Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.13 @ 17:32:31 Player: Matt Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (112) 560 Value Destroyed (3415) 3415 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (448) 448 TOTAL SCORE: 9423 Bonus ------- Follower Combat Kills 181 Aligned with FarCom 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/1000 Matter 278/300 Energy 220/220 System Corruption 18% Temperature Cool (33) Movement Core (1000) Ox19 Location -5/Factory Parts ------- > --- POWER (4) -------- Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Improved Medium Armor Plating Improved Heavy Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (14) --- Linear Gravjet Improved Heavy Armor Plating Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Antigrav System Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Improved Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle Proton Cannon Heavy Assault Rifle Improved Remote Datajack > --- INVENTORY -------- Flexi-carbon Leg Improved Medium Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Gauss Rifle [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Hover Unit Linear Gravjet Utility Large Storage Unit Device Force Field Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Heavy Armor Plating Weapon AWS/Thermal Energy Gun AWS/Thermal Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 . . 2 Power 3 | . . . 1 . . . . . 1 . . 1 Propulsion 1 | . . . . . . . . 1 . . . . Utility 4 | . . . . . . . 1 1 1 . . 1 Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 140 | 4 5 4 44 6 2 4 5 5 2 31 . 28 Power 33 | 1 1 . 10 2 . 2 1 1 1 11 . 3 Engine 17 | 1 1 . 7 2 . 1 1 . 1 2 . 1 Core 15 | . . . 3 . . 1 . 1 . 8 . 2 Reactor 1 | . . . . . . . . . . 1 . . Propulsion 30 | . 2 . 10 1 1 1 2 1 . 6 . 6 Treads 3 | . . . 1 . 1 . . . . . . 1 Leg 25 | . 2 . 9 1 . 1 2 1 . 6 . 3 Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . Utility 20 | 1 1 . 3 . . . 1 1 1 4 . 8 Device 2 | . . . . . . . . . . . . 2 Storage 7 | 1 . . 2 . . . . . 1 3 . . Processor 1 | . . . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 10 | . 1 . . . . . 1 1 . 1 . 6 Artifact . | . . . . . . . . . . . . . Weapon 57 | 2 1 4 21 3 1 1 1 2 . 10 . 11 Energy Gun 24 | 2 1 1 10 1 1 . . . . 3 . 5 Energy Cannon 3 | . . . 1 . . . . . . 1 . 1 Ballistic Gun 20 | . . . 6 2 . 1 1 2 . 5 . 3 Ballistic Cannon 4 | . . . 3 . . . . . . 1 . . Launcher 4 | . . 3 1 . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . . . 1 . . Parts Lost 87 | . 3 1 17 6 . 2 . . . 37 . 21 Power 21 | . 1 . 4 2 . . . . . 13 . 1 Propulsion 18 | . . . 3 2 . 1 . . . 7 . 5 Utility 12 | . . . 1 . . . . . . 4 . 7 Weapon 36 | . 2 1 9 2 . 1 . . . 13 . 8 Highest Loss Streak 30 | . 1 1 7 5 . 2 . . . 30 . 12 Average Slot Usage (%) 78 | . 85 98 86 91 80 85 88 92 93 71 46 52 Engine 9 | . 13 14 10 17 22 14 8 3 6 6 . . Core 4 | . . . 4 2 . 7 9 11 13 6 . 5 Leg 15 | . 24 28 19 18 11 16 17 23 20 15 13 2 Storage 18 | . 14 14 17 22 22 22 18 15 20 21 33 12 Protection 5 | . 8 14 2 . . . 8 15 13 7 . 8 Energy Gun 11 | . 24 5 14 15 18 19 9 7 6 4 . 6 Ballistic Gun 7 | . . . 7 16 6 2 18 15 13 7 . 1 Launcher 1 | . . 20 4 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 104 | 10 13 16 49 49 50 57 66 73 90 104 42 84 Greatest Support 51 | 3 20 20 20 20 20 25 33 51 51 51 33 40 Greatest Overweight (x) 26 | 3 3 . 10 4 4 3 3 2 1 4 1 26 Average Overweight (x) 1 | 2 . . 1 3 3 2 1 1 1 1 1 3 Largest Inventory Capacity 22 | 6 6 6 16 16 16 16 16 16 22 22 20 20 Average Capacity 15 | 5 6 6 12 16 16 16 16 16 22 21 20 14 Most Carried 22 | 4 4 6 14 15 16 16 16 16 20 22 . 12 Average Carried 10 | 2 2 5 7 11 14 14 14 15 15 12 . 5 Final Capacity 22 | 6 6 6 16 16 16 16 16 16 22 20 20 14 Final Carried 20 | 4 3 6 10 15 13 15 16 16 20 . . 4 Class Distribution -------------------- 22% | Mutant 14% | Scavenger-Gunner 12% | Gunner 11% | Tank 10% | Hauler-Tank 7% | Hauler-Mutant 6% | Scavenger-Mutant 5% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Matter Collected 2079 | 138 137 38 545 204 . 61 92 149 38 303 . 374 Remotely . | . . . . . . . . . . . . . Salvage Created 3992 | . 124 104 1050 182 . 268 356 444 75 728 . 661 Parts 227 | . 4 10 53 14 . 18 13 29 5 34 . 47 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 7 | . . . 5 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . 31 . . Prevented 2 | . . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 92 | . 4 8 20 8 . 10 8 12 1 12 . 9 Guns 75 | . 4 2 14 8 . 10 8 12 1 9 . 7 Cannons 5 | . . . 1 . . . . . . 3 . 1 AOE 11 | . . 6 5 . . . . . . . . . Classes Destroyed 13 | . 2 . 5 . . 1 . 2 . 2 . 1 Worker 2 | . . . . . . 1 . . . . . 1 Builder 6 | . . . 1 . . . . 1 . . . 4 Tunneler 1 | . . . . . . . . . . . . 1 Hauler 1 | . . . 1 . . . . . . . . . Recycler 5 | . . . 4 1 . . . . . . . . Watcher 5 | . . . 3 . . . 1 1 . . . . Swarmer 42 | . 2 6 7 8 . 7 3 8 . 1 . . Grunt 29 | . 2 2 9 . . 3 4 2 . 5 . 2 Brawler 3 | . . . . . . . . . . 3 . . Duelist 1 | . . . . . . . . . . 1 . . Sentry 9 | . . . 4 . . . 1 . 1 2 . 1 Hunter 3 | . . . . . . . . 1 . . . 2 Programmer 5 | . . . . . . . . 1 . . . 4 Best Kill Streak 6 | . 1 3 4 4 . 4 4 6 1 5 . 5 Combat Bots Only 5 | . 1 3 4 4 . 4 3 5 1 5 . 2 Max Kills in Single Turn 2 | . 1 2 2 1 . 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 2 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Damage Taken 12688 | . 349 291 1676 356 . 227 166 356 . 4483 . 4784 Core 2257 | . 73 108 209 76 . 14 . 16 . 755 . 1006 Absorbed by Shields 150 | . . . . . . . . . . . . 150 Core Remaining (%) 60 | 100 . 27 . . . 25 100 97 . . 11 . Volleys Fired 326 | . 37 17 85 29 . 12 7 17 3 39 . 80 Largest 4 | . 2 2 3 3 . 1 2 2 2 4 . 3 Hottest 237 | . 90 80 150 150 . 65 40 46 46 149 . 237 Shots Fired 722 | . 61 26 197 62 . 39 35 68 8 110 . 116 Gun 656 | . 61 16 182 62 . 39 35 68 8 94 . 91 Cannon 47 | . . . 9 . . . . . . 16 . 22 Launcher 16 | . . 10 6 . . . . . . . . . Special 3 | . . . . . . . . . . . . 3 Kinetic 289 | . . . 111 29 . 2 14 34 6 52 . 41 Thermal 248 | . 61 16 6 9 . 37 21 34 2 46 . 16 Explosive 16 | . . 10 6 . . . . . . . . . Electromagnetic 166 | . . . 74 24 . . . . . 12 . 56 Robot Hit Streak 19 | . 8 5 19 8 . 15 8 9 2 12 . 12 Robot Miss Streak 6 | . 4 3 5 6 . 2 2 4 2 3 . 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 8 | . . . 3 1 . . 1 . . 2 . 1 Max Gunslinging Chain 1 | . . . 1 1 . . 1 . . 1 . 1 Autonomous 120 | . . . . . . 27 21 34 2 36 . . Shots Hit Robots 445 | . 36 14 114 24 . 33 27 41 4 72 . 80 Core Hits 193 | . 7 14 47 11 . 13 14 20 3 28 . 36 Critical Hits 3 | . . . 1 . . . . . . 1 . 1 Critical Kills 1 | . . . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9679 | . 393 474 2106 402 . 857 686 1072 109 1592 . 1988 Guns 7639 | . 393 139 1288 402 . 850 676 1056 109 1313 . 1413 Cannons 667 | . . . 131 . . . . . . 279 . 257 Explosions 1339 | . . 335 687 . . . . . . . . 317 Melee . | . . . . . . . . . . . . . Ramming 34 | . . . . . . 7 10 16 . . . 1 Kinetic 2475 | . . . 604 160 . 13 125 270 52 510 . 741 Thermal 4370 | . 393 139 174 80 . 837 551 786 57 936 . 417 Explosive 1107 | . . 335 577 . . . . . . . . 195 Electromagnetic 1693 | . . . 751 162 . . . . . 146 . 634 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . . . . . 18 Average Corruption 11 | . . . . . . . . . . . . 11 Corruption Purged . | . . . . . . . . . . . . . Effects 32 | . . . . . . . . . . . . 32 Message Errors 5 | . . . . . . . . . . . . 5 Matter Fused 7 | . . . . . . . . . . . . 7 Heat Flow Errors 5 | . . . . . . . . . . . . 5 Energy Discharges 1 | . . . . . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . 1 Targeting Errors 6 | . . . . . . . . . . . . 6 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 189 | . . 65 42 . . . . . . . . 82 Projectiles . | . . . . . . . . . . . . . Explosions 189 | . . 65 42 . . . . . . . . 82 Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 263 | . . 82 169 . . . 5 7 . . . . Shots 7 | . . 3 4 . . . . . . . . . Rammed 6 | . . . . . . 1 1 2 . . . 2 Targets Rammed 6 | . . . . . . 1 1 2 . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 606 | . 334 135 345 516 . 174 36 75 54 554 . 606 Average Temperature 143 | . 141 90 101 255 . 64 12 21 23 126 . 224 Received Heat Transfer 2335 | . 126 72 480 . . 54 63 27 . 1332 . 181 Effects 45 | . 1 . 1 11 . . . . . 10 . 22 Shutdowns 18 | . . . 1 4 . . . . . 5 . 8 Energy Bleed 5 | . . . . 3 . . . . . . . 2 Interference 6 | . 1 . . . . . . . . 2 . 3 Short Circuit 5 | . . . . 2 . . . . . . . 3 Damage (major) 8 | . . . . 2 . . . . . 3 . 3 Damage (core) 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 14 | . . . 5 1 . . . . . . . 8 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . 1 . . . . 1 . 4 . . . . Heat Transferred 6402 | . 982 325 235 185 . 1147 703 962 74 1184 . 605 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Peak Influence 434 | . 82 156 303 150 . 217 126 327 199 . . 434 Average Influence 107 | . 47 72 186 92 . 123 40 169 153 . . 70 Maximum Alert Level 2 | . . . 1 . . 1 . 1 . . . 2 Low Security (%) 81 | 100 100 100 44 100 . 86 100 80 100 . . 82 Level 1 16 | . . . 55 . . 13 . 19 . . . 13 Level 2 1 | . . . . . . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 2 . . . 1 1 1 . . 5 Investigation 2 | . 1 . . . . . 1 . . . . . Extermination 3 | . . . . . . . . 1 . . . 2 Reinforcement 5 | . . . 2 . . . . . 1 . . 2 Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Distress Signals 4 | . . . 2 . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 128 | . 6 8 34 12 . 10 10 16 3 17 . 12 Peak Tracking Total 7 | . 3 3 6 5 . 4 4 4 1 7 . 3 Tactical Retreats 9 | . 1 . 2 1 . . 1 . . 4 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Traps Triggered 7 | . . . 5 . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Disabled 15 | . . . 8 . . . . . . . . 7 Max in Single Turn 2 | . . . 2 . . . . . . . . 2 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Accessed 18 | . 3 . 3 . 4 . 4 3 . . . 1 Terminals 9 | . 3 . 2 . . . 3 1 . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 3 | . . . 1 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 90 | . 13 . 11 . 48 . 11 4 . . . 3 Successful 72 | . 6 . 8 . 48 . 6 3 . . . 1 Failed 18 | . 7 . 3 . . . 5 1 . . . 2 Catastrophic 5 | . 2 . . . . . 1 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . Terminals 28 | . 13 . 8 . . . 5 2 . . . . Fabricators 3 | . . . . . . . . . . . . 3 Repair Stations 6 | . . . . . . . 6 . . . . . Recycling Units 5 | . . . 3 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 63 | . 6 . 6 . 48 . 2 1 . . . . Record 55 | . 4 . 2 . 48 . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Alert Level 3 | . 1 . 1 . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . . 4 . . . . . Scan Component 2 | . . . . . . . 2 . . . . . Repair 2 | . . . . . . . 2 . . . . . Recycling Unit Hacks 4 | . . . 2 . . . . 2 . . . . Report Inventory 3 | . . . 1 . . . . 2 . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 3 . 2 . . . 2 2 . . . 1 Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . . . . Time 82 | . . . . . . . 82 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . 2 Relay Couplers Released 1 | . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Total Allies 5 | . . . . 2 . . . 3 . . . . Largest Group 3 | . . . . 2 . . . 3 1 . . . Highest-Rated Group 93 | . . . . 41 . . . 93 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . 31 31 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 22 | . . . . 7 . . . 15 . . . . Total Damage 371 | . . . . 66 . . . 305 . . . . Kills 6 | . . . . 2 . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Turns Passed 9003 | 72 357 473 1202 687 1392 421 573 652 226 1211 165 1572 Spaces Moved 4143 | 35 201 347 514 266 579 203 296 384 118 675 111 414 Core 70 | 35 12 . 16 . . . . . . . . 7 Treads 69 | . . . 13 . 7 49 . . . . . . Legs 3763 | . 189 347 485 266 572 154 296 384 118 675 111 166 Wheels . | . . . . . . . . . . . . . Hover 241 | . . . . . . . . . . . . 241 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 180 200 180 150 150 150 150 150 120 Average Speed 185 | 177 124 120 170 223 239 190 159 151 150 156 150 302 Slowest Speed 1350 | 200 200 120 550 240 240 210 210 180 150 240 150 1350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 25 80 47 39 92 55 20 12 2 83 17 7 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . . . . 1 . . . . 1 1 . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 1 . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 180 | . . 56 78 . . 2 2 2 . 9 . 31 Melee . | . . . . . . . . . . . . . Projectile 15 | . . . . . . 2 2 2 . 9 . . AOE 165 | . . 56 78 . . . . . . . . 31 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Total 4956 | 46 247 380 695 311 587 224 383 424 161 757 110 631 Wait 171 | . 1 . 4 . . . 60 . 33 3 . 70 Move 4131 | 34 200 346 513 265 578 202 295 383 117 674 110 414 Hop . | . . . . . . . . . . . . . Pick Up 140 | 8 4 8 41 10 2 4 10 9 6 10 . 28 Fast Attach 2 | . . . 1 . . . 1 . . . . . Attach 128 | 4 5 4 36 6 2 2 4 5 2 30 . 28 Detach 14 | . . 2 3 1 1 . . 1 . . . 6 Swap 10 | . . . 7 . . 2 . . . 1 . . Drop 28 | . . 3 5 . 4 1 5 7 . . . 3 Fire 326 | . 37 17 85 29 . 12 7 17 3 39 . 80 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick 3 | . . . . . . . 1 2 . . . . Crush 1 | . . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 430 | -10/Materials | Entered Mines 456 | -10/Mines | Found a hidden stash of uninstalled traps 500 | -10/Mines | Core integrity fell below 50% 601 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 883 | -10/Mines | Discovered new exit (range 5) 903 | -10/Mines | Entered Materials 903 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1156 | -9/Materials | Discovered new exit (range 13) 1205 | -9/Materials | Lost 7 parts (2p1n1u3w) 1614 | -9/Materials | Lost 4 parts (1p3w) 1710 | -9/Materials | Core integrity fell below 50% 2081 | -9/Materials | Build established: Scavenger-Gunner 2105 | -9/Materials | Entered Mines 2284 | -9/Mines | Lost 5 parts (2p1n2w) 2764 | -9/Mines | Learned Materials emergency access door positions 2778 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2780 | -9/Mines | Discovered new exit (range 5) 2792 | -9/Mines | Entered Exiles 2850 | -9/Exiles | Met 8R-AWN 2891 | -9/Exiles | Met EX-HEX 2972 | -9/Exiles | Met EX-BIN 3023 | -9/Exiles | Aligned with FarCom system 3025 | -9/Exiles | Given EX-Vault access code 3145 | -9/Exiles | Opened EX-Vault 3160 | -9/Exiles | Found Prototype Energy Gun 3186 | -9/Exiles | Identified AWS/Thermal 3223 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3292 | -9/Exiles | Met EX-DEC 3319 | -9/Exiles | Learned location of Zion (-7) 3454 | -9/Exiles | Build established: Gunner 3463 | -9/Exiles | Discovered new exit (range 14) 3687 | -9/Exiles | Visited The Gauntlet 4184 | -9/Exiles | Left Exiles lab with AWS/Thermal 4184 | -9/Exiles | Entered Mines 4463 | -8/Mines | Build established: Scavenger-Skirmisher 4578 | -8/Mines | Discovered new exit (range 9) 4605 | -8/Mines | Entered Materials 4605 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4727 | -8/Materials | Repaired Lgt. Angular Momentum Engine 4761 | -8/Materials | Repaired Imp. Light Cannon 5084 | -8/Materials | Discovered new exit (range 10) 5141 | -8/Materials | Build established: Skirmisher 5178 | -8/Materials | Entered Factory 5178 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5474 | -7/Factory | Build established: Tank 5656 | -7/Factory | Allied Derelicts emerged from ambush trap array 5680 | -7/Factory | Discovered new exit (range 10) 5830 | -7/Factory | Entered another Factory area 5830 | -6/Factory | Accompanied by 1 ally 5830 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6029 | -6/Factory | Discovered new exit (range 12) 6056 | -6/Factory | Entered Lower Caves 6137 | -6/Lower Caves | Build established: Hauler-Tank 6166 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6368 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6631 | -6/Lower Caves | Spotted B-75 Beast 6694 | -6/Lower Caves | Lost 3 parts (1p1u1w) 6784 | -6/Lower Caves | Learned location of Extension (-5) 6827 | -6/Lower Caves | Core integrity fell below 50% 6859 | -6/Lower Caves | Lost 30 parts (10p7n2u11w) 7037 | -6/Lower Caves | Core integrity fell below 20% 7078 | -6/Lower Caves | Identified exit to Lower Caves 7149 | -6/Lower Caves | Lost 3 parts (2p1w) 7267 | -6/Lower Caves | Entered another Lower Caves area 7339 | -6/Lower Caves | Discovered new exit (range 13) 7404 | -6/Lower Caves | Build established: Hauler-Mutant 7432 | -6/Lower Caves | Entered Factory 7432 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7696 | -5/Factory | Lost 5 parts (1n3u1w) 8260 | -5/Factory | Build established: Tank 8417 | -5/Factory | System corruption reached 10% 8849 | -5/Factory | Core integrity fell below 50% 8851 | -5/Factory | Core integrity fell below 20% 9004 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08993_ Penetrated by Slug. 08994_ K-01 Serf collects debris. 08994_ R-10 Processor inserts Wheel into recycling unit. 08995_ Recycling unit begins recycling process. 08996_ K-01 Serf collects debris. 08997_ Penetrated by Slug. 08997_ R-10 Processor inserts Med. Matter Pod into recycling unit. 08999_ Penetrated by Slug. 08999_ K-01 Serf collects debris. 09000_ R-10 Processor inserts Wheel into recycling unit. 09000_ U-05 Engineer lays Concrete. 09001_ Recycling unit begins recycling process. 09001_ U-05 Engineer lays Concrete. 09003_ R-10 Processor inserts Wheel into recycling unit. 09003_ Penetrated by Slug. 09003_ U-05 Engineer lays Concrete. 09003_ K-01 Serf collects debris. 09003_ U-05 Engineer lays Concrete. 09004_ Slug penetrates Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ???????????????????????????????# ###########?? | | ????????????????????????####???# ^ ### | | ???????????????????????? ?? ^ | | ???????????????????????? ???# ! ^ ### | | ???????????????????????? ???# #########+### | | ???????????????????????? ??????????????# % | | ???????????????????????? w??????????????# | | ???????????????????????? ???????????????# | | ????????????????????????# ???????????????# | | ????????????????????????# ?????????????########## | | ????????????????????????# ?????????????# | | ????????????????????????# ?????????????# | | ????????????????????????#;##+#########??# """" """ | | ????????????????????????# #??# """" """ | | ????????????????????????# "" #??# """" """ | | ????????????????????????#@ Y" #??# """" """ | | ????????????????????????# R"" #??# """" """ | | ????????????????????????# """ R #??# """" """ | | ?????????????????????#??# """ #??# """" """ | | ?????????????????????# ##h """ #??# | | ??????????????????????? u #??# | | ?????????????????????# ## h #??########## | | ???????????????????#?#??# u #?????####### | | ??????????????????? ??# u k #?????# | | ?????????????????? ? # ?# u #?????# | | ?????????????????? # #######+######?????#! "" | | ?????????????????? # #????????# "" | | ????????????????? !#= ! ########## "" | | ???????????????? |/! =%==!| + """" | | ???????????????? !%#= * % ########## | | ????????????????? # |#????????# """" | | ?????????????????? ######## !#????????# """" | | ??????????????????? ????????# %#????????# """" | | ????????????????????????????# =#????????# """" | | ????????????????????????????# #????????# | | ????????????????????????????# #????????####### | | ????????????????????????????# #??????????????? | | ????????????????????????????# ^^^^#??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 44 Energy Capacity 985 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Leap Before You Look Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Serviceable Loadout Shopping List Storm Trooper Tourist Challenges ------------ None Game ------ Seed ReactiveInsulationBeamcaster Manual? 0 Play Time 02:06:52 Cumulative 65.4 hours Start 2020.01.13 @ 15:09:20 End 2020.01.13 @ 17:32:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84c1fdbe-ece3-4fcc-a6d5-9a379ed6a4f8