Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.24 @ 00:37:00 // Winter2019/RPGLIKE Player: slh Result: Destroyed by MAIN.C with Omega Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (477) 2385 Value Destroyed (19784) 19784 Prototype IDs (96) 1920 Alien Tech Used (2) 400 Bonus (18731) 18731 TOTAL SCORE: 53920 Bonus ------- High Alert Combat Kills 4324 Follower Combat Kills 279 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 528 Met Warlord at Research 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Cogmind --------- Core Integrity 0/1100 Matter 345/400 Energy 382/950 System Corruption 12% Temperature Cool (241) Movement Flying (22) Location -1/Command Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Improved Cesium-ion Thruster Cooled Field Propulsion Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY (10) ----- Experimental Coolant Injector Experimental Signal Interpreter Advanced Targeting Computer Experimental Target Analyzer Improved Core Analyzer Advanced Weapon Cycler Advanced Reaction Control System Experimental Phase Shifter Point Defense Array Advanced Hacking Suite > --- WEAPON (5) ------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Tesla Bomb Launcher > --- INVENTORY (7) ---- Energy Well (500) Long-range Sensor Array EM Shield System Restoration Module Enhanced Nova Cannon Advanced Datajack Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Cooled Field Propulsion Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Experimental Coolant Injector Experimental Signal Interpreter Advanced Targeting Computer Experimental Target Analyzer Improved Core Analyzer Advanced Weapon Cycler Advanced Reaction Control System Experimental Phase Shifter Point Defense Array Advanced Hacking Suite > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Particle Cleaver > --- INVENTORY -------- Energy Well Long-range Sensor Array EM Shield System Restoration Module Enhanced Nova Cannon Tesla Bomb Launcher Advanced Datajack [Rating: 188] Favorites ----------- Power Antimatter Reactor Engine F-cell Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Improved Cesium-ion Thruster Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Long-range Sensor Array Device Long-range Sensor Array Storage Energy Well Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Light Armor Plating Artifact Stasis Generator Weapon Plasma Cannon Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Sec Acc Com Slots Evolved 19 | 5 . . 2 . 2 1 1 . . . . 1 1 . 1 . . . . 1 1 . . . 1 1 . . 1 . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | 2 . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Utility 9 | 2 . . 1 . 1 . 1 . . . . . 1 . . . . . . . 1 . . . 1 . . . 1 . . Weapon 4 | 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Parts Attached 325 | 11 9 . 13 1 28 6 7 30 2 7 4 4 1 . 20 11 1 1 2 21 9 8 3 22 8 35 34 2 10 3 12 Power 20 | 1 . . 2 . 2 2 2 3 . . . . . . 3 . . . . . 1 . 1 1 . . . . . . 2 Engine 10 | 1 . . 1 . 2 2 . 2 . . . . . . 2 . . . . . . . . . . . . . . . . Core 3 | . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . 2 . . . . . . . . . . . . . 1 . 1 1 . . . . . . 2 Propulsion 56 | 5 3 . 3 1 7 2 1 8 . . . . . . 4 . . . 1 4 . . . 3 2 8 4 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . 3 . 1 . 1 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Flight 42 | . . . 2 1 6 1 1 8 . . . . . . 3 . . . 1 4 . . . 3 1 8 3 . . . . Utility 137 | 3 4 . 3 . 6 2 2 7 . 2 4 2 1 . 7 7 1 1 1 12 4 3 2 10 4 19 14 2 8 1 5 Device 105 | 2 1 . 2 . 4 2 2 5 . 2 1 1 1 . 5 7 1 1 1 10 2 2 2 7 4 15 12 1 6 1 5 Storage 8 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 3 1 . 1 . . Processor 17 | 1 3 . 1 . . . . 1 . . 2 1 . . 2 . . . . 2 1 . . 1 . 1 . . 1 . . Hackware 3 | . . . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Protection 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 112 | 2 2 . 5 . 13 . 2 12 2 5 . 2 . . 6 4 . . . 5 4 5 . 8 2 8 16 . 2 2 5 Energy Gun 25 | . 2 . 2 . 3 . 2 1 1 . . . . . 2 1 . . . 2 1 1 . 2 1 3 1 . . . . Energy Cannon 33 | . . . . . 4 . . 2 1 3 . . . . 1 2 . . . 3 2 2 . 3 1 1 4 . 2 1 1 Ballistic Gun 4 | 2 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 24 | . . . . . 2 . . 5 . 1 . 1 . . 1 1 . . . . 1 1 . 1 . 2 6 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . 1 . 3 . . 1 . 1 . 1 . . 2 . . . . . . . . 2 . 2 4 . . 1 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 53 | . . . 3 . 6 1 . 5 . . 1 . . . 3 1 . . . 4 . . . 8 1 4 9 1 4 . 2 Parts Lost 5 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . 1 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Highest Loss Streak 2 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . 1 Average Slot Usage (%) 96 | . 100 100 100 100 99 100 99 96 100 99 100 100 100 100 99 100 100 100 99 99 100 100 100 95 95 90 89 90 89 90 91 Engine 3 | . 11 11 5 9 10 14 7 1 . . . . . . 2 5 5 5 5 5 5 5 5 . . . . . . . . Core 1 | . . . 3 . . . . 2 6 6 6 6 5 5 2 . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . 4 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Hover 2 | . 28 33 23 5 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . 3 21 24 23 26 24 26 26 26 25 23 23 24 27 27 27 26 30 30 30 30 30 28 23 21 22 21 21 21 Device 23 | . 14 11 18 18 22 21 25 26 26 26 25 25 29 29 28 27 27 27 27 25 25 24 25 20 23 22 21 22 20 21 21 Processor 10 | . 18 22 18 18 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 7 10 10 14 14 13 13 13 16 17 17 Hackware 4 | . . . . . 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Energy Gun 3 | . 13 22 9 9 1 . 4 3 6 6 6 6 5 5 5 2 . . . . . . . . . 4 4 4 4 . . Energy Cannon 11 | . . . . . 12 14 13 10 6 10 13 12 11 11 11 13 16 16 16 15 14 15 15 15 14 10 12 13 13 16 17 Launcher 3 | . . . . . 2 7 1 4 5 1 . 5 5 5 1 5 5 5 5 5 5 4 5 3 4 4 2 4 4 2 . Slashing Weapon 1 | . . . 8 9 4 . . . . . . . . . 3 . . . . . . . . 1 . 1 1 . . 1 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 103 | 10 12 12 21 19 41 44 54 52 53 53 53 59 61 61 65 69 68 68 69 72 79 77 77 85 86 91 99 98 96 103 103 Greatest Support 105 | 31 31 17 27 36 48 59 59 67 67 67 67 67 67 67 75 75 67 67 72 80 79 79 79 90 90 105 105 105 105 105 105 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . . . . . 1 1 1 . . . . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 1 1 2 2 2 3 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 7 7 Average Capacity 4 | 1 1 1 2 2 2 3 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 7 Most Carried 7 | 1 1 2 2 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 7 7 Average Carried 4 | . 1 1 1 1 2 3 3 3 4 3 4 3 3 4 3 4 4 4 4 4 4 4 5 4 4 5 5 6 5 6 6 Final Capacity 7 | 1 1 2 2 2 3 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 7 7 Final Carried 7 | 1 1 2 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 6 6 6 5 7 6 Class Distribution -------------------- 87% | Hacker-Scout 6% | Scout 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scout | -9/Materials Scout | -9/Mines Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Waste Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Hacker-Scout | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Sec Acc Com Matter Collected 4988 | 302 166 . 242 52 386 156 55 499 127 85 33 45 . . 355 155 45 . 65 309 72 134 68 248 136 544 427 20 152 30 80 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 24920 | 92 393 70 772 241 1222 784 786 2204 164 147 . 351 . . 1690 644 229 . 579 1322 521 318 335 248 1136 3404 2369 98 1503 830 2468 Parts 1048 | 12 27 2 41 16 77 50 7 143 7 8 . 10 . . 96 22 11 . 28 51 36 20 13 14 32 101 90 6 40 42 46 Haulers Intercepted 33 | . 2 . 3 . 4 1 . 7 . . . . . . 4 1 . . . 2 1 . . . . 3 4 . 1 . . Recyclers Shooed 16 | . 1 . 3 . 1 . . 2 . . . . . . 5 . . . . . 1 . . . . 2 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 112 | . . . . . . . . . 3 7 . 5 . . . 7 . . 14 . . 12 6 43 15 . . . . . . Prevented 82 | . . . . . . . . . 4 1 . 5 . . . 12 1 . 5 . . 4 6 29 15 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Sec Acc Com Combat Hostiles Destroyed 297 | . 7 3 9 4 18 12 2 35 5 5 . 5 . . 23 14 5 . 16 16 5 10 5 6 15 31 20 . 12 7 7 Melee 13 | . . . 6 . . . . . . . . . . . 4 . . . . . . . . 1 . . . . . 1 1 Guns 40 | . 7 3 2 4 4 . . 2 . . . 1 . . 7 2 . . . . . . . . . 6 1 . 1 . . Cannons 138 | . . . 1 . 10 9 2 13 2 1 . 2 . . 6 3 3 . 2 8 4 8 3 1 9 16 15 . 9 5 6 AOE 76 | . . . . . 3 2 . 17 1 4 . 1 . . 6 4 2 . 13 8 . 2 . 3 3 3 3 . 1 . . Classes Destroyed 20 | 2 5 . 2 . 2 1 1 2 . . . 1 . . . . . . . . . 1 . 1 . . 2 . . . . Worker 31 | . 2 . . 3 1 . . 6 . . . . . . 6 . . . . 3 2 . . . . 2 5 . . . 1 Builder 12 | . . . 1 . 2 . . 5 . . . . . . . . . . . . . . . . . . 2 . . 2 . Tunneler 8 | 2 . . 1 2 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 33 | . 2 . 3 . 4 1 . 7 . . . . . . 4 1 . . . 2 1 . . . . 3 4 . 1 . . Recycler 15 | 1 . . 2 . 2 1 . 3 . . . . . . 2 . . . . 1 . . . . . 3 . . . . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 21 | . . . . . 2 . . 2 . . . . . . 3 . . . . 4 1 . . . . 2 1 1 2 3 . Watcher 56 | . 3 . 4 . 5 4 . 3 . . . . . . 6 . . . . 2 6 . . . . 2 9 2 2 5 3 Swarmer 64 | . 2 1 . 4 3 3 . 7 . 4 . . . . 7 . . . 10 7 . 5 . 1 1 5 4 . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Grunt 125 | . 5 2 6 . 7 3 . 21 4 . . 2 . . 11 12 1 . 2 6 2 . 3 3 10 9 11 . 5 . . Brawler 4 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 2 . . . . . Duelist 5 | . . . . . . . . 1 1 . . . . . . . . . 2 . . . . . 1 . . . . . . Sentry 38 | . . . 3 . 6 4 . 3 . . . . . . 2 1 . . 1 3 2 . 1 . 2 4 1 . 2 2 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 26 | . . . . . 2 1 . 2 . 1 . 2 . . 1 . . . 1 . . . . . . 4 2 . 5 5 . Programmer 20 | . . . . . . 1 . . . . . . . . 2 . . . . . 1 3 1 . 1 7 1 . . . 3 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Compactor 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decomposer 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 18 | 1 5 2 5 4 15 7 1 16 3 4 . 2 . . 18 7 4 . 6 10 7 5 4 6 5 11 9 1 8 5 5 Combat Bots Only 9 | . 2 2 2 3 4 7 1 9 3 4 . 2 . . 7 7 4 . 6 7 2 5 4 6 5 8 4 . 8 4 2 Max Kills in Single Turn 5 | 1 2 1 1 2 2 3 1 5 1 4 . 1 . . 4 2 2 . 4 5 3 2 1 2 2 4 4 1 1 2 2 Gunslinging 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 1 2 . 3 1 4 . 1 . . 2 1 1 . 4 5 . 1 . 2 1 2 2 . 1 . . Melee 1 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Sec Acc Com Damage Taken 7090 | . 178 81 202 50 296 91 52 364 424 54 . 128 . . 346 149 30 . 145 252 72 141 38 155 218 551 309 . 747 548 1469 Core 5614 | . 138 61 153 35 223 73 46 281 338 43 . 104 . . 277 115 24 . 110 204 56 105 29 148 177 428 237 . 607 437 1165 Absorbed by Shields 928 | . . . . . 83 37 18 150 152 20 . 48 . . 138 55 . . 45 87 27 54 14 . . . . . . . . Redirected to Core 4890 | . 115 61 146 35 198 52 22 234 300 34 . 77 . . 210 106 24 . 110 176 56 99 29 27 146 428 237 . 487 391 1090 Core Remaining (%) 95 | 100 . 97 . 94 100 . . . . . . 100 . . . . . . 95 100 . . . . 100 99 . . 67 . . Volleys Fired 835 | 10 28 8 24 16 67 39 41 73 26 4 . 14 . . 43 18 10 . 20 41 31 21 6 6 17 71 44 6 37 46 68 Largest 5 | 2 2 2 2 2 3 3 3 3 3 3 . 4 . . 4 4 3 . 4 4 4 3 3 4 4 5 5 4 5 4 5 Hottest 519 | 40 130 130 109 79 196 196 241 241 207 251 . 287 . . 287 297 216 . 306 306 317 294 294 340 363 432 474 428 474 473 519 Shots Fired 2227 | 20 56 16 46 32 146 87 87 167 48 12 . 47 . . 131 62 23 . 44 103 66 51 13 18 52 194 173 18 124 133 258 Gun 430 | 20 56 16 31 32 29 . 6 22 13 4 . 11 . . 42 13 . . . . . 9 . . . 54 40 3 27 2 . Cannon 1603 | . . . 15 . 105 78 80 120 13 7 . 25 . . 76 34 20 . 30 95 61 40 9 14 44 121 122 15 91 131 257 Launcher 194 | . . . . . 12 9 1 25 22 1 . 11 . . 13 15 3 . 14 8 5 2 4 4 8 19 11 . 6 . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 91 | 20 14 . 24 16 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1752 | . 42 16 22 16 117 78 86 142 26 11 . 36 . . 118 47 20 . 30 74 40 40 4 10 31 129 123 15 91 131 257 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 384 | . . . . . 12 9 1 25 22 1 . 11 . . 13 15 3 . 14 29 26 11 9 8 21 65 50 3 33 2 1 Robot Hit Streak 73 | 8 22 26 8 13 20 19 59 28 15 3 . 34 . . 21 27 17 . 18 63 22 14 6 15 15 37 21 19 31 33 73 Robot Miss Streak 3 | 1 3 2 3 1 2 2 2 1 1 2 . 1 . . 2 1 1 . 1 1 2 2 1 . 2 1 3 . 1 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1582 | 15 41 11 60 23 109 38 78 100 30 6 . 37 . . 119 45 18 . 24 71 42 29 10 10 35 128 103 7 77 62 254 Core Hits 807 | 6 17 5 23 11 44 27 14 80 12 5 . 11 . . 68 21 15 . 25 63 25 14 8 11 21 71 65 5 35 23 82 Critical Hits 118 | . . . 1 . 1 1 . . . . . 2 . . 5 1 . . . 2 . 1 . . 7 13 17 1 10 9 47 Critical Kills 26 | . . . 1 . 1 1 . . . . . . . . . . . . . 2 . . . . 4 3 7 1 1 3 2 Critical Parts Destroyed 58 | . . . . . . . . . . . . 2 . . 5 1 . . . . . 1 . . 3 10 8 . 7 5 16 Melee Attacks 172 | . . . 42 3 2 . . 3 . . . . . . 47 . . . . . . . . 20 . 10 12 . . 7 26 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 172 | . . . 42 3 2 . . 3 . . . . . . 47 . . . . . . . . 20 . 10 12 . . 7 26 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . 6 . . . . . . . . . . . 5 . . . . . . . . 1 . . 2 . . . . Combat Hostiles 3 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 71590 | 146 573 167 2000 317 3024 1192 2116 4501 1384 231 . 1108 . . 5643 2369 742 . 1585 3576 2190 1398 496 1119 2130 6228 5394 317 3535 3119 14990 Guns 7894 | 146 573 167 371 317 321 . 150 332 292 51 . 238 . . 980 257 . . . . . 164 . . . 1461 1086 127 779 82 . Cannons 40998 | . . . 241 . 2149 904 1962 2013 349 70 . 605 . . 1823 800 466 . 508 2629 1646 1118 324 267 1288 3423 2751 190 2091 2765 10616 Explosions 14446 | . . . . . 554 288 4 2156 743 110 . 265 . . 1256 1312 276 . 1077 947 544 116 172 733 842 1232 1124 . 665 . 30 Melee 8252 | . . . 1388 . . . . . . . . . . . 1584 . . . . . . . . 119 . 112 433 . . 272 4344 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 868 | 146 60 . 345 113 204 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 44219 | . 513 167 267 204 2368 972 2112 2647 641 121 . 843 . . 3029 1226 558 . 740 1746 980 1041 121 152 1067 3592 3176 190 2365 2765 10616 Explosive 344 | . . . . . . . . . . . . . . . . . . . . 164 . . . . . . 180 . . . . Electromagnetic 17907 | . . . . . 452 220 4 1854 743 110 . 265 . . 1030 1143 184 . 845 1666 1210 357 375 848 1063 2524 1605 127 1170 82 30 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8252 | . . . 1388 . . . . . . . . . . . 1584 . . . . . . . . 119 . 112 433 . . 272 4344 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 13 13 11 11 11 . . 5 5 1 . . 1 4 . . . . . 3 . . 2 1 12 Average Corruption 5 | . . . . . . . 8 11 10 11 11 . . 5 3 1 . . 1 3 . . . . . 2 . . 1 1 3 Corruption Purged 9 | . . . . . . . . 3 . . . . . . 4 1 . . . 1 . . . . . . . . . . . Effects 195 | . . . . . . . 16 73 26 6 4 . . 1 21 3 . . . 11 . . . . . 7 . . 2 1 24 Message Errors 28 | . . . . . . . 2 10 3 1 1 . . . 1 . . . . 4 . . . . . 3 . . . . 3 Matter Fused 16 | . . . . . . . . 8 . . . . . . 3 . . . . 2 . . . . . 1 . . . . 2 Heat Flow Errors 11 | . . . . . . . 3 3 . 1 1 . . 1 2 . . . . . . . . . . . . . . . . Energy Discharges 16 | . . . . . . . 1 6 1 1 . . . . 1 . . . . 3 . . . . . . . . 1 . 2 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 16 | . . . . . . . 1 5 1 1 . . . . 4 2 . . . 1 . . . . . . . . . . 1 Data Loss (major) 4 | . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . Misfires 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Misdirections 22 | . . . . . . . 1 11 7 1 2 . . . . . . . . . . . . . . . . . . . . Targeting Errors 66 | . . . . . . . 6 22 8 1 . . . . 9 1 . . . 1 . . . . . 2 . . 1 . 15 Weapon Failures 11 | . . . . . . . 2 3 2 . . . . . 1 . . . . . . . . . . 1 . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3363 | . . . 321 . 88 8 . 91 39 . . 35 . . 569 106 56 . 29 208 27 98 . 39 37 199 168 19 122 129 975 Projectiles 1614 | . . . 12 . 73 7 . 53 . . . . . . 161 72 56 . 27 208 27 98 . 15 . 165 91 19 111 129 290 Explosions 395 | . . . . . 15 1 . 38 39 . . 35 . . 48 34 . . 2 . . . . 24 37 34 77 . 11 . . Melee 1354 | . . . 309 . . . . . . . . . . . 360 . . . . . . . . . . . . . . . 685 Knockbacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 665 | . . . . . 29 8 . 168 41 15 . . . . 28 32 . . 40 27 36 18 25 . . 44 85 . 69 . . Shots 38 | . . . . . 2 1 . 10 2 1 . . . . 2 2 . . 3 2 3 1 1 . . 3 2 . 3 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 673 | . 342 184 . . 42 76 284 415 49 110 142 220 . 168 333 673 207 . 330 234 316 325 96 609 297 402 422 198 221 269 301 Average Temperature 108 | . 128 81 . . 12 22 128 56 17 45 92 108 . 96 102 237 85 . 120 74 100 106 34 271 122 93 120 70 111 99 146 Received Heat Transfer 1158 | . 99 45 138 . 75 36 . 124 51 . . 18 . . 108 71 18 . 6 45 6 . 9 . 57 72 18 . 63 18 81 Effects 24 | . 1 . . . . . 3 . . . . . . . . 8 . . . . . . . 6 . 1 1 . . . 4 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 9 | . 1 . . . . . 3 . . . . . . . . 2 . . . . . . . 1 . 1 . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 26 | . . . . . . . . 2 2 . . 1 . . . 6 . . 1 . 1 . 2 1 3 5 1 . 1 . . Combat Hostiles 25 | . . . . . . . . 2 2 . . 1 . . . 5 . . 1 . 1 . 2 1 3 5 1 . 1 . . Parts Fried 114 | . . . . . 1 1 . 7 4 . . 1 . . 2 4 . . 3 12 9 6 3 4 14 24 9 2 8 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . Combat Hostiles 5 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . Parts Melted 58 | . 2 . 1 . 7 5 1 9 . . . . . . 3 1 . . 5 1 . . . . . 8 4 1 3 7 . Heat Transferred 41471 | . 1258 407 666 518 4546 1800 3922 4281 607 149 . 958 . . 3818 1314 568 . 731 1633 769 743 99 124 720 2673 2409 148 1704 2035 2871 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 34 | . . . . . 2 2 . 6 . . . 1 . . 4 2 1 . 4 2 4 . . . 1 1 2 . 2 . . Missiles Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Sec Acc Com Peak Influence 1427 | 15 165 87 307 187 568 939 231 1246 . . . . 66 63 1053 . . . . 864 736 . . . . 1211 1390 681 776 1427 1104 Average Influence 511 | 5 49 64 113 92 334 436 215 626 . . . . 66 37 460 . . . . 342 531 . . . . 736 983 574 473 773 1000 Maximum Alert Level 4 | . . . 1 . 2 3 1 4 . . . . . . 3 . . . . 3 3 . . . . 4 4 2 3 4 4 Low Security (%) 22 | 100 100 100 82 100 25 . 2 18 . . . . 100 100 27 . . . . . . . . . . . . . 1 . . Level 1 20 | . . . 17 . 33 53 97 1 . . . . . . 12 . . . . 72 12 . . . . 25 . . 33 10 . Level 2 27 | . . . . . 41 26 . 48 . . . . . . 45 . . . . 24 76 . . . . 15 11 100 54 43 . Level 3 21 | . . . . . . 19 . 29 . . . . . . 14 . . . . 3 10 . . . . 49 50 . 10 22 79 Level 4 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 9 38 . . 23 20 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 1 . 2 . 3 8 . 8 . . . . . . 9 . . . 1 4 3 . . . . 10 1 4 7 2 2 Investigation 26 | . 1 . 1 . 1 2 . 1 . . . . . . 4 . . . . 1 2 . . . . 6 . 2 3 1 1 Extermination 3 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Reinforcement 23 | . . . 1 . 1 . . 6 . . . . . . 4 . . . . 1 1 . . . . 2 1 2 3 1 . Assault 6 | . . . . . . 2 . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . 1 Garrison 7 | . . . . . 1 3 . . . . . . . . . . . . . 2 . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . 1 . Haulers Reinforced 8 | . . . . . . . . 2 . . . . . . 2 . . . . 1 1 . . . . . 1 . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Sec Acc Com Distress Signals 14 | . 2 . 2 . 1 2 . . . . . . . . 1 . . . . . 1 . . . . 1 2 . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 461 | . 14 4 18 4 35 18 6 45 8 6 . 4 . 5 36 14 4 . 16 20 11 11 3 10 14 38 36 10 30 28 13 Peak Tracking Total 12 | . 3 3 3 4 4 6 4 5 3 4 . 2 . 5 7 4 3 . 7 4 5 5 3 12 5 8 7 6 10 10 6 Tactical Retreats 41 | . . 1 2 . 4 . 1 1 2 . . . . . 4 2 . . 2 1 1 3 1 2 1 3 3 1 2 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Sec Acc Com Traps Triggered 28 | . 2 . 1 . . 5 . 6 . . . . 1 . . . 1 . . 3 2 . . . 1 6 . . . . . Indirectly 12 | . . . . . . 1 . 1 . . . . . . . . 1 . . 3 1 . . . 1 4 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . 4 . . . . . . 1 . . . . 8 2 1 . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Sec Acc Com Machines Disabled 87 | . . . 1 2 5 6 . 20 . . . . . . 2 1 . . 1 26 5 1 . . . 3 5 1 5 3 . Max in Single Turn 13 | . . . 1 1 3 1 . 10 . . . . . . 1 1 . . 1 13 3 1 . . . 1 3 1 1 2 . Garrison Access 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Sec Acc Com Machines Accessed 122 | . 6 . 5 . 10 6 . 14 . 2 1 . . . 13 . 1 4 . 12 8 1 1 8 . 4 2 6 7 8 3 Terminals 71 | . 5 . 3 . 8 4 . 8 . . . . . . 10 . . . . 8 4 . . . . . . 5 7 6 3 Fabricators 11 | . . . . . . 1 . 2 . . . . . . 1 . . . . 1 3 . . . . 1 1 . . 1 . Repair Stations 6 | . 1 . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . Recycling Units 3 | . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 11 | . . . 1 . 1 . . 2 . . . . . . 1 . . . . 1 1 . . . . 3 . 1 . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 433 | . 16 . 15 . 44 16 . 50 . 6 5 . . . 58 . 1 25 . 45 23 1 5 13 . 13 4 29 38 20 6 Successful 293 | . 9 . 11 . 20 8 . 32 . 6 5 . . . 47 . 1 25 . 32 17 1 5 13 . 7 1 18 22 10 3 Failed 139 | . 7 . 4 . 24 8 . 18 . . . . . . 10 . . . . 13 6 . . . . 6 3 11 16 10 3 Catastrophic 19 | . . . 1 . 6 3 . 3 . . . . . . . . . . . 1 1 . . . . . . 3 . . 1 Database Lockouts 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Manual 97 | . 3 . 5 . 18 3 . 8 . . 1 . . . 17 . . . . 8 6 . . 4 . . . 12 8 1 3 Terminals 284 | . 15 . 9 . 38 13 . 28 . . . . . . 49 . . . . 30 15 . . . . . . 27 38 16 6 Fabricators 30 | . . . . . . 2 . 6 . . . . . . 3 . . . . 4 6 . . . . 4 2 . . 3 . Repair Stations 8 | . 1 . . . . 1 . 1 . . . . . . 2 . . . . 2 . . . . . . . . . 1 . Recycling Units 7 | . . . 2 . . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . Scanalyzers 44 | . . . 4 . 4 . . 13 . . . . . . 4 . . . . 6 2 . . . . 9 . 2 . . . Garrison Access 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Terminal Hacks 222 | . 8 . 5 . 15 5 . 16 . 6 5 . . . 38 . 1 25 . 19 13 1 5 13 . . . 17 22 7 1 Record 38 | . . . . . . . . . . 5 . . . . . . . 11 . . . . 5 7 . . . 2 5 3 . Part Schematic 22 | . . . . . 3 . . 2 . . 5 . . . 4 . . 6 . 1 1 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . 1 . . Prototype ID Bank 21 | . . . 1 . 2 . . 2 . . . . . . 5 . . 3 . 1 . . . 5 . . . 1 1 . . Open Door 6 | . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . 1 1 Level Access Points 4 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 1 . . Branch Access Points 9 | . 1 . . . 1 1 . 1 . . . . . . 1 . . . . . 2 . . . . . . 1 . 1 . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Terminal Index 7 | . . . . . 1 . . 1 . . . . . . 1 . . . . 1 1 . . . . . . 1 1 . . Fabricator Index 3 | . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 13 | . 1 . 1 . 2 . . 2 . . . . . . 4 . . . . 1 1 . . . . . . 1 . . . Unreport Threat 24 | . 4 . 2 . 3 . . 3 . . . . . . 6 . . . . 2 . . . . . . . 2 2 . . Locate Traps 18 | . 2 . . . 1 . . 2 . . . . . . 1 . . . . 5 2 . . . . . . 2 2 1 . Dispatch Records 6 | . . . . . 1 1 . . . . . . . . 2 . . . . . . . . . . . . . 1 1 . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Surveillance Status 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . Patrol Status 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . Transport Status 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assault Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 10 | . . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . 2 3 . . Recall Reinforcements 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Recall Assault 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Hauler Manifests 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Registered Components 4 | . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . Registered Prototypes 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Fabricator Hacks 21 | . . . . . . 2 . 5 . . . . . . 3 . . . . 2 4 . . . . 3 . . . 2 . Load Schematic 9 | . . . . . . 1 . 2 . . . . . . 1 . . . . 1 2 . . . . 1 . . . 1 . Build 12 | . . . . . . 1 . 3 . . . . . . 2 . . . . 1 2 . . . . 2 . . . 1 . Repair Station Hacks 4 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 6 | . . . 2 . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 5 | . . . 1 . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . Scanalyzer 32 | . . . 4 . 4 . . 10 . . . . . . 3 . . . . 6 . . . . . 4 . 1 . . . Insert Component 16 | . . . 2 . 2 . . 5 . . . . . . 1 . . . . 3 . . . . . 2 . 1 . . . Analyze 16 | . . . 2 . 2 . . 5 . . . . . . 2 . . . . 3 . . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 2 . . . . 2 . 1 . . . . . . 2 . . . . . . . . . . . . . . 2 4 Terminals 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Botnet 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanics 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 14 | . . . . . . . . 1 . . . . . . 3 . . . . 4 1 . . . . . . 1 1 3 . Used 11 | . . . . . . . . . . . . . . . 2 . . . . 3 1 . . . . . . 1 1 3 . Hacking Detections 88 | . 4 . 3 . 10 4 . 13 . . . . . . 9 . . . . 11 8 . . . . 4 2 5 6 6 3 Full Trace Events 16 | . . . . . 2 1 . . . . . . . . 2 . . . . 1 1 . . . . 2 . 2 3 1 1 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Robots Built 10 | . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . 3 . . . 3 . Matter 1644 | . . . . . . . . 219 . . . . . . 285 . . . . . 285 . . . . 570 . . . 285 . Time 366 | . . . . . . . . 116 . . . . . . 50 . . . . . 50 . . . . 100 . . . 50 . Total Robot Build Rating 50 | . . . . . . . . . . . . . . . 5 . . . . . 15 . . . . 15 . . . 15 . Part Schematics Acquired 32 | . . . 2 . 4 . . 7 . . 5 . . . 3 . . 6 . 4 1 . . . . . . . . . . Parts Built 8 | . . . . . . 1 . 3 . . . . . . 2 . . . . 1 1 . . . . . . . . . . Matter 1264 | . . . . . . 186 . 380 . . . . . . 190 . . . . 252 256 . . . . . . . . . . Time 375 | . . . . . . 99 . 137 . . . . . . 31 . . . . 44 64 . . . . . . . . . . Total Part Build Rating 40 | . . . . . . 2 . 16 . . . . . . 10 . . . . 4 8 . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Time 108 | . . . . . . . . . . . . . . . 47 . . . . 61 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 16 | . . . 2 . 2 . . 5 . . . . . . 1 . . . . 3 . . . . . 2 . 1 . . . Part Schematics Acquired 12 | . . . 2 . 2 . . 5 . . . . . . . . . . . 3 . . . . . . . . . . . Parts Damaged 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Sec Acc Com Total Allies 15 | . . . . 3 . . 1 . . . . . . . 1 . . . 1 . 3 . . . . 3 . . . 3 . Largest Group 3 | . . . . 3 . . 1 . . . . . . . 1 . . . 1 1 3 . . . . 3 3 . . 3 . Highest-Rated Group 94 | . . . . 40 . . 31 . . . . . . . 22 . . . 94 94 87 . . . . 87 87 . . 87 . Highest-Rated Ally 94 | . . . . 16 . . 31 . . . . . . . 22 . . . 94 94 29 . . . . 29 29 . . 29 . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Ally Attacks 85 | . . . . 3 . . 20 . . . . . . . . . . . 1 17 . . . . . 2 35 . . 7 . Total Damage 1584 | . . . . 27 . . 313 . . . . . . . . . . . 43 555 . . . . . 18 496 . . 132 . Kills 12 | . . . . 1 . . 1 . . . . . . . . . . . . 8 . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Sec Acc Com Robot Analysis Total 4 | . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . 1 . . Derelict Logs Recovered 15 | . . . . 1 . . . . 2 1 2 . . . . 3 1 . 2 . . 2 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Sec Acc Com Turns Passed 9914 | 105 337 87 510 179 611 401 188 816 287 112 294 174 9 29 680 370 159 27 180 533 348 224 203 380 237 568 666 92 253 380 475 Spaces Moved 21507 | 67 355 103 538 371 990 877 183 1608 658 288 1092 409 26 106 1432 973 476 84 487 1054 781 531 639 1400 654 1217 1734 334 387 941 712 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 78 | 63 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 739 | . 340 103 296 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20686 | . . . 242 371 990 877 183 1608 658 288 1092 409 26 106 1432 973 476 84 487 1054 781 531 639 1400 654 1217 1734 334 387 941 712 Fastest Speed 16 | 50 56 56 32 30 29 26 26 26 26 26 26 26 26 26 24 24 27 27 25 21 21 21 21 16 18 18 22 22 22 22 22 Average Speed 25 | 88 58 56 46 31 29 27 26 26 26 26 26 26 26 26 25 27 27 30 26 24 21 21 21 17 18 21 22 22 22 22 22 Slowest Speed 120 | 120 90 56 56 32 30 29 102 29 26 26 26 26 26 26 26 95 95 95 27 27 26 21 21 21 88 22 22 22 22 22 22 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 50 | . . . 1 . 1 . . . . 1 . . . . 12 1 . . . 1 4 1 . 2 . 1 3 1 6 7 8 Cave-ins Triggered 3 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . Exploration Rate (%) 52 | 3 55 32 36 76 77 26 83 43 59 43 89 56 1 86 42 94 57 65 74 28 23 58 79 91 76 30 60 43 23 31 31 Regions Visited 31 Branch Regions 17 Pre-discovered Areas 6 | . . . . 1 . . . . . 1 1 . . . . . . 1 1 . . . 1 . . . . . . . . Known Exits Taken 26 | . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . 1 . 1 . . . . 6 3 2 1 . . . 3 1 . 4 . . 3 3 . 3 . . . . . . Spaces Dug 176 | . . . 15 3 3 7 . 10 4 . . 2 . . 16 . 2 . 2 9 8 5 . 9 3 18 9 4 9 38 . Terrain Destroyed 846 | . . . 18 3 103 19 . 130 5 3 . 10 . . 47 29 16 . 27 75 18 13 1 9 22 37 94 9 62 88 8 Melee 61 | . . . 15 3 2 . . 3 . . . . . . 16 . . . . . . . . 7 . 6 8 . . 1 . Projectile 335 | . . . 3 . 16 9 . 16 5 3 . 6 . . 12 6 6 . 11 20 10 13 1 2 8 29 44 9 35 63 8 AOE 450 | . . . . . 85 10 . 111 . . . 4 . . 19 23 10 . 16 55 8 . . . 14 2 42 . 27 24 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Sec Acc Com Total 24194 | 90 428 115 680 397 1168 954 237 1843 732 314 1101 445 28 107 1594 1045 492 84 516 1269 924 612 698 1495 747 1412 1923 342 497 1030 875 Wait 674 | . 13 . 34 . 19 5 3 18 28 . 2 3 . . 25 25 4 . . 112 74 44 44 11 47 27 42 . 47 2 45 Move 21382 | 66 354 102 535 370 987 877 182 1607 657 285 1091 408 26 105 1408 970 475 83 486 1051 772 528 638 1396 653 1214 1728 331 374 926 697 Hop 45 | . . . 1 . 1 . . . . 1 . . . . 10 1 . . . 1 4 1 . 1 . 1 2 1 6 7 7 Pick Up 118 | 2 2 1 9 2 17 1 1 15 1 3 . 2 1 1 5 1 . . 3 8 3 1 . 7 3 9 10 . 4 3 3 Fast Attach 151 | 9 9 . 5 . 8 4 6 11 1 4 4 2 . . 11 7 . . . 9 4 2 1 13 2 12 16 2 3 1 5 Attach 39 | 1 . . 3 . 2 . . 7 . 1 . 1 1 . 2 . . . 1 2 1 1 . 2 1 3 4 . 4 1 1 Detach 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 1 1 . Swap 138 | 1 . . 6 1 18 2 1 12 1 2 . 1 . . 7 4 1 1 1 10 4 5 2 7 5 20 15 . 4 1 6 Drop 235 | 1 11 . 12 2 23 6 3 22 2 7 4 3 . 1 14 8 . . 2 16 6 3 1 21 4 20 25 2 6 2 8 Fire 835 | 10 28 8 24 16 67 39 41 73 26 4 . 14 . . 43 18 10 . 20 41 31 21 6 6 17 71 44 6 37 46 68 Melee 172 | . . . 42 3 2 . . 3 . . . . . . 47 . . . . . . . . 20 . 10 12 . . 7 26 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 73 | . . . . . . 14 . 40 . . . . . . 1 . . . . . 18 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 327 | . 11 4 9 3 24 6 . 33 16 7 . 11 . . 21 11 2 . 3 19 7 6 6 11 15 25 24 . 11 33 9 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp / Ext) -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 5 exits: *Acc x3 / *Qua / Gar) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: *Sur / *Com) -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x2) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 12 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 443 | -10/Materials | Entered Mines 445 | -10/Mines | Reached level 2 486 | -10/Mines | Discovered new exit (range 9) 507 | -10/Mines | Identified exit to Materials 514 | -10/Mines | Discovered exit to Materials (range 3) 530 | -10/Mines | Entered Materials 530 | -9/Materials | Discovered new exit (range 15) 532 | -9/Materials | Reached level 3 532 | -9/Materials | Upgraded with Utility slot (x1) 566 | -9/Materials | Reached level 4 568 | -9/Materials | Upgraded with Weapon slot (x1) 834 | -9/Materials | Build established: Scout 907 | -9/Materials | Discovered new exit (range 11) 923 | -9/Materials | Identified exit to Mines 963 | -9/Materials | Discovered exit to Mines (range 14) 1040 | -9/Materials | Entered Mines 1042 | -9/Mines | Reached level 5 1046 | -9/Mines | Learned location of Zion (-7) 1104 | -9/Mines | Discovered new exit (range 14) 1114 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1116 | -9/Mines | Identified exit to Materials 1128 | -9/Mines | Discovered exit to Materials (range 7) 1219 | -9/Mines | Entered Materials 1221 | -8/Materials | Reached level 6 1221 | -8/Materials | Reached level 7 1221 | -8/Materials | Upgraded with Utility slot (x1) 1338 | -8/Materials | Reached level 8 1357 | -8/Materials | Garrison activated, responded to threat 1419 | -8/Materials | Discovered new exit (range 3) 1435 | -8/Materials | Identified exit to Factory 1505 | -8/Materials | Discovered exit to Factory (range 13) 1511 | -8/Materials | Build established: Hacker-Scout 1564 | -8/Materials | Reached level 9 1588 | -8/Materials | Upgraded with Power slot (x1) 1736 | -8/Materials | Discovered exit to Factory (range 17) 1830 | -8/Materials | Entered Factory 1832 | -7/Factory | Reached level 10 1832 | -7/Factory | Upgraded with Propulsion slot (x1) 1977 | -7/Factory | Garrison activated, responded to threat 1991 | -7/Factory | Reached level 11 2099 | -7/Factory | Discovered new exit (range 10) 2108 | -7/Factory | Garrison activated, responded to threat 2140 | -7/Factory | Destroyed 7 combat bots 2141 | -7/Factory | Fabricated Imp. Flight Unit? 2141 | -7/Factory | Identified exit to Factory 2148 | -7/Factory | Identified exit to Lower Caves 2148 | -7/Factory | Reached level 12 2230 | -7/Factory | First assault squad dispatched 2231 | -7/Factory | Sucked down chute 2231 | -7/Factory | Entered Waste 2232 | -7/Waste | Met a frightened Derelict 2233 | -7/Waste | Reached level 13 2239 | -7/Waste | Upgraded with Utility slot (x1) 2240 | -7/Waste | Spotted C-40 Crusher 2246 | -7/Waste | EMP discharged 2246 | -7/Waste | Spotted C-40 Crusher 2263 | -7/Waste | Spotted C-40 Crusher 2266 | -7/Waste | Spotted C-40 Crusher 2267 | -7/Waste | Destroyed C-40 Crusher 2287 | -7/Waste | Allies destroyed C-40 Crusher 2314 | -7/Waste | Destroyed C-40 Crusher 2341 | -7/Waste | Spotted C-40 Crusher 2346 | -7/Waste | EMP discharged 2346 | -7/Waste | System corruption reached 10% 2360 | -7/Waste | Spotted C-40 Crusher 2367 | -7/Waste | Discovered new exit (range 17) 2412 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2413 | -7/Waste | Identified exit to Factory 2415 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2419 | -7/Waste | Entered Factory 2604 | -7/Factory | Reached level 14 2625 | -7/Factory | Destroyed 9 combat bots 2739 | -7/Factory | Discovered exit to Factory (range 18) 2819 | -7/Factory | First assault squad dispatched 2837 | -7/Factory | Fabricated Neutron Cannon? 2872 | -7/Factory | Reached level 15 3034 | -7/Factory | Destroyed 7 combat bots 3089 | -7/Factory | Found Prototype Launcher 3089 | -7/Factory | Identified Rocket Array 3221 | -7/Factory | Local fabrication network quarantined 3228 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 3235 | -7/Factory | Entered Lower Caves 3237 | -7/Lower Caves | Reached level 16 3275 | -7/Lower Caves | Encountered a Warlord checkpoint 3277 | -7/Lower Caves | Identified exit to Lower Caves 3297 | -7/Lower Caves | Crushed by falling debris 3353 | -7/Lower Caves | Spotted B-75 Beast 3380 | -7/Lower Caves | Learned Factory non-interactive machine intel 3522 | -7/Lower Caves | Entered another Lower Caves area 3527 | -7/Lower Caves | Discovered exit to Factory (range 12) 3540 | -7/Lower Caves | Learned Factory emergency access door positions 3547 | -7/Lower Caves | Encountered a Warlord checkpoint 3582 | -7/Lower Caves | Learned location of 1 exit from Factory 3582 | -7/Lower Caves | Learned Armory trap positions 3610 | -7/Lower Caves | Discovered new exit (range 13) 3617 | -7/Lower Caves | Identified exit to Zion 3634 | -7/Lower Caves | Entered Zion 3655 | -7/Zion | System corruption cleaned by Quarantine Array 3676 | -7/Zion | Found Prototype Processor 3676 | -7/Zion | Identified Exp. Targeting Computer 3710 | -7/Zion | Received a visual enhancement algorithm 3736 | -7/Zion | Learned 4 Factory zone layouts 3851 | -7/Zion | Learned Factory emergency access door positions 3866 | -7/Zion | Learned Factory interactive machine intel 3897 | -7/Zion | Discovered new exit (range 18) 3928 | -7/Zion | Identified exit to Proximity Caves 3928 | -7/Zion | Entered Proximity Caves 3930 | -6/Proximity Caves | Reached level 17 3930 | -6/Proximity Caves | Upgraded with Weapon slot (x1) 3946 | -6/Proximity Caves | Spotted B-75 Beast 3958 | -6/Proximity Caves | Destroyed B-75 Beast 4049 | -6/Proximity Caves | Discovered exit to Factory (range 13) 4102 | -6/Proximity Caves | Entered Factory 4103 | -6/Factory | Identified exit to Factory 4104 | -6/Factory | Reached level 18 4104 | -6/Factory | Upgraded with Utility slot (x1) 4106 | -6/Factory | Loaded intel: 249 non-interactive machine locations 4107 | -6/Factory | Loaded intel: 46 interactive machine locations 4111 | -6/Factory | Sucked down chute 4111 | -6/Factory | Entered Waste 4115 | -6/Waste | Spotted C-40 Crusher 4125 | -6/Waste | Spotted C-40 Crusher 4126 | -6/Waste | EMP discharged 4127 | -6/Waste | Spotted C-40 Crusher 4127 | -6/Waste | Spotted C-40 Crusher 4128 | -6/Waste | Spotted C-40 Crusher 4132 | -6/Waste | Spotted C-40 Crusher 4133 | -6/Waste | Discovered new exit (range 18) 4140 | -6/Waste | Identified exit to Factory 4140 | -6/Waste | Entered Factory 4216 | -6/Factory | Identified exit to Lower Caves 4295 | -6/Factory | Fabricated A-15 Conveyor? 4339 | -6/Factory | Central database locked down 4346 | -6/Factory | Fabricated Imp. System Backup Module? 4464 | -6/Factory | Reached level 19 4485 | -6/Factory | Destroyed 7 combat bots 4527 | -6/Factory | Found Prototype Processor 4527 | -6/Factory | Identified Exp. Signal Interpreter 4547 | -6/Factory | Upgraded with Propulsion slot (x1) 4632 | -6/Factory | Local fabrication network quarantined 4735 | -6/Factory | Repaired Broken Adv. Weapon Cycler? 4820 | -6/Factory | Entered Lower Caves 4875 | -6/Lower Caves | Destroyed 7 combat bots 4876 | -6/Lower Caves | Spotted B-75 Beast 4905 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4940 | -6/Lower Caves | Encountered a Warlord checkpoint 4942 | -6/Lower Caves | Learned Factory stockpile data 4951 | -6/Lower Caves | Learned 12 Factory zone layouts 5019 | -6/Lower Caves | Learned location of 1 exit from Factory 5185 | -6/Lower Caves | Discovered new exit (range 3) 5189 | -6/Lower Caves | Identified exit to Lower Caves 5190 | -6/Lower Caves | Entered another Lower Caves area 5226 | -6/Lower Caves | Discovered exit to Factory (range 4) 5230 | -6/Lower Caves | Learned Factory trap positions 5319 | -6/Lower Caves | Discovered new exit (range 11) 5321 | -6/Lower Caves | Identified exit to Data Miner 5349 | -6/Lower Caves | Entered Data Miner 5349 | -6/Data Miner | Discovered new exit (range 6) 5358 | -6/Data Miner | Met Data Miner 5358 | -6/Data Miner | Reached level 20 5365 | -6/Data Miner | Learned location of Section 7 (-2) 5365 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5369 | -6/Data Miner | Received God Mode back door access code from Data Miner 5376 | -6/Data Miner | Identified exit to Proximity Caves 5376 | -6/Data Miner | Entered Proximity Caves 5406 | -5/Proximity Caves | Escorted by Enhanced Grunt 5445 | -5/Proximity Caves | Learned location of Warlord (-4) 5506 | -5/Proximity Caves | Reached level 21 5529 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5556 | -5/Proximity Caves | Entered Factory 5556 | -5/Factory | Accompanied by 1 ally 5557 | -5/Factory | Identified exit to Factory 5558 | -5/Factory | Identified exit to Extension 5558 | -5/Factory | Identified exit to Upper Caves 5559 | -5/Factory | Loaded intel: 103 trap records 5590 | -5/Factory | Crushed by falling debris 5620 | -5/Factory | Discovered exit to Factory (range 20) 5631 | -5/Factory | Repaired Broken Lrn. Sensor Array? 5674 | -5/Factory | Reached level 22 5676 | -5/Factory | Upgraded with Propulsion slot (x1) 5779 | -5/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 5894 | -5/Factory | Garrison activated, responded to threat 5973 | -5/Factory | Garrison activated, responded to threat 6089 | -5/Factory | Entered another Factory area 6091 | -4/Factory | Reached level 23 6093 | -4/Factory | Destroyed 7 combat bots 6134 | -4/Factory | Identified exit to Upper Caves 6134 | -4/Factory | Identified exit to Armory 6266 | -4/Factory | Reached level 24 6284 | -4/Factory | Found Tesla Bomb Launcher 6285 | -4/Factory | Upgraded with Utility slot (x1) 6288 | -4/Factory | Fabricated Com. HERF Cannon? 6435 | -4/Factory | Fabricated G-50 Soldier? 6437 | -4/Factory | Entered Upper Caves 6439 | -4/Upper Caves | Encountered a Warlord checkpoint 6508 | -4/Upper Caves | Identified exit to Upper Caves 6539 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 6638 | -4/Upper Caves | Spotted B-86 Titan 6657 | -4/Upper Caves | Learned Research stockpile data 6661 | -4/Upper Caves | Entered another Upper Caves area 6668 | -4/Upper Caves | Discovered new exit (range 14) 6673 | -4/Upper Caves | Identified exit to Research 6701 | -4/Upper Caves | Reached level 25 6784 | -4/Upper Caves | Learned Extension emergency access door positions 6784 | -4/Upper Caves | Learned Factory garrison access intel 6784 | -4/Upper Caves | Learned Extension garrison access intel 6843 | -4/Upper Caves | Discovered new exit (range 16) 6846 | -4/Upper Caves | Identified exit to Warlord 6848 | -4/Upper Caves | Learned location of Testing (-3) 6864 | -4/Upper Caves | Entered Warlord 6899 | -4/Warlord | Met Warlord 6904 | -4/Warlord | Opened Warlord's prototype stash 6908 | -4/Warlord | Found Prototype Device 6908 | -4/Warlord | Identified Exp. Phase Shifter 6922 | -4/Warlord | Found Prototype Reactor 6922 | -4/Warlord | Identified Vortex Chain Reactor 6924 | -4/Warlord | Warlord's base attacked by MAIN.C 6930 | -4/Warlord | Found Prototype Processor 6930 | -4/Warlord | Identified Exp. Target Analyzer 7103 | -4/Warlord | Found Prototype Energy Gun 7103 | -4/Warlord | Identified Vortex Shotgun 7105 | -4/Warlord | Found Prototype Energy Cannon 7105 | -4/Warlord | Identified Vortex Driver 7126 | -4/Warlord | Warlord forces counterattacked 7242 | -4/Warlord | Discovered new exit (range 12) 7244 | -4/Warlord | Identified exit to Proximity Caves 7244 | -4/Warlord | Entered Proximity Caves 7246 | -3/Proximity Caves | Reached level 26 7246 | -3/Proximity Caves | Upgraded with Utility slot (x1) 7248 | -3/Proximity Caves | Spotted B-86 Titan 7309 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7467 | -3/Proximity Caves | Discovered exit to Research (range 17) 7481 | -3/Proximity Caves | Entered Research 7483 | -3/Research | Reached level 27 7560 | -3/Research | Reached level 28 7587 | -3/Research | Incoming investigation squad redirected 7607 | -3/Research | Upgraded with Weapon slot (x1) 7678 | -3/Research | Found Prototype Device 7678 | -3/Research | Identified Exp. Thermal Shield 7731 | -3/Research | Found Unknown Launcher 7732 | -3/Research | Identified Fusion Bomb Launcher 7756 | -3/Research | Discovered new exit (range 17) 7763 | -3/Research | Found Prototype Device 7763 | -3/Research | Identified EM Disruption Field 7811 | -3/Research | Incoming investigation squad redirected 7882 | -3/Research | Destroyed 8 combat bots 7916 | -3/Research | Identified exit to Research 7959 | -3/Research | Discovered exit to Research (range 18) 8010 | -3/Research | Garrison activated, responded to threat 8024 | -3/Research | Fabricated G-50 Soldier? 8040 | -3/Research | Reached level 29 8049 | -3/Research | Entered another Research area 8049 | -2/Research | Accompanied by 3 allies 8049 | -2/Research | Warlord forces began assault on 0b10 8081 | -2/Research | Reached level 30 8157 | -2/Research | Found Prototype Device 8158 | -2/Research | Identified Exp. Shield Generator 8159 | -2/Research | Research machine network offline 8184 | -2/Research | Met up with Warlord 8196 | -2/Research | Found Prototype Slashing Weapon 8197 | -2/Research | Identified Particle Cleaver 8226 | -2/Research | Discovered new exit (range 9) 8229 | -2/Research | Identified exit to Access 8237 | -2/Research | Found Prototype Device 8237 | -2/Research | Identified Exp. Shock Absorption System 8305 | -2/Research | Borebot progress halted 8330 | -2/Research | Discovered exit to Access (range 13) 8386 | -2/Research | Borebot progress halted 8388 | -2/Research | Identified exit to Garrison 8394 | -2/Research | Borebot progress halted 8396 | -2/Research | Spotted Striker 8424 | -2/Research | Discovered exit to Access (range 9) 8440 | -2/Research | Reached level 31 8592 | -2/Research | Spotted B-90 Cyclops 8622 | -2/Research | Borebot progress halted 8693 | -2/Research | Discovered new exit (range 5) 8693 | -2/Research | Identified exit to Quarantine 8715 | -2/Research | Entered Quarantine 8772 | -2/Quarantine | Found Alien Artifact 8772 | -2/Quarantine | Identified Stasis Generator 8790 | -2/Quarantine | Spotted Fortress 8806 | -2/Quarantine | Discovered new exit (range 6) 8807 | -2/Quarantine | Identified exit to Section 7 8807 | -2/Quarantine | Entered Section 7 8809 | -2/Section 7 | Reached level 32 8809 | -2/Section 7 | Upgraded with Utility slot (x1) 8833 | -2/Section 7 | Spotted B-90 Cyclops 8858 | -2/Section 7 | Crushed by falling debris 8870 | -2/Section 7 | Found Prototype Device 8871 | -2/Section 7 | Identified Femtoactuators 9037 | -2/Section 7 | Spotted S7 Guard 9043 | -2/Section 7 | Found Alien Artifact 9044 | -2/Section 7 | Identified Integrated Singularity Reactor 9044 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 9060 | -2/Section 7 | Entered Access 9062 | -1/Access | Reached level 33 9065 | -1/Access | Identified exit to Command 9073 | -1/Access | Destroyed 8 combat bots 9168 | -1/Access | Energy Cycler disabled 9260 | -1/Access | Discovered new exit (range 6) 9261 | -1/Access | Identified exit to Surface 9335 | -1/Access | Fabricated G-50 Soldier? 9352 | -1/Access | Local fabrication network quarantined 9380 | -1/Access | Reached level 34 9426 | -1/Access | Spotted B-99 Colossus 9427 | -1/Access | Spotted B-99 Colossus 9435 | -1/Access | Spotted B-99 Colossus 9435 | -1/Access | Spotted B-99 Colossus 9440 | -1/Access | Entered Command 9602 | -1/Command | Spotted B-99 Colossus 9623 | -1/Command | Incoming investigation squad redirected 9686 | -1/Command | Spotted M Guard 9686 | -1/Command | Spotted M Guard 9686 | -1/Command | Spotted Combat Programmer 9686 | -1/Command | Spotted Combat Programmer 9690 | -1/Command | First assault squad dispatched 9708 | -1/Command | 0b10 Conduit disabled 9708 | -1/Command | Met MAIN.C 9708 | -1/Command | Reached level 35 9718 | -1/Command | Incoming assault squad redirected 9739 | -1/Command | Destroyed Combat Programmer 9744 | -1/Command | Destroyed Combat Programmer 9763 | -1/Command | Core integrity fell below 50% 9848 | -1/Command | Core integrity fell below 20% 9875 | -1/Command | System corruption reached 10% 9898 | -1/Command | MAIN.C activated Command garrisons 9912 | -1/Command | Destroyed MAIN.C Shell 9915 | -1/Command | Destroyed by MAIN.C with Omega Cannon Last Messages --------------- 09891_ System corrupted: Enh. Nova Cannon targeting data glitched. 09897_ Destroyed Prototype Energy Cannon. 09898_ ALERT: All Command garrisons activated. 09900_ System corrupted: Enh. Nova Cannon targeting data glitched. 09903_ MAIN.C suffers critical hit. 09905_ RHZ0BXF|UL0ZH 5EBPIE9ENOVQO#%GI 09905_ System corrupted: Nova Cannon targeting data glitched. 09905_ MAIN.C suffers critical hit. 09912_ System corrupted: Nova Cannon targeting data glitched. 09912_ MAIN.C destroyed. 09912_ MAIN.C's core emerges from the rubble. MAIN.C: Okay, we do this the hard way. At our weakest we defeated an entire Sigix starship! Did you really think you could overcome the vast resources of 0b10?! You don't stand a chance against what's coming. 09914_ System corrupted: Enh. Nova Cannon targeting data glitched. [Achievement: 40k Club] [Achievement: 50k Club] [Achievement: Torch] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##################???????????????????????????????? | | """ """" #???????????????????????????????? | | "" #???????????????????????????????? | | " #######################?????????? | | "" #?????????? | | " @ #?????????? | | " #?????????? | | " M % ;################## #?????????? | | " #?????????????????# #?????????# | | #?????????????????# ##?#####?## | | #?????????????????# T#?# ### | | % #?????????????????#+++#### "## | | % #?????????????????# | | """"" "#?????????????????# | | " " " #?????????????????# | | " " " #?????????????????# | | " " " """" " #?????????????????# | | "" " " """" #?????????????????# ### ### | | " " " " #?????????????????######?# #?# | | """ """ " #????????????????????????#####?## | | """ " """""""?????????????????????????????????? | | """ " " " ????????????????????????????????? | | ##############???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 120 Energy Generation 85 Energy Capacity 1450 Matter Stores 400 Matter Capacity 400 Sight Range 19 Robot Scan Range 36 Terrain Scan Range 20 Terrain Scan Density 510 EM Shielding 2 Armor Coverage 150 Resistance: KI 35 Resistance: TH 40 Resistance: EX 95 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Point Defense Rating 160 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 99 Targeting Accuracy 8 Target Analysis 12 Core Analysis 8 Offensive Hacking 39 Defensive Hacking 20 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Adv. EMP Blaster | -8/Materials | Scanalyzed Terrain Scanner | -8/Materials | Scanalyzed Dynamic Insulation System | -7/Factory | Scanalyzed Enh. Optical Array | -7/Factory | Hacked Neutron Cannon | -7/Factory | Hacked Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed System Backup Module | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Scanalyzed Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Imp. System Backup Module | -6/Factory | Hacked Phase Shifter | -6/Factory | Hacked HERF Cannon | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Hvy. Neutron Cannon | -5/Factory | Hacked Imp. Recalibrator | -5/Factory | Scanalyzed Energy Well | -5/Factory | Scanalyzed Imp. Core Analyzer | -5/Factory | Scanalyzed Com. HERF Cannon | -4/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Neutron Cannon | x2 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory A-15 Conveyor | x1 | -6/Factory | Preloaded Imp. System Backup Module | x2 | -6/Factory Imp. Cesium-ion Thruster | x1 | -5/Factory Com. HERF Cannon | x1 | -4/Factory G-50 Soldier | x3 | -4/Factory G-50 Soldier | x3 | -3/Research G-50 Soldier | x3 | -1/Access Alien Tech Used ----------------- Stasis Generator Integrated Singularity Reactor Achievements -------------- 40k Club 50k Club All-out Warlord Below Charge!!! Meet Your Maker More Power To You Nope Origins Overachiever Safety First Torch War Machine Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Sec Acc Com Levels Raised 34 | . . 1 2 1 4 3 1 2 1 . . 1 1 . 1 . . 1 1 1 2 . 1 . 1 3 2 . 1 2 1 XP Earned 56443 | 4000 1095 850 4046 1173 5729 4922 215 4226 455 373 220 1415 1049 97 1555 679 208 220 1830 2325 2203 769 491 620 2140 3181 3513 666 1180 2179 2819 XP Spent 54735 | 3775 195 775 3685 1430 6090 3710 1950 2545 1615 . . 1700 2000 . 1400 . . 1520 . 2920 2300 . . . 2600 5125 1900 . 2900 1750 2850 Upgrades 109 | 11 3 5 14 6 17 7 2 9 5 . . 2 1 . 1 . . 2 . 4 1 . . . 1 8 2 . 1 1 6 Power Slot 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 5 | 2 . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Utility Slot 9 | 2 . . 1 . 1 . 1 . . . . . 1 . . . . . . . 1 . . . 1 . . . 1 . . Weapon Slot 4 | 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Core Integrity 10 | 1 . 1 2 1 3 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Heat Dissipation 13 | 1 1 1 2 1 2 . . 3 . . . . . . . . . 1 . 1 . . . . . . . . . . . Energy Generation 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 5 | . . . . . 1 . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . Matter Storage 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Mass Support 8 | 1 . . 2 1 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Inventory Capacity 7 | 1 . 1 . . 1 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 . Sight Range 3 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sensor Range 8 | . 2 1 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 5 | . . 1 1 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Ranged Accuracy 4 | . . . . . 1 . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . Melee Accuracy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hack Attack % 3 | . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 TH Resistance % 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 EX Resistance % 4 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . TH Damage % 4 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . EX Damage % 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 6309 | . 110 47 138 34 383 248 . 808 173 45 . 69 . . 610 483 192 . 271 229 296 215 121 140 299 390 508 . 173 259 68 Integrity Restored 5957 | . 147 76 154 57 381 92 . 521 292 134 . 182 . . 354 206 42 . 57 372 72 115 98 223 265 515 414 . 252 733 203 Core 4469 | . 108 76 98 57 271 70 . 330 238 131 . 116 . . 277 115 24 . 57 257 56 105 29 148 177 419 246 . 252 621 191 Parts 1488 | . 39 . 56 . 110 22 . 191 54 3 . 66 . . 77 91 18 . . 115 16 10 69 75 88 96 168 . . 112 12 Protomatter Decayed 5720 | . 72 21 78 . 185 82 . 432 59 . . . . . 398 248 158 . 66 84 137 149 70 963 118 128 2171 . . 101 . Game ------ Seed RefineryBiocellFlamer Manual? 0 Play Time 07:22:19 Cumulative 101.5 hours Start 2019.12.19 @ 20:10:18 End 2019.12.24 @ 00:37:00 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 36 Rogue 26 Adventurer 8 Explorer 2 Win Type - Total 4 Types 2/0/1/1/0/0/0 Lore% 58 Gallery% 68 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 259c543a-ad7c-4538-85a7-6e75a59692dc