Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.16 @ 15:17:10 Player: Gavin Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (3) 15 Value Destroyed (151) 151 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1034) 1034 TOTAL SCORE: 3740 Bonus ------- Pacifist 834 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Weight Redist. System Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Battery Visual Processing Unit Targeting Computer Power Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Spread Laser Improved EM Pulse Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Advanced Weight Redist. System Advanced Weight Redist. System [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Improved Titanium Leg Flight Unit Flight Unit Utility Power Shielding Device Advanced Weight Redist. System Storage Small Battery Processor Visual Processing Unit Protection Power Shielding Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 2 2 . Weapon . | . . . . . . Parts Attached 38 | 6 6 2 4 18 2 Power 7 | 1 . . 2 4 . Engine 7 | 1 . . 2 4 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 2 1 . 3 1 Treads . | . . . . . . Leg 6 | 2 . . . 3 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . 2 1 . . . Utility 14 | 1 3 1 2 6 1 Device 2 | . . . . 1 1 Storage 4 | 1 . 1 . 2 . Processor 3 | . 1 . 2 . . Hackware . | . . . . . . Protection 5 | . 2 . . 3 . Artifact . | . . . . . . Weapon 8 | 2 1 . . 5 . Energy Gun 1 | . . . . 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 5 | 2 1 . . 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . . . 1 13 6 Power 3 | . . . . 2 1 Propulsion 7 | . . . 1 3 3 Utility 6 | . . . . 4 2 Weapon 4 | . . . . 4 . Highest Loss Streak 8 | . . . 1 8 6 Average Slot Usage (%) 84 | . 94 89 78 83 47 Engine 8 | . 14 11 9 6 5 Leg 12 | . 14 . . 15 15 Flight 9 | . 14 33 20 3 . Device 2 | . . . . 3 5 Storage 6 | . 7 1 3 8 . Processor 16 | . 10 11 18 18 15 Protection 12 | . 3 11 9 17 4 Energy Gun 2 | . . . . 4 . Ballistic Gun 9 | . 28 22 18 1 . Naked Turns . | . . . . . . Heaviest Build 34 | 11 11 12 12 34 13 Greatest Support 64 | 20 20 12 12 64 55 Greatest Overweight (x) 2 | . 2 . . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 Average Capacity 4 | 4 5 4 4 4 4 Most Carried 6 | 6 6 3 6 4 3 Average Carried 3 | 2 4 3 4 3 2 Final Capacity 6 | 6 4 6 4 4 4 Final Carried 6 | 6 4 3 4 4 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 473 | 253 73 . 55 92 . Remotely . | . . . . . . Salvage Created 105 | . . . . 105 . Parts 5 | . . . . 5 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 3 | . . . . 3 . Guns 2 | . . . . 2 . Cannons 1 | . . . . 1 . Classes Destroyed 3 | . . . . 3 . Swarmer 1 | . . . . 1 . Sentry 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 1 | . . . . 1 . Combat Bots Only 1 | . . . . 1 . Max Kills in Single Turn 1 | . . . . 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 2834 | . . 105 206 1805 718 Core 812 | . . 44 55 322 391 Absorbed by Shields 1 | . . . . . 1 Core Remaining (%) 94 | 100 100 89 90 . . Volleys Fired 39 | . 1 . . 38 . Largest 2 | . 2 . . 2 . Hottest 134 | . 40 . . 134 . Shots Fired 46 | . 2 . . 44 . Gun 25 | . 2 . . 23 . Cannon 9 | . . . . 9 . Launcher . | . . . . . . Special 12 | . . . . 12 . Kinetic 8 | . 2 . . 6 . Thermal 17 | . . . . 17 . Explosive . | . . . . . . Electromagnetic 9 | . . . . 9 . Robot Hit Streak 12 | . 2 . . 12 . Robot Miss Streak 5 | . . . . 5 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 40 | . 2 . . 38 . Core Hits 37 | . . . . 25 12 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 520 | . 24 . . 453 43 Guns 293 | . 24 . . 269 . Cannons 161 | . . . . 161 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 66 | . . . . 23 43 Kinetic 82 | . 24 . . 58 . Thermal 211 | . . . . 211 . Explosive . | . . . . . . Electromagnetic 161 | . . . . 161 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 3 Average Corruption 2 | . . . . 2 3 Corruption Purged . | . . . . . . Effects 6 | . . . . 5 1 Message Errors 2 | . . . . 2 . Matter Fused 3 | . . . . 2 1 Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 20 | . . . . 7 13 Shots . | . . . . . . Rammed 17 | . . . . 2 15 Targets Rammed 25 | . . . . 4 21 Kicked 8 | . . . . 2 6 Crushed . | . . . . . . Highest Temperature 337 | . . . . 337 . Average Temperature 118 | . . . . 118 . Received Heat Transfer 555 | . . 36 27 492 . Effects 4 | . . . . 4 . Shutdowns 1 | . . . . 1 . Interference 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 250 | . . . . 250 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 210 | . 19 210 198 129 34 Initial 89 | . . 7 88 89 34 Average 65 | . 3 104 137 81 22 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 89 100 100 100 Level 1 1 | . . 10 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 2 1 2 . Investigation 1 | . . 1 . . . Extermination 1 | . . . . 1 . Reinforcement 5 | . 2 1 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 5 | . 1 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 3 18 10 15 2 Peak Tracking Total 12 | . 3 12 8 11 2 Tactical Retreats 5 | . . 2 1 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 3 | . . 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 9 | . 1 2 1 5 . Terminals 6 | . 1 2 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 21 | . 2 6 2 11 . Successful 15 | . 2 4 1 8 . Failed 6 | . . 2 1 3 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 15 | . 2 6 2 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . . 5 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 11 | . 2 4 1 4 . Record 2 | . 1 1 . . . Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . . . 1 . Alert Level 3 | . 1 1 1 . . Locate Traps 1 | . . . . 1 . Disarm Traps 1 | . . . . 1 . Dispatch Records 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . . 3 . Report Inventory 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 2 2 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . 2 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 1085 | 87 175 112 66 591 54 Spaces Moved 1254 | 69 268 257 159 480 21 Core 24 | 15 . . . 7 2 Treads . | . . . . . . Legs 396 | 54 65 . . 258 19 Wheels . | . . . . . . Hover . | . . . . . . Flight 834 | . 203 257 159 215 . Fastest Speed 34 | 50 37 34 34 37 126 Average Speed 64 | 104 57 34 35 85 128 Slowest Speed 200 | 120 200 34 37 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 24 | . 4 14 5 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 44 29 29 16 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1453 | 81 285 266 161 615 45 Wait 88 | . . 22 . 65 1 Move 1207 | 68 259 233 149 477 21 Hop 18 | . 4 9 4 1 . Pick Up 17 | 7 3 . 3 4 . Fast Attach 23 | 5 5 1 1 11 . Attach 9 | 1 1 1 1 3 2 Detach 6 | . 3 . . 3 . Swap 6 | . . . 2 4 . Drop 15 | . 9 . 1 5 . Fire 39 | . 1 . . 38 . Melee . | . . . . . . Ram 12 | . . . . . 12 Kick 13 | . . . . 4 9 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: Sto / Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 15) 263 | -10/Materials | Identified exit to Materials 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 282 | -9/Materials | Identified exit to Materials 303 | -9/Materials | Build established: Mutant 375 | -9/Materials | Entered another Materials area 375 | -8/Materials | Evolved 2 slots: Utility x2 435 | -8/Materials | Discovered new exit (range 18) 441 | -8/Materials | Identified exit to Factory 441 | -8/Materials | Entered Factory 441 | -7/Factory | Evolved 2 slots: Utility x2 517 | -7/Factory | Identified exit to Storage 517 | -7/Factory | Identified exit to Lower Caves 649 | -7/Factory | Lost 5 parts (1p2n2w) 1031 | -7/Factory | Identified exit to Garrison 1032 | -7/Factory | Entered Garrison 1033 | -7/Garrison | Lost 8 parts (1p1n4u2w) 1050 | -7/Garrison | Triggered checkpoint 1061 | -7/Garrison | Core integrity fell below 50% 1079 | -7/Garrison | Core integrity fell below 20% 1086 | -7/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- Access door unlocked. 01031_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01058_ System corrupted: Matter fused (-5). 01059_ Kicked L-41 Fighter out of the way. 01067_ Imp. Titanium Leg destroyed. 01067_ Hrd. Light Armor Plating destroyed. 01067_ Imp. Titanium Leg destroyed. 01067_ Slammed into L-41 Fighter. 01067_ Destabilizing: Core damaged (-28). 01068_ Slammed into L-41 Fighter. 01070_ Carbon-fiber Leg destroyed. 01071_ Slammed into L-41 Fighter. 01071_ Imp. Heat Sink destroyed. 01072_ Slammed into L-41 Fighter. 01076_ Imp. Ion Engine destroyed. 01077_ Slammed into L-41 Fighter. 01078_ L-41 Fighter knocked back. 01079_ Slammed into L-41 Fighter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #????#????????????????????? | | ????????????????# #????!????????????????????? | | ????????????????# ???? ##??????????????????? | | ????????????????# #????# #??????????????????? | | ????????????????# #????# #??????????????????? | | ????????????????# #????# #??????????????????? | | ????????????????# #????# #??????????????????? | | ????????????????# ###??# #??????????????????? | | ????????????????# #### #########??????????? | | ????????????????# l @l #??????????? | | ????????????????# ###############?????????? | | ????????????????# ###?????????# #?????????? | | ?????????# ##### ############# #?????????? | | ? #?????????? | | ? #?????????? | | ? ^ #?????????? | | ???####### ########################?????????? | | ?????????# ??????????????????????????????????? | | ?????????#???????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 525 Power Shielding 33 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystThrusterMatter Manual? 0 Play Time 00:40:35 Cumulative 16.5 hours Start 2021.10.16 @ 13:52:19 End 2021.10.16 @ 15:17:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: feba5dbf-19f0-4e5f-beae-48503bc92808