Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.13 @ 09:32:22

Player: Delta Epsilon

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (568)      568
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-11)                -11
              TOTAL SCORE: 1077

 Bonus
-------
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (140) Ox4
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Hammer
>               --- INVENTORY (20) ---
          Light Treads
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Heat Sink
       Improved Heat Sink
          Small Storage Unit
                Sensor Array
                Utility Shielding
          Light Armor Plating
          Light Armor Plating
          Light Assault Rifle
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
          Light Cannon
          Light Cannon
>               --- INVENTORY --------
          Light Treads
                Wheel
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Heat Sink
                Heat Sink
       Improved Heat Sink
          Small Storage Unit
                Sensor Array
                Utility Shielding
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Assault Rifle
          Light Assault Rifle
                Mining Laser
                Hammer
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             31   | 6   15  10  
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   5   2   
    Treads                 6    | 2   4   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | .   1   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  12   | 1   5   6   
    Device                 2    | .   1   1   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             7    | .   2   5   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   4   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   2   1   
    Ballistic Cannon       2    | .   2   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   1   11  
  Power                    2    | .   1   1   
  Propulsion               3    | .   .   3   
  Utility                  4    | .   .   4   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      11   | .   1   11  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   94  94  
  Engine                   13   | .   13  12  
  Treads                   22   | .   22  24  
  Wheel                    2    | .   2   2   
  Device                   2    | .   1   7   
  Storage                  14   | .   14  14  
  Processor                1    | .   1   .   
  Protection               9    | .   10  5   
  Ballistic Gun            17   | .   22  .   
  Ballistic Cannon         9    | .   5   24  
Naked Turns                .    | .   .   .   
Heaviest Build             52   | 12  52  52  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  15   | 1   15  4   
  Average Overweight (x)   1    | .   1   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         16   | 7   16  20  
  Most Carried             20   | .   19  20  
  Average Carried          11   | .   10  18  
  Final Capacity           20   | 8   20  20  
  Final Carried            18   | .   18  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           713  | 260 298 155 
  Remotely                 .    | .   .   .   
Salvage Created            815  | .   588 227 
  Parts                    50   | .   41  9   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  18   | .   12  6   
  Guns                     13   | .   12  1   
  Cannons                  3    | .   .   3   
Classes Destroyed          9    | .   6   3   
  Worker                   1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | .   1   1   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    8    | .   6   2   
  Sentry                   1    | .   .   1   
  Demolisher               2    | .   .   2   
  Assembled                1    | .   .   1   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1590 | .    434  1156 
  Core                     250  | .    72   178  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              87   | .    72   15   
  Largest                  2    | .    2    2    
  Hottest                  70   | .    70   70   
Shots Fired                173  | .    144  29   
  Gun                      142  | .    140  2    
  Cannon                   31   | .    4    27   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  173  | .    144  29   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | .    14   6    
  Robot Miss Streak        4    | .    4    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           117  | .    92   25   
  Core Hits                47   | .    39   8    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 3    | .    1    2    
  Critical Strikes         7    | .    2    5    
    Destroy                2    | .    2    .    
    Blast                  3    | .    .    3    
    Smash                  2    | .    .    2    
Melee Attacks              10   | .    .    10   
  Impact                   10   | .    .    10   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            1    | .    .    1    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1297 | .    798  499  
  Guns                     760  | .    742  18   
  Cannons                  317  | .    51   266  
  Explosions               .    | .    .    .    
  Melee                    215  | .    .    215  
  Ramming                  5    | .    5    .    
  Kinetic                  1077 | .    793  284  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   215  | .    .    215  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            66   | .    .    66   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    66   | .    .    66   
Knockbacks                 9    | .    .    9    
  Impact                   2    | .    .    2    
  Kinetic                  6    | .    .    6    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        106  | .    26   106  
  Average Temperature      27   | .    7    57   
  Received Heat Transfer   285  | .    213  72   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       4    | .    .    4    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             338  | .   338 95  
  Initial                  45   | .   .   45  
  Average                  84   | .   91  78  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         96   | 100 94  100 
  Level 1                  3    | .   5   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           4    | .   3   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              50   | .   33  17  
  Peak Tracking Total      8    | .   6   8   
  Tactical Retreats        7    | .   7   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   15  .   
  Successful               9    | .   9   .   
  Failed                   5    | .   5   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   13   | .   13  .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Part Schematic           1    | .   1   .   
  Robot Analysis           2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Report Inventory         2    | .   2   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 2    | .   2   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2436 | 108  1837 491  
Spaces Moved               967  | 66   737  164  
  Core                     8    | 7    1    .    
  Treads                   793  | 59   584  150  
  Legs                     .    | .    .    .    
  Wheels                   166  | .    152  14   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   140  110  
  Average Speed            209  | 151  209  230  
  Slowest Speed            800  | 160  800  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       39   | 5    75   39   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1206 | 71  907 228 
  Wait                     91   | .   65  26  
  Move                     965  | 65  736 164 
  Hop                      .    | .   .   .   
  Pick Up                  17   | .   15  2   
  Fast Attach              17   | 6   9   2   
  Attach                   5    | .   .   5   
  Detach                   2    | .   2   .   
  Swap                     9    | .   6   3   
  Drop                     2    | .   1   1   
  Fire                     87   | .   72  15  
  Melee                    10   | .   .   10  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 14)
  109 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  654 | -10/Materials | Discovered new exit (range 7)
  820 | -10/Materials | Discovered new exit (range 16)
 1569 | -10/Materials | Discovered new exit (range 15)
 1760 | -10/Materials | Central database locked down
 1946 | -10/Materials | Entered Mines
 1974 | -10/Mines     | Discovered new exit (range 6)
 2010 | -10/Mines     | Met a Derelict bent on vengeance
 2322 | -10/Mines     | Assembled infested the area
 2327 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2378 | -10/Mines     | Core integrity fell below 50%
 2395 | -10/Mines     | Core integrity fell below 20%
 2437 | -10/Mines     | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02418_ Imp. Ion Engine fried.
02418_ R-06 Scavenger collects Corrupted Hvy. Assault Rifle.
02420_ The unstable cave ceiling collapses.
02420_ K-01 Serf collects debris.
02421_ R-06 Scavenger collects Corrupted Lgt. Treads.
02423_ Imp. Light Armor Plating destroyed.
02424_ K-01 Serf collects debris.
02425_ R-06 Scavenger collects Terrain Scanner.
02427_ Sneak attack on R-06 Scavenger.
02427_ Destroyed Com. Wheel.
02427_ R-06 Scavenger system corrupted by crushing effect.
02427_ R-06 Scavenger destroyed.
02427_ K-01 Serf collects debris.
02428_ The unstable cave ceiling collapses. <x2>
02430_ Y-45 Defender suffers critical hit (Smash).
02430_ Destroyed Imp. Ion Engine.
02430_ Y-45 Defender system corrupted by crushing effect.
02431_ K-01 Serf collects debris. <x2>
02435_ The unstable cave ceiling collapses.
02437_ Wheel destroyed.

 Map 
-----
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|            ???????????#                  #??##     |
|            ???????????#                  #?##   %  |
|            ???????????#                  ###   ### |
|            ???????????#   ##             ##   #### |
|            ???????????   #??#           ##   ##?#  |
|            ??????????    ???? ?        ###   #??#  |
|            ??????????    ???????      ##?#   #??#  |
|            ??????????    ???????      #??## ##??#  |
|            ?????????     ???????   ???????###???#  |
|            ???????????   ???????????????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonicLightHammer
  Manual?         0
Play Time         00:15:33
  Cumulative      78.4 hours
  Start           2023.02.13 @ 09:16:18
  End             2023.02.13 @ 09:32:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          57
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9375257-23f2-40ba-be19-2a95fd41f74c