Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.14 @ 16:28:33 Player: Patches Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1255) 1255 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3375 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Terrain Scan Processor ECM Suite Light Armor Plating Particle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit High-capacity Storage Unit Microactuators Power Shielding > --- WEAPON ----------- Rocket Launcher Scythe > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Compact Wheel Heat Sink Improved Heat Sink Small Storage Unit Medium Matter Pod Weight Redist. System Terrain Scan Processor ECM Suite Light Armor Plating Particle Cannon Particle Cannon Particle Cannon Hammer Heavy Hammer Scythe [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Protection Power Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 54 | 9 16 16 6 7 Power 8 | 1 3 1 . 3 Engine 7 | 1 3 . . 3 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 13 | 4 4 3 . 2 Treads 5 | . 1 3 . 1 Leg 2 | . 2 . . . Wheel 5 | 4 . . . 1 Hover 1 | . 1 . . . Flight . | . . . . . Utility 11 | 2 2 6 . 1 Device 5 | 1 . 3 . 1 Storage 3 | 1 1 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 2 . . Artifact . | . . . . . Weapon 22 | 2 7 6 6 1 Energy Gun 7 | 1 3 3 . . Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | 1 3 1 . . Ballistic Cannon 2 | . . 2 . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 5 | . . . 4 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 20 | . 8 . 2 10 Power 5 | . 3 . . 2 Propulsion 5 | . 1 . . 4 Utility 3 | . 1 . . 2 Weapon 7 | . 3 . 2 2 Highest Loss Streak 10 | . 4 . 1 10 Average Slot Usage (%) 91 | . 80 99 97 76 Engine 5 | . 13 2 . 9 Core 5 | . . 8 11 3 Treads 13 | . 8 13 22 10 Leg 4 | . 1 8 . . Wheel 2 | . 6 . . . Device 5 | . 2 5 11 15 Storage 17 | . 14 19 22 15 Protection 13 | . 10 18 11 7 Energy Gun 9 | . 10 11 3 . Ballistic Gun 2 | . 4 1 . . Ballistic Cannon 3 | . . 8 . . Launcher 2 | . 6 . 1 5 Slashing Weapon 2 | . . . 11 9 Naked Turns 19 | . . . . 19 Heaviest Build 86 | 14 43 79 78 86 Greatest Support 40 | 32 20 40 40 40 Greatest Overweight (x) 27 | 4 6 3 1 27 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 20 | 6 12 20 20 20 Average Capacity 15 | 5 9 17 20 17 Most Carried 20 | 6 12 20 20 19 Average Carried 14 | 3 7 17 19 15 Final Capacity 20 | 6 12 20 20 4 Final Carried 20 | 4 12 20 20 4 Class Distribution -------------------- 45% | Mutant 34% | Hauler-Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1207 | 270 321 452 122 42 Remotely . | . . . . . Salvage Created 1574 | 69 462 412 418 213 Parts 96 | 5 30 29 25 7 Haulers Intercepted 3 | . 2 1 . . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 35 | . 9 9 13 4 Melee 12 | . . . 9 3 Guns 12 | . 6 5 1 . Cannons 6 | . . 3 3 . AOE 5 | . 3 1 . 1 Classes Destroyed 13 | 2 7 1 2 1 Worker 7 | . 2 3 2 . Builder 6 | . 3 1 1 1 Tunneler 2 | 1 1 . . . Hauler 3 | . 2 1 . . Recycler 3 | 1 2 . . . Operator 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 7 | . 3 . 4 . Grunt 20 | . 6 5 6 3 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 4 | . . 4 . . Assembled 2 | . . . 2 . Best Kill Streak 6 | 1 4 3 6 4 Combat Bots Only 6 | . 3 2 6 4 Max Kills in Single Turn 3 | 1 3 1 1 2 Gunslinging . | . . . . . Exploded 1 | . 1 1 . 1 Melee 2 | . . . 1 2 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3031 | . 731 446 530 1324 Core 823 | . 119 61 81 562 Absorbed by Shields . | . . . . . Core Remaining (%) 72 | 100 52 . 64 . Volleys Fired 114 | 2 59 39 12 2 Largest 2 | 2 2 2 2 1 Hottest 124 | 70 90 112 124 33 Shots Fired 189 | 4 83 78 22 2 Gun 135 | 4 60 54 17 . Cannon 29 | . . 24 5 . Launcher 25 | . 23 . . 2 Special . | . . . . . Kinetic 53 | 2 16 35 . . Thermal 99 | 2 32 43 22 . Explosive 25 | . 23 . . 2 Electromagnetic 12 | . 12 . . . Robot Hit Streak 9 | 3 7 9 6 5 Robot Miss Streak 4 | . 4 2 3 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 154 | 3 43 57 43 8 Core Hits 87 | 2 33 24 19 9 Critical Hits 3 | . . . 3 . Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Melee Attacks 47 | . . . 35 12 Impact . | . . . . . Slashing 47 | . . . 35 12 Piercing . | . . . . . Sneak Attacks 4 | . . . 4 . Combat Hostiles 1 | . . . 1 . Follow-up Attacks 5 | . . . 3 2 Damage Inflicted 4560 | 40 1363 1165 1630 362 Guns 1157 | 40 397 533 187 . Cannons 326 | . . 245 81 . Explosions 1506 | . 966 387 . 153 Melee 1545 | . . . 1362 183 Ramming 26 | . . . . 26 Kinetic 469 | 15 88 366 . . Thermal 955 | 25 250 412 268 . Explosive 1447 | . 907 387 . 153 Electromagnetic 118 | . 118 . . . Impact . | . . . . . Slashing 1545 | . . . 1362 183 Piercing . | . . . . . Highest Corruption 7 | . 7 . . . Average Corruption 6 | . 6 . . . Corruption Purged . | . . . . . Effects 27 | . 27 . . . Message Errors 4 | . 4 . . . Matter Fused 6 | . 6 . . . Heat Flow Errors 3 | . 3 . . . Energy Discharges 4 | . 4 . . . Data Loss (minor) 2 | . 2 . . . Data Loss (major) 1 | . 1 . . . Misfires 1 | . 1 . . . Targeting Errors 4 | . 4 . . . Weapon Failures 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 198 | . 51 15 132 . Projectiles . | . . . . . Explosions 66 | . 51 15 . . Melee 132 | . . . 132 . Knockbacks 3 | . . 3 . . Impact . | . . . . . Kinetic 3 | . . 3 . . Secondary . | . . . . . Self-Inflicted Damage 157 | . 71 . . 86 Shots 5 | . 3 . . 2 Rammed 5 | . . . . 5 Targets Rammed 5 | . . . . 5 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 392 | 9 392 216 194 18 Average Temperature 95 | 6 139 60 104 12 Received Heat Transfer 1194 | . 228 219 99 648 Effects 4 | . 4 . . . Energy Bleed 1 | . 1 . . . Interference 1 | . 1 . . . Short Circuit 1 | . 1 . . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 4 1 . Heat Transferred 2349 | 74 620 1026 629 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 344 | 10 208 239 344 80 Initial 63 | . 6 37 49 63 Average 92 | 5 80 74 171 58 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 92 | 100 91 99 76 100 Level 1 7 | . 8 . 23 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 3 2 2 3 Investigation 3 | . . 1 1 1 Extermination . | . . . . . Reinforcement 6 | . 3 1 . 2 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 17 13 17 15 Peak Tracking Total 10 | . 5 2 6 10 Tactical Retreats 6 | . 1 1 4 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 7 | . 3 4 . . Max in Single Turn 2 | . 2 2 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 8 | . 2 4 1 1 Terminals 6 | . 2 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 23 | . 4 15 1 3 Successful 18 | . 3 11 1 3 Failed 5 | . 1 4 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 16 | . 4 10 1 1 Terminals 19 | . 4 15 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 5 | . . 4 1 . Record 2 | . . 2 . . Prototype ID Bank 1 | . . 1 . . Open Door 1 | . . . 1 . Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . . 3 Insert Component 2 | . . . . 2 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 3 7 . . Terminals 10 | . 3 7 . . Track 3 | . . 3 . . Assimilate 1 | . 1 . . . Botnet 3 | . 1 2 . . Detonate 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 4 . 1 Full Trace Events 2 | . 1 . . 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 5 | . . . . 5 Total Damage 106 | . . . . 106 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2916 | 78 922 1203 566 147 Spaces Moved 1191 | 47 446 428 215 55 Core 51 | 16 7 . . 28 Treads 744 | . 206 297 215 26 Legs 156 | . 25 131 . . Wheels 168 | 31 136 . . 1 Hover 72 | . 72 . . . Flight . | . . . . . Fastest Speed 50 | 50 80 150 180 50 Average Speed 162 | 94 142 182 180 151 Slowest Speed 1400 | 250 420 210 180 1400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 30 | 4 51 33 58 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 261 | . 132 107 . 22 Melee . | . . . . . Projectile . | . . . . . AOE 261 | . 132 107 . 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1926 | 74 646 775 322 109 Wait 433 | 8 102 255 44 24 Move 1187 | 46 445 427 214 55 Hop . | . . . . . Pick Up 57 | 9 19 20 9 . Fast Attach 12 | 2 2 8 . . Attach 27 | 5 8 3 4 7 Detach . | . . . . . Swap 15 | 2 6 5 2 . Drop 36 | . 5 18 7 6 Fire 114 | 2 59 39 12 2 Melee 40 | . . . 30 10 Ram 5 | . . . . 5 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Lost 3 parts (1p1u1w) 288 | -10/Materials | Crushed by falling debris 310 | -10/Materials | Build established: Mutant 324 | -10/Materials | Lost 4 parts (1p1n2w) 980 | -10/Materials | Discovered new exit (range 6) 1001 | -10/Materials | Entered another Materials area 1001 | -9/Materials | Evolved 2 slots: Utility x2 1618 | -9/Materials | Build established: Hauler-Mutant 1935 | -9/Materials | Build established: Scavenger-Mutant 2032 | -9/Materials | Discovered new exit (range 8) 2204 | -9/Materials | Entered Mines 2266 | -9/Mines | Assembled infested the area 2274 | -9/Mines | Learned Materials emergency access door positions 2340 | -9/Mines | Met a Derelict shopkeep closing up shop 2514 | -9/Mines | Build established: Hauler-Mutant 2643 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2751 | -9/Mines | Discovered new exit (range 10) 2753 | -9/Mines | Met a Derelict testing a Signal Generator 2770 | -9/Mines | Entered Materials 2770 | -8/Materials | Accompanied by 1 ally 2770 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2894 | -8/Materials | Core integrity fell below 50% 2915 | -8/Materials | Core integrity fell below 20% 2917 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02902_ Slammed into U-05 Engineer. 02902_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02903_ U-05 Engineer lays Concrete. 02904_ K-01 Serf collects debris. 02904_ U-05 Engineer builds a Wall. 02904_ U-05 Engineer lays Concrete. 02904_ Slammed into U-05 Engineer. 02904_ U-05 Engineer destroyed. 02905_ U-05 Engineer lays Concrete. 02906_ W-25 Informer sends out distress signal. 02906_ U-05 Engineer lays Concrete. 02909_ K-01 Serf collects debris. 02911_ U-05 Engineer builds a Wall. 02914_ Slammed into G-47 Trooper. 02914_ Destabilizing: Core damaged (-22). 02915_ Slammed into G-47 Trooper. 02915_ U-05 Engineer lays Concrete. 02916_ Slammed into G-47 Trooper. 02916_ U-05 Engineer lays Concrete. 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