Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 21:17:51

Player: muesli

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (445)      445
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1475

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     59/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
        Cooling System
        ECM Suite
>       --- WEAPON (2) -------
        Beam Rifle
>       --- INVENTORY (5) ----
        Aluminum Leg
  Small Laser

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Signal Interpreter
           ECM Suite
>          --- WEAPON -----------
           Beam Rifle
           Beam Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Aluminum Leg
     Small Laser
           Beam Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    ECM Suite
  Device                   ECM Suite
  Processor                Signal Interpreter
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             31   | 7   18  6   
  Power                    8    | 1   4   3   
    Engine                 7    | 1   3   3   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   6   .   
    Treads                 2    | .   2   .   
    Leg                    6    | 2   4   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   2   2   
    Device                 3    | .   1   2   
    Storage                .    | .   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 4   6   1   
    Energy Gun             6    | 1   4   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 3   .   .   
    Ballistic Cannon       2    | .   2   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
  Corrupted Parts          1    | .   1   .   
    System Corruption      2    | .   2   .   
Parts Lost                 9    | .   1   8   
  Power                    4    | .   .   4   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     81   | .   83  79  
  Engine                   9    | .   9   8   
  Core                     7    | .   4   9   
  Treads                   9    | .   3   14  
  Leg                      9    | .   20  .   
  Device                   18   | .   13  22  
  Processor                7    | .   11  4   
  Energy Gun               15   | .   12  18  
  Ballistic Gun            3    | .   8   .   
Peak Build Rating          16   | 5   13  16  
  Average Rating           10   | 3   6   13  
  On Entrance              6    | .   5   13  
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 9   13  24  
  Greatest Support         46   | 20  46  46  
  Greatest Overweight (x)  5    | 1   2   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 3   5   5   
  Average Carried          3    | 1   2   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 2   5   2   

 Class Distribution 
--------------------
 75% | Mutant
 25% | Infiltrator-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           507  | 193 116 198 
  Remotely                 .    | .   .   .   
Salvage Created            579  | .   144 435 
  Parts                    44   | .   12  32  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           4    | .   3   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  20   | .   5   15  
  Guns                     20   | .   5   15  
Classes Destroyed          5    | .   2   3   
  Worker                   1    | .   .   1   
  Tunneler                 1    | .   .   1   
  Swarmer                  12   | .   3   9   
  Grunt                    6    | .   2   4   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | .   3   5   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        179  | .    41   138  
  Missed                   55   | .    11   44   
Damage Taken               1240 | .    304  936  
  Core                     497  | .    83   414  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         83   | 100  66   .    
Volleys Fired              78   | .    27   51   
  Largest                  2    | .    2    2    
  Hottest                  112  | .    80   112  
Shots Fired                103  | .    38   65   
  Gun                      103  | .    38   65   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  2    | .    2    .    
  Thermal                  86   | .    21   65   
  Explosive                .    | .    .    .    
  Electromagnetic          15   | .    15   .    
  Robot Hit Streak         13   | .    5    13   
  Robot Miss Streak        7    | .    3    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           63   | .    21   42   
  Core Hits                33   | .    10   23   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         5    | .    .    5    
    Burn                   5    | .    .    5    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           937  | .    268  669  
  Guns                     901  | .    261  640  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  36   | .    7    29   
  Kinetic                  13   | .    13   .    
  Thermal                  794  | .    154  640  
  Explosive                .    | .    .    .    
  Electromagnetic          94   | .    94   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    2    4    
  Average Corruption       2    | .    2    4    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  5    | .    4    1    
    Message Errors         2    | .    1    1    
    Matter Fused           1    | .    1    .    
    Energy Discharges      1    | .    1    .    
    Alerts                 1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    .    1    
  Impact                   1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      4    | .    .    4    
  Shots                    .    | .    .    .    
  Rammed                   12   | .    .    12   
Targets Rammed             15   | .    3    12   
  Kicked                   3    | .    3    .    
  Crushed                  .    | .    .    .    
Highest Temperature        540  | .    189  540  
  Average Temperature      127  | .    54   187  
  Received Heat Transfer   198  | .    90   108  
  Effects                  14   | .    .    14   
    Shutdowns              3    | .    .    3    
    Interference           2    | .    .    2    
    Matter Decay           1    | .    .    1    
    Short Circuit          2    | .    .    2    
    Damage (minor)         1    | .    .    1    
    Damage (major)         4    | .    .    4    
    Damage (core)          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             7    | .    .    7    
  Heat Transferred         2348 | .    350  1998 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             201  | .   140 201 
  Initial                  .    | .   .   .   
  Average                  58   | .   24  95  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         96   | 100 100 93  
  Level 1                  3    | .   .   6   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   .   3   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           7    | .   1   6   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   10  27  
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        4    | .   2   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            5    | .   4   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1133 | 89  463 581 
Spaces Moved               595  | 71  298 226 
  Core                     34   | 19  2   13  
  Treads                   239  | .   26  213 
  Legs                     322  | 52  270 .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  50  150 
  Average Speed            141  | 109 123 176 
  Slowest Speed            300  | 120 160 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 4   32  22  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      760  | 81  346 333 
  Wait                     33   | .   .   33  
  Move                     593  | 70  297 226 
  Hop                      .    | .   .   .   
  Pick Up                  4    | 2   1   1   
  Fast Attach              19   | 5   10  4   
  Attach                   5    | 2   1   2   
  Detach                   4    | 2   .   2   
  Swap                     7    | .   7   .   
  Drop                     3    | .   .   3   
  Fire                     78   | .   27  51  
  Melee                    .    | .   .   .   
  Ram                      8    | .   .   8   
  Kick                     3    | .   3   .   
  Crush                    3    | .   .   3   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   90 | -11/Scrapyard | Entered Materials
  214 | -10/Materials | Discovered new exit (range 13)
  322 | -10/Materials | Build established: Mutant
  474 | -10/Materials | Identified exit to Mines
  476 | -10/Materials | Discovered new exit (range 16)
  551 | -10/Materials | Identified exit to Materials
  553 | -10/Materials | Entered another Materials area
  553 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1071 | -9/Materials  | Core integrity fell below 50%
 1100 | -9/Materials  | Core integrity fell below 20%
 1134 | -9/Materials  | Core destroyed

 Last Messages 
---------------
01122_ S-10 Pest destroyed.
01124_ Slammed into S-10 Pest.
01124_ Destabilizing: System interference.
01124_ Beam Rifle temporarily disabled.
01124_ K-01 Serf collects debris.
01125_ Broken Imp. Ion Engine destroyed.
01126_ Slammed into S-10 Pest.
01126_ Destabilizing: System interference.
01126_ Structural Scanner temporarily disabled.
01128_ Slammed into S-10 Pest.
01128_ Structural Scanner destroyed.
01128_ System corrupted by crushing effect (+4).
01128_ K-01 Serf collects debris.
01129_ Slammed into S-10 Pest.
01131_ S DJZCUPTGB 7F %MTRN
01131_ Slammed into S-10 Pest.
01131_ R-06 Scavenger collects Lgt. Ion Engine.
01131_ K-01 Serf collects debris.
01132_ Slammed into S-10 Pest. <x2>
01134_ Destabilizing: Core damaged (-16).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PortableHelicalScythe
  Manual?         0
Play Time         00:15:56
  Cumulative      3.1 hours
  Start           2025.01.11 @ 21:03:05
  End             2025.01.11 @ 21:17:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           1
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 577c20f8-c7e4-424f-b3da-abe1f0278123