Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.07 @ 01:33:53 Player: AlexBrymm Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (90) 450 Value Destroyed (3443) 3443 Prototype IDs (25) 500 Alien Tech Used (4) 800 Bonus (4238) 4238 TOTAL SCORE: 16931 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 684 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -257 Cogmind --------- Core Integrity 0/1300 Matter 151/300 Energy 100/100 System Corruption 4% Temperature Cool (12) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Power Amplifier Advanced Targeting Computer Advanced Transmission Jammer Experimental Weapon Shielding Peak State ------------ > --- POWER ------------ Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Advanced VSS Leg Advanced VSS Leg Cooled Gravmag System Cooled Gravmag System Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Microactuators Advanced Transmission Jammer Hacking Suite Hacking Suite > --- WEAPON ----------- Disruptor Cannon Makeshift Spear > --- INVENTORY -------- Advanced Power Amplifier Advanced Targeting Computer Microactuators Experimental Weapon Shielding [Rating: 113] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Maul Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . . 2 . 2 . . 4 . . . . 2 2 . . . . 2 . Power 2 | . . . . . 1 . . . . . . . 1 . . . . . . . Propulsion 5 | . . . 1 . . . . 1 . . . . 1 1 . . . . 1 . Utility 6 | . . . 1 . 1 . . 2 . . . . . 1 . . . . 1 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 157 | 6 3 3 10 5 16 16 4 5 8 17 8 1 21 3 3 4 9 . 4 11 Power 20 | 1 . . 1 . 4 3 . . 1 2 1 . 4 . . . 1 . . 2 Engine 9 | 1 . . 1 . 2 . . . . 2 1 . 2 . . . . . . . Core 8 | . . . . . 2 3 . . 1 . . . 2 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 . . 2 Propulsion 37 | 2 . . 3 . 4 4 1 2 1 5 . 1 6 . . . 3 . 1 4 Treads 2 | . . . . . . . . . . . . 1 1 . . . . . . . Leg 27 | 2 . . 3 . 4 4 1 2 1 5 . . 2 . . . . . . 3 Wheel 1 | . . . . . . . . . . . . . . . . . . . . 1 Hover 4 | . . . . . . . . . . . . . 1 . . . 3 . . . Flight 3 | . . . . . . . . . . . . . 2 . . . . . 1 . Utility 51 | 1 3 2 3 1 2 3 2 1 4 1 3 . 6 2 3 3 4 . 3 4 Device 27 | . . 1 2 . 2 1 1 1 2 1 . . 3 1 2 3 2 . 2 3 Storage 5 | 1 2 . . . . 1 . . . . . . 1 . . . . . . . Processor 7 | . . . 1 1 . . . . 1 . 1 . . . 1 . . . 1 1 Hackware 4 | . . . . . . . . . . . . . 2 1 . . 1 . . . Protection 8 | . 1 1 . . . 1 1 . 1 . 2 . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 . 1 3 4 6 6 1 2 2 9 4 . 5 1 . 1 1 . . 1 Energy Gun 8 | 1 . . . . 3 2 . . . . . . 2 . . . . . . . Energy Cannon 9 | . . . 3 2 . 1 . 1 . 1 . . . . . . . . . 1 Ballistic Gun 15 | 1 . . . . 2 3 . 1 1 5 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . 1 . 2 1 . 1 . 1 1 . . 1 . . . . . . . Special Weapon 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 4 | . . . . . . . . . . 1 2 . 1 . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 1 . 1 1 . . . 1 . . 1 . . 1 6 . . 1 Corrupted Parts 3 | . . . . . . . . . 1 2 . . . . . . . . . . System Corruption 20 | . . . . . . . . . 9 11 . . . . . . . . . . Parts Lost 61 | . . . 2 . 5 4 2 3 1 4 . 1 13 . . 6 . 3 . 17 Power 14 | . . . . . 2 2 . 1 1 1 . . 3 . . . . 1 . 3 Propulsion 23 | . . . 1 . 1 1 1 1 . 2 . 1 4 . . 3 . 2 . 6 Utility 17 | . . . . . 1 1 1 1 . 1 . . 2 . . 3 . . . 7 Weapon 7 | . . . 1 . 1 . . . . . . . 4 . . . . . . 1 Highest Loss Streak 13 | . . . 1 . 2 3 2 2 1 4 . 1 8 . . 6 . 2 . 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 86 100 98 99 97 97 99 80 87 74 70 77 64 54 60 54 39 66 60 66 Engine 7 | . 14 14 11 11 14 7 . . . 4 9 13 6 5 5 5 5 3 . . Core 4 | . . . . . 3 10 18 13 7 6 3 . 1 . . . . . . . Leg 19 | . 28 28 33 33 26 26 26 20 26 20 13 9 9 5 5 3 . . . 7 Hover 1 | . . . . . . . . . . . . . . 5 5 5 9 16 9 7 Device 8 | . . . 9 4 7 9 8 13 15 13 13 13 7 8 10 7 . 5 9 6 Storage 7 | . 14 14 11 11 9 9 9 6 6 6 6 6 4 . . . . . . . Processor 7 | . . . 10 16 18 16 . . 6 6 6 6 5 5 8 10 10 10 13 18 Hackware 2 | . . . . . . . . . . . . . 8 13 15 13 11 15 14 9 Protection 4 | . 1 14 1 . . . 17 11 4 3 2 6 1 . . . . 5 . . Energy Gun 3 | . 14 14 6 . 11 7 . . . . 2 . . . . . . . . . Energy Cannon 3 | . . . 14 21 1 2 . 3 2 . 3 6 2 . . . . . . 2 Ballistic Gun 5 | . 14 . . . 5 7 13 7 14 7 6 13 5 . . . . . . . Launcher 2 | . . 13 1 . . . 4 2 2 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 14 29 21 28 28 33 40 44 52 58 53 49 48 53 12 12 14 28 28 19 38 Greatest Support 72 | 20 20 20 30 30 42 42 42 57 57 72 63 63 65 12 12 12 44 44 22 56 Greatest Overweight (x) 3 | 3 1 1 . . 1 1 1 1 1 . . 2 2 . . 1 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 12 | 7 10 10 10 10 10 14 15 15 15 15 15 15 13 5 5 5 5 5 5 5 Most Carried 15 | 1 5 8 9 10 10 15 15 15 15 15 15 14 15 5 5 5 5 4 5 5 Average Carried 10 | . 3 7 8 9 8 11 13 12 10 12 12 12 12 4 4 4 4 4 4 4 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 1 5 8 9 10 10 12 15 11 15 10 12 14 5 5 5 5 4 4 5 4 Scrap Engine Consumption 36 | . . . . . . . . 3 . 14 11 8 . . . . . . . . Constructs Created 3 | . . . . . . . . . . 2 1 . . . . . . . . . Constructs Modified 10 | . . . . . . . . . . 3 3 4 . . . . . . . . Class Distribution -------------------- 48% | Mutant 14% | Hacker-Mutant 14% | Scavenger-Mutant 6% | Derelict-Construct 3% | Construct 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Derelict-Construct | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Matter Collected 2784 | 193 126 50 90 90 221 249 301 40 214 368 100 251 237 . 62 59 . . . 133 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4035 | . 249 15 382 91 620 319 435 54 498 392 . 350 354 . . . . . . 276 Parts 186 | . 11 4 18 5 25 13 16 4 19 17 . 15 23 . . . . . . 16 Haulers Intercepted 3 | . . . . . 2 1 . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 14 . 11 . . . . . . . . Prevented 18 | . . . . . . . . . 11 7 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 77 | . 5 3 9 5 14 5 6 1 3 7 . 5 10 . . . . . . 4 Melee 7 | . . . . . . 1 . . . . . . 2 . . . . . . 4 Guns 34 | . 5 . . . 9 4 6 1 . 2 . 2 5 . . . . . . . Cannons 9 | . . . 6 . . . . . . . . 3 . . . . . . . . AOE 20 | . . 3 1 5 4 . . . 1 3 . . 3 . . . . . . . Classes Destroyed 13 | . 2 1 1 . 3 . 2 . 1 2 . . 1 . . . . . . . Worker 1 | . 1 . . . . . . . . . . . . . . . . . . . Builder 4 | . . . . . 3 . . . . . . . 1 . . . . . . . Hauler 3 | . . . . . 2 1 . . . . . . . . . . . . . . Recycler 2 | . . . . . . . 2 . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . 1 . . . . . . . Swarmer 16 | . . 3 2 2 4 . . . . . . 1 4 . . . . . . . Grunt 39 | . 5 . 4 3 8 3 3 . 3 2 . 1 4 . . . . . . 3 Brawler 1 | . . . . . . . . . . 1 . . . . . . . . . . Sentry 8 | . . . 3 . 1 2 1 . . . . 1 . . . . . . . . Specialist 3 | . . . . . . . . . . 2 . . . . . . . . . 1 Hunter 6 | . . . . . 1 . . 1 . 2 . 2 . . . . . . . . Programmer 4 | . . . . . . . 2 . . . . . 2 . . . . . . . Packrat 2 | . . . . . . . . . 2 . . . . . . . . . . . Samaritan 2 | . . . . . . . . . 2 . . . . . . . . . . . Savage 2 | . . . . . . . . . . . . 2 . . . . . . . . Best Kill Streak 7 | . 3 3 4 3 7 1 7 1 3 4 . 3 3 . . . . . . 2 Combat Bots Only 6 | . 2 3 4 3 4 1 6 1 3 4 . 3 3 . . . . . . 2 Max Kills in Single Turn 3 | . 2 3 1 1 3 1 1 1 1 1 . 2 3 . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 1 1 2 . . . 1 1 . . 3 . . . . . . . Melee 1 | . . . . . . 1 . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Damage Taken 10540 | . 128 19 533 86 718 765 509 254 218 1210 . 711 1884 47 39 280 . 550 20 2569 Core 2611 | . 52 . 130 18 38 139 41 14 59 178 . 74 245 26 23 94 . 167 20 1293 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 19 | . . . . . . . . . . . . . . . . . . 19 . . Regen/Repaired (Parts) 802 | . . . . . . 295 . . . 131 247 129 . . . . . . . . Core Remaining (%) 71 | 100 . 79 . 63 . . 60 . . . . 61 75 . . . . 65 . . Volleys Fired 251 | . 13 1 31 6 41 35 23 3 14 29 . 21 32 . . . . . . 2 Largest 3 | . 2 2 2 1 2 2 2 3 3 3 . 3 3 . . . . . . 1 Hottest 131 | . 70 80 112 30 126 131 50 125 125 75 . 99 127 . . . . . . 81 Shots Fired 494 | . 26 2 52 6 78 69 47 9 28 45 . 63 67 . . . . . . 2 Gun 372 | . 26 1 16 . 74 61 47 6 14 26 . 42 59 . . . . . . . Cannon 82 | . . . 36 . . 8 . 3 7 1 . 21 4 . . . . . . 2 Launcher 28 | . . 1 . 6 4 . . . 7 9 . . 1 . . . . . . . Special 12 | . . . . . . . . . . 9 . . 3 . . . . . . . Kinetic 230 | . 13 . . . 14 27 47 6 14 26 . 42 41 . . . . . . . Thermal 173 | . 13 1 16 . 60 40 . . . . . 21 22 . . . . . . . Explosive 11 | . . 1 . 6 4 . . . . . . . . . . . . . . . Electromagnetic 68 | . . . 36 . . 2 . 3 14 10 . . 1 . . . . . . 2 Robot Hit Streak 38 | . 15 . 10 . 38 7 13 2 5 9 . 7 8 . . . . . . 2 Robot Miss Streak 7 | . 1 2 3 . 1 3 3 2 2 4 . 7 5 . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 363 | . 21 . 40 . 65 37 33 4 16 26 . 41 56 . . . . . 2 22 Core Hits 171 | . 11 3 11 10 31 10 11 1 12 13 . 21 26 . . . . . 1 10 Critical Kills 1 | . . . . . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . . . Critical Strikes 11 | . 2 . 1 . 1 . . . 1 1 . . 2 . . . . . 1 2 Burn 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . Destroy 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Corrupt 1 | . . . . . . . . . 1 . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . . 1 2 Melee Attacks 46 | . . . . . . . . . . . 1 . 17 . . 1 . . 2 25 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 18 | . . . . . . . . . . . 1 . 17 . . . . . . . Piercing 28 | . . . . . . . . . . . . . . . . 1 . . 2 25 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8657 | . 279 104 801 461 1455 686 644 74 677 538 . 804 1414 . . . . . 57 663 Guns 4520 | . 279 . 153 . 1108 581 628 74 120 264 . 507 806 . . . . . . . Cannons 1218 | . . . 617 . . 62 . . 182 . . 297 57 . . . . . . 3 Explosions 1635 | . . 104 31 430 347 . . . 375 274 . . 74 . . . . . . . Melee 1190 | . . . . . . . . . . . . . 477 . . . . . 57 656 Ramming 94 | . . . . 31 . 43 16 . . . . . . . . . . . . 4 Kinetic 2809 | . 156 . . . 201 259 628 74 120 264 . 507 600 . . . . . . . Thermal 2216 | . 123 . 184 . 907 384 . . 58 . . 297 263 . . . . . . . Explosive 881 | . . 104 . 430 347 . . . . . . . . . . . . . . . Electromagnetic 1467 | . . . 617 . . . . . 499 274 . . 74 . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 477 | . . . . . . . . . . . . . 477 . . . . . . . Piercing 713 | . . . . . . . . . . . . . . . . . . . 57 656 Highest Corruption 22 | . . . . . . 3 6 1 10 22 22 . 6 2 2 2 2 2 . 4 Average Corruption 7 | . . . . . . 2 5 1 4 18 22 . 5 2 2 2 2 2 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 99 | . . . . . . 3 28 1 10 32 6 . 7 . 2 3 2 4 . 1 Message Errors 16 | . . . . . . 1 5 . 1 6 2 . . . 1 . . . . . Matter Fused 33 | . . . . . . 1 10 1 4 7 3 . 2 . 1 1 2 1 . . Heat Flow Errors 9 | . . . . . . . 3 . 1 1 . . 2 . . 1 . 1 . . Energy Discharges 7 | . . . . . . . . . . 6 . . 1 . . . . . . . Parts Rejected 2 | . . . . . . . . . . 2 . . . . . . . . . . Data Loss (minor) 18 | . . . . . . 1 6 . 2 3 . . 2 . . 1 . 2 . 1 Data Loss (major) 5 | . . . . . . . 2 . 2 1 . . . . . . . . . . Misfires 3 | . . . . . . . 1 . . 2 . . . . . . . . . . Alerts 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Misdirections 3 | . . . . . . . . . . 3 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 191 | . . . . . 1 . . . 149 . . . 41 . . . . . . . Projectiles 129 | . . . . . . . . . 125 . . . 4 . . . . . . . Explosions 25 | . . . . . 1 . . . 24 . . . . . . . . . . . Melee 37 | . . . . . . . . . . . . . 37 . . . . . . . Knockbacks 2 | . . . . . . 2 . . . . . . . . . . . . . . Impact 2 | . . . . . . 2 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 86 | . . . 45 7 . . . . 32 . . . . . . . . . . 2 Shots 3 | . . . 1 1 . . . . 1 . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 14 | . . 1 . 5 . 6 1 . . . . . . . . . . . . 1 Kicked 13 | . . 1 . 5 . 6 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 372 | . 120 18 349 . 138 355 372 199 284 120 . 27 312 . . 232 . 93 . . Average Temperature 95 | . 43 12 127 . 32 131 133 92 89 35 . 14 115 . . 124 . 59 . . Received Heat Transfer 2775 | . 69 . 165 36 297 423 225 . 72 198 . 72 306 . 27 27 . 172 . 686 Effects 8 | . . . 4 . . . . . 4 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . Interference 6 | . . . 3 . . . . . 3 . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . 2 . . . . . 2 . . . . . . . . . . . Combat Hostiles 4 | . . . 2 . . . . . 2 . . . . . . . . . . . Parts Fried 6 | . . . 2 . . . . . 3 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 9 | . 1 . 1 . 7 . . . . . . . . . . . . . . . Heat Transferred 4947 | . 518 . 568 . 2072 814 . . 50 . . 481 444 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Peak Influence 410 | . 170 165 410 232 358 307 270 54 . . . . 149 129 . . . . 153 198 Initial 117 | . . 66 . 87 . 100 69 54 . . . . 50 54 . . . . 117 85 Average 120 | . 91 61 205 194 197 159 117 46 . . . . 61 69 . . . . 127 123 Maximum Alert Level 2 | . . . 2 1 1 1 1 . . . . . . . . . . . . . Low Security (%) 80 | 100 100 100 42 46 41 76 79 100 . . . . 100 100 . . . . 100 100 Level 1 19 | . . . 53 53 58 23 20 . . . . . . . . . . . . . Level 2 . | . . . 4 . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . 2 . 3 4 . . . . . . 3 . . 1 . . . 5 Investigation 1 | . . . . . . . . . . . . . 1 . . . . . . . Extermination 3 | . . . . . . . . . . . . . 2 . . . . . . 1 Reinforcement 12 | . 2 . 2 . 3 1 . . . . . . . . . . . . . 4 Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Distress Signals 9 | . 4 . 1 . 1 3 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 191 | . 7 4 17 10 22 18 9 3 5 8 . 9 17 6 5 8 . 16 5 22 Peak Tracking Total 15 | . 4 3 5 10 5 4 6 2 3 4 . 3 6 5 5 15 . 12 4 15 Tactical Retreats 13 | . . . . 1 . 2 . . 1 . . . 1 . . 2 . 4 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Traps Triggered 4 | . . . . . . 2 . . . . . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Machines Disabled 7 | . . . . . 2 2 . . . 1 . . 1 . . 1 . . . . Max in Single Turn 1 | . . . . . 1 1 . . . 1 . . 1 . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Machines Accessed 41 | . 2 . 6 . 3 7 4 . . . . . 4 . . 1 9 . 3 2 Terminals 28 | . 2 . 6 . 3 6 4 . . . . . 3 . . . . . 2 2 Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Total Hacks 133 | . 8 . 11 . 8 20 10 . . . . . 16 . . 1 48 . 8 3 Successful 84 | . 2 . 6 . 5 10 3 . . . . . 6 . . 1 48 . 2 1 Failed 48 | . 6 . 5 . 2 10 7 . . . . . 10 . . . . . 6 2 Catastrophic 13 | . 2 . 2 . . 2 3 . . . . . 3 . . . . . . 1 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . Manual 61 | . 13 . 13 . 7 10 7 . . 1 . . 6 . . . . . 3 1 Terminals 69 | . 8 . 11 . 8 12 10 . . . . . 11 . . . . . 6 3 Fabricators 2 | . . . . . . . . . . . . . . . . . . . 2 . Repair Stations 8 | . . . . . . 8 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . 5 . . . . . . . Terminal Hacks 66 | . 1 . 3 . 3 3 1 . . . . . 4 . . 1 48 . 1 1 Record 44 | . . . 1 . 1 1 . . . . . . 3 . . 1 36 . . 1 Part Schematic 6 | . 1 . . . . 1 . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 5 | . . . 1 . . . . . . . . . . . . . 4 . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 5 | . . . 1 . 1 . 1 . . . . . 1 . . . . . 1 . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . 6 . . . . . . . . . . . . . . Scan Component 3 | . . . . . . 3 . . . . . . . . . . . . . . Repair 3 | . . . . . . 3 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 11 | . 1 . 3 . 2 1 2 . . . . . 1 . . . . . 1 . Terminals 11 | . 1 . 3 . 2 1 2 . . . . . 1 . . . . . 1 . Botnet 11 | . 1 . 3 . 2 1 2 . . . . . 1 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . 1 . . . . . . . Used 2 | . . . 1 . . . . . . . . . 1 . . . . . . . Hacking Detections 29 | . 2 . 6 . 3 6 4 . . . . . 4 . . . . . 3 1 Full Trace Events 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . . . . 1 . . . . 14 . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . . . . . . . . . . . . . Time 102 | . . . . . . 102 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 1 3 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Total Allies 23 | . . 3 . 2 . 10 3 . . . 5 . . . . . . . . . Largest Group 10 | . . 3 2 2 . 10 3 3 . . 5 5 . . . . . . . . Highest-Rated Group 173 | . . 40 32 50 . 173 60 60 . . 133 133 . . . . . . . . Highest-Rated Ally 34 | . . 16 16 31 . 29 34 34 . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 165 | . . 14 37 3 . 86 8 2 . . . 15 . . . . . . . . Total Damage 2299 | . . 184 346 22 . 1151 209 42 . . . 345 . . . . . . . . Kills 27 | . . 3 7 . . 10 3 . . . . 4 . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . . 2 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Turns Passed 9607 | 46 225 1017 504 404 520 966 886 320 420 667 1007 609 761 151 132 190 125 164 161 332 Spaces Moved 7112 | 26 111 527 294 316 224 524 427 166 300 445 810 386 447 304 265 345 197 387 317 294 Core 59 | 4 . . . . . . . . . . . . . . . . . . . 55 Treads 1 | . . . . . . . . . . . . 1 . . . . . . . . Legs 4928 | 22 111 527 294 316 224 524 427 166 300 445 810 333 298 . . . . . . 131 Wheels 1 | . . . . . . . . . . . . . . . . . . . . 1 Hover 711 | . . . . . . . . . . . . . 3 . . 84 197 387 40 . Flight 1412 | . . . . . . . . . . . . 52 146 304 265 261 . . 277 107 Fastest Speed 40 | 50 120 120 120 120 120 123 123 122 122 120 113 122 47 47 47 47 40 40 45 45 Average Speed 113 | 141 120 189 120 120 139 128 187 179 123 121 120 136 128 47 47 51 54 42 45 75 Slowest Speed 320 | 200 190 190 120 120 190 195 195 193 192 123 122 320 282 47 47 130 60 46 46 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . 3 . 3 2 . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 47 | 4 29 91 34 66 30 86 67 2 57 60 84 69 14 8 54 66 63 73 10 26 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 7 | . . 2 . . . . . . . . 2 . . . . . 3 . . . Known Exits Taken 6 | . . . 1 1 1 1 . . 1 . . . . . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 . . . . 1 1 . 1 1 1 1 1 1 1 1 1 . . Scrap Searched 17 | . . 1 . 2 . . . . . 1 5 . . . 3 4 . 1 . . Spaces Dug 6 | . . . . 6 . . . . . . . . . . . . . . . . Terrain Destroyed 64 | . . 6 8 26 13 . . . 9 . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . 2 . . . . . . . . AOE 62 | . . 6 8 26 13 . . . 9 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Total 8172 | 32 175 543 393 332 357 757 483 186 331 535 842 423 551 311 268 355 209 387 329 373 Wait 411 | . 44 9 45 . 62 148 1 5 2 21 7 13 18 1 . . . 1 6 28 Move 7069 | 25 110 526 293 315 223 523 426 165 299 444 809 385 440 303 258 340 196 386 316 287 Hop 11 | . . . . . . . . . . . . . 3 . 3 2 . . . 3 Pick Up 68 | 1 3 3 6 . 7 15 2 2 6 4 6 2 5 2 1 2 . . 1 . Fast Attach 80 | 6 3 . 4 1 5 2 3 2 1 4 4 1 14 2 3 3 10 . 2 10 Attach 40 | . . . 3 . 4 6 . 3 4 7 3 . 5 1 . 2 1 . . 1 Detach 22 | . 1 . 2 1 . 2 1 2 1 8 2 . 1 . . 1 . . . . Swap 41 | . . 3 3 4 7 8 1 . 3 6 1 . 2 . . . . . 2 1 Drop 80 | . 1 . 6 . 8 11 . 4 1 12 9 1 14 2 3 4 1 . . 3 Fire 251 | . 13 1 31 6 41 35 23 3 14 29 . 21 32 . . . . . . 2 Melee 46 | . . . . . . . . . . . 1 . 17 . . 1 . . 2 25 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 Kick 13 | . . 1 . 5 . 6 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . . . . . 12 Rewire 27 | . . . . . . 1 25 . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: [*Fac x2] / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 47 | -11/Junkyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 10) 272 | -10/Materials | Entered Mines 290 | -10/Mines | Met a Derelict bent on vengeance 301 | -10/Mines | Build established: Mutant 327 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 349 | -10/Mines | Learned location of Zion (-6) 413 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 681 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 685 | -10/Mines | Found Prototype Device 686 | -10/Mines | Identified Exp. Sensor Array 786 | -10/Mines | Discovered new exit (range 9) 1086 | -10/Mines | Found a hidden stash of uninstalled traps 1135 | -10/Mines | Discovered new exit (range 9) 1289 | -10/Mines | Entered Materials 1289 | -9/Materials | Accompanied by 2 allies 1289 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1408 | -9/Materials | Identified exit to Mines 1730 | -9/Materials | Discovered new exit (range 11) 1793 | -9/Materials | Entered Mines 1869 | -9/Mines | Learned location of 1 exit from Lower Caves 1887 | -9/Mines | Discovered new exit (range 6) 2015 | -9/Mines | Discovered new exit (range 10) 2023 | -9/Mines | Identified exit to Materials 2118 | -9/Mines | Assembled infested the area 2123 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2197 | -9/Mines | Entered Materials 2197 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2296 | -8/Materials | Central database locked down 2296 | -8/Materials | Identified exit to Storage 2649 | -8/Materials | Discovered new exit (range 7) 2717 | -8/Materials | Entered Storage 2965 | -8/Storage | Repaired Aluminum Leg 3006 | -8/Storage | Repaired Titanium Leg 3046 | -8/Storage | Repaired Field Laser 3113 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3254 | -8/Storage | Used back door to open Recycling access 3254 | -8/Storage | Discovered new exit (range 5) 3344 | -8/Storage | Discovered new exit (range 16) 3400 | -8/Storage | Build established: Commander-Mutant 3453 | -8/Storage | Garrison activated, responded to threat 3593 | -8/Storage | Lost 3 parts (1p1n1u) 3681 | -8/Storage | Identified exit to Recycling 3683 | -8/Storage | Entered Recycling 3696 | -8/Recycling | Found Scrap Engine 4040 | -8/Recycling | Build established: Mutant 4544 | -8/Recycling | Discovered new exit (range 5) 4569 | -8/Recycling | Entered Factory 4569 | -6/Factory | Accompanied by 3 allies 4569 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4615 | -6/Factory | Discovered new exit (range 14) 4844 | -6/Factory | Spotted B-75 Beast 4889 | -6/Factory | Entered Lower Caves 4890 | -6/Lower Caves | Identified exit to Lower Caves 4906 | -6/Lower Caves | Learned Factory terminal intel 4907 | -6/Lower Caves | Learned Factory machine intel 5153 | -6/Lower Caves | System corruption reached 10% 5302 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5309 | -6/Lower Caves | Entered another Lower Caves area 5381 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5408 | -6/Lower Caves | Found Prototype Special Weapon 5409 | -6/Lower Caves | Identified Molecular Deconstructor 5741 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 5789 | -6/Lower Caves | Lost 4 parts (1p2n1u) 5821 | -6/Lower Caves | Encountered a Warlord checkpoint 5964 | -6/Lower Caves | Discovered new exit (range 8) 5976 | -6/Lower Caves | Entered Zion 6017 | -6/Zion | Gained Derelict followers 6033 | -6/Zion | Discovered new exit (range 18) 6116 | -6/Zion | System corruption cleaned by Quarantine Array 6162 | -6/Zion | Learned Factory terminal intel 6195 | -6/Zion | Learned location of Warlord (-5) 6266 | -6/Zion | Learned Factory emergency access door positions 6274 | -6/Zion | Build established: Scavenger-Mutant 6652 | -6/Zion | Found CR-A16's Pointy Stick 6940 | -6/Zion | Build established: Construct 6983 | -6/Zion | Entered Proximity Caves 6983 | -5/Proximity Caves | Accompanied by 5 allies 7288 | -5/Proximity Caves | Build established: Derelict-Construct 7486 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7551 | -5/Proximity Caves | Discovered new exit (range 16) 7592 | -5/Proximity Caves | Entered Factory 7592 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7594 | -5/Factory | Loaded intel: 339 machine locations 7595 | -5/Factory | Loaded intel: 26 terminal locations 7829 | -5/Factory | Identified exit to Upper Caves 8128 | -5/Factory | Discovered new exit (range 22) 8218 | -5/Factory | Build established: Hacker-Mutant 8301 | -5/Factory | Lost 8 parts (1p4n2u1w) 8345 | -5/Factory | Discovered new exit (range 11) 8353 | -5/Factory | Entered another Factory area 8353 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8354 | -4/Factory | Loaded intel: 26 terminal locations 8492 | -4/Factory | Discovered new exit (range 17) 8504 | -4/Factory | Entered Upper Caves 8594 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8609 | -4/Upper Caves | Encountered a Warlord checkpoint 8628 | -4/Upper Caves | Discovered new exit (range 21) 8636 | -4/Upper Caves | Entered another Upper Caves area 8639 | -4/Upper Caves | Discovered new exit (range 9) 8709 | -4/Upper Caves | Found Alien Artifact 8711 | -4/Upper Caves | Identified Dimensional Node Initializer 8711 | -4/Upper Caves | Initialized slip node 8774 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8776 | -4/Upper Caves | Spotted B-86 Titan 8813 | -4/Upper Caves | Lost 6 parts (3n3u) 8816 | -4/Upper Caves | Discovered new exit (range 9) 8826 | -4/Upper Caves | Entered Zhirov 8826 | -4/Zhirov | Discovered new exit (range 3) 8837 | -4/Zhirov | Met Zhirov 8851 | -4/Zhirov | Learned location of Quarantine (-3) 8851 | -4/Zhirov | Learned location of Testing (-2) 8851 | -4/Zhirov | Learned location of Command (-1) 8862 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8871 | -4/Zhirov | Found Alien Artifact 8871 | -4/Zhirov | Identified Integrated Dissipator 8871 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8883 | -4/Zhirov | Found Alien Artifact 8883 | -4/Zhirov | Identified Transdimensional Reconstructor 8883 | -4/Zhirov | Warped through subspace 8951 | -4/Zhirov | Entered Proximity Caves 9021 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9109 | -3/Proximity Caves | Discovered new exit (range 10) 9115 | -3/Proximity Caves | Entered Research 9115 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9146 | -3/Research | Identified exit to Armory 9146 | -3/Research | Identified exit to Quarantine 9276 | -3/Research | Entered Quarantine 9282 | -3/Quarantine | Found Alien Artifact 9282 | -3/Quarantine | Identified Core Reset Matrix 9282 | -3/Quarantine | Used Core Reset Matrix 9286 | -3/Quarantine | Detected hypermatrix surge 9286 | -3/Quarantine | Sensed 15 artifacts in vicinity 9311 | -3/Quarantine | Lost 3 parts (1p2u) 9578 | -3/Quarantine | Scanned by Researcher 9594 | -3/Quarantine | Core integrity fell below 50% 9604 | -3/Quarantine | Core integrity fell below 20% 9608 | -3/Quarantine | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09597_ Mic. Antimatter Reactor destroyed. 09599_ Slammed into U-05 Engineer. 09600_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09600_ C-55 Analyst calls for reinforcements. 09600_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09600_ Held in stasis. 09600_ C-55 Analyst is analyzing... 09603_ Held in stasis. 09603_ C-55 Analyst is analyzing... 09603_ Critical hit (Burn: +50). 09604_ Held in stasis. 09604_ C-55 Analyst is analyzing... 09605_ U-05 Engineer builds a Door. 09605_ P-80 Master resets P-80 Master, system corruption cleaned. 09605_ Critical hit (Burn: +37). 09606_ Hacking Suite destroyed. 09606_ K-01 Serf collects debris. 09607_ Aeration Cycler disabled. 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""" """ #?????????????????????? | | ? ????? !#?????????????????????? | | """"" ???? ! #?????????????????????? | | !""!" ??# #?????????????????????? | | """"" #?# #?????????????????????? | | """"" #?#################?????????????????????? | | """" #???????????????????????????????????????? | | #???????????????????????????????????????? | | ? #????????????*??????????????????????????? | | ###??#####???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 42 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Power Amplification 30 EM Shielding 3 Armor Coverage 300 Power Shielding 33 Weapon Shielding 90 Melee Speed Boost 40 Evasion (%) 61 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Alien Roots Deconstruction \\IAMDERELICT Challenges ------------ None Game ------ Seed MakeshiftEfficiencyLeg Manual? 0 Play Time 01:57:43 Cumulative 48.8 hours Start 2023.10.06 @ 21:36:51 End 2023.10.07 @ 01:33:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a0f9e27-3c78-45c4-bcc0-2bb2d19e836a