Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 18:06:26

Player: Thqwib

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (1240)     1240
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 4283

 Bonus
-------
High Alert Combat Kills    46
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             700/700
Matter                     165/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>           --- POWER (1) --------
      Heavy Ion Engine
>           --- PROPULSION (3) ---
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY (6) ------
     Medium Storage Unit
            Structural Scanner
   Improved Sensor Array
   Improved Signal Interpreter
   Advanced Targeting Computer
   Improved Medium Armor Plating
>           --- WEAPON (3) -------
  Precision Assault Rifle
  Precision Assault Rifle
>           --- INVENTORY (10) ---
      Light Nuclear Core
    Armored Treads
    Armored Treads
    Armored Treads
            Hardlight Generator
   Advanced EMP Blaster
  Makeshift Spear

 Peak State 
------------
>           --- POWER ------------
      Heavy Ion Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
     Medium Storage Unit
            Structural Scanner
   Improved Sensor Array
   Improved Signal Interpreter
   Advanced Targeting Computer
   Improved Medium Armor Plating
>           --- WEAPON -----------
  Precision Assault Rifle
  Precision Assault Rifle
>           --- INVENTORY --------
      Light Nuclear Core
    Armored Treads
    Armored Treads
    Armored Treads
            Hardlight Generator
   Advanced EMP Blaster
  Makeshift Spear
[Rating: 39]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Slots Evolved              6    | .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  4    | .   .   .   .   3   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             85   | 6   7   9   9   53  1   
  Power                    11   | 1   .   1   1   8   .   
    Engine                 6    | 1   .   1   1   3   .   
    Core                   5    | .   .   .   .   5   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   .   .   1   20  .   
    Treads                 9    | 2   .   .   1   6   .   
    Leg                    14   | .   .   .   .   14  .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  23   | 1   2   3   1   15  1   
    Device                 9    | .   1   .   .   7   1   
    Storage                4    | 1   .   2   .   1   .   
    Processor              6    | .   1   1   1   3   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   4   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | 2   5   5   6   10  .   
    Energy Gun             1    | .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          11   | 2   2   1   1   5   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               11   | .   3   2   2   4   .   
    Special Weapon         3    | .   .   2   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   2   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   .   
Parts Lost                 6    | .   .   .   .   6   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   3   .   
  Utility                  2    | .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   .   
  Highest Loss Streak      3    | .   .   .   .   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  99  99  93  .   
  Engine                   10   | .   14  14  14  5   .   
  Core                     1    | .   .   .   .   2   .   
  Treads                   20   | .   28  28  28  8   .   
  Leg                      5    | .   .   .   .   15  .   
  Device                   7    | .   3   11  .   9   .   
  Storage                  8    | .   10  2   14  8   .   
  Processor                12   | .   8   14  14  12  .   
  Protection               3    | .   .   .   .   8   .   
  Energy Gun               1    | .   .   .   .   2   .   
  Ballistic Gun            13   | .   20  14  8   13  .   
  Launcher                 7    | .   7   13  8   2   .   
  Special Weapon           1    | .   .   .   4   .   .   
  Piercing Weapon          2    | .   .   .   6   2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             48   | 11  13  18  20  48  35  
  Greatest Support         60   | 40  40  40  40  60  45  
  Greatest Overweight (x)  9    | .   .   .   .   9   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  
  Average Capacity         8    | 7   7   5   10  9   10  
  Most Carried             10   | 3   5   9   10  10  7   
  Average Carried          6    | 1   3   5   9   6   7   
  Final Capacity           10   | 8   5   10  10  10  10  
  Final Carried            10   | 2   5   9   10  8   7   

 Class Distribution 
--------------------
 78% | Mutant
  8% | Scavenger-Mutant
  5% | Derelict-Bomber
  4% | Derelict-Mutant
  3% | Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -8   -7   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Matter Collected           1375 | 205  119  91   242  718  .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1396 | .    180  15   112  1089 .    
  Parts                    93   | .    24   2    7    60   .    
Haulers Intercepted        3    | .    .    .    .    3    .    
Recyclers Shooed           4    | .    2    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    11   .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Combat Hostiles Destroyed  40   | .   9   3   3   25  .   
  Guns                     20   | .   1   1   .   18  .   
  AOE                      20   | .   8   2   3   7   .   
Classes Destroyed          11   | .   5   .   1   5   .   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  2    | .   2   .   .   .   .   
  Hauler                   3    | .   .   .   .   3   .   
  Recycler                 1    | .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   1   .   .   2   .   
  Swarmer                  19   | .   6   3   .   10  .   
  Grunt                    11   | .   3   .   .   8   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   6    | .   .   .   .   6   .   
  Subdweller               3    | .   .   .   3   .   .   
Best Kill Streak           8    | .   5   3   3   8   .   
  Combat Bots Only         7    | .   3   3   3   7   .   
Max Kills in Single Turn   5    | .   5   2   2   3   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   2   2   3   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Hostile Shots Fired        161  | .    23   9    18   111  .    
  Missed                   45   | .    9    3    6    27   .    
Damage Taken               1785 | .    159  43   365  1218 .    
  Core                     315  | .    28   .    47   240  .    
  Absorbed by Shields      132  | .    .    .    .    132  .    
  Regen/Repaired (Parts)   159  | .    .    .    .    159  .    
Core Remaining (%)         75   | 100  .    .    70   56   .    
Volleys Fired              109  | .    19   5    20   65   .    
  Largest                  3    | .    2    2    2    3    .    
  Hottest                  120  | .    50   120  100  95   .    
Shots Fired                178  | .    38   7    21   112  .    
  Gun                      144  | .    32   4    3    105  .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 19   | .    6    1    5    7    .    
  Special                  15   | .    .    2    13   .    .    
  Kinetic                  124  | .    32   4    3    85   .    
  Thermal                  35   | .    .    2    13   20   .    
  Explosive                18   | .    6    1    5    6    .    
  Electromagnetic          1    | .    .    .    .    1    .    
  Robot Hit Streak         17   | .    4    2    6    17   .    
  Robot Miss Streak        5    | .    3    1    2    5    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           114  | .    23   2    6    83   .    
  Core Hits                86   | .    21   5    11   49   .    
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    .    
  Critical Strikes         3    | .    .    .    .    3    .    
    Destroy                3    | .    .    .    .    3    .    
Melee Attacks              12   | .    .    .    11   1    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 12   | .    .    .    11   1    .    
  Sneak Attacks            1    | .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4160 | .    814  200  796  2350 .    
  Guns                     1751 | .    209  14   27   1501 .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2321 | .    605  175  769  772  .    
  Melee                    68   | .    .    .    .    68   .    
  Ramming                  20   | .    .    11   .    9    .    
  Kinetic                  1523 | .    209  14   27   1273 .    
  Thermal                  770  | .    .    100  .    670  .    
  Explosive                1779 | .    605  75   769  330  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 68   | .    .    .    .    68   .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            313  | .    11   15   30   257  .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               313  | .    11   15   30   257  .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      198  | .    38   .    22   138  .    
  Shots                    7    | .    2    .    1    4    .    
  Rammed                   3    | .    .    2    .    1    .    
Targets Rammed             5    | .    .    2    .    3    .    
  Kicked                   2    | .    .    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        242  | .    10   60   .    242  .    
  Average Temperature      42   | .    7    30   .    45   .    
  Received Heat Transfer   511  | .    18   .    54   439  .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    .    
  Heat Transferred         905  | .    .    100  .    805  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Peak Influence             529  | .   322 103 .   529 171 
  Initial                  171  | .   .   47  .   .   171 
  Average                  184  | .   114 18  .   331 171 
Maximum Alert Level        2    | .   1   .   .   2   .   
  Low Security (%)         57   | 100 75  100 .   20  100 
  Level 1                  18   | .   24  .   .   30  .   
  Level 2                  23   | .   .   .   .   48  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   .   1   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Distress Signals           4    | .   .   1   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              59   | .   14  3   8   34  .   
  Peak Tracking Total      7    | .   3   2   7   6   .   
  Tactical Retreats        6    | .   .   .   .   6   .   

 Traps                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Traps Triggered            2    | .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Min Sub Mat Fac 
Machines Disabled          5    | .   1   1   1   2   .   
  Max in Single Turn       1    | .   1   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Machines Accessed          8    | .   2   1   1   4   .   
  Terminals                4    | .   2   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                23   | .   5   1   9   8   .   
  Successful               17   | .   2   .   9   6   .   
  Failed                   6    | .   3   1   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   .   3   .   2   .   
  Terminals                8    | .   5   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   2   .   9   .   .   
  Record                   10   | .   2   .   8   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   
  Scan Component           2    | .   .   .   .   2   .   
  Repair                   2    | .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   
  Time                     52   | .   .   .   .   52  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  
------------               Run  | Yrd Mat Min Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Min Sub Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Turns Passed               4696 | 72   427  1320 1079 1795 3    
Spaces Moved               2592 | 41   225  795  574  956  1    
  Core                     7    | 6    .    .    .    1    .    
  Treads                   1966 | 35   225  795  574  337  .    
  Legs                     619  | .    .    .    .    618  1    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  120  
  Average Speed            157  | 143  160  160  160  153  120  
  Slowest Speed            500  | 160  160  160  160  500  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    32   96   34   46   .    
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    2    1    .    .    
  Known Exits Taken        3    | .    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    .    
Scrap Searched             5    | .    .    2    3    .    .    
Spaces Dug                 1    | .    .    .    1    .    .    
Terrain Destroyed          165  | .    43   22   32   68   .    
  Melee                    1    | .    .    .    1    .    .    
  Projectile               3    | .    .    1    .    2    .    
  AOE                      161  | .    43   21   31   66   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Total                      2979 | 54   254  831  676  1162 2    
  Wait                     83   | .    .    9    48   26   .    
  Move                     2587 | 40   224  794  573  955  1    
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  60   | 8    4    6    7    35   .    
  Fast Attach              6    | .    .    2    .    4    .    
  Attach                   26   | 6    1    1    2    15   1    
  Detach                   2    | .    .    .    .    2    .    
  Swap                     53   | .    6    6    7    34   .    
  Drop                     36   | .    .    6    8    22   .    
  Fire                     109  | .    19   5    20   65   .    
  Melee                    12   | .    .    .    11   1    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    2    .    
  Crush                    3    | .    .    2    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
   73 | -11/Scrapyard | Entered Materials
   81 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  428 | -10/Materials | Discovered new exit (range 7)
  443 | -10/Materials | Identified exit to Mines
  500 | -10/Materials | Entered Mines
  572 | -10/Mines     | Learned location of Zion (-7)
  938 | -10/Mines     | Discovered new exit (range 10)
 1151 | -10/Mines     | Discovered new exit (range 6)
 1168 | -10/Mines     | Identified exit to Materials
 1491 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1804 | -10/Mines     | Discovered new exit (range 8)
 1815 | -10/Mines     | Identified exit to Subcaves
 1820 | -10/Mines     | Entered Subcaves
 2030 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 2284 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Spear
 2370 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2685 | -10/Subcaves  | Visited 4L-MR0's lab
 2778 | -10/Subcaves  | Found Gun Armor
 2845 | -10/Subcaves  | Discovered new exit (range 12)
 2899 | -10/Subcaves  | Entered Materials
 2899 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2900 | -8/Materials  | Attached Gun Armor, gained temporary slots: Weapon x2
 3561 | -8/Materials  | Destroyed 7 combat bots
 3566 | -8/Materials  | Lost 3 parts (2n1u)
 3676 | -8/Materials  | Build established: Scavenger-Mutant
 3970 | -8/Materials  | Discovered new exit (range 7)
 4076 | -8/Materials  | Build established: Mutant
 4148 | -8/Materials  | Repaired Med. Storage Unit
 4165 | -8/Materials  | Repaired Structural Scanner?
 4276 | -8/Materials  | Identified exit to Factory
 4694 | -8/Materials  | Entered Factory
 4694 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4697 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04491_ K-01 Serf cleans the Nuclear Reactor.
04495_ K-01 Serf collects debris.
04500_ K-01 Serf cleans the Nuclear Reactor.
  <x7>
04547_ K-01 Serf cleans the Atomic Centrifuge.
  <x5>
04571_ Slammed into K-01 Serf.
04578_ K-01 Serf cleans the Atomic Centrifuge.
04675_ Dropped Flight Unit.
04675_ Acquired Carbon-fiber Leg. <x3>
[Achievement: Made in Tau Ceti IV]
PARAMETERS=UTILITY+1,WEAPON+1
LOCATION=FACTORY
GOAL=ESCAPE
To delay hiding the inventory window for two
  more evolutions, your parts list slot type
  headers have temporarily been removed, with
  the sidebars doubling as CYCLE buttons. You
  can block this behavior by deactivating
  user/advanced.cfg condenseSlotTypeHeaders.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             860
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
 Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Librarian
Made in Tau Ceti IV

 Challenges 
------------
None

 Game 
------
Seed              KineticMiningScrap
  Manual?         0
Play Time         01:30:57
  Cumulative      4.2 hours
  Start           2024.04.14 @ 11:29:26
  End             2024.04.16 @ 18:06:26
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 14e1a0cd-6372-4976-8080-e5651037f92f