Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.21 @ 15:22:37 Player: Jenbak Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (1742) 1742 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 4122 Bonus ------- High Alert Combat Kills 110 Cogmind --------- Core Integrity 502/550 Matter 270/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Transport Network Coupler Salvage Targeting Computer > --- WEAPON (4) ------- Heavy Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Treads Light Treads Light Treads Large Storage Unit Sensor Array Signal Interpreter Transport Network Coupler Power Shielding Light Armor Plating Authchip [R/Combat] Spread Laser Improved Medium Laser Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Transport Network Coupler Salvage Targeting Computer > --- WEAPON ----------- Spread Laser Heavy Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Large Storage Unit Sensor Array Signal Interpreter Transport Network Coupler Power Shielding Light Armor Plating Authchip [R/Combat] Improved Medium Laser Rocket Launcher Mining Laser [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . . 2 . Parts Attached 59 | 17 6 4 23 9 Power 7 | 1 1 . 3 2 Engine 5 | 1 . . 3 1 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 25 | 12 . 1 9 3 Treads 16 | 4 . 1 8 3 Leg 3 | 3 . . . . Wheel 5 | 5 . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 8 | 2 2 . 2 2 Device 3 | 1 1 . 1 . Storage 2 | 1 1 . . . Processor 3 | . . . 1 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 19 | 2 3 3 9 2 Energy Gun 5 | . . . 3 2 Energy Cannon 3 | . 2 1 . . Ballistic Gun 8 | 2 . . 6 . Ballistic Cannon 1 | . . 1 . . Launcher 1 | . 1 . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 5 . Parts Lost 2 | . . 1 . 1 Power 1 | . . 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 1 | . . 1 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 100 95 93 89 Engine 5 | . 4 . 7 9 Core 4 | . 9 9 . . Treads 24 | . 28 28 22 18 Device 7 | . 14 14 3 . Storage 12 | . 14 14 11 9 Processor 5 | . . . 7 19 Energy Gun 2 | . . . 3 12 Energy Cannon 8 | . 12 13 7 . Ballistic Gun 21 | . 15 13 28 22 Ballistic Cannon 1 | . . . 2 . Peak Build Rating 23 | 7 10 10 20 23 Average Rating 11 | 4 9 9 13 19 On Entrance 8 | . 7 10 7 18 Naked Turns . | . . . . . Heaviest Build 41 | 13 30 30 40 41 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 Most Carried 15 | 4 9 12 15 15 Average Carried 11 | 1 7 11 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 9 12 15 15 Class Distribution -------------------- 52% | Mutant 38% | Scavenger-Skirmisher 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1544 | 265 246 56 812 165 Remotely . | . . . . . Salvage Created 2691 | 106 510 246 1549 280 Parts 165 | 3 23 18 107 14 Haulers Intercepted 5 | . . . 5 . Recyclers Shooed 6 | . 2 1 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 52 | . 11 9 27 5 Guns 22 | . 1 3 13 5 Cannons 28 | . 10 4 14 . AOE 2 | . . 2 . . Classes Destroyed 9 | 2 3 . 4 . Worker 1 | . . . 1 . Builder 3 | . . . 3 . Tunneler 1 | 1 . . . . Hauler 5 | . . . 5 . Recycler 5 | 1 1 . 3 . Watcher 7 | . 1 . 5 1 Swarmer 18 | . 3 5 10 . Grunt 26 | . 8 4 11 3 Sentry 8 | . . . 6 2 Best Kill Streak 6 | 2 4 3 6 3 Combat Bots Only 5 | . 4 3 5 2 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 205 | . 44 38 94 29 Missed 53 | . 15 11 21 6 Damage Taken 1345 | . 228 227 594 296 Core 230 | . 41 43 98 48 Absorbed by Shields . | . . . . . Ignored by Resistances 409 | . 74 71 183 81 Core Remaining (%) 80 | 100 . 66 75 . Volleys Fired 163 | 10 40 30 66 17 Largest 4 | 2 2 2 4 4 Hottest 167 | 40 80 100 158 167 Shots Fired 446 | 20 80 57 234 55 Gun 308 | 20 41 27 165 55 Cannon 133 | . 37 27 69 . Launcher 2 | . 2 . . . Special 3 | . . 3 . . Kinetic 289 | 20 41 27 165 36 Thermal 155 | . 37 30 69 19 Explosive 2 | . 2 . . . Electromagnetic . | . . . . . Robot Hit Streak 18 | 12 15 12 18 14 Robot Miss Streak 4 | . 2 1 4 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 251 | 12 48 31 120 40 Core Hits 118 | 5 22 17 58 16 Critical Kills . | . . . . . Critical Parts Destroyed 2 | 1 . . 1 . Critical Strikes 4 | 1 . . 1 2 Burn 2 | . . . . 2 Destroy 2 | 1 . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4055 | 94 650 519 2131 661 Guns 2488 | 94 212 140 1381 661 Cannons 1447 | . 438 263 746 . Explosions 106 | . . 106 . . Melee . | . . . . . Ramming 14 | . . 10 4 . Kinetic 2192 | 94 212 140 1357 389 Thermal 1849 | . 438 369 770 272 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 15 | . 14 1 . . Projectiles 14 | . 14 . . . Explosions 1 | . . 1 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 16 | . 4 12 . . Shots 2 | . 1 1 . . Rammed 3 | . . 2 1 . Targets Rammed 3 | . . 2 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 400 | . 300 216 400 198 Average Temperature 85 | . 92 61 99 60 Received Heat Transfer 630 | . 129 111 219 171 Effects 4 | . . . 4 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 . . 3 Heat Transferred 3922 | . 925 655 1641 701 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 630 | 10 335 155 630 304 Initial 146 | . 5 68 . 146 Average 224 | 3 142 96 379 230 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 54 | 100 66 100 18 31 Level 1 24 | . 33 . 27 68 Level 2 21 | . . . 53 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 4 . Investigation 5 | . 2 . 3 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 2 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 21 11 38 6 Peak Tracking Total 8 | . 6 3 8 3 Tactical Retreats 6 | . 2 . 4 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed 4 | . 4 . . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . 2 2 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 3 1 5 . Terminals 9 | . 3 1 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 10 6 17 . Successful 15 | . 3 3 9 . Failed 18 | . 7 3 8 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 23 | . 9 5 9 . Terminals 33 | . 10 6 17 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 3 3 9 . Record 2 | . . 1 1 . Level Access Points 1 | . . . 1 . Locate Traps 2 | . . 1 1 . Disarm Traps 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . . 1 . . Surveillance Status 1 | . 1 . . . Transport Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 3 | . . . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 1 3 . Full Trace Events 5 | . 2 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3561 | 270 651 837 1402 401 Spaces Moved 1835 | 159 328 462 699 187 Core 4 | 4 . . . . Treads 1744 | 68 328 462 699 187 Legs 30 | 30 . . . . Wheels 57 | 57 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 158 | 124 160 160 160 173 Slowest Speed 240 | 160 160 160 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 6 45 76 58 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug 16 | . 13 3 . . Terrain Destroyed 27 | . 13 14 . . Melee . | . . . . . Projectile 3 | . . 3 . . AOE 24 | . 13 11 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2135 | 208 380 499 825 223 Wait 21 | 16 1 . . 4 Move 1831 | 158 327 461 698 187 Hop . | . . . . . Pick Up 30 | 5 5 2 16 2 Fast Attach 12 | 7 . . 4 1 Attach 4 | 1 . . 1 2 Detach 2 | 1 . . . 1 Swap 43 | 9 6 4 18 6 Drop 26 | 1 1 . 21 3 Fire 163 | 10 40 30 66 17 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 2 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 271 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 9) 675 | -10/Materials | Discovered new exit (range 3) 922 | -10/Materials | Entered Mines 986 | -10/Mines | Discovered new exit (range 7) 1618 | -10/Mines | Learned location of Zion (-7) 1759 | -10/Mines | Entered Materials 1759 | -9/Materials | Evolved 2 slots: Weapon x2 2013 | -9/Materials | Discovered new exit (range 12) 2164 | -9/Materials | Discovered new exit (range 16) 2170 | -9/Materials | Build established: Skirmisher 2476 | -9/Materials | Build established: Scavenger-Skirmisher 2968 | -9/Materials | Discovered new exit (range 13) 3045 | -9/Materials | Identified exit to Materials 3161 | -9/Materials | Entered another Materials area 3161 | -8/Materials | Evolved 2 slots: Utility x2 3562 | -8/Materials | Self-destructed Last Messages --------------- 03390_ Acquired 33 matter. 03409_ Adv. Heat Sink melted. 03409_ G-50 Soldier destroyed. 03412_ Acquired 29 matter. 03415_ Acquired Hvy. Laser. 03423_ K-01 Serf collects debris. 03426_ K-01 Serf cleans the Electrolysis Chamber. 03427_ G-47 Trooper destroyed. 03430_ K-01 Serf collects debris. 03437_ Acquired Imp. Medium Laser. 03443_ Imp. Signal Interpreter melted. 03443_ W-25 Informer destroyed. 03446_ Acquired 28 matter. 03466_ Acquired Lgt. Nuclear Core. 03467_ Dropped Lgt. Ion Engine. 03469_ K-01 Serf collects debris. 03473_ Acquired 20 matter. 03495_ Acquired Salvage Targeting Computer. 03509_ Dropped Lgt. Treads. 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