Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.10 @ 14:04:37 Player: Ev Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1432) 1432 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3410 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/550 Matter 159/300 Energy 69/100 System Corruption 0% Temperature Critical (792) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Sensor Array Improved Targeting Computer Trap Extractor (0/4) Recalibrator Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Small Storage Unit Medium Armor Plating Shield Generator Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon Ion Cannon > --- INVENTORY -------- Sensor Array Improved Targeting Computer Trap Extractor Recalibrator Improved Medium Laser Advanced Beam Cannon Gauss Rifle Mining Laser [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved Flight Unit Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 54 | 6 7 34 7 Power 6 | 1 3 2 . Engine 6 | 1 3 2 . Core . | . . . . Reactor . | . . . . Propulsion 20 | 2 2 15 1 Treads . | . . . . Leg 6 | 2 2 2 . Wheel . | . . . . Hover 11 | . . 10 1 Flight 3 | . . 3 . Utility 12 | 1 1 9 1 Device 5 | . . 5 . Storage 2 | 1 . 1 . Processor 1 | . 1 . . Hackware 2 | . . 2 . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 16 | 2 1 8 5 Energy Gun 3 | . . 3 . Energy Cannon 7 | . 1 2 4 Ballistic Gun 6 | 2 . 3 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 12 | . . 1 11 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 3 | . . 1 2 Weapon 5 | . . . 5 Highest Loss Streak 11 | . . 1 11 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 98 97 92 Engine 11 | . 14 11 9 Leg 6 | . 28 . . Hover 15 | . . 18 22 Flight 1 | . . 1 . Device 7 | . . 10 7 Storage 11 | . 14 10 9 Processor 2 | . 12 . . Hackware 8 | . . 10 9 Energy Gun 6 | . . 9 1 Energy Cannon 16 | . 11 17 21 Ballistic Gun 7 | . 16 5 4 Naked Turns . | . . . . Heaviest Build 38 | 11 15 26 38 Greatest Support 24 | 20 20 22 24 Greatest Overweight (x) 8 | . . 8 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 7 8 Most Carried 8 | 3 8 8 8 Average Carried 5 | . 4 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | . 8 8 5 Class Distribution -------------------- 34% | Tank 28% | Gunner 23% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1095 | 224 197 619 55 Remotely . | . . . . Salvage Created 1948 | . 310 1424 214 Parts 142 | . 30 96 16 Haulers Intercepted 5 | . 1 4 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 35 | . 6 26 3 Guns 15 | . 2 12 1 Cannons 18 | . 4 13 1 Classes Destroyed 11 | . 5 5 1 Builder 2 | . . 1 1 Hauler 5 | . 1 4 . Mechanic 1 | . . 1 . Operator 4 | . 1 3 . Watcher 7 | . 3 3 1 Swarmer 7 | . 3 4 . Grunt 18 | . 3 13 2 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 7 | . . 7 . Hunter 1 | . . . 1 Best Kill Streak 4 | . 3 4 2 Combat Bots Only 4 | . 3 4 2 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2174 | . 204 611 1359 Core 742 | . 19 170 553 Absorbed by Shields 169 | . . 82 87 Regen/Repaired (Parts) 206 | . . 206 . Core Remaining (%) 83 | 100 92 57 . Volleys Fired 126 | . 30 78 18 Largest 3 | . 2 3 3 Hottest 203 | . 80 192 203 Shots Fired 332 | . 57 229 46 Gun 168 | . 33 121 14 Cannon 164 | . 24 108 32 Launcher . | . . . . Special . | . . . . Kinetic 109 | . 33 62 14 Thermal 223 | . 24 167 32 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 20 | . 12 20 12 Robot Miss Streak 8 | . 2 8 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 172 | . 31 117 24 Core Hits 73 | . 13 50 10 Critical Kills 2 | . . 1 1 Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 5 1 Burn 4 | . . 4 . Meltdown 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3098 | . 479 1998 621 Guns 1098 | . 179 762 157 Cannons 2000 | . 300 1236 464 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 730 | . 179 394 157 Thermal 2368 | . 300 1604 464 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 1 | . . . 1 Projectiles 1 | . . . 1 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 831 | . 219 630 831 Average Temperature 204 | . 65 200 354 Received Heat Transfer 977 | . 81 230 666 Effects 59 | . . 37 22 Shutdowns 9 | . . 7 2 Energy Bleed 13 | . . 8 5 Interference 9 | . . 4 5 Matter Decay 6 | . . 3 3 Short Circuit 5 | . . 4 1 Damage (minor) 2 | . . 1 1 Damage (major) 12 | . . 9 3 Damage (core) 3 | . . 1 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . 1 1 Combat Hostiles 2 | . . 1 1 Parts Melted 16 | . 2 12 2 Heat Transferred 4958 | . 629 3589 740 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 405 | . 243 405 355 Initial 158 | . . 17 158 Average 224 | . 91 269 230 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 33 | 100 90 14 35 Level 1 66 | . 9 84 64 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 4 3 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 6 | . 1 3 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 10 34 11 Peak Tracking Total 7 | . 3 4 7 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 7 | . 3 4 . Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 7 15 . Successful 16 | . 4 12 . Failed 6 | . 3 3 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 7 2 . Fabricators . | . . . . Repair Stations 11 | . . 11 . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Dispatch Records 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 10 | . . 10 . Scan Component 5 | . . 5 . Repair 5 | . . 5 . Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . . 5 . Time 172 | . . 172 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2353 | 63 464 1652 174 Spaces Moved 1172 | 48 276 772 76 Core 26 | 8 . 18 . Treads . | . . . . Legs 339 | 40 276 23 . Wheels . | . . . . Hover 646 | . . 570 76 Flight 161 | . . 161 . Fastest Speed 37 | 50 120 37 112 Average Speed 102 | 108 120 94 112 Slowest Speed 450 | 120 120 450 112 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . . 1 . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 3 51 59 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . . 3 Melee . | . . . . Projectile 3 | . . . 3 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2059 | 59 350 1523 127 Wait 628 | . 28 579 21 Move 1167 | 47 275 769 76 Hop 1 | . . 1 . Pick Up 52 | 6 9 34 3 Fast Attach 6 | . . 6 . Attach 24 | 6 1 13 4 Detach . | . . . . Swap 24 | . 6 15 3 Drop 31 | . 1 28 2 Fire 126 | . 30 78 18 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 64 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 16) 524 | -10/Materials | Identified exit to Materials 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1283 | -9/Materials | Repaired Airjet 1644 | -9/Materials | Build established: Gunner 1670 | -9/Materials | Discovered new exit (range 4) 1715 | -9/Materials | Discovered new exit (range 16) 1979 | -9/Materials | Repaired Airjet 2012 | -9/Materials | Repaired Shield Generator 2039 | -9/Materials | Repaired Sml. Storage Unit 2086 | -9/Materials | Repaired Airjet 2163 | -9/Materials | Discovered new exit (range 16) 2180 | -9/Materials | Entered another Materials area 2180 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2345 | -8/Materials | Core integrity fell below 50% 2353 | -8/Materials | Core integrity fell below 20% 2354 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02339_ Overheating: System interference. 02339_ Gauss Rifle temporarily disabled. 02343_ Overheating: Core damaged (-77). 02343_ U-05 Engineer builds a Door. 02344_ Overheating: Energy bleed (-13). 02344_ Gauss Rifle destroyed. 02344_ Ion Cannon destroyed. 02345_ Hvy. Particle Cannon destroyed. 02346_ Power failure, Cld. Ion Engine shutdown. 02346_ Overheating: Energy bleed (-8). 02347_ Overheating: Energy bleed (-4). 02348_ Overheating: System interference. 02348_ Adv. Beam Cannon temporarily disabled. 02349_ Overheating: Hacking Suite damaged (-6). 02350_ Overheating: Adv. Beam Cannon damaged (-30). 02350_ Adv. Beam Cannon destroyed. 02350_ O-16 Technician destroyed. 02351_ Adv. Beam Cannon destroyed. 02351_ Cld. Ion Engine destroyed. 02352_ Overheating: Matter decay (-37). 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