Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.09.27 @ 18:07:49 Player: 1Q84 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (2517) 2517 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1019) 1019 TOTAL SCORE: 7816 Bonus ------- High Alert Combat Kills 19 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (160) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (7) ------ Small Storage Unit High-capacity Storage Unit Advanced Targeting Computer Reactive Plating System Shield > --- WEAPON (2) ------- Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY (14) --- Ion Engine Cesium-ion Thruster Medium Storage Unit Cloak of Protection Hardened Medium Armor Plating System Shield Drone Bay (2/2) Improved Assault Rifle EMP Blaster Mini Grenade Launcher Mini Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Small Storage Unit Cloak of Protection Core Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Advanced Beam Cannon Advanced Beam Cannon EMP Blaster Grenade Launcher [Rating: 34] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Advanced Targeting Computer Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Slots Evolved 7 | . 1 . . . 4 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 Utility 5 | . 1 . . . 3 . . . 1 Weapon . | . . . . . . . . . . Parts Attached 44 | 6 . 1 1 . 11 1 10 14 . Power 6 | 1 . 1 . . . . 1 3 . Engine 5 | 1 . 1 . . . . 1 2 . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 10 | 2 . . . . 3 . 3 2 . Treads . | . . . . . . . . . . Leg 10 | 2 . . . . 3 . 3 2 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 11 | 1 . . 1 . 5 . 3 1 . Device . | . . . . . . . . . . Storage 3 | 1 . . 1 . . . 1 . . Processor 2 | . . . . . 2 . . . . Hackware 2 | . . . . . 1 . 1 . . Protection 4 | . . . . . 2 . 1 1 . Artifact . | . . . . . . . . . . Weapon 17 | 2 . . . . 3 1 3 8 . Energy Gun 5 | . . . . . . . . 5 . Energy Cannon 5 | . . . . . 2 . 3 . . Ballistic Gun 3 | 2 . . . . . . . 1 . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 3 | . . . . . . 1 . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . . 6 . Parts Lost 5 | . . . . . . 1 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 1 | . . . . . . . . 1 . Weapon 3 | . . . . . . . 2 1 . Highest Loss Streak 2 | . . . . . . 1 2 2 . Average Slot Usage (%) 90 | . 75 75 76 87 93 91 97 95 78 Engine 6 | . 12 12 12 12 8 8 7 2 7 Core 1 | . . . . . . . . 5 . Leg 23 | . 25 25 25 25 24 16 23 25 21 Storage 15 | . 12 12 13 25 16 16 16 16 14 Processor 9 | . . . . . 10 16 16 8 7 Hackware 6 | . . . . . 7 8 8 8 7 Protection 7 | . . . . . 7 8 8 11 7 Energy Gun 1 | . . . . . . . . 3 14 Energy Cannon 7 | . . . . . 4 10 14 10 . Ballistic Gun 6 | . 25 25 25 25 6 . . . . Launcher 1 | . . . . . . 5 1 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 16 16 20 24 24 37 37 61 69 59 Greatest Support 51 | 20 20 20 20 20 40 40 51 51 51 Greatest Overweight (x) 4 | 4 . . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . . . 1 1 Largest Inventory Capacity 14 | 8 8 8 10 10 10 10 14 14 14 Average Capacity 11 | 7 8 8 8 10 10 10 12 14 14 Most Carried 12 | 2 3 7 9 9 10 10 10 12 12 Average Carried 8 | 1 2 4 7 9 9 10 9 8 12 Final Capacity 14 | 8 8 8 10 10 10 10 14 14 14 Final Carried 12 | 2 3 7 9 9 10 10 8 12 12 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Matter Collected 1162 | 206 31 . . 134 335 18 242 196 . Remotely . | . . . . . . . . . . Salvage Created 2714 | . 201 . . 80 764 220 324 1125 . Parts 157 | . 19 . . 5 45 16 15 57 . Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 3 | . . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Combat Hostiles Destroyed 69 | . 6 . . 2 15 14 8 24 . Guns 13 | . 6 . . 2 2 . . 3 . Cannons 43 | . . . . . 13 6 7 17 . AOE 12 | . . . . . . 8 . 4 . Classes Destroyed 11 | . 4 . . 1 5 . . 1 . Worker 2 | . 1 . . . 1 . . . . Builder 1 | . . . . . . . . 1 . Hauler 1 | . . . . . 1 . . . . Recycler 1 | . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 22 | . 4 . . . 2 11 2 3 . Grunt 24 | . 2 . . 1 9 2 1 9 . Duelist 2 | . . . . 1 . . . 1 . Sentry 18 | . . . . . 3 . 4 11 . Hunter 3 | . . . . . 1 1 1 . . Best Kill Streak 9 | . 6 . . 2 9 5 2 4 . Combat Bots Only 5 | . 4 . . 2 4 5 2 4 . Max Kills in Single Turn 3 | . 2 . . 1 2 3 1 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 3 . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Damage Taken 1863 | . 97 . . 81 558 161 322 644 . Core 149 | . 21 . . . 55 12 24 37 . Absorbed by Shields 3 | . . . . . . . . 3 . Core Remaining (%) 89 | 100 . . . 91 . . . 76 . Volleys Fired 190 | . 18 . . 6 54 27 27 58 . Largest 2 | . 2 . . 2 2 2 2 2 . Hottest 136 | . 40 . . 40 136 136 136 136 . Shots Fired 323 | . 36 . . 12 101 43 51 80 . Gun 96 | . 36 . . 12 29 . . 19 . Cannon 205 | . . . . . 72 27 51 55 . Launcher 22 | . . . . . . 16 . 6 . Special . | . . . . . . . . . . Kinetic 106 | . 36 . . 12 58 . . . . Thermal 195 | . . . . . 43 27 51 74 . Explosive 22 | . . . . . . 16 . 6 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 42 | . 10 . . 12 22 16 21 42 . Robot Miss Streak 3 | . 2 . . . 2 3 1 1 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 240 | . 27 . . 11 82 17 37 66 . Core Hits 116 | . 12 . . 5 33 20 10 36 . Critical Hits 21 | . 1 . . . 5 2 7 6 . Critical Kills 10 | . 1 . . . 2 2 1 4 . Critical Parts Destroyed 9 | . . . . . 2 . 5 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5174 | 11 321 . . 114 1612 762 763 1591 . Guns 995 | . 321 . . 114 331 . . 229 . Cannons 3233 | . . . . . 1265 266 763 939 . Explosions 887 | . . . . . . 496 . 391 . Melee . | . . . . . . . . . . Ramming 59 | 11 . . . . 16 . . 32 . Kinetic 1334 | . 321 . . 114 899 . . . . Thermal 2894 | . . . . . 697 266 763 1168 . Explosive 887 | . . . . . . 496 . 391 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 . Average Corruption 4 | . . . . . . . . 4 . Corruption Purged . | . . . . . . . . . . Effects 10 | . . . . . . . . 10 . Message Errors 3 | . . . . . . . . 3 . Matter Fused 1 | . . . . . . . . 1 . Energy Discharges 3 | . . . . . . . . 3 . Data Loss (minor) 1 | . . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 2 | . . . . . 1 1 . . . Projectiles 2 | . . . . . 1 1 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . 8 . . 1 . Impact 1 | . . . . . . . . 1 . Kinetic 7 | . . . . . 7 . . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 32 | . . . . . 3 3 . 26 . Shots 3 | . . . . . . 1 . 2 . Rammed 4 | . . . . 1 1 . . 2 . Targets Rammed 11 | 1 . . . 1 4 . . 5 . Kicked 7 | 1 . . . . 3 . . 3 . Crushed . | . . . . . . . . . . Highest Temperature 760 | . 15 . . 16 760 283 575 613 . Average Temperature 149 | . 8 . . 6 161 103 193 142 . Received Heat Transfer 1125 | . 66 . . 36 396 45 108 474 . Effects 56 | . . . . . 25 . 8 23 . Shutdowns 12 | . . . . . 4 . 2 6 . Energy Bleed 5 | . . . . . 3 . . 2 . Interference 7 | . . . . . 1 . 1 5 . Matter Decay 4 | . . . . . 2 . . 2 . Short Circuit 2 | . . . . . . . 1 1 . Damage (minor) 4 | . . . . . 3 . . 1 . Damage (major) 22 | . . . . . 12 . 4 6 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 11 | . . . . . 1 1 5 4 . Heat Transferred 5308 | . . . . . 1258 461 1369 2220 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Peak Influence 579 | . 177 48 . 50 333 579 311 407 34 Initial 206 | . . 48 . . 13 164 206 55 34 Average 165 | . 95 48 . 21 99 390 202 134 34 Maximum Alert Level 2 | . . . . . 1 2 1 2 . Low Security (%) 64 | 100 100 100 . 100 84 9 37 74 100 Level 1 27 | . . . . . 15 35 62 24 . Level 2 8 | . . . . . . 54 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . 1 . . 2 . . 3 . Investigation 1 | . . 1 . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . . . . . 2 . . 3 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Distress Signals 10 | . 2 . . . 3 . 1 4 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 9 . . 2 23 10 13 36 . Peak Tracking Total 6 | . 5 . . 2 6 3 4 4 . Tactical Retreats 6 | . . . . . 3 1 . 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Traps Triggered 5 | . . . . . . 1 1 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Machines Disabled 7 | . . . . . . . . 7 . Max in Single Turn 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Machines Accessed 22 | . 3 2 1 . 3 . 3 10 . Terminals 15 | . 3 1 . . 2 . 1 8 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 41 | . 5 2 1 . 4 . 8 21 . Successful 30 | . 5 2 1 . 4 . 4 14 . Failed 11 | . . . . . . . 4 7 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 4 1 1 . 3 . . 5 . Terminals 29 | . 5 1 . . 3 . 3 17 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . . 2 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . Garrison Access 3 | . . . . . 1 . . 2 . Terminal Hacks 14 | . 1 1 1 . 1 . 1 9 . Part Schematic 4 | . . . . . . . . 4 . Open Door 3 | . . 1 . . . . . 2 . Branch Access Points 2 | . 1 . . . . . . 1 . Garrison Index 1 | . . . . . 1 . . . . Registered Components 1 | . . . . . . . . 1 . Zone Layout 2 | . . . . . . . 1 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 2 . Scan Component 2 | . . . . . . . 1 1 . Repair 2 | . . . . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . Insert Component 1 | . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks 10 | . 4 1 . . 2 . . 3 . Terminals 9 | . 4 1 . . 2 . . 2 . Botnet 7 | . 3 . . . 2 . . 2 . Detonate 2 | . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Reprogram 1 | . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 . . . 1 . 1 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 . Time 76 | . . . . . . . 38 38 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Turns Passed 4073 | 49 273 146 331 73 692 544 636 1287 42 Spaces Moved 2132 | 31 185 107 267 37 266 297 316 600 26 Core 9 | 9 . . . . . . . . . Treads . | . . . . . . . . . . Legs 2123 | 22 185 107 267 37 266 297 316 600 26 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 120 123 160 160 Average Speed 141 | 121 120 120 123 150 126 146 149 160 160 Slowest Speed 250 | 250 120 120 150 150 150 150 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 47 33 69 15 29 59 30 88 1 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 60 | . . . . . 1 25 . 34 . Melee . | . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . AOE 59 | . . . . . . 25 . 34 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Total 2860 | 39 203 124 269 43 519 363 431 843 26 Wait 432 | . . 14 . . 171 34 70 143 . Move 2125 | 31 184 106 266 36 266 296 315 599 26 Hop . | . . . . . . . . . . Pick Up 18 | 2 1 3 2 . 4 . 3 3 . Fast Attach 28 | 6 . . 1 . 8 . 2 11 . Attach 4 | . . . . . . . 2 2 . Detach 3 | . . . . . . . . 3 . Swap 12 | . . 1 . . 3 1 6 1 . Drop 23 | . . . . . 9 . 6 8 . Fire 190 | . 18 . . 6 54 27 27 58 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 10 | . . . . 1 4 . . 5 . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . 5 . 10 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 16) 50 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Evolved 1 slot: Utility x1 87 | -10/Materials | Identified exit to Mines 248 | -10/Materials | Identified exit to Materials 248 | -10/Materials | Discovered exit to Materials (range 8) 301 | -10/Materials | Build established: Hacker-Mutant 323 | -10/Materials | Entered Mines 387 | -10/Mines | Discovered exit to Materials (range 11) 422 | -10/Mines | Met a Derelict shopkeep closing up shop 464 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 464 | -10/Mines | Identified exit to Exiles 464 | -10/Mines | Discovered exit to Exiles (range 5) 469 | -10/Mines | Entered Exiles 487 | -10/Exiles | Identified exit to Mines 487 | -10/Exiles | Discovered exit to Mines (range 15) 499 | -10/Exiles | Met 8R-AWN 516 | -10/Exiles | Met EX-HEX 553 | -10/Exiles | Met EX-BIN 567 | -10/Exiles | Aligned with FarCom system 568 | -10/Exiles | Given EX-Vault access code 600 | -10/Exiles | Opened EX-Vault 609 | -10/Exiles | Found Cloak of Protection 636 | -10/Exiles | Warned to stay clear of 0b10 Research branches 672 | -10/Exiles | Met EX-DEC 788 | -10/Exiles | Discovered exit to Mines (range 10) 800 | -10/Exiles | Left Exiles lab with Cloak of Protection 800 | -10/Exiles | Entered Mines 856 | -9/Mines | Identified exit to Materials 856 | -9/Mines | Discovered exit to Materials (range 5) 873 | -9/Mines | Entered Materials 873 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1565 | -8/Materials | Identified exit to Garrison 1565 | -8/Materials | Entered Garrison 1608 | -8/Garrison | Triggered checkpoint 1734 | -8/Garrison | Triggered checkpoint 1770 | -8/Garrison | Triggered checkpoint 1807 | -8/Garrison | Triggered checkpoint 1874 | -8/Garrison | Identified exit to Materials 1874 | -8/Garrison | Discovered exit to Materials (range 14) 1924 | -8/Garrison | Triggered checkpoint 2068 | -8/Garrison | Discovered exit to Materials (range 10) 2094 | -8/Garrison | Installed Relay Interface Framework 2109 | -8/Garrison | Entered Materials 2323 | -8/Materials | Identified exit to Factory 2323 | -8/Materials | Discovered exit to Factory (range 16) 2382 | -8/Materials | Repaired Deuterium Engine 2717 | -8/Materials | Identified exit to Storage 2717 | -8/Materials | Discovered exit to Storage (range 12) 2745 | -8/Materials | Entered Storage 2806 | -8/Storage | Repaired Deuterium Engine 3117 | -8/Storage | Identified exit to Recycling 3847 | -8/Storage | Discovered exit to Factory (range 12) 4032 | -8/Storage | Entered Factory 4032 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4074 | -7/Factory | Self-destructed Last Messages --------------- 03937_ Y-45 Defender destroyed. 03965_ K-01 Serf collects debris. 03971_ Connecting with Terminal... >>Open Sealed Heavy Doors opened. 03977_ Acquired Drone Bay. 03983_ K-01 Serf collects debris. 04009_ R-06 Scavenger collects Heat Sink. 04013_ R-06 Scavenger collects Lgt. Treads. 04015_ R-06 Scavenger inserts Lgt. Nuclear Core into recycling unit. 04017_ K-01 Serf cleans the Recycling Unit. 04018_ R-06 Scavenger inserts Particle Gun into recycling unit. 04019_ Recycling unit begins recycling process. 04021_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 04024_ R-06 Scavenger inserts Lgt. Armor Plating into recycling unit. 04024_ K-01 Serf cleans the Recycling Unit. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=FACTORY GOAL=ESCAPE 04032_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????############???Y??????????? | | ???????????????????????#= """"" #????????????? | | ???????????????????????# ""T"" #????????????? | | ?????????????########??# #????????????? | | ?????????????# !#??# !!!#????????????? | | ?????????????# """ #??# @ !! #????????????? | | ?????????????# """ #??# ]! #????????????? | | ?????????????# """ #??# """ #????????????? | | ?????????????# #??# """ #????????????? | | ?????????????? ????# """ #????????????? | | ???????????????#+####### #????????????? | | ???????????????# + #????????????? | | ??????????######+### # #????????????? | | ??????????# # ######+#######????????????? | | ??????????# % # ????????????? | | ??????????# # ????????????? | | ??????????# # ???????????? | | ??????????# + ???????????? | | ??????????# # ???????????? | | ??????????# # ###+#####???????????????? | | ??????????# # #???????????????????????? | | ??????????# #######???????????????????????? | | ??????????##########?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 16 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Datajack | -8/Storage | Hacked Cesium-ion Thruster | -8/Storage | Hacked Imp. Melee Analysis Suite | -8/Storage | Hacked Fusion Compressor | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearSurgeCore Manual? 0 Play Time 00:34:45 Cumulative 76.2 hours Start 2020.09.27 @ 16:22:26 End 2020.09.27 @ 18:07:49 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 131 Rogue 0 Adventurer 0 Explorer 131 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 420498b0-2e42-42d5-ba7f-08348769f408