Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.25 @ 00:01:28 Player: TheRhizome Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (95) 475 Value Destroyed (3444) 3444 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 8770 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag Array > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Transmission Jammer Hardened Light Armor Plating > --- WEAPON ----------- Assault Cannon Flak Cannon > --- INVENTORY -------- Improved Energy Well High-capacity Matter Pod Advanced Terrain Scanner Phase Shifter System Shield Long-range Tractor Beam Phase Cannon Heavy Missile Launcher [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . 2 . . . . . . . . 1 Utility 6 | . . . . 2 2 . . . . 1 1 Weapon . | . . . . . . . . . . . . Parts Attached 116 | 5 7 4 5 30 5 1 4 1 4 19 31 Power 15 | 1 2 1 1 2 . . . . 1 3 4 Engine 7 | 1 1 . . 1 . . . . 1 2 1 Core 7 | . 1 1 1 1 . . . . . 1 2 Reactor 1 | . . . . . . . . . . . 1 Propulsion 36 | 2 1 2 4 14 . . . . . 4 9 Treads 8 | . . . . 5 . . . . . 1 2 Leg 9 | . . . 4 2 . . . . . 1 2 Wheel 5 | 2 1 2 . . . . . . . . . Hover 12 | . . . . 7 . . . . . 2 3 Flight 2 | . . . . . . . . . . . 2 Utility 34 | . 3 . . 7 3 1 3 . 1 8 8 Device 19 | . 2 . . 5 2 . 1 . 1 3 5 Storage 6 | . 1 . . . . . 1 . . 3 1 Processor 2 | . . . . . 1 . . . . 1 . Hackware 1 | . . . . . . . . . . . 1 Protection 6 | . . . . 2 . 1 1 . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 31 | 2 1 1 . 7 2 . 1 1 2 4 10 Energy Gun 9 | 1 . . . . . . 1 1 . 1 5 Energy Cannon 3 | . 1 . . . 1 . . . . 1 . Ballistic Gun 12 | 1 . 1 . 7 . . . . . . 3 Ballistic Cannon 3 | . . . . . 1 . . . 2 . . Launcher 2 | . . . . . . . . . . 2 . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes 5 | . . . . 1 . . 1 . . 1 2 Parts Lost 70 | . . . 5 8 . . . . 7 21 29 Power 9 | . . . 1 1 . . . . 1 3 3 Propulsion 24 | . . . 3 4 . . . . 4 4 9 Utility 20 | . . . . 2 . . . . . 9 9 Weapon 17 | . . . 1 1 . . . . 2 5 8 Highest Loss Streak 14 | . . . 4 8 . . . . 7 8 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 75 | . 80 99 91 91 100 100 99 100 66 71 44 Engine 2 | . 10 . . . . . . . 6 4 . Core 4 | . 3 11 6 7 7 7 7 7 . 3 1 Treads 2 | . . . . 12 . . . . . . 2 Leg 3 | . . . 24 12 . . . . . . 2 Wheel 2 | . 28 43 16 . . . . . . . . Hover 7 | . . . . 6 30 30 30 30 . 3 . Device 17 | . 6 11 11 17 23 23 22 23 23 19 9 Storage 6 | . 2 11 11 9 7 7 7 7 7 6 5 Processor 5 | . . . . . 7 7 7 7 7 11 5 Protection 4 | . . . . 5 7 7 7 7 7 5 . Energy Gun 1 | . 10 . . . . . 1 7 . . 3 Energy Cannon 2 | . 3 11 11 . 6 7 5 . . . . Ballistic Gun 3 | . 14 11 10 17 1 . . . . . 1 Ballistic Cannon 5 | . . . . . 6 7 7 7 12 9 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 44 | 6 16 17 17 21 29 33 36 27 34 42 44 Greatest Support 80 | 20 20 40 43 80 34 34 34 34 3 30 46 Greatest Overweight (x) 13 | . . . 1 6 . . 1 . 11 13 11 Average Overweight (x) 1 | . . . . . . . . . 10 2 3 Largest Inventory Capacity 15 | 5 8 8 8 8 8 8 8 8 8 15 15 Average Capacity 8 | 5 5 8 8 8 8 8 8 8 8 7 14 Most Carried 8 | 2 6 6 7 8 8 8 8 8 8 8 2 Average Carried 5 | . 3 4 6 6 7 8 7 7 6 6 . Final Capacity 15 | 5 8 8 8 8 8 8 8 8 8 15 5 Final Carried 8 | 2 6 6 7 8 8 8 8 8 6 3 1 Class Distribution -------------------- 46% | Scavenger-Mutant 41% | Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Matter Collected 2806 | 265 108 65 102 805 63 . . 160 190 648 400 Remotely 929 | . 10 . . 741 43 . . . . . 135 Salvage Created 3549 | 71 342 141 307 1007 59 . . 47 160 780 635 Parts 168 | 4 9 11 19 53 7 . . 1 7 28 29 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 7 | . 2 . 1 . . . . . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 3 7 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Combat Hostiles Destroyed 75 | 1 2 3 10 20 3 . . 3 5 16 12 Guns 40 | 1 2 . 2 20 . . . 2 1 . 12 Cannons 30 | . . 3 8 . 3 . . 1 4 11 . AOE 5 | . . . . . . . . . . 5 . Classes Destroyed 13 | 2 3 1 2 2 . . . . . 2 1 Worker 3 | . 1 . . 1 . . . . . 1 . Builder 3 | . . . . . . . . . . 3 . Tunneler 1 | 1 . . . . . . . . . . . Recycler 6 | . 3 . . 1 . . . . . 2 . Operator 2 | . . . . 1 . . . . . . 1 Watcher 5 | . 1 . . 1 . . . . . 3 . Swarmer 22 | . . . 4 4 3 . . 3 2 3 3 Grunt 31 | 1 2 2 5 9 . . . . 2 10 . Brawler 3 | . . . . 2 . . . . . 1 . Duelist 1 | . . . 1 . . . . . . . . Sentry 8 | . . 1 . 5 . . . . 1 . 1 Hunter 4 | . . . . . . . . . . . 4 Programmer 6 | . . . . . . . . . . 2 4 Decomposer 2 | . . . . . . . . . 2 . . Best Kill Streak 11 | 2 7 3 6 10 3 . . 3 3 11 3 Combat Bots Only 9 | 1 2 3 6 9 3 . . 3 3 9 3 Max Kills in Single Turn 3 | 2 1 1 1 1 1 . . 1 1 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Damage Taken 8279 | 24 93 51 375 1150 186 . . 186 528 2171 3515 Core 1612 | 8 29 . 19 112 10 . . 22 95 305 1012 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 83 | 96 85 . 95 79 . . . . 81 64 . Volleys Fired 262 | 5 16 6 17 72 6 . 1 7 15 54 63 Largest 2 | 2 2 2 2 2 2 . 2 2 2 2 2 Hottest 154 | 60 60 83 83 48 109 . 109 119 119 154 150 Shots Fired 480 | 10 32 12 34 138 12 . 2 14 28 102 96 Gun 318 | 10 32 6 17 138 . . . 7 8 5 95 Cannon 151 | . . 6 17 . 12 . 2 7 20 87 . Launcher 10 | . . . . . . . . . . 10 . Special 1 | . . . . . . . . . . . 1 Kinetic 331 | 5 16 6 17 138 6 . 1 7 20 76 39 Thermal 138 | 5 16 6 17 . 6 . 1 7 8 16 56 Explosive 5 | . . . . . . . . . . 5 . Electromagnetic 5 | . . . . . . . . . . 5 . Robot Hit Streak 29 | 7 12 19 18 23 13 . 1 10 15 29 26 Robot Miss Streak 4 | 1 2 2 1 3 4 . 1 1 1 4 1 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 6 | . . . . 5 . . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . . . 1 Shots Hit Robots 389 | 8 24 7 25 116 7 . 1 11 21 87 82 Core Hits 193 | 3 12 5 12 49 2 . . 2 8 69 31 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 11 | . . . . . . . . 1 1 4 5 Burn 8 | . . . . . . . . 1 1 1 5 Blast 3 | . . . . . . . . . . 3 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8761 | 103 291 113 484 1789 175 . 23 259 534 3325 1665 Guns 4389 | 103 291 24 146 1789 . . . 133 170 76 1657 Cannons 2950 | . . 89 281 . 175 . 23 126 364 1892 . Explosions 1353 | . . . . . . . . . . 1353 . Melee . | . . . . . . . . . . . . Ramming 69 | . . . 57 . . . . . . 4 8 Kinetic 4899 | 59 127 24 146 1789 66 . 23 126 364 1587 588 Thermal 2655 | 44 164 89 281 . 109 . . 133 170 596 1069 Explosive 1020 | . . . . . . . . . . 1020 . Electromagnetic 118 | . . . . . . . . . . 118 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 4 4 1 4 Average Corruption 2 | . . . . . . 4 4 4 4 1 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 52 | . . . . . . 1 6 6 17 5 17 Message Errors 10 | . . . . . . 1 1 2 3 1 2 Matter Fused 15 | . . . . . . . 2 1 2 2 8 Heat Flow Errors 3 | . . . . . . . 1 1 . . 1 Energy Discharges 12 | . . . . . . . . 1 7 . 4 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 1 1 3 1 . Data Loss (major) 2 | . . . . . . . 1 . . . 1 Misfires 2 | . . . . . . . . . 2 . . Alerts 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 329 | . . . . . 27 . . 26 26 250 . Projectiles 149 | . . . . . 27 . . 26 26 70 . Explosions 180 | . . . . . . . . . . 180 . Melee . | . . . . . . . . . . . . Knockbacks 47 | . . . . . 3 . . 2 6 36 . Impact . | . . . . . . . . . . . . Kinetic 45 | . . . . . 2 . . 2 6 35 . Secondary 2 | . . . . . 1 . . . . 1 . Self-Inflicted Damage 609 | . . . 10 . 79 . . . . 520 . Shots 10 | . . . . . 1 . . . . 9 . Rammed 6 | . . . 1 . . . . . . 4 1 Targets Rammed 20 | . . . 9 . . . . . . 4 7 Kicked 14 | . . . 8 . . . . . . . 6 Crushed . | . . . . . . . . . . . . Highest Temperature 459 | 18 81 . 19 24 244 . 202 459 268 92 242 Average Temperature 76 | 13 27 . 10 9 119 . 88 196 95 29 76 Received Heat Transfer 2184 | 18 87 39 162 900 . . . . 231 537 210 Effects 1 | . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 20 | . . 1 1 . . . . 2 . . 16 Heat Transferred 5356 | 100 375 185 592 . 148 . . 400 500 692 2364 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Peak Influence 431 | 25 105 176 286 431 167 56 22 . . 414 185 Initial 167 | . 13 37 57 90 167 41 22 . . . 39 Average 118 | 5 54 101 239 286 137 39 22 . . 85 60 Maximum Alert Level 2 | . . . 1 2 . . . . . 2 . Low Security (%) 79 | 100 100 100 25 18 100 100 100 . . 84 100 Level 1 19 | . . . 74 76 . . . . . 13 . Level 2 1 | . . . . 5 . . . . . 1 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . . 1 1 2 1 . 1 . . 2 9 Investigation . | . . . . . . . . . . . . Extermination 5 | . . . . . 1 . . . . 2 2 Reinforcement 9 | . . 1 1 2 . . 1 . . . 4 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Distress Signals 7 | . . . 1 4 . . . . . 1 1 Communications Jammed 12 | . . . . . . . 1 . . 11 . Distress Signals 11 | . . . . . . . . . . 11 . Times Spotted 133 | 1 4 5 23 32 3 6 1 4 5 27 22 Peak Tracking Total 12 | 1 3 3 12 11 3 6 2 4 3 4 4 Tactical Retreats 3 | . . . 1 . . . . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Traps Triggered 2 | . . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Machines Disabled 12 | . . . 1 . 2 . . . . 8 1 Max in Single Turn 4 | . . . 1 . 2 . . . . 4 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Machines Accessed 17 | . 2 2 1 4 3 . 1 1 . 1 2 Terminals 10 | . 2 1 1 2 1 . . . . 1 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . 1 2 . 1 . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 40 | . 3 9 3 12 6 . 1 1 . 2 3 Successful 26 | . 2 8 1 8 3 . . 1 . 1 2 Failed 14 | . 1 1 2 4 3 . 1 . . 1 1 Catastrophic 3 | . . . . 1 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . . 3 . . . . . . . Terminals 22 | . 3 2 3 7 2 . . . . 2 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . . 3 4 . 1 . . . . Scanalyzers 9 | . . 7 . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . 2 1 1 4 1 . . 1 . 1 2 Record 2 | . . . . 1 . . . . . . 1 Prototype ID Bank 1 | . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . 1 Branch Access Points 2 | . . 1 . 1 . . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 2 2 . . . . . . Report Inventory 3 | . . . . 1 2 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 9 | . . 7 . 2 . . . . . . . Insert Component 5 | . . 4 . 1 . . . . . . . Analyze 4 | . . 3 . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 1 2 1 4 3 . 1 . . 1 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 8 | . . . . . . 8 . . . . . Total Damage 126 | . . . . . . 126 . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Turns Passed 5778 | 91 237 152 209 785 511 110 209 275 690 1381 1128 Spaces Moved 3525 | 90 214 141 119 535 471 214 295 460 111 509 366 Core 398 | 22 . . . 3 . . . . 111 87 175 Treads 328 | . . . . 138 . . . . . 77 113 Legs 294 | . . . 76 149 . . . . . 65 4 Wheels 466 | 68 214 141 43 . . . . . . . . Hover 2024 | . . . . 245 471 214 295 460 . 280 59 Flight 15 | . . . . . . . . . . . 15 Fastest Speed 48 | 50 80 80 80 48 48 48 48 48 300 56 50 Average Speed 124 | 72 80 80 106 99 48 48 49 48 562 229 243 Slowest Speed 700 | 80 80 80 190 350 48 48 108 48 600 700 600 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 23 | 8 32 13 19 28 11 81 6 51 15 10 10 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 . . 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 152 | . . . . . 47 . . . . 105 . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 152 | . . . . . 47 . . . . 105 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Total 4465 | 103 246 167 164 670 747 221 358 500 161 636 492 Wait 456 | . 3 13 14 . 255 4 52 30 31 32 22 Move 3515 | 89 213 140 118 534 471 213 294 459 110 508 366 Hop . | . . . . . . . . . . . . Pick Up 26 | 3 2 2 . 8 4 1 2 1 . 2 1 Fast Attach 72 | 5 5 . 5 17 2 . 1 . 1 12 24 Attach 23 | . . 2 . 6 2 . 2 . 2 4 5 Detach 13 | . 2 . 1 7 1 . 1 . . . 1 Swap 21 | . 2 2 . 7 1 1 1 1 1 3 2 Drop 44 | 1 3 2 . 19 5 2 4 2 1 4 1 Fire 262 | 5 16 6 17 72 6 . 1 7 15 54 63 Melee . | . . . . . . . . . . . . Ram 2 | . . . 1 . . . . . . . 1 Kick 14 | . . . 8 . . . . . . . 6 Crush 4 | . . . . . . . . . . 4 . Escape Stasis 13 | . . . . . . . . . . 13 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 92 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 16) 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Propulsion x2 340 | -9/Materials | Identified exit to Mines 481 | -9/Materials | Entered Mines 497 | -9/Mines | Met a Derelict bent on vengeance 588 | -9/Mines | Lost 4 parts (1p3n) 657 | -9/Mines | Assembled infested the area 662 | -9/Mines | Assisted by a Guerilla fighting off Assembled 682 | -9/Mines | Discovered new exit (range 8) 690 | -9/Mines | Entered Materials 690 | -8/Materials | Evolved 2 slots: Utility x2 875 | -8/Materials | Build established: Scavenger-Mutant 1012 | -8/Materials | Destroyed 9 combat bots 1017 | -8/Materials | Lost 8 parts (1p4n2u1w) 1453 | -8/Materials | Identified exit to Storage 1472 | -8/Materials | Discovered new exit (range 4) 1475 | -8/Materials | Entered Factory 1475 | -7/Factory | Evolved 2 slots: Utility x2 1986 | -7/Factory | Sucked down chute 1986 | -7/Factory | Entered Waste 1987 | -7/Waste | Met a frightened Derelict 1991 | -7/Waste | Spotted C-40 Crusher 1992 | -7/Waste | Spotted C-40 Crusher 1993 | -7/Waste | Spotted C-40 Crusher 2001 | -7/Waste | EMP discharged 2020 | -7/Waste | Spotted C-40 Crusher 2020 | -7/Waste | Spotted C-40 Crusher 2021 | -7/Waste | Spotted C-40 Crusher 2086 | -7/Waste | Discovered new exit (range 11) 2096 | -7/Waste | Entered Factory 2281 | -7/Factory | Discovered new exit (range 7) 2305 | -7/Factory | Entered Lower Caves 2571 | -7/Lower Caves | Discovered new exit (range 16) 2580 | -7/Lower Caves | Entered another Lower Caves area 2582 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2640 | -7/Lower Caves | Lost 7 parts (1p4n2w) 2895 | -7/Lower Caves | Build established: Mutant 3093 | -7/Lower Caves | Discovered new exit (range 13) 3270 | -7/Lower Caves | Entered Factory 3270 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3271 | -6/Factory | Identified exit to Extension 3282 | -6/Factory | Identified exit to DSF 4313 | -6/Factory | Destroyed 9 combat bots 4320 | -6/Factory | Lost 6 parts (1p1n2u2w) 4495 | -6/Factory | Lost 6 parts (2p1n1u2w) 4499 | -6/Factory | Discovered new exit (range 16) 4651 | -6/Factory | Entered another Factory area 4651 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4682 | -5/Factory | Lost 8 parts (1n6u1w) 4940 | -5/Factory | Build established: Hacker-Mutant 5276 | -5/Factory | Identified exit to Factory 5323 | -5/Factory | Garrison activated, responded to threat 5378 | -5/Factory | Lost 6 parts (2p1n2u1w) 5429 | -5/Factory | Core integrity fell below 50% 5475 | -5/Factory | Lost 6 parts (1n2u3w) 5742 | -5/Factory | Core integrity fell below 20% 5779 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05746_ Penetrated by Slug. 05748_ U-05 Engineer lays Concrete. 05748_ Penetrated by Slug. 05748_ Imp. Remote Datajack destroyed. 05748_ Penetrated by Slug. 05748_ Hpw. Tractor Beam destroyed. 05749_ U-05 Engineer lays Concrete. 05749_ Penetrated by Slug. 05749_ Lrg. Storage Unit destroyed. 05749_ Penetrated by Slug. 05750_ U-05 Engineer lays Concrete. 05752_ Acquired Flexi-carbon Leg. 05753_ U-05 Engineer lays Concrete. 05755_ Penetrated by Slug. 05755_ U-05 Engineer lays Concrete. 05760_ K-01 Serf cleans the Nuclear Reactor. 05763_ K-01 Serf cleans the Terminal. 05768_ K-01 Serf cleans the Nuclear Reactor. 05775_ System corrupted: Matter fused (-10). 05779_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????###??????????? | | ????????????????????????????????? ????? ????? | | ??????????????????????????????? ????? ????? | | ??????????????????????????????? ???? ????? | | ?????????????????????????????? ??? ##### | | ?????????????????????????????? ??? | | ?????????????????????????????? | | ?????????????????????????????# """ """""" """ | | ?????????????????????????????# "T """""" """ | | ?????????????????????????????# """ """""" """ | | ?????????????????????????????# """""" """ | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# # | | ??????????????????????####+### # | | ??????????????????????# @ """ """ """"" # | | ??????????????????????# """ """ ""T"" # | | ??????????????????????# """ """ # | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????# #####+######+######### | | ??????????????????????# ## # #??? | | ???????????????????? ## # """ """ #?#?? | | ????????????????? ## # """ """ #???? | | ???????????????? ## # """ """ #???? | | ???????????????# ## # #???? | | ???????????????# ## # / ??? | | ???????????????# ##"" #| ]] ##??? | | ???????????????# """"""" ##"" # ]] #???? | | ???????????????# """"""" ##""" ###########???? | | ???????????????? ??????"" ##""" #????????? ??? | | ????????????????????????" #?""" #??????????"??? | | ???????????????????????? #??? #??????????"??? | | ????????????????????????? ????####???????????"?? | | ????????????????????????????????????????????#????? | | ????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????" | | ???????????????????????????????????????????????"?? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 30 Energy Capacity 560 Matter Stores 312 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Sml. Battery | -9/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageStorageDevice Manual? 0 Play Time 00:46:18 Cumulative 19.1 hours Start 2022.04.24 @ 23:07:33 End 2022.04.25 @ 00:01:28 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 10 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce0d14a9-0d9e-45fb-af40-6eb0dd252358