Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.02 @ 14:43:34 Player: SaladSpinner Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (110) 550 Value Destroyed (2913) 2913 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-343) -343 TOTAL SCORE: 6440 Bonus ------- Follower Combat Kills 41 Friendly Fire -384 Cogmind --------- Core Integrity 0/700 Matter 262/300 Energy 86/100 System Corruption 2% Temperature Cool (18) Movement Core (700) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Missile Launcher > --- INVENTORY (12) --- Thermal Generator High-capacity Storage Unit Core Analyzer Hardened Heavy Armor Plating Remote Shield Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Wheel Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Component Analysis Suite > --- WEAPON ----------- Makeshift Shrapnel Gun Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Thermal Generator Improved Cooling System High-capacity Storage Unit Core Analyzer Energy Filter Hardened Heavy Armor Plating Remote Shield Heavy Laser Plasma Cannon KE Penetrator Heavy Missile Launcher [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 2 | . . 1 . . 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 69 | 7 2 6 10 6 22 2 8 . 6 Power 9 | 1 1 1 . . 3 . 3 . . Engine 5 | 1 . . . . 2 . 2 . . Core 4 | . 1 1 . . 1 . 1 . . Reactor . | . . . . . . . . . . Propulsion 22 | 3 . 2 6 1 7 1 2 . . Treads 1 | . . . . . . . 1 . . Leg 3 | . . . 3 . . . . . . Wheel 18 | 3 . 2 3 1 7 1 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 1 2 1 1 8 . 1 . 2 Device 7 | . 1 1 . . 2 . 1 . 2 Storage 3 | 1 . 1 . . 1 . . . . Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . 1 5 . . . . Artifact . | . . . . . . . . . . Weapon 21 | 2 . 1 3 4 4 1 2 . 4 Energy Gun 4 | . . 1 2 . . . . . 1 Energy Cannon 5 | . . . . 2 2 . . . 1 Ballistic Gun 7 | 2 . . . 2 . 1 1 . 1 Ballistic Cannon 4 | . . . 1 . 2 . 1 . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 26 | . . 1 7 . 1 . 3 . 14 Power 2 | . . . . . . . . . 2 Propulsion 10 | . . 1 3 . 1 . 2 . 3 Utility 4 | . . . 1 . . . . . 3 Weapon 10 | . . . 3 . . . 1 . 6 Highest Loss Streak 11 | . . 1 7 . 1 . 2 . 11 Average Slot Usage (%) 95 | . 99 94 94 100 99 100 94 92 59 Engine 8 | . 4 . . . 12 15 10 15 7 Core 4 | . 10 11 11 9 2 . 4 . . Leg 2 | . . . 16 . . . . . . Wheel 24 | . 28 32 12 36 29 30 22 15 7 Device 8 | . 13 17 11 4 5 7 7 15 11 Storage 8 | . 14 11 11 9 7 7 7 7 7 Processor 6 | . . . 9 9 7 7 7 7 7 Protection 4 | . . . . 4 8 7 6 . . Energy Gun 2 | . . 6 11 8 . . . . . Energy Cannon 4 | . . . . 12 6 7 6 . 1 Ballistic Gun 8 | . 28 15 . 4 11 7 7 7 5 Ballistic Cannon 6 | . . . 10 1 2 7 7 15 9 Naked Turns . | . . . . . . . . . . Heaviest Build 76 | 12 13 35 35 37 71 72 76 69 69 Greatest Support 46 | 26 20 30 30 40 46 46 40 20 20 Greatest Overweight (x) 15 | . . 1 10 . 2 1 3 3 15 Average Overweight (x) 1 | . . . 1 . 1 1 2 3 4 Largest Inventory Capacity 12 | 6 6 12 10 10 12 12 12 12 12 Average Capacity 10 | 5 6 9 10 10 10 12 12 12 12 Most Carried 12 | 5 6 10 10 10 10 12 12 12 12 Average Carried 9 | 2 5 8 8 9 9 11 11 12 9 Final Capacity 12 | 6 6 10 10 10 12 12 12 12 12 Final Carried 12 | 4 6 10 10 10 10 12 12 12 6 Class Distribution -------------------- 60% | Scavenger-Gunner 29% | Mutant 3% | Scavenger-Tank 3% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 2321 | 354 88 112 258 144 459 172 306 . 428 Remotely . | . . . . . . . . . . Salvage Created 4023 | 234 232 294 600 382 863 203 619 . 596 Parts 233 | 16 26 20 46 26 49 6 26 . 18 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 5 24 . 13 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 61 | . 4 4 9 7 8 4 12 . 13 Guns 33 | . 4 4 5 4 4 4 5 . 3 Cannons 26 | . . . 4 3 4 . 7 . 8 AOE 2 | . . . . . . . . . 2 Classes Destroyed 17 | 3 4 2 . 1 1 . 3 . 3 Worker 11 | 2 . 1 4 . 4 . . . . Builder 6 | . 2 . 1 . 3 . . . . Tunneler 11 | 5 . . 5 . 1 . . . . Hauler 1 | . . 1 . . . . . . . Recycler 6 | 1 . . 2 . 3 . . . . Operator 2 | . . . . 2 . . . . . Watcher 5 | . 3 . . . 2 . . . . Swarmer 10 | . 2 . 3 . . . 4 . 1 Grunt 32 | . 2 1 6 5 4 4 5 . 5 Brawler 1 | . . . . . . . . . 1 Duelist 4 | . . . . . . . . . 4 Protector 1 | . . . . . . . . . 1 Sentry 9 | . . 3 . 2 2 . 1 . 1 Hunter 2 | . . . . . 2 . . . . Programmer 2 | . . . . . . . 2 . . Decomposer 2 | . . . . . . . 2 . . Samaritan 3 | . . . . . . . . . 3 Savage 1 | . . . . . . . 1 . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 13 | 7 3 3 6 5 13 4 4 . 6 Combat Bots Only 6 | . 2 2 5 4 6 4 4 . 6 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 3386 | . 100 229 487 135 371 169 508 . 1387 Core 817 | . . 32 76 . 59 56 34 . 560 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 93 | 100 100 . 73 100 . . . . . Volleys Fired 235 | 21 17 18 47 22 39 8 29 . 34 Largest 3 | 2 2 2 2 3 3 3 3 . 3 Hottest 176 | 40 40 60 95 176 148 156 156 . 170 Shots Fired 552 | 42 34 36 86 51 113 24 86 . 80 Gun 303 | 42 34 36 44 22 60 8 31 . 26 Cannon 247 | . . . 42 29 53 16 55 . 52 Launcher 2 | . . . . . . . . . 2 Special . | . . . . . . . . . . Kinetic 387 | 42 34 21 45 21 74 16 60 . 74 Thermal 66 | . . . 5 6 17 8 26 . 4 Explosive 2 | . . . . . . . . . 2 Electromagnetic 97 | . . 15 36 24 22 . . . . Robot Hit Streak 26 | 14 17 15 17 15 20 18 26 . 21 Robot Miss Streak 4 | 1 4 1 4 3 3 1 2 . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 404 | 30 20 29 64 39 77 19 58 . 68 Core Hits 190 | 11 14 12 27 15 32 6 28 . 45 Critical Hits 9 | . . . 1 3 2 2 . . 1 Critical Kills 4 | . . . 1 . 1 2 . . . Critical Parts Destroyed 5 | . . . . 3 1 . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7942 | 278 222 345 1012 778 1524 434 1204 . 2145 Guns 3465 | 278 222 345 563 253 622 150 419 . 613 Cannons 3921 | . . . 429 486 829 284 785 . 1108 Explosions 556 | . . . 20 39 73 . . . 424 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 4723 | 278 222 205 458 226 727 234 717 . 1656 Thermal 1382 | . . . 93 164 373 200 487 . 65 Explosive 424 | . . . . . . . . . 424 Electromagnetic 1413 | . . 140 461 388 424 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 134 | . . . 19 3 26 8 39 . 39 Projectiles 126 | . . . 19 3 18 8 39 . 39 Explosions 8 | . . . . . 8 . . . . Melee . | . . . . . . . . . . Knockbacks 18 | . . . 3 . . 5 3 . 7 Impact . | . . . . . . . . . . Kinetic 15 | . . . 3 . . 3 3 . 6 Secondary 3 | . . . . . . 2 . . 1 Self-Inflicted Damage 140 | . . . 35 . 11 . . . 94 Shots 5 | . . . 2 . 1 . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 368 | . 19 58 368 324 240 194 199 . 246 Average Temperature 96 | . 4 33 79 100 112 134 104 . 108 Received Heat Transfer 1407 | . 63 90 282 99 138 117 198 . 420 Effects 1 | . . . . 1 . . . . . Matter Decay 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . 1 1 3 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 2037 | . . . 235 185 494 296 703 . 124 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . 3 1 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 382 | 40 208 247 191 268 382 . . . . Initial 104 | . 22 74 81 29 104 . . . . Average 160 | 14 125 157 133 114 245 . . . . Maximum Alert Level 1 | . 1 1 . 1 1 . . . . Low Security (%) 77 | 100 88 79 100 89 46 . . . . Level 1 22 | . 11 20 . 10 53 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . 1 1 2 6 . . . 1 Investigation 2 | . . . . . 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 6 | . . 1 1 2 2 . . . . Assault 1 | . . . . . . . . . 1 Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 2 | . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . 10 7 11 13 14 4 12 . 17 Peak Tracking Total 8 | . 3 3 6 4 4 4 4 . 8 Tactical Retreats 6 | . 2 . 2 2 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 6 | . . . . . 6 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 7 | . . . . 2 1 . 2 . 2 Max in Single Turn 2 | . . . . 1 1 . 2 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 8 | . 1 1 . 1 2 2 1 . . Terminals 4 | . 1 . . . 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 16 | . 4 2 . 1 6 2 1 . . Successful 13 | . 3 2 . 1 4 2 1 . . Failed 3 | . 1 . . . 2 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 11 | . 4 . . . 6 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 3 . . . 4 2 1 . . Record 4 | . 3 . . . . 1 . . . Part Schematic 3 | . . . . . 3 . . . . Open Door 2 | . . . . . . 1 1 . . Emergency Access Points 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . . . 2 . . . . Full Trace Events 2 | . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . 3 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 3 | . . . . . 3 . . . . Largest Group 3 | . . . . . 3 . . . . Highest-Rated Group 93 | . . . . . 93 . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . . 9 . . . . Total Damage 127 | . . . . . 127 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 4182 | 133 282 179 505 269 663 1046 736 106 263 Spaces Moved 3350 | 67 279 124 270 232 523 1106 570 95 84 Core 19 | 5 . . 4 . . . . . 10 Treads 50 | . . . . . . . 50 . . Legs 138 | . . . 138 . . . . . . Wheels 3143 | 62 279 124 128 232 523 1106 520 95 74 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 80 85 90 90 110 110 Average Speed 98 | 87 80 84 127 80 93 91 109 110 186 Slowest Speed 800 | 100 80 90 550 80 100 95 200 110 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 50 16 57 26 15 96 78 11 15 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 19 | . . . 2 . . 14 3 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 66 | . . . 15 1 6 2 7 . 35 Melee . | . . . . . . . . . . Projectile 28 | . . . 5 . 3 2 7 . 11 AOE 38 | . . . 10 1 3 . . . 24 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 3776 | 101 306 165 344 270 618 1131 618 96 127 Wait 7 | . 3 . . 1 . . . 2 1 Move 3341 | 66 278 123 269 231 522 1105 569 94 84 Hop . | . . . . . . . . . . Pick Up 72 | 5 4 12 11 6 19 9 5 . 1 Fast Attach 22 | 6 1 . 3 . 8 1 3 . . Attach 24 | 1 . 4 4 3 4 . 2 . 6 Detach 2 | 1 . 1 . . . . . . . Swap 23 | . 1 2 3 3 10 1 3 . . Drop 50 | 1 2 5 7 4 16 7 7 . 1 Fire 235 | 21 17 18 47 22 39 8 29 . 34 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 14) 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 515 | -9/Materials | Discovered new exit (range 13) 595 | -9/Materials | Entered Mines 662 | -9/Mines | Lost 7 parts (3n1u3w) 701 | -9/Mines | Learned location of 1 exit from Materials 1046 | -9/Mines | Discovered new exit (range 15) 1100 | -9/Mines | Entered Materials 1100 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1101 | -8/Materials | Identified exit to Factory 1369 | -8/Materials | Entered Factory 1369 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1573 | -7/Factory | Garrison activated, responded to threat 1623 | -7/Factory | Allied Derelicts emerged from ambush trap array 1835 | -7/Factory | Build established: Scavenger-Gunner 1898 | -7/Factory | Garrison activated, responded to threat 2024 | -7/Factory | Discovered new exit (range 8) 2032 | -7/Factory | Entered Lower Caves 2270 | -7/Lower Caves | Learned Factory trap positions 3030 | -7/Lower Caves | Discovered new exit (range 9) 3078 | -7/Lower Caves | Entered another Lower Caves area 3096 | -7/Lower Caves | Discovered new exit (range 8) 3522 | -7/Lower Caves | Encountered a Warlord checkpoint 3607 | -7/Lower Caves | Learned Factory garrison access intel 3648 | -7/Lower Caves | Learned Factory stockpile data 3719 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3744 | -7/Lower Caves | Discovered new exit (range 15) 3814 | -7/Lower Caves | Entered Zion 3903 | -7/Zion | Discovered new exit (range 16) 3920 | -7/Zion | Entered Proximity Caves 4041 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4069 | -6/Proximity Caves | Core integrity fell below 50% 4117 | -6/Proximity Caves | Lost 11 parts (2p2n3u4w) 4175 | -6/Proximity Caves | Core integrity fell below 20% 4183 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 04089_ Acquired 46 matter. 04104_ Slug penetrates L-41 Fighter. 04114_ L-41 Fighter destroyed. 04117_ Acquired 22 matter. 04125_ Acquired 52 matter. 04133_ Acquired 50 matter. 04141_ Acquired 55 matter. 04150_ C-30 ARC bursts open, deploying its payload. 04150_ G-67 Veteran unfolds itself. 04150_ G-50 Soldier unfolds itself. 04150_ L-41 Fighter unfolds itself. 04167_ Plasma Cannon destroyed. 04167_ KE Penetrator destroyed. 04179_ Dropped Hvy. Missile Launcher. 04179_ Acquired Hvy. Missile Launcher. [Achievement: Let's See Who's Tougher] 04181_ Machine disabled. 04183_ I-36 Angel destroyed. 04183_ G-50 Soldier destroyed. 04183_ Machine disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????####???????????????????????????????????? | | ?????????? ##??????????????????????????????????? | | ?????????? #??????????????????????????????????? | | ???###??## #???????????????????????????????????? | | ???# #### ########????????????????????????????? | | #### ???????????????????????????? | | # ????????????????????????????? | | ##???????????????????????????????????? | | ##??????##????????????????????????????? | | ### ##??????# #?##????## ??????????????????? | | #?## #??????? #?# ???????????????????? | | ##?# ##????## #??# ?????????????????????? | | #?# ###### #?## #??????????????????????? | | #?## ### #??????????????????????? | | # ##?###" #??????????????????????? | | # #???######## #???????????????????????? | | # #?????????## ## #######???????##????????? | | #?????????# #?# #?????? ????????? | | ##?????????# ### * #????? ???????? | | #?# ?????## Y% = ##??? ???????? | | ### #??# *% ### % ???????? | | ### l @g* ??????? | | # #### g# % ??????? | | # #???# #????????? | | # #???# ### g " #????????? | | # ###?## ??## # ""#??????? | | % ##?### ???## % """#?????? | | ###### ?????#######;#;# #???????? | | ### ???????????###### #??????? | | ### ?????????????????# #??????? | | ##???????????????????### ##??????? | | #?????????????????????? #???????? | | ##??????????????????????? ##???????? | | ??????????????????????? #????????? | | ?????????????????????????#????????? | | ### ### ?????????????????????????????????? | | ??##### ##??## ????????????????????????????????? | | ??????####?????? ???????????????????????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 1 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Mni. Drone Bay | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Let's See Who's Tougher Safety First Tourist Challenges ------------ None Game ------ Seed MachineBoreDetonator Manual? 0 Play Time 01:13:59 Cumulative 9.2 hours Start 2020.10.02 @ 13:25:04 End 2020.10.02 @ 14:43:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 13 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18cbcc3c-9c78-4d5d-9d3d-c48c48bd0a2a