100 100 80 Level 1 5 | . . . . 19 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 1 3 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 8 12 7 18 Peak Tracking Total 5 | . 3 5 4 5 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 2 | . 1 . . 1 Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 2 . . 3 Successful 4 | . 1 . . 3 Failed 1 | . 1 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 5 | . 2 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 . . 3 Record 3 | . . . . 3 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2045 | 64 314 722 370 575 Spaces Moved 997 | 37 156 386 213 205 Core 13 | 13 . . . . Treads 984 | 24 156 386 213 205 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 165 | 133 160 161 160 189 Slowest Speed 250 | 200 160 240 160 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 25 67 19 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . 3 . 3 Melee . | . . . . . Projectile 6 | . . 3 . 3 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1225 | 52 183 439 235 316 Wait 25 | . 1 10 . 14 Move 993 | 36 155 385 212 205 Hop . | . . . . . Pick Up 58 | 10 7 8 9 24 Fast Attach . | . . . . . Attach 16 | 6 1 3 2 4 Detach 1 | . . . . 1 Swap 20 | . . 3 3 14 Drop 28 | . . 6 4 18 Fire 84 | . 19 24 5 36 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 12) 379 | -10/Materials | Entered Mines 380 | -10/Mines | Assembled infested the area 460 | -10/Mines | Identified exit to Materials 871 | -10/Mines | Learned location of Recycling (-9) 1062 | -10/Mines | Core integrity fell below 50% 1079 | -10/Mines | Discovered exit to Materials (range 11) 1101 | -10/Mines | Entered Materials 1101 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1452 | -9/Materials | Discovered new exit (range 3) 1471 | -9/Materials | Entered another Materials area 1471 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2046 | -8/Materials | Self-destructed Last Messages --------------- 02001_ Imp. Light Cannon temporarily disabled. 02002_ Acquired 50 matter. 02005_ Acquired 22 matter. 02007_ Power failure, Rnf. Deuterium Engine shutdown. 02007_ Acquired 8 matter. 02010_ Arm. Treads broken. 02010_ Overheating: Short circuit. 02015_ Acquired 6 matter. 02022_ Overheating: Energy bleed (-52). 02024_ U-05 Engineer builds a Door. 02035_ R-06 Scavenger collects Imp. Hover Unit. 02039_ Critical hit (Burn: +37). 02040_ Overheating: Energy bleed (-49). 02041_ G-47 Trooper knocked back. 02043_ Overheating: System interference. 02043_ Imp. Light Cannon temporarily disabled. 02043_ Assault Cannon temporarily disabled. 02046_ U-05 Engineer builds a Wall. 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