Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.19 @ 18:40:56 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (120) 600 Value Destroyed (4266) 4266 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (557) 557 TOTAL SCORE: 11323 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 594 Friendly Fire -48 Cogmind --------- Core Integrity 773/1150 Matter 213/300 Energy 15/125 System Corruption 9% Temperature Cool (73) Movement Treading (138) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (5) --- Treaded Heavy-FC Exoskeleton > --- UTILITY (9) ------ Armored Scrap Engine Coolant Injector High-capacity Storage Unit Quantum Capacitor Experimental EM Disruption Field (fused) > --- WEAPON (3) ------- Subdweller Machine Gun Energy Construct/G > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Cooling System Seismic Detector Advanced Shield Generator Improved System Restoration Module Peak State ------------ > --- POWER ------------ Fission-Antimatter Core > --- PROPULSION ------- Treaded Heavy-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Coolant Injector High-capacity Storage Unit Energy Filter Advanced Shield Generator > --- WEAPON ----------- Heavy Gauss Cannon Directed Plasma Construct/G > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Cooling System Coolant Injector Seismic Detector Advanced Shield Generator Improved System Restoration Module Heavy Assault Rifle Subdweller Machine Gun Dirty Datajack [Rating: 94] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Rainbow Chip Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Constructs Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Special Weapon Mining Laser Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Ext Fac Fac Was Fac Slots Evolved 12 | . . . . 4 . . 4 . 2 2 . . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . . 2 . . 1 . . . . . Utility 7 | . . . . 2 . . 1 . 2 2 . . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 76 | 6 3 6 9 20 9 6 1 3 3 2 1 7 Power 6 | 1 . . . 3 1 . . . . . . 1 Engine 4 | 1 . . . 1 1 . . . . . . 1 Core 2 | . . . . 2 . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 3 3 1 4 1 4 . 1 . . . . Treads 10 | . . 2 1 3 1 3 . . . . . . Leg . | . . . . . . . . . . . . . Wheel 9 | 2 3 1 . 1 . 1 . 1 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 27 | 1 . 2 2 8 3 1 . 2 3 . 1 4 Device 17 | . . . . 6 1 1 . 2 3 . 1 3 Storage 4 | 1 . 1 . 1 . . . . . . . 1 Processor 1 | . . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 5 | . . 1 2 . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 24 | 2 . 1 6 5 4 1 1 . . 2 . 2 Energy Gun 4 | 1 . . 2 . 1 . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 9 | 1 . . 2 1 3 . . . . . . 2 Ballistic Cannon 5 | . . . 1 2 . 1 . . . 1 . . Launcher . | . . . . . . . . . . . . . Special Weapon 2 | . . 1 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . 1 . . 1 . . 1 . . Unidentified Prototypes 6 | . . . . . 3 1 . . 1 . 1 . Parts Lost 26 | . . . 2 3 1 3 . 7 2 6 1 1 Power 4 | . . . . 1 . . . 1 . 2 . . Propulsion 7 | . . . . 1 . 1 . 4 . 1 . . Utility 6 | . . . 1 1 . 2 . . . 2 . . Weapon 9 | . . . 1 . 1 . . 2 2 1 1 1 Highest Loss Streak 3 | . . . 1 3 1 3 . 2 1 3 1 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 85 92 99 90 99 89 59 52 50 45 34 30 Engine 9 | . 14 14 14 5 8 12 10 6 . . . . Core 1 | . . . . 5 5 . . 2 . 4 . . Treads 16 | . . 17 28 23 29 24 13 2 1 . . 3 Leg 1 | . . . . . . . . 4 3 4 5 1 Wheel 2 | . 28 10 . 1 . 2 6 1 . . . . Device 6 | . . . . 12 8 6 6 8 19 24 16 13 Storage 9 | . 14 14 14 6 7 7 6 6 5 5 5 5 Processor 1 | . . . . 4 7 7 . . . . . . Protection 5 | . . 7 13 6 6 3 . . . . . . Energy Gun 3 | . 14 13 2 . . . 1 2 6 3 2 5 Energy Cannon 2 | . . . . 4 7 4 . 5 . . . . Ballistic Gun 9 | . 14 14 16 6 9 13 6 1 3 . . . Ballistic Cannon 3 | . . . 7 6 5 1 . 1 . 1 4 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 95 | 12 12 20 23 69 74 74 72 73 82 86 65 95 Greatest Support 146 | 26 26 40 40 80 80 80 40 79 92 146 109 109 Greatest Overweight (x) 6 | . . . . 1 . 6 1 4 1 . . 1 Average Overweight (x) . | . . . . . . . 1 1 . . . . Largest Inventory Capacity 20 | 8 8 10 10 20 20 20 20 20 20 20 20 20 Average Capacity 15 | 7 8 8 10 11 20 20 20 20 20 20 20 20 Most Carried 20 | 4 8 8 10 10 19 20 20 20 12 12 11 12 Average Carried 12 | 1 6 7 9 9 14 19 17 17 10 11 11 10 Final Capacity 20 | 8 8 10 10 20 20 20 20 20 20 20 20 20 Final Carried 19 | 4 8 8 10 10 19 19 17 10 12 11 11 8 Scrap Engine Consumption 96 | . . . . . . 8 19 49 10 5 1 4 Constructs Created 9 | . . . . . . 1 3 3 1 . 1 . Constructs Modified 23 | . . . . . . . 2 11 4 3 . 3 Class Distribution -------------------- 62% | Mutant 18% | Scavenger-Tank 17% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Mutant | -6/Factory Construct | -6/Extension Construct | -5/Factory Construct | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Ext Fac Fac Was Fac Matter Collected 3037 | 263 99 89 287 630 385 379 54 469 266 103 . 13 Remotely . | . . . . . . . . . . . . . Salvage Created 5333 | 28 265 170 393 930 694 544 54 1060 928 240 . 27 Parts 280 | 2 27 15 31 57 36 24 2 50 25 7 . 4 Haulers Intercepted 4 | . 1 . . 3 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . 20 . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Ext Fac Fac Was Fac Combat Hostiles Destroyed 87 | . 5 2 12 15 13 5 1 15 15 4 . . Guns 48 | . 5 2 10 2 4 2 1 7 13 2 . . Cannons 34 | . . . 2 13 7 3 . 7 . 2 . . AOE 2 | . . . . . 1 . . 1 . . . . Classes Destroyed 19 | 1 5 1 2 2 1 3 . 3 1 . . . Worker 7 | . 1 . . 5 . . . 1 . . . . Builder 8 | . 2 . . 1 . . . 3 . 1 . 1 Tunneler 7 | 1 . 4 . 1 . . . . . . . 1 Hauler 4 | . 1 . . 3 . . . . . . . . Recycler 5 | . . . . . . 2 . 2 1 . . . Watcher 3 | . . . . 1 1 . . 1 . . . . Swarmer 12 | . 3 . 5 2 . . . 2 . . . . Grunt 32 | . 2 1 1 8 5 . . 5 7 3 . . Brawler 2 | . . . . 1 . . . . 1 . . . Duelist 1 | . . . . . . . . 1 . . . . Sentry 18 | . . . 1 4 7 2 . 3 1 . . . Specialist 2 | . . . . . . . . . 2 . . . Hunter 4 | . . . . . 1 . 1 2 . . . . Programmer 6 | . . . . . . . . 1 4 1 . . Behemoth 1 | . . . . . . . . 1 . . . . Subdweller 5 | . . . 5 . . . . . . . . . Scientist 2 | . . . . . . 2 . . . . . . Scrapper 3 | . . . . . . 3 . . . . . . Assembled 1 | . . 1 . . . . . . . . . . Best Kill Streak 10 | 1 4 2 2 10 3 2 1 2 4 2 . 1 Combat Bots Only 4 | . 3 1 2 3 3 2 1 2 4 2 . . Max Kills in Single Turn 2 | 1 2 1 1 2 1 1 1 1 2 1 . 1 Gunslinging 1 | . . . . . . . . . 1 . . . Exploded 1 | . . . . . 1 . . 1 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Ext Fac Fac Was Fac Hostile Shots Fired 657 | . 24 12 53 55 51 23 3 195 83 107 3 48 Missed 205 | . 10 6 17 13 17 2 1 69 22 28 . 20 Damage Taken 7805 | . 187 93 550 662 535 427 31 2022 1099 1632 97 470 Core 1100 | . 76 11 94 125 62 13 15 197 130 348 . 29 Absorbed by Shields 577 | . . . . . . . . . 191 386 . . Regen/Repaired (Parts) 1463 | . . . . . . . . 502 417 254 . 290 Core Remaining (%) 70 | 100 . . 27 . . 63 . 75 87 . . . Volleys Fired 347 | 1 23 14 43 47 35 29 4 65 48 23 . 15 Largest 3 | 2 2 2 2 3 3 3 2 2 3 2 . 3 Hottest 151 | 60 60 100 100 127 130 111 71 102 151 119 . 125 Shots Fired 732 | 2 46 27 71 130 102 73 6 129 96 31 . 19 Gun 453 | 2 46 26 53 48 40 53 6 49 94 17 . 19 Cannon 275 | . . . 15 82 62 20 . 80 2 14 . . Launcher . | . . . . . . . . . . . . . Special 4 | . . 1 3 . . . . . . . . . Kinetic 535 | 1 23 13 55 93 66 54 6 129 75 14 . 6 Thermal 55 | . . 1 3 . . . . . 21 17 . 13 Explosive . | . . . . . . . . . . . . . Electromagnetic 142 | 1 23 13 13 37 36 19 . . . . . . Robot Hit Streak 27 | 2 4 5 21 27 5 10 5 18 27 10 . 5 Robot Miss Streak 6 | . 5 2 2 5 3 3 2 6 5 2 . 1 Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 3 | . . . . . . . . 1 2 . . . Max Gunslinging Chain 1 | . . . . . . . . 1 1 . . . Capacitor 8 | . . . . . . . . . . . . 8 Shots Hit Robots 519 | 2 26 14 44 87 62 47 4 111 81 28 . 13 Core Hits 329 | 1 12 8 19 39 25 16 8 113 70 14 . 4 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . 1 . . . . Critical Strikes 17 | . 1 . . 4 3 1 . 1 2 4 . 1 Burn 4 | . . . . . . . . . 2 1 . 1 Destroy 2 | . . . . . 1 . . 1 . . . . Blast 6 | . . . . 3 . . . . . 3 . . Corrupt 5 | . 1 . . 1 2 1 . . . . . . Melee Attacks 20 | . . . . 1 . . . 13 . 6 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 20 | . . . . 1 . . . 13 . 6 . . Sneak Attacks 13 | . . . . . . . . 13 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12220 | 30 467 213 592 1993 1330 779 79 3348 2499 708 . 182 Guns 6190 | 30 350 213 520 373 382 534 79 818 2426 283 . 182 Cannons 5335 | . . . 72 1521 906 245 . 2104 73 414 . . Explosions 645 | . 117 . . 96 42 . . 390 . . . . Melee 50 | . . . . 3 . . . 36 . 11 . . Ramming . | . . . . . . . . . . . . . Kinetic 8750 | 15 143 104 492 1250 689 534 79 2922 2040 414 . 68 Thermal 1501 | . 117 . . 96 42 . . 390 459 283 . 114 Explosive . | . . . . . . . . . . . . . Electromagnetic 1919 | 15 207 109 100 644 599 245 . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 50 | . . . . 3 . . . 36 . 11 . . Highest Corruption 13 | . . . . 13 13 13 . . 1 3 9 9 Average Corruption 11 | . . . . 12 13 13 . . 1 2 6 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 135 | . . . . 29 38 42 . . . 7 9 10 Message Errors 23 | . . . . 7 7 7 . . . 1 1 . Matter Fused 35 | . . . . 10 11 12 . . . 1 . 1 Heat Flow Errors 13 | . . . . 2 2 4 . . . 1 3 1 Energy Discharges 17 | . . . . 1 4 7 . . . 1 . 4 Parts Rejected 2 | . . . . . 1 . . . . . . 1 Parts Fused 3 | . . . . . 1 1 . . . . 1 . Data Loss (minor) 18 | . . . . 3 3 6 . . . 1 3 2 Data Loss (major) 3 | . . . . . 2 . . . . 1 . . Misfires 7 | . . . . 1 2 4 . . . . . . Alerts 7 | . . . . 2 2 1 . . . . 1 1 Misdirections 2 | . . . . 1 1 . . . . . . . Weapon Failures 5 | . . . . 2 2 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 41 | . . . . 20 7 . . 14 . . . . Projectiles 22 | . . . . 15 7 . . . . . . . Explosions 19 | . . . . 5 . . . 14 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 37 | . . . . 8 . . . 22 . 7 . . Impact . | . . . . . . . . . . . . . Kinetic 35 | . . . . 8 . . . 22 . 5 . . Secondary 2 | . . . . . . . . . . 2 . . Self-Inflicted Damage 83 | . 34 . . 19 30 . . . . . . . Shots 3 | . 1 . . 1 1 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 530 | . 69 60 . 129 452 530 . 198 30 111 174 219 Average Temperature 89 | . 38 18 . 24 128 144 . 62 11 30 84 80 Received Heat Transfer 1725 | . 69 39 114 315 198 257 . 378 210 145 . . Effects 9 | . . . . . 3 6 . . . . . . Shutdowns 3 | . . . . . 2 1 . . . . . . Interference 2 | . . . . . 1 1 . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . Short Circuit 3 | . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Fried 12 | . 1 . . 4 5 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . Parts Melted 11 | . . . 1 . . 1 . . 5 4 . . Heat Transferred 2900 | . 150 . . 100 50 . . 250 1150 700 . 500 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . 1 1 . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Ext Fac Fac Was Fac Peak Influence 434 | 5 231 127 . 331 434 219 30 206 343 268 50 38 Initial 169 | . 3 90 . 33 139 169 . 14 34 128 20 28 Average 109 | . 79 83 . 162 280 77 11 84 158 173 25 32 Maximum Alert Level 2 | . 1 . . 1 2 1 . 1 1 1 . . Low Security (%) 85 | 100 89 100 . 66 30 98 100 99 64 70 100 100 Level 1 13 | . 10 . . 33 59 1 . . 35 29 . . Level 2 . | . . . . . 10 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . . . . 1 1 . . 5 4 2 . . Investigation 3 | . . . . . 1 . . 2 . . . . Extermination 2 | . . . . . . . . . 2 . . . Reinforcement 7 | . . . . 1 . . . 3 1 2 . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Ext Fac Fac Was Fac Distress Signals 11 | . . . . 3 4 . . 2 1 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 165 | . 8 6 19 24 19 5 2 30 23 21 6 2 Peak Tracking Total 10 | . 4 3 6 5 4 4 1 4 6 10 6 2 Tactical Retreats 11 | . 2 . 4 1 1 . . . 1 2 . . Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Ext Fac Fac Was Fac Traps Triggered 5 | . . . . . . . . 4 . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Ext Fac Fac Was Fac Machines Disabled 9 | . 2 . 1 . 1 2 1 2 . . . . Max in Single Turn 2 | . 1 . 1 . 1 1 1 2 . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . Energy Cycler 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Ext Fac Fac Was Fac Machines Accessed 11 | . 2 . 2 . 5 1 1 . . . . . Terminals 6 | . 2 . . . 4 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . Total Hacks 24 | . 6 . 6 . 6 2 4 . . . . . Successful 16 | . 4 . 6 . 3 2 1 . . . . . Failed 8 | . 2 . . . 3 . 3 . . . . . Catastrophic 1 | . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . 1 . . . 4 . . . . . . . Terminals 11 | . 6 . . . 5 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 4 . . . . . Terminal Hacks 14 | . 4 . 6 . 2 2 . . . . . . Record 5 | . . . 5 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . Seal Access 2 | . . . . . 1 . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . 1 . . . 2 . 1 . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Ext Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 7 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Ext Fac Fac Was Fac Total Allies 16 | . . 4 . 1 . . . 11 . . . . Largest Group 4 | . . 4 1 . . . . 4 . . . . Highest-Rated Group 131 | . . 71 16 . . . . 131 . . . . Highest-Rated Ally 39 | . . 31 16 . . . . 39 . . . . Total Orders 1 | . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . . Ally Attacks 115 | . . 29 6 1 . . . 79 . . . . Total Damage 1968 | . . 383 42 30 . . . 1513 . . . . Kills 19 | . . 5 1 . . . . 13 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Ext Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . . . . . . . . Drone Launches 1 | . . . . . 1 . . . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Ext Fac Fac Was Fac Turns Passed 10460 | 58 246 891 2757 766 745 1048 668 1743 597 409 211 321 Spaces Moved 5304 | 47 169 645 1504 341 291 472 267 711 261 243 144 209 Core 2 | 2 . . . . . . . . . . . . Treads 3333 | . . 285 1504 244 291 439 267 102 34 23 . 144 Legs 1262 | . . . . . . . . 606 227 220 144 65 Wheels 707 | 45 169 360 . 97 . 33 . 3 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 160 115 160 155 243 116 134 125 125 125 Average Speed 159 | 89 90 120 160 147 160 186 243 200 151 135 125 134 Slowest Speed 400 | 100 90 160 160 160 160 400 243 400 190 152 125 228 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 32 96 61 35 52 76 8 87 8 10 77 8 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . 2 . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . . . Scrap Searched 6 | . . 1 5 . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . . . . . Terrain Destroyed 40 | . 5 . 1 9 12 1 . 7 . 5 . . Melee . | . . . . . . . . . . . . . Projectile 15 | . . . 1 4 3 1 . 1 . 5 . . AOE 25 | . 5 . . 5 9 . . 6 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Ext Fac Fac Was Fac Total 6646 | 57 215 729 1777 503 496 597 284 914 369 294 174 237 Wait 733 | . 18 55 211 80 153 77 8 21 56 20 30 4 Move 5293 | 46 168 644 1503 340 290 471 266 710 260 243 143 209 Hop . | . . . . . . . . . . . . . Pick Up 30 | 4 2 4 5 6 3 3 . 1 2 . . . Fast Attach 36 | 6 . 1 2 9 5 1 . 3 3 1 1 4 Attach 17 | . . 2 1 4 2 3 1 . . 1 . 3 Detach 17 | . . . . . 6 5 2 3 . . . 1 Swap 23 | . 3 3 6 7 2 2 . . . . . . Drop 42 | . 1 6 6 9 . 6 3 10 . . . 1 Fire 347 | 1 23 14 43 47 35 29 4 65 48 23 . 15 Melee 20 | . . . . 1 . . . 13 . 6 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . 9 . . . . Rewire 79 | . . . . . . . . 79 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -8/Recycling -6/Factory -6/Extension (discovered 3 exits: [*Fac x2] / [*Cet]) -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 364 | -10/Mines | Learned Materials trap positions 381 | -10/Mines | Met a Derelict bent on vengeance 442 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 442 | -10/Mines | Discovered new exit (range 5) 521 | -10/Mines | Discovered new exit (range 10) 553 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 637 | -10/Mines | Received a Mining Laser from a helpful Derelict 779 | -10/Mines | Learned location of 2 exits from Materials 807 | -10/Mines | Excavation squad dispatched 807 | -10/Mines | A large section of the Mines collapsed 1150 | -10/Mines | Discovered new exit (range 5) 1196 | -10/Mines | Entered Subcaves 1196 | -10/Subcaves | Accompanied by 1 ally 1309 | -10/Subcaves | Visited Clippyterm 1314 | -10/Subcaves | Learned location of Deep Caves (-6) 1314 | -10/Subcaves | Learned Factory emergency access door positions 1517 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1965 | -10/Subcaves | Discovered new exit (range 9) 2327 | -10/Subcaves | Core integrity fell below 50% 3124 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3161 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 3273 | -10/Subcaves | Shifting Twisted Machinery released Mak. Flight Unit 3341 | -10/Subcaves | Discovered new exit (range 13) 3537 | -10/Subcaves | Visited 4L-MR0's lab 3555 | -10/Subcaves | Found Rainbow Chip 3953 | -10/Subcaves | Entered Materials 3953 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3954 | -8/Materials | Identified exit to Factory 3954 | -8/Materials | Identified exit to Storage 3955 | -8/Materials | Loaded intel: 28 trap records 3991 | -8/Materials | Discovered exit to Storage (range 16) 4055 | -8/Materials | System corruption reached 10% 4088 | -8/Materials | Lost 3 parts (1p1n1u) 4129 | -8/Materials | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 4436 | -8/Materials | Build established: Scavenger-Tank 4719 | -8/Materials | Entered Storage 5424 | -8/Storage | Identified exit to Recycling 5459 | -8/Storage | Used back door to open Recycling access 5464 | -8/Storage | Entered Recycling 5766 | -8/Recycling | Discovered new exit (range 5) 5919 | -8/Recycling | Scanned before Scraplab entrance 5943 | -8/Recycling | Entered Scraplab 5956 | -8/Recycling | Discovered new exit (range 2) 5958 | -8/Recycling | Angered Scraplab inhabitants 6043 | -8/Recycling | Lost 3 parts (1n2u) 6152 | -8/Recycling | Found Prototype Device 6162 | -8/Recycling | Identified Scrap Engine 6439 | -8/Recycling | Build established: Mutant 6512 | -8/Recycling | Entered Factory 6512 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 7144 | -6/Factory | Discovered new exit (range 15) 7180 | -6/Factory | Entered Extension 7405 | -6/Extension | Disrupted transfer network 7550 | -6/Extension | Energy Cycler disabled 7551 | -6/Extension | Rescued a captive Derelict 7551 | -6/Extension | Rescued a captive Derelict 7552 | -6/Extension | Rescued a captive Derelict 7555 | -6/Extension | Rescued a captive Derelict 7559 | -6/Extension | Rescued a captive Derelict 7833 | -6/Extension | Lost 3 allies 8332 | -6/Extension | Build established: Construct 8355 | -6/Extension | Spotted B-75 Beast 8375 | -6/Extension | Spotted B-75 Beast 8386 | -6/Extension | Allies destroyed B-75 Beast 8412 | -6/Extension | Destroyed B-75 Beast 8418 | -6/Extension | Discovered new exit (range 15) 8435 | -6/Extension | Lost 4 allies 8545 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 8878 | -6/Extension | Discovered new exit (range 10) 8880 | -6/Extension | Discovered new exit (range 6) 8923 | -6/Extension | Entered Factory 8923 | -5/Factory | Evolved 2 slots: Utility x2 9299 | -5/Factory | Garrison activated, responded to threat 9383 | -5/Factory | Discovered new exit (range 7) 9520 | -5/Factory | Entered another Factory area 9520 | -4/Factory | Evolved 2 slots: Utility x2 9869 | -4/Factory | Lost 3 parts (1p1u1w) 9929 | -4/Factory | Sucked down chute 9929 | -4/Factory | Entered Waste 9942 | -4/Waste | Found Prototype Device 9942 | -4/Waste | Identified Exp. EM Disruption Field 9944 | -4/Waste | EMP discharged 9948 | -4/Waste | Lost 3 parts (1p1n1u) 9972 | -4/Waste | Spotted C-40 Crusher 9979 | -4/Waste | Spotted C-40 Crusher 10035 | -4/Waste | Spotted C-40 Crusher 10042 | -4/Waste | Spotted C-40 Crusher 10044 | -4/Waste | EMP discharged 10051 | -4/Waste | Spotted C-40 Crusher 10061 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10065 | -4/Waste | Spotted C-40 Crusher 10076 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10115 | -4/Waste | Build established: Mutant 10119 | -4/Waste | Crushed by Compactor (1 part destroyed) 10122 | -4/Waste | Discovered new exit (range 14) 10140 | -4/Waste | Entered Factory 10297 | -4/Factory | Found Quantum Capacitor 10461 | -4/Factory | Self-destructed Last Messages --------------- 10424_ Acquired Hcp. Storage Unit. 10429_ Dropped Hcp. Storage Unit. 10440_ System corrupted: Energy discharge (-33). 10444_ ALERT: All DSF locations entering lockdown mode. 10444_ Penetrated by Slug. 10448_ Slug penetrates Wall. 10451_ Penetrated by Slug. 10452_ Slug penetrates Wall. 10454_ Penetrated by Slug. 10454_ Slug penetrates Wall. 10457_ Penetrated by Slug. 10457_ Slug penetrates Wall. 10458_ Penetrated by Slug. 10458_ Hvy. Assault Rifle destroyed. 10459_ H-77 Assassin suffers critical hit (Burn). 10461_ H-77 Assassin heat damages Imp. Phase Shifter. 10461_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # " " " " #####??????# #?????????? | | # " " " " #??????????# #?????????? | | # " " " " #??????????# #?????????? | | # " " " " #??????????# #?????????? | | + " " " " #??????????# """ #?????????? | | # #??????????# """"" #?????????? | | # " " " " #??????????# """"" #?????????? | | # " " " " ???????????# #?????????? | | # " " " " ???????????# """ #?????????? | | # " " " " ##### """"" #?????????? | | # " " " " + """"" #?????????? | | ### " " " " """ ##### #?????????? | | ??# " " " " """ ?????############+#?????????? | | ??# " " " " ^""" ???????????????# #?????????? | | ### " " " " #####??????????# #?????????? | | # ######?????????# #?????????? | | # % # ## ##????????? | | # h ##+#####+## ####??????? | | + ########??? | | # % #? | | # ##########????## h ######### #? | | # #?????? ??????## ! ##???????????? | | # #????"""??????## ######## ##???????????? | | ### #?? """"??????## ######## ##???????????? | | ??# # """"?????####/#####???# #????????????? | | ??# + """"?????# @ | #???#+#????????????? | | ??# # ?# #??????????????????? | | ??# #?? # #??????????????????? | | ??# #???? # ! #??????????????????? | | ??# #?????? ##;#######??????????????????? | | ??# #???????? ?# ?????????????????????????? | | ??# #?????????? ?# ?????????????????????????? | | ??# #?????????????#??????????????????????????? | | ??# #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ### ###############??????????????????????????? | | # #???""?????????????????????? | | # #???"""????????????????????? | | # """ #??"""" ???????????????????? | | # """ #?? ????????????????????? | | # """ #? """"????????????????????? | | ####+######## #? """"????????????????????? | | ## """ # """" ???????????????????? | | ## """ # """" ???????????????????? | | ## """ + """" ???????????????????? | | + # """" ???????????????????? | | # # """" ???????????????????? | | + #? ???????????????????? | | ########+#+########???????????????????? | | # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 130 Energy Generation 41 Energy Capacity 521 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 75 Evasion (%) 55 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpVoltaicInitializer Manual? 0 Play Time 01:02:35 Cumulative 484.6 hours Start 2024.07.19 @ 00:40:56 End 2024.07.19 @ 18:40:56 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 534 Rogue 534 Adventurer 0 Explorer 0 Win Type - Total 44 Types 24/3/14/1/0/0/2/0/0 Lore% 75 Gallery% 81 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28678a4d-b173-4beb-b184-ad5e9eb3ea54