Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.19 @ 14:03:06 Player: Necroptosis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (234) 1170 Value Destroyed (8888) 8888 Prototype IDs (44) 880 Alien Tech Used (2) 400 Bonus (5999) 5999 TOTAL SCORE: 26837 Bonus ------- High Alert Combat Kills 335 Follower Combat Kills 879 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -415 Cogmind --------- Core Integrity 1576/1600 Matter 280/300 Energy 645/660 System Corruption 11% Temperature Cool (7) Movement Walking (118) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Particle Reactor Improved Quantum Reactor > --- PROPULSION (6) --- Medium Treads Thunder Leg Myomer Leg Myomer Leg Centrium Leg Zionite Supercomposite Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Melee Analysis Suite Improved Target Analyzer Quantum Capacitor > --- WEAPON (4) ------- Enhanced Nova Cannon Hypervelocity Railgun Hypervelocity Railgun CR-A16's Behemoth Slayer > --- INVENTORY (10) --- Fusion Compressor Improved Fusion Compressor Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Thunder Leg Wheel Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Medium Treads Thunder Leg Myomer Leg Myomer Leg Centrium Leg Zionite Supercomposite Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Melee Analysis Suite Improved Target Analyzer Quantum Capacitor > --- WEAPON ----------- Enhanced Nova Cannon Hypervelocity Railgun Hypervelocity Railgun CR-A16's Behemoth Slayer > --- INVENTORY -------- Fusion Compressor Improved Fusion Compressor Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Thunder Leg Wheel Long-range Tractor Beam [Rating: 149] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Transmission Jammer Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Phase Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . 2 . . . . 2 2 2 Power 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 2 . . . . . . . . . 1 . . 1 . . . . . . . Utility 10 | . . . 1 1 . . . . . 1 . . . . 1 . . 1 . . . . 2 1 2 Weapon 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 181 | 7 2 2 19 8 8 4 1 . . 5 3 . 2 8 4 1 1 26 2 14 8 9 16 21 10 Power 30 | 1 . . 2 1 . 2 . . . 1 . . 1 2 . . . 6 . 2 2 1 3 4 2 Engine 10 | 1 . . 2 1 . 1 . . . 1 . . . 1 . . . 2 . . . . . 1 . Core 7 | . . . . . . 1 . . . . . . 1 1 . . . . . 2 . 1 1 . . Reactor 13 | . . . . . . . . . . . . . . . . . . 4 . . 2 . 2 3 2 Propulsion 43 | 2 . . 2 1 3 1 1 . . 1 1 . 1 4 . . . 5 . 4 . 3 3 10 1 Treads 18 | 2 . . 2 1 1 1 . . . . . . 1 4 . . . 2 . 2 . . . 1 1 Leg 15 | . . . . . 1 . 1 . . 1 1 . . . . . . 2 . . . . 3 6 . Wheel 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 . Hover 6 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . 2 . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 54 | 2 1 1 5 2 3 . . . . 2 1 . . 1 3 . . 6 2 5 6 3 4 2 5 Device 32 | 1 . . 2 1 . . . . . 2 . . . . 1 . . 6 2 5 4 1 2 1 4 Storage 5 | 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . 1 . Processor 7 | . . . 1 . 1 . . . . . . . . . 2 . . . . . . 2 . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 10 | . . 1 2 . 1 . . . . . 1 . . 1 . . . . . . 2 . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 54 | 2 1 1 10 4 2 1 . . . 1 1 . . 1 1 1 1 9 . 3 . 2 6 5 2 Energy Gun 19 | . 1 . 2 . . . . . . . . . . 1 . . 1 5 . 1 . . 5 3 . Energy Cannon 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Ballistic Gun 25 | 2 . 1 5 4 . 1 . . . 1 1 . . . . . . 4 . 2 . 1 1 . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 3 1 . . . . . . . . . . . . . 3 . 1 4 . 5 5 1 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 System Corruption 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 Parts Lost 97 | . 1 . 1 3 2 8 1 . 1 1 2 . . . . 1 . 19 . 20 . 4 21 9 3 Power 19 | . . . . 1 . 2 . . . 1 . . . . . . . 4 . 4 . 1 3 1 2 Propulsion 29 | . . . 1 1 1 2 . . 1 . . . . . . . . 6 . 5 . 1 7 3 1 Utility 25 | . . . . . 1 1 1 . . . 1 . . . . 1 . 4 . 7 . 2 5 2 . Weapon 24 | . 1 . . 1 . 3 . . . . 1 . . . . . . 5 . 4 . . 6 3 . Highest Loss Streak 12 | . 1 . 1 2 1 8 1 . 1 1 1 . . . . 1 . 5 . 10 . 3 12 5 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Average Backups 12 | 2 6 10 9 12 13 13 12 14 15 15 18 19 16 15 14 14 15 13 12 7 1 1 3 6 9 Power 1 | . 1 1 1 . 1 . . . . 1 2 3 3 3 3 3 3 3 2 . . . . 1 2 Propulsion 1 | 1 3 3 2 2 . . . . . . 1 1 1 1 1 1 1 . . . . . . 2 6 Utility 4 | . 1 3 3 4 5 5 6 7 7 7 7 7 6 5 5 5 5 3 6 3 . . . 1 1 Weapon 4 | . 1 3 2 6 6 6 6 7 7 6 7 7 6 5 5 5 6 6 4 3 . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . 1 1 7 . . 1 . . . . 1 2 2 1 1 . 1 1 . 1 . . . . 8 Power 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 9 | . . . 1 . . . . . . . 1 1 . . . . . . . . . . . . 6 Utility 8 | . . . . . . 1 . . . . . 1 2 1 1 . 1 . . . . . . . 1 Weapon 8 | . 1 1 4 . . . . . . . . . . . . . . 1 . 1 . . . . . Tool/Special 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 99 99 99 95 91 92 85 90 100 99 97 100 99 99 100 87 84 52 41 54 76 59 72 Engine 7 | . 14 14 11 17 15 10 7 7 7 8 13 13 7 5 5 5 5 1 10 2 . . . 3 2 Core 2 | . . . . . . 3 7 7 7 2 . . 4 6 5 5 5 1 . 4 . . 1 . . Reactor 1 | . . . . . . . . . . . . . . . . . . 6 . . 4 5 6 6 9 Treads 15 | . 28 28 22 17 15 15 15 15 15 12 13 13 17 20 23 23 23 14 5 . . . . 2 3 Leg 5 | . . . . . 7 3 3 7 7 9 13 13 8 6 5 5 5 3 5 2 . . 6 13 20 Wheel 1 | . . . . . 6 7 7 7 1 . . . . . . . . 2 5 2 . . . 1 . Device 12 | . 13 13 8 12 11 7 3 . . 8 13 13 13 13 16 16 11 16 21 19 13 20 14 3 7 Storage 6 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 2 . . . 3 4 Processor 7 | . . . 11 9 10 10 7 7 7 6 6 6 6 6 10 11 11 10 10 6 . 1 9 8 11 Protection 3 | . . . 2 5 . 3 7 7 7 6 6 6 6 6 . . 5 2 . . 4 5 3 . . Energy Gun 4 | . 10 14 6 . . . . . . . . . . 3 5 5 5 8 9 6 . . 5 3 2 Ballistic Gun 16 | . 18 14 22 26 22 22 23 23 22 26 26 25 24 22 16 16 12 11 10 3 3 7 8 . 3 Peak Build Rating 149 | 7 8 8 17 28 37 35 35 35 36 52 55 56 59 61 72 72 74 104 92 92 83 90 133 108 149 Average Rating 55 | 5 7 8 14 25 31 33 34 35 34 45 52 55 56 59 71 71 72 89 91 65 53 64 101 87 125 On Entrance 46 | . 7 8 8 17 26 34 34 35 35 35 52 55 56 57 61 72 69 74 88 92 12 83 90 26 95 Avg Prop Armor Cover (%) 7 | . . . . . 17 16 15 17 4 4 6 6 4 3 3 2 2 6 11 5 . 2 7 8 6 Naked Turns 67 | . . . . . . . . . . . . . . . . . . . . 67 . . . . . Heaviest Build 100 | 14 19 21 33 53 71 71 71 70 73 80 80 77 77 75 72 75 81 100 90 88 58 58 64 93 95 Greatest Support 138 | 40 40 40 40 40 16 16 16 16 40 40 40 40 60 68 96 96 96 118 16 56 24 34 76 138 138 Greatest Overweight (x) 13 | . . . . 1 4 4 4 4 4 1 1 1 1 1 . . . 6 5 13 2 2 1 3 2 Average Overweight (x) 1 | . . . . . 3 3 4 4 1 1 1 1 1 1 . . . 2 5 4 . 1 . . . Largest Inventory Capacity 20 | 8 10 10 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 10 10 Average Capacity 16 | 7 9 10 10 14 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 11 5 5 5 9 10 Most Carried 20 | 6 10 10 10 14 15 17 15 15 17 20 20 20 20 20 19 19 20 20 19 19 5 3 5 9 10 Average Carried 14 | 2 6 10 9 12 13 13 13 15 16 16 19 19 19 19 18 18 19 17 17 9 2 1 3 6 9 Final Capacity 20 | 8 10 10 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 10 10 Final Carried 20 | 5 10 10 10 13 15 13 15 15 17 20 20 20 20 20 19 18 20 15 19 5 2 2 3 9 10 Class Distribution -------------------- 30% | Scavenger-Gunner 23% | Scientist-Gunner 18% | Gunner 8% | Mutant 4% | Messiah-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Scientist-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scientist-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Scientist-Gunner | -6/Lower Caves Scientist-Gunner | -6/Lower Caves Scientist-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Gunner | -4/Upper Caves Derelict-Mutant | -4/Zhirov Derelict-Mutant | -3/Proximity Caves Messiah-Gunner | -3/Research Messiah-Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 7484 | 298 165 36 905 783 499 376 128 . 104 321 261 186 80 238 . 166 168 1213 74 498 164 140 341 200 140 Remotely 189 | . . . . . . . . . . . . . . . . . . . . . 155 34 . . . Salvage Created 10691 | 116 517 106 1348 1041 805 315 154 . 108 352 392 118 . 189 . 71 101 1640 300 501 468 . 957 864 228 Parts 511 | 9 24 5 97 55 26 12 8 . 15 13 22 11 . 8 . 5 5 84 2 16 4 . 28 43 19 Haulers Intercepted 8 | . 2 . 4 1 . . . . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 5 | 1 . . 1 . . . . . . . . . . . . . . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 129 | . . . . . . 12 7 . 14 . 18 4 3 11 . 4 1 . . 18 2 35 . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 189 | . 9 2 32 21 16 4 3 . 7 5 6 7 . 4 . 5 1 30 . 9 . . 16 9 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guns 154 | . 9 2 22 21 13 4 3 . 3 5 6 4 . 4 . 2 1 28 . 9 . . 15 2 1 Cannons 12 | . . . 4 . . . . . . . . . . . . . . . . . . . . 6 2 AOE 21 | . . . 6 . 3 . . . 4 . . 3 . . . 3 . 2 . . . . . . . Classes Destroyed 19 | 2 3 . 3 4 2 1 . . 1 . 1 1 . . . . 1 . . . . . . . . Worker 13 | . 2 . 1 2 2 . . . . . . . . . . . . 2 . . . . 3 1 . Builder 3 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . Tunneler 6 | 2 . . 1 . 1 . . . . 1 . . . . . . . . . . . . 1 . . Hauler 8 | . 2 . 4 1 . . . . . . . . . . . . . 1 . . . . . . . Recycler 5 | 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 2 . Minesweeper 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Drone 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Watcher 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Swarmer 60 | . . . 11 6 2 . . . 4 . . 4 . 1 . 5 . 10 . 1 . . 12 4 . Grunt 68 | . 9 2 14 8 10 . 2 . . 3 3 . . 1 . . . 6 . 6 . . 2 2 . Brawler 3 | . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . Duelist 5 | . . . . . . 1 1 . . 1 . . . 1 . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 27 | . . . 7 5 1 1 . . . 1 1 1 . 1 . . . 5 . . . . 2 1 1 Hunter 5 | . . . . 1 1 . . . . . . . . . . . 1 2 . . . . . . . Programmer 17 | . . . . . 2 1 . . 1 . 2 . . . . . . 7 . 1 . . . 1 2 Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Packrat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Thief 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | 3 6 2 6 4 5 3 3 . 4 4 3 4 . 2 . 5 1 4 . 2 . . 8 7 2 Combat Bots Only 7 | . 6 2 6 4 4 3 3 . 4 4 3 4 . 2 . 5 1 4 . 2 . . 7 4 2 Max Kills in Single Turn 3 | 1 2 1 3 2 2 1 2 . 2 1 1 2 . 1 . 2 1 2 . 1 . . 2 2 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . Exploded 3 | . . . 3 . 1 . . . 2 . . 2 . . . 2 . 1 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 1195 | . 40 10 80 85 82 71 7 . 18 40 29 22 . 17 . 20 21 258 . 116 . 29 153 82 15 Missed 356 | . 7 2 24 18 29 24 2 . 5 11 6 7 . 5 . 10 6 75 . 42 . 9 45 26 3 Hits 839 | . 33 8 56 67 53 47 5 . 13 29 23 15 . 12 . 10 15 183 . 74 . 20 108 56 12 Melee 18 | . . . . 1 . 3 1 . . 4 . 2 . 1 . . . . . 4 . . . 2 . Projectile 821 | . 33 8 56 66 53 44 4 . 13 25 23 13 . 11 . 10 15 183 . 70 . 20 108 54 12 Critical Strikes 30 | . 2 . . 5 2 . . . . . . . . 1 . . . 7 . 6 . 2 3 2 . Part Disruptions 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Damage Taken 14887 | . 463 154 626 699 659 470 95 . 215 434 423 209 . 305 . 253 241 3256 . 1726 . 426 2411 1339 483 Core 2513 | . 102 33 117 102 76 64 . . 49 36 . 18 . 29 . 78 . 403 . 584 . 28 607 163 24 Absorbed by Shields 513 | . . . . 271 72 . . . . . . . . . . . . 170 . . . . . . . Redirected to Shielding 168 | . . . . . . . . . . . . . . . . . . . . . . 87 81 . . Ignored by Resistances 122 | . . . . . . . . . . . . . . . . . . 45 . 18 . 59 . . . Regen/Repaired (Parts) 465 | . . . . . . . . . . 273 . . 192 . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 46 70 81 . . . . 73 . . . . 90 . . 92 . . . . 11 53 79 98 Volleys Fired 498 | 7 42 6 65 51 47 16 5 . 7 16 17 9 . 9 . 6 11 82 . 35 . 3 32 21 11 Largest 4 | 2 2 2 3 3 3 3 3 . 3 4 4 4 . 4 . 4 4 4 . 4 . 2 4 4 3 Hottest 356 | 40 60 60 136 73 73 73 71 . 71 99 104 104 . 131 . 131 191 251 . 251 . 63 262 356 200 Shots Fired 1493 | 14 84 12 191 153 127 37 16 . 18 64 69 28 . 36 . 15 43 288 . 103 1 4 113 55 22 Gun 1419 | 14 84 12 178 153 121 37 16 . 16 64 69 26 . 36 . 12 43 283 . 103 1 4 113 23 11 Cannon 54 | . . . 11 . . . . . . . . . . . . . . . . . . . . 32 11 Launcher 20 | . . . 2 . 6 . . . 2 . . 2 . . . 3 . 5 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1110 | 14 73 6 146 153 121 37 16 . 16 64 69 26 . 34 . 9 28 175 . 48 1 4 60 . 10 Thermal 290 | . . . 11 . . . . . . . . . . 2 . 3 15 108 . 55 . . 47 38 11 Explosive 20 | . . . 2 . 6 . . . 2 . . 2 . . . 3 . 5 . . . . . . . Electromagnetic 56 | . 11 6 32 . . . . . . . . . . . . . . . . . . . 6 . 1 Phasic 17 | . . . . . . . . . . . . . . . . . . . . . . . . 17 . Robot Hit Streak 36 | 6 8 5 19 36 18 10 6 . 4 31 16 9 . 10 . 7 12 16 . 19 . 1 10 26 7 Robot Miss Streak 8 | 2 2 2 3 3 6 1 1 . 1 1 3 3 . 3 . 4 3 4 . 8 . 2 8 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Secondary Targets 29 | . 1 . 1 4 2 2 1 . . 1 . . . 1 . 1 . 7 . 2 . . 6 . . Max Gunslinging Chain 2 | . 1 . 1 1 1 1 1 . . 1 . . . 1 . 1 . 2 . 1 . . 1 . . Capacitor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Shots Hit Robots 1000 | 8 55 8 131 111 75 27 12 . 7 53 44 17 . 29 . 7 23 178 6 68 10 2 73 45 11 Core Hits 500 | 4 27 4 65 45 43 14 8 . 10 17 25 13 . 17 . 8 14 83 2 37 6 1 32 19 6 Critical Kills 8 | . . . . . . . . . . . . . . . . . . 2 . . . . 3 2 1 Critical Parts Destroyed 10 | . . . 2 1 . . . . . . . . . . . . . 2 . 1 . . . . 4 Critical Strikes 39 | . . . 2 1 . . . . . . . . . . . . 1 10 2 5 1 . 7 5 5 Burn 11 | . . . . . . . . . . . . . . . . . 1 6 . 4 . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Destroy 16 | . . . 2 1 . . . . . . . . . . . . . 4 . 1 . . 3 . 5 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impale 7 | . . . . . . . . . . . . . . . . . . . 2 . 1 . 3 1 . Intensify 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 102 | . . . 1 2 1 . . . . . . . . . 2 . 55 9 6 . 10 . 12 3 1 Impact 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Piercing 98 | . . . . . . . . . . . . . . . 2 . 55 9 6 . 10 . 12 3 1 Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25183 | 90 664 206 2621 1694 2102 440 185 . 422 851 712 613 . 506 . 377 319 5612 365 1695 735 47 2323 2130 474 Guns 18169 | 90 599 102 1907 1682 1203 440 185 . 118 839 712 283 . 506 . 106 319 4572 . 1691 . 47 2000 698 70 Cannons 1726 | . . . 147 . . . . . . . . . . . . . . . . . . . . 1300 279 Explosions 3535 | . 65 104 560 . 899 . . . 304 . . 330 . . . 271 . 940 . . . . . . 62 Melee 1662 | . . . . . . . . . . . . . . . . . . 67 365 . 735 . 300 132 63 Ramming 91 | . . . 7 12 . . . . . 12 . . . . . . . 33 . 4 . . 23 . . Kinetic 12722 | 90 485 23 1398 1682 1203 440 185 . 118 839 712 283 . 489 . 72 193 2801 . 598 . 47 994 . 70 Thermal 6249 | . 65 104 300 . 237 . . . . . . . . 17 . 34 126 1771 . 1093 . . 921 1240 341 Explosive 2760 | . . . 407 . 662 . . . 304 . . 330 . . . 271 . 786 . . . . . . . Electromagnetic 941 | . 114 79 509 . . . . . . . . . . . . . . 154 . . . . 85 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1662 | . . . . . . . . . . . . . . . . . . 67 365 . 735 . 300 132 63 Phasic 758 | . . . . . . . . . . . . . . . . . . . . . . . . 758 . Highest Corruption 17 | . . . . . . 10 10 10 11 . 1 1 1 . . . . 8 8 17 17 17 . 3 11 Average Corruption 6 | . . . . . . 9 10 10 10 . 1 1 1 . . . . 3 3 10 17 17 . 2 10 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 172 | . . . . . . 11 16 6 14 . 4 3 2 . . . . 32 5 38 14 18 . 4 5 Message Errors 37 | . . . . . . 3 1 2 5 . 1 2 . . . . . 5 1 9 3 2 . . 3 Matter Fused 44 | . . . . . . 4 5 2 2 . . 1 1 . . . . 7 2 9 4 6 . 1 . Heat Flow Errors 28 | . . . . . . 2 5 . 2 . 2 . 1 . . . . 4 . 6 2 3 . . 1 Energy Discharges 18 | . . . . . . 1 1 . 1 . . . . . . . . 4 1 4 1 3 . 2 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 19 | . . . . . . . 2 . 3 . . . . . . . . 5 1 3 2 2 . . 1 Data Loss (major) 6 | . . . . . . . 1 1 . . . . . . . . . . . 2 . 1 . 1 . Misfires 9 | . . . . . . 1 1 . 1 . 1 . . . . . . 2 . 2 1 . . . . Alerts 3 | . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overflow Damage 738 | . . . 4 . 145 . . . . . . 7 . . . 40 . 52 197 . 156 . 71 63 3 Projectiles 63 | . . . . . . . . . . . . . . . . . . . . . . . . 63 . Explosions 221 | . . . 4 . 145 . . . . . . 7 . . . 40 . 25 . . . . . . . Melee 454 | . . . . . . . . . . . . . . . . . . 27 197 . 156 . 71 . 3 Knockbacks 4 | . . . 1 . . . . . . 1 . . . . . . . . . 1 . . 1 . . Impact 4 | . . . 1 . . . . . . 1 . . . . . . . . . 1 . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 265 | . 30 42 . . . . . . 25 . . 28 . . . 102 . 13 . . . . 8 . 17 Shots 8 | . 1 1 . . . . . . 1 . . 1 . . . 2 . 1 . . . . . . 1 Rammed 9 | . . . 2 2 . . . . . 1 . . . . . . . 3 . . . . 1 . . Targets Rammed 15 | . . . 3 3 . . . . . 1 . . . . . . . 4 . 2 . . 2 . . Kicked 3 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Crushed 3 | . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . Highest Temperature 682 | . 52 160 171 334 170 227 268 . 145 22 186 . 162 60 . . 189 484 . 682 161 170 194 360 282 Average Temperature 97 | . 14 81 45 99 56 52 97 . 51 10 35 . 82 34 . . 50 130 . 180 82 79 103 132 116 Received Heat Transfer 2335 | . 273 60 213 245 223 114 36 . . 90 129 18 . 72 . . . 398 . 193 . 84 106 63 18 Effects 25 | . . . . . . . . . . . . . . . . . . 7 . 18 . . . . . Shutdowns 6 | . . . . . . . . . . . . . . . . . . 2 . 4 . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . Interference 4 | . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . Matter Decay 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 20 | . . . . . 1 . . . . . . . . . . . 1 7 . 5 . . 3 2 1 Heat Transferred 9462 | . 100 100 459 . 150 . . . . . . . . 37 . 74 370 3279 . 2475 . . 1036 1110 272 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 1 4 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Maximum Alert Level 2 | . . . 2 1 1 . . . . . . . . . . . . 2 . . . . 1 . . Low Security (%) 63 | 100 100 100 39 32 88 . . . . 100 . . . . 100 . . 33 . . . . 61 100 100 Level 1 21 | . . . 34 67 11 . . . . . . . . . . . . 21 . . . . 38 . . Level 2 14 | . . . 25 . . . . . . . . . . . . . . 44 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 619 | 10 150 52 547 356 261 . . . . 60 . . . . 4 . . 619 . . . . 249 177 198 Initial 219 | . . . . 219 152 . . . . 6 . . . . . . . . . . . . 150 96 86 Average 174 | . 48 5 250 247 104 . . . . 14 . . . . . . . 310 . . . . 177 56 112 Influence Increases 6946 | 15 299 52 959 581 770 90 70 . 130 139 185 110 . 157 4 110 30 1472 15 265 15 15 745 436 282 Destroy 0b10 Robot/C 4120 | . 180 40 640 420 360 80 60 . 100 100 120 100 . 120 . 100 20 760 . 180 . . 400 240 100 Destroy 0b10 Robot/NC 270 | 15 20 . 35 25 40 . . . 10 5 5 . . . . . . 20 15 5 15 . 25 25 10 Destroy Leader 878 | . 54 10 160 102 86 10 10 . 20 20 30 10 . . . 10 10 182 . 20 . . 60 40 44 Allied During Kill 257 | . . . . . 21 . . . . . . . . 37 . . . 119 . . . . 19 26 35 Successful Hack 89 | . 13 . 16 12 32 . . . . 14 . . . . . . . 2 . . . . . . . Disable Machine 360 | . . . 15 . 90 . . . . . . . . . . . . 225 . . . . . . 30 Destroy Structure 417 | . 2 2 48 7 81 . . . . . . . . . 4 . . 134 . . . . 46 45 48 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . . 150 . . Lose Combat Pursuer 405 | . 30 . 45 15 60 . . . . . 30 . . . . . . 30 . 60 . 15 45 60 15 Influence Decreases 6768 | 15 299 52 438 766 872 324 70 . 120 149 137 158 . 157 4 30 110 859 513 358 37 15 574 462 249 Entered New Map 1010 | . . . . 302 184 88 . . . 4 . 10 . . . . 16 . 227 23 22 . . 75 59 Time Decay 4520 | 15 289 52 428 434 466 180 70 . 120 135 137 148 . 80 4 30 94 612 286 230 15 15 294 266 120 Lost Part 758 | . 10 . 10 30 20 56 . . . 10 . . . . . . . 187 . 105 . . 210 90 30 Lost Ally 318 | . . . . . 40 . . . . . . . . 77 . . . 60 . . . . 70 31 40 Purge Threat 162 | . . . . . 162 . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 . 4 1 6 . . . . 1 . . . . . . . 7 . . . . 8 1 1 Investigation 4 | . . . 2 . 1 . . . . . . . . . . . . 1 . . . . . . . Extermination 10 | . . . . . 2 . . . . 1 . . . . . . . 4 . . . . 1 1 1 Reinforcement 14 | . 2 . 2 1 3 . . . . . . . . . . . . 2 . . . . 4 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 16 | . 1 . 5 2 1 . . . . . . . . . . . . 2 . . . 2 1 1 1 Communications Jammed 35 | . . . . . . . . . . . . . . . . . . 34 . 1 . . . . . Distress Signals 35 | . . . . . . . . . . . . . . . . . . 34 . 1 . . . . . Times Spotted 309 | . 13 2 48 30 30 4 3 . 6 5 8 7 . 6 . 5 1 50 . 14 . 12 33 24 8 Peak Tracking Total 9 | . 7 2 6 5 4 3 3 . 4 4 3 4 . 2 . 5 1 4 . 4 . 4 9 6 4 Tactical Retreats 23 | . 1 . 3 1 3 . . . . . 1 . . . . . . 2 . 3 . 2 3 3 1 ECM-based Alert Blocks 5 | . . . . . . . . . . . . . . . . . . . . . . 4 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 12 | . . . 2 . 2 . . . . . . . . . . . . 5 . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 24 | . . . 1 . 6 . . . . . . . . . . . . 15 . . . . . . 2 Max in Single Turn 3 | . . . 1 . 2 . . . . . . . . . . . . 3 . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 41 | . 3 1 5 3 7 1 . 4 . 2 1 . . . . . . 4 1 1 5 . 2 1 . Terminals 12 | . 2 1 4 1 3 . . . . . 1 . . . . . . . . . . . . . . Fabricators 5 | . . . . . 3 . . . . . . . . . . . . 2 . . . . . . . Repair Stations 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 1 1 . . . . 1 . . . . . . . 1 . . . . 1 . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . Total Hacks 126 | . 10 3 19 7 17 1 . 29 . 6 1 . . . . . . 8 1 1 18 . 3 2 . Successful 88 | . 6 . 12 3 7 1 . 29 . 5 1 . . . . . . 3 1 1 18 . 1 . . Failed 37 | . 4 3 7 4 10 . . . . 1 . . . . . . . 4 . . . . 2 2 . Catastrophic 7 | . 1 . 3 . 1 . . . . . . . . . . . . 2 . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Manual 50 | . 6 3 8 1 2 . . . . . . . . . . . . 15 . . . . 5 6 4 Terminals 33 | . 7 3 11 2 9 . . . . . 1 . . . . . . . . . . . . . . Fabricators 8 | . . . . . 4 . . . . . . . . . . . . 4 . . . . . . . Repair Stations 7 | . . . . 4 . . . . . 3 . . . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 21 | . . . 8 1 4 . . . . 3 . . . . . . . 3 . . . . 2 . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . Terminal Hacks 62 | . 3 . 3 1 4 1 . 29 . . 1 . . . . . . . 1 1 18 . . . . Record 18 | . . . . . . . . 11 . . 1 . . . . . . . . . 6 . . . . Part Schematic 17 | . . . 1 . . . . 12 . . . . . . . . . . . . 4 . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . . . . 4 . . . . Open Door 3 | . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . Scan Component 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 7 1 1 . . . . 3 . . . . . . . 2 . . . . . . . Retrieve Study 14 | . . . 7 1 1 . . . . 3 . . . . . . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Unauthorized Hacks 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Terminals 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 3 1 4 2 7 . . . . 2 . . . . . . . 2 . . . . 1 1 . Full Trace Events 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . Robots Built 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . 116 . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 1 . . . . 12 . . . . . . . . . . . . 4 . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . 47 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 14 | . . . 7 1 1 . . . . 3 . . . . . . . 2 . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 19 | . . . . . . . . . . 19 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total Allies 32 | . . . . . 3 . . . . . . . 8 2 . . . 3 . . . . 6 6 4 Largest Group 8 | . . . . . 3 . . . . . . . 8 8 . . . 3 . . . . 4 4 4 Highest-Rated Group 512 | . . . . . 48 . . . . . . . 249 249 . . . 288 . . . . 206 271 512 Highest-Rated Ally 269 | . . . . . 16 . . . . . . . 38 38 . . . 96 . . . . 103 122 269 Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 3 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 144 | . . . . . 30 . . . . . . . . 25 . . . 48 . . . . 14 9 18 Total Damage 5011 | . . . . . 281 . . . . . . . . 504 . . . 1986 . . . . 457 374 1409 Kills 24 | . . . . . 3 . . . . . . . . 2 . . . 8 . . . . 4 3 4 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Active Infowar (turns) 17731 | 17 860 644 1322 412 1209 680 251 . . 191 1061 788 1466 667 235 329 2853 2396 638 1085 . 251 376 . . Sensors 511 | . . . . . . . . . . . . . . . 234 277 . . . . . . . . . Terrain 274 | . . . . . . . . . . . . . . . . . . . . . . . 274 . . Seismic 5395 | 17 860 644 1322 412 1209 680 251 . . . . . . . . . . . . . . . . . . Jamming 11709 | . . . . . . . . . . 191 1061 788 1466 667 235 329 2853 2396 638 1085 . . . . . ECM 461 | . . . . . . . . . . . . . . . . . . . . . . 251 210 . . Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 13 | . . 2 . . . . 2 . . . 2 1 1 1 . 1 1 . 1 1 . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 21838 | 124 900 668 1700 1079 1227 680 476 111 381 450 1061 788 1466 667 235 329 2853 2396 638 1334 275 500 642 601 257 Spaces Moved 10815 | 60 361 328 804 429 763 420 307 75 179 177 472 355 674 276 133 185 1602 1048 307 504 164 255 375 389 173 Core 288 | 7 . . . . . . . . . . . . . . . . . . . 210 . . 57 14 . Treads 6671 | 53 361 328 804 429 . . . . 153 177 472 355 674 276 133 185 1602 597 . 66 . . . 2 4 Legs 655 | . . . . . . . . . . . . . . . . . . 3 . 2 . . 183 298 169 Wheels 2633 | . . . . . 763 420 307 75 26 . . . . . . . . 448 307 218 . . . 69 . Hover 568 | . . . . . . . . . . . . . . . . . . . . 8 164 255 135 6 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 135 150 150 150 210 210 210 206 206 165 165 165 161 190 50 66 66 50 50 118 Average Speed 172 | 147 160 160 160 197 138 149 150 150 201 210 210 210 207 214 165 165 165 188 190 224 112 185 122 118 120 Slowest Speed 700 | 160 160 160 160 200 150 150 150 150 210 210 210 210 210 219 165 165 165 330 190 700 206 210 210 280 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 46 | 5 65 75 72 44 21 72 58 68 42 5 65 61 79 48 3 36 94 35 48 63 62 49 14 14 8 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 10 | . . 1 . . . . . 1 . . . . 2 1 . 1 . . 1 . 3 . . . . Known Exits Taken 9 | . . . . . 1 . . . . 1 . . . 1 1 1 1 1 1 . . 1 . . . Unknown Exits Taken 16 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . . . . 1 1 . 1 1 . Scrap Searched 29 | . . 3 . . . 3 3 . 1 . 2 3 4 2 . 1 3 . 2 1 . 1 . . . Spaces Dug 95 | . . . 1 2 1 . . . 11 . . 10 . . 2 . 55 9 . . . . 2 . 2 Terrain Destroyed 342 | . 2 2 41 2 76 . . . 11 . . 18 . . 2 51 55 46 . 2 . . 15 8 11 Melee 70 | . . . 1 2 1 . . . . . . . . . 2 . 55 8 . . . . 1 . . Projectile 53 | . . . . . . . . . . . . . . . . . . 25 . 2 . . 14 8 4 AOE 219 | . 2 2 40 . 75 . . . 11 . . 18 . . . 51 . 13 . . . . . . 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total 12817 | 80 609 462 1089 570 862 451 314 74 189 225 513 383 747 338 143 199 1678 1270 346 633 235 276 459 471 201 Wait 922 | 1 194 123 147 58 22 2 . . . 20 17 12 49 11 . 6 3 63 25 69 50 4 12 29 5 Move 10789 | 59 360 327 803 428 762 419 306 74 178 176 471 354 673 275 132 184 1601 1047 306 503 163 254 374 388 172 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 107 | 6 7 1 12 5 9 6 2 . 2 6 3 2 5 4 2 . 2 9 4 6 1 1 4 7 1 Fast Attach 100 | 6 . . . 1 2 . 1 . . 3 . 2 4 2 . . . 20 . 7 7 8 8 19 10 Attach 63 | 1 2 . 3 4 4 7 . . . 3 2 . . . 2 1 . 13 1 8 4 2 4 2 . Detach 6 | . 1 . . . . . . . . . . . . . . . . . . . . 2 3 . . Swap 120 | . 1 3 37 16 11 . . . 2 . 1 2 2 8 4 2 5 15 4 . . . 5 2 . Drop 75 | . 2 2 18 2 4 1 . . . . 2 2 12 12 1 . 1 8 . 3 . 1 3 . 1 Fire 498 | 7 42 6 65 51 47 16 5 . 7 16 17 9 . 9 . 6 11 82 . 35 . 3 32 21 11 Melee 102 | . . . 1 2 1 . . . . . . . . . 2 . 55 9 6 . 10 . 12 3 1 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick 3 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Crush 11 | . . . 3 3 . . . . . 1 . . . . . . . 4 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 19 | . . . . . . . . . . . . . 2 17 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 8) 541 | -10/Materials | Discovered new exit (range 10) 608 | -10/Materials | Discovered new exit (range 10) 924 | -10/Materials | Discovered new exit (range 9) 1025 | -10/Materials | Entered Mines 1105 | -10/Mines | Learned location of 1 exit from Materials 1168 | -10/Mines | Learned location of Zion (-6) 1257 | -10/Mines | Assembled infested the area 1262 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1472 | -10/Mines | Core integrity fell below 50% 1675 | -10/Mines | Discovered new exit (range 7) 1682 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1693 | -10/Mines | Entered Materials 1693 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1694 | -9/Materials | Identified exit to Mines 2025 | -9/Materials | Build established: Gunner 2042 | -9/Materials | Discovered new exit (range 4) 2165 | -9/Materials | Discovered new exit (range 13) 2513 | -9/Materials | Discovered new exit (range 10) 2564 | -9/Materials | Discovered exit to Mines (range 16) 3393 | -9/Materials | Entered another Materials area 3393 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4300 | -8/Materials | Discovered new exit (range 8) 4310 | -8/Materials | Build established: Tank 4472 | -8/Materials | Entered Factory 4472 | -7/Factory | Evolved 2 slots: Propulsion x2 4613 | -7/Factory | Fabricated Power Sword (x2) 4671 | -7/Factory | Fabricated G-47 Trooper? 4740 | -7/Factory | Discovered new exit (range 12) 4779 | -7/Factory | Build established: Scientist-Gunner 5162 | -7/Factory | Lost 3 allies 5218 | -7/Factory | Discovered new exit (range 13) 5460 | -7/Factory | Identified exit to Lower Caves 5699 | -7/Factory | Entered Lower Caves 5958 | -7/Lower Caves | Found DRS Beacon 5993 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6020 | -7/Lower Caves | System corruption reached 10% 6052 | -7/Lower Caves | Lost 8 parts (2p2n1u3w) 6317 | -7/Lower Caves | Build established: Gunner 6365 | -7/Lower Caves | Discovered new exit (range 10) 6379 | -7/Lower Caves | Entered another Lower Caves area 6682 | -7/Lower Caves | Learned 8 Factory zone layouts 6717 | -7/Lower Caves | Learned 8 Factory zone layouts 6803 | -7/Lower Caves | Discovered new exit (range 13) 6855 | -7/Lower Caves | Entered Data Miner 6855 | -7/Data Miner | Discovered new exit (range 6) 6884 | -7/Data Miner | Met Data Miner 6909 | -7/Data Miner | Learned location of Section 7 (-3) 6909 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6933 | -7/Data Miner | Received God Mode back door access code from Data Miner 6952 | -7/Data Miner | Build established: Scientist-Gunner 6966 | -7/Data Miner | Entered Proximity Caves 7325 | -6/Proximity Caves | Build established: Gunner 7335 | -6/Proximity Caves | Discovered new exit (range 6) 7347 | -6/Proximity Caves | Entered Factory 7347 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7348 | -6/Factory | Identified exit to Lower Caves 7348 | -6/Factory | Identified exit to Factory 7731 | -6/Factory | Discovered exit to Lower Caves (range 7) 7768 | -6/Factory | Repaired Arm. Treads+ 7797 | -6/Factory | Entered Lower Caves 7986 | -6/Lower Caves | Build established: Scientist-Gunner 8126 | -6/Lower Caves | Learned 4 Factory zone layouts 8692 | -6/Lower Caves | Learned Factory emergency access door positions 8849 | -6/Lower Caves | Discovered new exit (range 5) 8858 | -6/Lower Caves | Entered another Lower Caves area 8999 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9194 | -6/Lower Caves | Learned Factory stockpile data 9621 | -6/Lower Caves | Discovered new exit (range 7) 9646 | -6/Lower Caves | Entered Zion 9715 | -6/Zion | Discovered new exit (range 16) 9807 | -6/Zion | System corruption cleaned by Quarantine Array 9918 | -6/Zion | Found Prototype Energy Gun 10270 | -6/Zion | Gained Derelict followers 10518 | -6/Zion | Learned location of Armory (-3) 10537 | -6/Zion | Received a hallucinogenic algorithm 10603 | -6/Zion | Met Imprinter 10636 | -6/Zion | Imprinted 10638 | -6/Zion | Declared Zion's savior 10779 | -6/Zion | Found CR-A16's Pointy Stick 11112 | -6/Zion | Entered Proximity Caves 11112 | -5/Proximity Caves | Accompanied by 8 allies 11294 | -5/Proximity Caves | Lost 8 allies 11302 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11632 | -5/Proximity Caves | Build established: Scavenger-Gunner 11764 | -5/Proximity Caves | Discovered exit to Factory (range 6) 11779 | -5/Proximity Caves | Entered Factory 11779 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11992 | -5/Factory | Discovered new exit (range 13) 12012 | -5/Factory | Identified exit to Upper Caves 12014 | -5/Factory | Entered Upper Caves 12076 | -5/Upper Caves | Build established: Scavenger-Skirmisher 12332 | -5/Upper Caves | Discovered new exit (range 5) 12338 | -5/Upper Caves | Identified exit to Upper Caves 12343 | -5/Upper Caves | Entered another Upper Caves area 12383 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 12574 | -5/Upper Caves | Build established: Scavenger-Gunner 12645 | -5/Upper Caves | Discovered new exit (range 10) 12660 | -5/Upper Caves | Identified exit to Warlord 12844 | -5/Upper Caves | Encountered a Warlord checkpoint 14044 | -5/Upper Caves | Discovered new exit (range 11) 14059 | -5/Upper Caves | Identified exit to Factory 15196 | -5/Upper Caves | Entered Factory 15196 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15210 | -4/Factory | Central database locked down 15278 | -4/Factory | Zion Light squad teleported in 15426 | -4/Factory | Discovered new exit (range 13) 15497 | -4/Factory | Identified exit to Research 15656 | -4/Factory | Retrieved Zion intel report: Emergency Access 16035 | -4/Factory | Retrieved Zion intel report: Guard Positions 16060 | -4/Factory | Discovered exit to Research (range 15) 16116 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 16320 | -4/Factory | Lost 5 parts (3n1u1w) 16447 | -4/Factory | Build established: Messiah-Gunner 16580 | -4/Factory | Lost 4 parts (1p1n1u1w) 16669 | -4/Factory | Spotted B-86 Titan 16785 | -4/Factory | Terminal network hard line cut 16841 | -4/Factory | Build established: Scavenger-Gunner 17500 | -4/Factory | Discovered new exit (range 4) 17547 | -4/Factory | Identified exit to Upper Caves 17592 | -4/Factory | Entered Upper Caves 17630 | -4/Upper Caves | Learned location of Quarantine (-3) 18199 | -4/Upper Caves | Discovered new exit (range 15) 18226 | -4/Upper Caves | Identified exit to Upper Caves 18230 | -4/Upper Caves | Entered another Upper Caves area 18243 | -4/Upper Caves | Core integrity fell below 50% 18367 | -4/Upper Caves | Lost 4 parts (1p2u1w) 18451 | -4/Upper Caves | Learned Research interactive machine intel 18812 | -4/Upper Caves | System corruption reached 10% 18832 | -4/Upper Caves | Identified Storm Laser 18842 | -4/Upper Caves | Lost 10 parts (2p2n4u2w) 19135 | -4/Upper Caves | Build established: Gunner 19488 | -4/Upper Caves | Core integrity fell below 20% 19490 | -4/Upper Caves | Released all parts (7) 19520 | -4/Upper Caves | Lost 4 parts (1p2n1u) 19548 | -4/Upper Caves | Discovered new exit (range 5) 19564 | -4/Upper Caves | Entered Zhirov 19564 | -4/Zhirov | Discovered new exit (range 3) 19576 | -4/Zhirov | Met Zhirov 19588 | -4/Zhirov | Learned location of Testing (-2) 19588 | -4/Zhirov | Learned location of Command (-1) 19601 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19613 | -4/Zhirov | Found Alien Artifact 19613 | -4/Zhirov | Identified Integrated Dissipator 19613 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19633 | -4/Zhirov | Found Alien Artifact 19708 | -4/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 19712 | -4/Zhirov | Found Hvy. Reflective Plating 19839 | -4/Zhirov | Entered Proximity Caves 19854 | -3/Proximity Caves | Activated DRS Beacon 19908 | -3/Proximity Caves | Build established: Derelict-Mutant 19913 | -3/Proximity Caves | Lost 3 parts (1p1n1u) 20076 | -3/Proximity Caves | Spotter reported a threat 20251 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20339 | -3/Proximity Caves | Entered Research 20339 | -3/Research | Evolved 2 slots: Utility x2 20340 | -3/Research | Loaded intel: 44 interactive machine locations 20510 | -3/Research | Zion Heavy squad teleported in 20543 | -3/Research | Found Prototype Protection 20543 | -3/Research | Identified Zio. Weapon Casing 20550 | -3/Research | Found Prototype Protection 20550 | -3/Research | Identified Zio. Heavy Carapace 20729 | -3/Research | Garrison activated, responded to threat 20773 | -3/Research | Destroyed 7 combat bots 20817 | -3/Research | Lost 8 parts (1p1n5u1w) 20838 | -3/Research | Build established: Messiah-Gunner 20967 | -3/Research | Discovered new exit (range 15) 20974 | -3/Research | Zion Fire squad teleported in 20975 | -3/Research | Lost 12 parts (2p5n5w) 20981 | -3/Research | Entered another Research area 20981 | -2/Research | Evolved 2 slots: Power x1, Utility x1 21090 | -2/Research | Zion Zionite Resupply teleported in 21105 | -2/Research | Found Prototype Energy Cannon 21105 | -2/Research | Identified Zio. Alpha Cannon 21265 | -2/Research | Lost 5 parts (2n2u1w) 21277 | -2/Research | Identified Transdimensional Reconstructor 21277 | -2/Research | Warped through subspace 21357 | -2/Research | Zion Heavy squad teleported in 21508 | -2/Research | Zion Hacker squad teleported in 21556 | -2/Research | Discovered new exit (range 16) 21582 | -2/Research | Entered Access 21582 | -1/Access | Accompanied by 2 allies 21582 | -1/Access | Evolved 2 slots: Utility x2 21586 | -1/Access | Energy Cycler disabled 21601 | -1/Access | Found Quantum Capacitor 21726 | -1/Access | Zion Experimental squad teleported in 21747 | -1/Access | System corruption reached 10% 21805 | -1/Access | Zion Hacker squad teleported in 21830 | -1/Access | Discovered new exit (range 6) 21839 | *** | Escaped! Last Messages --------------- [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : DT-2WS(d)/Demo(1) ] [ 2 : Explosive Resupply ] [ 3 : Heavy Resupply ] [ 4 : 3C-YJC(p)/Hacker(3) ] [ 5 : Trap Resupply ] >>\\ZION-DISPATCH-4 [ Target locked, reinforcements inbound... ] 21805_ 3C-YJC(p): "For Derelicts everywhere!" 21809_ K-01 Serf cleans the Terminal. 21812_ ,V&BG>PEAMOYWB<#PSPEEN6R9UZI 21819_ K-01 Serf cleans the Terminal. 21824_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9U. 21830_ The Access Shell folds into the floor. 21830_ EXIT=FOUND 21835_ F6HCNXLFATSP0MVM0DCQCIU,NZBK>Y 1 [Achievement: Renaissance Bot] Map ----- +----------------------------------------------------+ | ?# !% #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# "" "" #??????????????????????????????????? | | ?# """"" #??????????????????????????????????? | | ?###########+##??????????????????????????????????? | | ####### #????????? ???????????????????????? | | ##### ????????????????????????? | | / ???????????????????????? | | #### #######????????????????????????????? | | ????## ##??????????????????????????????????? | | ???????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# p "??????????????????? | | ??????????# p "" "??????????????????? | | ??????????# Zp @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# k "??????????????????? | | ??????????# k####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Coolant Potential 200 Energy Generation 63 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 30 Armor Coverage 1200 Resistance: TH 30 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Matter Filtering 50 Energy Filtering 30 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Cmb. Airjet | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Shield Leg | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free A-15 Conveyor | -4/Factory | Z-intel H-77 Assassin | -4/Factory | Z-intel O-32 Director | -4/Factory | Z-intel G-67 Veteran | -4/Factory | Z-intel Fabricated ------------ Power Sword | x2 | -7/Factory | Preloaded G-47 Trooper | x3 | -7/Factory | Preloaded Repaired ---------- Arm. Treads | 9% | -6/Factory Studied --------- Autogun | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Hvy. Hammer | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Missile Launcher | -8/Materials | Hacked Arm. Treads | -7/Factory | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Deuterium Engine | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Med. Treads | -4/Factory | Hacked Thermic Laser | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- A Problem For Future Me About That Survey... Construction Begets Destruction Deductive Reasoning Ew, Corruption Explosive Keycard Fancy Inventory For Emergencies Only Heavy Suspicion I Have A Map? Item+ Live, Flee, And Rebuild Overwhelming Renaissance Bot The Robot, The Myth, The Legend There's More Where That Came From Throw Away The Key Well Done Challenges ------------ None Game ------ Seed GaussMasterMallet Manual? 0 Play Time 01:40:57 Cumulative 463.2 hours Start 2025.10.19 @ 12:21:54 End 2025.10.19 @ 14:03:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 74 Adventurer 0 Explorer 99 Win Type 0 Total 66 Types 11/11/11/4/7/6/7/2/3/4 Lore% 85 Gallery% 84 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b34ac124-6c09-4106-8703-00188aa8def0