Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 18:06:26 Player: Thqwib Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1240) 1240 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 4283 Bonus ------- High Alert Combat Kills 46 Friendly Fire -18 Cogmind --------- Core Integrity 700/700 Matter 165/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (3) ------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (10) --- Light Nuclear Core Armored Treads Armored Treads Armored Treads Hardlight Generator Advanced EMP Blaster Makeshift Spear Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Armored Treads Hardlight Generator Advanced EMP Blaster Makeshift Spear [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Grenade Launcher Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . . . 3 1 Weapon 1 | . . . . . 1 Parts Attached 85 | 6 7 9 9 53 1 Power 11 | 1 . 1 1 8 . Engine 6 | 1 . 1 1 3 . Core 5 | . . . . 5 . Reactor . | . . . . . . Propulsion 23 | 2 . . 1 20 . Treads 9 | 2 . . 1 6 . Leg 14 | . . . . 14 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 2 3 1 15 1 Device 9 | . 1 . . 7 1 Storage 4 | 1 . 2 . 1 . Processor 6 | . 1 1 1 3 . Hackware . | . . . . . . Protection 4 | . . . . 4 . Artifact . | . . . . . . Weapon 28 | 2 5 5 6 10 . Energy Gun 1 | . . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 2 1 1 5 . Ballistic Cannon . | . . . . . . Launcher 11 | . 3 2 2 4 . Special Weapon 3 | . . 2 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . 2 . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 6 | . . . . 6 . Power . | . . . . . . Propulsion 3 | . . . . 3 . Utility 2 | . . . . 2 . Weapon 1 | . . . . 1 . Highest Loss Streak 3 | . . . . 3 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 94 99 99 93 . Engine 10 | . 14 14 14 5 . Core 1 | . . . . 2 . Treads 20 | . 28 28 28 8 . Leg 5 | . . . . 15 . Device 7 | . 3 11 . 9 . Storage 8 | . 10 2 14 8 . Processor 12 | . 8 14 14 12 . Protection 3 | . . . . 8 . Energy Gun 1 | . . . . 2 . Ballistic Gun 13 | . 20 14 8 13 . Launcher 7 | . 7 13 8 2 . Special Weapon 1 | . . . 4 . . Piercing Weapon 2 | . . . 6 2 . Naked Turns . | . . . . . . Heaviest Build 48 | 11 13 18 20 48 35 Greatest Support 60 | 40 40 40 40 60 45 Greatest Overweight (x) 9 | . . . . 9 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 8 | 7 7 5 10 9 10 Most Carried 10 | 3 5 9 10 10 7 Average Carried 6 | 1 3 5 9 6 7 Final Capacity 10 | 8 5 10 10 10 10 Final Carried 10 | 2 5 9 10 8 7 Class Distribution -------------------- 78% | Mutant 8% | Scavenger-Mutant 5% | Derelict-Bomber 4% | Derelict-Mutant 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 1375 | 205 119 91 242 718 . Remotely . | . . . . . . Salvage Created 1396 | . 180 15 112 1089 . Parts 93 | . 24 2 7 60 . Haulers Intercepted 3 | . . . . 3 . Recyclers Shooed 4 | . 2 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . 11 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 40 | . 9 3 3 25 . Guns 20 | . 1 1 . 18 . AOE 20 | . 8 2 3 7 . Classes Destroyed 11 | . 5 . 1 5 . Worker 1 | . . . . 1 . Builder 2 | . 2 . . . . Hauler 3 | . . . . 3 . Recycler 1 | . . . . 1 . Operator 1 | . 1 . . . . Watcher 3 | . 1 . . 2 . Swarmer 19 | . 6 3 . 10 . Grunt 11 | . 3 . . 8 . Duelist 1 | . . . . 1 . Sentry 6 | . . . . 6 . Subdweller 3 | . . . 3 . . Best Kill Streak 8 | . 5 3 3 8 . Combat Bots Only 7 | . 3 3 3 7 . Max Kills in Single Turn 5 | . 5 2 2 3 . Gunslinging . | . . . . . . Exploded 3 | . 3 2 2 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 161 | . 23 9 18 111 . Missed 45 | . 9 3 6 27 . Damage Taken 1785 | . 159 43 365 1218 . Core 315 | . 28 . 47 240 . Absorbed by Shields 132 | . . . . 132 . Regen/Repaired (Parts) 159 | . . . . 159 . Core Remaining (%) 75 | 100 . . 70 56 . Volleys Fired 109 | . 19 5 20 65 . Largest 3 | . 2 2 2 3 . Hottest 120 | . 50 120 100 95 . Shots Fired 178 | . 38 7 21 112 . Gun 144 | . 32 4 3 105 . Cannon . | . . . . . . Launcher 19 | . 6 1 5 7 . Special 15 | . . 2 13 . . Kinetic 124 | . 32 4 3 85 . Thermal 35 | . . 2 13 20 . Explosive 18 | . 6 1 5 6 . Electromagnetic 1 | . . . . 1 . Robot Hit Streak 17 | . 4 2 6 17 . Robot Miss Streak 5 | . 3 1 2 5 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 114 | . 23 2 6 83 . Core Hits 86 | . 21 5 11 49 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 3 | . . . . 3 . Destroy 3 | . . . . 3 . Melee Attacks 12 | . . . 11 1 . Impact . | . . . . . . Slashing . | . . . . . . Piercing 12 | . . . 11 1 . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4160 | . 814 200 796 2350 . Guns 1751 | . 209 14 27 1501 . Cannons . | . . . . . . Explosions 2321 | . 605 175 769 772 . Melee 68 | . . . . 68 . Ramming 20 | . . 11 . 9 . Kinetic 1523 | . 209 14 27 1273 . Thermal 770 | . . 100 . 670 . Explosive 1779 | . 605 75 769 330 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 68 | . . . . 68 . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 313 | . 11 15 30 257 . Projectiles . | . . . . . . Explosions 313 | . 11 15 30 257 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 198 | . 38 . 22 138 . Shots 7 | . 2 . 1 4 . Rammed 3 | . . 2 . 1 . Targets Rammed 5 | . . 2 . 3 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 242 | . 10 60 . 242 . Average Temperature 42 | . 7 30 . 45 . Received Heat Transfer 511 | . 18 . 54 439 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 905 | . . 100 . 805 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Peak Influence 529 | . 322 103 . 529 171 Initial 171 | . . 47 . . 171 Average 184 | . 114 18 . 331 171 Maximum Alert Level 2 | . 1 . . 2 . Low Security (%) 57 | 100 75 100 . 20 100 Level 1 18 | . 24 . . 30 . Level 2 23 | . . . . 48 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . 1 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 4 | . . 1 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 14 3 8 34 . Peak Tracking Total 7 | . 3 2 7 6 . Tactical Retreats 6 | . . . . 6 . Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 5 | . 1 1 1 2 . Max in Single Turn 1 | . 1 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 8 | . 2 1 1 4 . Terminals 4 | . 2 1 . 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 23 | . 5 1 9 8 . Successful 17 | . 2 . 9 6 . Failed 6 | . 3 1 . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . 3 . 2 . Terminals 8 | . 5 1 . 2 . Fabricators . | . . . . . . Repair Stations 4 | . . . . 4 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 11 | . 2 . 9 . . Record 10 | . 2 . 8 . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 52 | . . . . 52 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 4696 | 72 427 1320 1079 1795 3 Spaces Moved 2592 | 41 225 795 574 956 1 Core 7 | 6 . . . 1 . Treads 1966 | 35 225 795 574 337 . Legs 619 | . . . . 618 1 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 Average Speed 157 | 143 160 160 160 153 120 Slowest Speed 500 | 160 160 160 160 500 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 32 96 34 46 . Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . . 2 1 . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched 5 | . . 2 3 . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 165 | . 43 22 32 68 . Melee 1 | . . . 1 . . Projectile 3 | . . 1 . 2 . AOE 161 | . 43 21 31 66 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 2979 | 54 254 831 676 1162 2 Wait 83 | . . 9 48 26 . Move 2587 | 40 224 794 573 955 1 Hop . | . . . . . . Pick Up 60 | 8 4 6 7 35 . Fast Attach 6 | . . 2 . 4 . Attach 26 | 6 1 1 2 15 1 Detach 2 | . . . . 2 . Swap 53 | . 6 6 7 34 . Drop 36 | . . 6 8 22 . Fire 109 | . 19 5 20 65 . Melee 12 | . . . 11 1 . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush 3 | . . 2 . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 7) 443 | -10/Materials | Identified exit to Mines 500 | -10/Materials | Entered Mines 572 | -10/Mines | Learned location of Zion (-7) 938 | -10/Mines | Discovered new exit (range 10) 1151 | -10/Mines | Discovered new exit (range 6) 1168 | -10/Mines | Identified exit to Materials 1491 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1804 | -10/Mines | Discovered new exit (range 8) 1815 | -10/Mines | Identified exit to Subcaves 1820 | -10/Mines | Entered Subcaves 2030 | -10/Subcaves | Ambushed by swarm of Subdwellers 2284 | -10/Subcaves | Shifting Twisted Machinery released Mak. Spear 2370 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2685 | -10/Subcaves | Visited 4L-MR0's lab 2778 | -10/Subcaves | Found Gun Armor 2845 | -10/Subcaves | Discovered new exit (range 12) 2899 | -10/Subcaves | Entered Materials 2899 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2900 | -8/Materials | Attached Gun Armor, gained temporary slots: Weapon x2 3561 | -8/Materials | Destroyed 7 combat bots 3566 | -8/Materials | Lost 3 parts (2n1u) 3676 | -8/Materials | Build established: Scavenger-Mutant 3970 | -8/Materials | Discovered new exit (range 7) 4076 | -8/Materials | Build established: Mutant 4148 | -8/Materials | Repaired Med. Storage Unit 4165 | -8/Materials | Repaired Structural Scanner? 4276 | -8/Materials | Identified exit to Factory 4694 | -8/Materials | Entered Factory 4694 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4697 | -7/Factory | Self-destructed Last Messages --------------- 04491_ K-01 Serf cleans the Nuclear Reactor. 04495_ K-01 Serf collects debris. 04500_ K-01 Serf cleans the Nuclear Reactor. 04547_ K-01 Serf cleans the Atomic Centrifuge. 04571_ Slammed into K-01 Serf. 04578_ K-01 Serf cleans the Atomic Centrifuge. 04675_ Dropped Flight Unit. 04675_ Acquired Carbon-fiber Leg. [Achievement: Made in Tau Ceti IV] PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE To delay hiding the inventory window for two more evolutions, your parts list slot type headers have temporarily been removed, with the sidebars doubling as CYCLE buttons. You can block this behavior by deactivating user/advanced.cfg condenseSlotTypeHeaders. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????####### ##????????? | | ?????#############+#######????????? | | ?????## ????????? | | ?????## ????????? | | ?????## @ ????????? | | ?????## ????????? | | ?????## ????????? | | ?????############+########????????? | | ?????####### ##????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 860 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Librarian Made in Tau Ceti IV Challenges ------------ None Game ------ Seed KineticMiningScrap Manual? 0 Play Time 01:30:57 Cumulative 4.2 hours Start 2024.04.14 @ 11:29:26 End 2024.04.16 @ 18:06:26 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 14e1a0cd-6372-4976-8080-e5651037f92f