Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.29 @ 14:50:18 Player: corey Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (2598) 2598 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (779) 779 TOTAL SCORE: 8277 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 257 Entered DSFs 500 Friendly Fire -47 Cogmind --------- Core Integrity 0/1000 Matter 255/300 Energy 80/100 System Corruption 33% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Impact Mace > --- INVENTORY (5) ---- Improved Ion Engine Cooled Particle Cannon Heavy Phase Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Fission Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Enhanced Armored Leg > --- UTILITY ---------- Large Storage Unit Cloaking Device Cloaking Device Cloaking Device Cloaking Device Cloaking Device > --- WEAPON ----------- Heavy Phase Cannon Advanced Assault Cannon Impact Mace > --- INVENTORY -------- Improved Ion Engine Linear Gravjet Proton Cannon Proton Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Heavy Phase Cannon Heavy Phase Cannon Gauss Rifle Impact Mace Greatsword [Rating: 77] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Cloaking Device Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Weapon Shielding Weapon Advanced Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Slots Evolved 10 | . . 2 . 2 . 2 . 2 2 Power 2 | . . . . . . 1 . . 1 Propulsion 3 | . . 1 . . . 1 . . 1 Utility 4 | . . 1 . 1 . . . 2 . Weapon 1 | . . . . 1 . . . . . Parts Attached 126 | 6 8 21 4 6 21 7 7 13 33 Power 20 | 1 1 3 1 . 4 1 1 3 5 Engine 17 | 1 1 3 1 . 4 1 1 2 3 Core 3 | . . . . . . . . 1 2 Reactor . | . . . . . . . . . . Propulsion 25 | 2 . 8 . . 6 1 3 1 4 Treads . | . . . . . . . . . . Leg 12 | 2 . 5 . . . . . 1 4 Wheel 13 | . . 3 . . 6 1 3 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 1 3 4 2 2 5 2 1 4 11 Device 13 | . . . 1 . 1 . 1 3 7 Storage 6 | 1 2 2 . . . 1 . . . Processor 3 | . . . . . 1 1 . . 1 Hackware 2 | . . . . . 1 . . . 1 Protection 11 | . 1 2 1 2 2 . . 1 2 Artifact . | . . . . . . . . . . Weapon 46 | 2 4 6 1 4 6 3 2 5 13 Energy Gun 6 | . . 2 . . 3 . . . 1 Energy Cannon 9 | . 1 1 . 1 . . 2 . 4 Ballistic Gun 14 | 2 3 3 1 1 1 1 . 1 1 Ballistic Cannon 9 | . . . . 1 1 2 . 4 1 Launcher 2 | . . . . 1 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . 5 Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 3 . . . 4 Corrupted Parts 2 | . . . . . . . . . 2 System Corruption 15 | . . . . . . . . . 15 Parts Lost 54 | . . 3 . 1 10 . 2 17 21 Power 9 | . . . . . 1 . 1 3 4 Propulsion 13 | . . 1 . . 3 . 1 5 3 Utility 18 | . . 1 . 1 3 . . 4 9 Weapon 14 | . . 1 . . 3 . . 5 5 Highest Loss Streak 14 | . . 1 . 1 4 . 2 7 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 90 90 100 99 95 99 97 87 64 Engine 9 | . 14 11 11 9 8 15 14 8 6 Core 1 | . . . . . . . . 3 3 Leg 10 | . 28 30 . . . . . . 11 Wheel 12 | . . 1 33 27 26 30 28 18 . Device 6 | . . . 1 9 7 6 5 18 8 Storage 8 | . 14 11 11 9 9 7 7 6 4 Processor 4 | . . . . . 2 7 15 12 7 Protection 9 | . 8 17 20 17 13 7 1 . 5 Energy Gun 4 | . . 9 11 9 7 8 7 1 . Energy Cannon 3 | . 2 . . 9 6 . 4 4 4 Ballistic Gun 5 | . 22 8 11 6 3 3 . . . Ballistic Cannon 3 | . . . . . 4 9 9 11 2 Peak Build Rating 77 | 6 8 16 25 28 30 35 37 49 77 Average Rating 27 | 4 6 11 17 27 26 31 34 41 42 On Entrance 19 | . 6 7 16 25 28 27 35 37 13 Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 68 | 14 32 35 35 43 43 49 51 55 68 Greatest Support 70 | 20 20 36 36 36 38 50 50 50 70 Greatest Overweight (x) 12 | . 1 2 . 1 1 1 1 6 12 Average Overweight (x) . | . . . . 1 . . . 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 14 Most Carried 15 | 3 10 15 15 15 15 15 15 14 15 Average Carried 11 | 1 7 14 14 13 14 14 14 12 9 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 5 Final Carried 15 | 3 10 15 15 14 15 15 15 13 4 Class Distribution -------------------- 62% | Mutant 13% | Tank 10% | Gunner 5% | Scavenger-Gunner 4% | Commander-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -8/Storage Commander-Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Matter Collected 2410 | 194 271 194 54 24 568 . 263 230 612 Remotely . | . . . . . . . . . . Salvage Created 3413 | . 270 349 . 118 805 16 410 631 814 Parts 159 | . 22 24 . 15 53 1 9 24 11 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 8 | . 1 . . 1 4 . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Combat Hostiles Destroyed 62 | . 11 7 . 5 17 . 4 13 5 Guns 24 | . 8 6 . 1 4 . 2 2 1 Cannons 22 | . 3 . . . 10 . 1 7 1 AOE 12 | . . 1 . 4 3 . 1 3 . Classes Destroyed 17 | . 4 2 . . 4 . 3 2 2 Worker 10 | . 1 1 . . 6 1 . . 1 Builder 2 | . . . . . 1 . . . 1 Tunneler 2 | . 1 . . . 1 . . . . Hauler 1 | . . . . . . . . . 1 Recycler 4 | . . . . . 1 . . . 3 Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . 1 . . . . Watcher 5 | . . 3 . 1 1 . . . . Swarmer 18 | . 8 3 . 4 3 . . . . Grunt 27 | . 3 2 . . 9 . 1 8 4 Brawler 2 | . . . . . 1 . . 1 . Duelist 1 | . . . . . . . . 1 . Sentry 7 | . . 2 . 1 4 . . . . Specialist 2 | . . . . . . . 1 1 . Hunter 2 | . . . . . . . 1 . 1 Programmer 1 | . . . . . . . . 1 . Heavy 2 | . . . . . . . 1 1 . Best Kill Streak 6 | . 6 3 . 4 5 1 2 6 3 Combat Bots Only 6 | . 6 3 . 4 4 . 2 6 1 Max Kills in Single Turn 4 | . 2 1 . 4 2 1 1 2 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . 1 . 3 1 . 1 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Hostile Shots Fired 681 | . 51 69 . 21 90 . 29 187 234 Missed 204 | . 14 17 . 4 19 . 15 74 61 Damage Taken 8100 | . 329 553 . 205 1120 28 337 2022 3506 Core 1876 | . 19 74 . 41 155 . . 579 1008 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 193 | . . 17 . 36 60 . . 3 77 Ignored by Resistances 106 | . . . . . . . . 106 . Core Remaining (%) 78 | 100 92 . 81 . 64 . 100 31 . Volleys Fired 254 | . 26 45 . 9 69 1 13 48 43 Largest 3 | . 2 2 . 3 3 3 3 3 2 Hottest 200 | . 60 65 . 135 164 129 200 144 138 Shots Fired 494 | . 47 73 . 25 159 3 35 92 60 Gun 233 | . 42 73 . 14 64 3 10 16 11 Cannon 250 | . 5 . . 9 86 . 25 76 49 Launcher 11 | . . . . 2 9 . . . . Special . | . . . . . . . . . . Kinetic 252 | . 42 33 . 5 54 1 20 70 27 Thermal 116 | . 5 . . 9 86 1 . . 15 Explosive 11 | . . . . 2 9 . . . . Electromagnetic 115 | . . 40 . 9 10 1 15 22 18 Robot Hit Streak 20 | . 8 11 . 5 12 1 7 12 20 Robot Miss Streak 10 | . 2 10 . 5 7 1 1 6 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 334 | . 32 34 . 10 95 1 29 65 68 Core Hits 159 | . 18 14 . 8 51 1 9 41 17 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . 5 Critical Strikes 10 | . . . . . 2 . . 3 5 Blast 4 | . . . . . 1 . . 3 . Corrupt 1 | . . . . . 1 . . . . Smash 5 | . . . . . . . . . 5 Melee Attacks 32 | . . . . . . . . . 32 Impact 28 | . . . . . . . . . 28 Slashing 4 | . . . . . . . . . 4 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9064 | . 436 524 . 380 2231 55 830 2146 2462 Guns 2244 | . 349 487 . 128 609 15 160 296 200 Cannons 4298 | . 87 . . 35 1014 . 565 1467 1130 Explosions 1390 | . . 37 . 217 608 40 105 383 . Melee 1126 | . . . . . . . . . 1126 Ramming 6 | . . . . . . . . . 6 Kinetic 3335 | . 349 172 . 43 529 . 481 1234 527 Thermal 1853 | . 87 37 . 114 983 40 105 252 235 Explosive 709 | . . . . 138 571 . . . . Electromagnetic 2035 | . . 315 . 85 148 15 244 660 568 Impact 1078 | . . . . . . . . . 1078 Slashing 48 | . . . . . . . . . 48 Piercing . | . . . . . . . . . . Highest Corruption 33 | . . . . . . . . 2 33 Average Corruption 11 | . . . . . . . . 1 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 34 | . . . . . . . . 6 28 Message Errors 8 | . . . . . . . . 2 6 Matter Fused 9 | . . . . . . . . 2 7 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 3 | . . . . . . . . . 3 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 3 | . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 494 | . . . . . 28 . . 32 434 Projectiles 7 | . . . . . 1 . . . 6 Explosions 59 | . . . . . 27 . . 32 . Melee 428 | . . . . . . . . . 428 Knockbacks 31 | . . . . . 5 . 1 13 12 Impact 7 | . . . . . . . . . 7 Kinetic 23 | . . . . . 5 . 1 12 5 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 478 | . . . . 24 213 29 . 211 1 Shots 12 | . . . . 1 5 1 . 5 . Rammed 2 | . . . . . . . . 1 1 Targets Rammed 3 | . . . . . . . . 1 2 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 568 | . 130 80 . 220 568 63 120 224 363 Average Temperature 100 | . 59 29 . 85 147 37 31 58 97 Received Heat Transfer 1497 | . 66 129 . 27 378 . . 474 423 Effects 16 | . . . . . 12 . . 1 3 Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 4 | . . . . . 3 . . 1 . Interference 6 | . . . . . 4 . . . 2 Matter Decay 1 | . . . . . 1 . . . . Short Circuit 2 | . . . . . 1 . . . 1 Damage (minor) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 8 | . . 1 . . . . . 1 6 Combat Hostiles 4 | . . . . . . . . 1 3 Parts Fried 20 | . . 1 . . 1 . . 2 16 Impact Corruptions 16 | . . . . . . . . . 16 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . Heat Transferred 3177 | . 185 50 . 174 2159 . 50 300 259 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . 1 . 1 1 1 1 4 . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Peak Influence 563 | . 290 347 137 221 416 200 240 563 186 Initial 189 | . . 122 62 53 92 189 140 126 151 Average 178 | . 160 188 95 130 232 197 136 396 88 Maximum Alert Level 2 | . 1 1 . 1 2 1 1 2 . Low Security (%) 68 | 100 57 76 100 62 46 19 90 11 100 Level 1 22 | . 42 23 . 37 44 80 9 26 . Level 2 8 | . . . . . 8 . . 61 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 1 2 . . 2 . 3 8 4 Investigation 3 | . 1 1 . . 1 . . . . Extermination 3 | . . . . . . . . 1 2 Reinforcement 10 | . . 1 . . 1 . 3 3 2 Assault 1 | . . . . . . . . 1 . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Distress Signals 4 | . . . . 1 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 16 12 2 8 22 . 11 28 11 Peak Tracking Total 7 | . 7 3 6 4 6 . 5 7 4 Tactical Retreats 12 | . 1 . 1 1 2 . . 5 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Traps Triggered 2 | . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Machines Disabled 7 | . . . . . 1 . 1 5 . Max in Single Turn 2 | . . . . . 1 . 1 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Machines Accessed 9 | . 1 2 . . 4 1 . . 1 Terminals 7 | . 1 1 . . 3 1 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 15 | . 1 4 . . 7 1 . . 2 Successful 4 | . . . . . 2 1 . . 1 Failed 11 | . 1 4 . . 5 . . . 1 Catastrophic 2 | . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 1 5 . . 6 . . . 2 Terminals 11 | . 1 2 . . 5 1 . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . . . . . . 1 . . 1 Open DSF 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . Terminals 1 | . . . . . 1 . . . . Assimilate 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 2 . . 3 . . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Total Allies 10 | . . . . . 10 . . . . Largest Group 10 | . . . . . 10 10 8 1 . Highest-Rated Group 173 | . . . . . 173 173 141 29 . Highest-Rated Ally 29 | . . . . . 29 29 29 29 . Total Orders . | . . . . . . . . . . Ally Attacks 36 | . . . . . . . 26 10 . Total Damage 534 | . . . . . . . 403 131 . Kills 6 | . . . . . . . 5 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Turns Passed 3977 | 114 358 631 201 143 788 93 165 453 1031 Spaces Moved 2018 | 77 189 270 198 92 471 77 93 237 314 Core 67 | 4 . . . . . . . 8 55 Treads . | . . . . . . . . . . Legs 772 | 73 189 246 . . . . . 5 259 Wheels 1179 | . . 24 198 92 471 77 93 224 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 90 90 105 83 85 85 85 122 Average Speed 135 | 116 136 170 90 105 101 87 93 109 241 Slowest Speed 650 | 120 190 190 90 105 105 100 100 350 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 4 24 29 47 10 54 2 71 5 6 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 106 | . . 2 . 21 66 2 . 12 3 Melee . | . . . . . . . . . . Projectile 15 | . . . . . 3 . . 9 3 AOE 91 | . . 2 . 21 63 2 . 3 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Total 2753 | 98 242 374 222 119 641 101 142 348 466 Wait 196 | 13 7 10 8 5 58 2 21 48 24 Move 2009 | 76 188 269 197 91 470 76 92 236 314 Hop . | . . . . . . . . . . Pick Up 72 | 3 7 14 6 5 12 8 5 1 11 Fast Attach 34 | 6 2 7 . . 4 1 1 2 11 Attach 44 | . 1 4 . 4 9 2 2 6 16 Detach 4 | . 2 . . . . . . 1 1 Swap 48 | . 5 10 4 2 8 4 4 5 6 Drop 54 | . 4 15 7 3 8 7 4 . 6 Fire 254 | . 26 45 . 9 69 1 13 48 43 Melee 32 | . . . . . . . . . 32 Ram 2 | . . . . . . . . 1 1 Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . 3 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 11) 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 990 | -9/Materials | Discovered new exit (range 16) 1104 | -9/Materials | Entered Mines 1119 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1135 | -9/Mines | Learned Materials trap positions 1136 | -9/Mines | Learned Materials emergency access door positions 1207 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1279 | -9/Mines | Discovered new exit (range 16) 1285 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1287 | -9/Mines | Found Prototype Device 1288 | -9/Mines | Identified Exp. Sensor Array 1305 | -9/Mines | Entered Materials 1305 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1306 | -8/Materials | Loaded intel: 18 trap records 1368 | -8/Materials | Discovered new exit (range 16) 1448 | -8/Materials | Entered Storage 1756 | -8/Storage | Lost 4 parts (1p1n1u1w) 2181 | -8/Storage | Discovered new exit (range 16) 2219 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2236 | -8/Storage | Entered Factory 2236 | -7/Factory | Accompanied by 10 allies 2236 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2327 | -7/Factory | Identified exit to DSF 2329 | -7/Factory | Entered DSF 2329 | -7/DSF | Accompanied by 8 allies 2382 | -7/DSF | Additional patrols routed to DSF 2449 | -7/DSF | Lost 7 allies 2459 | -7/DSF | Discovered new exit (range 16) 2494 | -7/DSF | Entered Factory 2494 | -6/Factory | Accompanied by 1 ally 2494 | -6/Factory | Evolved 2 slots: Utility x2 2595 | -6/Factory | Garrison activated, responded to threat 2666 | -6/Factory | Lost 5 parts (1p1n1u2w) 2844 | -6/Factory | First assault squad dispatched 2853 | -6/Factory | Discovered new exit (range 8) 2914 | -6/Factory | Lost 5 parts (1p3n1u) 2938 | -6/Factory | Core integrity fell below 50% 2947 | -6/Factory | Entered another Factory area 2947 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2971 | -5/Factory | Lost 7 parts (1p1n2u3w) 3356 | -5/Factory | System corruption reached 10% 3364 | -5/Factory | Lost 3 parts (1p2u) 3478 | -5/Factory | Identified exit to Upper Caves 3787 | -5/Factory | Lost 4 parts (1n3u) 3957 | -5/Factory | Core integrity fell below 50% 3961 | -5/Factory | System corruption reached 30% 3973 | -5/Factory | Core integrity fell below 20% 3978 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03960_ Slug penetrates P-70 Sage. 03966_ Penetrated by Slug. 03969_ P-70 Sage resets P-70 Sage, system corruption cleaned. 03969_ Y-64 Sentinel suffers critical hit (Smash). 03969_ Destroyed Adv. Heat Sink. 03969_ Y-64 Sentinel system corrupted by crushing effect. 03969_ Penetrated by Slug. 03969_ Door malfunctions. 03969_ Lrg. Storage Unit destroyed. 03970_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 03972_ Penetrated by Slug. 03974_ Y-64 Sentinel suffers critical hit (Smash). 03974_ Destroyed Adv. Heat Sink. 03974_ Y-64 Sentinel system corrupted by crushing effect. 03974_ Penetrated by Slug. 03975_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 03976_ R-10 Processor collects Linear Gravjet. 03976_ Impact Mace destroyed. 03977_ Slammed into Y-64 Sentinel. 03978_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????#?????????????????# """"" | | ?????????????????? ???# ????????????????# """"" | | ?????????????????? ###"################ """"" | | ????????????????? # | | ????????????????? # " "" | | ????????????????? *%= # """"" | | ????????????????? + """"" | | ????????????????? # """"" | | ?????????????????? ############## # | | ?????????????????? ????????????????# ####### | | ?????????????????????????????????????# ^ | | ?????????????????????????????????????# | | ?????????????????????????????????????# """ """" | | ?????????????????????????????????????# """ """" | | ?????????????????????###########?????# """ """" | | ??????????????######## #?????# """ """" | | ?????????????? / #######^ """" | | ????????????? """" | | ?????????????? | | ????????????? ^ T | | ????????????? | | ????????????# | | ?????????????? #################+# | | ???????????????? % ## #?????????????????? | | ????????????????????######R#######???????????????? | | ????????????????????# Y@ #???????????????? | | ????????????????????# ]]] #???????????????? | | ????????????????????# ]] #???????????????? | | ????????????????????# pup #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????#####;########???????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 40 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Energy Filtering 50 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultScrapAxe Manual? 0 Play Time 01:22:56 Cumulative 20.7 hours Start 2024.10.29 @ 12:58:29 End 2024.10.29 @ 14:50:18 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f73c6413-e1bb-4101-976d-ddd22c75528b