Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 23:03:51 Player: JollyJavelin Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (679) 679 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2144 Bonus ------- None Cogmind --------- Core Integrity 302/400 Matter 293/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (2) ------ Heat Sink Small Storage Unit > --- WEAPON (4) ------- Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY (6) ---- Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Shield Generator Field Recycling Unit (0) Heavy Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Large Matter Pod > --- WEAPON ----------- Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY -------- Advanced Visual Processing Unit Advanced Visual Processing Unit Field Recycling Unit Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . 2 . . Parts Attached 33 | 4 8 21 . . Power 4 | 1 1 2 . . Engine 4 | 1 1 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 4 . . Treads 6 | 2 . 4 . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 3 2 . . Device 2 | . 1 1 . . Storage 4 | 1 2 1 . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 17 | . 4 13 . . Energy Gun 5 | . . 5 . . Energy Cannon . | . . . . . Ballistic Gun 11 | . 3 8 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . 1 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 96 | . 95 95 100 100 Engine 11 | . 14 11 11 11 Treads 22 | . 28 21 22 22 Device 3 | . . 2 11 11 Storage 19 | . 27 19 11 11 Energy Gun 15 | . . 13 44 44 Ballistic Gun 22 | . 23 26 . . Naked Turns . | . . . . . Heaviest Build 26 | 9 15 26 24 24 Greatest Support 43 | 40 40 43 43 43 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 Most Carried 6 | 3 6 6 5 6 Average Carried 4 | 1 3 4 5 5 Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 3 4 5 5 6 Class Distribution -------------------- 65% | Gunner 20% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 904 | 206 236 439 . 23 Remotely . | . . . . . Salvage Created 874 | . 236 638 . . Parts 63 | . 17 46 . . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 20 | . 6 14 . . Guns 20 | . 6 14 . . Classes Destroyed 5 | . 4 1 . . Hauler 1 | . 1 . . . Watcher 4 | . 1 3 . . Swarmer 6 | . 3 3 . . Grunt 7 | . 3 4 . . Sentry 7 | . . 7 . . Best Kill Streak 5 | . 3 5 . . Combat Bots Only 5 | . 3 5 . . Max Kills in Single Turn 2 | . 1 2 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 806 | . 148 658 . . Core 131 | . 33 98 . . Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 86 . . . Volleys Fired 56 | . 17 39 . . Largest 4 | . 2 4 . . Hottest 252 | . 40 252 . . Shots Fired 174 | . 34 140 . . Gun 174 | . 34 140 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 158 | . 34 124 . . Thermal 16 | . . 16 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 42 | . 6 42 . . Robot Miss Streak 2 | . 2 2 . . Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 125 | . 22 103 . . Core Hits 45 | . 11 34 . . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1275 | . 242 1033 . . Guns 1275 | . 242 1033 . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1187 | . 242 945 . . Thermal 88 | . . 88 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 390 | . 12 390 . . Average Temperature 64 | . 8 66 . . Received Heat Transfer 270 | . 36 234 . . Effects 1 | . . 1 . . Shutdowns 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 185 | . . 185 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 303 | . 175 303 54 . Initial 73 | . . 73 54 . Average 151 | . 91 179 54 . Maximum Alert Level 1 | . . 1 . . Low Security (%) 73 | 100 100 63 100 . Level 1 26 | . . 36 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 28 | . 9 19 . . Peak Tracking Total 5 | . 4 5 . . Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 9 | . 1 8 . . Terminals 4 | . . 4 . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 1 | . . 1 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 27 | . 1 26 . . Successful 21 | . 1 20 . . Failed 6 | . . 6 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 3 | . . 2 . 1 Terminals 11 | . . 11 . . Fabricators . | . . . . . Repair Stations 4 | . 1 3 . . Recycling Units 1 | . . 1 . . Scanalyzers 11 | . . 11 . . Garrison Access . | . . . . . Terminal Hacks 7 | . . 7 . . Record 4 | . . 4 . . Prototype ID Bank 1 | . . 1 . . Alert Level 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 1 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Refit 1 | . 1 . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 10 | . . 10 . . Insert Component 5 | . . 5 . . Analyze 5 | . . 5 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 3 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 4 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 16 | . . 16 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 4 . . Part Schematics Acquired 4 | . . 4 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 2048 | 83 346 1325 45 249 Spaces Moved 1057 | 50 168 664 29 146 Core 6 | 6 . . . . Treads 1051 | 44 168 664 29 146 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 146 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 22 58 4 27 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . . 1 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 1325 | 60 217 859 28 161 Wait 98 | . 5 79 . 14 Move 1053 | 49 167 663 28 146 Hop . | . . . . . Pick Up 47 | 7 10 29 . 1 Fast Attach . | . . . . . Attach 18 | 4 3 11 . . Detach 5 | . 2 3 . . Swap 15 | . 5 10 . . Drop 33 | . 8 25 . . Fire 56 | . 17 39 . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sto]) -9/Mines -7/Zion History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 3) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Weapon x2 739 | -9/Materials | Build established: Gunner 1000 | -9/Materials | Discovered new exit (range 11) 1125 | -9/Materials | Discovered new exit (range 8) 1215 | -9/Materials | Discovered new exit (range 6) 1408 | -9/Materials | Discovered new exit (range 11) 1624 | -9/Materials | Repaired Imp. Treads 1755 | -9/Materials | Entered Mines 1756 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1800 | -9/Mines | Entered Zion 1886 | -7/Zion | Learned Factory trap positions 2014 | -7/Zion | Received a visual enhancement algorithm 2049 | -7/Zion | Self-destructed Last Messages --------------- area, though, since it puts them on alert. Leave it to the brains up at Warlord's base to come up with something as destructive as Force(Sabotage)! 02011_ Connecting with Zion Terminal... 02011_ Current location identified: Zion AA-Z4Q(c): Ah, you're just in time. I need someone to test the latest iteration of my visual enhancement algorithms. My last batch of test subjects all reported a permanent 10.36531% improvement in visual clarity, regardless of existing physical capabilities. If you'd like to try, enter \\F6GP at that terminal over there to register. It'll also work remotely if you'd like to try it from somewhere else. Oh, and I make no guarantees this won't mess you up. 02016_ Connecting with Zion Terminal... 02016_ Experiencing anomalous visual interference... 02018_ AA-Z4Q(c): "Hm, doesn't look like it worked..." TE-L9R(z): I've heard rumors about an area named "Section 7," but don't know anyone who's been there. Oddly its entrance is not listed in any known terminal database. 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed HellfireGreatSink Manual? 0 Play Time 00:29:23 Cumulative 5.2 hours Start 2020.11.15 @ 22:28:54 End 2020.11.15 @ 23:03:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 716c5fbd-1789-4365-aabe-000256f69e98